Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.12 @ 15:32:18 Player: Genju Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (5836) 5836 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 12249 Bonus ------- Follower Combat Kills 158 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Gyrokinetic Inverter Makeshift Hacking Suite Improved EM Pulse Cannon Heavy Ion Cannon PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System > --- UTILITY ---------- Medium Storage Unit IFF Parser Improved Target Analyzer Advanced ECM Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Aerolev Unit Gyrokinetic Inverter Advanced Weight Redist. System Advanced Visual Processing Unit Improved EM Pulse Cannon Improved Remote Datajack PL-3XN's Ring of Power [Rating: 83] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Slots Evolved 11 | . 1 . . 4 2 . . 2 2 . . . Power 2 | . 1 . . . . . . . 1 . . . Propulsion 3 | . . . . 2 . . . . 1 . . . Utility 6 | . . . . 2 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 117 | 7 4 1 3 27 34 5 . 7 13 3 11 2 Power 26 | 1 2 . . 5 6 3 . 1 5 2 1 . Engine 12 | 1 2 . . 4 2 2 . . 1 . . . Core 14 | . . . . 1 4 1 . 1 4 2 1 . Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 . . . 13 10 . . 3 4 1 1 1 Treads . | . . . . . . . . . . . . . Leg 10 | 2 . . . 7 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 19 | . . . . . 9 . . 3 4 1 1 1 Flight 6 | . . . . 6 . . . . . . . . Utility 30 | 2 1 . 1 7 8 2 . 2 3 . 3 1 Device 14 | 1 1 . 1 3 3 1 . 1 2 . 1 . Storage 1 | 1 . . . . . . . . . . . . Processor 5 | . . . . 2 1 . . . 1 . 1 . Hackware 10 | . . . . 2 4 1 . 1 . . 1 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 1 1 2 2 10 . . 1 1 . 6 . Energy Gun 4 | 2 1 1 . . . . . . . . . . Energy Cannon 10 | . . . 2 . 5 . . . 1 . 2 . Ballistic Gun 1 | . . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 5 | . . . . . 3 . . . . . 2 . Special Weapon 3 | . . . . 1 . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 35 | . . . 2 . 8 . . . 3 . 8 14 Power 7 | . . . 1 . 2 . . . . . 3 1 Propulsion 9 | . . . . . 3 . . . 1 . 1 4 Utility 15 | . . . 1 . 3 . . . 1 . 3 7 Weapon 4 | . . . . . . . . . 1 . 1 2 Highest Loss Streak 14 | . . . 1 . 2 . . . 1 . 2 14 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 8 | . 6 10 9 7 8 8 9 7 7 7 8 7 Power . | . . 1 1 1 . . 1 1 . . . . Propulsion 1 | . 2 4 4 1 . . . . 2 2 3 2 Utility 1 | . . . . 1 3 1 2 . 1 2 1 1 Weapon 3 | . 2 5 4 2 3 5 5 4 2 1 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | . 4 . . 4 8 . . 2 . . 1 5 Power 2 | . . . . . 2 . . . . . . . Propulsion 9 | . 2 . . 3 1 . . . . . 1 2 Utility 6 | . 1 . . . 3 . . . . . . 2 Weapon 5 | . 1 . . 1 1 . . 1 . . . 1 Tool/Special 2 | . . . . . 1 . . 1 . . . . Average Slot Usage (%) 92 | . 99 100 79 97 98 89 92 88 87 88 79 61 Engine 11 | . 25 25 12 14 6 2 14 10 2 . . . Core 4 | . . . . 1 7 10 . 1 13 16 10 2 Leg 14 | . 25 25 25 29 4 . . . . . . . Hover 9 | . . . . . 23 21 21 14 15 16 15 11 Device 11 | . 12 12 4 11 10 13 14 17 15 11 12 9 Storage 8 | . 12 12 12 8 7 7 7 6 5 5 5 4 Processor 2 | . . . . 1 5 . . . . 5 4 5 Hackware 11 | . . . . 9 17 20 21 24 22 22 18 16 Energy Gun 5 | . 24 25 8 . . . . . . . . . Energy Cannon 8 | . . . 16 12 10 12 14 7 7 5 4 4 Peak Build Rating 83 | 7 9 9 11 37 52 49 49 64 83 81 82 72 Average Rating 36 | 4 8 9 8 29 46 46 49 60 76 80 75 53 On Entrance 38 | . 7 9 9 9 34 38 49 49 63 81 81 67 Avg Prop Armor Cover (%) 5 | . . . . 