Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 02:30:54

Player: Killakoala

Result: Destroyed by as-50924 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1100

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     203/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Ion Engine
  Small Storage Unit
  Large Storage Unit
        0b10 Alert Chip

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
        EM Pulse Gun
        Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Treads
  Light Treads
  Small Storage Unit
        Humpback
  Small Laser
        Blade Trap
        Blade Trap
        Blade Trap
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             15   | 6   3   .   1   5   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   .   .   3   
    Treads                 4    | 2   .   .   .   2   
    Leg                    3    | .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   1   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   .   .   2   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   89  100 100 88  
  Engine                   14   | .   14  14  14  14  
  Treads                   1    | .   11  .   .   8   
  Leg                      25   | .   16  28  28  18  
  Storage                  14   | .   14  14  14  14  
  Protection               12   | .   4   14  14  12  
  Energy Gun               13   | .   14  14  14  13  
  Ballistic Gun            13   | .   14  14  14  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  17  17  32  32  
  Greatest Support         40   | 40  40  20  20  40  
  Greatest Overweight (x)  2    | .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 6   8   8   14  15  
  Most Carried             11   | 4   6   8   11  11  
  Average Carried          8    | 1   4   5   9   9   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            11   | 4   5   8   11  4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           296  | 222 .   74  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            18   | .   .   .   .   18  
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  2    | .   .   .   .   2   
  Guns                     1    | .   .   .   .   1   
  Cannons                  1    | .   .   .   .   1   
Classes Destroyed          1    | .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           1    | .   .   .   .   1   
  Combat Bots Only         1    | .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        56   | .    .    .    .    56   
  Missed                   8    | .    .    .    .    8    
Damage Taken               1040 | .    .    .    .    1040 
  Core                     254  | .    .    .    .    254  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              12   | .    1    1    .    10   
  Largest                  2    | .    2    2    .    2    
  Hottest                  100  | .    60   60   .    100  
Shots Fired                19   | .    2    2    .    15   
  Gun                      16   | .    2    2    .    12   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  3    | .    .    .    .    3    
  Kinetic                  2    | .    1    1    .    .    
  Thermal                  10   | .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    1    1    .    5    
  Robot Hit Streak         5    | .    1    1    .    5    
  Robot Miss Streak        2    | .    1    1    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           12   | .    1    1    .    10   
  Core Hits                5    | .    .    .    .    5    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           178  | .    16   12   .    150  
  Guns                     127  | .    16   12   .    99   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  115  | .    .    .    .    115  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          60   | .    16   12   .    32   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    
  Projectiles              5    | .    .    .    .    5    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        129  | .    .    9    .    129  
  Average Temperature      46   | .    .    6    .    48   
  Received Heat Transfer   120  | .    .    .    .    120  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         250  | .    .    .    .    250  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             1    | .   .   .   .   1   
  Initial                  .    | .   .   .   .   .   
  Average                  .    | .   .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              8    | .   1   1   .   6   
  Peak Tracking Total      7    | .   1   1   .   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   1   .   4   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                51   | .   2   .   49  .   
  Successful               49   | .   .   .   49  .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             49   | .   .   .   49  .   
  Record                   49   | .   .   .   49  .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               1869 | 115  199  219  1196 140  
Spaces Moved               1111 | 71   143  178  666  53   
  Core                     10   | 10   .    .    .    .    
  Treads                   120  | 61   50   .    .    9    
  Legs                     981  | .    93   178  666  44   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  
  Average Speed            161  | 144  133  120  178  188  
  Slowest Speed            260  | 160  160  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 5    21   47   93   17   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1158 | 81  149 181 673 74  
  Wait                     1    | .   .   .   .   1   
  Move                     1107 | 70  142 177 665 53  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 5   1   3   5   .   
  Fast Attach              6    | 5   1   .   .   .   
  Attach                   8    | 1   2   .   .   5   
  Detach                   3    | .   2   .   .   1   
  Swap                     1    | .   .   .   1   .   
  Drop                     5    | .   .   .   2   3   
  Fire                     12   | .   1   1   .   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 12)
  278 | -10/Materials | Met 8R-AWN
  309 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Entered Mines
  317 | -10/Mines     | Followed 8R-AWN into the Mines
  485 | -10/Mines     | Found a hidden stash of uninstalled traps
  524 | -10/Mines     | Discovered new exit (range 5)
  534 | -10/Mines     | Entered Exiles
  563 | -10/Exiles    | Discovered new exit (range 15)
  584 | -10/Exiles    | Welcomed by 8R-AWN
  608 | -10/Exiles    | Met EX-HEX
  726 | -10/Exiles    | Met EX-DEC
  770 | -10/Exiles    | Visited The Gauntlet
 1089 | -10/Exiles    | Learned location of Zion (-7)
 1161 | -10/Exiles    | Discovered new exit (range 14)
 1337 | -10/Exiles    | Met EX-BIN
 1385 | -10/Exiles    | Aligned with FarCom system
 1387 | -10/Exiles    | Given EX-Vault access code
 1470 | -10/Exiles    | Opened EX-Vault
 1478 | -10/Exiles    | Found Prototype Processor
 1551 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1648 | -10/Exiles    | Learned about 8R-AWN's background
 1730 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1730 | -10/Exiles    | Entered Mines
 1785 | -9/Mines      | Assembled infested the area
 1845 | -9/Mines      | Core integrity fell below 50%
 1859 | -9/Mines      | Core integrity fell below 20%
 1866 | -9/Mines      | System corruption reached 10%
 1870 | -9/Mines      | Destroyed by as-50924 with Assembled Rifle

