Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 22:05:54 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (533) 2665 Value Destroyed (30650) 30650 Prototype IDs (313) 6260 Alien Tech Used (13) 2600 Bonus (53128) 53128 TOTAL SCORE: 105803 Bonus ------- High Alert Combat Kills 6320 Follower Combat Kills 239 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1531 Cogmind --------- Core Integrity 334/1600 Matter 265/300 Energy 348/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Microwarp Drive Sigix Broadsword Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Assembled Combat Suite Experimental Targeting Computer Advanced Weapon Cycler Advanced Transmission Jammer Centrium Heavy Armor Plating Experimental Force Field GOLEM Unit Spacefold Activator > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Centrium Heavy Treads Biometal Heavy Treads Advanced Energy Well Experimental Energy Well Particle Accelerator Graphene Brace Experimental EM Disruption Field Advanced Force Field Advanced Hacking Suite Advanced Hacking Suite Advanced Component Analysis Suite Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Microwarp Drive Modified EM Gauss Rifle Compact HERF Cannon Fusion Bomb Launcher Core Stripper [Rating: 264] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Modified EM Gauss Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Utility 11 | . . . 2 2 . . . . 2 . . . . . 2 . . . . 1 . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 680 | 3 10 23 46 71 8 14 2 15 13 7 15 4 49 . 5 . . 10 6 35 32 1 17 24 41 53 54 16 65 41 Power 32 | . 1 2 7 1 . 1 . . . . . . 2 . 1 . . . . 1 1 . 2 3 . 2 1 2 5 . Engine 10 | . 1 2 5 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . 2 . . . . . . 1 1 . 2 3 . 2 1 2 5 . Propulsion 61 | 2 . 3 8 8 . . . 2 3 . . 1 6 . . . . 2 . 1 5 . 5 1 2 6 . . 6 . Treads 51 | 2 . 3 8 7 . . . 2 2 . . 1 3 . . . . . . 1 5 . 2 1 2 6 . . 6 . Leg 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Wheel 6 | . . . . 1 . . . . 1 . . . 1 . . . . . . . . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 396 | 1 3 1 17 35 3 1 . 10 7 3 9 2 21 . 4 . . 5 6 29 18 1 10 17 38 43 38 10 33 31 Device 298 | 1 . . 7 28 3 . . 8 5 2 9 . 11 . 3 . . 4 3 18 9 1 6 12 31 37 37 9 24 30 Storage 16 | . 1 . 1 . . . . 1 . . . 1 2 . . . . . 1 . 1 . 1 1 3 . 1 . 2 . Processor 19 | . . . . 3 . 1 . . . 1 . . . . . . . . . 2 6 . 1 1 2 1 . . 1 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Protection 57 | . 2 1 9 4 . . . 1 2 . . 1 8 . 1 . . 1 2 9 2 . . 3 2 5 . . 3 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 191 | . 6 17 14 27 5 12 2 3 3 4 6 1 20 . . . . 3 . 4 8 . . 3 1 2 15 4 21 10 Energy Gun 16 | . . . 2 3 . . . . . . . . . . . . . . . . . . . 3 . . 6 . . 2 Energy Cannon 52 | . . 10 . . . . . . 1 . . . 5 . . . . 2 . 3 1 . . . 1 1 3 4 14 7 Ballistic Gun 52 | . 4 2 8 14 2 7 2 2 1 2 3 1 3 . . . . . . . . . . . . . . . 1 . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Launcher 30 | . 2 5 1 4 3 3 . 1 1 1 1 . 4 . . . . . . . 4 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Impact Weapon 20 | . . . 3 6 . 2 . . . 1 2 . 1 . . . . . . . . . . . . 1 3 . 1 . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Piercing Weapon 10 | . . . . . . . . . . . . . 7 . . . . 1 . . 2 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . 1 . 3 3 . . . 1 . . . . 6 . . . . 4 . 1 1 . 1 13 . 6 . . 8 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Parts Lost 55 | . . 3 3 2 . . . 4 . . . . 10 . . . . . . 2 17 . 1 . . . 1 . . 12 Power 8 | . . 1 1 . . . . . . . . . 1 . . . . . . 1 2 . . . . . . . . 2 Propulsion 11 | . . 1 . 1 . . . 1 . . . . 4 . . . . . . . 3 . . . . . . . . 1 Utility 30 | . . . 2 1 . . . 2 . . . . 5 . . . . . . 1 10 . 1 . . . 1 . . 7 Weapon 6 | . . 1 . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . 2 Highest Loss Streak 12 | . . 2 2 1 . . . 2 . . . . 4 . . . . . . 1 12 . 1 . . . 1 . . 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 99 92 89 84 84 70 97 97 93 93 91 88 88 89 90 90 87 88 78 69 62 83 77 72 74 73 73 75 71 Engine 3 | . 14 13 6 7 7 7 7 7 6 6 6 6 1 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 9 16 12 10 10 10 10 12 6 4 8 8 8 8 8 11 10 6 Treads 12 | . 28 27 36 25 15 15 15 27 22 13 13 12 9 . . . . . . 3 5 . 3 9 12 12 12 11 11 10 Leg 4 | . . . . . . . . . . . . . 10 22 20 20 20 20 19 10 6 8 5 . . . . . . . Wheel 1 | . . . . 2 7 7 7 1 1 6 6 6 1 . . . . . . . . . 3 . . . . . . . Device 17 | . 3 . 8 15 15 10 7 13 25 20 20 18 13 16 23 25 25 24 24 25 21 17 22 21 16 20 23 26 22 22 Storage 8 | . 14 14 9 7 7 7 7 7 6 6 6 7 11 11 10 10 10 10 9 5 5 2 10 9 7 8 7 3 3 2 Processor 6 | . . . . 7 7 11 15 15 13 20 20 18 8 . . . . . . 2 11 23 6 4 8 8 8 7 7 6 Protection 8 | . 10 14 11 7 7 7 7 6 6 6 6 7 8 11 11 10 10 10 9 7 3 2 9 9 8 7 5 3 5 7 Energy Cannon 6 | . . 24 . . . . . . . . . . 5 11 10 10 10 6 10 8 5 4 9 8 8 7 5 3 8 9 Ballistic Gun 4 | . 26 3 15 12 15 13 1 14 12 12 11 5 4 . . . . . . . . . . . . . . . . . Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 291 | 13 34 44 111 122 126 124 123 123 120 119 115 125 184 184 194 194 194 209 207 233 218 82 200 218 216 215 209 218 291 251 Greatest Support 275 | 40 40 40 82 82 28 28 28 84 84 28 28 28 108 108 108 108 108 110 110 110 75 80 160 165 245 270 270 270 275 255 Greatest Overweight (x) 4 | . . 1 1 4 4 4 4 4 4 4 4 4 4 1 1 1 1 1 1 3 3 1 3 1 . . . . 1 . Average Overweight (x) 1 | . . . . 1 4 4 4 1 2 4 4 3 1 1 1 1 1 1 . 2 . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 8 15 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 18 5 16 25 25 25 25 25 25 24 Most Carried 25 | 6 11 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 3 14 25 25 25 25 25 25 25 Average Carried 21 | 6 8 14 15 24 25 24 25 24 24 24 25 24 23 25 24 25 25 24 21 24 18 2 8 22 24 24 24 23 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 25 25 25 25 25 25 25 5 Final Carried 25 | 6 11 15 22 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 4 3 13 25 24 25 23 25 25 4 Class Distribution -------------------- 43% | Mutant 24% | Generator-Golem 11% | Scavenger-Mutant 7% | Generator-Gunner 4% | Golem 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Generator-Golem | -6/Deep Caves Generator-Golem | -5/Proximity Caves Generator-Golem | -5/Factory Generator-Golem | -5/Upper Caves Generator-Golem | -5/Upper Caves Generator-Golem | -5/Warlord Generator-Golem | -4/Proximity Caves Generator-Golem | -4/Factory Generator-Golem | -4/Armory Mutant | -4/Lab Golem | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13165 | 230 225 477 1453 1490 199 406 . 