Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.11 @ 02:48:05 Player: cptwinky Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (2154) 2154 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 4437 Bonus ------- High Alert Combat Kills 203 Cogmind --------- Core Integrity 382/550 Matter 267/300 Energy 90/275 System Corruption 0% Temperature Cool (9) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Hacking Suite Hacking Suite Hacking Suite System Shield EM Shotgun EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield EM Shotgun EM Shotgun Heavy Assault Rifle Heavy Assault Rifle EMP Blaster EMP Blaster Grenade Launcher Improved Datajack [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 56 | 6 7 27 16 Power 7 | 1 . 4 2 Engine 6 | 1 . 4 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 . 5 3 Treads 7 | 1 . 4 2 Leg . | . . . . Wheel 3 | 1 . 1 1 Hover . | . . . . Flight . | . . . . Utility 16 | 1 5 5 5 Device 2 | . . 1 1 Storage 5 | 1 4 . . Processor . | . . . . Hackware 1 | . . . 1 Protection 8 | . 1 4 3 Artifact . | . . . . Weapon 23 | 2 2 13 6 Energy Gun 7 | 1 . 6 . Energy Cannon 7 | . . 3 4 Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher 6 | . . 4 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . 1 1 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 98 | . 98 97 99 Engine 10 | . 14 10 5 Treads 13 | . 14 11 18 Wheel 11 | . 14 11 9 Device 8 | . . 11 9 Storage 21 | . 24 22 18 Hackware 2 | . . . 9 Protection 7 | . 2 8 9 Energy Gun 7 | . 10 10 . Energy Cannon 9 | . . 7 17 Ballistic Gun 5 | . 17 3 . Naked Turns . | . . . . Heaviest Build 87 | 9 69 83 87 Greatest Support 16 | 10 10 16 16 Greatest Overweight (x) 7 | . 6 7 5 Average Overweight (x) 4 | . 4 4 4 Largest Inventory Capacity 20 | 6 20 20 20 Average Capacity 19 | 5 16 20 20 Most Carried 20 | 5 17 20 20 Average Carried 17 | 2 9 19 19 Final Capacity 20 | 6 20 20 20 Final Carried 20 | 5 17 20 20 Class Distribution -------------------- 86% | Hauler-Mutant 7% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 873 | 233 118 356 166 Remotely . | . . . . Salvage Created 3227 | 72 231 1954 970 Parts 180 | 2 13 126 39 Haulers Intercepted 7 | . . 5 2 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 55 | . 6 36 13 Guns 16 | . 6 10 . Cannons 21 | . . 12 9 AOE 16 | . . 13 3 Classes Destroyed 13 | 1 1 9 2 Worker 1 | . . 1 . Builder 1 | . . 1 . Tunneler 2 | . . 2 . Hauler 7 | . . 5 2 Recycler 5 | 1 . 2 2 Operator 4 | . . 4 . Watcher 1 | . . 1 . Swarmer 8 | . . 8 . Grunt 34 | . 6 20 8 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 10 | . . 7 3 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 3 5 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 4 | 1 1 4 2 Gunslinging . | . . . . Exploded 4 | . . 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2190 | . 264 958 968 Core 466 | . 87 211 168 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 65 47 . Volleys Fired 162 | 2 20 91 49 Largest 2 | 2 2 2 2 Hottest 136 | 60 60 136 136 Shots Fired 300 | 4 40 169 87 Gun 160 | 4 40 116 . Cannon 116 | . . 40 76 Launcher 24 | . . 13 11 Special . | . . . . Kinetic 60 | 2 24 34 . Thermal 134 | 2 16 40 76 Explosive . | . . . . Electromagnetic 106 | . . 95 11 Robot Hit Streak 19 | 1 19 12 10 Robot Miss Streak 4 | 1 2 4 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 214 | 2 33 123 56 Core Hits 129 | 2 13 81 33 Critical Hits 8 | . . 4 4 Critical Kills 4 | . . 2 2 Critical Parts Destroyed 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4998 | 15 282 2950 1751 Guns 1418 | 15 282 1121 . Cannons 1612 | . . 625 987 Explosions 1968 | . . 1204 764 Melee . | . . . . Ramming . | . . . . Kinetic 361 | 15 148 198 . Thermal 2268 | . 134 1037 1097 Explosive 243 | . . 243 . Electromagnetic 2126 | . . 1472 654 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 129 | . . 36 93 Projectiles 23 | . . . 23 Explosions 106 | . . 36 70 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 76 | . . 71 5 Shots 5 | . . 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 279 | 20 219 261 279 Average Temperature 72 | 15 77 59 81 Received Heat Transfer 879 | . 144 330 405 Siege Activations . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 10 | . . 8 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 2 2 Heat Transferred 3999 | . 300 1773 1926 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 10 | . . 9 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 703 | 5 129 703 468 Average Influence 261 | 1 41 304 340 Maximum Alert Level 3 | . . 3 2 Low Security (%) 40 | 100 100 38 . Level 1 36 | . . 22 94 Level 2 22 | . . 37 5 Level 3 . | . . 