Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 06:59:43 // Winter2019/RPGLIKE Player: Thesoulkiller104 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1010) 1010 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4475 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 208/300 Energy 157/160 System Corruption 0% Temperature Cool (72) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Enhanced Optical Array Improved Signal Interpreter ECM Suite Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Multitool > --- INVENTORY (1) ---- Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Multitool > --- INVENTORY -------- Authchip [Armor] [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device ECM Suite Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Powered Cannon Ballistic Gun Gauss Rifle Special Weapon Multitool Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 7 | 3 1 . . 2 1 Power . | . . . . . . Propulsion 2 | . 1 . . 1 . Utility 3 | 2 . . . . 1 Weapon 2 | 1 . . . 1 . Parts Attached 28 | 5 8 . 3 4 8 Power 3 | 1 . . 1 . 1 Engine 2 | 1 . . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 1 1 . . 3 2 Treads . | . . . . . . Leg 7 | 1 1 . . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 . . . 3 Device 1 | . . . . . 1 Storage . | . . . . . . Processor 4 | . 2 . . . 2 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 12 | 3 4 . 2 1 2 Energy Gun 4 | 2 2 . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | 1 1 . 1 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 1 . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups . | . . 1 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 2 | . 1 . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 82 100 93 89 95 Engine 13 | . 13 12 13 18 8 Leg 21 | . 14 25 23 27 27 Processor 21 | . 22 25 23 18 18 Protection 7 | . 3 12 11 9 9 Energy Gun 12 | . 20 25 10 . . Energy Cannon 2 | . . . 4 9 1 Ballistic Gun 5 | . 7 . 4 . 14 Special Weapon 2 | . . . . 7 9 Peak Build Rating 38 | 4 14 14 24 30 38 Average Rating 18 | 2 9 14 16 29 32 On Entrance 14 | . 4 14 14 24 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 9 16 16 24 26 26 Greatest Support 53 | 10 20 20 20 39 53 Greatest Overweight (x) 1 | . 1 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 1 Average Capacity . | . . 1 1 1 1 Most Carried 1 | . 1 1 1 1 1 Average Carried . | . . 1 . . 1 Final Capacity 1 | . 1 1 1 1 1 Final Carried 1 | . 1 1 1 1 1 Class Distribution -------------------- 74% | Skirmisher 13% | Scavenger-Skirmisher 12% | Mutant Dominant Class ---------------- Skirmisher | -10/Materials Skirmisher | -10/Mines Skirmisher | -10/Subcaves Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 606 | 215 160 9 44 60 118 Remotely . | . . . . . . Salvage Created 949 | . 381 63 80 153 272 Parts 72 | . 38 4 8 13 9 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 25 | . 12 4 3 3 3 Guns 17 | . 12 4 . . 1 Cannons 7 | . . . 2 3 2 Classes Destroyed 12 | . 7 . 2 1 2 Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Hauler 1 | . 1 . . . . Operator 1 | . 1 . . . . Turret 2 | . . . 2 . . Watcher 2 | . 2 . . . . Swarmer 7 | . 6 . 1 . . Grunt 10 | . 6 4 . . . Brawler 1 | . . . . . 1 Sentry 3 | . . . . 3 . Hunter 2 | . . . . . 2 Subdweller 2 | . . . 2 . . Best Kill Streak 3 | . 3 2 3 2 2 Combat Bots Only 3 | . 3 2 1 2 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 152 | . 37 11 51 14 39 Missed 48 | . 10 5 20 2 11 Hits 104 | . 27 6 31 12 28 Projectile 104 | . 27 6 31 12 28 Damage Taken 1405 | . 323 85 308 176 513 Core 1054 | . 269 60 203 133 389 Absorbed by Shields . | . . . . . . Redirected to Core 784 | . 176 60 151 104 293 Core Remaining (%) 82 | 100 . . . 64 . Volleys Fired 110 | . 43 9 26 16 16 Largest 3 | . 2 2 2 1 3 Hottest 112 | . 112 112 86 40 86 Shots Fired 165 | . 79 18 28 16 24 Gun 109 | . 77 18 4 . 10 Cannon 49 | . . . 24 14 11 Launcher . | . . . . . . Special 7 | . 2 . . 2 3 Kinetic 32 | . 20 . 2 . 10 Thermal 124 | . 50 18 26 16 14 Explosive . | . . . . . . Electromagnetic 9 | . 9 . . . . Robot Hit Streak 12 | . 12 6 8 3 7 Robot Miss Streak 6 | . 