Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 17:34:13 Player: Fleshy Vegetable Bird Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (250) 1250 Value Destroyed (7061) 7061 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (1376) 1376 TOTAL SCORE: 18807 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 286 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 209/300 Energy 86/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antigrav Array Improved Matter Compressor (300) Quantum Rifle Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Weapon Shielding Centrium Heavy Armor Plating Advanced Thermal Shield Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Nova Cannon Hellfire Missile Launcher Makeshift Sword > --- INVENTORY -------- Light Particle Reactor Gyrokinetic Inverter Antigrav Array Improved Matter Compressor [Rating: 134] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . Utility 8 | . . 1 . 1 2 . . . . 1 . . . . . 1 . . . . 2 Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . Parts Attached 239 | 8 1 32 7 24 19 4 4 . 6 14 8 7 9 2 31 16 3 11 6 5 22 Power 23 | 1 . 4 1 1 1 1 . . 1 4 . 2 . . 3 . 1 . 1 . 2 Engine 11 | 1 . 4 1 . 1 1 . . . 2 . 1 . . . . . . . . . Core 8 | . . . . 1 . . . . 1 2 . 1 . . 3 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 Propulsion 64 | 2 . 10 1 6 6 . 1 . 2 4 . 2 2 1 12 3 . 6 . . 6 Treads 8 | . . 1 . 1 2 . 1 . 1 . . . . . . 2 . . . . . Leg 4 | . . . . . . . . . 1 2 . . 1 . . . . . . . . Wheel 35 | 2 . 9 1 5 4 . . . . 2 . 2 . 1 8 1 . . . . . Hover 17 | . . . . . . . . . . . . . 1 . 4 . . 6 . . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 90 | 2 . 9 1 9 7 2 1 . 2 3 5 2 6 1 12 7 1 4 5 2 9 Device 39 | 1 . 3 1 5 1 1 . . 1 1 2 1 2 . 5 3 1 4 1 1 5 Storage 11 | 1 . 2 . 1 1 . . . . . . . 1 . . . . . 2 . 3 Processor 12 | . . . . . 2 . . . . . 1 . 3 . 3 3 . . . . . Hackware 8 | . . . . 1 2 . . . . 1 . . . . 3 . . . 1 . . Protection 20 | . . 4 . 2 1 1 1 . 1 1 2 1 . 1 1 1 . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 3 1 9 4 8 5 1 2 . 1 3 3 1 1 . 4 6 1 1 . 3 5 Energy Gun 20 | 2 . 3 . 2 1 . . . 1 1 2 . . . 2 5 . . . 1 . Energy Cannon 4 | . . . . . . . . . . 1 . . . . . . . . . 1 2 Ballistic Gun 14 | 1 . 5 1 4 2 . . . . . . . . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . Launcher 9 | . . . 3 . 1 . . . . . . . 1 . 1 . . . . . 3 Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . 1 . 2 1 . 2 . . 1 . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 4 . 3 3 . . . . . . . 3 . 2 1 . . 6 . 2 Parts Lost 100 | . . 5 . 3 3 9 . . 6 3 7 7 . 1 12 2 2 11 . 3 26 Power 9 | . . . . . . 1 . . 1 1 . 2 . . 1 . . 1 . 1 1 Propulsion 37 | . . 2 . 1 2 3 . . 1 2 2 2 . 1 8 1 2 3 . . 7 Utility 36 | . . 3 . 2 1 3 . . 3 . 3 1 . . 2 . . 2 . 2 14 Weapon 18 | . . . . . . 2 . . 1 . 2 2 . . 1 1 . 5 . . 4 Highest Loss Streak 10 | . . 2 . 1 2 5 . . 6 3 3 4 . 1 7 2 2 10 . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 2 7 12 14 13 18 19 18 20 18 22 21 17 17 18 17 20 22 23 4 5 3 Power . | . 1 . 1 1 1 . 1 1 . . 1 1 . . . . . . . . . Propulsion 2 | . 3 1 2 2 4 2 . . . 2 . . . . . 6 6 5 1 1 1 Utility 11 | . 1 3 5 7 8 11 13 14 12 12 14 12 15 16 14 11 14 15 3 4 1 Weapon 2 | . 2 6 5 3 4 4 4 5 5 6 3 2 1 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | 1 . 2 . 2 3 . . . . 6 . . 4 . 2 3 1 4 . . 3 Power 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . 3 . . . . . . . . . . 2 Utility 16 | . . . . 1 2 . . . . 1 . . 3 . 2 2 1 4 . . . Weapon 6 | 1 . 1 . . 1 . . . . 2 . . . . . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Average Slot Usage (%) 88 | . 100 96 100 98 96 96 82 84 83 82 83 83 89 100 85 91 84 86 73 79 74 Engine 4 | . 14 11 11 5 5 6 7 7 2 3 . 1 6 6 . . . . . . . Core 5 | . . . . 3 1 . . . 3 4 13 10 6 6 9 10 9 5 5 2 . Treads 3 | . . . . 2 2 1 10 15 16 6 . . . . . 2 9 9 . . . Leg 1 | . . . . . . . . . 3 6 6 2 3 6 3 . . . . . . Wheel 9 | . 28 20 22 24 20 20 . . . 6 4 4 6 8 9 17 5 4 . . . Hover 1 | . . . . . . . . . . . . . . 3 5 . . 1 26 26 19 Device 12 | . 14 8 11 16 10 6 . . 4 13 14 18 20 19 10 9 9 10 18 16 14 Storage 6 | . 14 13 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 . . 2 Processor 7 | . . . . . 5 7 7 7 7 6 3 6 9 13 10 14 15 14 10 10 7 Hackware 7 | . . . . 4 17 14 7 7 7 6 6 6 6 6 10 10 10 10 10 10 7 Protection 5 | . . 9 11 4 . 7 23 23 13 6 6 6 2 . . . . . . 1 3 Energy Gun 5 | . 12 1 . 1 3 11 3 . 3 . 10 9 6 6 2 13 14 13 . 1 . Ballistic Gun 6 | . 14 30 26 24 10 5 6 7 1 . . . . . . . . 4 . . . Launcher 1 | . . . 6 . 4 1 . . . . . . 4 6 1 . . . . . . Slashing Weapon 1 | . . . . . 2 1 5 7 8 9 1 . . . 3 . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . 