Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 14:15:57 Player: potator Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1592) 1592 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 3182 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/400 Matter 139/300 Energy 5/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (2) ------- Shock Rifle Beam Rifle > --- INVENTORY (5) ---- Heavy Ion Engine Light Treads Improved Medium Laser Advanced Beam Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector Targeting Computer ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Beam Rifle Improved Medium Laser Beam Cannon Assault Rifle Assault Rifle Heavy Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 63 | 6 23 27 7 Power 7 | 1 4 2 . Engine 7 | 1 4 2 . Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 6 10 1 Treads 5 | . . 5 . Leg 13 | 2 6 4 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 8 | 1 4 2 1 Device 4 | . 2 1 1 Storage 2 | 1 . 1 . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 29 | 2 9 13 5 Energy Gun 7 | 1 1 1 4 Energy Cannon 3 | . 2 1 . Ballistic Gun 11 | 1 3 6 1 Ballistic Cannon . | . . . . Launcher 8 | . 3 5 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 3 10 7 Power 4 | . 1 2 1 Propulsion 6 | . . 4 2 Utility 4 | . . 2 2 Weapon 6 | . 2 2 2 Highest Loss Streak 6 | . 1 6 6 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 98 79 71 Engine 11 | . 13 9 2 Treads 2 | . . 6 . Leg 20 | . 27 9 21 Device 10 | . 12 9 5 Storage 5 | . 1 11 10 Processor 12 | . 13 11 11 Energy Gun 5 | . 1 6 17 Energy Cannon 6 | . 8 4 . Ballistic Gun 12 | . 17 8 . Launcher 1 | . . 2 2 Peak Build Rating 12 | 6 8 12 12 Average Rating 8 | 4 6 9 11 On Entrance 5 | . 6 7 10 Naked Turns . | . . . . Heaviest Build 19 | 14 14 19 14 Greatest Support 40 | 20 20 40 20 Greatest Overweight (x) 6 | . 1 6 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 6 | 7 5 8 7 Most Carried 8 | 4 5 8 8 Average Carried 4 | . 4 5 7 Final Capacity 8 | 8 5 8 5 Final Carried 8 | . 5 8 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1164 | 183 552 297 132 Remotely . | . . . . Salvage Created 1891 | . 683 1076 132 Parts 126 | . 45 74 7 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 53 | . 18 31 4 Guns 23 | . 9 10 4 Cannons 10 | . 4 6 . AOE 20 | . 5 15 . Classes Destroyed 11 | . 6 3 2 Worker 5 | . 1 4 . Builder 2 | . 1 1 . Tunneler 1 | . . . 1 Hauler 3 | . 1 2 . Mechanic 1 | . . 1 . Watcher 5 | . 3 2 . Swarmer 20 | . 6 13 1 Grunt 26 | . 12 12 2 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 8 | . 6 8 3 Combat Bots Only 6 | . 5 6 2 Max Kills in Single Turn 5 | . 2 5 1 Gunslinging 1 | . . 1 . Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 306 | . 81 164 61 Missed 106 | . 30 55 21 Damage Taken 2470 | . 633 1385 452 Core 488 | . 85 289 114 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 66 . . Volleys Fired 129 | . 57 62 10 Largest 2 | . 2 2 2 Hottest 100 | . 100 86 100 Shots Fired 253 | . 113 120 20 Gun 178 | . 82 79 17 Cannon 56 | . 26 30 . Launcher 19 | . 5 11 3 Special . | . . . . Kinetic 124 | . 70 54 . Thermal 93 | . 38 55 . Explosive 19 | . 5 11 3 Electromagnetic 17 | . . . 17 Robot Hit Streak 15 | . 6 15 8 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 156 | . 63 81 12 Core Hits 94 | . 36 51 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Burn 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3978 | . 1111 2482 385 Guns 1594 | . 659 781 154 Cannons 640 | . 189 451 . Explosions 1744 | . 263 1250 231 Melee . | . . . . Ramming . | . . . . Kinetic 1096 | . 575 521 . Thermal 984 | . 273 711 . Explosive 1744 | . 263 1250 231 Electromagnetic 154 | . . . 154 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 4 Average Corruption 3 | . . 3 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . 12 9 Message Errors 8 | . . 5 3 Matter Fused 4 | . . 3 1 Heat Flow Errors 3 | . . 2 1 Energy Discharges 2 | . . 