Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 21:13:02 Player: Kappa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (5430) 5430 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 9594 Bonus ------- High Alert Combat Kills 487 Follower Combat Kills 232 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 90/100 System Corruption 10% Temperature Cool (13) Movement Walking (110) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (5) ------ Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Light Armor Plating Improved Trap Extractor (0/6) > --- WEAPON (3) ------- Autogun Flak Gun Spear > --- INVENTORY (5) ---- Cooled Airjet Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Targeting Computer Recoil Stabilizer Kinecellerator Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Armor Integrity Analyzer Medium Reactive Plating Medium Reflective Plating [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Shield Generator Device Improved Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 2 . Weapon 1 | . . . . . 1 Parts Attached 158 | 10 6 21 35 23 63 Power 31 | 1 1 5 10 4 10 Engine 21 | 1 1 5 10 3 1 Core 10 | . . . . 1 9 Reactor . | . . . . . . Propulsion 39 | 6 1 7 6 2 17 Treads 11 | 2 . . 4 2 3 Leg 16 | 2 1 7 2 . 4 Wheel 2 | 2 . . . . . Hover 4 | . . . . . 4 Flight 6 | . . . . . 6 Utility 57 | 1 3 5 11 14 23 Device 33 | . 2 1 4 13 13 Storage 1 | 1 . . . . . Processor 6 | . 1 . . . 5 Hackware . | . . . . . . Protection 17 | . . 4 7 1 5 Artifact . | . . . . . . Weapon 31 | 2 1 4 8 3 13 Energy Gun 8 | 1 1 . 4 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 16 | 1 . 4 4 . 7 Ballistic Cannon 5 | . . . . 3 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 1 6 . 3 Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 59 | . 3 4 9 13 30 Power 12 | . 1 2 2 1 6 Propulsion 15 | . 1 1 2 2 9 Utility 23 | . . . 3 8 12 Weapon 9 | . 1 1 2 2 3 Highest Loss Streak 11 | . 2 2 7 11 7 To Critical Strikes . | . . . . . . Average Backups 4 | . 1 4 4 4 4 Power . | . 1 1 . . . Propulsion . | . . . . . . Utility 2 | . . 2 3 2 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 10 | . . 1 4 1 4 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 7 | . . 1 3 . 3 Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 90 97 96 85 88 Engine 12 | . 12 21 21 9 6 Core 3 | . . . . 4 7 Treads 9 | . . . 5 12 12 Leg 7 | . 25 21 15 . 2 Device 19 | . 11 . 11 37 21 Processor 3 | . 2 . . . 6 Protection 12 | . . 32 21 3 7 Energy Gun 2 | . 15 . 2 2 1 Ballistic Gun 10 | . 10 20 17 3 6 Ballistic Cannon 6 | . . . . 11 11 Peak Build Rating 46 | 6 10 23 34 40 46 Average Rating 29 | 2 7 21 20 33 36 On Entrance 17 | . 6 10 23 31 36 Naked Turns . | . . . . . . Heaviest Build 52 | 14 15 25 42 52 49 Greatest Support 60 | 20 20 26 40 42 60 Greatest Overweight (x) 10 | 1 1 2 10 9 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | . 1 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 2 Class Distribution -------------------- 44% | Mutant 24% | Scavenger-Mutant 17% | Tank 7% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 5452 | 239 236 602 1471 741 2163 Remotely 182 | . 182 . . . . Salvage Created 5935 | 77 275 689 1443 1216 2235 Parts 306 | 3 14 41 85 50 113 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 5 | . . . 3 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 120 | . 8 16 25 22 49 Guns 89 | . 7 15 25 10 32 Cannons 27 | . . . . 11 16 AOE 2 | . . 1 . 1 . Classes Destroyed 13 | 1 3 2 3 2 2 Worker 3 | . . . 1 2 . Builder 6 | . . . . 2 4 Tunneler 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 10 | 1 . . 4 3 2 Watcher 4 | . 1 1 1 1 . Swarmer 19 | . 3 . 4 . 12 Grunt 56 | . 5 13 8 15 15 Brawler 3 | . . . 1 2 . Duelist 6 | . . 2 2 . 2 Sentry 20 | . . 1 10 4 5 Hunter 5 | . . . . 1 4 Programmer 11 | . . . . . 11 Best Kill Streak 7 | 1 4 4 4 7 5 Combat Bots Only 6 | . 3 4 4 6 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 1082 | . 73 72 178 220 539 Missed 290 | . 25 15 30 51 169 Hits 792 | . 48 57 148 169 370 Melee 22 | . . 4 8 4 6 Projectile 770 | . 48 53 140 165 364 AOE 6 | . . . . 1 5 Critical Strikes 22 | . 