Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.26 @ 09:23:47 Player: Nexilim Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (168) 840 Value Destroyed (6488) 6488 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 11540 Bonus ------- High Alert Combat Kills 472 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 16% Temperature Cool (12) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Armored Medium Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Heavy Laser KE Penetrator Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Micro Fission Core Micro Fission Core Armored Medium Treads Carbon-fiber Leg Matter Compressor Launcher Guidance Computer Gauss Rifle Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Improved Grenade Launcher Chainsword [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . . 1 Propulsion 3 | . . 1 . . 1 1 Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 133 | 6 6 19 13 17 13 59 Power 23 | 1 1 1 4 3 1 12 Engine 12 | 1 . 1 2 2 1 5 Core 10 | . 1 . 2 1 . 6 Reactor 1 | . . . . . . 1 Propulsion 43 | 2 1 9 3 2 5 21 Treads 19 | . . 8 3 2 4 2 Leg 24 | 2 1 1 . . 1 19 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 1 . 4 2 6 Device 6 | . . . . 3 . 3 Storage 5 | 1 2 . . . 1 1 Processor 6 | . 1 1 . 1 1 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 50 | 2 1 8 6 8 5 20 Energy Gun 17 | . . 3 3 2 1 8 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 16 | 2 1 1 1 4 2 5 Ballistic Cannon 4 | . . 2 1 1 . . Launcher 11 | . . 2 1 1 1 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 55 | . 2 1 5 1 . 46 Power 9 | . . . 2 . . 7 Propulsion 18 | . 1 1 1 . . 15 Utility 7 | . . . . 1 . 6 Weapon 21 | . 1 . 2 . . 18 Highest Loss Streak 12 | . 2 1 4 1 . 12 Average Slot Usage (%) 96 | . 98 99 96 98 99 90 Engine 8 | . 10 7 11 3 13 9 Core 4 | . 3 3 4 10 . 5 Treads 19 | . . 29 26 21 25 5 Leg 7 | . 27 2 . . . 19 Device 3 | . . . . 6 6 4 Storage 16 | . 26 22 18 15 12 11 Processor 9 | . . 11 9 7 13 10 Energy Gun 7 | . . 10 18 3 5 6 Ballistic Gun 9 | . 27 4 5 11 10 6 Ballistic Cannon 4 | . . 3 2 14 6 . Launcher 1 | . . 3 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 144 | 12 73 74 87 99 106 144 Greatest Support 96 | 20 20 66 66 72 92 96 Greatest Overweight (x) 30 | . 7 3 3 1 1 30 Average Overweight (x) 1 | . 2 1 1 1 . 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 19 19 Most Carried 20 | 4 14 20 20 20 20 20 Average Carried 16 | 2 10 17 17 17 17 14 Final Capacity 20 | 6 20 20 20 20 20 12 Final Carried 20 | 4 14 20 18 17 20 4 Class Distribution -------------------- 38% | Scavenger-Gunner 29% | Hauler-Mutant 23% | Hauler-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4130 | 237 176 636 200 617 674 1590 Remotely . | . . . . . . . Salvage Created 7889 | . 262 864 444 716 1098 4505 Parts 400 | . 21 56 27 48 51 197 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 6 | . . . . 1 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 125 | . 10 27 8 14 16 50 Melee 1 | . . . . . . 1 Guns 73 | . 10 12 6 8 9 28 Cannons 20 | . . 6 1 6 4 3 AOE 27 | . . 9 1 . 3 14 Classes Destroyed 13 | . 3 5 2 3 . . Worker 11 | . . 3 . 3 1 4 Builder 10 | . . . . 1 . 9 Hauler 1 | . . 1 . . . . Recycler 10 | . . . . 1 2 7 Operator 2 | . . . 1 . 1 . Watcher 9 | . 1 4 1 1 2 . Swarmer 22 | . 6 6 . 3 4 3 Grunt 56 | . 4 12 3 6 5 26 Brawler 6 | . . 1 . . 1 4 Duelist 4 | . . 1 . 1 . 2 Sentry 15 | . . 7 2 1 1 4 Hunter 11 | . . . 3 1 2 5 Programmer 11 | . . . . 2 3 6 Best Kill Streak 12 | . 8 5 4 4 5 12 Combat Bots Only 8 | . 8 5 3 3 5 6 Max Kills in Single Turn 4 | . 2 2 2 3 3 4 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 1 . 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 10521 | . 