Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 17:28:22 Player: luckinvolved Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3239) 3239 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 7663 Bonus ------- High Alert Combat Kills 396 Follower Combat Kills 249 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 64/550 Energy 100/100 System Corruption 6% Temperature Cool (36) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Matter Compressor Triangulator Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Advanced Signal Interpreter Advanced Signal Interpreter Improved System Restoration Module Peak State ------------ > --- POWER ------------ F-cell Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Triangulator Targeting Computer Cloaking Device > --- WEAPON ----------- Coil Gun Assault Cannon Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Coolant Injector Matter Compressor Matter Compressor Advanced Signal Interpreter Advanced Signal Interpreter Improved Power Shielding Improved System Restoration Module Proton Missile Launcher [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . . . 1 . 2 Weapon 2 | . . 1 . 1 . . Parts Attached 116 | 6 2 8 15 7 36 42 Power 19 | 1 . . 3 1 6 8 Engine 11 | 1 . . 2 . 2 6 Core 7 | . . . 1 1 4 1 Reactor 1 | . . . . . . 1 Propulsion 36 | 2 . 4 4 2 12 12 Treads 1 | . . . . . 1 . Leg 23 | 2 . 4 4 2 1 10 Wheel 10 | . . . . . 10 . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 26 | 1 2 . 1 2 6 14 Device 10 | . . . 1 . 4 5 Storage 10 | 1 1 . . . 1 7 Processor 4 | . 1 . . 2 1 . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 35 | 2 . 4 7 2 12 8 Energy Gun 6 | 1 . 1 1 . 3 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 10 | 1 . 2 3 1 2 1 Ballistic Cannon 8 | . . . 1 . 4 3 Launcher 10 | . . 1 2 1 2 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 Corrupted Parts 5 | . . . . 2 2 1 System Corruption 25 | . . . . 10 13 2 Parts Lost 43 | . . . 3 1 16 23 Power 9 | . . . 2 . 3 4 Propulsion 13 | . . . . 1 6 6 Utility 6 | . . . . . 1 5 Weapon 15 | . . . 1 . 6 8 Highest Loss Streak 19 | . . . 1 1 7 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 95 100 98 93 89 92 Engine 5 | . 14 11 8 5 2 2 Core 6 | . . . 1 3 10 8 Leg 21 | . 28 33 33 26 12 20 Wheel 4 | . . . . . 11 2 Device 6 | . . . 10 3 5 8 Storage 9 | . 14 11 11 9 7 9 Processor 6 | . 9 11 . 11 7 6 Protection 1 | . . . . . . 7 Energy Gun 3 | . 14 2 3 . 1 3 Ballistic Gun 13 | . 14 30 26 20 9 2 Ballistic Cannon 8 | . . . 2 9 10 13 Launcher 3 | . . . . 4 6 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 14 19 22 26 31 46 65 Greatest Support 70 | 20 20 33 38 35 52 70 Greatest Overweight (x) 17 | 1 . . . 1 2 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 Average Carried 8 | 3 6 8 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 8 10 9 10 10 4 Class Distribution -------------------- 35% | Scavenger-Gunner 25% | Gunner 15% | Skirmisher 11% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 3126 | 230 182 431 556 287 1087 353 Remotely . | . . . . . . . Salvage Created 3917 | . 182 483 827 508 1308 609 Parts 213 | . 11 33 60 25 52 32 Haulers Intercepted 3 | . 1 . . 1 1 . Recyclers Shooed 6 | . . . . . 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 73 | . 2 8 21 12 14 16 Guns 33 | . 2 5 14 4 6 2 Cannons 18 | . . . 2 3 5 8 AOE 21 | . . 3 5 5 2 6 Classes Destroyed 14 | . 4 4 2 1 2 1 Worker 13 | . . . . 1 8 4 Builder 2 | . . . . . 2 . Tunneler 1 | . . . . . . 1 Hauler 3 | . 1 . . 1 1 . Recycler 9 | . . 2 . . 7 . Operator 1 | . 1 . . . . . Watcher 4 | . 1 1 1 . 1 . Swarmer 14 | . . . 1 5 3 5 Grunt 37 | . 2 4 14 5 6 6 Brawler 1 | . . 1 . . . . Duelist 3 | . . 1 1 . . 1 Protector 1 | . . . 1 . . . Sentry 13 | . . 2 4 2 3 2 Programmer 4 | . . . . . 2 2 Best Kill Streak 9 | . 3 5 7 4 9 7 Combat Bots Only 7 | . 2 4 7 3 4 3 Max Kills in Single Turn 4 | . 1 1 2 2 2 4 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 1 2 2 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 646 | . 13 45 69 55 229 235 Missed 203 | . 3 12 21 18 80 69 Damage Taken 6837 | . 104 536 655 423 1697 3422 Core 1360 | . 41 124 69 102 156 868 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 83 . 51 81 77 . Volleys Fired 180 | . 10 20 36 23 63 28 Largest 4 | . 