340 453 135 340 95 2970 5 50 . 31 95 5 411 124 . 457 343 399 609 265 120 1243 195 Remotely 1810 | . . . 174 881 108 . . 97 . . 151 . 339 . . . . . . 60 . . . . . . . . . . Salvage Created 35216 | 78 330 683 2294 1903 234 825 . 299 534 121 423 . 3360 65 477 102 230 . 22 3328 624 . 1546 2591 1563 1368 2075 1071 7095 1975 Parts 1549 | 5 27 49 114 125 12 27 . 15 25 2 22 . 50 2 24 7 3 . . 145 21 . 94 140 70 77 86 36 266 105 Haulers Intercepted 16 | . 1 . 5 2 . . . . . . . . . . 1 . . . . 1 . . 2 3 1 . . . . . Recyclers Shooed 14 | . . . 3 2 . . . . 7 . . . . . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . 8 . . 9 10 . 15 . 2 11 . . 7 . 7 2 . 1 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 499 | . 9 20 36 32 8 16 . 8 2 . 9 . 88 1 5 1 4 . 1 42 14 . 22 28 20 15 22 9 68 19 Melee 22 | . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . Guns 89 | . 7 1 34 24 2 2 . 6 2 . 5 . 6 . . . . . . . . . . . . . . . . . Cannons 240 | . . 14 . . . . . . . . . . 6 1 5 1 4 . 1 30 4 . 22 25 18 14 16 5 58 16 AOE 104 | . 2 5 2 8 6 14 . 2 . . 4 . 50 . . . . . . . 6 . . 3 . . 2 . . . Classes Destroyed 33 | 2 7 3 3 4 1 1 . 1 . . . . 4 . . . . . . 1 1 . . . 2 1 2 . . . Worker 17 | . 1 . 1 4 . . . . . . . . . . 1 . . . . 1 . . 1 3 . . . 2 3 . Builder 7 | . 1 . . 2 . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . Tunneler 4 | 1 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 16 | . 1 . 5 2 . . . . . . . . . . 1 . . . . 1 . . 2 3 1 . . . . . Recycler 26 | 1 . . 7 5 . . . . 3 . . . . . . . . . . . . . . 1 . . . 2 7 . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Operator 5 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 26 | . 1 . 2 . . . . . 1 . . . . . 1 . . . . 5 1 . 1 3 . 2 1 4 4 . Swarmer 62 | . 6 4 7 8 4 4 . . . . . . . . . . 2 . . . 4 . 8 3 4 . . 4 4 . Cutter 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 117 | . 3 . 17 10 4 6 . 4 . . . . . . 3 . 2 . . 19 3 . 2 13 8 . 6 . 17 . Brawler 9 | . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . 1 . 3 . Duelist 6 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . Sentry 32 | . . 1 9 2 . 1 . . 1 . . . . 1 . 1 . . 1 7 . . 1 . 2 . 1 . 4 . Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . Specialist 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 54 | . . . 1 3 . 1 . 2 . . 1 . . . . . . . . 4 . . 4 2 2 8 8 4 14 . Programmer 57 | . . . . 2 . . . . 1 . 1 . . . 2 . . . . 11 1 . 7 9 . 6 3 1 13 . Heavy 5 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 54 | . . . . . . . . . . . . . 54 . . . . . . . . . . . . . . . . . Golem 25 | . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . Thug 8 | . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | 2 5 5 5 6 4 9 . 4 1 . 7 . 40 1 4 1 4 . 1 16 4 . 6 6 6 5 4 4 21 3 Combat Bots Only 39 | . 3 5 4 6 4 9 . 4 1 . 7 . 39 1 3 1 4 . 1 5 4 . 5 4 6 5 3 4 12 3 Max Kills in Single Turn 16 | 1 2 3 2 5 3 7 . 2 1 . 2 . 16 1 1 1 1 . 1 2 4 . 2 3 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 16 | . 2 3 1 5 3 7 . 2 . . 2 . 16 . . . . . . . 4 . . 3 . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 3 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 33629 | . 203 929 966 1755 170 360 . 532 279 . 493 . 2397 158 224 43 390 3 64 1030 6715 . 897 804 1021 669 2263 480 3651 7133 Core 2868 | . 10 116 25 107 24 8 . 53 19 . 29 . 401 42 . . 25 . . 39 981 . 90 45 42 9 95 59 103 546 Absorbed by Shields 19187 | . . . 196 531 66 131 . 12 144 . 144 . 513 . . . . 3 58 800 550 . 240 839 637 610 2337 452 3735 7189 Reduced by Siege Mode 1253 | . . . . . . . . . . . . . . . . . . . . 10 550 . 14 25 95 68 69 21 223 178 Redirected to Shielding 366 | . . . . . . . . . . . . . 238 . . . . . . . . . . . . . . . . 128 Ignored by Resistances 8128 | . . . . . . . . . . . . . 13 34 47 9 79 2 26 376 277 . 241 353 623 259 549 37 5121 82 Regen/Repaired (Parts) 9743 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 3561 77 1919 4181 Core Remaining (%) 60 | 100 . 49 95 . . . . 72 . . . . . 42 . . . . 97 . . 11 . 89 . . 32 . . 20 Volleys Fired 1810 | 5 28 57 138 103 6 26 . 22 38 6 25 . 80 13 29 2 10 4 4 171 52 4 66 172 114 68 151 44 194 178 Largest 3 | 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 2 2 2 1 1 2 2 2 2 2 1 3 3 Hottest 390 | 100 46 160 130 110 50 50 . 50 50 50 50 . 138 50 50 50 50 100 100 100 81 25 50 50 94 50 134 120 390 360 Shots Fired 3148 | 10 54 96 271 200 12 48 . 43 75 12 47 . 136 15 42 4 20 8 8 180 52 4 114 232 130 111 208 44 450 522 Gun 972 | 10 52 18 267 194 10 44 . 41 75 12 44 . 64 . . . . . . . . . . 33 . . 61 . . 47 Cannon 2119 | . . 68 . . . . . . . . . . 59 15 42 4 20 8 8 178 43 4 114 199 130 111 147 44 450 475 Launcher 54 | . 2 10 4 6 2 4 . 2 . . 3 . 13 . . . . . . . 8 . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Kinetic 838 | . 52 25 237 183 10 44 . 41 75 12 44 . 64 . . . . . . . . . . . . . . . 51 . Thermal 1887 | 10 . 68 34 . . . . . . . . . 24 15 42 4 20 6 . 70 22 4 114 199 118 111 122 21 364 519 Explosive 42 | . 2 3 . 5 2 4 . 2 . . 3 . 13 . . . . . . . 8 . . . . . . . . . Electromagnetic 347 | . . . . 12 . . . . . . . . 35 . . . . . . 87 21 . . 33 12 . 86 23 35 3 Entropic 31 | . . . . . . . . . . . . . . . . . . 2 8 21 . . . . . . . . . . Robot Hit Streak 86 | 3 10 20 17 12 3 10 . 7 7 6 8 . 10 2 5 8 14 . 2 31 35 . 41 36 34 31 19 10 86 58 Robot Miss Streak 12 | 3 2 2 5 3 3 2 . 12 4 3 3 . 4 1 2 . 1 2 3 3 1 . 2 2 2 2 4 3 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Secondary Targets 7 | . . 1 2 2 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Capacitor 284 | . . . . . . . . . . . . . . . . . . . . 160 38 . . . 86 . . . . . Shots Hit Robots 2256 | 5 29 63 196 131 6 36 . 21 48 7 30 . 172 2 14 3 16 . 4 134 45 . 77 160 81 61 150 28 311 426 Core Hits 1467 | 3 18 28 112 88 20 53 . 24 23 3 31 . 351 1 10 2 6 . 1 66 68 . 37 65 36 26 65 14 137 179 Critical Kills 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 4 | . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 39 | 1 . . 3 1 . 1 . . . . . . 19 . . . . . 4 5 . . . . . . . . 3 2 Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Destroy 5 | . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 5 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 2 . Impale 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . Sunder 8 | . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . Melee Attacks 240 | . . . 4 14 . 2 . . . 4 7 7 152 . . . . 22 . . 8 . . . . 1 9 4 6 . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . 4 . Impact 38 | . . . 4 14 . 2 . . . 4 7 7 . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 2 . Piercing 182 | . . . . . . . . . . . . . 152 . . . . 22 . . 8 . . . . . . . . . Sneak Attacks 12 | . . . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . 2 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 99952 | 63 671 2387 3548 2737 636 1925 . 818 878 125 1142 . 10564 87 780 217 986 . 477 5892 2685 . 3642 7576 3825 3563 5322 1993 17440 19973 Guns 11911 | 63 460 263 3150 2226 79 574 . 321 876 125 551 . 557 . . . . . . . . . . 70 . . 116 . . 2480 Cannons 70574 | . . 1237 . . . . . . . . . . 784 87 747 217 986 . 477 5831 1440 . 3642 6855 3825 3327 4822 1717 17087 17493 Explosions 11512 | . 204 887 332 502 557 1162 . 497 . . 591 . 4676 . . . . . . . 1013 . . 651 . 200 240 . . . Melee 5683 | . . . . . . 189 . . . . . . 4519 . . . . . . . 227 . . . . . 131 276 341 . Ramming 272 | . 7 . 66 9 . . . . 2 . . . 28 . 33 . . . . 61 5 . . . . 36 13 . 12 . Kinetic 11629 | . 460 529 3106 2267 79 574 . 321 876 125 551 . 557 . . . . . . . . . . . . . 131 . 2053 . Thermal 63196 | 63 . 1237 376 . . . . . . . . . 347 87 747 217 986 . . 2230 827 . 3642 7239 3378 3327 4452 531 13641 19869 Explosive 9952 | . 204 621 . 298 557 1162 . 497 . . 591 . 4542 . . . . . . . 1013 . . 267 . 200 . . . . Electromagnetic 7838 | . . . . 163 . . . . . . . . 571 . . . . . . 2541 613 . . 70 447 . 726 1186 1417 104 Impact 189 | . . . . . . 189 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 593 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 317 . Piercing 4746 | . . . . . . . . . . . . . 4519 . . . . . . . 227 . . . . . . . . . Entropic 1537 | . . . . . . . . . . . . . . . . . . . 477 1060 . . . . . . . . . . Highest Corruption 21 | . . . 5 1 1 1 1 1 2 2 3 3 . . 1 1 1 1 . 1 21 21 3 8 . 1 1 . . . Average Corruption 3 | . . . 5 1 1 1 1 1 1 2 2 3 . . 1 1 1 1 . 1 3 21 2 5 . 1 1 . . . Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Effects 215 | . . . 14 1 7 8 . 7 8 9 14 1 . . 2 4 4 . . . 20 23 11 67 . 3 12 . . . Message Errors 42 | . . . 3 . 3 2 . . 1 2 4 . . . . . . . . . 2 8 5 8 . . 4 . . . Matter Fused 53 | . . . 7 . 1 . . 3 . 3 5 . . . . 2 2 . . . 3 1 2 18 . 2 4 . . . Heat Flow Errors 22 | . . . 1 1 . 2 . 2 1 . 2 1 . . . 1 . . . . 3 3 1 4 . . . . . . Energy Discharges 29 | . . . . . 1 1 . 1 . . 2 . . . 2 1 . . . . 3 6 . 11 . . 1 . . . Parts Rejected 4 | . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 22 | . . . 1 . . . . . 1 2 . . . . . . 1 . . . 2 3 2 9 . . 1 . . . Data Loss (major) 12 | . . . 1 . . 3 . . . 1 1 . . . . . . . . . . 1 . 4 . 1 . . . . Misfires 9 | . . . 1 . 2 . . 1 1 . . . . . . . . . . . . . . 3 . . 1 . . . Alerts 5 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 2 . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Weapon Failures 10 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 6 . . 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 2666 | . 5 . . 13 . 128 . . . . . . 97 . 19 22 28 . . 193 90 . 171 489 111 124 136 227 742 71 Projectiles 2134 | . . . . . . . . . . . . . 14 . 19 22 28 . . 193 7 . 171 456 111 103 136 150 653 71 Explosions 208 | . 5 . . 13 . 2 . . . . . . 52 . . . . . . . 83 . . 33 . 20 . . . . Melee 324 | . . . . . . 126 . . . . . . 31 . . . . . . . . . . . . 1 . 77 89 . Knockbacks 12 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 10 . Impact 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 500 | . . 38 . 41 . 124 . . . . 15 . 111 . . . . . . . 73 . . . . 98 . . . . Shots 16 | . . 2 . 1 . 6 . . . . 1 . 4 . . . . . . . 1 . . . . 1 . . . . Rammed 27 | . 2 1 4 3 . . . . 2 . . . 11 . . . . . . . 2 . . . . . 1 . 1 . Targets Rammed 36 | . 2 1 7 3 . . . . 2 . . . 11 . 2 . . . . 3 2 . . . . 1 1 . 1 . Kicked 5 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . Crushed 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 411 | 195 6 132 152 230 58 236 . 240 181 . 242 125 330 45 15 167 3 200 34 200 411 179 181 126 200 . 201 198 198 178 Average Temperature 133 | 95 3 54 25 62 19 74 . 59 91 . 117 73 79 13 7 135 3 111 16 96 95 83 90 34 105 . 80 103 179 148 Received Heat Transfer 2962 | . 36 99 280 247 18 48 . 121 32 . 206 . 406 45 66 9 63 . 16 143 461 . 84 121 161 4 32 . 244 20 Effects 7 | . . . . . . . . . . . . . 1 . . . . . . 3 1 . . . 1 . 1 . . . Energy Bleed 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 49 | . . . . . . . . . . . . . . . . . . . . 6 4 . 1 4 6 4 4 3 10 7 Total Turns 875 | . . . . . . . . . . . . . . . . . . . . 43 71 . 35 77 74 68 121 27 204 155 Longest Duration 73 | . . . . . . . . . . . . . . . . . . . . 19 39 . 35 28 43 36 50 11 73 40 Robots Corrupted 35 | . . . . . . . . . . . . . 4 . . . . . . 12 4 . . . 2 . 1 5 6 1 Combat Hostiles 34 | . . . . . . . . . . . . . 4 . . . . . . 12 4 . . . 2 . 1 4 6 1 Parts Fried 79 | . . . . . . 2 . . . . . . . . . . . . . 29 8 . . . 3 1 3 13 16 4 Impact Corruptions 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Melted 43 | . . 2 . . . . . . . . . . . . 1 1 . . . 4 . . 1 3 4 2 . 1 18 6 Heat Transferred 32619 | 259 . 1628 455 . . . . . . . . . 200 50 375 75 425 . . 1100 449 . 1925 3525 1750 1400 2325 261 7620 8797 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1079 | 10 380 . 864 902 . . . . 178 . . . . . 168 . . . . 792 1062 . 423 622 788 894 841 815 1079 . Initial 504 | . 6 . . 354 . . . . 150 . . . . . . . . . . . 387 . . 200 339 410 355 504 454 . Average 414 | 8 140 . 388 467 . . . . 86 . . . . . 52 . . . . 205 512 . 233 282 489 620 614 662 830 . Maximum Alert Level 5 | . 1 . 3 3 . . . . . . . . . . . . . . . 3 3 . 2 2 3 3 3 3 5 . Low Security (%) 26 | 100 88 . 25 . . . . . 100 . . . . . 100 . . . . 74 . . 37 34 . . . . . . Level 1 21 | . 11 . 20 53 . . . . . . . . . . . . . . . 14 23 . 51 46 34 . 13 . . . Level 2 29 | . . . 46 31 . . . . . . . . . . . . . . . 7 60 . 10 19 45 66 52 70 20 . Level 3 16 | . . . 7 15 . . . . . . . . . . . . . . . 3 16 . . . 