Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:47:05 Player: darki Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (256) 1280 Value Destroyed (10225) 10225 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (2087) 2087 TOTAL SCORE: 21652 Bonus ------- High Alert Combat Kills 1434 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Friendly Fire -947 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 1026/1100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Assembled Biocell Array Assembled Combat Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Energy Well (0) Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Advanced Energy Well Improved Signal Interpreter Advanced Signal Interpreter Particle Accelerator Transdimensional Reconstructor [Rating: 170] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Flight Unit Improved VTOL Module Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 . . 4 . . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . 1 . 2 . . 4 . . . . . 1 . . . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 116 | . 9 30 . 30 15 2 5 . . 3 3 1 1 2 5 1 . 3 2 4 Power 12 | . 1 3 . 4 2 1 . . . . . 1 . . . . . . . . Engine 11 | . 1 3 . 3 2 1 . . . . . 1 . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 26 | . 3 8 . 6 4 . . . . . 2 . . 2 . . . . . 1 Treads 18 | . 2 7 . 6 2 . . . . . . . . . . . . . . 1 Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . 1 . . 2 . . . . . 2 . . 2 . . . . . . Utility 43 | . 4 4 . 8 5 1 5 . . 2 1 . 1 . 3 1 . 3 2 3 Device 19 | . 1 2 . 6 3 . . . . . . . 1 . 1 1 . 2 1 1 Storage 8 | . 3 1 . . . . . . . . . . . . . . . 1 1 2 Processor 10 | . . 1 . 1 1 1 3 . . 1 . . . . 2 . . . . . Hackware 2 | . . . . . . . 2 . . . . . . . . . . . . . Protection 4 | . . . . 1 1 . . . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 35 | . 1 15 . 12 4 . . . . 1 . . . . 2 . . . . . Energy Gun 17 | . . 12 . 4 1 . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . 4 1 . . . . . . . . . . . . . . . Ballistic Gun 9 | . 1 3 . 4 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . . . . 1 . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 4 . 4 1 . 1 . . . . . . . . . . 3 . 1 Parts Lost 59 | . 1 1 . 8 2 . 1 1 . . 6 . 7 4 . . . . 1 27 Power 4 | . 1 . . 1 . . . . . . . . . . . . . . . 2 Propulsion 11 | . . 1 . 3 . . . . . . 2 . . 2 . . . . . 3 Utility 37 | . . . . 3 1 . 1 1 . . 4 . 7 2 . . . . 1 17 Weapon 7 | . . . . 1 1 . . . . . . . . . . . . . . 5 Highest Loss Streak 15 | . 1 1 . 2 1 . 1 1 . . 6 . 1 3 . . . . 1 15 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 83 | . 95 99 100 92 93 65 71 82 80 80 69 65 82 55 20 72 88 75 85 86 Engine 4 | . 13 10 11 7 8 4 6 6 6 6 . 5 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 4 2 . 5 5 5 5 4 Treads 6 | . 17 21 22 17 16 . . . . . . . . . . . . . . . Leg 5 | . 10 . . . . . . . . . . . 9 4 2 10 11 11 10 9 Flight 1 | . . . . . 1 18 13 13 13 13 11 13 . 3 2 . . . . . Device 22 | . 10 17 11 18 23 9 6 6 6 6 3 . 28 28 9 28 35 31 29 31 Storage 7 | . 14 11 11 9 8 . . . . . . . 5 2 . 4 5 8 10 14 Processor 5 | . . 4 11 11 9 16 25 28 26 26 26 26 6 . 2 . . . . . Protection 4 | . . . . 2 . 9 6 6 6 6 7 . 5 5 . 7 11 10 10 7 Energy Gun 4 | . . 21 22 11 1 . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . 7 22 . . . . . . . 15 7 . 12 17 5 15 14 Ballistic Gun 4 | . 