Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 12:04:27 Player: Kate+Gabe4evr Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (993) 993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 3980 Bonus ------- Follower Combat Kills 82 Cogmind --------- Core Integrity 352/700 Matter 184/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads High-capacity Matter Pod (200) Spread Laser Spread Laser Autogun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON ----------- Pulse Rifle Autogun Minigun Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Small Storage Unit High-capacity Matter Pod Matter Filter Improved Light Armor Plating Improved Shield Generator Spread Laser Spread Laser Autogun Autogun Autogun [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . 1 1 . Weapon 3 | . . 2 . . 1 . Parts Attached 33 | 5 5 6 . 14 3 . Power 3 | 1 1 . . 1 . . Engine 3 | 1 1 . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 3 . 5 . . Treads 10 | 2 . 3 . 5 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 3 . . 2 1 . Device . | . . . . . . . Storage 2 | . 2 . . . . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 14 | 2 1 3 . 6 2 . Energy Gun 6 | 1 1 2 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . . 2 2 . Ballistic Cannon 3 | . . 1 . 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 11 | . 1 2 . 3 . 5 Power 1 | . 1 . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . . . 1 . 2 Weapon 4 | . . 1 . 1 . 2 Highest Loss Streak 5 | . 1 1 . 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 87 78 100 90 100 70 Engine 10 | . 13 11 11 9 7 4 Treads 22 | . 28 18 22 23 23 15 Storage 10 | . 14 11 11 9 7 5 Processor 10 | . 3 11 11 12 15 11 Energy Gun 17 | . 14 14 33 22 7 5 Ballistic Gun 7 | . 14 2 . 6 15 11 Ballistic Cannon 7 | . . 10 11 6 15 10 Naked Turns 15 | . . . . . . 15 Heaviest Build 52 | 8 33 41 41 46 52 52 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . 1 1 1 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 13 | 5 8 15 15 15 15 12 Most Carried 15 | 2 6 10 10 15 15 15 Average Carried 7 | . 3 6 10 10 14 12 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 2 6 10 10 15 15 5 Class Distribution -------------------- 38% | Mutant 35% | Scavenger-Gunner 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1173 | 206 181 235 . 465 86 . Remotely . | . . . . . . . Salvage Created 1163 | . 245 318 . 514 86 . Parts 73 | . 13 27 . 23 10 . Haulers Intercepted 3 | . 1 1 . 1 . . Recyclers Shooed 3 | . . 2 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 28 | . 8 10 . 6 4 . Guns 16 | . 6 4 . 4 2 . Cannons 9 | . . 6 . 1 2 . AOE 2 | . 2 . . . . . Classes Destroyed 10 | . 3 2 . 5 . . Tunneler 1 | . . 1 . . . . Hauler 3 | . 1 1 . 1 . . Recycler 2 | . . . . 2 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 11 | . 2 4 . 1 4 . Grunt 13 | . 6 4 . 3 . . Brawler 1 | . . . . 1 . . Sentry 3 | . . 2 . 1 . . Best Kill Streak 4 | . 4 4 . 3 4 . Combat Bots Only 4 | . 4 4 . 2 4 . Max Kills in Single Turn 2 | . 2 2 . 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 166 | . 55 60 . 26 15 10 Missed 50 | . 14 25 . 9 2 . Damage Taken 1951 | . 552 377 . 341 194 487 Core 520 | . 85 69 . 18 12 336 Absorbed by Shields . | . . . . . . . Redirected to Shielding 88 | . . . . 88 . . Core Remaining (%) 86 | 100 66 . 82 96 . . Volleys Fired 91 | . 35 31 . 15 5 5 Largest 5 | . 2 3 . 4 5 4 Hottest 216 | . 85 124 . 216 199 136 Shots Fired 220 | . 70 53 . 60 24 13 Gun 165 | . 70 22 . 52 14 7 Cannon 55 | . . 31 . 8 10 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | . 35 48 . 20 20 13 Thermal 84 | . 35 5 . 40 4 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 11 6 . 12 5 5 Robot Miss Streak 20 | . 8 5 . 4 20 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 133 | . 43 35 . 37 8 10 Core Hits 101 | . 31 21 . 38 8 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Burn 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2735 | . 964 740 . 650 106 275 Guns 1508 | . 594 173 . 569 81 91 Cannons 761 | . . 471 . 81 25 184 Explosions 449 | . 362 87 . . . . Melee . | . . . . . . . Ramming 17 | . 8 9 . . . . Kinetic 1384 | . 240 599 . 197 73 275 Thermal 885 | . 354 45 . 453 33 . Explosive 449 | . 362 87 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 2 . 10 Average Corruption 2 | . . . . 1 . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . 5 . 4 Message Errors 1 | . . . . 1 . . Energy Discharges 3 | . . . . 1 . 2 Data Loss (minor) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 64 | . 17 47 . . . . Projectiles . | . . . . . . . Explosions 64 | . 17 47 . . . . Melee . | . . . . . . . Knockbacks 2 | . . 1 . . 1 . Impact . | . . . . . . . Kinetic 2 | . . 1 . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . 74 . . . . . Shots 1 | . 1 . . . . . Rammed 3 | . 1 2 . . . . Targets Rammed 3 | . 1 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 559 | . 233 114 . 559 479 51 Average Temperature 132 | . 65 33 . 