 Last Messages 
---------------
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
Assault Rifle severed.
Kicked T-07 Excavator out of the way.
as-03131 destroyed.
Switching to secondary target: as-46497.
Aluminum Leg destroyed.
EM Pulse Gun destroyed.
System corrupted by crushing effect (+5).
Dropped Blade Trap.
GA<QXCI5VOC4B7,J,OGA OR1D,6L0Q=OHX5<BP
Dropped Blade Trap. <x2>
Sml. Laser destroyed.
Lgt. Armor Plating destroyed.
Destroyed Asb. Hover Unit.
Lgt. Treads destroyed.
as-46497 destroyed.
Mining Laser destroyed.
System corrupted by crushing effect (+5).
System corrupted: Energy discharge (-75).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ??????????????????????????????? ???????????????    |
| ???????????????????????#####??   ??????????????    |
| ???????????????????????    ###   #?????????????    |
| ???????????????????????          #?????????????    |
| ???????????????????????#         ??????????????    |
| ??????????????????????##        ???????????????    |
| ??????????????????????#       #????????????????    |
| ?????????????????????##      #?????????????????    |
| ????????????????????##      #??????????????????    |
| ???????????????????##       #??????????????????    |
| ??????????????????##      $ ##?????????????????    |
| ?????????????????##          ##????????????????    |
| ?????????????????#            #????????????????    |
| ???????????#######            #????????????????    |
| ???????????# %[   a      @    #????????????????    |
| ???????????# ##### &&& a #  ###????????????????    |
| ??????????   #???#      ##  #??????????????????    |
| ?????????#d###???##   #;##  #######????????????    |
| ?????????# ???????########        #????????????    |
| ?????????#?????????????#    ##### #????????????    |
| ???????????????????????#    ##### #########????    |
| ???????????????????????#  ###             #????    |
| ??????????????????????    ??#             #????    |
| ?????????????????????    #??# """ """ """ #????    |
| ???????????????????"     ???# """ """ """ ?????    |
| ??????????????????       ???# """ """ """ ?????    |
| ?????????????????       #???# """ """ """ #????    |
| ????????????????###    #????#             #????    |
| ??????????????????##  #?????#             #????    |
| ???????????????????###??????#             #????    |
| ????????????????????????????## ############????    |
| ????????????????????????????   ????????????????    |
| ???????????????????????????### ????????????????    |
| ?????????????????????????????#?????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              MatterExplosiveCycler
  Manual?         0
Play Time         00:25:37
  Cumulative      4.1 hours
  Start           2024.05.21 @ 00:21:12
  End             2024.05.21 @ 02:30:54
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 080ccca8-03e2-4cc1-874b-c7d1320d44ef