1 2 2 5 12 Actively Blocked 1 | . . . . . 1 Part Disruptions 2 | . . . . 1 1 Damage Taken 10267 | . 599 1018 2145 2336 4169 Core 1516 | . 112 62 325 301 716 Absorbed by Shields 1319 | . . . 34 95 1190 Redirected to Shielding 148 | . . . 46 . 102 Ignored by Resistances 67 | . . . . . 67 Regen/Repaired (Parts) 247 | . . . 138 . 109 Core Remaining (%) 50 | 100 55 . 3 45 . Volleys Fired 452 | 1 38 46 111 83 173 Largest 3 | 2 2 2 2 2 3 Hottest 140 | 70 70 50 88 80 140 Shots Fired 888 | 2 67 88 195 159 377 Gun 699 | 2 67 88 195 75 272 Cannon 189 | . . . . 84 105 Launcher . | . . . . . . Special . | . . . . . . Kinetic 783 | 1 29 88 190 135 340 Thermal 56 | 1 38 . 2 . 15 Explosive . | . . . . . . Electromagnetic 49 | . . . 3 24 22 Robot Hit Streak 24 | 2 13 13 14 17 24 Robot Miss Streak 7 | . 4 3 4 6 7 Penetration Max 1 | . . . . 1 1 Secondary Targets 13 | . 3 1 3 2 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 607 | 2 48 57 127 114 259 Core Hits 244 | 2 15 24 51 50 102 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 25 | . 4 . 1 7 13 Burn 4 | . 4 . . . . Destroy 2 | . . . 1 . 1 Blast 19 | . . . . 7 12 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12000 | 25 599 1069 2161 2630 5516 Guns 8313 | 25 595 955 2161 996 3581 Cannons 3348 | . . . . 1472 1876 Explosions 299 | . . 114 . 158 27 Melee 21 | . . . . . 21 Ramming 19 | . 4 . . 4 11 Kinetic 10154 | 12 209 955 2137 2055 4786 Thermal 997 | 13 386 114 . 158 326 Explosive . | . . . . . . Electromagnetic 809 | . . . 24 413 372 Impact . | . . . . . . Slashing . | . . . . . . Piercing 21 | . . . . . 21 Highest Corruption 10 | . . . 6 1 10 Average Corruption 4 | . . . 5 1 5 Corruption Purged 8 | . . . . . 8 Corruption Blocked . | . . . . . . Effects 126 | . . . 50 9 67 Message Errors 29 | . . . 13 4 12 Matter Fused 30 | . . . 14 1 15 Heat Flow Errors 14 | . . . 3 1 10 Energy Discharges 12 | . . . 5 1 6 Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 20 | . . . 9 . 11 Data Loss (major) 7 | . . . 3 . 4 Misfires 2 | . . . 1 . 1 Alerts 4 | . . . 2 . 2 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 251 | . . 154 . 26 71 Projectiles 97 | . . . . 26 71 Explosions 154 | . . 154 . . . Melee . | . . . . . . Knockbacks 34 | . . . . 16 18 Impact . | . . . . . . Kinetic 32 | . . . . 15 17 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 272 | . . 222 . 50 . Shots 3 | . . 2 . 1 . Rammed 6 | . . . . 1 5 Targets Rammed 10 | . 3 . 1 1 5 Kicked 4 | . 3 . 1 . . Crushed . | . . . . . . Highest Temperature 581 | . 196 229 581 260 537 Average Temperature 143 | . 57 74 200 99 119 Received Heat Transfer 3319 | . 270 357 648 1190 854 Effects 81 | . . . 64 1 16 Shutdowns 25 | . . . 19 . 6 Energy Bleed 16 | . . . 10 1 5 Interference 13 | . . . 13 . . Matter Decay 7 | . . . 7 . . Short Circuit 10 | . . . 7 . 3 Damage (minor) 5 | . . . 5 . . Damage (major) 4 | . . . 3 . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . 1 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 7 | . 4 1 1 . 1 Heat Transferred 2087 | 37 1443 50 . 100 457 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 3 | . . . 1 . 3 Low Security (%) 53 | 100 100 100 11 100 46 Level 1 32 | . . . 88 . 23 Level 2 4 | . . . . . 9 Level 3 9 | . . . . . 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 931 | . 67 148 310 149 931 Initial 117 | . . 3 57 117 64 Average 217 | . 29 38 256 47 313 Influence Increases 4203 | 5 198 479 1088 662 1771 Destroy 0b10 Robot/C 2560 | . 160 320 660 440 980 Destroy 0b10 Robot/NC 130 | 5 5 5 40 40 35 Destroy Leader 742 | . 32 72 236 102 300 Allied During Kill 63 | . . . 63 . . Successful Hack 28 | . . 2 10 2 14 Disable Machine 315 | . . 30 45 45 195 Destroy Structure 140 | . 1 35 4 33 67 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 210 | . . 15 15 . 180 Influence Decreases 3282 | 5 189 352 947 796 993 Entered New Map 324 | . . 6 79 160 79 Time Decay 2095 | 5 169 315 678 464 464 Lost Part 513 | . 20 31 90 72 300 Lost Ally 200 | . . . 100 100 . Purge Threat 150 | . . . . . 150 Squads Dispatched 36 | . . 2 9 5 20 Investigation 7 | . . . 2 1 4 Extermination 8 | . . . . . 