28 11 11 7 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 28 39 38 47 47 10 10 10 10 10 10 6 102 102 41 108 108 108 110 108 Greatest Support 80 | 20 40 40 40 40 40 10 10 10 10 10 10 10 80 50 30 80 80 80 80 80 Greatest Overweight (x) 3 | . . 1 . 2 1 . . . . . . . 2 2 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . 1 1 . 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 10 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 10 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 7 | . 8 14 15 14 13 2 5 5 5 4 3 2 4 4 4 4 4 4 5 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 9 15 15 15 2 5 5 5 5 4 3 5 5 3 5 4 4 5 5 5 Class Distribution -------------------- 49% | Golem 20% | Gunner 11% | Mutant 8% | Scavenger-Gunner 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Sprinter | -8/Recycling Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -6/Deep Caves Hacker-Sprinter | -5/Proximity Caves Golem | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Matter Collected 2567 | 200 203 716 24 552 180 30 . 31 24 20 . 22 76 . . 222 24 . 158 85 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12588 | . 337 1829 100 1725 891 758 25 9 13 . . . 2435 . . 384 281 . 652 3149 Parts 595 | . 19 107 6 90 56 8 4 . . . . . 132 . . 21 12 . 27 113 Haulers Intercepted 11 | . 1 5 . 2 2 . . . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . 2 . . . 2 . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . . . . . . 21 12 . 27 . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 193 | . 7 31 2 30 17 . . 1 . . . . 41 . . 6 5 . 13 40 Guns 63 | . 7 31 2 22 1 . . . . . . . . . . . . . . . Cannons 124 | . . . . 8 16 . . . . . . . 36 . . 6 5 . 13 40 AOE 4 | . . . . . . . . . . . . . 4 . . . . . . . Classes Destroyed 19 | . 2 7 . 3 . . . 1 . . . . 4 . . 1 . . 1 . Worker 14 | . . 5 . 3 2 . . . . . . . 2 . . . . . . 2 Builder 9 | . . 2 . 3 . 2 . . . . . . 1 . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . Hauler 11 | . 1 5 . 2 2 . . . . . . . 1 . . . . . . . Recycler 12 | . . 4 . 1 . 6 . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . 3 . . . . 1 . . . . . 1 . . . . . . 1 Watcher 9 | . . 3 . 2 1 . . . . . . . 2 . . . . . . 1 Swarmer 34 | . . 13 . 2 4 . . . . . . . 8 . . . . . 7 . Grunt 92 | . 7 10 2 14 10 . . . . . . . 17 . . 3 5 . 4 20 Brawler 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . Sentry 33 | . . 8 . 10 3 . . . . . . . 2 . . . . . 1 9 Hunter 11 | . . . . 2 . . . . . . . . 5 . . . . . . 4 Programmer 14 | . . . . . . . . . . . . . 6 . . 2 . . . 6 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 18 | . 2 9 2 8 9 8 1 1 . . . . 5 . . 3 5 . 9 18 Combat Bots Only 16 | . 2 4 2 4 8 . . 1 . . . . 5 . . 3 5 . 9 16 Max Kills in Single Turn 4 | . 1 3 1 2 1 1 1 1 1 . . . 4 . . 1 1 . 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1378 | . 76 100 6 128 88 2 . 4 . . 77 11 190 8 . 21 61 . 48 558 Missed 477 | . 20 33 3 25 24 1 . . . . 39 6 62 . . 9 18 . 19 218 Damage Taken 14202 | . 739 808 47 1494 933 12 . 57 . . 1026 85 2254 328 108 142 519 . 394 5256 Core 3074 | . 240 127 . 247 230 12 . . . . 569 68 236 34 108 38 58 . 13 1094 Absorbed by Shields 267 | . . . . . . . . . . . . . . . . 41 166 . 60 . Ignored by Resistances 1773 | . . . . 44 . . . . . . . . 451 42 . 29 133 . 97 977 Regen/Repaired (Parts) 24 | . . . . . . . . . . 24 . . . . . . . . . . Core Remaining (%) 43 | 100 4 . 68 . . 11 . . . . . 25 . . . . . . 51 . Volleys Fired 511 | . 