Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 02:24:09 Player: Gokudera ElPsyCongroo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (5620) 5620 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1740) 1740 TOTAL SCORE: 11430 Bonus ------- High Alert Combat Kills 1405 Follower Combat Kills 35 Met Imprinter 300 Cogmind --------- Core Integrity 378/700 Matter 164/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Core (1300) Ox25 Location -7/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Experimental Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Assault Cannon Flak Cannon Powered Hammer > --- INVENTORY (20) --- Advanced Signal Interpreter Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Recoil Stabilizer Particle Charger Kinecellerator Improved Medium Armor Plating Improved Shield Generator High-powered Tractor Beam Shock Rifle Improved EM Pulse Cannon Ion Cannon Gauss Rifle Heavy Battle Rifle Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Treads Advanced Treads Improved Cooling System Advanced Targeting Computer Recoil Stabilizer Kinecellerator Hardened Heavy Armor Plating Shield Generator Shock Rifle Heavy Particle Gun Advanced Beam Rifle Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle Assault Cannon Assault Cannon Flak Cannon Heavy Missile Launcher Powered Hammer [Rating: 53] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Slots Evolved 6 | . . . 4 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 3 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 261 | 3 23 22 133 37 13 12 18 Power 13 | . . 1 4 6 1 . 1 Engine 12 | . . 1 4 5 1 . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 26 | 2 1 2 17 1 1 1 1 Treads 26 | 2 1 2 17 1 1 1 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 72 | 1 6 9 34 8 2 5 7 Device 31 | 1 2 4 14 3 1 3 3 Storage 4 | . 2 . 2 . . . . Processor 10 | . 1 . 6 . . . 3 Hackware 2 | . . . 2 . . . . Protection 25 | . 1 5 10 5 1 2 1 Artifact . | . . . . . . . . Weapon 150 | . 16 10 78 22 9 6 9 Energy Gun 6 | . . . 3 3 . . . Energy Cannon 44 | . . . 35 6 3 . . Ballistic Gun 34 | . 9 7 15 3 . . . Ballistic Cannon 21 | . . . 1 5 3 5 7 Launcher 17 | . 2 1 8 2 3 1 . Special Weapon 5 | . 2 1 2 . . . . Impact Weapon 23 | . 3 1 14 3 . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 5 2 . . 1 Parts Lost 20 | . . . 8 1 1 10 . Power 2 | . . . 1 . . 1 . Propulsion 7 | . . . 2 . 1 4 . Utility 9 | . . . 5 1 . 3 . Weapon 2 | . . . . . . 2 . Highest Loss Streak 9 | . . . 2 1 1 9 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 85 | . 100 100 96 99 99 88 70 Engine 7 | . 14 14 8 6 7 4 5 Treads 18 | . 28 28 26 30 30 23 6 Device 7 | . 13 7 11 7 7 7 5 Storage 8 | . 14 14 9 7 7 7 7 Processor 14 | . . . 11 15 15 12 19 Protection 4 | . . 6 8 7 7 6 2 Energy Cannon 6 | . . . 14 14 14 10 . Ballistic Gun 4 | . 27 27 2 1 . . . Ballistic Cannon 10 | . . . . 4 6 11 19 Peak Build Rating 53 | 7 11 15 41 52 53 49 49 Average Rating 37 | 6 8 11 27 50 49 43 44 On Entrance 26 | 6 7 11 14 41 52 49 32 Naked Turns . | . . . . . . . . Heaviest Build 81 | 14 55 57 81 80 79 79 81 Greatest Support 112 | 40 40 40 84 112 112 106 3 Greatest Overweight (x) 26 | . 1 1 1 . . 25 26 Average Overweight (x) 3 | . . 1 . . . 1 21 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 Average Carried 19 | 3 14 19 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 19 20 20 20 20 17 19 Class Distribution -------------------- 49% | Gunner 37% | Mutant 6% | Derelict-Gunner 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Matter Collected 4452 | 302 356 422 1708 904 289 306 165 Remotely . | . . . . . . . . Salvage Created 6012 | 116 380 129 2550 1697 474 666 . Parts 321 | 9 31 10 134 96 14 27 . Haulers Intercepted 6 | . 2 . 2 2 . . . Recyclers Shooed 5 | 1 . . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 43 | . . . . . 10 29 4 Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Combat Hostiles Destroyed 127 | . 7 4 55 25 19 17 . Guns 11 | . 4 2 4 1 . . . Cannons 71 | . . . 