5 1 6 1 1 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 100 | . 45 13 13 12 17 Core Hits 41 | . 22 6 3 3 7 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 . 2 . . Burn 2 | . 2 . . . . Meltdown 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2814 | . 690 220 650 572 682 Guns 1137 | . 690 220 . . 227 Cannons 1664 | . . . 650 565 449 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 363 | . 136 . . . 227 Thermal 2357 | . 460 220 650 572 455 Explosive . | . . . . . . Electromagnetic 94 | . 94 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 118 | . . . 26 48 44 Projectiles 118 | . . . 26 48 44 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 234 | . 234 162 16 164 136 Average Temperature 62 | . 67 73 6 66 56 Received Heat Transfer 342 | . 96 48 108 54 36 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . 2 1 1 . . Heat Transferred 1678 | . 1147 481 . 25 25 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 77 | . 77 50 . 34 50 Initial 34 | . . 26 . 34 . Average 14 | . 23 13 . 6 5 Influence Increases 801 | . 410 100 105 89 97 Destroy 0b10 Robot/C 500 | . 240 80 60 60 60 Destroy 0b10 Robot/NC 30 | . 30 . . . . Destroy Leader 106 | . 66 20 . . 20 Successful Hack 25 | . 13 . . 12 . Disable Machine 75 | . 45 . . 15 15 Destroy Structure 5 | . 1 . . 2 2 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 45 | . . . 45 . . Influence Decreases 771 | . 341 169 32 162 67 Entered New Map 82 | . . 43 . 39 . Time Decay 689 | . 341 126 32 123 67 Squads Dispatched 5 | . 3 . . . 2 Investigation 2 | . 2 . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 23 4 6 3 8 Peak Tracking Total 4 | . 4 2 2 2 3 Tactical Retreats 3 | . . . 2 . 1 ECM-based Alert Blocks 2 | . . . . . 2 Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 6 | . 3 . 1 1 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 13 | . 4 1 2 6 . Terminals 10 | . 4 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 16 1 13 9 . Successful 28 | . 8 1 13 6 . Failed 11 | . 8 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 23 | . 12 . 1 9 1 Terminals 25 | . 16 . . 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 4 1 13 1 . Record 12 | . . . 12 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Security Status 1 | . . . . 1 . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . . 5 . Terminals 9 | . 4 . . 5 . Botnet 9 | . 4 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . 3 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 3307 | . 1079 435 515 670 608 Optics 3307 | . 1079 435 515 670 608 ECM 381 | . . . . . 381 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 3764 | 91 1445 435 515 670 608 Spaces Moved 2319 | 72 752 276 342 474 403 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2315 | 68 752 276 342 474 403 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 134 | 116 161 120 126 121 120 Slowest Speed 190 | 120 190 120 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 82 60 29 93 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . 8 2 2 Melee . | . . . . . . Projectile 12 | . . . 8 2 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Total 2804 | 77 903 362 402 552 508 Wait 293 | . 75 74 25 47 72 Move 2314 | 71 751 275 341 473 403 Hop . | . . . . . . Pick Up 5 | . 3 . 1 1 . Fast Attach 25 | 5 7 . 4 3 6 Attach 1 | . . . . 1 . Detach 3 | . . . . . 3 Swap 5 | . 2 . . . 3 Drop 17 | 1 5 . 5 2 4 Fire 110 | . 43 9 26 16 16 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 30 | . 16 4 . 