1 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 3 9 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 8 | . 1 6 1 Assault 2 | . . 2 . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 100 | . 8 70 22 Peak Tracking Total 6 | . 5 6 4 Tactical Retreats 7 | . . 3 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 8 7 3 Terminals 12 | . 5 4 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 50 | . 23 18 9 Successful 29 | . 16 10 3 Failed 21 | . 7 8 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 26 | . 16 2 8 Terminals 35 | . 16 10 9 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 7 | . 5 2 . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 12 | . 9 2 1 Robot Analysis 2 | . 2 . . Prototype ID Bank 4 | . 4 . . Scanalyzer Index 1 | . . 1 . Unreport Threat 2 | . 1 1 . Locate Traps 2 | . 1 . 1 Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . 2 1 . Retrieve Components 3 | . 2 1 . Scanalyzer 6 | . . 6 . Insert Component 2 | . . 2 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 1 2 Terminals 4 | . 1 1 2 Botnet 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 4 3 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 9 10 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2964 | 57 524 1614 769 Spaces Moved 1550 | 48 323 787 392 Core 4 | 4 . . . Treads . | . . . . Legs . | . . . . Wheels 1546 | 44 323 787 392 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 140 Average Speed 138 | 77 121 143 149 Slowest Speed 150 | 80 140 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 51 62 31 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . 2 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 3 . Terrain Destroyed 57 | . . 53 4 Melee . | . . . . Projectile 1 | . . 1 . AOE 56 | . . 52 4 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2082 | 60 420 1115 487 Wait 222 | . 53 154 15 Move 1547 | 47 322 786 392 Hop . | . . . . Pick Up 49 | 5 13 25 6 Fast Attach 17 | 6 3 6 2 Attach 7 | . 1 2 4 Detach 1 | . 1 . . Swap 32 | . 3 19 10 Drop 45 | . 4 32 9 Fire 162 | 2 20 91 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Repaired Lgt. Assault Rifle 426 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Build established: Hauler-Mutant 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Utility x2 1317 | -9/Materials | Discovered new exit (range 3) 1468 | -9/Materials | Discovered new exit (range 15) 2159 | -9/Materials | Core integrity fell below 50% 2175 | -9/Materials | Discovered new exit (range 8) 2182 | -9/Materials | First assault squad dispatched 2196 | -9/Materials | Entered another Materials area 2196 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2936 | -8/Materials | Discovered new exit (range 5) 2951 | -8/Materials | Garrison activated, responded to threat 2965 | -8/Materials | Self-destructed Last Messages --------------- 02929_ Acquired 16 matter. 02933_ U-05 Engineer lays Concrete. 02936_ EXIT=FOUND 02938_ U-05 Engineer lays Concrete. 02951_ Door malfunctions. 02951_ G-47 Trooper calls for garrison reinforcements. 02951_ ALERT: Activating Garrison Access M001. 02953_ R-06 Scavenger destroyed. 02953_ G-47 Trooper destroyed. 02954_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02955_ G-47 Trooper misfires. 02955_ Destroyed Particle Gun. 02955_ G-50 Soldier destroyed. 02958_ U-05 Engineer repairs door. 02961_ Door malfunctions. 02963_ Destroyed Wheel. 02964_ G-47 Trooper system terminally corrupted. 02964_ Lgt. Nuclear Core fried. 02965_ EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# """ #?! #??? | | ???????####?????????# """ #?! ] #??? | | ???????""" ?######## """ ###########?? | | ???????"""" ?# #?? | | ??????""""" # ! #?? | | ????? """"" # = * % #?? | | ???? 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""????????????????? | | ????# #????? ??????? """???????????????? | | ????# #???? "???????? ???????????????? | | ????# #????" ?????????? ???????????????? | | ???## ##????s??????????""???????????????? | | ???# * #????????????????????????????????? | | ???#[% #????????????????????????????????? | | ???# ! #????????????????????????????????? | | ???## ##????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #????????????????? #??????????????? | | ????#!#??????????????? #??????????????? | | ????#[#??????####### #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSignalEngine Manual? 0 Play Time 00:24:05 Cumulative 567.6 hours Start 2020.06.11 @ 02:28:19 End 2020.06.11 @ 02:48:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 425 Rogue 421 Adventurer 4 Explorer 0 Win Type - Total 66 Types 54/5/3/2/2/0/0 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97f394d6-34b8-4c3a-b1b5-d0d30c4385f6