72 97 5 81 41 . . . . . . . 75 6 . 13 10 . 17 94 Largest 3 | . 2 3 3 3 3 . . . . . . . 3 3 . 3 3 . 3 3 Hottest 218 | . 40 153 124 218 218 . . . . . . . 75 75 . 75 75 . 75 75 Shots Fired 1286 | . 143 276 16 213 115 . . . . . . . 203 17 . 25 18 . 38 222 Gun 607 | . 143 276 16 163 9 . . . . . . . . . . . . . . . Cannon 679 | . . . . 50 106 . . . . . . . 203 17 . 25 18 . 38 222 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 338 | . 143 112 5 75 3 . . . . . . . . . . . . . . . Thermal 914 | . . 147 6 126 112 . . . . . . . 203 17 . 25 18 . 38 222 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 34 | . . 17 5 12 . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 14 18 14 25 17 . . . . . . . 30 25 . 33 16 . 20 36 Robot Miss Streak 5 | . 3 5 2 5 1 . . . . . . . 5 . . 1 1 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 4 . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 852 | . 93 170 9 148 79 13 1 2 2 . . . 117 17 . 18 13 . 32 138 Core Hits 401 | . 29 73 5 77 33 1 1 . 2 . . . 71 . . 7 9 . 20 73 Critical Kills 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . 1 . 3 . 1 . . . . . . . . . . . . Critical Strikes 16 | . 2 1 . 8 . 3 1 1 . . . . . . . . . . . . Burn 7 | . . 1 . 6 . . . . . . . . . . . . . . . . Destroy 4 | . 2 . . 2 . . . . . . . . . . . . . . . . Smash 5 | . . . . . . 3 1 1 . . . . . . . . . . . . Melee Attacks 35 | . . . . . 2 13 8 2 2 3 1 . . . 4 . . . . . Impact 35 | . . . . . 2 13 8 2 2 3 1 . . . 4 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 5 . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29251 | . 783 2751 170 3360 1954 758 55 89 149 . . . 6770 731 . 928 578 . 1424 8751 Guns 6278 | . 783 2745 170 2421 159 . . . . . . . . . . . . . . . Cannons 20708 | . . . . 878 1795 . . . . . . . 5682 731 . 928 578 . 1424 8692 Explosions 1142 | . . . . 61 . . . . . . . . 1081 . . . . . . . Melee 1051 | . . . . . . 758 55 89 149 . . . . . . . . . . . Ramming 72 | . . 6 . . . . . . . . . . 7 . . . . . . 59 Kinetic 2858 | . 783 840 29 1151 55 . . . . . . . . . . . . . . . Thermal 23797 | . . 1642 35 2023 1899 . . . . . . . 5845 731 . 928 578 . 1424 8692 Explosive 751 | . . . . . . . . . . . . . 751 . . . . . . . Electromagnetic 722 | . . 263 106 186 . . . . . . . . 167 . . . . . . . Impact 1051 | . . . . . . 758 55 89 149 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 4 4 4 . . . . . . . . . 3 20 20 16 16 16 18 6 Average Corruption 9 | . 3 3 4 . . . . . . . . . 2 12 17 15 16 16 17 1 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 251 | . 3 34 9 . . . . . . . . . 35 9 22 44 24 16 51 4 Message Errors 51 | . . 6 4 . . . . . . . . . 6 1 3 9 6 3 12 1 Matter Fused 68 | . . 11 . . . . . . . . . . 9 2 9 9 6 4 16 2 Heat Flow Errors 35 | . 1 4 1 . . . . . . . . . 5 . 2 11 2 3 5 1 Energy Discharges 20 | . . 4 . . . . . . . . . . . 2 3 5 . . 6 . Parts Rejected 2 | . 1 . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 31 | . . 3 2 . . . . . . . . . 5 . 3 4 5 4 5 . Data Loss (major) 13 | . . 4 1 . . . . . . . . . 2 . 1 2 1 1 1 . Misfires 15 | . 1 1 1 . . . . . . . . . 6 . . 2 1 . 3 . Alerts 9 | . . 1 . . . . . . . . . . 2 . 1 1 2 1 1 . Misdirections 3 | . . . . . . . . . . . . . . 2 . 1 . . . . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1327 | . . . . 20 5 363 . 52 . . . . 335 . . 153 . . 42 357 Projectiles 861 | . . . . 20 5 . . . . . . . 301 . . 153 . . 