Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.10 @ 01:30:37 Player: Cripple Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2187) 2187 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 4707 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 507/550 Matter 300/300 Energy 305/305 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Power Shielding Hardened Medium Armor Plating Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Particle Gun Light EM Pulse Cannon Improved Assault Rifle > --- INVENTORY (5) ---- Improved Flight Unit Advanced Weight Redist. System Faulty Experimental Sensor Array Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Power Shielding Hardlight Generator Hacking Suite > --- WEAPON ----------- Particle Gun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Flight Unit Experimental Sensor Array Hardened Light Armor Plating Hardened Medium Armor Plating [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Hacking Suite Device Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 49 | 6 3 27 1 12 Power 8 | 1 . 4 . 3 Engine 8 | 1 . 4 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 8 . 2 Treads . | . . . . . Leg 6 | 2 . 2 . 2 Wheel 6 | . . 6 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 5 1 3 Device 4 | 1 1 . 1 1 Storage . | . . . . . Processor 1 | . . 1 . . Hackware 2 | . . 1 . 1 Protection 4 | . . 3 . 1 Artifact . | . . . . . Weapon 18 | 2 2 10 . 4 Energy Gun 7 | . 1 5 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 10 | 2 1 5 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 3 | . . 1 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 2 | . . 1 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 96 100 97 Engine 12 | . 14 10 11 16 Leg 10 | . 28 8 . 7 Wheel 11 | . . 12 22 10 Device 9 | . 25 5 1 13 Processor 2 | . . 5 . . Hackware 7 | . . 8 11 9 Protection 11 | . . 11 20 13 Energy Gun 15 | . 9 13 33 12 Ballistic Gun 14 | . 18 19 . 10 Naked Turns . | . . . . . Heaviest Build 36 | 8 9 22 22 36 Greatest Support 30 | 20 20 24 24 30 Greatest Overweight (x) 5 | . . 5 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 4 5 5 4 Class Distribution -------------------- 45% | Hacker-Tank 20% | Hacker-Gunner 18% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1482 | 266 76 766 10 364 Remotely . | . . . . . Salvage Created 3193 | 58 120 1754 308 953 Parts 197 | 4 16 109 23 45 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 63 | 1 4 34 8 16 Guns 61 | 1 4 33 8 15 AOE 2 | . . 1 . 1 Classes Destroyed 15 | 2 3 6 2 2 Worker 6 | 1 . 5 . . Builder 6 | . . 4 . 2 Tunneler 1 | . 1 . . . Hauler 2 | . . 1 . 1 Recycler 4 | . . 2 . 2 Mechanic 1 | . . . . 1 Operator 3 | . . 2 . 1 Watcher 10 | . 1 5 . 4 Swarmer 22 | . 3 13 . 6 Grunt 27 | 1 1 13 4 8 Brawler 2 | . . . 2 . Duelist 1 | . . 1 . . Sentry 7 | . . 7 . . Hunter 2 | . . . . 2 Assembled 2 | . . . 2 . Best Kill Streak 17 | 2 3 8 3 17 Combat Bots Only 8 | 1 3 7 3 8 Max Kills in Single Turn 3 | 1 2 2 1 3 Gunslinging 1 | . 1 1 . 1 Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 244 | 3 14 148 16 63 Missed 76 | 1 8 38 8 21 Damage Taken 1452 | 17 31 982 81 341 Core 223 | . 10 155 15 43 Absorbed by Shields 168 | . . . . 168 Redirected to Shielding 46 | . . 28 . 18 Ignored by Resistances 491 | 6 12 301 23 149 Regen/Repaired (Parts) 112 | . . 58 . 54 Core Remaining (%) 84 | 100 96 . 57 . Volleys Fired 159 | 3 13 83 14 46 Largest 3 | 2 2 3 3 3 Hottest 146 | 40 70 146 146 146 Shots Fired 427 | 6 26 233 40 122 Gun 426 | 6 26 233 40 121 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 256 | 6 14 165 . 71 Thermal 81 | . 12 36 14 19 Explosive . | . . . . . Electromagnetic 90 | . . 32 26 32 Robot Hit Streak 21 | 4 7 21 16 20 Robot Miss Streak 2 | . 2 2 2 2 Penetration Max 1 | . . . . 1 Secondary Targets 16 | . 2 5 3 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 309 | 4 18 170 28 89 Core Hits 146 | 3 7 76 15 45 Critical Kills 4 | . . 3 . 1 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 15 | . 1 9 2 3 Burn 7 | . 1 3 2 1 Destroy 7 | . . 5 . 2 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5187 | 47 226 2601 373 1940 Guns 4637 | 44 226 2552 373 1442 Cannons . | . . . . . Explosions 547 | . . 49 . 498 Melee . | . . . . . Ramming 3 | 3 . . . . Kinetic 2777 | 44 137 1748 . 848 Thermal 1368 | . 89 480 114 685 Explosive . | . . . . . Electromagnetic 1039 | . . 373 259 407 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 51 | . . . . 51 Projectiles . | . . . . . Explosions 51 | . . . . 51 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . . 36 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | 1 . . . . Kicked 1 | 1 . . . . Crushed . | . . . . . Highest Temperature 442 | . . 442 382 102 Average Temperature 104 | . . 104 170 30 Received Heat Transfer 693 | 12 . 447 30 204 Effects 9 | . . 4 5 . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . . 2 . Interference 6 | . . 3 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 1 1 Heat Transferred 3077 | . 333 1382 444 918 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 616 | 25 177 616 325 595 Initial 185 | . 13 . 185 40 Average 292 | 4 107 362 232 368 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 37 | 100 100 20 40 20 Level 1 29 | . . 23 59 44 Level 2 32 | . . 56 . 35 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 6 . 3 Investigation 5 | . 1 3 . 