210 249 23 Received Heat Transfer 501 | . 270 132 . 99 . . Effects 15 | . 2 . . 10 3 . Shutdowns 2 | . . . . 1 1 . Energy Bleed 3 | . . . . 1 2 . Interference 2 | . 2 . . . . . Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . 1 . . 2 . . Heat Transferred 1572 | . 490 55 . 953 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 358 | . 311 358 67 231 154 53 Initial 67 | . . 55 67 26 49 53 Average 123 | . 135 198 67 103 110 39 Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 73 | 100 64 46 100 80 100 100 Level 1 26 | . 35 53 . 19 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . . 3 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . . 2 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 21 13 . 18 5 3 Peak Tracking Total 8 | . 8 6 . 5 4 3 Tactical Retreats 4 | . 3 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 4 | . 1 2 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 43 | . . . . 43 . . Total Damage 439 | . . . . 439 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 2161 | 79 457 502 212 687 145 79 Spaces Moved 993 | 46 198 213 89 344 74 29 Core 3 | 3 . . . . . . Treads 990 | 43 198 213 89 344 74 29 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 160 163 163 Average Speed 178 | 152 160 190 240 174 163 165 Slowest Speed 245 | 160 160 240 240 240 163 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 46 25 23 39 2 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . 15 10 . . . . Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 24 | . 15 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1193 | 52 266 255 88 392 89 51 Wait 58 | . 25 2 . 14 . 17 Move 988 | 45 197 212 88 343 74 29 Hop . | . . . . . . . Pick Up 13 | 2 3 2 . 2 4 . Fast Attach 16 | 5 2 4 . 5 . . Attach 5 | . 1 . . 2 2 . Detach 2 | . . . . 2 . . Swap 12 | . 2 2 . 7 1 . Drop 5 | . . . . 2 3 . Fire 91 | . 35 31 . 15 5 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 1 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 8) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Weapon x2 900 | -9/Materials | Discovered new exit (range 15) 935 | -9/Materials | Discovered new exit (range 15) 1039 | -9/Materials | Entered Mines 1143 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1227 | -9/Mines | Discovered new exit (range 13) 1242 | -9/Mines | Build established: Scavenger-Gunner 1251 | -9/Mines | Entered Materials 1251 | -8/Materials | Accompanied by 3 allies 1251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1898 | -8/Materials | Discovered new exit (range 16) 1937 | -8/Materials | Identified exit to Factory 1938 | -8/Materials | Entered Factory 1938 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2083 | -7/Factory | Sucked down chute 2083 | -7/Factory | Entered Waste 2095 | -7/Waste | Spotted C-40 Crusher 2097 | -7/Waste | Spotted C-40 Crusher 2098 | -7/Waste | EMP discharged 2098 | -7/Waste | System corruption reached 10% 2135 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2138 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2141 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2144 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2147 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2157 | -7/Waste | Spotted C-40 Crusher 2162 | -7/Waste | Self-destructed Last Messages --------------- 02098_ System corrupted (+10). 02109_ System Restoration Module crushed. 02121_ System corrupted: Energy discharge (-98). 02132_ System corrupted: Autogun jammed. 02135_ Lgt. Armor Plating crushed. 02135_ Lgt. Treads crushed. 02138_ Cld. Ion Engine crushed. 02138_ Flak Cannon crushed. 02141_ Minigun crushed. 02141_ Arm. Treads crushed. 02141_ Flak Cannon crushed. 02143_ System corrupted: Autogun jammed. 02144_ System corrupted: Energy discharge (-21). 02144_ Autogun crushed. 02144_ Pulse Rifle crushed. 02144_ Lrg. Storage Unit crushed. 02147_ Pulse Rifle crushed. 02147_ Lgt. Treads crushed. 02147_ Targeting Computer crushed. 02147_ Imp. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ??????????# / #??# ]#???????????????????? | | ??????????# #??# #????????? ?????????? | | ??????????# / #### ######## ??????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ????????? | | ??????????# ?????????? | | ??????????# #### ########????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# CC #???????????????????? | | ??????????????????????# CC #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### ###?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# !*CC #?????????????????? | | ??????????????????????#=!]CC #?????????????????? | | ??????????????????????#!=@=* #?????????????????? | | ??????????????????????# !]! #?????????????????? | | ??????????????????????# [[ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystRocketModule Manual? 0 Play Time 00:11:02 Cumulative 13.6 hours Start 2024.04.28 @ 11:53:37 End 2024.04.28 @ 12:04:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb0b8bb8-81fb-4168-ab71-b6f497ccfa3a