Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 12:49:24 Player: throbalt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (914) 914 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2734 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 100/100 System Corruption 12% Temperature Cool (71) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module Improved Heat Sink Advanced Weight Redist. System Targeting Computer Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Light Cannon > --- INVENTORY -------- Aluminum Leg VTOL Module Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer Component Analysis Suite [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 44 | 6 8 22 8 Power 6 | 1 1 1 3 Engine 5 | 1 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 3 4 2 Treads . | . . . . Leg 7 | . 2 3 2 Wheel 4 | 2 1 1 . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 6 . Device 4 | . 1 3 . Storage 3 | 1 1 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 2 11 3 Energy Gun 6 | 1 . 5 . Energy Cannon 2 | . . . 2 Ballistic Gun 5 | 1 2 2 . Ballistic Cannon 1 | . . . 1 Launcher 3 | . . 3 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . 2 . System Corruption 8 | . . 8 . Parts Lost 33 | . 7 12 14 Power 5 | . 1 1 3 Propulsion 10 | . 3 3 4 Utility 4 | . 1 1 2 Weapon 14 | . 2 7 5 Highest Loss Streak 11 | . 6 7 11 To Critical Strikes . | . . . . Average Backups 5 | 2 4 5 6 Power . | . 1 1 . Propulsion 1 | . . 1 1 Utility 2 | . 1 2 4 Weapon 1 | . 1 . . Tool/Special . | . . . . Unused Backups 7 | . 2 . 5 Power . | . . . . Propulsion 3 | . 2 . 1 Utility 4 | . . . 4 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 89 | . 90 90 86 Engine 12 | . 12 10 15 Leg 10 | . 4 17 10 Wheel 10 | . 21 1 8 Device 6 | . 8 11 . Storage 11 | . 14 11 8 Processor 8 | . . 7 17 Energy Gun 8 | . 11 10 4 Energy Cannon 4 | . . . 12 Ballistic Gun 11 | . 16 12 6 Launcher 2 | . . 6 . Peak Build Rating 26 | 6 7 16 26 Average Rating 11 | 4 6 11 18 On Entrance 5 | . 6 5 10 Avg Prop Armor Cover (%) 9 | . . . 9 Naked Turns . | . . . . Heaviest Build 34 | 14 15 26 34 Greatest Support 37 | 26 26 20 37 Greatest Overweight (x) 3 | . 3 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 4 6 8 8 Average Carried 5 | 2 4 5 6 Final Capacity 8 | 8 8 8 5 Final Carried 6 | 4 5 6 5 Class Distribution -------------------- 41% | Mutant 24% | Gunner 23% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 702 | 260 136 116 190 Remotely . | . . . . Salvage Created 964 | . 300 482 182 Parts 65 | . 18 40 7 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 9 15 4 Guns 14 | . 9 5 . Cannons 3 | . . . 3 AOE 10 | . . 10 . Classes Destroyed 9 | . 3 5 1 Builder 3 | . . 3 . Hauler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 3 | . 2 1 . Swarmer 11 | . 4 7 . Grunt 13 | . 5 5 3 Duelist 1 | . . 1 . Sentry 2 | . . 2 . Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 9 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 5 | . 1 5 1 Gunslinging . | . . . . Exploded 4 | . . 4 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 389 | . 121 126 142 Missed 127 | . 39 41 47 Hits 262 | . 82 85 95 Melee 3 | . . 3 . Projectile 259 | . 82 82 95 Critical Strikes 9 | . 2 3 4 Damage Taken 3416 | . 770 1091 1555 Core 1033 | . 210 268 555 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 84 | . . . 84 Core Remaining (%) 49 | 100 16 33 . Volleys Fired 74 | . 32 25 17 Largest 3 | . 2 3 3 Hottest 160 | . 70 119 160 Shots Fired 170 | . 61 63 46 Gun 128 | . 61 52 15 Cannon 31 | . . . 31 Launcher 10 | . . 10 . Special 1 | . . 1 . Kinetic 72 | . 37 20 15 Thermal 75 | . 24 27 24 Explosive 5 | . . 