1 Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | 1 6 46 8 20 Peak Tracking Total 7 | 1 3 7 2 7 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 2 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . 2 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 1 . 5 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 16 | . 2 10 . 4 Terminals 11 | . 2 7 . 2 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 50 | . 9 33 . 8 Successful 38 | . 7 24 . 7 Failed 11 | . 2 8 . 1 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . 1 . . Manual 4 | . 2 2 . . Terminals 42 | . 9 28 . 5 Fabricators . | . . . . . Repair Stations 6 | . . 4 . 2 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 30 | . 7 19 . 4 Record 7 | . 1 6 . . Part Schematic 2 | . 1 1 . . Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . . 2 . . Emergency Access Points 2 | . . 2 . . Terminal Index 1 | . . . . 1 Alert Level 2 | . 1 1 . . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . 1 . . . Dispatch Records 2 | . . 1 . 1 Security Status 1 | . . 1 . . Surveillance Status 2 | . 1 1 . . Recall Investigation 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Prototypes 2 | . 1 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 4 . 2 Scan Component 3 | . . 2 . 1 Repair 3 | . . 2 . 1 Recycling Unit Hacks 2 | . . 1 . 1 Retrieve Components 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used . | . . . . . Hacking Detections 11 | . 2 7 . 2 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 2 . 1 Time 90 | . . 58 . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . . 9 . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3071 | 126 436 1402 482 625 Spaces Moved 2211 | 104 316 1008 482 301 Core 39 | 35 . 4 . . Treads . | . . . . . Legs 852 | 69 316 333 . 134 Wheels 1320 | . . 671 482 167 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 90 90 Average Speed 106 | 96 120 99 90 143 Slowest Speed 300 | 120 120 300 90 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 6 58 72 78 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . . 3 . 63 Melee . | . . . . . Projectile . | . . . . . AOE 66 | . . 3 . 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2593 | 123 346 1226 500 398 Wait 93 | . 11 61 . 21 Move 2207 | 103 315 1007 481 301 Hop . | . . . . . Pick Up 47 | 10 2 23 2 10 Fast Attach 10 | . 1 7 . 2 Attach 23 | 6 . 7 1 9 Detach 1 | . . 1 . . Swap 16 | . 2 13 . 1 Drop 36 | . 2 24 2 8 Fire 159 | 3 13 83 14 46 Melee . | . . . . . Ram . | . . . . . Kick 1 | 1 . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Discovered new exit (range 12) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 853 | -9/Materials | Repaired Imp. Ion Engine 880 | -9/Materials | Build established: Skirmisher 940 | -9/Materials | Discovered new exit (range 14) 1116 | -9/Materials | Discovered new exit (range 11) 1194 | -9/Materials | Destroyed 7 combat bots 1224 | -9/Materials | Build established: Hacker-Gunner 1378 | -9/Materials | Central database locked down 1621 | -9/Materials | Discovered new exit (range 5) 1707 | -9/Materials | Repaired Power Shielding 1763 | -9/Materials | First assault squad dispatched 1861 | -9/Materials | Build established: Hacker-Tank 1965 | -9/Materials | Entered Mines 2058 | -9/Mines | Learned Materials trap positions 2215 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2218 | -9/Mines | Found Prototype Device 2286 | -9/Mines | Assembled infested the area 2443 | -9/Mines | Discovered new exit (range 4) 2447 | -9/Mines | Entered Materials 2447 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2448 | -8/Materials | Loaded intel: 15 trap records 2646 | -8/Materials | Destroyed 8 combat bots 2701 | -8/Materials | Repaired Imp. Ion Engine 3072 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf cleans the Electrolysis Chamber. R-06 Scavenger inserts Gauss Rifle into recycling unit. Recycling unit begins recycling process. K-01 Serf collects debris. K-01 Serf cleans the Electrolysis Chamber. Acquired 172 matter. Acquired 3 matter. Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. Connecting with Terminal... >>Enumerate(Squads) Retrieving dispatch records... Found 18 active squads: 10x Security 1x Surveillance 2x Patrol 5x Transport Acquired Adv. Weight Redist. System. 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T #????? | | ???????????# # ############ #????? | | ???????????# """ ## ##??????????# * ######????? | | ???????????# """ ## #???????????### ###?????????? | | ???????????# """ ## #?????????????# #???????????? | | ???????????######### #??????????#### #??####?????? | | ????????##########?# #??????????+ ????? | | ????????# + / #?# #??????????# ?? ? | | ????????# # #?# #??????????# ""% ? ? | | ????????# # ### #??????????+ " ! ? ? | | ????????# # + #??????????# " " #### # | | ????????# # ### #####??????# %= #""#+# | | ????????# # #?#%#"""#??????#=% # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 30 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Cargo Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Please Form A Line Risk Taker Significant Disruption Uninvited Guest Challenges ------------ None Game ------ Seed PhaseMeleeTrap Manual? 0 Play Time 00:44:04 Cumulative 1.8 hours Start 2024.07.09 @ 02:45:46 End 2024.07.10 @ 01:30:37 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00d36286-22ec-4b8f-8122-726df0d02616