2 6 6 5 4 . . . . . Peak Build Rating 134 | 7 7 22 22 34 50 48 45 44 49 61 63 56 67 67 85 107 110 111 96 106 134 Average Rating 58 | 5 7 17 20 29 42 44 42 44 46 56 55 51 57 65 71 95 104 107 89 97 98 On Entrance 52 | . 7 7 21 22 33 48 40 44 44 49 61 53 47 67 63 58 94 110 90 96 106 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 13 13 49 47 56 111 111 121 116 128 142 149 122 122 128 128 113 131 120 31 60 83 Greatest Support 97 | 20 20 23 20 43 71 71 43 43 63 43 28 20 20 22 74 52 97 70 67 67 75 Greatest Overweight (x) 36 | 1 . 4 2 3 4 3 5 2 2 6 8 36 12 12 34 2 11 11 . . 4 Average Overweight (x) 4 | . . 1 2 1 2 2 3 2 1 3 6 9 11 9 5 2 9 9 . . . Largest Inventory Capacity 25 | 8 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 10 Average Capacity 21 | 7 8 12 15 15 23 25 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 Most Carried 25 | 7 8 15 15 15 25 25 24 23 24 25 25 25 25 25 25 25 25 25 5 5 5 Average Carried 20 | 2 7 12 14 14 21 23 22 23 20 22 22 21 24 25 24 24 24 23 4 5 4 Final Capacity 25 | 8 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 7 8 15 15 15 23 21 23 23 19 25 21 22 25 25 25 25 25 5 5 5 4 Class Distribution -------------------- 17% | Mutant 17% | Tank 12% | Scavenger-Mutant 12% | Hacker-Skirmisher 9% | Assassin 7% | Hacker-Mutant 5% | Scavenger-Gunner 3% | Hacker-Assassin 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 9393 | 310 23 1338 350 1993 696 480 278 . 158 452 354 232 110 50 467 69 811 562 . 93 567 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9094 | 193 23 1632 351 1982 739 253 61 . 306 761 288 184 . 42 960 92 304 26 . 22 875 Parts 526 | 14 1 114 33 116 53 11 4 . 15 33 21 8 . 2 45 3 5 . . 1 47 Haulers Intercepted 16 | . . 6 . 4 2 . . . . . . . . . 1 . . . . . 3 Recyclers Shooed 9 | 1 . 1 . 1 2 . . . . 1 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . 8 2 . 15 . 24 12 . 2 . . 5 . . 1 . Prevented 9 | . . . . . . 5 . . . . 4 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 161 | . . 32 14 40 12 5 1 . 6 9 9 6 . 1 8 1 8 . . . 9 Melee 25 | . . . . . 1 . 1 . 5 9 . . . . 8 . . . . . 1 Guns 101 | . . 32 4 38 8 4 . . 1 . 5 5 . . . 1 3 . . . . Cannons 5 | . . . . . . . . . . . 2 1 . . . . . . . . 2 AOE 28 | . . . 10 2 3 1 . . . . . . . 1 . . 5 . . . 6 Classes Destroyed 17 | 2 1 7 . 1 2 . . . . . . 1 . . 1 . . . . 1 1 Worker 20 | . . 2 . 5 7 . . . . 1 . . . . 2 . . . . . 3 Builder 6 | . . . . 1 1 . . . . 1 . . . . . . . . . . 3 Tunneler 19 | 5 . 4 2 3 2 . . . . . . . . . 2 1 . . . . . Hauler 16 | . . 6 . 4 2 . . . . . . . . . 1 . . . . . 3 Recycler 12 | 1 . 1 1 2 . . . . . 2 . . . . 3 . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . 1 . 1 1 . . . . 2 . . . . . . . . . . 1 Watcher 9 | . 1 4 . 2 1 . . . . . . . . . 1 . . . . . . Swarmer 57 | . . 16 8 12 3 . . . 2 4 4 3 . . . . 4 . . . 1 Cutter 6 | . . . . . . . . . . . . . . . 2 . . . . . 4 Grunt 45 | . . 6 5 20 3 3 . . 3 3 . 2 . . . . . . . . . Brawler 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Duelist 6 | . . 1 1 1 1 1 . . . 1 . . . . . . . . . . . Sentry 23 | . . 9 . 7 1 . 1 . 1 1 . . . . 1 1 1 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . 1 . . . . . 4 . . 1 . . 2 . . . 1 Programmer 11 | . . . . . 3 1 . . . . 1 . . . 5 . . . . . 1 Decomposer 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Best Kill Streak 9 | 4 1 9 5 7 5 4 1 . 2 4 4 2 . 1 5 1 4 . . 1 8 Combat Bots Only 7 | . . 6 4 7 3 4 1 . 2 4 4 2 . 1 2 1 4 . . . 4 Max Kills in Single Turn 7 | 1 1 2 4 2 4 1 1 . 1 1 1 1 . 1 1 1 3 1 . 1 7 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 1 3 1 . . . . . . . 1 . . 3 . . . 4 Melee 1 | . . . . . 1 . 1 . 1 1 . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1701 | . . 113 27 151 121 65 18 . 88 175 125 54 . 25 123 28 52 80 . 46 410 Missed 604 | . . 34 3 36 37 16 6 . 27 77 35 16 . 13 39 5 19 20 . 25 196 Hits 1097 | . . 79 24 115 84 49 12 . 61 98 90 38 . 12 84 23 33 60 . 21 214 Melee 22 | . . 4 . . 2 2 3 . . 4 . . . . 3 . . . . . 4 Projectile 1075 | . . 75 24 115 82 47 9 . 61 94 90 38 . 12 81 23 33 60 . 21 210 AOE 2 | . . . . . . . . . . . . . . . 2 . . . . . . Critical Strikes 54 | . . 3 . 2 2 4 . . 1 2 5 1 . . 11 2 1 4 . 1 15 Actively Blocked 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Damage Taken 16582 | . . 918 229 1035 1135 988 149 . 974 1046 1156 633 . 120 1657 500 608 1508 . 315 3611 Core 3163 | . . 78 32 124 226 87 10 . 92 96 78 81 . 44 314 94 43 326 . 77 1361 Absorbed by Shields 1871 | . . 119 87 369 124 60 . . . 364 310 . . 128 115 . . 71 . 124 . Reduced by Siege Mode 106 | . . . . . . . . . . . . . . . . . 19 87 . . . Redirected to Shielding 198 | . . . . . . 16 2 . 3 . . 25 . . . . . . . . 152 Ignored by Resistances 1224 | . . . . 58 . 56 . . 21 . . . . . 244 . 79 358 . . 408 Regen/Repaired (Parts) 260 | . . 181 . 35 44 . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 100 . 72 77 . . . . 40 . . . . 64 68 . . . . 48 . Volleys Fired 415 | 10 8 83 18 111 42 11 5 . 3 . 25 24 . 1 . 4 22 33 . . 15 Largest 3 | 2 2 3 3 3 3 3 3 . 1 . 3 3 . 1 . 3 3 2 . . 2 Hottest 264 | 70 100 126 83 98 125 139 118 . 28 . 199 199 . 45 . 264 264 112 . . 201 Shots Fired 1023 | 20 15 249 40 324 90 28 14 . 3 . 64 45 . 1 . 10 54 38 . . 28 Gun 897 | 20 14 249 30 319 81 28 12 . 3 . 33 28 . . . 10 48 22 . . . Cannon 73 | . . . . . . . 2 . . . 31 17 . . . . . . . . 23 Launcher 49 | . . . 10 5 9 . . . . . . . . 1 . . 6 13 . . 5 Special 4 | . 1 . . . . . . . . . . . . . . . . 3 . . . Kinetic 710 | 10 7 223 30 317 60 6 8 . 3 . 25 17 . . . . . 4 . . . Thermal 216 | 10 8 26 . . 15 11 . . . . 27 28 . . . 10 48 21 . . 12 Explosive 49 | . . . 10 5 9 . . . . . . . . 1 . . 6 13 . . 5 Electromagnetic 48 | . . . . 2 6 11 6 . . . 12 . . . . . . . . . 11 Robot Hit Streak 24 | 6 2 17 5 18 15 12 9 . 1 . 5 9 . 7 . 6 13 24 . . 3 Robot Miss Streak 7 | 1 5 7 2 6 3 2 3 . 1 . 3 3 . 1 . 1 3 2 . . 5 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 12 | . . 8 1 2 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 756 | 12 3 148 16 213 72 25 8 . 13 34 37 27 . 1 56 8 29 26 . 1 27 Core Hits 415 | 7 1 68 24 107 44 10 1 . 7 14 19 12 . 2 20 4 17 5 . 1 52 Critical Kills 6 | . . 1 . 1 1 . . . . . . . . . . . 2 . . . 1 Critical Parts Destroyed 9 | . . . . 3 . . . . . . . . . . . . 5 1 . . . Critical Strikes 40 | 3 . 2 . 4 1 2 . . 4 2 1 . . . 4 . 9 4 . . 4 Burn 8 | 3 . 1 . . . 2 . . . . 1 . . . . . 1 . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 18 | . . 1 . 4 1 . . . . . . . . . . . 8 4 . . . Sever 13 | . . . . . . . . . 4 2 . . . . 4 . . . . . 3 Melee Attacks 241 | . . 4 . 8 12 2 2 . 17 49 . . 1 10 86 12 . . . 1 37 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 188 | . . 4 . 8 12 2 2 . 17 49 . . . . 56 . . . . 1 37 Piercing 53 | . . . . . . . . . . . . . 1 10 30 12 . . . . . Sneak Attacks 40 | . . 2 . 1 8 . . . 3 6 . . . . 13 . . . . 1 6 Combat Hostiles 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 Follow-up Attacks 19 | . . . . . . . . . . 7 . . . . 12 . . . . . . Damage Inflicted 25249 | 166 40 2444 795 3995 2672 632 353 . 734 1959 929 698 . 79 2503 211 1644 1378 . 72 3945 Guns 10406 | 166 40 2330 212 3562 1161 456 84 . 41 . 476 404 . . . 211 745 518 . . . Cannons 1112 | . . . . . . . 28 . . . 453 294 . . . . . . . . 337 Explosions 6592 | . . . 583 361 781 176 141 . . . . . . 79 . . 899 860 . . 2712 Melee 7110 | . . 114 . 64 730 . 100 . 693 1959 . . . . 2503 . . . . 72 875 Ramming 29 | . . . . 8 . . . . . . . . . . . . . . . . 21 Kinetic 7741 | 91 27 2060 212 3518 889 113 47 . 41 . 357 294 . . . . . 92 . . . Thermal 3518 | 75 13 270 . 63 227 379 141 . . . 403 404 . . . 211 745 426 . . 161 Explosive 6125 | . . . 583 298 694 . . . . . . . . 79 . . 899 860 . . 2712 Electromagnetic 726 | . . . . 44 132 140 65 . . . 169 . . . . . . . . . 176 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6352 | . . 114 . 64 730 . 100 . 693 1959 . . . . 1745 . . . . 72 875 Piercing 758 | . . . . . . . . . . . . . . . 758 . . . . . . Highest Corruption 9 | . . . . . 2 3 3 3 3 1 1 1 1 . 9 6 6 6 6 6 2 Average Corruption 3 | . . . . . 1 2 3 3 3 1 1 1 1 . 4 3 6 6 6 6 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 242 | . . . . . 3 8 41 4 17 3 14 11 3 . 28 1 62 37 1 9 . Message Errors 59 | . . . . . . 1 9 1 3 1 4 3 2 . 8 1 14 8 . 4 . Matter Fused 59 | . . . . . 1 2 8 . 6 . 4 3 . . 6 . 17 9 1 2 . Heat Flow Errors 21 | . . . . . 1 . 7 . 1 . 2 1 . . 3 . 2 4 . . . Energy Discharges 40 | . . . . . . 1 2 2 3 1 2 1 1 . 9 . 11 5 . 2 . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Parts Fused 4 | . . . . . . . 2 . 1 . . . . . . . . 1 . . . Data Loss (minor) 26 | . . . . . 1 2 3 1 3 1 1 2 . . 1 . 8 2 . 1 . Data Loss (major) 11 | . . . . . . 2 2 . . . . . . . . . 5 2 . . . Misfires 10 | . . . . . . . 3 . . . . 1 . . . . 3 3 . . . Alerts 7 | . . . . . . . 4 . . . . . . . . . 2 1 . . . Weapon Failures 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1153 | . . . . 6 188 . 17 . 38 400 11 . . . 308 . 80 . . . 105 Projectiles 25 | . . . . . . . 14 . . . 11 . . . . . . . . . . Explosions 164 | . . . . 6 23 . 3 . . . . . . . . . 80 . . . 52 Melee 964 | . . . . . 165 . . . 38 400 . . . . 308 . . . . . 53 Knockbacks 5 | . . . . . . . 1 . . . 3 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 1 . . . 3 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 487 | . . . 70 4 149 63 44 . . . . . . 38 . . . 8 . . 111 Shots 12 | . . . 2 . 4 1 1 . . . . . . 2 . . . 1 . . 1 Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 776 | 54 20 576 95 80 284 306 381 . 273 . 429 199 317 . 211 616 776 421 . . 