Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 12:04:27

Player: Kate+Gabe4evr

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (993)      993
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 3980

 Bonus
-------
Follower Combat Kills      82

 Cogmind 
---------
Core Integrity             352/700
Matter                     184/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Treads
  High-capacity Matter Pod (200)
                Spread Laser
                Spread Laser
                Autogun

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
                Targeting Computer
          Light Armor Plating
>               --- WEAPON -----------
                Pulse Rifle
                Autogun
                Minigun
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
                Ion Engine
         Cooled Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Small Storage Unit
  High-capacity Matter Pod
                Matter Filter
       Improved Light Armor Plating
       Improved Shield Generator
                Spread Laser
                Spread Laser
                Autogun
                Autogun
                Autogun
[Rating: 31]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   3    | .   .   2   .   .   1   .   
Parts Attached             33   | 5   5   6   .   14  3   .   
  Power                    3    | 1   1   .   .   1   .   .   
    Engine                 3    | 1   1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   3   .   5   .   .   
    Treads                 10   | 2   .   3   .   5   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | .   3   .   .   2   1   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | .   2   .   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   3   .   6   2   .   
    Energy Gun             6    | 1   1   2   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   2   2   .   
    Ballistic Cannon       3    | .   .   1   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   
Parts Lost                 11   | .   1   2   .   3   .   5   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   1   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   4    | .   .   1   .   1   .   2   
  Highest Loss Streak      5    | .   1   1   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  78  100 90  100 70  
  Engine                   10   | .   13  11  11  9   7   4   
  Treads                   22   | .   28  18  22  23  23  15  
  Storage                  10   | .   14  11  11  9   7   5   
  Processor                10   | .   3   11  11  12  15  11  
  Energy Gun               17   | .   14  14  33  22  7   5   
  Ballistic Gun            7    | .   14  2   .   6   15  11  
  Ballistic Cannon         7    | .   .   10  11  6   15  10  
Naked Turns                15   | .   .   .   .   .   .   15  
Heaviest Build             52   | 8   33  41  41  46  52  52  
  Greatest Support         60   | 40  40  40  40  60  60  60  
  Greatest Overweight (x)  1    | .   .   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         13   | 5   8   15  15  15  15  12  
  Most Carried             15   | 2   6   10  10  15  15  15  
  Average Carried          7    | .   3   6   10  10  14  12  
  Final Capacity           15   | 5   15  15  15  15  15  5   
  Final Carried            15   | 2   6   10  10  15  15  5   

 Class Distribution 
--------------------
 38% | Mutant
 35% | Scavenger-Gunner
 26% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Waste

