Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 02:24:09

Player: Gokudera ElPsyCongroo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (174)     870
Value Destroyed (5620)     5620
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1740)               1740
              TOTAL SCORE: 11430

 Bonus
-------
High Alert Combat Kills    1405
Follower Combat Kills      35
Met Imprinter              300

 Cogmind 
---------
Core Integrity             378/700
Matter                     164/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1300) Ox25
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (4) ---
       Improved Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
   Experimental Core Analyzer
       Hardened Heavy Armor Plating
>               --- WEAPON (3) -------
                Assault Cannon
                Flak Cannon
                Powered Hammer
>               --- INVENTORY (20) ---
       Advanced Signal Interpreter
   Experimental Signal Interpreter
       Advanced Targeting Computer
   Experimental Targeting Computer
                Recoil Stabilizer
                Particle Charger
                Kinecellerator
       Improved Medium Armor Plating
       Improved Shield Generator
   High-powered Tractor Beam
                Shock Rifle
       Improved EM Pulse Cannon
                Ion Cannon
                Gauss Rifle
          Heavy Battle Rifle
                Assault Cannon
       Advanced Assault Cannon
          Heavy Rocket Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Ion Cannon
       Advanced Assault Cannon
          Heavy Missile Launcher
>               --- INVENTORY --------
       Improved Treads
       Advanced Treads
       Improved Cooling System
       Advanced Targeting Computer
                Recoil Stabilizer
                Kinecellerator
       Hardened Heavy Armor Plating
                Shield Generator
                Shock Rifle
          Heavy Particle Gun
       Advanced Beam Rifle
       Improved EM Pulse Cannon
          Heavy Particle Cannon
                Gauss Rifle
                Assault Cannon
                Assault Cannon
                Flak Cannon
          Heavy Missile Launcher
                Powered Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   3   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             261  | 3   23  22  133 37  13  12  18  
  Power                    13   | .   .   1   4   6   1   .   1   
    Engine                 12   | .   .   1   4   5   1   .   1   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   1   2   17  1   1   1   1   
    Treads                 26   | 2   1   2   17  1   1   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  72   | 1   6   9   34  8   2   5   7   
    Device                 31   | 1   2   4   14  3   1   3   3   
    Storage                4    | .   2   .   2   .   .   .   .   
    Processor              10   | .   1   .   6   .   .   .   3   
    Hackware               2    | .   .   .   2   .   .   .   .   
    Protection             25   | .   1   5   10  5   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   150  | .   16  10  78  22  9   6   9   
    Energy Gun             6    | .   .   .   3   3   .   .   .   
    Energy Cannon          44   | .   .   .   35  6   3   .   .   
    Ballistic Gun          34   | .   9   7   15  3   .   .   .   
    Ballistic Cannon       21   | .   .   .   1   5   3   5   7   
    Launcher               17   | .   2   1   8   2   3   1   .   
    Special Weapon         5    | .   2   1   2   .   .   .   .   
    Impact Weapon          23   | .   3   1   14  3   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   5   2   .   .   1   
Parts Lost                 20   | .   .   .   8   1   1   10  .   
  Power                    2    | .   .   .   1   .   .   1   .   
  Propulsion               7    | .   .   .   2   .   1   4   .   
  Utility                  9    | .   .   .   5   1   .   3   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   
  Highest Loss Streak      9    | .   .   .   2   1   1   9   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     85   | .   100 100 96  99  99  88  70  
  Engine                   7    | .   14  14  8   6   7   4   5   
  Treads                   18   | .   28  28  26  30  30  23  6   
  Device                   7    | .   13  7   11  7   7   7   5   
  Storage                  8    | .   14  14  9   7   7   7   7   
  Processor                14   | .   .   .   11  15  15  12  19  
  Protection               4    | .   .   6   8   7   7   6   2   
  Energy Cannon            6    | .   .   .   14  14  14  10  .   
  Ballistic Gun            4    | .   27  27  2   1   .   .   .   