42 340 Explosions 34 | . . . . . . . . . . . . . 34 . . . . . . . Melee 432 | . . . . . . 363 . 52 . . . . . . . . . . . 17 Knockbacks 6 | . . . . . . 3 . 1 1 . . . . . . . . . . 1 Impact 6 | . . . . . . 3 . 1 1 . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . . 36 . . . . . . . . . . 71 . . . . . . . Shots 3 | . . 1 . . . . . . . . . . 2 . . . . . . . Rammed 4 | . 1 1 . . . . . . . . . . . . . . . . . 2 Targets Rammed 11 | . 1 1 . . . . . . . . . . 1 . . . . . . 8 Kicked 7 | . . . . . . . . . . . . . 1 . . . . . . 6 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 179 173 88 152 380 . . 17 . . . . 151 . 261 229 123 148 214 248 Average Temperature 55 | . 31 20 27 33 100 . . 17 . . . . 89 . 121 95 76 71 81 138 Received Heat Transfer 3869 | . 462 201 24 558 495 . . 36 . . 229 27 351 . . 16 292 . 56 1122 Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . 1 . . . 15 . 1 . . . . 1 . . . . . . . Impact Corruptions 21 | . . . . . . 17 . 3 . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 21 | . . 5 . 4 4 . . . . . . . 5 . . . . . . 3 Heat Transferred 20215 | . . 3837 74 3935 3034 . . . . . . . 3260 425 . 450 350 . 825 4025 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Peak Influence 1302 | . 148 759 277 761 830 552 553 . . . . . 1302 443 386 . . . . 741 Initial 481 | . . 35 212 29 279 306 481 . . . . . 75 443 289 . . . . . Average 361 | . 38 421 201 346 574 441 515 . . . . . 437 420 291 . . . . 285 Maximum Alert Level 4 | . . 3 1 3 3 2 2 . . . . . 4 2 1 . . . . 3 Low Security (%) 36 | . 100 26 18 46 . . . . . . . . 40 . 30 . . . . 36 Level 1 22 | . . 19 81 5 21 35 . . . . . . 14 10 69 . . . . 34 Level 2 30 | . . 49 . 41 59 64 100 . . . . . 16 90 . . . . . 26 Level 3 6 | . . 4 . 6 19 . . . . . . . 12 . . . . . . 2 Level 4 4 | . . . . . . . . . . . . . 16 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 7 . 8 3 . 1 . . . . . 15 . 2 . . . . 5 Investigation 7 | . . 2 . . 1 . . . . . . . 3 . . . . . . 1 Extermination 7 | . . . . . . . . . . . . . 3 . 1 . . . . 3 Reinforcement 15 | . 2 3 . 2 1 . 1 . . . . . 4 . 1 . . . . 1 Assault 6 | . . 2 . 1 1 . . . . . . . 2 . . . . . . . Garrison 8 | . . . . 5 . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Distress Signals 20 | . . 5 . 3 3 . . . . . . . 2 . . . . . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 18 47 3 40 27 1 4 5 . . 49 11 58 6 5 6 5 . 14 69 Peak Tracking Total 46 | . 4 7 2 4 11 1 2 4 . . 46 8 6 6 2 3 5 . 6 20 Tactical Retreats 27 | . 1 3 1 . 4 1 . 1 . . 4 3 4 1 . . . . 1 3 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Traps Triggered 12 | . 2 4 . . 1 . 1 . . . . . 3 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . 10 . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Machines Disabled 28 | . . . . 2 4 . . . . . 1 . 17 . . . . . . 4 Max in Single Turn 4 | . . . . 1 2 . . . . . 1 . 4 . . . . . . 2 Garrison Access 4 | . . . . 1 . . 1 . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Machines Accessed 57 | . 1 6 . 2 4 10 5 . 1 1 . . 6 . 6 . . 8 . 7 Terminals 36 | . 1 6 . 2 4 5 3 . . . . . 5 . 5 . . . . 5 Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . 1 . . . . 1 Total Hacks 165 | . 5 18 . 6 13 25 12 . 1 4 . . 13 . 11 . . 47 . 10 Successful 92 | . 3 10 . 1 4 12 4 . 1 4 . . 2 . 2 . . 47 . 2 Failed 73 | . 2 8 . 5 9 13 8 . . . . . 11 . 9 . . . . 8 Catastrophic 16 | . . 2 . 1 1 1 3 . . . . . 1 . 