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Was 
Matter Collected           1173 | 206 181 235 .   465 86  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1163 | .   245 318 .   514 86  .   
  Parts                    73   | .   13  27  .   23  10  .   
Haulers Intercepted        3    | .   1   1   .   1   .   .   
Recyclers Shooed           3    | .   .   2   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Combat Hostiles Destroyed  28   | .   8   10  .   6   4   .   
  Guns                     16   | .   6   4   .   4   2   .   
  Cannons                  9    | .   .   6   .   1   2   .   
  AOE                      2    | .   2   .   .   .   .   .   
Classes Destroyed          10   | .   3   2   .   5   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   1   1   .   1   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  11   | .   2   4   .   1   4   .   
  Grunt                    13   | .   6   4   .   3   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   3    | .   .   2   .   1   .   .   
Best Kill Streak           4    | .   4   4   .   3   4   .   
  Combat Bots Only         4    | .   4   4   .   2   4   .   
Max Kills in Single Turn   2    | .   2   2   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was 
Hostile Shots Fired        166  | .   55  60  .   26  15  10  
  Missed                   50   | .   14  25  .   9   2   .   
Damage Taken               1951 | .   552 377 .   341 194 487 
  Core                     520  | .   85  69  .   18  12  336 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  88   | .   .   .   .   88  .   .   
Core Remaining (%)         86   | 100 66  .   82  96  .   .   
Volleys Fired              91   | .   35  31  .   15  5   5   
  Largest                  5    | .   2   3   .   4   5   4   
  Hottest                  216  | .   85  124 .   216 199 136 
Shots Fired                220  | .   70  53  .   60  24  13  
  Gun                      165  | .   70  22  .   52  14  7   
  Cannon                   55   | .   .   31  .   8   10  6   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  136  | .   35  48  .   20  20  13  
  Thermal                  84   | .   35  5   .   40  4   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         12   | .   11  6   .   12  5   5   
  Robot Miss Streak        20   | .   8   5   .   4   20  5   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   1   .   .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   1   .   .   
Shots Hit Robots           133  | .   43  35  .   37  8   10  
  Core Hits                101  | .   31  21  .   38  8   3   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   .   
    Burn                   1    | .   .   .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2735 | .   964 740 .   650 106 275 
  Guns                     1508 | .   594 173 .   569 81  91  
  Cannons                  761  | .   .   471 .   81  25  184 
  Explosions               449  | .   362 87  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  17   | .   8   9   .   .   .   .   
  Kinetic                  1384 | .   240 599 .   197 73  275 
  Thermal                  885  | .   354 45  .   453 33  .   
  Explosive                449  | .   362 87  .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         10   | .   .   .   .   2   .   10  
  Average Corruption       2    | .   .   .   .   1   .   10  
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  9    | .   .   .   .   5   .   4   
    Message Errors         1    | .   .   .   .   1   .   .   
    Energy Discharges      3    | .   .   .   .   1   .   2   
    Data Loss (minor)      2    | .   .   .   .   2   .   .   
    Misfires               1    | .   .   .   .   1   .   .   
    Weapon Failures        2    | .   .   .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            64   | .   17  47  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               64   | .   17  47  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 2    | .   .   1   .   .   1   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  2    | .   .   1   .   .   1   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      74   | .   74  .   .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   .   
  Rammed                   3    | .   1   2   .   .   .   .   
Targets Rammed             3    | .   1   2   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        559  | .   233 114 .   559 479 51  
  Average Temperature      132  | .   65  33  .   210 249 23  
  Received Heat Transfer   501  | .   270 132 .   99  .   .   
  Effects                  15   | .   2   .   .   10  3   .   
    Shutdowns              2    | .   .   .   .   1   1   .   
    Energy Bleed           3    | .   .   .   .   1   2   .   
    Interference           2    | .   2   .   .   .   .   .   
    Matter Decay           1    | .   .   .   .   1   .   .   
    Short Circuit          2    | .   .   .   .   2   .   .   
    Damage (minor)         2    | .   .   .   .   2   .   .   
    Damage (major)         3    | .   .   .   .   3   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              1    | .   .   .   .   1   .   .   
  Combat Hostiles          1    | .   .   .   .   1   .   .   
  Parts Melted             3    | .   1   .   .   2   .   .   
  Heat Transferred         1572 | .   490 55  .   953 74  .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Peak Influence             358  | .   311 358 67  231 154 53  
  Initial                  67   | .   .   55  67  26  49  53  
  Average                  123  | .   135 198 67  103 110 39  
Maximum Alert Level        1    | .   1   1   .   1   .   .   
  Low Security (%)         73   | 100 64  46  100 80  100 100 
  Level 1                  26   | .   35  53  .   19  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   3   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   2   .   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was 
Distress Signals           3    | .   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   21  13  .   18  5   3   
  Peak Tracking Total      8    | .   8   6   .   5   4   3   
  Tactical Retreats        4    | .   3   .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Traps Triggered            2    | .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was 
Machines Disabled          4    | .   1   2   .   1   .   .   
  Max in Single Turn       1    | .   1   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   43  .   .   
  Total Damage             439  | .   .   .   .   439 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac Was 
Turns Passed               2161 | 79  457 502 212 687 145 79  
Spaces Moved               993  | 46  198 213 89  344 74  29  
  Core                     3    | 3   .   .   .   .   .   .   
  Treads                   990  | 43  198 213 89  344 74  29  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 240 160 163 163 
  Average Speed            178  | 152 160 190 240 174 163 165 
  Slowest Speed            245  | 160 160 240 240 240 163 245 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 5   46  25  23  39  2   32  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          25   | .   15  10  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   .   .   
  AOE                      24   | .   15  9   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was 
Total                      1193 | 52  266 255 88  392 89  51  
  Wait                     58   | .   25  2   .   14  .   17  
  Move                     988  | 45  197 212 88  343 74  29  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  13   | 2   3   2   .   2   4   .   
  Fast Attach              16   | 5   2   4   .   5   .   .   
  Attach                   5    | .   1   .   .   2   2   .   
  Detach                   2    | .   .   .   .   2   .   .   
  Swap                     12   | .   2   2   .   7   1   .   
  Drop                     5    | .   .   .   .   2   3   .   
  Fire                     91   | .   35  31  .   15  5   5   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   1   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   80 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 8)
  537 | -10/Materials | Entered another Materials area
  537 | -9/Materials  | Evolved 2 slots: Weapon x2
  900 | -9/Materials  | Discovered new exit (range 15)
  935 | -9/Materials  | Discovered new exit (range 15)
 1039 | -9/Materials  | Entered Mines
 1143 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1227 | -9/Mines      | Discovered new exit (range 13)
 1242 | -9/Mines      | Build established: Scavenger-Gunner
 1251 | -9/Mines      | Entered Materials
 1251 | -8/Materials  | Accompanied by 3 allies
 1251 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1898 | -8/Materials  | Discovered new exit (range 16)
 1937 | -8/Materials  | Identified exit to Factory
 1938 | -8/Materials  | Entered Factory
 1938 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2083 | -7/Factory    | Sucked down chute
 2083 | -7/Factory    | Entered Waste
 2095 | -7/Waste      | Spotted C-40 Crusher
 2097 | -7/Waste      | Spotted C-40 Crusher
 2098 | -7/Waste      | EMP discharged
 2098 | -7/Waste      | System corruption reached 10%
 2135 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2138 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2141 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2144 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2147 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2157 | -7/Waste      | Spotted C-40 Crusher
 2162 | -7/Waste      | Self-destructed

