Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 17:42:58

Player: Scringis

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (885)      885
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 2238

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/400
Matter                     289/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (8)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (3) ------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON (3) -------
     Heavy Assault Rifle
           Shotgun
           Shotgun
>          --- INVENTORY (10) ---
     Large Storage Unit
           Signal Interpreter
           EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Improved Treads
    Medium Storage Unit
           Signal Interpreter
           EM Pulse Gun
     Heavy Assault Rifle
           Shotgun
           Shotgun
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             31   | 7   3   21  .   
  Power                    4    | 1   .   3   .   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 5    | 2   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   5   .   
    Device                 2    | .   .   2   .   
    Storage                3    | 1   .   2   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 3   2   10  .   
    Energy Gun             5    | 2   1   2   .   
    Energy Cannon          4    | .   .   4   .   
    Ballistic Gun          5    | 1   .   4   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 5    | .   1   4   .   
  Power                    2    | .   .   2   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   1   1   .   
  Highest Loss Streak      3    | .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   98  88  .   
  Engine                   10   | .   14  10  .   
  Treads                   23   | .   28  22  .   
  Device                   3    | .   .   4   .   
  Storage                  11   | .   14  11  .   
  Processor                11   | .   12  11  .   
  Energy Gun               6    | .   15  4   .   
  Energy Cannon            13   | .   .   17  .   
  Ballistic Gun            2    | .   .   3   .   
  Ballistic Cannon         5    | .   12  4   .   
Peak Build Rating          19   | 6   7   19  15  
  Average Rating           12   | 4   6   13  15  
  On Entrance              7    | .   6   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 14  15  40  .   
  Greatest Support         46   | 40  40  46  .   
  Greatest Overweight (x)  3    | 3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  10  
  Average Capacity         12   | 7   8   13  10  
  Most Carried             12   | 4   4   12  3   
  Average Carried          6    | 1   3   7   3   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            3    | 2   3   3   3   

 Class Distribution 
--------------------
 54% | Gunner
 45% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           737  | 233  29   475  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1083 | .    62   1021 .    
  Parts                    77   | .    6    71   .    
Haulers Intercepted        2    | .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  26   | .   3   23  .   
  Guns                     6    | .   .   6   .   
  Cannons                  19   | .   2   17  .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          7    | .   3   4   .   
  Builder                  2    | .   .   2   .   
  Hauler                   2    | .   .   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   1   3   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    10   | .   .   10  .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           5    | .   3   5   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        144  | .    12   130  2    
  Missed                   37   | .    3    33   1    
Damage Taken               1496 | .    160  1324 12   
  Core                     443  | .    32   399  12   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  87   .    .    
Volleys Fired              68   | .    7    60   1    
  Largest                  3    | .    2    3    3    
  Hottest                  204  | .    75   204  69   
Shots Fired                168  | .    14   151  3    
  Gun                      46   | .    7    36   3    
  Cannon                   122  | .    7    115  .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  46   | .    7    36   3    
  Thermal                  111  | .    .    111  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          11   | .    7    4    .    
  Robot Hit Streak         12   | .    2    12   1    
  Robot Miss Streak        4    | .    1    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           103  | .    8    93   2    
  Core Hits                41   | .    5    36   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Burn                   3    | .    .    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1885 | .    143  1720 22   
  Guns                     403  | .    39   342  22   
  Cannons                  1445 | .    67   1378 .    
  Explosions               37   | .    37   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  502  | .    67   413  22   
  Thermal                  1310 | .    37   1273 .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          73   | .    39   34   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    7    3    .    
  Projectiles              3    | .    .    3    .    
  Explosions               7    | .    7    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      88   | .    88   .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        1053 | .    87   1053 2    
  Average Temperature      192  | .    34   204  2    
  Received Heat Transfer   390  | .    .    384  6    
  Effects                  37   | .    .    37   .    
    Shutdowns              5    | .    .    5    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           4    | .    .    4    .    
    Matter Decay           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
    Damage (major)         19   | .    .    19   .    
    Damage (core)          3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         2751 | .    50   2701 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             443  | .   137 443 172 
  Initial                  172  | .   .   57  172 
  Average                  207  | .   20  263 172 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         38   | 100 100 20  100 
  Level 1                  52   | .   .   68  .   
  Level 2                  8    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   5   30  2   
  Peak Tracking Total      5    | .   4   5   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               1405 | 72   246  1086 1    
Spaces Moved               613  | 39   137  437  .    
  Core                     11   | 11   .    .    .    
  Treads                   602  | 28   137  437  .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  .    
  Average Speed            159  | 144  160  160  .    
  Slowest Speed            200  | 200  160  160  .    
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 5    40   64   2    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          4    | .    4    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      4    | .    4    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      907  | 56  149 701 1   
  Wait                     143  | .   .   143 .   
  Move                     610  | 38  136 436 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 9   3   22  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   21   | 7   2   12  .   
  Detach                   3    | 1   .   2   .   
  Swap                     10   | .   1   9   .   
  Drop                     18   | 1   .   17  .   
  Fire                     68   | .   7   60  1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 3)
  307 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Entered another Materials area
  319 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  908 | -9/Materials  | Discovered new exit (range 15)
  932 | -9/Materials  | Build established: Gunner
  983 | -9/Materials  | Identified exit to Materials
 1149 | -9/Materials  | Discovered exit to Materials (range 3)
 1192 | -9/Materials  | Core integrity fell below 50%
 1225 | -9/Materials  | Core integrity fell below 20%
 1348 | -9/Materials  | Lost 3 parts (1p1u1w)
 1379 | -9/Materials  | Discovered new exit (range 16)
 1405 | -9/Materials  | Entered Mines
 1406 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01303_ Adv. Beam Cannon destroyed.
01310_ G-47 Trooper destroyed.
01311_ Imp. Ion Engine destroyed.
01313_ G-34 Mercenary destroyed.
01317_ Heat Sink destroyed.
01324_ G-34 Mercenary destroyed.
01327_ Acquired 51 matter.
01330_ Acquired Lgt. Nuclear Core.
01334_ Dropped Adv. Beam Cannon. <x2>
01338_ Acquired 6 matter.
01342_ Acquired 44 matter.
01347_ K-01 Serf collects debris. <x2>
01353_ K-01 Serf cleans the Processing Tank.
01357_ K-01 Serf collects debris. <x2>
01363_ K-01 Serf cleans the Processing Tank.
  <x2>
01370_ K-01 Serf collects debris.
01379_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????####???????????????????    |
| ???????????????????????## g##??????????????????    |
| ???????????????????????# @  #??????????????????    |
| ????????????????????       g#??????????????????    |
| ????????????????            #??????????????????    |
| ???????????????#######      #??????????????????    |
| ?????????????????????#     ##??????????????????    |
| ?????????????????????##   ##???????????????????    |
| ??????????????????????#####????????????????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketSlugBotcube
  Manual?         0
Play Time         00:09:00
  Cumulative      16.2 hours
  Start           2025.03.02 @ 17:32:10
  End             2025.03.02 @ 17:42:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d8da2d1-35e2-47b0-9447-2cf7c37a1666