4 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 1 2 . 3 5 6 8 . . . . . 10 . 8 . . . . 3 Terminals 98 | . 5 18 . 6 13 19 8 . . . . . 12 . 10 . . . . 7 Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 . . . . . 1 . 1 . . . . 2 Terminal Hacks 79 | . 3 10 . 1 2 7 1 . 1 4 . . . . 2 . . 47 . 1 Record 35 | . . . . . . . . . . . . . . . . . . 35 . . Part Schematic 12 | . . . . . . 4 . . . 4 . . . . . . . 4 . . Robot Analysis 10 | . 3 2 . . 1 . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 Alert Level 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . 2 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . 2 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 Unauthorized Hacks 10 | . . . . . 2 5 2 . . . . . 1 . . . . . . . Terminals 5 | . . . . . 2 . 2 . . . . . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 . 2 . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 36 | . 1 3 . 2 4 5 5 . . . . . 5 . 5 . . . . 6 Full Trace Events 6 | . . 2 . . 1 . . . . . . . 2 . . . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 4 . . . 4 . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Total Allies 1 | . . . . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . . . 7 . . . . . . Total Damage 128 | . . . . . . . . . . . . . . 128 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Robot Analysis Total 10 | . 3 2 . . 1 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . . 1 . . . . 2 1 1 . 1 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Turns Passed 15012 | . 723 2013 492 1520 464 293 227 55 257 329 117 141 2803 150 572 1104 505 437 1077 1733 Spaces Moved 9265 | 1 348 954 296 492 190 727 557 150 268 981 336 420 933 169 679 321 257 157 265 764 Core 28 | . . . . . . . . . . . 2 . . . . . . . . 26 Treads 2041 | . 190 954 296 492 106 . . . . . . . . . . . . . . 3 Legs 2834 | 1 158 . . . . . . . . . . . 925 14 1 321 257 157 265 735 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 4362 | . . . . . 84 727 557 150 268 981 334 420 8 155 678 . . . . . Fastest Speed 32 | 120 120 160 160 160 32 32 32 32 32 32 32 32 32 35 35 180 180 150 180 50 Average Speed 108 | 120 141 160 160 221 144 32 32 32 32 32 32 32 179 49 35 180 180 150 180 176 Slowest Speed 320 | 120 160 240 160 320 240 32 32 32 32 32 50 32 210 210 180 180 180 180 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . 3 4 5 . . . 1 6 . . 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 2 59 88 70 42 38 98 21 43 54 88 78 62 31 87 11 52 49 62 41 27 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 11 | . . . 1 . . 5 . . . 1 . . . . . 1 . 3 . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . 1 1 1 . . Scrap Searched 11 | . . . . . . . . 1 1 3 . 1 . . . 3 . . 2 . Spaces Dug 41 | . . . . . . . 6 . . 2 . . 3 . 4 . . . . 26 Terrain Destroyed 266 | . . 3 . 20 31 . 6 . . 2 . . 133 . 4 7 4 . 5 51 Melee 12 | . . . . . . . 6 . . 2 . . . . 4 . . . . . Projectile 151 | . . . . 14 15 . . . . . . . 55 . . 7 4 . 5 51 AOE 103 | . . 3 . 6 16 . . . . . . . 78 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Total 13168 | . 464 1247 304 760 295 761 583 152 435 990 339 419 1912 224 998 830 284 363 839 969 Wait 3027 | . 25 107 4 124 22 17 . 1 166 . . 2 884 40 307 491 18 189 548 82 Move 9196 | . 347 953 295 491 183 718 547 149 267 980 333 408 933 168 664 320 256 156 264 764 Hop 24 | . . . . . 3 4 4 . . . 1 5 . . 7 . . . . . Pick Up 57 | . 