Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 10:40:09 Player: scoobysnack1 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (710) 710 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1469) 1469 TOTAL SCORE: 6329 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 127 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 30/550 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Matter Compressor Advanced Weight Redist. System Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Gatling Laser Compact Ion Cannon Phasing Sabre GAL Module Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Improved Medium Treads Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Matter Compressor Weight Redist. System Experimental Signal Interpreter Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Gatling Laser Compact Ion Cannon Heavy Flak Cannon Phasing Sabre GAL Module [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Matter Compressor Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 2 . . Utility 4 | . . . 1 . . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 83 | 7 16 4 11 4 15 7 8 11 . Power 11 | 1 3 . 3 . . 3 1 . . Engine 8 | 1 3 . 3 . . 1 . . . Core 3 | . . . . . . 2 1 . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 4 . 3 2 1 1 2 9 . Treads 4 | 2 . . . . . . 2 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 20 | . 4 . 3 2 1 1 . 9 . Utility 19 | 1 3 1 2 . 6 1 3 2 . Device 10 | . 1 1 2 . 3 . 1 2 . Storage 2 | 1 . . . . . . 1 . . Processor 5 | . 2 . . . 3 . . . . Hackware 1 | . . . . . . . 1 . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 29 | 3 6 3 3 2 8 2 2 . . Energy Gun 15 | 2 5 1 1 1 4 1 . . . Energy Cannon 2 | . 1 1 . . . . . . . Ballistic Gun 3 | 1 . . 1 . . 1 . . . Ballistic Cannon 3 | . . . . . 1 . 2 . . Launcher 3 | . . 1 1 1 . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . . . Parts Lost 28 | . . 1 5 1 . 7 . 8 6 Power 4 | . . . 1 . . 1 . 1 1 Propulsion 15 | . . . 4 . . 3 . 5 3 Utility 6 | . . 1 . . . 1 . 2 2 Weapon 3 | . . . . 1 . 2 . . . Highest Loss Streak 6 | . . 1 3 2 . 4 . 5 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 93 93 91 88 99 71 54 64 46 Engine 9 | . 13 14 8 11 11 5 . . . Core 1 | . . . . . . 4 9 8 2 Flight 23 | . 21 28 27 25 32 14 . 14 14 Device 14 | . 12 8 21 22 15 14 12 8 9 Storage 1 | . 1 . . . . . 5 6 6 Processor 12 | . 12 14 11 11 17 11 6 6 6 Energy Gun 11 | . 20 14 15 7 8 5 . . . Energy Cannon 2 | . 5 12 4 . . . . . . Ballistic Gun 1 | . 1 . 1 11 1 4 . . . Ballistic Cannon 1 | . . . . . 2 . 12 9 . Slashing Weapon 4 | . . . . . 9 11 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 30 | 14 14 9 13 8 17 12 30 30 12 Greatest Support 40 | 40 40 14 18 18 18 14 36 36 20 Greatest Overweight (x) 2 | 1 1 . 1 . 2 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 4 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 5 4 5 5 5 Class Distribution -------------------- 44% | Mutant 38% | Scavenger-Mutant 14% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Matter Collected 936 | 166 243 89 136 14 89 173 . 26 . Remotely . | . . . . . . . . . . Salvage Created 910 | . 222 154 394 19 41 80 . . . Parts 71 | . 22 9 33 2 . 5 . . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Combat Hostiles Destroyed 26 | . 5 2 13 3 . 3 . . . Melee 3 | . . . . . . 3 . . . Guns 9 | . 4 . 5 . . . . . . Cannons 3 | . 1 . 2 . . . . . . AOE 11 | . . 2 6 3 . . . . . Classes Destroyed 8 | . 5 1 2 . . . . . . Worker 3 | . . 2 1 . . . . . . Builder 1 | . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 5 | . 3 . 2 . . . . . . Swarmer 18 | . 3 . 9 3 . 3 . . . Grunt 6 | . 2 2 2 . . . . . . Sentry 2 | . . . 2 . . . . . . Best Kill Streak 9 | . 3 4 9 4 . 3 . . . Combat Bots Only 9 | . 2 2 9 3 . 3 . . . Max Kills in Single Turn 3 | . 