30 18 6 17 . AOE 39 | . 3 2 18 5 11 . . Classes Destroyed 17 | 2 5 1 5 3 . 1 . Worker 5 | . 1 . 3 1 . . . Builder 9 | . . . 6 3 . . . Tunneler 4 | 3 1 . . . . . . Hauler 6 | . 2 . 2 2 . . . Recycler 13 | 1 1 . 5 6 . . . Operator 2 | . . . . 2 . . . Watcher 13 | . 3 . 5 5 . . . Swarmer 33 | . 6 . 9 4 6 8 . Grunt 48 | . 1 . 30 6 8 3 . Brawler 8 | . . . 3 2 . 3 . Duelist 6 | . . . 2 2 1 1 . Protector 4 | . . . 2 2 . . . Sentry 12 | . . . 9 1 1 1 . Hunter 4 | . . . . 1 3 . . Programmer 8 | . . . . 7 . 1 . Subdweller 4 | . . 4 . . . . . Samaritan 1 | . . . . . . 1 . Best Kill Streak 13 | 1 4 2 10 8 13 9 . Combat Bots Only 13 | . 3 2 6 6 13 9 . Max Kills in Single Turn 5 | 1 1 2 5 3 4 1 . Gunslinging . | . . . . . . . . Exploded 4 | . 1 2 4 3 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Hostile Shots Fired 520 | . 21 30 227 74 82 86 . Missed 165 | . 8 9 74 27 28 19 . Damage Taken 6372 | . 130 562 2709 740 982 1249 . Core 750 | . 8 36 384 31 92 199 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 50 | . . . 48 2 . . . Regen/Repaired (Parts) 198 | . . . 109 89 . . . Core Remaining (%) 70 | 100 . 82 30 . . . . Volleys Fired 354 | 18 39 19 143 69 25 33 8 Largest 3 | 2 2 2 2 3 3 3 1 Hottest 210 | 40 100 40 160 210 183 188 48 Shots Fired 749 | 36 70 36 259 182 63 95 8 Gun 193 | 36 62 34 34 27 . . . Cannon 513 | . . . 200 151 59 95 8 Launcher 39 | . 4 2 25 4 4 . . Special 4 | . 4 . . . . . . Kinetic 289 | 36 62 34 36 58 18 37 8 Thermal 421 | . 4 . 198 120 41 58 . Explosive 39 | . 4 2 25 4 4 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 39 | 6 6 9 27 18 39 16 . Robot Miss Streak 5 | 2 3 3 2 4 1 5 . Penetration Max 1 | . . . 1 1 . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 485 | 22 38 26 185 115 50 49 . Core Hits 296 | 8 23 10 130 69 31 25 . Critical Kills 6 | . . . 5 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 9 | . 1 . 5 2 . 1 . Meltdown 6 | . . . 5 1 . . . Destroy 1 | . 1 . . . . . . Blast 2 | . . . . 1 . 1 . Melee Attacks 159 | . 6 4 33 6 . . 110 Impact 159 | . 6 4 33 6 . . 110 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16291 | 231 592 500 7443 3821 2497 1207 . Guns 1854 | 231 438 304 475 406 . . . Cannons 8608 | . . . 3602 2632 1167 1207 . Explosions 5788 | . 152 196 3348 762 1330 . . Melee 16 | . . . 16 . . . . Ramming 25 | . 2 . 2 21 . . . Kinetic 3022 | 231 438 304 521 732 345 451 . Thermal 7871 | . . . 3987 2306 822 756 . Explosive 5357 | . 152 196 2917 762 1330 . . Electromagnetic . | . . . . . . . . Impact 16 | . . . 16 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 4 . 5 5 Average Corruption 3 | . . . . 2 . 2 5 Corruption Purged 5 | . . . . 4 . 1 . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . 31 . 17 13 Message Errors 15 | . . . . 7 . 5 3 Matter Fused 22 | . . . . 11 . 5 6 Heat Flow Errors 6 | . . . . 3 . 2 1 Energy Discharges 6 | . . . . 3 . 1 2 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 3 . . 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 3 | . . . . 1 . 2 . Alerts 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 324 | . . . 101 69 133 21 . Projectiles 93 | . . . 33 30 9 21 . Explosions 225 | . . . 68 33 124 . . Melee 6 | . . . . 6 . . . Knockbacks 13 | . . . . 6 2 5 . Impact . | . . . . . . . . Kinetic 12 | . . . . 5 2 5 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 450 | . 14 51 366 19 . . . Shots 14 | . 1 2 10 1 . . . Rammed 4 | . 1 . 2 1 . . . Targets Rammed 4 | . 1 . 2 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 400 | . 42 275 273 291 72 400 238 Average Temperature 76 | . 15 164 61 71 30 152 47 Received Heat Transfer 2237 | . 6 431 1188 117 243 252 . Effects 7 | . . . . 2 . 4 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 4 | . . . . 1 . 2 1 Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 8 | . . . 5 1 2 . . Combat Hostiles 6 | . . . 3 1 2 . . Parts Melted 34 | . . 1 16 12 3 2 . Heat Transferred 11342 | . . . 5629 3126 1258 1329 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Peak Influence 1442 | 20 210 . 