3 6 . . . 4 . 8 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 74 | 18 21 21 23 34 38 47 47 52 74 70 72 42 Greatest Support 65 | 20 20 20 20 58 56 39 39 53 65 52 62 62 Greatest Overweight (x) 9 | 4 1 1 1 1 3 1 1 1 3 1 1 9 Average Overweight (x) . | . . 1 . . . . 1 . . 1 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 9 10 10 Average Carried 8 | 1 6 10 9 7 9 9 10 9 9 8 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 10 10 7 10 10 10 10 9 9 9 5 Class Distribution -------------------- 76% | Hacker-Mutant 22% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Hacker-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Matter Collected 2917 | 223 116 8 54 428 879 94 . 240 404 179 193 99 Remotely . | . . . . . . . . . . . . . Salvage Created 5888 | . 243 51 175 1273 1691 378 . 484 1012 . 558 23 Parts 275 | . 15 8 10 65 78 13 . 19 41 . 25 1 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Combat Hostiles Destroyed 109 | . 6 3 5 23 32 7 . 11 13 . 7 2 Melee 5 | . . . . . 3 . . . . . 2 . Guns 12 | . 6 1 3 2 . . . . . . . . Cannons 56 | . . . . 19 18 5 . 7 7 . . . AOE 19 | . . 2 1 . 7 . . 2 1 . 4 2 Classes Destroyed 16 | . 3 2 1 4 6 . . . . . . . Worker 1 | . . . . . 1 . . . . . . . Builder 3 | . . . . . 2 . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 3 | . . . . 2 . . . . . . 1 . Operator 10 | . . . . 2 7 . . . . . 1 . Watcher 20 | . 3 . . 5 5 . . 2 5 . . . Swarmer 24 | . 4 2 2 5 1 3 . 5 . . . 2 Grunt 34 | . 2 . . 9 14 3 . 2 3 . 1 . Brawler 2 | . . . . . 1 . . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . . Sentry 20 | . . . . 7 6 . . 2 4 . 1 . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 8 | . . . . 2 2 1 . . 3 . . . Programmer 15 | . . . . . 6 . . 2 3 . 4 . Heavy 1 | . . . . . 1 . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . Best Kill Streak 7 | . 2 3 2 7 7 3 . 6 4 . 5 2 Combat Bots Only 6 | . 2 2 2 4 4 3 . 6 3 . 4 2 Max Kills in Single Turn 4 | . 2 3 1 1 4 1 . 2 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . 2 1 . 2 . . 2 1 . 1 1 Melee 1 | . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Hostile Shots Fired 871 | . 28 8 23 83 292 14 . 83 87 . 125 128 Missed 331 | . 6 1 9 28 130 4 . 35 29 . 43 46 Hits 540 | . 22 7 14 55 162 10 . 48 58 . 82 82 Projectile 540 | . 22 7 14 55 162 10 . 48 58 . 82 82 AOE 8 | . . 4 . . . . . . . . 4 . Critical Strikes 25 | . 1 . . 3 7 1 . 1 4 . 5 3 Part Disruptions 3 | . . . . . 1 . . . . . 1 1 Damage Taken 6310 | . 176 129 156 494 1658 112 . 258 949 . 1289 1089 Core 1554 | . 36 26 13 74 355 31 . 14 253 . 177 575 Absorbed by Shields 204 | . . . . . . . . 104 100 . . . Ignored by Resistances 3656 | . 110 73 95 302 865 68 . 231 512 . 762 638 Regen/Repaired (Parts) 492 | . 24 . . 126 277 . . 65 . . . . Core Remaining (%) 79 | 100 . . 70 86 . . 44 98 . . . . Volleys Fired 366 | . 23 4 22 72 129 15 . 24 50 . 25 2 Largest 2 | . 2 2 2 2 2 2 . 2 2 . 2 2 Hottest 149 | . 90 80 136 136 138 138 . 149 138 . 130 104 Shots Fired 632 | . 46 8 44 132 197 24 . 47 93 . 37 4 Gun 108 | . 46 8 30 24 . . . . . . . . Cannon 451 | . . . 14 96 176 24 . 35 86 . 18 2 Launcher 42 | . . . . . 21 . . . . . 19 2 Special 31 | . . . . 12 . . . 12 7 . . . Kinetic 86 | . . . . 24 28 . . 11 23 . . . Thermal 254 | . 23 . 14 108 70 . . 12 7 . 18 2 Explosive 29 | . . . . . 21 . . . . . 6 2 Electromagnetic 263 | . 23 8 30 . 78 24 . 24 63 . 13 . Robot Hit Streak 34 | . 9 4 12 23 23 11 . 34 23 . 