8 Reinforcement 7 | . . 2 1 3 1 Assault 1 | . . . . . 1 Garrison 13 | . . . 6 1 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 9 | . 1 2 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 14 21 38 28 72 Peak Tracking Total 7 | . 6 6 7 6 6 Tactical Retreats 11 | . . 1 1 . 9 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 9 | . 3 . 5 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 21 | . . 2 3 3 13 Max in Single Turn 6 | . . 2 1 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 17 | . 1 2 7 2 5 Terminals 9 | . 1 1 5 1 1 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . 2 . 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 1 1 Garrison Access . | . . . . . . Total Hacks 45 | . 3 8 13 6 15 Successful 23 | . . 6 7 4 6 Failed 22 | . 3 2 6 2 9 Catastrophic 5 | . 2 . 1 1 1 Database Lockouts . | . . . . . . Manual 7 | . 2 . 3 1 1 Terminals 15 | . 3 2 7 1 2 Fabricators 6 | . . . . . 6 Repair Stations 11 | . . . 6 . 5 Recycling Units . | . . . . . . Scanalyzers 13 | . . 6 . 5 2 Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 3 . 1 Prototype ID Bank 1 | . . 1 . . . Open Door 3 | . . . 3 . . Unreport Threat 1 | . . . . . 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 7 | . . . 4 . 3 Scan Component 5 | . . . 3 . 2 Repair 2 | . . . 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . 5 . 4 . Insert Component 4 | . . 2 . 2 . Analyze 5 | . . 3 . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 1 2 4 2 5 Full Trace Events 7 | . . . 2 1 4 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 42 | . . . . . 42 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 2 | . . . 1 . 1 Time 76 | . . . 32 . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . Part Schematics Acquired 3 | . . 1 . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Programmers 7 | . . . . . 7 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders 3 | . . . . 3 . EXPLORE 3 | . . . . 3 . Ally Attacks 56 | . . . 56 . . Total Damage 532 | . . . 532 . . Kills 9 | . . . 9 . . Allies Corrupted 2 | . . . . 2 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 752 | . 82 21 . 600 49 Optics 103 | . 82 21 . . . Sensors 616 | . . 16 . 600 . Machine Analysis 49 | . . . . . 49 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 24 | . . . 6 18 . Drone Recoveries 14 | . . . . 14 . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 10794 | 203 408 923 2674 1665 4921 Spaces Moved 4239 | 136 226 459 1070 497 1851 Core 56 | 22 5 . 2 25 2 Treads 2234 | 37 . . 296 472 1429 Legs 1674 | 76 221 459 772 . 146 Wheels 1 | 1 . . . . . Hover 216 | . . . . . 216 Flight 58 | . . . . . 58 Fastest Speed 50 | 50 100 120 120 152 52 Average Speed 177 | 119 121 156 190 212 176 Slowest Speed 550 | 160 190 260 550 500 550 Overloaded Moves 31 | . . . . . 31 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 8 43 42 95 49 52 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 152 | . . 39 1 33 79 Melee . | . . . . . . Projectile 59 | . . . 1 31 27 AOE 93 | . . 39 . 2 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 6871 | 176 289 614 1575 945 3272 Wait 1785 | 7 9 58 293 319 1099 Move 4234 | 135 225 458 1069 496 1851 Hop . | . . . . . . Pick Up 52 | 2 3 6 17 5 19 Fast Attach 113 | 13 6 11 23 16 44 Attach 43 | 2 1 2 9 8 21 Detach 36 | 8 2 4 4 7 11 Swap 37 | . 1 11 11 3 11 Drop 108 | 8 1 18 37 7 37 Fire 452 | 1 38 46 111 83 173 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 4 | . 3 . 1 . . Crush 6 | . . . . 1 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 541 | -10/Materials | Discovered new exit (range 18) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1367 | -9/Materials | Discovered new exit (range 9) 1529 | -9/Materials | Discovered new exit (range 6) 1535 | -9/Materials | Entered Storage 1573 | -9/Storage | Garrison activated, responded to threat 1922 | -9/Storage | Garrison activated, responded to threat 1940 | -9/Storage | Core integrity fell below 50% 1998 | -9/Storage | Lost 7 parts (2p2n2u1w) 2373 | -9/Storage | Build established: Scavenger-Mutant 2482 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2673 | -9/Storage | Lost 