1442 1265 . . . Initial 655 | . 13 . . 655 . . . Average 534 | 11 42 . 595 819 . . . Maximum Alert Level 4 | . 1 . 4 4 . . . Low Security (%) 36 | 100 99 . 29 . . . . Level 1 1 | . . . 3 . . . . Level 2 24 | . . . 32 28 . . . Level 3 22 | . . . 14 56 . . . Level 4 14 | . . . 20 14 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 24 | . 1 . 13 9 . 1 . Investigation 2 | . . . 1 1 . . . Extermination 5 | . . . . 5 . . . Reinforcement 6 | . 1 . 5 . . . . Assault 7 | . . . 3 3 . 1 . Garrison 4 | . . . 4 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Distress Signals 5 | . 1 . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 14 7 76 39 19 19 . Peak Tracking Total 13 | . 4 2 8 6 13 12 . Tactical Retreats 15 | . 1 . 8 3 . 3 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Machines Disabled 29 | . 1 . 11 12 5 . . Max in Single Turn 5 | . 1 . 2 5 2 . . Garrison Access 3 | . . . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Machines Accessed 35 | . 6 . 16 11 2 . . Terminals 19 | . 5 . 10 4 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . . . 2 1 . . . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 3 | . . . 1 2 . . . Total Hacks 146 | . 29 . 84 27 6 . . Successful 84 | . 16 . 49 13 6 . . Failed 61 | . 13 . 34 14 . . . Catastrophic 6 | . . . 3 3 . . . Database Lockouts 1 | . . . 1 . . . . Manual 55 | . 16 . 32 6 . . 1 Terminals 80 | . 27 . 46 7 . . . Fabricators 5 | . . . . 5 . . . Repair Stations 11 | . . . 9 2 . . . Recycling Units 8 | . 2 . 2 4 . . . Scanalyzers 30 | . . . 23 7 . . . Garrison Access 6 | . . . 4 2 . . . Terminal Hacks 28 | . 9 . 12 1 6 . . Record 5 | . . . . . 5 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 3 | . . . 2 1 . . . Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 5 | . 3 . 2 . . . . Zone Layout 6 | . 4 . 2 . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 9 | . . . 7 2 . . . Scan Component 5 | . . . 4 1 . . . Repair 4 | . . . 3 1 . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . Report Inventory 3 | . 2 . . 1 . . . Scanalyzer 26 | . . . 22 4 . . . Insert Component 12 | . . . 10 2 . . . Analyze 14 | . . . 12 2 . . . Garrison Access Hacks 3 | . . . 1 2 . . . Seal Access 3 | . . . 1 2 . . . Unauthorized Hacks 14 | . 5 . 7 2 . . . Terminals 13 | . 5 . 7 1 . . . Track 2 | . 1 . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 8 | . 3 . 4 1 . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 29 | . 6 . 14 9 . . . Full Trace Events 4 | . 1 . 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . 1 . 10 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 3 1 . . . Time 170 | . . . 138 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 12 | . . . 10 2 . . . Part Schematics Acquired 12 | . . . 10 2 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 2 Highest-Rated Group 48 | . . . . . . 48 48 Highest-Rated Ally 32 | . . . . . . 32 32 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 39 | . . . . . . 39 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 6 | . . 1 . . 1 2 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Turns Passed 24833 | 234 1802 1309 5089 2471 1405 1708 10815 Spaces Moved 6824 | 110 800 466 1767 1196 833 719 933 Core 969 | . . . . . . 36 933 Treads 5855 | 110 800 466 1767 1196 833 683 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 150 | 160 160 240 150 160 156 156 800 Average Speed 322 | 160 183 251 225 160 156 213 1119 Slowest Speed 1350 | 160 240 260 253 160 160 1300 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 5 79 28 91 37 75 74 84 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . 1 1 Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 22 | . . 8 . . 9 2 3 Spaces Dug 58 | . 5 8 36 7 . . 2 Terrain Destroyed 417 | . 50 10 219 106 10 20 2 Melee 33 | . 3 . 24 5 . . 1 Projectile 63 | . 3 . 22 16 1 20 1 AOE 321 | . 44 10 173 85 9 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Total 8763 | 136 1054 560 2568 1610 894 831 1110 Wait 802 | . 