14 1 Robot Miss Streak 4 | . 4 1 1 2 3 1 . 1 2 . 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 521 | . 31 5 23 107 179 17 . 44 76 . 37 2 Core Hits 236 | . 13 7 8 52 74 7 . 20 34 . 19 2 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 15 | . 2 . . 3 2 . . 3 3 . 2 . Burn 2 | . . . . 1 . . . 1 . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . Blast 5 | . . . . . 1 . . 2 2 . . . Corrupt 3 | . 2 . . . . . . . 1 . . . Sever 3 | . . . . . 1 . . . . . 2 . Melee Attacks 21 | . . . . . 15 . . . . . 6 . Impact . | . . . . . . . . . . . . . Slashing 21 | . . . . . 15 . . . . . 6 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13510 | . 394 141 279 1847 5495 499 . 1103 2225 . 1387 140 Guns 909 | . 394 57 279 179 . . . . . . . . Cannons 8545 | . . . . 1554 3389 499 . 829 1858 . 416 . Explosions 2945 | . . 81 . . 1560 . . 140 285 . 739 140 Melee 778 | . . . . . 546 . . . . . 232 . Ramming 3 | . . 3 . . . . . . . . . . Kinetic 1614 | . . . . 179 609 . . 275 551 . . . Thermal 4189 | . 151 81 . 1668 1389 . . 274 210 . 416 . Explosive 1877 | . . . . . 1425 . . . 97 . 215 140 Electromagnetic 5016 | . 243 57 279 . 1493 499 . 554 1367 . 524 . Impact 33 | . . . . . 33 . . . . . . . Slashing 778 | . . . . . 546 . . . . . 232 . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 1 1 5 5 5 . 6 6 12 13 Average Corruption 2 | . 1 1 1 1 4 5 5 . 2 6 8 12 Corruption Purged 4 | . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 97 | . 7 2 12 7 27 13 1 . 5 4 12 7 Message Errors 24 | . 3 1 2 3 5 1 1 . 2 1 4 1 Matter Fused 25 | . 3 . 3 4 5 5 . . 1 . 3 1 Heat Flow Errors 10 | . 1 . 1 . 5 1 . . 1 1 . . Energy Discharges 11 | . . 1 . . 2 3 . . 1 1 1 2 Parts Rejected 2 | . . . . . . . . . . . 2 . Parts Fused 2 | . . . . . 2 . . . . . . . Data Loss (minor) 14 | . . . 6 . 6 1 . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . 1 1 1 Misfires 2 | . . . . . 1 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 376 | . . . . 5 227 19 . 25 59 . 41 . Projectiles 225 | . . . . 5 94 19 . 25 59 . 23 . Explosions 102 | . . . . . 100 . . . . . 2 . Melee 49 | . . . . . 33 . . . . . 16 . Knockbacks 14 | . . . . . 6 . . 1 7 . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic 13 | . . . . . 5 . . 1 7 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . 22 . . 24 . . . 64 . 58 36 Shots 10 | . . 1 . . 2 . . . 1 . 4 2 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 510 | . 508 15 140 411 497 322 . 248 510 155 359 5 Average Temperature 140 | . 156 7 25 106 131 130 . 109 208 81 99 2 Received Heat Transfer 1971 | . 147 . 33 297 447 45 . 62 34 . 294 612 Effects 56 | . 6 . . 4 9 . . 3 33 . 1 . Shutdowns 26 | . 3 . . 1 4 . . . 18 . . . Energy Bleed 9 | . 1 . . 1 3 . . . 4 . . . Interference 8 | . . . . . 2 . . 3 3 . . . Matter Decay 5 | . . . . . . . . . 4 . 1 . Short Circuit 5 | . 2 . . 1 . . . . 2 . . . Damage (minor) 2 | . . . . 1 . . . . 1 . . . Damage (core) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Robots Corrupted 13 | . . . 1 . 3 2 . 1 5 . 1 . Combat Hostiles 13 | . . . 1 . 3 2 . 1 5 . 1 . Parts Fried 28 | . . . 4 . 10 2 . 3 8 . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . 2 1 . . 1 . . . . Combat Hostiles 4 | . . . . 2 1 . . 1 . . . . Parts Melted 18 | . . . . 9 4 . . 3 1 . 1 . Heat Transferred 8887 | . 444 150 . 3772 2246 . . 1190 530 . 555 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . 1 . . 1 3 . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Maximum Alert Level 1 | . . . . . 