  Ballistic Cannon         10   | .   .   .   .   4   6   11  19  
Peak Build Rating          53   | 7   11  15  41  52  53  49  49  
  Average Rating           37   | 6   8   11  27  50  49  43  44  
  On Entrance              26   | 6   7   11  14  41  52  49  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  55  57  81  80  79  79  81  
  Greatest Support         112  | 40  40  40  84  112 112 106 3   
  Greatest Overweight (x)  26   | .   1   1   1   .   .   25  26  
  Average Overweight (x)   3    | .   .   1   .   .   .   1   21  
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  20  
  Average Carried          19   | 3   14  19  19  19  19  18  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 4   19  20  20  20  20  17  19  

 Class Distribution 
--------------------
 49% | Gunner
 37% | Mutant
  6% | Derelict-Gunner
  3% | Subdweller-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -8/Materials
          Gunner | -7/Factory
          Gunner | -7/Lower Caves
 Derelict-Gunner | -7/Lower Caves
          Gunner | -7/Zion

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  
Matter Collected           4452 | 302  356  422  1708 904  289  306  165  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6012 | 116  380  129  2550 1697 474  666  .    
  Parts                    321  | 9    31   10   134  96   14   27   .    
Haulers Intercepted        6    | .    2    .    2    2    .    .    .    
Recyclers Shooed           5    | 1    .    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    10   29   4    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Combat Hostiles Destroyed  127  | .   7   4   55  25  19  17  .   
  Guns                     11   | .   4   2   4   1   .   .   .   
  Cannons                  71   | .   .   .   30  18  6   17  .   
  AOE                      39   | .   3   2   18  5   11  .   .   
Classes Destroyed          17   | 2   5   1   5   3   .   1   .   
  Worker                   5    | .   1   .   3   1   .   .   .   
  Builder                  9    | .   .   .   6   3   .   .   .   
  Tunneler                 4    | 3   1   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   2   2   .   .   .   
  Recycler                 13   | 1   1   .   5   6   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   
  Watcher                  13   | .   3   .   5   5   .   .   .   
  Swarmer                  33   | .   6   .   9   4   6   8   .   
  Grunt                    48   | .   1   .   30  6   8   3   .   
  Brawler                  8    | .   .   .   3   2   .   3   .   
  Duelist                  6    | .   .   .   2   2   1   1   .   
  Protector                4    | .   .   .   2   2   .   .   .   
  Sentry                   12   | .   .   .   9   1   1   1   .   
  Hunter                   4    | .   .   .   .   1   3   .   .   
  Programmer               8    | .   .   .   .   7   .   1   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   .   
Best Kill Streak           13   | 1   4   2   10  8   13  9   .   
  Combat Bots Only         13   | .   3   2   6   6   13  9   .   
Max Kills in Single Turn   5    | 1   1   2   5   3   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   3   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  
Hostile Shots Fired        520   | .    21   30   227  74   82   86   .    
  Missed                   165   | .    8    9    74   27   28   19   .    
Damage Taken               6372  | .    130  562  2709 740  982  1249 .    
  Core                     750   | .    8    36   384  31   92   199  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Ignored by Resistances   50    | .    .    .    48   2    .    .    .    
  Regen/Repaired (Parts)   198   | .    .    .    109  89   .    .    .    
Core Remaining (%)         70    | 100  .    82   30   .    .    .    .    
Volleys Fired              354   | 18   39   19   143  69   25   33   8    
  Largest                  3     | 2    2    2    2    3    3    3    1    
  Hottest                  210   | 40   100  40   160  210  183  188  48   
Shots Fired                749   | 36   70   36   259  182  63   95   8    
  Gun                      193   | 36   62   34   34   27   .    .    .    
  Cannon                   513   | .    .    .    200  151  59   95   8    
  Launcher                 39    | .    4    2    25   4    4    .    .    
  Special                  4     | .    4    .    .    .    .    .    .    
  Kinetic                  289   | 36   62   34   36   58   18   37   8    
  Thermal                  421   | .    4    .    198  120  41   58   .    
  Explosive                39    | .    4    2    25   4    4    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         39    | 6    6    9    27   18   39   16   .    
  Robot Miss Streak        5     | 2    3    3    2    4    1    5    .    
  Penetration Max          1     | .    .    .    1    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           485   | 22   38   26   185  115  50   49   .    
  Core Hits                296   | 8    23   10   130  69   31   25   .    
  Critical Kills           6     | .    .    .    5    1    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    
  Critical Strikes         9     | .    1    .    5    2    .    1    .    
    Meltdown               6     | .    .    .    5    1    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    1    .    1    .    
Melee Attacks              159   | .    6    4    33   6    .    .    110  
  Impact                   159   | .    6    4    33   6    .    .    110  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           16291 | 231  592  500  7443 3821 2497 1207 .    
  Guns                     1854  | 231  438  304  475  406  .    .    .    
  Cannons                  8608  | .    .    .    3602 2632 1167 1207 .    