498 963 787 666 714 6893 Core 1480 | . 81 129 160 57 48 1005 Absorbed by Shields 3 | . . . . 3 . . Core Remaining (%) 81 | 100 67 67 70 91 94 . Volleys Fired 322 | . 24 68 31 32 40 127 Largest 4 | . 2 2 3 4 4 4 Hottest 242 | . 40 112 168 158 220 242 Shots Fired 906 | . 43 131 76 123 158 375 Gun 645 | . 43 76 69 60 96 301 Cannon 182 | . . 28 6 63 58 27 Launcher 79 | . . 27 1 . 4 47 Special . | . . . . . . . Kinetic 478 | . 43 73 19 101 97 145 Thermal 166 | . . 31 37 . 18 80 Explosive 29 | . . 27 1 . . 1 Electromagnetic 233 | . . . 19 22 43 149 Robot Hit Streak 77 | . 18 29 25 30 54 77 Robot Miss Streak 4 | . 2 3 4 4 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 2 . 1 . . 5 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 714 | . 30 109 61 90 118 306 Core Hits 361 | . 17 60 19 39 71 155 Critical Hits 10 | . . . . 1 . 9 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 6 | . . . . 1 . 5 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16910 | . 359 2673 842 1555 2381 9100 Guns 8413 | . 359 686 603 663 1364 4738 Cannons 2778 | . . 425 49 667 891 746 Explosions 5587 | . . 1562 190 225 126 3484 Melee 132 | . . . . . . 132 Ramming . | . . . . . . . Kinetic 5937 | . 359 738 150 1049 1308 2333 Thermal 4293 | . . 373 482 220 484 2734 Explosive 1676 | . . 1562 38 . . 76 Electromagnetic 4872 | . . . 172 286 589 3825 Impact . | . . . . . . . Slashing 132 | . . . . . . 132 Piercing . | . . . . . . . Highest Corruption 16 | . . . . 2 . 16 Average Corruption 6 | . . . . 1 . 8 Corruption Purged . | . . . . . . . Effects 82 | . . . . 3 . 79 Message Errors 15 | . . . . 2 . 13 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 10 | . . . . 1 . 9 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 12 | . . . . . . 12 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 22 | . . . . . . 22 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 609 | . . 120 30 26 97 336 Projectiles 111 | . . 10 . 2 97 2 Explosions 496 | . . 110 30 24 . 332 Melee 2 | . . . . . . 2 Knockbacks 17 | . . 5 1 7 4 . Impact . | . . . . . . . Kinetic 16 | . . 5 1 6 4 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 1043 | . . 187 160 106 . 590 Shots 41 | . . 7 2 4 . 28 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 630 | . 9 228 588 257 288 630 Average Temperature 117 | . 7 36 153 70 81 148 Received Heat Transfer 2907 | . 126 405 189 150 210 1827 Effects 50 | . . 3 13 . . 34 Shutdowns 19 | . . . 2 . . 17 Energy Bleed 5 | . . . 2 . . 3 Interference 10 | . . 3 . . . 7 Matter Decay 2 | . . . . . . 2 Short Circuit 5 | . . . 3 . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . 5 . . 2 Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 14 | . . . . 1 1 12 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . . 1 3 . . 14 Heat Transferred 6769 | . . 888 914 300 581 4086 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 18 | . . . . 3 3 12 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 715 | . 167 518 228 257 235 715 Average Influence 198 | . 84 261 114 108 82 384 Maximum Alert Level 3 | . . 2 1 1 1 3 Low Security (%) 68 | 100 100 40 97 93 92 32 Level 1 14 | . . 43 2 6 7 11 Level 2 15 | . . 15 . . . 49 Level 3 1 | . . . . . . 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . . 2 3 4 8 17 Investigation 7 | . . 1 . 2 4 . Extermination 8 | . . . . 2 3 3 Reinforcement 12 | . . 1 3 . 1 7 Assault 3 | . . . . . . 3 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded 6 | . . 1 . . . 5 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 2 4 1 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 17 32 14 15 27 63 Peak Tracking Total 11 | . 11 4 3 3 5 5 Tactical Retreats 11 | . . 