383 Average Temperature 101 | 28 9 81 32 15 78 90 144 . 135 . 186 59 163 . 97 280 212 134 . . 158 Received Heat Transfer 3057 | . . 226 54 454 247 580 54 . 366 284 . 144 . . 81 45 72 139 . 89 222 Effects 27 | . . 7 . . . 2 . . 1 . 4 . . . . 4 8 1 . . . Shutdowns 5 | . . 2 . . . . . . . . 2 . . . . 1 . . . . . Energy Bleed 6 | . . 2 . . . . . . 1 . 1 . . . . . 1 1 . . . Interference 6 | . . . . . . 2 . . . . . . . . . 2 2 . . . . Matter Decay 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 7 | . . 2 . . . . . . . . 1 . . . . 1 3 . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . 1 3 1 . . . Total Turns 94 | . . . . . . . . . . . . . . . . 4 52 38 . . . Longest Duration 38 | . . . . . . . . . . . . . . . . 4 21 38 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 14 | 2 . . . . . 3 . . . 1 1 1 . . . . 2 . . . 4 Heat Transferred 6691 | 444 37 814 . 50 444 755 150 . . . 1000 925 . . . 296 1110 518 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 2 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 3 | . . 2 1 3 2 . . . . . . . . . . . . . . . 2 Low Security (%) 60 | 100 100 54 51 35 . . . . . 100 . . . . 100 100 . . . . 61 Level 1 29 | . . 43 48 27 98 . . . . . . . . . . . . . . . 17 Level 2 5 | . . 2 . 14 1 . . . . . . . . . . . . . . . 20 Level 3 4 | . . . . 22 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 776 | 20 21 413 290 776 403 . . . . 99 . . . . 58 33 . . . . 502 Initial 340 | . . . 86 49 340 . . . . . . . . . . 22 . . . . 117 Average 176 | 3 5 179 198 368 288 . . . . 25 . . . . 10 3 . . . . 193 Influence Increases 6637 | 30 33 1107 430 1390 569 120 20 . 151 409 200 160 . 95 358 89 195 . . 260 1021 Destroy 0b10 Robot/C 3400 | . . 640 280 800 240 100 20 . 140 180 180 140 . 60 160 20 160 . . . 280 Destroy 0b10 Robot/NC 445 | 30 5 90 15 90 70 . . . . 30 . . . . 45 5 . . . 5 60 Destroy Leader 740 | . 2 170 40 182 76 20 . . 10 40 20 20 . 20 54 10 20 . . . 56 Allied During Kill 57 | . . . 7 . . . . . 1 . . . . 15 . . . . . . 34 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . 10 . . . . . . Successful Hack 258 | . 10 81 . 9 48 . . . . 49 . . . . 22 32 . . . . 7 Disable Machine 210 | . 15 30 15 60 30 . . . . 30 . . . . 30 . . . . . . Destroy Structure 392 | . 1 6 73 54 75 . . . . 5 . . . . 22 22 . . . . 134 Partial Spotted 30 | . . . . 30 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1095 | . . 90 . 165 30 . . . . 75 . . . . 15 . 15 . . 255 450 Influence Decreases 6155 | 30 33 884 525 768 930 473 56 . 151 363 246 160 . 95 312 135 195 . . 85 714 Entered New Map 879 | . . . 137 79 410 145 8 . . . 18 . . . . 24 . . . . 58 Time Decay 4081 | 30 33 518 368 640 490 238 48 . 141 304 168 80 . 75 221 111 175 . . 85 356 Lost Part 687 | . . 37 . 30 30 90 . . 10 30 60 60 . . 60 . 20 . . . 260 Lost Ally 119 | . . . 20 19 . . . . . . . 20 . 20 . . . . . . 40 Purge Threat 389 | . . 329 . . . . . . . 29 . . . . 31 . . . . . . Squads Dispatched 37 | . 1 1 . 7 2 . . . . 4 . . . . 5 2 . . . 1 14 Investigation 5 | . . . . 4 . . . . . 1 . . . . . . . . . . . Extermination 12 | . . . . . 2 . . . . 3 . . . . 3 2 . . . . 2 Reinforcement 15 | . 1 1 . 2 . . . . . . . . . . 2 . . . . . 9 Assault 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Garrison 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 19 | . 1 7 . 3 . . . . . 2 . . . . 1 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 4 51 14 63 23 6 4 . 6 19 9 6 . 7 24 4 11 2 . 16 63 Peak Tracking Total 17 | . 1 5 4 9 5 4 3 . 3 4 4 3 . 4 6 2 4 2 . 14 17 Tactical Retreats 46 | . . 6 . 8 1 . 1 . . 5 . . . . 1 . 1 . . 4 19 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 7 | . . . . 3 1 . . . . 2 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . . . . . 2 . 1 . . 10 . Triggered 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Most Traps Carried 6 | . . . . . . . . . . . . 6 6 6 6 1 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 14 | . 1 2 1 4 2 . . . . 2 . . . . 2 . . . . . . Max in Single Turn 2 | . 1 1 1 1 2 . . . . 1 . . . . 1 . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 83 | . 3 16 . 11 10 . . 4 . 9 . . . . 7 7 1 1 8 . 6 Terminals 47 | . 3 12 . 7 5 . . . . 8 . . . . 4 3 . 1 . . 4 Fabricators 6 | . . . . . 3 . . . . . . . . . 2 1 . . . . . Repair Stations 6 | . . 2 . 2 1 . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . 1 . . . . . . . . . . . 1 . . . . 1 Garrison Access 6 | . . . . 1 1 . . . . 1 . . . . 1 1 . . . . 1 Total Hacks 296 | . 7 70 . 36 22 . . 29 . 26 . . . . 20 19 1 1 47 . 18 Successful 196 | . 4 41 . 17 15 . . 29 . 14 . . . . 9 8 1 1 47 . 10 Failed 99 | . 3 28 . 19 7 . . . . 12 . . . . 11 11 . . . . 8 Catastrophic 14 | . . 1 . 2 1 . . . . 3 . . . . 4 2 . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . Manual 127 | . 