Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 13:46:27 Player: T-900 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1245) 1245 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 2705 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 261/265 System Corruption 0% Temperature Cool (8) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Wheel > --- UTILITY (2) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle Beam Rifle Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Medium Storage Unit Improved Targeting Computer Particle Gun Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Medium Storage Unit Improved Targeting Computer Particle Gun Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 54 | 6 13 25 10 Power 8 | 2 1 4 1 Engine 7 | 2 1 3 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 16 | 2 2 10 2 Treads 4 | . . 2 2 Leg 6 | 2 2 2 . Wheel 6 | . . 6 . Hover . | . . . . Flight . | . . . . Utility 7 | . 2 5 . Device 3 | . 1 2 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 23 | 2 8 6 7 Energy Gun 7 | . 1 2 4 Energy Cannon . | . . . . Ballistic Gun 14 | 2 5 4 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 4 3 Power 2 | . 1 1 . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon 2 | . . 1 1 Highest Loss Streak 4 | . 1 4 1 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 79 98 97 Engine 9 | . 12 8 11 Core 1 | . . 2 . Treads 1 | . . 1 6 Leg 15 | . 28 15 . Wheel 14 | . . 16 24 Device 4 | . 7 2 11 Storage 9 | . 2 11 11 Protection 5 | . . 8 . Energy Gun 8 | . 3 7 18 Ballistic Gun 23 | . 23 25 14 Naked Turns . | . . . . Heaviest Build 29 | 6 16 29 27 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 7 | . . 7 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 5 10 10 Most Carried 10 | 5 9 10 10 Average Carried 8 | 3 5 9 9 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 5 9 10 9 Class Distribution -------------------- 42% | Scavenger-Tank 26% | Scavenger-Gunner 17% | Mutant 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1179 | 320 95 510 254 Remotely . | . . . . Salvage Created 1652 | 82 158 884 528 Parts 132 | 6 14 75 37 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 46 | 1 5 25 15 Guns 46 | 1 5 25 15 Classes Destroyed 7 | 2 2 2 1 Worker 3 | . 1 2 . Builder 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 1 | . . . 1 Swarmer 22 | . 3 11 8 Grunt 12 | 1 2 7 2 Sentry 12 | . . 7 5 Best Kill Streak 7 | 3 4 7 5 Combat Bots Only 5 | 1 3 5 5 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2476 | 122 215 1340 799 Core 454 | . 47 237 170 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 81 . . Volleys Fired 141 | 15 18 69 39 Largest 3 | 2 2 3 3 Hottest 200 | 40 200 144 144 Shots Fired 389 | 30 36 207 116 Gun 387 | 30 34 207 116 Cannon . | . . . . Launcher . | . . . . Special 2 | . 2 . . Kinetic 297 | 30 29 183 55 Thermal 92 | . 7 24 61 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | 9 4 16 20 Robot Miss Streak 5 | 1 4 5 3 Penetration Max . | . . . . Secondary Targets 7 | . . 3 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 248 | 24 16 128 80 Core Hits 94 | 4 8 58 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2813 | 242 184 1289 1098 Guns 2808 | 242 184 1284 1098 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 5 | . . 5 . Kinetic 1873 | 242 169 997 465 Thermal 935 | . 15 287 633 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 301 | 12 56 301 144 Average Temperature 94 | 7 22 122 55 Received Heat Transfer 936 | 66 72 585 213 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 2590 | . 37 777 1776 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 694 | 30 170 569 694 Initial 239 | . 19 71 239 Average 283 | 9 83 323 491 Maximum Alert Level 2 | . . 2 2 Low Security (%) 38 | 100 100 22 . Level 1 28 | . . 40 30 Level 2 32 | . . 37 69 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | 1 8 42 24 Peak Tracking Total 7 | 1 4 7 6 Tactical Retreats 5 | . 1 4 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1976 | 137 354 1193 292 Spaces Moved 1135 | 93 215 700 127 Core 47 | 45 . 2 . Treads 79 | . . 34 45 Legs 514 | 48 215 251 . Wheels 495 | . . 413 82 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 80 90 Average Speed 109 | 86 120 107 117 Slowest Speed 400 | 120 120 400 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 7 32 64 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile 2 | . 2 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1604 | 122 270 1027 185 Wait 215 | . 17 195 3 Move 1132 | 92 214 699 127 Hop . | . . . . Pick Up 28 | 8 4 15 1 Fast Attach 24 | 3 5 11 5 Attach 15 | 3 . 10 2 Detach . | . . . . Swap 15 | . 8 4 3 Drop 33 | 1 4 23 5 Fire 141 | 15 18 69 39 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 138 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 757 | -9/Materials | Build established: Scavenger-Gunner 1099 | -9/Materials | Lost 4 parts (1p2n1w) 1126 | -9/Materials | Build established: Scavenger-Tank 1130 | -9/Materials | Discovered new exit (range 9) 1433 | -9/Materials | Core integrity fell below 50% 1665 | -9/Materials | Discovered new exit (range 11) 1685 | -9/Materials | Entered Storage 1786 | -9/Storage | Core integrity fell below 20% 1887 | -9/Storage | Garrison activated, responded to threat 1977 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01893_ S-10 Pest destroyed. 01894_ R-06 Scavenger collects Imp. Ion Engine. 01898_ Acquired Lgt. Treads. 01900_ Acquired 24 matter. 01905_ R-06 Scavenger inserts Flight Unit into recycling unit. 01908_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 01909_ Recycling unit begins recycling process. 01911_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01914_ R-06 Scavenger inserts Flight Unit into recycling unit. 01915_ Recycling unit begins recycling process. 01918_ S-10 Pest destroyed. 01918_ Switching to secondary target: S-10 Pest. 01921_ S-10 Pest destroyed. 01924_ Acquired 2 matter. 01927_ R-06 Scavenger collects Flight Unit. 01932_ R-06 Scavenger collects Lgt. Ion Engine. 01934_ K-01 Serf cleans the Transfer Shaft. 01960_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S007. 01962_ W-16 Scout sends out distress signal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????#+#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### ####### #?????????? | | ???????????????????##?# @ #?????????? | | ???????????????????#T## #?????????? | | ???????????????????" # #?????????? | | ???????????????????" + ###########?????????? | | ???????????????????" # #???????????????????? | | ???????????????????# # #???????????????????? | | ???????????????????##?# #???????????????????? | | ??????????????????????#w #???????????????????? | | ???????######?????????# +???????????????????? | | ???????# ########## #???????????????????? | | ???????# #???????????????????? | | ???????? #???????????????????? | | ???????? g#???????????????????? | | ???????? ########## #???####????????????? | | ????????# ########### #?? ????????????? | | ????????# # # #?? 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""" #??????????? | | ??????#"" # """ """ + / #??????????? | | ???####"Y # """ """ # # " " #??????????? | | #### ##"" # % # + "G" #??????????? | | #?# /% # # " #??????????? | | """"" ### ###### #### # #??????????? | | """"" + #????###??##+##? #######??????????? | | ""%"" ####+######???????????##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedRestorationTrap Manual? 0 Play Time 00:38:29 Cumulative 26.4 hours Start 2022.04.02 @ 15:50:05 End 2022.04.03 @ 13:46:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17534411-9b53-4723-89a2-5abcdbbf0fa3