  Explosions               5788  | .    152  196  3348 762  1330 .    .    
  Melee                    16    | .    .    .    16   .    .    .    .    
  Ramming                  25    | .    2    .    2    21   .    .    .    
  Kinetic                  3022  | 231  438  304  521  732  345  451  .    
  Thermal                  7871  | .    .    .    3987 2306 822  756  .    
  Explosive                5357  | .    152  196  2917 762  1330 .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   16    | .    .    .    16   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    4    .    5    5    
  Average Corruption       3     | .    .    .    .    2    .    2    5    
  Corruption Purged        5     | .    .    .    .    4    .    1    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    31   .    17   13   
    Message Errors         15    | .    .    .    .    7    .    5    3    
    Matter Fused           22    | .    .    .    .    11   .    5    6    
    Heat Flow Errors       6     | .    .    .    .    3    .    2    1    
    Energy Discharges      6     | .    .    .    .    3    .    1    2    
    Parts Fused            1     | .    .    .    .    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    3    .    .    1    
    Data Loss (major)      1     | .    .    .    .    1    .    .    .    
    Misfires               3     | .    .    .    .    1    .    2    .    
    Alerts                 3     | .    .    .    .    1    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            324   | .    .    .    101  69   133  21   .    
  Projectiles              93    | .    .    .    33   30   9    21   .    
  Explosions               225   | .    .    .    68   33   124  .    .    
  Melee                    6     | .    .    .    .    6    .    .    .    
Knockbacks                 13    | .    .    .    .    6    2    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    5    2    5    .    
  Secondary                1     | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      450   | .    14   51   366  19   .    .    .    
  Shots                    14    | .    1    2    10   1    .    .    .    
  Rammed                   4     | .    1    .    2    1    .    .    .    
Targets Rammed             4     | .    1    .    2    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        400   | .    42   275  273  291  72   400  238  
  Average Temperature      76    | .    15   164  61   71   30   152  47   
  Received Heat Transfer   2237  | .    6    431  1188 117  243  252  .    
  Effects                  7     | .    .    .    .    2    .    4    1    
    Shutdowns              1     | .    .    .    .    .    .    1    .    
    Energy Bleed           4     | .    .    .    .    1    .    2    1    
    Interference           1     | .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    1    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    
Robots Melted              8     | .    .    .    5    1    2    .    .    
  Combat Hostiles          6     | .    .    .    3    1    2    .    .    
  Parts Melted             34    | .    .    1    16   12   3    2    .    
  Heat Transferred         11342 | .    .    .    5629 3126 1258 1329 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  
Peak Influence             1442 | 20   210  .    1442 1265 .    .    .    
  Initial                  655  | .    13   .    .    655  .    .    .    
  Average                  534  | 11   42   .    595  819  .    .    .    
Maximum Alert Level        4    | .    1    .    4    4    .    .    .    
  Low Security (%)         36   | 100  99   .    29   .    .    .    .    
  Level 1                  1    | .    .    .    3    .    .    .    .    
  Level 2                  24   | .    .    .    32   28   .    .    .    
  Level 3                  22   | .    .    .    14   56   .    .    .    
  Level 4                  14   | .    .    .    20   14   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    
Squads Dispatched          24   | .    1    .    13   9    .    1    .    
  Investigation            2    | .    .    .    1    1    .    .    .    
  Extermination            5    | .    .    .    .    5    .    .    .    
  Reinforcement            6    | .    1    .    5    .    .    .    .    
  Assault                  7    | .    .    .    3    3    .    1    .    
  Garrison                 4    | .    .    .    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    2    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Distress Signals           5    | .   1   .   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              174  | .   14  7   76  39  19  19  .   
  Peak Tracking Total      13   | .   4   2   8   6   13  12  .   
  Tactical Retreats        15   | .   1   .   8   3   .   3   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Traps Triggered            2    | .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Machines Disabled          29   | .   1   .   11  12  5   .   .   
  Max in Single Turn       5    | .   1   .   2   5   2   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Machines Accessed          35   | .   6   .   16  11  2   .   .   
  Terminals                19   | .   5   .   10  4   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   
Total Hacks                146  | .   29  .   84  27  6   .   .   
  Successful               84   | .   16  .   49  13  6   .   .   
  Failed                   61   | .   13  .   34  14  .   .   .   