1 . . . . . . . Low Security (%) 95 | 100 100 100 . 100 86 . . 100 100 100 100 . Level 1 4 | . . . . . 13 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 335 | . 50 57 . 115 335 . . 140 147 . 186 . Initial 30 | . . . . . 11 . . . 30 . . . Average 27 | . 2 11 . 11 48 . . 29 49 . 58 . Influence Increases 4211 | . 188 92 50 701 1498 220 . 351 569 . 457 85 Destroy 0b10 Robot/C 2240 | . 120 60 40 460 740 140 . 220 280 . 140 40 Destroy 0b10 Robot/NC 200 | . 15 5 . 45 80 5 . 10 25 . 15 . Destroy Leader 672 | . 36 10 10 150 242 30 . 74 80 . 40 . Allied During Kill 4 | . . . . . . . . . 4 . . . Successful Hack 94 | . 17 . . 27 25 . . 10 . . 15 . Disable Machine 68 | . . . . 4 28 . . . 20 . 16 . Destroy Structure 363 | . . 2 . . 158 . . 7 130 . 66 . Partial Spotted 90 | . . 15 . . 30 . . . 15 . 30 . Lose Combat Pursuer 480 | . . . . 15 195 45 . 30 15 . 135 45 Influence Decreases 4211 | . 188 92 50 666 1503 250 . 265 655 . 286 256 Entered New Map 186 | . . . . . 24 16 . . 56 . . 90 Time Decay 3482 | . 188 92 40 581 1190 234 . 265 568 . 234 90 Lost Part 165 | . . . 10 . 21 . . . 6 . 52 76 Lost Ally 60 | . . . . . 40 . . . 20 . . . Purge Threat 318 | . . . . 85 228 . . . 5 . . . Squads Dispatched 27 | . . . . 1 17 . . 1 2 . 6 . Investigation 5 | . . . . . 4 . . . . . 1 . Extermination 14 | . . . . . 9 . . 1 2 . 2 . Reinforcement 8 | . . . . 1 4 . . . . . 3 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Distress Signals 7 | . . . . 3 2 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 203 | . 12 3 6 32 53 10 . 17 24 1 35 10 Peak Tracking Total 7 | . 2 2 2 4 6 3 . 3 5 1 7 7 Tactical Retreats 29 | . . . . 1 7 2 . 1 4 1 11 2 ECM-based Alert Blocks 16 | . . . . . . . . . 4 . 12 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Traps Triggered 11 | . 1 . . 2 3 . . 1 4 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Machines Disabled 17 | . . . . 1 7 . . . 5 . 4 . Max in Single Turn 3 | . . . . 1 3 . . . 3 . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Machines Accessed 73 | . 10 . . 15 29 . . 6 10 . 2 1 Terminals 36 | . 7 . . 10 13 . . 1 5 . . . Fabricators 4 | . . . . . 2 . . . 1 . 1 . Repair Stations 8 | . 1 . . 1 4 . . 2 . . . . Recycling Units 12 | . 2 . . 1 4 . . 2 2 . 1 . Scanalyzers 9 | . . . . 2 4 . . 1 2 . . . Garrison Access 3 | . . . . 1 2 . . . . . . . Total Hacks 252 | . 20 . . 89 83 . . 19 34 . 6 1 Successful 188 | . 13 . . 71 61 . . 15 24 . 3 1 Failed 64 | . 7 . . 18 22 . . 4 10 . 3 . Catastrophic 6 | . . . . 2 2 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 157 | . 16 . . 72 47 . . 5 16 . 1 . Terminals 145 | . 14 . . 70 43 . . 3 15 . . . Fabricators 9 | . . . . . 5 . . . 2 . 2 . Repair Stations 27 | . 2 . . 6 14 . . 5 . . . . Recycling Units 28 | . 4 . . 2 8 . . 5 5 . 4 . Scanalyzers 37 | . . . . 9 10 . . 6 12 . . . Garrison Access 5 | . . . . 2 3 . . . . . . . Terminal Hacks 71 | . 2 . . 45 18 . . . 5 . . 1 Record 1 | . . . . . 1 . . . . . . . Part Schematic 19 | . 2 . . 15 2 . . . . . . . Prototype ID Bank 29 | . . . . 27 1 . . . 1 . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 . . . 2 . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . Unreport Threat 8 | . . . . 3 4 . . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . . . . . Patrol Status 2 | . . . . . 2 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . 2 . . . 1 . . . Fabricator Hacks 8 | . . . . . 5 . . . 