4 20 . 10 5 5 . . . . 1 3 1 . 2 1 . 2 . 3 Fast Attach 61 | . 2 16 . 17 5 2 6 . . 2 . . . . 4 1 . 3 2 1 Attach 27 | . 3 1 . 4 5 . . . . 1 3 1 1 2 1 . . 1 . 4 Detach 52 | . 2 3 . . 4 . . . . 1 . . 9 7 5 . . 8 5 8 Swap 31 | . 4 13 . 9 5 . . . . . . . . . . . . . . . Drop 118 | . 4 36 . 24 20 2 . . . 3 . . 8 1 4 4 . 4 3 5 Fire 511 | . 72 97 5 81 41 . . . . . . . 75 6 . 13 10 . 17 94 Melee 35 | . . . . . 2 13 8 2 2 3 1 . . . 4 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . 1 . . . . . . 6 Crush 4 | . 1 1 . . . . . . . . . . . . . . . . . 2 Escape Stasis 18 | . . . . . . . 18 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 322 | -10/Materials | Core integrity fell below 50% 521 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Core integrity fell below 20% 692 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1322 | -9/Materials | Discovered new exit (range 13) 1377 | -9/Materials | Build established: Scavenger-Gunner 1918 | -9/Materials | Discovered new exit (range 16) 2161 | -9/Materials | Discovered new exit (range 16) 2248 | -9/Materials | Build established: Gunner 2533 | -9/Materials | Discovered new exit (range 13) 2724 | -9/Materials | First assault squad dispatched 2737 | -9/Materials | Entered Mines 2976 | -9/Mines | Learned Materials garrison access intel 3210 | -9/Mines | Discovered new exit (range 12) 3211 | -9/Mines | Learned location of Storage (-8) 3229 | -9/Mines | Entered Materials 3229 | -8/Materials | Evolved 2 slots: Utility x2 3230 | -8/Materials | Loaded intel: 1 garrison access location 3608 | -8/Materials | Garrison activated, responded to threat 3911 | -8/Materials | Garrison activated, responded to threat 4235 | -8/Materials | Discovered new exit (range 11) 4343 | -8/Materials | Discovered new exit (range 10) 4749 | -8/Materials | Entered Storage 4861 | -8/Storage | Core integrity fell below 50% 4894 | -8/Storage | Destroyed 8 combat bots 5085 | -8/Storage | Core integrity fell below 20% 5149 | -8/Storage | First assault squad dispatched 5212 | -8/Storage | Used back door to open Recycling access 5212 | -8/Storage | Discovered new exit (range 4) 5213 | -8/Storage | Identified exit to Recycling 5213 | -8/Storage | Entered Recycling 5260 | -8/Recycling | Discovered new exit (range 11) 5505 | -8/Recycling | Identified exit to Factory 5506 | -8/Recycling | Entered Factory 5506 | -6/Factory | Evolved 4 slots: Utility x4 5587 | -6/Factory | Build established: Sprinter 5598 | -6/Factory | Identified exit to Lower Caves 5598 | -6/Factory | Identified exit to Extension 5733 | -6/Factory | Entered Lower Caves 5756 | -6/Lower Caves | Learned location of 1 exit from Factory 5765 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5784 | -6/Lower Caves | Discovered new exit (range 12) 5787 | -6/Lower Caves | Identified exit to Lower Caves 5788 | -6/Lower Caves | Entered another Lower Caves area 5805 | -6/Lower Caves | Murdered Warlord Statue 5906 | -6/Lower Caves | Build established: Hacker-Scout 6038 | -6/Lower Caves | Encountered a Warlord checkpoint 6040 | -6/Lower Caves | Learned Factory security intel 6041 | -6/Lower Caves | Discovered new exit (range 14) 6045 | -6/Lower Caves | Identified exit to Zion 6045 | -6/Lower Caves | Entered Zion 6056 | -6/Zion | Given the Hacking Drone Bay 6081 | -6/Zion | Discovered new exit (range 7) 6192 | -6/Zion | Learned 8 Factory zone layouts 