3 . . 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 2 . 6 . 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 36 | . . 12 2 4 3 15 Max in Single Turn 10 | . . 3 2 3 2 10 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 1 . 2 5 6 4 Terminals 10 | . . . 2 3 3 2 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . 1 3 . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 52 | . 1 . 7 13 25 6 Successful 40 | . 1 . 4 11 19 5 Failed 12 | . . . 3 2 6 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . . . 7 4 8 3 Fabricators 2 | . . . . . . 2 Repair Stations 20 | . . . . 3 17 . Recycling Units 7 | . 1 . . 6 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 19 | . . . 4 4 8 3 Record 15 | . . . 3 2 7 3 Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 13 | . . . . 2 11 . Scan Component 7 | . . . . 1 6 . Repair 6 | . . . . 1 5 . Recycling Unit Hacks 6 | . 1 . . 5 . . Recycle Component 1 | . . . . 1 . . Process 2 | . . . . 2 . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 15 | . . . 1 5 5 4 Full Trace Events 6 | . . . . 2 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . . 1 5 . Time 211 | . . . . 12 199 . Parts Recycled 1 | . . . . 1 . . Recycled Matter 18 | . . . . 18 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 8723 | 66 696 1857 637 1544 1853 2070 Spaces Moved 4011 | 48 305 853 265 797 891 852 Core 13 | 10 . . . . . 3 Treads 3077 | . . 851 265 797 891 273 Legs 921 | 38 305 2 . . . 576 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 165 165 165 152 150 Average Speed 172 | 105 197 177 168 168 171 170 Slowest Speed 1550 | 120 330 210 205 172 175 1550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 57 69 21 17 17 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 296 | . . 151 51 13 14 67 Melee . | . . . . . . . Projectile 13 | . . . . 2 6 5 AOE 283 | . . 151 51 11 8 62 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5154 | 63 357 1077 396 928 1125 1208 Wait 464 | . 5 103 65 35 148 108 Move 4005 | 47 304 852 264 796 890 852 Hop . | . . . . . . . Pick Up 143 | 10 16 20 13 22 24 38 Fast Attach 4 | . . . 1 . 3 . Attach 78 | 6 3 6 8 9 6 40 Detach 3 | . . 1 1 1 . . Swap 51 | . 3 13 4 8 4 19 Drop 72 | . 2 14 9 17 10 20 Fire 322 | . 24 68 31 32 40 127 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 421 | -10/Materials | Build established: Hauler-Mutant 526 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Destroyed 8 combat bots 744 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -9/Materials | Discovered new exit (range 12) 2119 | -9/Materials | Discovered new exit (range 16) 2383 | -9/Materials | Discovered new exit (range 13) 2620 | -9/Materials | Entered another Materials area 2620 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2911 | -8/Materials | Lost 4 parts (1p1n2w) 3093 | -8/Materials | Discovered new exit (range 17) 3175 | -8/Materials | Build established: Hauler-Skirmisher 3257 | -8/Materials | Entered Factory 3257 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3925 | -7/Factory | Repaired Adv. Treads? 4509 | -7/Factory | Discovered new exit (range 18) 4801 | -7/Factory | Entered another Factory area 4801 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5089 | -6/Factory | Build established: Scavenger-Gunner 5469 | -6/Factory | Repaired Adv. Treads 5469 | -6/Factory | Repaired Hcp. Storage Unit 5507 | -6/Factory | Repaired Shock Rifle 5687 | -6/Factory | Repaired Broken Adv. Treads 5735 | -6/Factory | Repaired Med. Treads 6401 | -6/Factory | Discovered new exit (range 12) 6654 | -6/Factory | Entered another Factory area 6654 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7156 | -5/Factory | Garrison activated, responded to threat 7506 | -5/Factory | Garrison activated, responded to threat 7562 | -5/Factory | Lost 3 parts (1n2w) 7726 | -5/Factory | Lost 5 parts (1p1n1u2w) 8154 | -5/Factory | First assault squad dispatched 8324 | -5/Factory | System corruption reached 10% 8352 | -5/Factory | Lost 8 parts (2n1u5w) 8485 | -5/Factory | Lost 10 parts (2p4n4w) 8580 | -5/Factory | Build established: Scavenger-Mutant 8647 | -5/Factory | Core integrity fell below 50% 8698 | -5/Factory | Lost 12 parts (2p5n2u3w) 8705 | -5/Factory | Core integrity fell below 20% 8724 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08625_ K-01 Serf collects debris. 08627_ Carbon-fiber Leg destroyed. 08627_ U-05 Engineer lays Concrete. 08628_ K-01 Serf collects debris. 08628_ G-50 Soldier IFF system glitched. 08629_ K-01 Serf collects debris. 08635_ E90X72OT,DWNOEGZQFKOP85 H 88RT5#3 08636_ K-01 Serf collects debris. 08646_ Broken Flexi-carbon Leg destroyed. 08658_ G-50 Soldier IFF system glitched. 08664_ Hcp. Storage Unit destroyed. 08667_ Rnf. Fission Core destroyed. 08668_ K-01 Serf cleans the Terminal. 08675_ System corrupted: Mic. Fission Core rejected. 08698_ Adv. Heat Sink destroyed. 08705_ System corrupted: Heat flow error (+285). 08720_ System corrupted: Energy discharge (-23). 08723_ G-50 Soldier misfires. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????" ???????????????###########????? | | ????????????? ??" ?????????????###"""###"""###### | | ??????????""" """ ?????????????# ! | | ??????????? ???????????## ] | | | ???????????" ???????????+ | | ???????????" ???????????## | | ???????????"" ???????????## = | | ???????# """ ???????????## % % ## | | ???????? """ ########???## #? | | ????????? !!! ###?## % ## | | ??????????"" ^^!! ""#?## % ## | | ??????????"" !!! % ""#### ## | | ??????????""" T"## # ## | | ??????????""" % ""#?## ## | | ???????# """ ""#?## # | | ???????# ###### # | | ???????# # | | ???????# #########% % ## | | ?????????????????????# %% # | | ?????????????????????# %% % =!= ## | | ?????????????????????# % %= ## | | ??????????????????#######g############ ## | | ??????????????????## % ###### ^ ## | | ??????????????????## @ "" #????# ^ | | ??????????????????## " #????# ^ | | ??????????????????## " #????# ^ | | ??????????????????## % " #????# #### | | ??????????????????## % #????# #??# | | ???????????????????# % """" #????# #??##### % | | ???????????????????# = """"" #?????+######## ## | | ???????????????????# g "" """ #??# " | | ???????????????????# " " #??# ! | | ???????????????????+ #??# % | | ??????????????????## %% #??# | | ???????????????##############+###??# | | ???????????????# # #????# ! # | | ???????????????# # #################### | | ???????????????# " " " # %!= % | | ???????????????# " " " # % %%= | | ???????????????# " " " + % * %!! | | ???????????????# " " " !!= #% % | | ???????????????# " " " != #% | | ???????????????# " " " != ################## #"# | | ???????????????# " " " #?###??????????# | | ???????????????# " " " #??????????????# | | ???????????????# " " " #??????????????# | | ???????????????# #??????????????# | | ???????????????##### ########??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 48 Energy Capacity 710 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- EM Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Hey, That's Mine! It Was An Accident, I Swear Librarian Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed MachineGatlingSource Manual? 0 Play Time 01:43:02 Cumulative 4.8 hours Start 2020.01.21 @ 18:00:24 End 2020.01.26 @ 09:23:47 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6f1c697e-4b4f-4b07-b0f4-794cb19094f8