1 . 2 . Load Schematic 3 | . . . . . 2 . . . . . 1 . Build 5 | . . . . . 3 . . . 1 . 1 . Repair Station Hacks 24 | . 2 . . 6 12 . . 4 . . . . Scan Component 12 | . 1 . . 3 6 . . 2 . . . . Repair 12 | . 1 . . 3 6 . . 2 . . . . Recycling Unit Hacks 11 | . 2 . . 1 4 . . 2 2 . . . Retrieve Components 11 | . 2 . . 1 4 . . 2 2 . . . Scanalyzer 37 | . . . . 9 10 . . 6 12 . . . Insert Component 5 | . . . . . . . . 2 3 . . . Analyze 5 | . . . . . . . . 2 3 . . . Retrieve Study 27 | . . . . 9 10 . . 2 6 . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 35 | . 7 . . 9 11 . . 3 4 . 1 . Terminals 20 | . 5 . . 7 5 . . 1 2 . . . Botnet 20 | . 5 . . 7 5 . . 1 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 12 | . 2 . . 1 4 . . 2 2 . 1 . Reject 12 | . 2 . . 1 4 . . 2 2 . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . . . Reprogram 3 | . . . . 1 2 . . . . . . . Data Cores Recovered 6 | . . . . 1 4 . . . . . 1 . Used 2 | . . . . 1 1 . . . . . . . Hacking Detections 57 | . 9 . . 13 24 . . 3 7 . 1 . Full Trace Events 3 | . . . . . 2 . . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . . 2 . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 190 | . . . . . 134 . . . 56 . . . Total Robot Build Rating 20 | . . . . . 8 . . . 12 . . . Part Schematics Acquired 24 | . 2 . . 15 2 . . 2 3 . . . Parts Built 7 | . . . . . 5 . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 193 | . . . . . 109 . . . . . 84 . Total Part Build Rating 23 | . . . . . 15 . . . . . 8 . Part Studies Acquired 27 | . . . . 9 10 . . 2 6 . . . Parts Repaired 12 | . 1 . . 3 6 . . 2 . . . . Time 297 | . 26 . . 96 123 . . 52 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 46 | . 11 . . 10 9 . . 2 14 . . . Parts Scanalyzed 5 | . . . . . . . . 2 3 . . . Part Schematics Acquired 5 | . . . . . . . . 2 3 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Total Allies 5 | . . . . . 3 . . . 2 . . . Largest Group 2 | . . . . . 2 . . . 2 . . . Highest-Rated Group 98 | . . . . . 64 . . . 98 . . . Highest-Rated Ally 49 | . . . . . 37 . . . 49 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 34 | . . . . . 27 . . . 7 . . . Total Damage 958 | . . . . . 715 . . . 243 . . . Kills 7 | . . . . . 6 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Active Infowar (turns) 5751 | 31 587 . 362 2146 1675 . . . 120 217 454 159 Optics 574 | . . . 362 . . . . . . . 53 159 Sensors 3700 | . . . . 2146 1554 . . . . . . . IFF 693 | . . . . . . . . . 118 217 358 . Seismic 618 | 31 587 . . . . . . . . . . . Jamming 121 | . . . . . 121 . . . . . . . ECM 572 | . . . . . . . . . 120 217 235 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Turns Passed 12447 | 83 2090 229 1461 2289 3133 410 22 779 1053 217 522 159 Spaces Moved 10992 | 51 922 113 856 1526 3898 613 20 862 1105 207 604 215 Core 13 | 11 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 3681 | 40 922 113 856 1397 353 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 7169 | . . . . . 3545 613 20 862 1105 207 604 213 Flight 129 | . . . . 129 . . . . . . . . Fastest Speed 31 | 50 120 190 120 31 48 52 112 48 52 101 45 45 Average Speed 87 | 132 189 190 162 107 52 58 112 66 69 101 69 52 Slowest Speed 500 | 250 190 190 190 190 270 112 112 112 240 101 111 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 47 | 4 99 35 25 82 74 75 7 24 29 87 27 48 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . . . . . 1 Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . 2 . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 298 | . . 3 . . 152 . . 5 73 . 35 30 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . 3 . . . 6 . 1 1 AOE 287 | . . 3 . . 149 . . 5 67 . 34 29 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Was Fac Upp Total 13172 | 66 1220 118 885 2045 4750 639 19 1005 1295 215 656 259 Wait 1424 | . 247 . . 356 599 . . 89 99 . 1 33 Move 10981 | 50 921 112 855 1525 3897 612 19 861 1105 206 603 215 Hop . | . . . . . . . . . . . . . Pick Up 115 | 9 17 . 2 27 33 3 . 5 8 3 4 4 Fast Attach 32 | . . . 1 3 10 1 . 6 5 . 6 . Attach 47 | 7 4 . . 11 8 2 . 3 5 1 3 3 Detach 7 | . . . . 3 2 . . 2 . . . . Swap 87 | . 1 1 2 23 29 4 . 7 13 2 5 . Drop 91 | . 7 . 3 25 28 2 . 8 10 3 3 2 Fire 366 | . 23 4 22 72 129 15 . 24 50 . 25 2 Melee 21 | . . . . . 15 . . . . . 6 . Ram . | . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 297 | -10/Materials | Identified exit to Materials 297 | -10/Materials | Discovered exit to Materials (range 3) 314 | -10/Materials | Build established: Hacker-Mutant 500 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Discovered exit to Mines (range 15) 700 | -10/Materials | Discovered exit to Materials (range 4) 1159 | -10/Materials | Repaired EM Pulse Gun 1439 | -10/Materials | Discovered exit to Materials (range 12) 1558 | -10/Materials | Identified exit to Subcaves 1558 | -10/Materials | Discovered exit to Subcaves (range 9) 1647 | -10/Materials | Discovered exit to Mines (range 12) 2174 | -10/Materials | Entered Mines 2209 | -10/Mines | Assembled infested the area 2214 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2293 | -10/Mines | Discovered exit to Materials (range 15) 2300 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2395 | -10/Mines | Discovered exit to Subcaves (range 5) 2403 | -10/Mines | Entered Subcaves 2404 | -10/Subcaves | Approached by a straggling Scientist 2594 | -10/Subcaves | Learned 2 Materials zone layouts 2831 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2864 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3028 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3030 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3204 | -10/Subcaves | Identified exit to Materials 3204 | -10/Subcaves | Discovered exit to Materials (range 8) 3864 | -10/Subcaves | Entered Materials 3864 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4448 | -8/Materials | Repaired Flamer 4478 | -8/Materials | Repaired Aluminum Leg 4518 | -8/Materials | Repaired Imp. Sensor Array 5140 | -8/Materials | Identified exit to Factory 5140 | -8/Materials | Discovered exit to Factory (range 16) 5350 | -8/Materials | Discovered exit to Factory (range 16) 6153 | -8/Materials | Entered Factory 6153 | -7/Factory | Evolved 2 slots: Utility x2 6849 | -7/Factory | Fabricated Y-54 Guardian (x2) 6922 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 7016 | -7/Factory | Repaired Lgt. Deuterium Engine+ 7033 | -7/Factory | Repaired Particle Cannon+ 7471 | -7/Factory | Identified exit to Garrison 7679 | -7/Factory | Crushed by falling debris 7830 | -7/Factory | Identified exit to Factory 7830 | -7/Factory | Discovered exit to Factory (range 16) 7852 | -7/Factory | Cargo convoy interrupted 7933 | -7/Factory | Discovered exit to Factory (range 7) 8011 | -7/Factory | Found PL-3XN's Ring of Power 8017 | -7/Factory | Found Prototype Processor 8046 | -7/Factory | Identified