142 25 345 236 3 51 . Move 6817 | 109 799 465 1766 1195 832 718 933 Hop . | . . . . . . . . Pick Up 157 | 2 27 10 67 28 6 2 15 Fast Attach 45 | 1 . 1 21 8 4 1 9 Attach 39 | . . 1 17 4 2 7 8 Detach 18 | . . . 5 2 1 3 7 Swap 179 | 2 23 20 95 25 7 4 3 Drop 176 | 4 17 15 73 36 14 . 17 Fire 354 | 18 39 19 143 69 25 33 8 Melee 159 | . 6 4 33 6 . . 110 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 1 . 2 1 . . . Escape Stasis . | . . . . . . . . Rewire 12 | . . . . . . 12 . Trap . | . . . . . . . . Miscellaneous 1 | . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac x2] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 235 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 759 | -10/Materials | Discovered new exit (range 14) 1079 | -10/Materials | Discovered new exit (range 12) 1079 | -10/Materials | Discovered new exit (range 14) 1305 | -10/Materials | Discovered new exit (range 15) 2001 | -10/Materials | Discovered new exit (range 6) 2037 | -10/Materials | Entered Subcaves 2042 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2116 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2117 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2930 | -10/Subcaves | Disturbed a concealed Subdweller 3002 | -10/Subcaves | Learned location of Mines (-9) 3231 | -10/Subcaves | Discovered new exit (range 9) 3346 | -10/Subcaves | Entered Materials 3346 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3649 | -8/Materials | Build established: Subdweller-Mutant 4722 | -8/Materials | Build established: Scavenger-Mutant 5086 | -8/Materials | Build established: Mutant 5283 | -8/Materials | Repaired Broken Sub. Beam Cannon 5328 | -8/Materials | Repaired Broken Sub. Beam Cannon 5346 | -8/Materials | First assault squad dispatched 6404 | -8/Materials | Discovered new exit (range 6) 6903 | -8/Materials | Garrison activated, responded to threat 7015 | -8/Materials | Garrison activated, responded to threat 7213 | -8/Materials | Identified exit to Factory 7337 | -8/Materials | Discovered exit to Factory (range 14) 7579 | -8/Materials | Repaired Adv. Heat Sink 7929 | -8/Materials | Central database locked down 8252 | -8/Materials | Core integrity fell below 50% 8258 | -8/Materials | Sterilization system engaged 8258 | -8/Materials | Non-combat units ordered to evacuate 8358 | -8/Materials | Combat units ordered to evacuate 8435 | -8/Materials | Entered Factory 8435 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8743 | -7/Factory | Build established: Gunner 8818 | -7/Factory | Repaired Sub. Beam Cannon 9635 | -7/Factory | First assault squad dispatched 10010 | -7/Factory | Discovered new exit (range 7) 10639 | -7/Factory | Discovered new exit (range 16) 10893 | -7/Factory | Discovered new exit (range 7) 10906 | -7/Factory | Entered Lower Caves 11035 | -7/Lower Caves | Attracted the attention of an 0b10 base 11090 | -7/Lower Caves | Destroyed 13 combat bots 11689 | -7/Lower Caves | Learned Factory terminal intel 11969 | -7/Lower Caves | Learned Factory security intel 11969 | -7/Lower Caves | Learned Armory terminal intel 12078 | -7/Lower Caves | Encountered a Warlord checkpoint 12180 | -7/Lower Caves | Build established: Derelict-Gunner 12265 | -7/Lower Caves | Discovered new exit (range 5) 12311 | -7/Lower Caves | Entered another Lower Caves area 12330 | -7/Lower Caves | Discovered new exit (range 16) 12662 | -7/Lower Caves | Encountered a Warlord checkpoint 12683 | -7/Lower Caves | Learned location of Extension (-6) 13034 | -7/Lower Caves | Learned location of 1 exit from Factory 13466 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13553 | -7/Lower Caves | Destroyed 9 combat bots 13555 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 13813 | -7/Lower Caves | Build established: Gunner 13889 | -7/Lower Caves | Discovered new exit (range 8) 14019 | -7/Lower Caves | Entered Zion 14019 | -7/Zion | Accompanied by 2 allies 14307 | -7/Zion | Build established: Mutant 14547 | -7/Zion | Found Relay