 Last Messages 
---------------
02098_ System corrupted (+10).
02109_ System Restoration Module crushed.
02121_ System corrupted: Energy discharge (-98).
02132_ System corrupted: Autogun jammed.
02135_ Lgt. Armor Plating crushed.
02135_ Lgt. Treads crushed. <x2>
02138_ Cld. Ion Engine crushed.
02138_ Flak Cannon crushed.
02141_ Minigun crushed.
02141_ Arm. Treads crushed.
02141_ Flak Cannon crushed.
02143_ System corrupted: Autogun jammed.
02144_ System corrupted: Energy discharge (-21).
02144_ Autogun crushed.
02144_ Pulse Rifle crushed.
02144_ Lrg. Storage Unit crushed.
02147_ Pulse Rifle crushed.
02147_ Lgt. Treads crushed.
02147_ Targeting Computer crushed.
02147_ Imp. Signal Interpreter crushed.

 Map 
-----
+----------------------------------------------------+
| ??????????#        / #??#   ]#???????????????????? |
| ??????????#          #??#    #????????? ?????????? |
| ??????????#        / ####    ########  ??????????? |
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| ??????????#                             ?????????? |
| ??????????#                              ????????? |
| ??????????#                             ?????????? |
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| ??????????????????????###    #???????????????????? |
| ??????????????????????#   CC #???????????????????? |
| ??????????????????????#   CC #???????????????????? |
| ??????????????????????#      #???????????????????? |
| ??????????????????????#      #???????????????????? |
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| ????????????????????????#    #???????????????????? |
| ??????????????????????###    ###?????????????????? |
| ??????????????????????#  CC    #?????????????????? |
| ??????????????????????#  CC    #?????????????????? |
| ??????????????????????# !*CC   #?????????????????? |
| ??????????????????????#=!]CC   #?????????????????? |
| ??????????????????????#!=@=*   #?????????????????? |
| ??????????????????????# !]!    #?????????????????? |
| ??????????????????????# [[     #?????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????##########?????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystRocketModule
  Manual?         0
Play Time         00:11:02
  Cumulative      13.6 hours
  Start           2024.04.28 @ 11:53:37
  End             2024.04.28 @ 12:04:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb0b8bb8-81fb-4168-ab71-b6f497ccfa3a