7 45 . 17 13 . . . . 15 . . . . 8 11 . . . . 11 Terminals 170 | . 7 59 . 24 13 . . . . 23 . . . . 15 12 . 1 . . 16 Fabricators 12 | . . . . . 6 . . . . . . . . . 4 2 . . . . . Repair Stations 18 | . . 6 . 9 2 . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 5 . 2 . . . . . . . . . . . 2 . . . . 1 Garrison Access 9 | . . . . 1 1 . . . . 3 . . . . 1 2 . . . . 1 Terminal Hacks 113 | . . 14 . 4 2 . . 29 . 6 . . . . 3 2 1 1 47 . 4 Record 47 | . . . . . . . . 11 . . . . . . . . . 1 35 . . Part Schematic 16 | . . . . . . . . 11 . 1 . . . . . . . . 4 . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . 1 . . . . . . . . . . . . . . 4 . . Prototype ID Bank 11 | . . 2 . . 1 . . 3 . . . . . . 1 . . . 4 . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . . 1 . 1 1 . . . . . . . . . 1 1 . . . . . Terminal Index 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 5 | . . 3 . . . . . . . 1 . . . . 1 . . . . . . Locate Traps 9 | . . 5 . 1 . . . . . . . . . . . . . . . . 3 Disarm Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . . . . . 2 . . . . . . Load Schematic 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 12 | . . 5 . 5 2 . . . . . . . . . . . . . . . . Scan Component 7 | . . 3 . 3 1 . . . . . . . . . . . . . . . . Repair 5 | . . 2 . 2 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 5 . 2 . . . . . . . . . . . 2 . . . . . Insert Component 4 | . . 2 . 1 . . . . . . . . . . . 1 . . . . . Analyze 5 | . . 3 . 1 . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . 1 Unauthorized Hacks 55 | . 4 17 . 5 8 . . . . 8 . . . . 4 4 . . . . 5 Terminals 52 | . 4 17 . 5 5 . . . . 8 . . . . 4 4 . . . . 5 Track 11 | . 1 3 . . 1 . . . . 3 . . . . 1 . . . . . 2 Assimilate 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . . Botnet 33 | . 2 11 . 5 4 . . . . 4 . . . . 3 2 . . . . 2 Disrupt 4 | . . 2 . . . . . . . 1 . . . . . 1 . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . 3 . . . . . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 Used 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Hacking Detections 64 | . 3 16 . 10 9 . . . . 9 . . . . 6 6 . . . . 5 Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . . 3 . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . Time 76 | . . . . . . . . . . . . . . . 76 . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . . . Part Schematics Acquired 35 | . . 2 . 1 . . . 11 . 1 . . 15 . . 1 . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 2 . 2 1 . . . . . . . . . . . . . . . . Time 147 | . . 64 . 64 19 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . 1 . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 4 | . . 2 . 1 . . . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 6 | . . . . . . . . . 6 6 6 6 6 2 2 . . . . . . Autooverrided 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 15 | . . . 2 . . . . . 1 1 . 1 6 . 2 . . . . . 2 Largest Group 6 | . . . 2 1 . . . . 1 . . . 6 6 2 . . . . . 2 Highest-Rated Group 192 | . . . 45 14 . . . . 12 . . . 163 163 28 . . . . . 192 Highest-Rated Ally 96 | . . . 31 14 . . . . 12 . . . 31 31 14 . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . 3 . . . . . 3 . . 2 . 29 3 . . . . . 19 Total Damage 1059 | . . . 42 . . . . . 28 . . 31 . 297 . . . . . . 661 Kills 10 | . . . . . . . . . 1 . . 2 . 2 . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 14818 | 28 110 416 . 134 . . . . . 1251 1330 1318 3214 873 1431 758 1982 1402 158 166 247 Sensors 12092 | . . . . 77 . . . . . . 1326 1318 3214 808 1259 738 1979 1373 . . . Terrain 11979 | . . 1 . . . . . . . 1251 169 1266 3125 872 1157 663 1803 1385 158 129 . Seismic 610 | 28 110 415 . 57 . . . . . . . . . . . . . . . . . Cloaking 522 | . . . . . . . . . . . . . . . . 13 30 16 50 166 247 Robot Analysis Total 6 | . . 1 . 1 . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . . 1 . . 1 . . 1 . 2 1 3 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 26450 | 144 110 1872 843 2495 1287 500 1875 266 1139 1403 1563 1566 3214 875 1605 800 2159 1515 158 251 810 Spaces Moved 12631 | 108 100 1261 642 1486 765 340 446 84 351 542 388 515 1255 273 660 560 883 618 214 366 774 Core 26 | 7 . . . . . . . . . . . 1 . . 1 . . . . . 17 Treads 1162 | . . 11 . 34 19 11 446 84 351 183 . . . . . . 23 . . . . Legs 222 | . . . . . . . . . . . 138 65 16 . 3 . . . . . . Wheels 9765 | 101 100 1250 642 1452 746 329 . . . 359 250 449 1239 273 619 560 860 536 . . . Hover 1456 | . . . . . . . . . . . . . . . 37 . . 