Coupler [Programmer] 14558 | -7/Zion | Found Relay Coupler [Programmer] 14823 | -7/Zion | System corruption cleaned by Quarantine Array 15133 | -7/Zion | Learned 12 Factory zone layouts 15152 | -7/Zion | Build established: Gunner 15511 | -7/Zion | Found Prototype Processor 15552 | -7/Zion | Found Prototype Processor 15552 | -7/Zion | Identified Exp. Core Analyzer 15593 | -7/Zion | Found Prototype Processor 17998 | -7/Zion | Learned 4 Factory zone layouts 18273 | -7/Zion | Learned location of Data Miner (-6) 19609 | -7/Zion | Received a visual enhancement algorithm 20445 | -7/Zion | Met Imprinter 23650 | -7/Zion | Build established: Mutant 24834 | -7/Zion | Self-destructed Last Messages --------------- We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 23162_ Discarded Imp. Armor Integrity Analyzer. 23163_ Dropped Kinecellerator. 23165_ Acquired Kinecellerator. 23179_ Connecting with Deep Containment System... 23786_ 8B-20I(z) plays with the Twisted Machinery. 23838_ WD-YTE(z) plays with the Twisted Machinery. 23975_ 72-5B6(z) examines a few pieces of the Twisted Machinery. 23999_ 72-5B6(z) fiddles with the Twisted Machinery. 9V-WWX(z): I call Trojan(Track) the "I want to live" hack. Unless I'm traveling with someone with serious sensor power, loading that Trojan on a terminal is the best way to navigate without running into any Unaware that won't take kindly to Derelicts wandering the corridors of 0b10. 24048_ 8B-20I(z) fiddles with the Twisted Machinery. 24054_ 9V-WWX(z) uncovers a bit of Twisted Machinery. 24086_ 8O-G7S(z) shifts around the Twisted Machinery. 24207_ 6I-XW8(z) pokes at the Twisted Machinery. 24208_ 6I-XW8(z) shifts around the Twisted Machinery. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????#"? | | ??????????????????????????????????####""# | | ?????????????????????????????#####""""""" | | ???????????????????????????###"""#""" "" | | ??????????????????????????##""""""" "" | | ??????????????????????????#"""" """ | | ?????????????????????????##""" """ | | ?????????????????????????#""" """ | | ?????????????????????????#"" "" | | ?????????????????????????#""" "" | | ?????????????????????????###"""" """ | | ??????????????????????###?""""""" ""## | | ??????????????????????#"##"""""""" ""#" | | ??????????????????????#"""#####"#"" """ | | ??????????????????????" X"######""" | | ??????????????????????# ""#"""#""" | | ?????????????????????## """""""""" "" | | ?????????????????????" | | ?????????????????????" | | ???????????????####### """""""""""""" | | ???????????????#@;gY """""""""" """#" | | ???????????????#";##"#"""###""" """"" | | ???????????????###########?#"" "#""" | | ???????????????????????????#"" """#"" | | ???????????????????????????"#"" """"# | | ???????????????????????????#"#" """" | | ????????????????????????????#""" | | ????????????????????????????#""" """""" | | ????????????????????????????#""" """""" | | ???????????????????????????##"""" "####" | | ???????????????????????????#""""" """""" | | ??????????????????????????##""""" """"" | | ??????????????????????????#"" "" | | ??????????????????????????##" "" | | ?????????????????????????#""" """ | | ?????????????????????????##"" | | ?????????????????????????#""" | | ??????????????????###????##"" | | ?????????????????##"#??###"" "" | | ????????????????##""####""#" "" | | ????#############""""""""""" """ | | ???#"""""""""" ##"" """""""""""" | | ???#"""""""""" #""" | | ???#"" #""" | | ???#"""""" ##"" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 135 Armor Coverage 800 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 7 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Disposable Heat Sink | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Sub. Beam Cannon | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicDecoyFocus Manual? 0 Play Time 02:47:44 Cumulative 96.3 hours Start 2024.08.12 @ 03:52:55 End 2024.08.29 @ 02:24:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cebeb76d-8692-477a-9db9-88fdb9cd9cc5