exit to Lower Caves 8046 | -7/Factory | Discovered exit to Lower Caves (range 13) 8126 | -7/Factory | Repaired Gravmag System+ 8701 | -7/Factory | Fabricated Concussive RPG (x3) 8763 | -7/Factory | Repaired Gravmag System+ 9006 | -7/Factory | Build established: Wizard-Mutant 9093 | -7/Factory | Repaired Gravmag System+ 9117 | -7/Factory | Repaired Gravmag System+ 9236 | -7/Factory | Core integrity fell below 50% 9286 | -7/Factory | Entered Lower Caves 9287 | -7/Lower Caves | Encountered a Warlord checkpoint 9472 | -7/Lower Caves | Learned location of Zion (-6) 9551 | -7/Lower Caves | Build established: Hacker-Mutant 9615 | -7/Lower Caves | Found DCF Scrap (15 items) 9680 | -7/Lower Caves | Identified exit to Lower Caves 9680 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 9696 | -7/Lower Caves | Entered another Lower Caves area 9708 | -7/Lower Caves | Discovered exit to Factory (range 12) 9718 | -7/Lower Caves | Entered Factory 9718 | -6/Factory | Evolved 2 slots: Utility x2 9777 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 10031 | -6/Factory | Repaired Imp. EM Pulse Cannon+ 10078 | -6/Factory | Build established: Wizard-Mutant 10292 | -6/Factory | Repaired Enh. Flamer 10470 | -6/Factory | Identified exit to Factory 10470 | -6/Factory | Discovered exit to Factory (range 9) 10497 | -6/Factory | Entered another Factory area 10497 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10882 | -5/Factory | Fabricated Y-64 Sentinel (x2) 11175 | -5/Factory | P-70 Sage assimilated allied Sentinel 6b 11550 | -5/Factory | Sucked down chute 11550 | -5/Factory | Entered Waste 11550 | -5/Waste | The area was eerily silent 11720 | -5/Waste | A Compactor rumbled back to life 11720 | -5/Waste | Spotted C-40 Crusher 11758 | -5/Waste | Identified exit to Factory 11758 | -5/Waste | Discovered exit to Factory (range 10) 11767 | -5/Waste | Entered Factory 11868 | -5/Factory | Spotted B-75 Beast 12162 | -5/Factory | System corruption reached 10% 12225 | -5/Factory | Fabricated Gravmag System? 12275 | -5/Factory | Build established: Hacker-Mutant 12277 | -5/Factory | Identified exit to Upper Caves 12277 | -5/Factory | Discovered exit to Upper Caves (range 5) 12289 | -5/Factory | Entered Upper Caves 12378 | -5/Upper Caves | Attracted the attention of an 0b10 base 12379 | -5/Upper Caves | Learned location of Warlord (-4) 12410 | -5/Upper Caves | Core integrity fell below 50% 12435 | -5/Upper Caves | Core integrity fell below 20% 12448 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Gyrokinetic Inverter destroyed. Adv. Weight Redist. System destroyed. Hvy. Ion Cannon destroyed. Mak. Hacking Suite destroyed. G-50 Soldier destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Med. Storage Unit destroyed. Penetrated by Slug. Adv. ECM Suite destroyed. Penetrated by Slug. System Shield destroyed. Slug penetrates Earth. System corrupted: Energy discharge (-37). Critical hit (Burn: +37). The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Earth. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????###???????????????####???????? | | ??????????????# ##???????????? ????????? | | ??????????????# ;#??####????# ?????????? | | ??????????????# #### ##?## ??????????? | | ??????????????# ## ??????????? | | ??????????????# ???????????? | | ??????????????# ????????????? | | ??????????????# ?????????????? | | ??????????????# ??????????????? | | ???????????????