82 214 366 757 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 110 90 101 116 320 320 240 155 155 155 230 160 105 120 123 63 63 63 50 Average Speed 176 | 80 80 106 110 104 126 126 412 320 305 218 351 281 253 222 190 121 221 221 63 63 73 Slowest Speed 1850 | 95 80 240 110 165 325 325 560 320 320 640 680 1850 560 260 1750 123 245 245 63 63 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 55 | 3 27 88 101 89 25 62 61 69 60 17 61 61 85 43 20 15 93 79 62 67 28 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . . 1 . . . . 1 . . . . 1 3 . . Known Exits Taken 9 | . . 1 . . 1 . . . . 1 1 . . 1 1 1 1 . . 1 . Unknown Exits Taken 12 | 1 1 . 1 1 . 1 1 1 1 . . 1 1 . . . . 1 1 . . Scrap Searched 25 | . . . 4 . . 2 2 . 1 . 2 . 4 . . . 4 3 . 3 . Spaces Dug 72 | . . 2 . 5 1 . . . 1 5 . . . 6 11 11 . 20 . . 10 Terrain Destroyed 476 | . . 2 94 51 78 6 2 . 1 5 9 4 . 22 11 11 94 24 . . 62 Melee 52 | . . 2 . 5 1 . . . 1 5 . . . 6 11 11 . . . . 10 Projectile 25 | . . . . . 1 . . . . . 9 4 . . . . 3 . . . 8 AOE 399 | . . . 94 46 76 6 2 . . . . . . 16 . . 91 24 . . 44 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Total 15587 | 144 111 1608 750 2158 979 380 468 83 388 683 535 590 1292 525 898 655 1051 722 237 382 948 Wait 1456 | . 1 169 71 439 47 6 . . 9 44 96 28 3 235 74 26 102 40 1 . 65 Move 12610 | 107 99 1260 641 1485 764 339 445 83 350 541 387 514 1254 272 659 559 882 617 213 365 774 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 192 | 13 1 25 3 18 22 4 6 . 4 21 4 7 12 1 18 7 7 5 5 . 9 Fast Attach 123 | 7 . 10 . 12 9 3 . . 1 2 1 1 6 1 22 13 3 3 6 5 18 Attach 104 | 1 . 5 . 3 10 6 4 . 5 7 7 9 1 . 7 9 9 10 3 . 8 Detach 26 | . . . . 1 3 . 2 . . 3 . 3 . . 1 4 8 1 . . . Swap 231 | . 2 27 10 53 44 8 3 . 3 12 12 4 4 3 16 7 10 8 1 1 3 Drop 206 | 6 . 25 7 27 26 1 1 . . 14 3 . 11 2 31 14 7 5 8 . 18 Fire 415 | 10 8 83 18 111 42 11 5 . 3 . 25 24 . 1 . 4 22 33 . . 15 Melee 209 | . . 4 . 8 12 2 2 . 13 39 . . 1 10 68 12 . . . 1 37 Ram 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . . . 2 . 1 . . 10 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 6) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 520 | -9/Materials | Identified exit to Mines 593 | -9/Materials | Build established: Scavenger-Tank 669 | -9/Materials | Discovered new exit (range 13) 981 | -9/Materials | Repaired Autogun 1144 | -9/Materials | Discovered new exit (range 8) 1147 | -9/Materials | Central database locked down 1286 | -9/Materials | Build established: Tank 1369 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Repaired Med. Armor Plating 2127 | -9/Materials | Entered Mines 2127 | -9/Mines | Discovered new exit (range 8) 2253 | -9/Mines | Learned 4 Materials zone layouts 2268 | -9/Mines | Discovered new exit (range 2) 2727 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2732 | -9/Mines | Found Scrap Suit 2970 | -9/Mines | Entered Materials 2970 | -8/Materials | Accompanied by 1 ally 2970 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3021 | -8/Materials | Repaired Shield Generator 3295 | -8/Materials | Discovered new exit (range 10) 3792 | -8/Materials | Garrison activated, responded to threat 4174 | -8/Materials | Destroyed 7 combat bots 4333 | -8/Materials | Repaired Shield Generator 5465 | -8/Materials | Entered Factory 5465 | -7/Factory | Evolved 2 slots: Utility x2 5814 | -7/Factory | Build established: Hacker-Gunner 6255 | -7/Factory | Identified exit to Storage 6255 | -7/Factory | Identified exit to Lower Caves 6358 | -7/Factory | Build established: Hacker-Mutant 6543 | -7/Factory | Repaired Hardlight Generator 6752 | -7/Factory | Entered Lower Caves 7070 | -7/Lower Caves | Learned location of 1 exit from Factory 7199 | -7/Lower Caves | Build established: Scavenger-Gunner 7218 | -7/Lower Caves | Discovered new exit (range 12) 7218 | -7/Lower Caves | Spotted B-75 Beast 7252 | -7/Lower Caves | Entered another Lower Caves area 7253 | -7/Lower Caves | Lost 5 parts (3n1u1w) 8096 | -7/Lower Caves | Build established: Scavenger-Mutant 8358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8929 | -7/Lower Caves | Discovered new exit (range 10) 9127 | -7/Lower Caves | Entered Data Miner 9127 | -7/Data Miner | Discovered new exit (range 6) 9188 | -7/Data Miner | Met Data Miner 9284 | -7/Data Miner | Learned location of Section 7 (-2) 9284 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9313 | -7/Data Miner | Received God Mode back door access code from Data Miner 9393 | -7/Data Miner | Entered Proximity Caves 9549 | -6/Proximity Caves | Learned 12 Factory zone layouts 9643 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9847 | -6/Proximity Caves | Core integrity fell below 50% 9896 | -6/Proximity Caves | Lost 6 parts (1p1n3u1w) 10494 | -6/Proximity Caves | Discovered new exit (range 4) 10532 | -6/Proximity Caves | Entered Factory 10532 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10533 | -6/Factory | Identified exit to Factory 10534 | -6/Factory | Identified