9 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Upgraded with Utility slot (x2) 74 | -11/Scrapyard | Upgraded with Weapon slot (x1) 92 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 3) 486 | -10/Materials | Identified exit to Materials 763 | -10/Materials | Build established: Skirmisher 767 | -10/Materials | Identified exit to Mines 1145 | -10/Materials | Discovered exit to Materials (range 16) 1474 | -10/Materials | Reached level 2 1511 | -10/Materials | Upgraded with Propulsion slot (x1) 1537 | -10/Materials | Entered Mines 1546 | -10/Mines | Learned location of Zion (-6) 1745 | -10/Mines | Found the Drone Emporium 1859 | -10/Mines | Discovered exit to Materials (range 13) 1959 | -10/Mines | Discovered new exit (range 5) 1971 | -10/Mines | Identified exit to Subcaves 1972 | -10/Mines | Entered Subcaves 1974 | -10/Subcaves | Reached level 3 1974 | -10/Subcaves | Discovered new exit (range 14) 1990 | -10/Subcaves | Identified exit to Materials 2001 | -10/Subcaves | Visited Clippyterm 2005 | -10/Subcaves | Learned Factory trap positions 2103 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2103 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2282 | -10/Subcaves | Visited 4L-MR0's lab 2296 | -10/Subcaves | Found Powered Cannon 2298 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 2349 | -10/Subcaves | Discovered exit to Materials (range 6) 2439 | -10/Subcaves | Discovered new exit (range 17) 2485 | -10/Subcaves | Identified exit to Recycling 2487 | -10/Subcaves | Entered Recycling 2489 | -8/Recycling | Reached level 4 2489 | -8/Recycling | Upgraded with Propulsion slot (x1) 2621 | -8/Recycling | Upgraded with Weapon slot (x1) 2758 | -8/Recycling | Discovered new exit (range 13) 3143 | -8/Recycling | Identified exit to Factory 3157 | -8/Recycling | Entered Factory 3158 | -6/Factory | Loaded intel: 116 trap records 3159 | -6/Factory | Reached level 5 3216 | -6/Factory | Core integrity fell below 50% 3225 | -6/Factory | Core integrity fell below 20% 3248 | -6/Factory | Upgraded with Utility slot (x1) 3540 | -6/Factory | Build established: Scavenger-Skirmisher 3754 | -6/Factory | Garrison activated, responded to threat 3765 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03359_ R-10 Processor collects Targeting Computer. 03362_ Acquired 28 matter. 03363_ R-10 Processor collects Targeting Computer. 03366_ R-10 Processor collects Phase Shifter. 03370_ R-10 Processor collects Imp. Aluminum Leg. 03373_ R-10 Processor collects Sub. Power Source. 03384_ Acquired ECM Suite. 03462_ Discarded Visual Processing Unit. 03462_ Acquired Enh. Optical Array. 03489_ ALERT: Security rotation in progress. 03522_ K-01 Serf collects debris. 03600_ Dropped Ion Engine. 03601_ Acquired Lgt. Fission Core. 03642_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1E. 03658_ ALERT: Cargo convoy en route, clear transfer corridor. 03751_ Slug penetrates B-48 Gladiator. 03754_ B-48 Gladiator calls for garrison reinforcements. 03754_ ALERT: Activating Garrison Access F004. 03760_ Slug penetrates B-48 Gladiator. 03763_ B-48 Gladiator destroyed. 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"""" #??????????????????????^ | | """ #?? + ^^ ^ #?????????????????????^? | | """ #??? # ^ #????????????????????^?? | | """ #???? #? #??????????????????????? | | #?????#? ! #??????????????????????? | | """ #???????############??????????????????????? | | """ =#??????????^??????????????????????????????? | | """ #?????????????????????????????????????????? | | #??^??????????????????????????????????????? | | #????????^????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ????????????^????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 20 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Levels Raised 4 | . 1 . 1 1 1 XP Earned 10410 | 3000 1725 1000 1300 1410 1975 XP Spent 8775 | 1800 1675 . . 3800 1500 Upgrades 22 | 3 10 . . 6 3 Propulsion Slot 2 | . 1 . . 1 . Utility Slot 3 | 2 . . . . 1 Weapon Slot 2 | 1 . . . 1 . Heat Dissipation 1 | . 1 . . . . Inventory Capacity 1 | . 1 . . . . Sight Range 2 | . . . . . 2 Sensor Range 7 | . 7 . . . . Ranged Accuracy 4 | . . . . 4 . Protomatter Created 428 | . 176 133 70 49 . Integrity Restored 478 | . 298 60 . 120 . Core 449 | . 269 60 . 120 . Parts 29 | . 29 . . . . Protomatter Decayed 265 | . 41 112 103 9 . Game ------ Seed DeuteriumInsulationLattice Manual? 0 Play Time 00:34:41 Cumulative 46.0 hours Start 2025.11.19 @ 06:25:29 End 2025.11.19 @ 06:59:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 43 Rogue 18 Adventurer 18 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02355f81-78eb-46c2-aa32-856c884335f8