6324 | -6/Zion | Discovered new exit (range 5) 6324 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6372 | -6/Zion | Identified exit to Deep Caves 6374 | -6/Zion | Entered Deep Caves 6406 | -6/Deep Caves | Z-Facility disabled 6431 | -6/Deep Caves | Attacked by Z-Imprinter 6433 | -6/Deep Caves | Spotted AG-15740 6443 | -6/Deep Caves | Triggered Deep Caves wall 6444 | -6/Deep Caves | Exposed GOLEM chamber 6447 | -6/Deep Caves | Found GOLEM Unit 6450 | -6/Deep Caves | Spotted AS-27023 6454 | -6/Deep Caves | Core integrity fell below 50% 6489 | -6/Deep Caves | Discovered new exit (range 6) 6490 | -6/Deep Caves | Identified exit to Proximity Caves 6491 | -6/Deep Caves | Entered Proximity Caves 6492 | -5/Proximity Caves | Identified exit to Factory 6515 | -5/Proximity Caves | Lost 6 parts (2n4u) 6614 | -5/Proximity Caves | Learned 8 Factory zone layouts 6632 | -5/Proximity Caves | Entered Factory 6632 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6633 | -5/Factory | Identified exit to Factory 7057 | -5/Factory | Build established: Golem 7315 | -5/Factory | Spotted B-75 Beast 7425 | -5/Factory | Cargo convoy interrupted 8468 | -5/Factory | Garrison activated, responded to threat 8732 | -5/Factory | First assault squad dispatched 9435 | -5/Factory | Sucked down chute 9435 | -5/Factory | Entered Waste 9436 | -5/Waste | Met a frightened Derelict 9450 | -5/Waste | EMP discharged 9450 | -5/Waste | System corruption reached 10% 9450 | -5/Waste | Spotted C-40 Crusher 9516 | -5/Waste | Spotted C-40 Crusher 9521 | -5/Waste | Spotted C-40 Crusher 9522 | -5/Waste | Spotted C-40 Crusher 9534 | -5/Waste | Lost 3 parts (1n2u) 9550 | -5/Waste | EMP discharged 9551 | -5/Waste | Spotted C-40 Crusher 9581 | -5/Waste | Discovered new exit (range 12) 9585 | -5/Waste | Entered Factory 9691 | -5/Factory | Identified exit to DSF 9710 | -5/Factory | Discovered exit to Factory (range 11) 9767 | -5/Factory | Identified exit to Upper Caves 9791 | -5/Factory | Build established: Mutant 10157 | -5/Factory | Entered Upper Caves 10612 | -5/Upper Caves | Build established: Golem 10960 | -5/Upper Caves | Spotted B-75 Beast 10962 | -5/Upper Caves | Destroyed B-75 Beast 10978 | -5/Upper Caves | Learned location of Warlord (-4) 11238 | -5/Upper Caves | Discovered new exit (range 8) 11261 | -5/Upper Caves | Entered another Upper Caves area 11739 | -5/Upper Caves | Discovered new exit (range 15) 11766 | -5/Upper Caves | Entered Zhirov 11766 | -5/Zhirov | Discovered new exit (range 3) 11796 | -5/Zhirov | Met Zhirov 11824 | -5/Zhirov | Learned location of Quarantine (-3) 11854 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11882 | -5/Zhirov | Found Alien Artifact 11882 | -5/Zhirov | Identified Integrated Reactor 11882 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11901 | -5/Zhirov | Found Alien Artifact 12203 | -5/Zhirov | Entered Proximity Caves 12537 | -4/Proximity Caves | Destroyed 9 combat bots 12757 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12826 | -4/Proximity Caves | Discovered exit to Factory (range 5) 13280 | -4/Proximity Caves | Entered Factory 13280 | -4/Factory | Evolved 2 slots: Utility x2 13538 | -4/Factory | Spotted B-86 Titan 13582 | -4/Factory | Destroyed B-86 Titan 13899 | -4/Factory | Spotted B-86 Titan 13985 | -4/Factory | Destroyed 12 combat bots 14044 | -4/Factory | Lost 3 parts (2u1w) 14258 | -4/Factory | Identified Transdimensional Reconstructor 14258 | -4/Factory | Warped through subspace 14483 | -4/Factory | Identified exit to Upper Caves 14483 | -4/Factory | Identified exit to Armory 14876 | -4/Factory | Lost 3 parts (3u) 14982 | -4/Factory | Destroyed 16 combat bots 14984 | -4/Factory | Core integrity fell below 50% 15000 | -4/Factory | Core integrity fell below 20% 15013 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14993_ K-01 Serf collects debris. 