20 33 34 29 39 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 1 . 9 11 . 1 . . 2 . . . . . 1 . 1 . . 6 9 . 5 9 . 8 6 2 6 . Investigation 13 | . . . 4 3 . . . . . . . . . . . . . . . . 4 . . 1 . . . . 1 . Extermination 26 | . . . . 2 . . . . 1 . . . . . 1 . . . . 2 1 . 4 5 . 3 3 1 3 . Reinforcement 25 | . 1 . 2 6 . . . . 1 . . . . . . . . . . 2 4 . 1 3 . 4 . 1 . . Assault 8 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 3 . 2 . Garrison 5 | . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . . . 3 2 . . . . . . . . . . 1 . . 1 . 3 5 . . . 5 2 3 1 13 . Communications Jammed 92 | . . . . 12 . . . . 1 . . . . . . . . . . . 1 . . 16 . . 52 9 1 . Distress Signals 74 | . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . 16 . . 44 9 1 . Times Spotted 699 | . 15 30 51 38 7 15 . 8 6 . 9 . 87 2 10 1 7 1 3 47 60 . 28 34 26 19 52 18 77 48 Peak Tracking Total 24 | . 4 6 4 6 4 9 . 4 1 . 6 . 24 1 5 1 8 1 3 7 23 . 5 5 5 4 8 4 7 4 Tactical Retreats 46 | . . 3 2 1 . . . . . . . . 18 . 1 . . . . 2 10 . 1 3 2 . 1 . 2 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . 1 1 . . . . . . 3 . . . . . . . . . . 1 4 . 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . 1 . . . . . . 1 . . . . 1 . 11 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 50 | . 1 2 2 2 . . . . . . . . 3 . . . . . . 2 . 1 . 10 1 6 11 1 3 5 Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . 1 . . . . . . 1 . 1 . 1 1 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 82 | . 5 1 8 8 . 1 4 . 3 . . 1 . . 6 . . 6 . 5 7 . 2 9 2 4 4 2 4 . Terminals 48 | . 5 . 5 6 . . . . 3 . . . . . 3 . . . . 1 4 . 1 5 2 4 4 2 3 . Fabricators 7 | . . . . 1 . . . . . . . . . . 1 . . . . . 3 . . 2 . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 6 | . . . 2 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Total Hacks 211 | . 9 9 22 18 . 1 29 . 9 . . 3 . . 12 . . 15 . 8 15 . 6 26 4 9 7 3 6 . Successful 112 | . 2 9 11 6 . 1 29 . 4 . . 3 . . 3 . . 15 . 4 5 . . 14 . 1 3 . 2 . Failed 98 | . 7 . 10 12 . . . . 5 . . . . . 9 . . . . 4 10 . 6 12 4 8 4 3 4 . Catastrophic 28 | . 1 . 2 6 . . . . . . . . . . 5 . . . . . 4 . 2 2 2 2 1 . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 4 . 11 6 . . . . 2 . . . . . 5 . . 1 . 3 6 . . 10 3 4 1 . 1 . Terminals 111 | . 9 . 13 13 . . . . 9 . . . . . 6 . . . . 2 9 . 4 19 4 9 7 3 4 . Fabricators 15 | . . . . 2 . . . . . . . . . . 3 . . . . . 6 . . 4 . . . . . . Repair Stations 4 | . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 15 | . . . 6 3 . . . . . . . . . . 2 . . . . 2 . . . . . . . . 2 . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . . Terminal Hacks 90 | . 2 9 6 4 . 1 29 . 4 . . 3 . . 1 . . 15 . . 2 . . 9 . 1 3 . 1 . Record 32 | . . 8 . . . . 11 . . . . . . . . . . 13 . . . . . . . . . . . . Part Schematic 13 | . . . . . . . 10 . . . . 3 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 2 . 1 . Branch Access Points 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Locate Traps 4 | . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . 4 . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 4 | . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 1 . . . . . . . . . . 1 . . . . 1 2 . . 2 . . . . 1 . Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 5 | . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Reject 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 5 . 6 8 . . . . 3 . . . . . 6 . . . . 3 6 . 2 9 2 4 4 2 4 . Full Trace Events 8 | . . . 2 3 . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 10 . . . . 3 . . . . . . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . . . . . . . . . 53 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 13 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 11 | . . . . . . 2 . 1 . . . . 1 . . . . 5 . . . . . . . . 2 . . . Largest Group 5 | . . . . . . 2 2 3 . . . . 1 1 1 . . 5 5 5 . . . . . . 1 . . . Highest-Rated Group 271 | . . . . . . 32 32 128 . . . . 99 99 99 . . 271 271 269 . . . . . . 69 . . . Highest-Rated Ally 99 | . . . . . . 16 16 96 . . . . 99 99 99 . . 65 65 65 . . . . . . 69 . . . Total Orders 12 | . . . . . . . . . . . . . . . . . . 3 2 6 1 . . . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . . . . Ally Attacks 67 | . . . . . . . . 11 . . . . 1 4 2 . . 10 14 21 . . . . . . 4 . . . Total Damage 1950 | . . . . . . . . 289 . . . . 28 354 159 . . 175 289 422 . . . . . . 234 . . . Kills 8 | . . . . . . . . . . . . . 1 1 1 . . 1 2 1 . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . 3 . . 1 . 1 2 1 . . . 1 1 . 1 . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . 9 1 . . . . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . 7 1 . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 38489 | 58 547 2882 1648 1739 711 789 150 585 960 720 788 1432 5380 668 702 589 383 1472 1217 1536 735 856 1089 2625 1288 1075 1532 542 2968 823 Spaces Moved 15486 | 29 260 1151 611 623 430 409 92 231 403 429 428 893 1558 327 313 299 181 699 446 488 527 112 439 768 656 525 635 262 1058 204 Core 404 | . . . . . . . . . . . . . . . . . . . . . 372 25 . . . . . . . 7 Treads 7480 | 12 260 1151 611 393 . . . 181 259 . . . 430 . . . . . . . 1 . 84 768 656 525 635 259 1058 197 Legs 3863 | 17 . . . . . . . . . . . . 787 327 313 299 181 699 446 488 154 87 65 . . . . . . . Wheels 3736 | . . . . 230 430 409 92 50 144 429 428 893 341 . . . . . . . . . 290 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 156 145 160 160 160 145 160 160 160 145 145 195 195 195 195 175 120 230 50 50 115 227 146 141 160 160 151 50 Average Speed 184 | 136 160 225 179 204 160 160 160 219 209 160 160 157 198 195 195 195 195 189 174 237 105 140 153 239 150 146 160 160 215 147 Slowest Speed 320 | 160 160 240 236 240 160 160 160 237 237 160 160 160 242 195 195 195 195 195 175 240 240 180 320 240 151 160 160 160 249 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 4 65 85 43 19 63 49 68 41 13 61 48 87 89 59 12 48 35 94 58 23 56 6 15 87 26 58 48 10 38 19 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 11 | . . 1 2 . 1 . 1 . . . 1 3 . . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 . . . 1 1 1 1 . . 1 . . 1 . 1 . . 1 1 . . . 1 . . . Unknown Exits Taken 19 | 1 1 1 1 . 1 1 1 . . . . 1 1 . 1 1 . 1 . 1 1 . . 1 1 1 . 1 1 . Scrap Searched 23 | . . 6 . . . 1 . 1 . 8 1 3 . 2 . . . . 1 . . . . . . . . . . . Spaces Dug 486 | . 