    Catastrophic           6    | .   .   .   3   3   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   55   | .   16  .   32  6   .   .   1   
  Terminals                80   | .   27  .   46  7   .   .   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   
  Repair Stations          11   | .   .   .   9   2   .   .   .   
  Recycling Units          8    | .   2   .   2   4   .   .   .   
  Scanalyzers              30   | .   .   .   23  7   .   .   .   
  Garrison Access          6    | .   .   .   4   2   .   .   .   
Terminal Hacks             28   | .   9   .   12  1   6   .   .   
  Record                   5    | .   .   .   .   .   5   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Locate Traps             5    | .   3   .   2   .   .   .   .   
  Zone Layout              6    | .   4   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       9    | .   .   .   7   2   .   .   .   
  Scan Component           5    | .   .   .   4   1   .   .   .   
  Repair                   4    | .   .   .   3   1   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   1   .   .   .   
  Report Inventory         3    | .   2   .   .   1   .   .   .   
Scanalyzer                 26   | .   .   .   22  4   .   .   .   
  Insert Component         12   | .   .   .   10  2   .   .   .   
  Analyze                  14   | .   .   .   12  2   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   .   
  Seal Access              3    | .   .   .   1   2   .   .   .   
Unauthorized Hacks         14   | .   5   .   7   2   .   .   .   
  Terminals                13   | .   5   .   7   1   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 8    | .   3   .   4   1   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   14  9   .   .   .   
  Full Trace Events        4    | .   1   .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   .   10  2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   3   1   .   .   .   
  Time                     170  | .   .   .   138 32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   10  2   .   .   .   
  Part Schematics Acquired 12   | .   .   .   10  2   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Total Allies               2    | .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   2   2   
  Highest-Rated Group      48   | .   .   .   .   .   .   48  48  
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  32  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   .   
  Total Damage             39   | .   .   .   .   .   .   39  .   
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   1   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -8    -7    -7    -7    -7    
-------------              Run   | Yrd   Mat   Sub   Mat   Fac   Low   Low   Zio   
Turns Passed               24833 | 234   1802  1309  5089  2471  1405  1708  10815 
Spaces Moved               6824  | 110   800   466   1767  1196  833   719   933   
  Core                     969   | .     .     .     .     .     .     36    933   
  Treads                   5855  | 110   800   466   1767  1196  833   683   .     
  Legs                     .     | .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     
  Fastest Speed            150   | 160   160   240   150   160   156   156   800   
  Average Speed            322   | 160   183   251   225   160   156   213   1119  
  Slowest Speed            1350  | 160   240   260   253   160   160   1300  1350  
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     
Exploration Rate (%)       59    | 5     79    28    91    37    75    74    84    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3     | .     .     1     .     .     .     1     1     
  Known Exits Taken        1     | .     .     .     1     .     .     .     .     
  Unknown Exits Taken      6     | 1     1     1     .     1     1     1     .     
Scrap Searched             22    | .     .     8     .     .     9     2     3     
Spaces Dug                 58    | .     5     8     36    7     .     .     2     
Terrain Destroyed          417   | .     50    10    219   106   10    20    2     
  Melee                    33    | .     3     .     24    5     .     .     1     
  Projectile               63    | .     3     .     22    16    1     20    1     
  AOE                      321   | .     44    10    173   85    9     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  
Total                      8763 | 136  1054 560  2568 1610 894  831  1110 
  Wait                     802  | .    142  25   345  236  3    51   .    