exit to Lower Caves 11236 | -6/Factory | Lost 3 parts (1p2n) 11299 | -6/Factory | Build established: Mutant 11887 | -6/Factory | Cargo convoy interrupted 11935 | -6/Factory | Entered Lower Caves 12212 | -6/Lower Caves | Identified exit to Lower Caves 12449 | -6/Lower Caves | Ambushed by research squad 12504 | -6/Lower Caves | Lost 3 parts (1n1u1w) 12586 | -6/Lower Caves | Lost 3 parts (1n2u) 12854 | -6/Lower Caves | Build established: Scavenger-Gunner 13233 | -6/Lower Caves | Learned location of 1 exit from Factory 13498 | -6/Lower Caves | Entered another Lower Caves area 13852 | -6/Lower Caves | Build established: Scavenger-Skirmisher 13992 | -6/Lower Caves | Learned Factory trap positions 14249 | -6/Lower Caves | Lost 3 parts (1p1n1w) 14574 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 14801 | -6/Lower Caves | Build established: Mutant 14809 | -6/Lower Caves | Discovered new exit (range 5) 15064 | -6/Lower Caves | Entered Zion 15145 | -6/Zion | Given A8's code to call for help 15287 | -6/Zion | System corruption cleaned by Quarantine Array 15385 | -6/Zion | Gained Derelict followers 15482 | -6/Zion | Discovered new exit (range 11) 15484 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15986 | -6/Zion | Learned 4 Factory zone layouts 16020 | -6/Zion | Found Prototype Launcher 16020 | -6/Zion | Identified Rocket Array 16103 | -6/Zion | Learned Factory terminal intel 16151 | -6/Zion | Learned Factory non-interactive machine intel 16307 | -6/Zion | Learned location of Warlord (-5) 16527 | -6/Zion | Found Prototype Processor 16531 | -6/Zion | Found Prototype Processor 16539 | -6/Zion | Found Prototype Processor 16539 | -6/Zion | Identified Exp. Core Analyzer 16547 | -6/Zion | Found Prototype Processor 16547 | -6/Zion | Identified Exp. Signal Interpreter 16751 | -6/Zion | Received a visual enhancement algorithm 16943 | -6/Zion | Build established: Assassin 17229 | -6/Zion | Met Imprinter 18278 | -6/Zion | Entered Proximity Caves 18278 | -5/Proximity Caves | Accompanied by 6 allies 18769 | -5/Proximity Caves | Lost 5 allies 18801 | -5/Proximity Caves | Discovered exit to Factory (range 13) 19153 | -5/Proximity Caves | Entered Factory 19153 | -5/Factory | Evolved 2 slots: Propulsion x2 19154 | -5/Factory | Discovered new exit (range 10) 19154 | -5/Factory | Identified exit to Factory 19156 | -5/Factory | Loaded intel: 108 trap records 19157 | -5/Factory | Loaded intel: 226 non-interactive machine locations 19158 | -5/Factory | Loaded intel: 26 terminal locations 19656 | -5/Factory | Discovered exit to Factory (range 8) 19911 | -5/Factory | Build established: Hacker-Assassin 19923 | -5/Factory | Discovered new exit (range 17) 20144 | -5/Factory | Lost 7 parts (4n2u1w) 20238 | -5/Factory | Identified exit to Upper Caves 20581 | -5/Factory | Identified Exp. Terrain Scan Processor (x2) 20638 | -5/Factory | Fabricated E-15 Imp? 20758 | -5/Factory | Entered another Factory area 20758 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 21005 | -4/Factory | Discovered new exit (range 19) 21026 | -4/Factory | Identified exit to Research 21279 | -4/Factory | Discovered new exit (range 15) 21322 | -4/Factory | Identified exit to Upper Caves 21322 | -4/Factory | Identified exit to Extension 21322 | -4/Factory | Identified exit to Armory 21558 | -4/Factory | Entered Upper Caves 21745 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22354 | -4/Upper Caves | Encountered a Warlord checkpoint 22441 | -4/Upper Caves | Discovered new exit (range 19) 22614 | -4/Upper Caves | Build established: Hacker-Skirmisher 23714 | -4/Upper Caves | Identified exit to Upper Caves 23717 | -4/Upper Caves | Entered another Upper Caves area 23822 | -4/Upper Caves | Discovered exit to Research (range 20) 24036 | -4/Upper Caves | Learned Research terminal intel 24382 | -4/Upper Caves | Learned location of Quarantine (-3) 25081 | -4/Upper Caves | Spotted B-86 Titan 25203 | -4/Upper Caves | Lost 10 parts (1p3n2u4w) 25219 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25223 | -4/Upper Caves | Discovered new exit (range 15) 25232 | -4/Upper Caves | Entered Zhirov 25232 | -4/Zhirov | Discovered new exit (range 3) 25244 | -4/Zhirov | Met Zhirov 25255 | -4/Zhirov | Learned location of Testing (-2) 25255 | -4/Zhirov | Learned location of Command (-1) 25269 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25279 | -4/Zhirov | Found Alien Artifact 25279 | -4/Zhirov | Identified Transdimensional Reconstructor 25279 | -4/Zhirov | Warped through subspace 25310 | -4/Zhirov | Found Alien Artifact 25310 | -4/Zhirov | Identified Integrated Dissipator 25310 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25390 | -4/Zhirov | Entered Proximity Caves 