1 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . 1 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 69 | . . 69 . Projectiles 2 | . . 2 . Explosions 67 | . . 67 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 65 | . 30 20 15 Shots 3 | . 1 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 224 | . 117 224 159 Average Temperature 44 | . 40 48 38 Received Heat Transfer 688 | . 150 378 160 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2418 | . 716 1702 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 678 | . 473 678 469 Initial 253 | . . 103 253 Average 303 | . 228 435 334 Maximum Alert Level 2 | . 2 2 2 Low Security (%) 29 | 100 42 14 . Level 1 41 | . 50 18 84 Level 2 28 | . 7 67 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 4 . Investigation 4 | . 3 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 29 42 22 Peak Tracking Total 11 | . 5 5 11 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 5 | . 4 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 7 | . 6 1 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 33 5 . Successful 21 | . 17 4 . Failed 16 | . 15 1 . Catastrophic 4 | . 4 . . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 38 | . 33 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 21 | . 17 4 . Record 5 | . 5 . . Scanalyzer Index 1 | . 1 . . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Dispatch Records 2 | . 1 1 . Security Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Transport Status 1 | . . 1 . Investigation Status 2 | . 1 1 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 1 . Full Trace Events 5 | . 4 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2631 | 57 1424 895 255 Spaces Moved 1564 | 39 957 400 168 Core 15 | 7 2 5 1 Treads 123 | . . 123 . Legs 1422 | 32 955 268 167 Wheels . | . . . . Hover . | . . . . Flight 4 | . . 4 . Fastest Speed 50 | 50 100 120 50 Average Speed 129 | 107 119 157 120 Slowest Speed 350 | 120 120 350 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 44 | 4 98 35 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 22 | . 22 . . Terrain Destroyed 166 | . 39 96 31 Melee . | . . . . Projectile . | . . . . AOE 166 | . 39 96 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1912 | 54 1122 538 198 Wait 102 | 4 57 28 13 Move 1561 | 38 956 399 168 Hop . | . . . . Pick Up 41 | 6 18 17 . Fast Attach 8 | . 4 . 4 Attach 25 | 6 9 10 . Detach 2 | . 2 . . Swap 30 | . 10 17 3 Drop 14 | . 9 5 . Fire 129 | . 57 62 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Central database locked down 159 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 11) 854 | -10/Materials | Discovered new exit (range 7) 1482 | -10/Materials | Entered another Materials area 1482 | -9/Materials | Evolved 2 slots: Utility x2 1866 | -9/Materials | Crushed by falling debris 1904 | -9/Materials | Lost 6 parts (1p1n2u2w) 1913 | -9/Materials | Core integrity fell below 50% 2282 | -9/Materials | First assault squad dispatched 2309 | -9/Materials | Discovered new exit (range 12) 2377 | -9/Materials | Entered Mines 2524 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2589 | -9/Mines | Core integrity fell below 20% 2611 | -9/Mines | Discovered new exit (range 15) 2618 | -9/Mines | Assembled infested the area 2632 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- EMCU9VC|SFLOSSFM#V System corrupted: Aluminum Leg rejected. K-01 Serf cleans the Core Extractor. S-10 Pest destroyed. K-01 Serf cleans the Core Extractor. Acquired Aluminum Leg. Hvy. Assault Rifle destroyed. Acquired 16 matter. EXIT=FOUND System corrupted: Energy discharge (-3). ALERT: Infestation in the mines, dispatching Demolisher response squad. Aluminum Leg destroyed. Heat Sink destroyed. Shock Rifle destroyed. Sml. Storage Unit destroyed. Acquired Beam Rifle. Aluminum Leg destroyed. Acquired Shock Rifle. 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