  Move                     6817 | 109  799  465  1766 1195 832  718  933  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  157  | 2    27   10   67   28   6    2    15   
  Fast Attach              45   | 1    .    1    21   8    4    1    9    
  Attach                   39   | .    .    1    17   4    2    7    8    
  Detach                   18   | .    .    .    5    2    1    3    7    
  Swap                     179  | 2    23   20   95   25   7    4    3    
  Drop                     176  | 4    17   15   73   36   14   .    17   
  Fire                     354  | 18   39   19   143  69   25   33   8    
  Melee                    159  | .    6    4    33   6    .    .    110  
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    4    | .    1    .    2    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   12   | .    .    .    .    .    .    12   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac x2] / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Discovered new exit (range 3)
   235 | -11/Scrapyard  | Entered Materials
   266 | -10/Materials  | Discovered new exit (range 14)
   302 | -10/Materials  | Build established: Mutant
   759 | -10/Materials  | Discovered new exit (range 14)
  1079 | -10/Materials  | Discovered new exit (range 12)
  1079 | -10/Materials  | Discovered new exit (range 14)
  1305 | -10/Materials  | Discovered new exit (range 15)
  2001 | -10/Materials  | Discovered new exit (range 6)
  2037 | -10/Materials  | Entered Subcaves
  2042 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  2116 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
  2117 | -10/Subcaves   | Shifting Twisted Machinery released Spk. Treads
  2930 | -10/Subcaves   | Disturbed a concealed Subdweller
  3002 | -10/Subcaves   | Learned location of Mines (-9)
  3231 | -10/Subcaves   | Discovered new exit (range 9)
  3346 | -10/Subcaves   | Entered Materials
  3346 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  3649 | -8/Materials   | Build established: Subdweller-Mutant
  4722 | -8/Materials   | Build established: Scavenger-Mutant
  5086 | -8/Materials   | Build established: Mutant
  5283 | -8/Materials   | Repaired Broken Sub. Beam Cannon
  5328 | -8/Materials   | Repaired Broken Sub. Beam Cannon
  5346 | -8/Materials   | First assault squad dispatched
  6404 | -8/Materials   | Discovered new exit (range 6)
  6903 | -8/Materials   | Garrison activated, responded to threat
  7015 | -8/Materials   | Garrison activated, responded to threat
  7213 | -8/Materials   | Identified exit to Factory
  7337 | -8/Materials   | Discovered exit to Factory (range 14)
  7579 | -8/Materials   | Repaired Adv. Heat Sink
  7929 | -8/Materials   | Central database locked down
  8252 | -8/Materials   | Core integrity fell below 50%
  8258 | -8/Materials   | Sterilization system engaged
  8258 | -8/Materials   | Non-combat units ordered to evacuate
  8358 | -8/Materials   | Combat units ordered to evacuate
  8435 | -8/Materials   | Entered Factory
  8435 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  8743 | -7/Factory     | Build established: Gunner
  8818 | -7/Factory     | Repaired Sub. Beam Cannon
  9635 | -7/Factory     | First assault squad dispatched
 10010 | -7/Factory     | Discovered new exit (range 7)
 10639 | -7/Factory     | Discovered new exit (range 16)
 10893 | -7/Factory     | Discovered new exit (range 7)
 10906 | -7/Factory     | Entered Lower Caves
 11035 | -7/Lower Caves | Attracted the attention of an 0b10 base
 11090 | -7/Lower Caves | Destroyed 13 combat bots
 11689 | -7/Lower Caves | Learned Factory terminal intel
 11969 | -7/Lower Caves | Learned Factory security intel
 11969 | -7/Lower Caves | Learned Armory terminal intel
 12078 | -7/Lower Caves | Encountered a Warlord checkpoint
 12180 | -7/Lower Caves | Build established: Derelict-Gunner
 12265 | -7/Lower Caves | Discovered new exit (range 5)
 12311 | -7/Lower Caves | Entered another Lower Caves area
 12330 | -7/Lower Caves | Discovered new exit (range 16)
 12662 | -7/Lower Caves | Encountered a Warlord checkpoint
 12683 | -7/Lower Caves | Learned location of Extension (-6)
 13034 | -7/Lower Caves | Learned location of 1 exit from Factory
 13466 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 13553 | -7/Lower Caves | Destroyed 9 combat bots
 13555 | -7/Lower Caves | Lost 9 parts (1p3n3u2w)
 13813 | -7/Lower Caves | Build established: Gunner
 13889 | -7/Lower Caves | Discovered new exit (range 8)
 14019 | -7/Lower Caves | Entered Zion
 14019 | -7/Zion        | Accompanied by 2 allies
 14307 | -7/Zion        | Build established: Mutant
 14547 | -7/Zion        | Found Relay Coupler [Programmer]
 14558 | -7/Zion        | Found Relay Coupler [Programmer]
 14823 | -7/Zion        | System corruption cleaned by Quarantine Array
 15133 | -7/Zion        | Learned 12 Factory zone layouts
 15152 | -7/Zion        | Build established: Gunner
 15511 | -7/Zion        | Found Prototype Processor
 15552 | -7/Zion        | Found Prototype Processor
 15552 | -7/Zion        | Identified Exp. Core Analyzer
 15593 | -7/Zion        | Found Prototype Processor
 17998 | -7/Zion        | Learned 4 Factory zone layouts
 18273 | -7/Zion        | Learned location of Data Miner (-6)
 19609 | -7/Zion        | Received a visual enhancement algorithm
 20445 | -7/Zion        | Met Imprinter
 23650 | -7/Zion        | Build established: Mutant
 24834 | -7/Zion        | Self-destructed

 Last Messages 
---------------
We aren't even sure what's down there anymore, but it only ever got worse
  over time, so I can't imagine it's a nice place for a stroll.