2 3 3 4 4 4 Hottest 186 | . 60 85 91 121 181 186 Shots Fired 548 | . 20 60 107 86 185 90 Gun 309 | . 20 57 98 50 61 23 Cannon 199 | . . . 3 23 117 56 Launcher 40 | . . 3 6 13 7 11 Special . | . . . . . . . Kinetic 452 | . 10 55 87 73 155 72 Thermal 22 | . . . . . 15 7 Explosive 12 | . . 3 6 . . 3 Electromagnetic 62 | . 10 2 14 13 15 8 Robot Hit Streak 13 | . 7 13 10 6 10 8 Robot Miss Streak 6 | . 5 2 4 5 5 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 3 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 309 | . 12 41 64 40 102 50 Core Hits 187 | . 7 20 37 22 47 54 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 12 | . 1 1 . . 8 2 Destroy 1 | . . 1 . . . . Blast 8 | . . . . . 6 2 Corrupt 3 | . 1 . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8667 | . 189 636 1486 1152 2510 2694 Guns 2983 | . 189 468 987 345 707 287 Cannons 2443 | . . . 48 192 1334 869 Explosions 3241 | . . 168 451 615 469 1538 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4847 | . 78 468 914 537 1735 1115 Thermal 261 | . . . . . 220 41 Explosive 1790 | . . 168 451 . 122 1049 Electromagnetic 1769 | . 111 . 121 615 433 489 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . 3 11 18 6 Average Corruption 8 | . . . 2 7 11 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 73 | . . . 1 6 52 14 Message Errors 16 | . . . 1 3 7 5 Matter Fused 12 | . . . . 1 8 3 Heat Flow Errors 8 | . . . . 1 6 1 Energy Discharges 9 | . . . . . 9 . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . 1 4 1 Data Loss (major) 8 | . . . . . 6 2 Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Misdirections 1 | . . . . . 1 . Weapon Failures 7 | . . . . . 6 1 Overload Shots . | . . . . . . . Overflow Damage 226 | . . 5 . 25 155 41 Projectiles 4 | . . . . . 4 . Explosions 222 | . . 5 . 25 151 41 Melee . | . . . . . . . Knockbacks 28 | . . . . 1 16 11 Impact . | . . . . . . . Kinetic 25 | . . . . 1 14 10 Secondary 3 | . . . . . 2 1 Self-Inflicted Damage 522 | . . 24 . 51 100 347 Shots 20 | . . 3 . 3 5 9 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 666 | . 30 39 82 444 640 666 Average Temperature 115 | . 16 9 23 136 170 111 Received Heat Transfer 2005 | . 60 177 321 81 393 973 Effects 16 | . . . . 1 14 1 Shutdowns 4 | . . . . . 4 . Energy Bleed 4 | . . . . . 3 1 Matter Decay 2 | . . . . 1 1 . Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 481 | . . . . . 407 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 748 | . 99 310 678 658 748 705 Initial 366 | . . 41 130 243 207 366 Average 335 | . 43 181 431 418 274 457 Maximum Alert Level 3 | . . 1 2 2 3 3 Low Security (%) 19 | 100 100 52 17 . 14 . Level 1 49 | . . 47 16 50 82 42 Level 2 31 | . . . 66 49 2 56 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . 6 4 4 6 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . 2 1 Reinforcement 6 | . . . 1 2 2 1 Assault 4 | . . . 3 . . 1 Garrison 7 | . . . 2 2 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . 1 1 1 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 4 14 39 22 28 43 Peak Tracking Total 10 | . 2 5 6 4 7 10 Tactical Retreats 6 | . . . 1 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 11 | . 1 . 3 . 3 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 17 | . . . . 1 9 7 Max in Single Turn 4 | . . . . 1 4 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . 1 . . . Successful 1 | . . . 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 15 | . . . 12 . . 3 Largest Group 10 | . . . 10 . . 3 Highest-Rated Group 93 | . . . 88 . . 93 Highest-Rated Ally 31 | . . . 31 . . 31 Total Orders . | . . . . . . . Ally Attacks 67 | . . . 66 . . 1 Total Damage 782 | . . . 761 . . 21 Kills 12 | . . . 12 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3834 | 75 234 269 618 463 1240 935 Spaces Moved 2224 | 53 158 148 369 278 663 555 Core 7 | 6 . . . . . 1 Treads . | . . . . . . . Legs 1740 | 47 158 148 369 278 297 443 Wheels 477 | . . . . . 366 111 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 80 93 Average Speed 127 | 114 120 120 120 132 135 125 Slowest Speed 900 | 120 120 120 120 190 260 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 22 21 49 27 22 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 164 | . . 13 30 2 49 70 Melee . | . . . . . . . Projectile 5 | . . . . 