# #???????????????? | | ???????????????# #? ##??????????????? | | ???????????????# ### ##?????????####? | | ???????????????## ## #????????? ## | | ???????????????## #????????? # | | ???????????????# ##########? ? | | ?????????????### #?# ?? ?? | | ?????????????# % #?# ??? ??? | | ?????????????? % ### #####"##### | | ?????????####### gg # #""" """"# | | ?????????# g= + "T "# | | ????????????# @= !%* # # | | ????????????## ## |;; [ Y # + | | ????????????????# ## # "# | | ????????????????##### + "# | | ????????????????????# ##### #""" "# | | ????????????????????# ##???# #??" "# | | ???????????????????# ?????# #??" "# | | ??????????????????# ?????# ########### | | ????????????????? ?????## | | ???????????????? ### ??????# | | ???????????????# ??##??????## ###### | | ???????????????# ????????????#### ##### | | ???????????????# ???????????????# | | ???????????????#?????????????????# | | ?????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????# ### | | ??????????????????????????????????########?? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 53 Energy Capacity 1330 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 45 Defensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Airjet | -8/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Adv. Visual Processing Unit | -8/Materials | Hacked Adv. Beam Cannon | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. EM Shotgun | -8/Materials | Hacked VTOL Module | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Cryofiber Web | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Concussive RPG | -8/Materials | Hacked Dynamic Insulation System | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Enh. Flamer | -6/Factory | Scanalyzed Aerolev Unit | -5/Factory | Scanalyzed Neutrino Core | -5/Factory | Scanalyzed IFF Parser | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Adv. Weight Redist. System | x2 | -7/Factory Concussive RPG | x3 | -7/Factory Y-64 Sentinel | x2 | -5/Factory | Preloaded Gravmag System | x2 | -5/Factory Repaired ---------- EM Pulse Gun | 46% | -10/Materials Flamer | 3% | -8/Materials Aluminum Leg | 3% | -8/Materials Imp. Sensor Array | 54% | -8/Materials Lgt. Deuterium Engine | 10% | -7/Factory Particle Cannon | 25% | -7/Factory Gravmag System | 37% | -7/Factory Gravmag System | 8% | -7/Factory Gravmag System | 6% | -7/Factory Gravmag System | 13% | -7/Factory Imp. EM Pulse Cannon | 56% | -6/Factory Enh. Flamer | 30% | -6/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Airjet | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Imp. Datajack | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Concussive RPG | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Gravmag Array | -6/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Hyb. Fission Core | -5/Factory | Hacked Antigrav System | -5/Factory | Hacked Gyrokinetic Inverter | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Imp. Remote Datajack | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Knowing Is Half The Battle Let's See Who's Tougher Professional Mechanic System Compromised Challenges ------------ None Game ------ Seed ChipFireStorm Manual? 0 Play Time 02:46:34 Cumulative 43.5 hours Start 2026.03.12 @ 12:43:21 End 2026.03.12 @ 15:32:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 60 Rogue 1 Adventurer 3 Explorer 56 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a55cf72a-bb5d-4fbd-a648-f34da2b3c215