23162_ Discarded Imp. Armor Integrity Analyzer.
23163_ Dropped Kinecellerator.
23165_ Acquired Kinecellerator.
23179_ Connecting with Deep Containment System...
23786_ 8B-20I(z) plays with the Twisted Machinery.
23838_ WD-YTE(z) plays with the Twisted Machinery.
23975_ 72-5B6(z) examines a few pieces of the Twisted Machinery.
23999_ 72-5B6(z) fiddles with the Twisted Machinery.
9V-WWX(z): I call Trojan(Track) the "I want to live" hack.
Unless I'm traveling with someone with serious sensor power, loading that
  Trojan on a terminal is the best way to navigate without running into
  any Unaware that won't take kindly to Derelicts wandering the corridors
  of 0b10.
24048_ 8B-20I(z) fiddles with the Twisted Machinery.
24054_ 9V-WWX(z) uncovers a bit of Twisted Machinery.
24086_ 8O-G7S(z) shifts around the Twisted Machinery.
24207_ 6I-XW8(z) pokes at the Twisted Machinery.
24208_ 6I-XW8(z) shifts around the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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|          ???????????????????????????###"""#"""  "" |
|          ??????????????????????????##"""""""    "" |
|          ??????????????????????????#""""       """ |
|          ?????????????????????????##"""        """ |
|          ?????????????????????????#"""         """ |
|          ?????????????????????????#""           "" |
|          ?????????????????????????#"""          "" |
|          ?????????????????????????###""""      """ |
|          ??????????????????????###?"""""""    ""## |
|          ??????????????????????#"##""""""""   ""#" |
|          ??????????????????????#"""#####"#""   """ |
|          ??????????????????????" X"######"""       |
|          ??????????????????????#  ""#"""#"""       |
|          ?????????????????????##  """""""""" ""    |
|          ?????????????????????"                    |
|          ?????????????????????"                    |
|          ???????????????#######   """"""""""""""   |
|          ???????????????#@;gY  """"""""""  """#"   |
|          ???????????????#";##"#"""###"""    """""  |
|          ???????????????###########?#""     "#"""  |
|          ???????????????????????????#""     """#"" |
|          ???????????????????????????"#""     """"# |
|          ???????????????????????????#"#"      """" |
|          ????????????????????????????#"""          |
|          ????????????????????????????#"""   """""" |
|          ????????????????????????????#"""   """""" |
|          ???????????????????????????##""""  "####" |
|          ???????????????????????????#"""""  """""" |
|          ??????????????????????????##"""""  """""  |
|          ??????????????????????????#""        ""   |
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|          ?????????????????????????#"""   """       |
|          ?????????????????????????##""             |
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|          ????#############"""""""""""  """         |
|          ???#"""""""""" ##""      """"""""""""     |
|          ???#"""""""""" #"""                       |
|          ???#""         #"""                       |
|          ???#""""""     ##""      """              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          50
Energy Generation          18
Energy Capacity            465
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       135
Armor Coverage             800
Resistance: TH             10
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         16
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           7
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
       Huge Storage Unit | -10/Materials | Hacked
    Disposable Heat Sink | -8/Materials  | Scanalyzed
 Imp. Signal Interpreter | -8/Materials  | Scanalyzed
        Sub. Beam Cannon | -8/Materials  | Scanalyzed
             Imp. Treads | -8/Materials  | Scanalyzed
        Adv. Beam Cannon | -8/Materials  | Scanalyzed
             Adv. Treads | -8/Materials  | Scanalyzed
             Gauss Rifle | -8/Materials  | Scanalyzed
          Adv. Heat Sink | -8/Materials  | Scanalyzed
      Med. Armor Plating | -8/Materials  | Scanalyzed
        Deuterium Engine | -8/Materials  | Scanalyzed
    Imp. EM Pulse Cannon | -7/Factory    | Scanalyzed
   Hvy. Missile Launcher | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicDecoyFocus
  Manual?         0
Play Time         02:47:44
  Cumulative      96.3 hours
  Start           2024.08.12 @ 03:52:55
  End             2024.08.29 @ 02:24:09
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cebeb76d-8692-477a-9db9-88fdb9cd9cc5