8 34 4 32 33 53 . . . 4 37 3 6 7 12 . . 17 . 15 94 1 12 25 29 18 13 7 12 10 Terrain Destroyed 1208 | . 15 125 38 80 45 89 . 48 . 4 74 3 69 13 25 1 2 20 2 32 124 1 35 100 40 62 37 14 40 70 Melee 50 | . . . 4 14 . . . . . 4 6 3 . . . . . 16 . . . . . . . . 1 2 . . Projectile 417 | . . 8 . . . . . . . . . . 13 13 25 1 2 4 2 32 2 1 35 55 40 42 20 12 40 70 AOE 736 | . 15 117 34 66 45 89 . 48 . . 68 . 56 . . . . . . . 122 . . 43 . 20 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 22885 | 36 340 1341 968 924 443 502 95 281 483 447 481 912 3374 343 363 301 192 800 889 837 672 811 740 1329 909 754 996 351 1511 460 Wait 3799 | . 10 88 89 64 . 25 . 7 9 . 7 . 1477 4 6 . 2 5 378 110 28 686 187 298 68 40 82 19 92 18 Move 15451 | 28 259 1150 610 622 429 406 91 230 402 428 427 892 1557 326 312 298 180 698 445 487 526 111 438 767 655 524 634 259 1057 203 Hop 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 286 | . 16 13 31 16 . 1 . 5 9 1 . 4 19 . 3 . . 3 22 9 5 1 14 27 12 14 13 5 37 6 Fast Attach 181 | 1 4 2 17 13 . 1 2 2 4 . . 1 6 . 3 . . 6 5 5 11 . 12 11 4 29 11 2 21 8 Attach 103 | . . 6 7 10 . 1 . 6 3 . . 3 11 . . . . 2 . . 11 1 2 3 4 2 14 1 6 10 Detach 146 | . . . 5 10 . . . . 1 . . 1 10 . 1 . . 7 8 7 6 7 12 16 8 12 24 . 6 5 Swap 409 | 2 6 15 22 48 8 12 . 7 6 7 15 . 32 . 2 . . 2 1 30 10 . 3 10 33 23 37 13 39 26 Drop 353 | . 15 9 38 21 . 4 2 2 9 1 . 4 19 . 5 . . 10 26 15 13 1 6 25 11 40 15 4 52 6 Fire 1810 | 5 28 57 138 103 6 26 . 22 38 6 25 . 80 13 29 2 10 4 4 171 52 4 66 172 114 68 151 44 194 178 Melee 240 | . . . 4 14 . 2 . . . 4 7 7 152 . . . . 22 . . 8 . . . . 1 9 4 6 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . Crush 29 | . 2 1 7 3 . . . . 2 . . . 11 . . . . . . . . . . . . 1 1 . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 70 | . . . . . . 23 . . . . . . . . . 1 . 41 . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: Mat / *Mat / [*Rec]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 2) 59 | -11/Junkyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 3) 564 | -10/Materials | Discovered new exit (range 7) 606 | -10/Materials | Entered Subcaves 702 | -10/Subcaves | Ambushed by swarm of Subdwellers 702 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 704 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 704 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 706 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 706 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 851 | -10/Subcaves | Visited 4L-MR0's lab 870 | -10/Subcaves | Found Power Bank 1350 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1387 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1613 | -10/Subcaves | Discovered new exit (range 15) 2311 | -10/Subcaves | Identified exit to Materials 2384 | -10/Subcaves | Core integrity fell below 50% 3103 | -10/Subcaves | Learned Materials stockpile data 3374 | -10/Subcaves | Learned location of Zion (-6) 3374 | -10/Subcaves | Met a Zionite searching for "candidates" 3407 | -10/Subcaves | Discovered new exit (range 7) 3488 | -10/Subcaves | Entered Materials 3488 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3924 | -8/Materials | Central database locked down 4865 | -8/Materials | Garrison activated, responded to threat 4988 | -8/Materials | Discovered new exit (range 15) 5136 | -8/Materials | Entered Factory 5136 | -7/Factory | Evolved 2 slots: Utility x2 5448 | -7/Factory | Build established: Scavenger-Mutant 5808 | -7/Factory | Build established: Mutant 6090 | -7/Factory | Found Prototype Launcher 6090 | -7/Factory | Identified Rocket Array 6097 | -7/Factory | Found Rocket Array 6100 | -7/Factory | Found Rocket Array 6105 | -7/Factory | Found Rocket Array 6108 | -7/Factory | Found Rocket Array 6226 | -7/Factory | Cargo convoy interrupted 6623 | -7/Factory | Discovered new exit (range 4) 6659 | -7/Factory | Identified exit to Factory 6734 | -7/Factory | Identified exit to Lower Caves 6875 | -7/Factory | Entered Lower Caves 6890 | -7/Lower Caves | Learned Factory non-interactive machine intel 6900 | -7/Lower Caves | Build established: Scavenger-Mutant 7176 | -7/Lower Caves | Learned Factory non-interactive machine intel 7311 | -7/Lower Caves | Encountered a Warlord checkpoint 7419 | -7/Lower Caves | Discovered new exit (range 15) 7586 | -7/Lower Caves | Entered another Lower Caves area 7612 | -7/Lower Caves | Found Prototype Device 7824 | -7/Lower Caves | Spotted B-75 Beast 7957 | -7/Lower Caves | Encountered a Warlord checkpoint 8224 | -7/Lower Caves | Discovered new exit (range 15) 8235 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8270 | -7/Lower Caves | Destroyed 9 combat bots 8375 | -7/Lower Caves | Entered Data Miner 8375 | -7/Data Miner | Accompanied by 2 allies 8376 | -7/Data Miner | Discovered new exit (range 6) 8407 | -7/Data Miner | Met Data Miner 8436 | -7/Data Miner | Learned location of Section 7 (-2) 8436 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8468 | -7/Data Miner | Received God Mode back door access code from Data Miner 8525 | -7/Data Miner | Entered Proximity Caves 8525 | -6/Proximity Caves | Accompanied by 2 allies 8597 | -6/Proximity Caves | Escorted by Enhanced Grunt 8609 | -6/Proximity Caves | Spotter reported a threat 8874 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8919 | -6/Proximity Caves | Build established: Mutant 8921 | -6/Proximity Caves | Learned 4 Factory zone layouts 9091 | -6/Proximity Caves | Spotted B-75 Beast 9110 | -6/Proximity Caves | Entered Factory 9110 | -6/Factory | Evolved 2 slots: Utility x2 9112 | -6/Factory | Loaded intel: 202 non-interactive machine locations 9500 | -6/Factory | Identified exit to Lower Caves 9500 | -6/Factory | Identified exit to Extension 10070 | -6/Factory | Entered Lower Caves 10344 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10595 | -6/Lower Caves | Discovered new exit (range 10) 10760 | -6/Lower Caves | Identified exit to Lower Caves 10790 | -6/Lower Caves | Entered another Lower Caves area 10826 | -6/Lower Caves | Identified exit to Zion 11012 | -6/Lower Caves | Attacked by a faux Warlord 11054 | -6/Lower Caves | Destroyed 7 combat bots 11578 | -6/Lower Caves | Entered Zion 11673 | -6/Zion | System corruption cleaned by Quarantine Array 11723 | -6/Zion | Discovered new exit (range 10) 