25430 | -3/Proximity Caves | Build established: Hacker-Mutant 25525 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 25559 | -3/Proximity Caves | Core integrity fell below 50% 25560 | -3/Proximity Caves | Lost 3 parts (1p2u) 25640 | -3/Proximity Caves | Discovered exit to Research (range 3) 25641 | -3/Proximity Caves | Entered Research 25641 | -3/Research | Evolved 2 slots: Utility x2 25642 | -3/Research | Loaded intel: 24 terminal locations 25858 | -3/Research | Garrison activated, responded to threat 26032 | -3/Research | Found Prototype Launcher 26032 | -3/Research | Identified Hellfire Missile Launcher 26133 | -3/Research | Found Prototype Protection 26133 | -3/Research | Identified Centrium Heavy Armor Plating 26230 | -3/Research | Ran a visual enhancement algorithm 26233 | -3/Research | Enhanced Grunt warped into view, answering call for help 26238 | -3/Research | Enhanced Grunt warped into view, answering call for help 26278 | -3/Research | Lost 10 parts (1p3n4u2w) 26391 | -3/Research | First assault squad dispatched 26402 | -3/Research | Core integrity fell below 50% 26404 | -3/Research | Spotted B-86 Titan 26430 | -3/Research | Core integrity fell below 20% 26439 | -3/Research | Found Fusion Bomb Launcher 26443 | -3/Research | Incoming assault squad redirected 26443 | -3/Research | Found Fusion Bomb Launcher 26451 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 26447_ U-05 Engineer lays Concrete. 26448_ P-80 Master destroyed. 26448_ K-01 Serf destroyed. 26448_ U-05 Engineer destroyed. 26448_ H-77 Assassin destroyed. 26448_ Destroyed Unknown Device. 26448_ K-01 Serf destroyed. 26448_ Penetrated by Slug. 26449_ Slug penetrates Wall. 26449_ K-01 Serf collects debris. 26449_ Penetrated by Slug. 26449_ Slug penetrates Wall. 26449_ Fusion Bomb Launcher destroyed. 26449_ H-71 Marshal calls for reinforcements. 26449_ ALERT: Hostile activity reported, dispatching reinforcements to area. 26450_ Penetrated by Slug. 26450_ Slug penetrates Wall. 26451_ U-05 Engineer lays Concrete. 26451_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# """ # ####"Y"### | | ????????????????########?? # #???"""##### | | ????????????????#"""T"""#??? # #???#####%## | | ????????????#####""" "" ######+### ######## | | ????????????# * = % # | | ????????????# % # | | ??????????### !! % / | | ??????????# [ !! # | | ??????????# % %%# | | ???????????## % # | | ????????????# % % ##+## | | ????????????# ### T# %*## ## | | ????????????# #?#### =## ## | | ????????????# !![ #????# !%## / | | ????????????# ![[ #?##?#+#+##### | | ????????????######## ### ![ % ##"#? ## | | ???????????????????# #?# #? ## | | ????????????######## h #?# #? ## | | ????????????# #?# # #? | | ????????????# #?# + ## | | ????????????# #?# % # "# | | ???????T"???# k #?# "" ^ # #? | | ???????""???# ;### """ # #? | | ??????????### *hh ] ] # "T * # =#? | | ???##?????# % h # """ =%! ###### | | ?### ## *i g !]@# "" ] / =*% # | | uu = H g % # %%* = # | | %= g p # ]]%= # | | ???# ####|=%| ### = = | | ???##+??#### #??##+###### # | | ????????# ???????????# # | | ????????# ????????????+ # | | ????????# = #????????????# # # | | ????????# """ #????????????# #####/##### | | ????????# """ ! #????????????# #???# ##### | | ????????# """ #????????????# #???# ## | | ????????# """ #????????????# ##### ##!!* | | ????????# ??"" #????????????# += = | | ????????????"" #????????????+ #!! | | ????????????"" #????????????# # | | ????????????? [ #????????????# / | | ????????????? #????????????######## # | | ?????????????#########???????????????????# # | | ?????????????????????????????????????????#^^^^#### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ###+ | | ?????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 44 Energy Capacity 620 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EM 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 28 Authchip Count 3 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Hacked Imp. Weapon Cycler | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Exp. Terrain Scan Processor | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ E-15 Imp | x2 | -5/Factory | Authchip Repaired ---------- Autogun | 15% | -9/Materials Med. Armor Plating | 30% | -9/Materials Shield Generator | 66% | -8/Materials Shield Generator | 16% | -8/Materials Hardlight Generator | 53% | -7/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainCoolingActivator Manual? 0 Play Time 03:53:10 Cumulative 369.3 hours Start 2025.06.06 @ 09:35:45 End 2025.06.06 @ 17:34:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 412 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 67 Gallery% 70 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c3bb85a-2153-46b5-891b-16a92925872b