2 2 3 3 . 1 . . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 3 3 . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Damage Taken 3033 | . 149 88 535 37 . 474 . 1215 535 Core 1260 | . 85 . 133 7 . 184 . 490 361 Absorbed by Shields 65 | . . . . . . . . . 65 Core Remaining (%) 61 | 100 . 66 . . . 19 . . . Volleys Fired 75 | . 21 5 42 1 1 2 . 3 . Largest 2 | . 2 2 2 2 1 1 . 2 . Hottest 116 | . 100 116 116 53 56 50 . 96 . Shots Fired 135 | . 42 7 75 2 1 3 . 5 . Gun 105 | . 40 2 58 1 1 3 . . . Cannon 21 | . 2 2 12 . . . . 5 . Launcher 9 | . . 3 5 1 . . . . . Special . | . . . . . . . . . . Kinetic 13 | . . . 6 1 . 1 . 5 . Thermal 111 | . 42 4 64 . 1 . . . . Explosive 9 | . . 3 5 1 . . . . . Electromagnetic 2 | . . . . . . 2 . . . Robot Hit Streak 12 | . 4 4 5 6 . 8 . 12 . Robot Miss Streak 7 | . 4 2 7 . . . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 75 | . 22 4 35 1 1 8 . 4 . Core Hits 49 | . 13 7 20 2 1 5 . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 7 | . . . 7 . . . . . . Burn 6 | . . . 6 . . . . . . Destroy 1 | . . . 1 . . . . . . Melee Attacks 13 | . . . . . 6 7 . . . Impact . | . . . . . . . . . . Slashing 13 | . . . . . 6 7 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2143 | . 283 247 970 174 74 258 . 137 . Guns 748 | . 248 26 445 . . 29 . . . Cannons 314 | . 35 18 124 . . . . 137 . Explosions 778 | . . 203 401 174 . . . . . Melee 303 | . . . . . 74 229 . . . Ramming . | . . . . . . . . . . Kinetic 185 | . . . 48 . . . . 137 . Thermal 848 | . 283 44 521 . . . . . . Explosive 778 | . . 203 401 174 . . . . . Electromagnetic 29 | . . . . . . 29 . . . Impact . | . . . . . . . . . . Slashing 303 | . . . . . 74 229 . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . . . 21 42 . 6 . . . Projectiles . | . . . . . . . . . . Explosions 63 | . . . 21 42 . . . . . Melee 6 | . . . . . . 6 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 64 | . . 32 . 32 . . . . . Shots 2 | . . 1 . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 365 | . 228 60 365 8 18 8 . . 6 Average Temperature 123 | . 91 23 157 6 10 5 . . 6 Received Heat Transfer 290 | . 57 33 66 . . . . 18 116 Effects 2 | . 1 . 1 . . . . . . Energy Bleed 2 | . 1 . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . Heat Transferred 2433 | . 743 99 1591 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Peak Influence 707 | . 206 139 707 382 . . . 15 55 Initial 271 | . . 7 53 271 . . . . . Average 120 | . 47 104 418 374 . . . 1 6 Maximum Alert Level 3 | . 1 . 3 1 . . . . . Low Security (%) 81 | 100 89 100 33 . . . 100 100 100 Level 1 7 | . 10 . 9 100 . . . . . Level 2 8 | . . . 46 . . . . . . Level 3 2 | . . . 10 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . . . 2 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Distress Signals 2 | . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 14 2 25 7 . 8 . 11 18 Peak Tracking Total 18 | . 4 2 8 3 . 3 . 10 18 Tactical Retreats 6 | . 2 . 2 . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Traps Triggered 3 | . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Machines Disabled 5 | . . . 3 2 . . . . . Max in Single Turn 2 | . . . 1 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Machines Accessed 15 | . 9 . 3 . 1 . 2 . . Terminals 11 | . 7 . 3 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 26 . 8 . 4 . 3 . . Successful 21 | . 12 . 2 . 4 . 3 . . Failed 20 | . 14 . 6 . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 15 . 5 . . . 1 . . Terminals 29 | . 20 . 8 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 6 . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 4 . . . 4 . 1 . . Part Schematic 4 | . . . . . 4 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 4 . . . . . 1 . . Report Inventory 3 | . 2 . . . . . 1 . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 4 . 2 . . . 1 . . Terminals 6 | . 4 . 2 . . . . . . Botnet 6 | . 4 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Reject 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 11 | . 8 . 3 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Total Allies 6 | . . . . . 6 . . . . Largest Group 6 | . . . . . 6 6 . . . Highest-Rated Group 208 | . . . . . 208 208 . . . Highest-Rated Ally 40 | . . . . . 40 40 . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . 13 . . . Total Damage 534 | . . . . . . 534 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 3 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Turns Passed 2875 | 73 664 205 314 29 820 431 138 119 82 Spaces Moved 4074 | 42 853 524 359 55 1253 651 79 125 133 Core 229 | 8 . . 3 . . 180 38 . . Treads 135 | 34 41 . . . . . 41 19 . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3710 | . 812 524 356 55 1253 471 . 106 133 Fastest Speed 29 | 50 32 32 29 34 34 37 50 31 37 Average Speed 46 | 142 54 32 31 34 37 52 141 62 40 Slowest Speed 197 | 160 160 32 115 40 197 120 160 160 45 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . 2 12 3 . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 98 98 34 18 91 71 2 86 34 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . . . Scrap Searched 4 | . . 1 . . 2 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 104 | . . 37 60 7 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 104 | . . 37 60 7 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Gar Total 4883 | 52 1016 540 479 61 1595 725 105 156 154 Wait 576 | . 97 18 66 . 297 55 14 14 15 Move 4021 | 41 848 501 352 54 1252 650 78 124 121 Hop 20 | . 2 10 3 . . . . . 5 Pick Up 25 | 3 11 1 2 1 4 . 2 1 . Fast Attach 57 | 7 7 1 5 2 13 4 7 11 . Attach 8 | . 2 . 2 1 1 1 1 . . Detach 8 | 1 2 . . . 4 . 1 . . Swap 18 | . 7 3 4 1 1 2 . . . Drop 49 | . 19 1 3 1 16 4 2 3 . Fire 75 | . 21 5 42 1 1 2 . 3 . Melee 13 | . . . . . 6 7 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -6/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 5) 608 | -10/Materials | Discovered new exit (range 14) 614 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Identified exit to Mines 659 | -10/Materials | Discovered exit to Materials (range 16) 738 | -10/Materials | Entered Mines 744 | -10/Mines | Learned 8 Materials zone layouts 754 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 768 | -10/Mines | Discovered exit to Materials (range 10) 821 | -10/Mines | Found a hidden stash of uninstalled traps 876 | -10/Mines | Discovered exit to Materials (range 13) 943 | -10/Mines | Entered Materials 943 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 944 | -9/Materials | Identified exit to Materials 964 | -9/Materials | Build established: Sprinter 1099 | -9/Materials | Lost 3 parts (1p2n) 1112 | -9/Materials | Discovered new exit (range 16) 1116 | -9/Materials | Destroyed 9 combat bots 1256 | -9/Materials | Identified exit to Mines 1257 | -9/Materials | Entered Mines 1263 | -9/Mines | Met a Derelict bent on vengeance 1284 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1286 | -9/Mines | Entered Zion 1365 | -7/Zion | Learned 4 Factory zone layouts 1470 | -7/Zion | Learned location of Warlord (-4) 1471 | -7/Zion | Gained Derelict followers 1500 | -7/Zion | Given A8's code to call for help 1527 | -7/Zion | Build established: Scavenger-Mutant 1538 | -7/Zion | Learned Factory emergency access door positions 1573 | -7/Zion | Found Prototype Processor 1573 | -7/Zion | Identified Spectral Analyzer 1582 | -7/Zion | Found Prototype Processor 1582 | -7/Zion | Identified Exp. Signal Interpreter 1586 | -7/Zion | Found Prototype Processor 1586 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1678 | -7/Zion | Imprinted 1680 | -7/Zion | Declared Zion's savior 1724 | -7/Zion | Learned 4 Factory zone layouts 2024 | -7/Zion | Discovered new exit (range 16) 2029 | -7/Zion | Found GAL Module 2051 | -7/Zion | Identified exit to Proximity Caves 2106 | -7/Zion | Entered Proximity Caves 2106 | -6/Proximity Caves | Accompanied by 6 allies 2223 | -6/Proximity Caves | Learned Factory interactive machine intel 2242 | -6/Proximity Caves | P-60 Hacker assimilated allied BO-X5U(i) 2328 | -6/Proximity Caves | Core integrity fell below 50% 2341 | -6/Proximity Caves | Core integrity fell below 20% 2368 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2531 | -6/Proximity Caves | Discovered new exit (range 6) 2534 | -6/Proximity Caves | Identified exit to Factory 2537 | -6/Proximity Caves | Entered Factory 2537 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2538 | -6/Factory | Identified exit to Lower Caves 2540 | -6/Factory | Loaded intel: 51 interactive machine locations 2629 | -6/Factory | Build established: Mutant 2674 | -6/Factory | Identified exit to DSF 2675 | -6/Factory | Entered DSF 2700 | -6/DSF | Additional patrols routed to DSF 2755 | -6/DSF | Lost 5 parts (1p2n2u) 2780 | -6/DSF | Core integrity fell below 50% 2788 | -6/DSF | Discovered new exit (range 14) 2794 | -6/DSF | Identified exit to Garrison 2794 | -6/DSF | Entered Garrison 2814 | -6/Garrison | Lost 3 parts (3n) 2822 | -6/Garrison | Triggered checkpoint 2832 | -6/Garrison | Triggered checkpoint 2849 | -6/Garrison | Spotted B-75 Beast 2856 | -6/Garrison | Triggered checkpoint 2859 | -6/Garrison | Triggered checkpoint 2860 | -6/Garrison | Core integrity fell below 20% 2876 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02856_ Knocked back. 02856_ Field Propulsion Drive destroyed. 02856_ C-30 ARC bursts open, deploying its payload. 02856_ S-27 Virus unfolds itself. 02859_ Garrison Door breached. 02859_ Beams of light sweep through the air. An alarm sounds. 02859_ Knocked back. 02860_ Adv. Hacking Suite destroyed. 02868_ Triggered Stasis Trap. 02868_ A bubble of rippling energy engulfs the area. 02868_ Field strength at 95. 02868_ Field strength at 90. 02869_ Field strength at 85. 02870_ Field strength at 76. 02871_ Field Propulsion Drive destroyed. 02871_ Field strength at 62. 02872_ Field strength at 56. 02873_ Field strength at 41. 02874_ Field strength at 35. 02875_ Field strength at 20. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #??????#############^######???????????????? | | #??????# s @ #???????????? | | ##### #??????# s #???????????? | | ????# #??????# ######s## ##########???????????? | | ????# ##?????# #????# ?? #????????????????????? | | ????# # ????# #????g??? #????????????????????? | | ????# ## ????# #???#???? #????????????????????? | | ????# ##"##### #????????? #????????????????????? | | ????# ## ## #????????? #????????????????????? | | ???## ## ## ##???????? #????????????????????? | | ???# ######??? #????????????????????? | | ???# #????????????????????? | | ???# % #????????????????????? | | ???# ## ## ###########????????????????????? | | ???# ## ## #??????????????????????????????? | | ?# ^ "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?### ## ## #??????????????????????????????? | | ???# ## #? #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???## ##""""## #??????????????????????????????? | | ?????" #???????? ?#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 280 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Recalibrator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceIntegratedShotgun Manual? 0 Play Time 01:24:14 Cumulative 38.5 hours Start 2022.03.22 @ 09:09:39 End 2022.03.22 @ 10:40:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2405bf3c-7652-47a8-b454-2dced2f52b54