11792 | -6/Zion | Found CR-A16's Pointy Stick 12103 | -6/Zion | Learned location of Quarantine (-2) 12116 | -6/Zion | Received a hallucinogenic algorithm 12166 | -6/Zion | Learned location of 1 exit from Factory 12670 | -6/Zion | Found GAL Module 13004 | -6/Zion | Discovered new exit (range 5) 13006 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13010 | -6/Zion | Entered Deep Caves 13038 | -6/Deep Caves | Build established: Scavenger-Mutant 13958 | -6/Deep Caves | Attacked by Z-Imprinter 14008 | -6/Deep Caves | Destroyed Z-Imprinter 14274 | -6/Deep Caves | Build established: Mutant 14322 | -6/Deep Caves | Z-Facility disabled 14447 | -6/Deep Caves | Found Prototype Protection 14448 | -6/Deep Caves | Identified Zio. Weapon Casing 14504 | -6/Deep Caves | Found Zio. Weapon Casing 14648 | -6/Deep Caves | Found Zio. Weapon Casing 15061 | -6/Deep Caves | Spotted as-07801 15082 | -6/Deep Caves | Exposed GOLEM chamber 15083 | -6/Deep Caves | Triggered Deep Caves wall 15090 | -6/Deep Caves | Destroyed as-07801 15104 | -6/Deep Caves | Spotted AS-26677 15104 | -6/Deep Caves | Destroyed AS-26677 15137 | -6/Deep Caves | Lost 3 parts (1n2u) 15141 | -6/Deep Caves | Spotted as-88697 15154 | -6/Deep Caves | Destroyed 39 combat bots 15160 | -6/Deep Caves | Destroyed as-88697 15184 | -6/Deep Caves | Lost 4 parts (2n2u) 15189 | -6/Deep Caves | Core integrity fell below 50% 15195 | -6/Deep Caves | Spotted AS-38087 15204 | -6/Deep Caves | Destroyed AS-38087 15268 | -6/Deep Caves | Destroyed 13 combat bots 15368 | -6/Deep Caves | Found GOLEM Unit 15844 | -6/Deep Caves | Attached Power Bank, gained temporary slots: Power x3 16021 | -6/Deep Caves | Found GOLEM Unit 16026 | -6/Deep Caves | Found GOLEM Unit 16262 | -6/Deep Caves | Build established: Generator-Golem 16930 | -6/Deep Caves | Discovered new exit (range 6) 17144 | -6/Deep Caves | Identified Heart of Steel 17898 | -6/Deep Caves | Heart of Steel transformed into Warbot 18115 | -6/Deep Caves | Found Prototype Storage 18390 | -6/Deep Caves | Entered Proximity Caves 18390 | -5/Proximity Caves | Accompanied by 1 ally (Warbot) 18391 | -5/Proximity Caves | Identified exit to Factory 18485 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19058 | -5/Proximity Caves | Entered Factory 19058 | -5/Factory | Accompanied by 1 ally (Warbot) 19058 | -5/Factory | Evolved 2 slots: Utility x2 19059 | -5/Factory | Identified exit to Factory 19060 | -5/Factory | Loaded intel: 190 non-interactive machine locations 19715 | -5/Factory | Discovered new exit (range 10) 19760 | -5/Factory | Entered Upper Caves 19809 | -5/Upper Caves | Learned location of Armory (-4) 19838 | -5/Upper Caves | Encountered a Warlord checkpoint 19977 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20310 | -5/Upper Caves | Discovered new exit (range 15) 20349 | -5/Upper Caves | Entered another Upper Caves area 20389 | -5/Upper Caves | Discovered exit to Factory (range 8) 20418 | -5/Upper Caves | Identified exit to Warlord 20689 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20732 | -5/Upper Caves | Entered Warlord 20800 | -5/Warlord | System corruption cleaned by Quarantine Array 21742 | -5/Warlord | Learned Testing trap positions 21744 | -5/Warlord | Learned 4 Quarantine zone layouts 21744 | -5/Warlord | Learned 4 Testing zone layouts 21744 | -5/Warlord | Learned 4 Research zone layouts 21744 | -5/Warlord | Learned 4 Armory zone layouts 21786 | -5/Warlord | Met Warlord 21807 | -5/Warlord | Opened Warlord's prototype stash 21811 | -5/Warlord | Warlord's base attacked by MAIN.C 21814 | -5/Warlord | Found Prototype Device 21815 | -5/Warlord | Identified Thermal Barrier 21829 | -5/Warlord | Found Prototype Reactor 21948 | -5/Warlord | Found Prototype Energy Cannon 21948 | -5/Warlord | Identified Vortex Cannon 21951 | -5/Warlord | Found Vortex Cannon 22149 | -5/Warlord | Opened side exit 22161 | -5/Warlord | Warlord forces counterattacked 22188 | -5/Warlord | Discovered new exit (range 11) 22204 | -5/Warlord | Entered Proximity Caves 22204 | -4/Proximity Caves | Accompanied by 5 allies 22316 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22697 | -4/Proximity Caves | Discovered exit to Factory (range 4) 23421 | -4/Proximity Caves | Entered Factory 23421 | -4/Factory | Accompanied by 5 allies 23421 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 23423 | -4/Factory | Identified Vortex Chain Reactor 23820 | -4/Factory | Found Quantum Capacitor 23830 | -4/Factory | Discovered new exit (range 6) 23929 | -4/Factory | Garrison activated, responded to threat 23984 | -4/Factory | Discovered new exit (range 5) 24309 | -4/Factory | Found Prototype Processor 24367 | -4/Factory | Identified Exp. Terrain Scan Processor 24851 | -4/Factory | Discovered new exit (range 16) 24957 | -4/Factory | Entered Armory 24958 | -4/Armory | Met VL-GR5, who suggested a friendly competition 24958 | -4/Armory | Identified exit to Research 25181 | -4/Armory | Incoming investigation squad redirected 25285 | -4/Armory | Spotted B-86 Titan 25482 | -4/Armory | Found Exp. Targeting Computer 25484 | -4/Armory | Found Exp. Targeting Computer 25486 | -4/Armory | Found Exp. Targeting Computer 25488 | -4/Armory | Found Exp. Targeting Computer 25490 | -4/Armory | Found Exp. Targeting Computer 25492 | -4/Armory | Found Exp. Targeting Computer 25496 | -4/Armory | Lost 12 parts (2p2n7u1w) 25581 | -4/Armory | Incoming investigation squad redirected 25610 | -4/Armory | Core integrity fell below 50% 25613 | -4/Armory | System corruption reached 10% 25689 | -4/Armory | Discovered new exit (range 4) 25690 | -4/Armory | Core integrity fell below 20% 25692 | -4/Armory | Entered Lab 25696 | -4/Lab | Discovered exit to Research (range 9) 25703 | -4/Lab | Unable to decrypt terminal 25720 | -4/Lab | Lost 4 parts (1n2u1w) 25751 | -4/Lab | Build established: Mutant 26395 | -4/Lab | Unable to decrypt terminal 26449 | -4/Lab | Build established: Golem 26548 | -4/Lab | Entered Research 26548 | -3/Research | Evolved 2 slots: Utility x2 27001 | -3/Research | Found Fusion Bomb Launcher 27355 | -3/Research | Discovered new exit (range 8) 27465 | -3/Research | Identified exit to Testing 27637 | -3/Research | Entered Testing 27639 | -3/Testing | Loaded intel: 26 trap records 27740 | -3/Testing | Found Prototype Device 28121 | -3/Testing | Build established: Mutant 28127 | -3/Testing | Discovered new exit (range 16) 28247 | -3/Testing | Spotted PH-Y5ZPDDVWPU 28272 | -3/Testing | Destroyed PH-Y5ZPDDVWPU 28476 | -3/Testing | Incoming investigation squad redirected 28514 | -3/Testing | Fabricated Mak. Ablative Armor? 