14994_ Asb. Nanovents destroyed. 14995_ M-28 Smith repairs Wheel. 14997_ K-01 Serf collects debris. 14997_ Penetrated by Slug. 14999_ Slug penetrates Pressure Siphon. 15000_ K-01 Serf collects debris. 15002_ Discarded Asb. Alloy Leg. 15003_ Dropped Adv. Energy Well. 15003_ Asb. Biocell Array destroyed. 15003_ System corrupted by crushing effect (+5). 15003_ K-01 Serf collects debris. 15004_ Slug penetrates B-60 Warrior. 15007_ M-28 Smith repairs Lgt. Ion Engine. 15008_ Penetrated by Slug. 15008_ Slug penetrates Pressure Siphon. 15008_ Penetrated by Slug. 15008_ Slug penetrates Pressure Siphon. 15009_ Critical hit (Burn: +37). 15010_ Slug penetrates A-15 Conveyor. Map ----- +----------------------------------------------------+ | ??????????? ! #???????????? | | ??????????? ^ #???????????? | | ??????????? """ %%" ####???????????? | | ????????????? ""%%%%%% #??????????????? | | ????????????? """ %%"% ###??????????????? | | ??????????????#"#### ""% %%" #????????????????? | | ???????????????????# ! ##???????????????? | | ???????????????????# ????????? | | ???????????????????# ######## ????????? | | ???????????????????# #?????????????????????? | | ???????????????????# b #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#R #?????????????????????? | | ???????????#########k #?????????????????????? | | ??????????# #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? "" #?????????????????????? | | ????????????? T" #?????????????????????? | | ?????????? "" #?????????????????????? | | ?????????? A#?????????????????????? | | ?????????? #?????????????????????? | | ?????????? ##????????????????????? | | ?????????? # @ #????????????????????? | | ??????????? """" # = #????????????????????? | | ??????????????"" ?# ???????????????????? | | ???????????????"??# ?????????????????? | | ??????????????????# Y ???????????????? | | ??????????????????# ?????????????? | | ??????????????????# ???????????? | | ??????????????????# ######## ??????????? | | ??????????????????# #???????? ???????????? | | ??????????????????#####+#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 55 Energy Capacity 3100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 110 Additional Mass Support 20 Armor Coverage 300 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 14 Core Analysis 8 Recoil Reduction 2 Particle Charging 30 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Imp. Proton Missile Launcher | -8/Recycling | Hacked Imp. EM Pulse Cannon | -8/Recycling | Hacked Adv. Terrain Scan Processor | -8/Recycling | Hacked Triangulator | -8/Recycling | Hacked Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FocalGyrokineticSplitter Manual? 0 Play Time 01:49:27 Cumulative 232.4 hours Start 2024.04.22 @ 23:30:07 End 2024.04.23 @ 20:47:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/0/1/1/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29779097-3c84-4140-a90d-b8621f56f6b0