2 . 3 AOE 159 | . . 13 30 . 49 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2813 | 64 184 193 462 318 861 731 Wait 173 | . 1 10 30 . 69 63 Move 2218 | 52 157 147 368 277 662 555 Hop . | . . . . . . . Pick Up 59 | 6 8 4 4 5 18 14 Fast Attach 57 | 6 1 4 7 5 13 21 Attach 36 | . . 2 3 1 15 15 Detach 3 | . . . . . 1 2 Swap 23 | . 1 2 5 1 8 6 Drop 64 | . 6 4 9 6 12 27 Fire 180 | . 10 20 36 23 63 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 527 | -9/Materials | Discovered new exit (range 16) 579 | -9/Materials | Entered Storage 583 | -9/Storage | Build established: Gunner 644 | -9/Storage | Met a pair of Derelict thieves 953 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 979 | -9/Storage | First assault squad dispatched 1054 | -9/Storage | Lost 10 allies 1067 | -9/Storage | Garrison activated, responded to threat 1109 | -9/Storage | Destroyed 7 combat bots 1171 | -9/Storage | Discovered new exit (range 5) 1197 | -9/Storage | Entered Materials 1197 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1312 | -8/Materials | Build established: Skirmisher 1518 | -8/Materials | Garrison activated, responded to threat 1583 | -8/Materials | System corruption reached 10% 1643 | -8/Materials | Discovered new exit (range 4) 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1661 | -7/Factory | System corruption reached 10% 1881 | -7/Factory | Build established: Scavenger-Gunner 2346 | -7/Factory | Lost 7 parts (2p2n3w) 2721 | -7/Factory | Lost 4 parts (1p2n1u) 2883 | -7/Factory | Discovered new exit (range 15) 2900 | -7/Factory | Entered another Factory area 2900 | -6/Factory | Evolved 2 slots: Utility x2 3245 | -6/Factory | Garrison activated, responded to threat 3381 | -6/Factory | Build established: Tank 3393 | -6/Factory | Allied Derelicts emerged from ambush trap array 3521 | -6/Factory | Lost 3 allies 3600 | -6/Factory | First assault squad dispatched 3741 | -6/Factory | Build established: Gunner 3804 | -6/Factory | Core integrity fell below 50% 3833 | -6/Factory | Core integrity fell below 20% 3835 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03813_ S-27 Virus IFF system glitched. 03814_ S-27 Virus destroyed. 03818_ G-50 Soldier destroyed. 03819_ The unstable cave ceiling collapses. 03821_ Carbon-fiber Leg destroyed. 03822_ G-50 Soldier IFF system glitched. 03823_ G-50 Soldier misfires. 03826_ Carbon-fiber Leg destroyed. 03826_ Acquired 27 matter. 03827_ Angular Momentum Engine destroyed. 03827_ G-50 Soldier IFF system glitched. 03827_ Critical hit (Burn: +37). 03828_ Imp. Grenade Launcher destroyed. 03828_ Angular Momentum Engine destroyed. 03830_ The unstable cave ceiling collapses. 03830_ G-67 Veteran misfires. 03831_ G-50 Soldier IFF system glitched. 03834_ Energy Well destroyed. 03835_ Med. Storage Unit destroyed. 03835_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????####???????????? | | ?????????????????? ???????????? | | ??????????????????= ???????????? | | ?????????????????? ????????????? | | ?################## #???????????? | | ?# # #???????????? | | ?# # """"""" #???????????# | | ?# # """"""" ##########??# | | ?# # "" " # #??# | | ?# # """ # ! #??# | | ?? # # #??# | | ??? # /!%! # #??# | | ???? # ! /! % # #??# | | ????## # # ### #??# | | ????# g % %## #??# | | ????# g t + #??# | | ?????# @gg ## [ #??# | | ??#### l g i# #########+#### | | ??# ## !!!%/= | | ??# #### !!!! % | | ??# #??# !!!%%% """ | | ??# ##??# """ | | ??# #???##+#### """ | | ??# #?????????# """" | | ??# #?????????# """ | | ??# #?????????# !!= "" | | ??# #?????????+ !!= | | ??##s#######?????????# !== | | ???# ????????????????# | | ???# ????????????????# | | ???#?????????????????# ##+##### | | ?????????????????????# ?? ????? | | ????????????????????? ?? ????? | | ???????????????????????? ??? ????? | | ???????????????????????????? ????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 32 Energy Capacity 1050 Matter Stores 434 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed NuclearLightpackShockpuncher Manual? 0 Play Time 00:49:45 Cumulative 11.0 hours Start 2024.04.08 @ 12:41:37 End 2024.04.08 @ 17:28:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 20 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03dc53b7-7a0d-4e04-b78c-496b1ab634d6