28605 | -3/Testing | Found Prototype Device 28894 | -3/Testing | Found Prototype Launcher 29004 | -3/Testing | Spotted Striker 29284 | -3/Testing | Found Prototype Energy Gun 29285 | -3/Testing | Assembled Modified EM Gauss 29410 | -3/Testing | Found Prototype Launcher 29560 | -3/Testing | Found Prototype Device 29560 | -3/Testing | Identified System Purifier 29799 | -3/Testing | Found Exp. Terrain Scan Processor 29979 | -3/Testing | Found Prototype Protection 29979 | -3/Testing | Identified Centrium Heavy Armor Plating 30009 | -3/Testing | Identified Exp. Thermal Shield 30016 | -3/Testing | Identified Exp. Terrain Scanner 30262 | -3/Testing | Entered Research 30262 | -2/Research | Warlord forces began assault on 0b10 30262 | -2/Research | Evolved 2 slots: Propulsion x2 30359 | -2/Research | Found Prototype Device 30362 | -2/Research | Found Prototype Device 30372 | -2/Research | Research machine network offline 30400 | -2/Research | Identified Beam Splitter (x2) 30409 | -2/Research | Identified Tactical Quantum Warhead 30588 | -2/Research | Met up with Warlord 30629 | -2/Research | Discovered new exit (range 29) 30738 | -2/Research | Found Unknown Device 30738 | -2/Research | Identified Quantum Capacitor 30764 | -2/Research | Borebot progress halted 30804 | -2/Research | Borebot progress halted 30812 | -2/Research | Borebot progress halted 30866 | -2/Research | Spotted Striker 30878 | -2/Research | Destroyed Striker 30995 | -2/Research | Found Prototype Processor 31048 | -2/Research | Build established: Scavenger-Mutant 31048 | -2/Research | Spotted Executioner 31054 | -2/Research | Spotted Striker 31065 | -2/Research | Destroyed Executioner 31076 | -2/Research | Destroyed Striker 31191 | -2/Research | Identified Exp. Core Analyzer 31483 | -2/Research | Discovered new exit (range 20) 31486 | -2/Research | Discovered new exit (range 25) 31525 | -2/Research | Identified exit to Access 31547 | -2/Research | Build established: Mutant 31550 | -2/Research | Entered Quarantine 31561 | -2/Quarantine | Found Alien Artifact 31561 | -2/Quarantine | Identified Core Reset Matrix 31561 | -2/Quarantine | Used Core Reset Matrix 31565 | -2/Quarantine | Detected hypermatrix surge 31565 | -2/Quarantine | Sensed 11 artifacts in vicinity 31573 | -2/Quarantine | Cryocooling Duct disabled 31588 | -2/Quarantine | Ambient heat levels rising (+20) 31588 | -2/Quarantine | Non-combat units ordered to evacuate 31623 | -2/Quarantine | Found Core Stripper 31812 | -2/Quarantine | Found Sigix Broadsword 32025 | -2/Quarantine | Found Unknown Device 32025 | -2/Quarantine | Identified Launcher Loader 32044 | -2/Quarantine | Found Prototype Device 32052 | -2/Quarantine | Identified Thermal Barrier 32264 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 32269 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 32279 | -2/Quarantine | Found Dimensional Node Initializer 32329 | -2/Quarantine | First assault squad dispatched 32355 | -2/Quarantine | Incoming assault squad redirected 32462 | -2/Quarantine | Spotted Fortress 32468 | -2/Quarantine | Destroyed Fortress 32477 | -2/Quarantine | Found Prototype Device 32477 | -2/Quarantine | Identified Exp. Force Field 32481 | -2/Quarantine | Found Prototype Device 32481 | -2/Quarantine | Identified Exp. EM Disruption Field 32488 | -2/Quarantine | Found Prototype Reactor 32488 | -2/Quarantine | Identified Vortex Chain Reactor 32495 | -2/Quarantine | Found Centrium Heavy Armor Plating 32619 | -2/Quarantine | Discovered new exit (range 5) 32625 | -2/Quarantine | Entered Section 7 32626 | -2/Section 7 | Sensed 22 artifacts in vicinity 32651 | -2/Section 7 | Found Prototype Processor 32665 | -2/Section 7 | Identified Exp. Core Analyzer 32751 | -2/Section 7 | Found Integrated Mediator 32751 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 33013 | -2/Section 7 | Found Spacefold Activator 33098 | -2/Section 7 | Found Core Membrane 33098 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 33154 | -2/Section 7 | First assault squad dispatched 33196 | -2/Section 7 | Found Integrated Thermoelectric Network 33226 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 33249 | -2/Section 7 | Spotted B-90 Cyclops 33277 | -2/Section 7 | Spotted Alpha 7 33281 | -2/Section 7 | Spotted Alpha 7 33301 | -2/Section 7 | Destroyed Alpha 7 33304 | -2/Section 7 | Warped through subspace 33350 | -2/Section 7 | Found Transdimensional Reconstructor 33353 | -2/Section 7 | Found Transdimensional Reconstructor 33391 | -2/Section 7 | Build established: Alien-Mutant 33528 | -2/Section 7 | Spotted B-99 Colossus 33647 | -2/Section 7 | Found LRC Energy Well 33647 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 33651 | -2/Section 7 | Found LRC Insulator 33651 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 33720 | -2/Section 7 | Found Integrity Redistributor 33722 | -2/Section 7 | Found Integrity Redistributor 33772 | -2/Section 7 | Destroyed B-99 Colossus 33899 | -2/Section 7 | Incoming assault squad redirected 33927 | -2/Section 7 | Warped through subspace 33977 | -2/Section 7 | Discovered exit to Access (range 30) 33985 | -2/Section 7 | Destroyed Alpha 7 34015 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-573) 34016 | -2/Section 7 | Core integrity fell below 50% 34124 | -2/Section 7 | Found Microwarp Drive 34157 | -2/Section 7 | Entered Access 34157 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 34462 | -1/Access | Build established: Generator-Mutant 34531 | -1/Access | Discovered new exit (range 27) 34699 | -1/Access | Entered Command 35084 | -1/Command | Destroyed 7 combat bots 35319 | -1/Command | Spotted B-99 Colossus 35362 | -1/Command | Destroyed B-99 Colossus 35449 | -1/Command | Spotted Combat Programmer 35450 | -1/Command | Spotted Combat Programmer 35464 | -1/Command | Spotted M Guard 35466 | -1/Command | Spotted M Guard 35466 | -1/Command | Destroyed M Guard 35472 | -1/Command | Destroyed M Guard 35492 | -1/Command | First assault squad dispatched 35496 | -1/Command | Found Prototype Protection 35496 | -1/Command | Identified Hvy. Regenerative Plating 35508 | -1/Command | Found Prototype Energy Cannon 35508 | -1/Command | Identified Cld. Nova Cannon 35515 | -1/Command | Found Prototype Device 35515 | -1/Command | Identified AEGIS Remote Shield 35538 | -1/Command | Destroyed Combat Programmer 35540 | -1/Command | Destroyed Combat Programmer 35540 | -1/Command | All MAIN.C guards destroyed 35782 | -1/Command | Build established: Generator-Gunner 35898 | -1/Command | Incoming investigation squad redirected 36066 | -1/Command | Found Prototype Ballistic Gun 36072 | -1/Command | Found Prototype Ballistic Gun 36138 | -1/Command | Found Hvy. Regenerative Plating 36146 | -1/Command | Found Prototype Reactor 36149 | -1/Command | Found Prototype Reactor 36201 | -1/Command | Identified Multirail (x2) 36395 | -1/Command | Met MAIN.C 36423 | -1/Command | 0b10 Conduit disabled 36443 | -1/Command | Destroyed MAIN.C Shell 36445 | -1/Command | MAIN.C activated Command garrisons 36488 | -1/Command | Destroyed MAIN.C 36609 | -1/Command | Identified Zero-point Reactor (x2) 36609 | -1/Command | Discovered new exit (range 32) 36609 | -1/Command | Discovered new exit (range 91) 36609 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 36610 | -1/Command | Destroyed 12 combat bots 36726 | -1/Command | Destroyed 12 combat bots 37580 | -1/Command | Found Singularity Reactor 37585 | -1/Command | Found Zero-point Reactor 37589 | -1/Command | Found Zero-point Reactor 37636 | -1/Command | Found Exp. Force Field 37640 | -1/Command | Found Exp. Force Field 37660 | -1/Command | Warped through subspace to slip node 37660 | -1/Command | Discovered new exit (range 4) 37667 | -1/Command | Entered Access_0 37668 | -1/Access_0 | Sensed 4 artifacts in vicinity 37670 | -1/Access_0 | Met Architect 37676 | -1/Access_0 | Architect warped through subspace 37709 | -1/Access_0 | Destroyed A8 37721 | -1/Access_0 | Architect warped through subspace 37758 | -1/Access_0 | Architect warped through subspace 37775 | -1/Access_0 | Found Integrated Reactor 37775 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 37795 | -1/Access_0 | Architect warped through subspace 37834 | -1/Access_0 | Architect warped through subspace 37851 | -1/Access_0 | Found Exp. Phase Shifter 37864 | -1/Access_0 | Architect warped through subspace 37901 | -1/Access_0 | Architect warped through subspace 37903 | -1/Access_0 | Found Exp. Weapon Cycler 37930 | -1/Access_0 | Architect warped through subspace 37964 | -1/Access_0 | Architect warped through subspace 37986 | -1/Access_0 | Architect warped through subspace 37992 | -1/Access_0 | Subspace Access Node disabled 38020 | -1/Access_0 | Architect warped through subspace 38046 | -1/Access_0 | Architect warped through subspace 38049 | -1/Access_0 | A6 warped into view 38055 | -1/Access_0 | Destroyed A6 38093 | -1/Access_0 | Architect warped through subspace 38114 | -1/Access_0 | Subspace Access Node disabled 38121 | -1/Access_0 | Architect warped through subspace 38148 | -1/Access_0 | Architect warped through subspace 38181 | -1/Access_0 | Architect warped through subspace 38204 | -1/Access_0 | Architect warped through subspace 38224 | -1/Access_0 | Architect warped through subspace 38243 | -1/Access_0 | Architect warped through subspace 38273 | -1/Access_0 | Architect warped through subspace 38281 | -1/Access_0 | Subspace Access Node disabled 38284 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-444) 38285 | -1/Access_0 | Core integrity fell below 50% 38296 | -1/Access_0 | Architect warped through subspace 38317 | -1/Access_0 | Architect warped through subspace 38330 | -1/Access_0 | Architect warped through subspace 38357 | -1/Access_0 | Architect warped through subspace 38367 | -1/Access_0 | Architect warped through subspace 38379 | -1/Access_0 | Found Exp. Weapon Cycler 38384 | -1/Access_0 | Architect warped through subspace 38404 | -1/Access_0 | Architect warped through subspace 38445 | -1/Access_0 | Subspace Access Node disabled 38482 | -1/Access_0 | Destroyed Architect 38483 | -1/Access_0 | Architect triggered a singularity event 38486 | -1/Access_0 | Released all parts (19) 38486 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 38486 | -1/Access_0 | Warped through subspace to slip node 38486 | -1/Access_0 | Discovered new exit (range 8) 38490 | *** | Escaped singularity! Last Messages --------------- 38486_ Hvy. Regenerative Plating crushed and broken. 38486_ Released Singularity Reactor. 38486_ Singularity Reactor crushed and broken. 38486_ Released Exp. Biometal Heavy Treads. 38486_ Exp. Biometal Heavy Treads crushed and broken. 38486_ Released Graphene Brace. 38486_ Graphene Brace crushed and broken. 38486_ Released Prc. Energy Filter. 38486_ Prc. Energy Filter crushed and broken. 38486_ Released Enh. Nova Cannon. 38486_ Enh. Nova Cannon crushed and broken. 38486_ Released Lrn. Gatling Laser. 38486_ Lrn. Gatling Laser crushed and broken. 38486_ Acquired Hpw. Transdimensional Reconstructor. 38486_ Warped through subspace, drawn to slip node. 38486_ EXIT=FOUND 38487_ A0_COM: 7. 38488_ A0_COM: 6. 38489_ A0_COM: 5. 38490_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 120 Energy Generation 117 Energy Capacity 2340 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 16 Power Amplification 60 Additional Mass Support 20 Armor Coverage 2400 Resistance: KI 15 Resistance: TH 75 Resistance: EX 15 Resistance: EM 100 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 63 Targeting Accuracy 80 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mak. Ablative Armor | x1 | -3/Testing Alien Tech Used ----------------- Core Reset Matrix Core Stripper Integrated Mediator Core Membrane Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Sigix Broadsword LRC Energy Well LRC Insulator Transdimensional Reconstructor Integrity Redistributor Spacefold Activator Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed MobilePiercingBay Manual? 0 Play Time 09:26:08 Cumulative 1384.1 hours Start 2023.07.11 @ 17:33:54 End 2023.07.12 @ 22:05:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 403 Adventurer 0 Explorer 0 Win Type 6 Total 80 Types 13/18/16/3/1/2/23/2/2 Lore% 93 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22c28f49-09b3-4de3-b6d4-2b81a0d4a8b8