4 allies 2946 | -9/Storage | Repaired Hrd. Light Armor Plating 3225 | -9/Storage | Discovered new exit (range 16) 3322 | -9/Storage | Core integrity fell below 20% 4209 | -9/Storage | Entered Materials 4209 | -8/Materials | Accompanied by 6 allies 4209 | -8/Materials | Evolved 2 slots: Utility x2 4231 | -8/Materials | Build established: Mutant 4286 | -8/Materials | Lost 5 allies 4896 | -8/Materials | Lost 11 parts (1p2n7u1w) 5143 | -8/Materials | Core integrity fell below 50% 5515 | -8/Materials | Garrison activated, responded to threat 5784 | -8/Materials | Discovered new exit (range 16) 5874 | -8/Materials | Entered Factory 5874 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6545 | -7/Factory | Repaired Gauss Cannon 7025 | -7/Factory | Build established: Tank 8820 | -7/Factory | Build established: Scavenger-Tank 9688 | -7/Factory | Core integrity fell below 50% 9794 | -7/Factory | Build established: Scavenger-Gunner 9906 | -7/Factory | Garrison activated, responded to threat 9956 | -7/Factory | Lost 3 parts (1n1u1w) 10187 | -7/Factory | Lost 7 parts (1p3n2u1w) 10211 | -7/Factory | Core integrity fell below 20% 10222 | -7/Factory | Garrison activated, responded to threat 10233 | -7/Factory | Fabricated Imp. Shield Generator (x2) 10306 | -7/Factory | System corruption reached 10% 10386 | -7/Factory | Lost 3 parts (1n1u1w) 10483 | -7/Factory | Lost 4 parts (2p1n1u) 10536 | -7/Factory | Build established: Scavenger-Mutant 10674 | -7/Factory | First assault squad dispatched 10795 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10566_ RR>J>Z81Q0O=W&RIOI1X:FN 10599_ P-60 Hacker destroyed. 10606_ Acquired 44 matter. 10607_ System corrupted: Component data lost. 10627_ G=WMWSDI 0L%8:2EIBS4 DP/37WAXCKR4AU 10661_ System corrupted: Component data lost. 10674_ ALERT: Unidentified disturbance in Zone 4K, assault force dispatched. 10694_ System corrupted: Matter fused (-5). 10739_ System corrupted: Heat flow error (+279). 10741_ Overheating: Energy bleed (-36). 10763_ < >YDIHXVVVVTQH 7ZDD 10786_ C-30 ARC bursts open, deploying its payload. 10786_ G-50 Soldier unfolds itself. 10786_ L-41 Fighter unfolds itself. 10786_ B-48 Gladiator unfolds itself. 10786_ M-28 Smith unfolds itself. 10787_ System corrupted: Matter fused (-5). 10792_ L-41 Fighter destroyed. 10793_ Lgt. Nuclear Core destroyed. 10795_ Acquired 42 matter. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##############??#????????????????????????######### | | ?????# ?? ??????????######????????# | | ?????# ? ?????????# ! !#????????# """" | | ?????# ? ???????# ########## """" | | ?????# ??????#[[! + ## / """" | | ?????# "" "" "" #?????#[!! ####### ## """" | | ?????# "" "" "" #?????#[!! #????## ## | | ?????# """ """ """ ################# ########+ | | ?????# """ """ """ %/bbg@*! k | | ?????# """ """ """ ################# | | ?????# #???????????????### | | ########+####/#+#####??????????????????# | | #??????????????????????# | | ########+## #??????????????????????# | | | ??????? # #???????????????????#### | | ##????? # ############????????# | | #???? # # #????????# | | #???? # # """ """ #????????# | | #?###+#### # """ """ #????????# | | #?# # """ """ #????????# ![[ | | #?# ^ # "" #????????# ![[ | | ### ^ + "" #????????# [[[ | | ^ # #????????# | | # """ """ ########## ! | | """ ######## """ """ # | | """ #??????# """ """ # | | """ #??????# !! "" # ^ | | #??????# "" # " | | "" #??????# + " | | "" #??????# # " | | ""= #??????# # " | | [%== = ##??????############ ##### " | | "" = ! #??????????????????# #???# " = =* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 30 Trap Extractor Capacity 6 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Repaired ---------- Hrd. Light Armor Plating | 23% | -9/Storage Gauss Cannon | 35% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Just What I Needed Release The Drones! Challenges ------------ None Game ------ Seed BottomlessGammaInverter Manual? 0 Play Time 01:28:28 Cumulative 17.1 hours Start 2025.10.19 @ 19:35:38 End 2025.10.19 @ 21:13:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0bf5d67-1dab-4bd1-b137-c1fe0fcf26aa