5 . Electromagnetic 18 | . . 11 7 Robot Hit Streak 15 | . 8 15 13 Robot Miss Streak 10 | . 10 5 1 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 116 | . 37 40 39 Core Hits 66 | . 18 39 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2711 | . 495 1366 850 Guns 1009 | . 474 402 133 Cannons 671 | . . . 671 Explosions 951 | . . 951 . Melee . | . . . . Ramming 77 | . 21 10 46 Kinetic 531 | . 237 132 162 Thermal 1064 | . 237 282 545 Explosive 649 | . . 649 . Electromagnetic 390 | . . 293 97 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . 8 12 Average Corruption 3 | . . 7 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . 7 2 Message Errors 3 | . . 3 . Matter Fused 4 | . . 3 1 Heat Flow Errors 1 | . . 1 . Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 71 | . . 71 . Projectiles . | . . . . Explosions 71 | . . 71 . Melee . | . . . . Knockbacks 7 | . 1 . 6 Impact 1 | . 1 . . Kinetic 4 | . . . 4 Secondary 2 | . . . 2 Self-Inflicted Damage 273 | . 6 222 45 Shots 6 | . . 6 . Rammed 3 | . 2 . 1 Targets Rammed 12 | . 4 7 1 Kicked 9 | . 2 7 . Crushed . | . . . . Highest Temperature 503 | . 81 296 503 Average Temperature 82 | . 25 65 143 Received Heat Transfer 1158 | . 189 186 783 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2239 | . 777 722 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 5 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 87 | 100 100 60 100 Level 1 12 | . . 39 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 289 | . 105 289 109 Initial 109 | . . 12 109 Average 59 | . 33 123 30 Influence Increases 954 | . 266 548 140 Destroy 0b10 Robot/C 560 | . 180 300 80 Destroy 0b10 Robot/NC 40 | . 10 30 . Destroy Leader 118 | . 34 64 20 Successful Hack 28 | . 12 10 6 Disable Machine 60 | . . 60 . Destroy Structure 58 | . . 54 4 Lose Combat Pursuer 90 | . 30 30 30 Influence Decreases 954 | . 236 318 400 Entered New Map 169 | . . 18 151 Time Decay 514 | . 192 180 142 Lost Part 215 | . 44 120 51 Purge Threat 56 | . . . 56 Squads Dispatched 7 | . 1 2 4 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 16 22 20 Peak Tracking Total 11 | . 5 7 11 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 2 1 3 Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 5 3 2 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 10 7 11 Successful 17 | . 7 5 5 Failed 11 | . 3 2 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 20 | . 8 5 7 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 5 3 3 Record 2 | . . . 2 Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 4 | . 2 2 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 3 2 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . 5 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 838 | . 384 454 . Terrain 380 | . . 380 . Structural 384 | . 384 . . ECM 165 | . . 165 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1952 | 67 658 610 617 Spaces Moved 1152 | 61 423 383 285 Core 27 | 2 14 11 . Treads . | . . . . Legs 370 | . 64 287 19 Wheels 755 | 59 345 85 266 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 100 Average Speed 109 | 88 98 123 110 Slowest Speed 200 | 90 200 190 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 51 32 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 65 | . . 61 4 Melee . | . . . . Projectile 4 | . . . 4 AOE 61 | . . 61 . Terrain Rammed 8 | . . . 8 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1690 | 71 604 464 551 Wait 358 | . 127 9 222 Move 1149 | 60 422 382 285 Hop . | . . . . Pick Up 24 | 5 5 7 7 Fast Attach 26 | 5 6 12 3 Attach 18 | 1 4 8 5 Detach 5 | . 2 3 . Swap 7 | . . 6 1 Drop 9 | . 2 5 2 Fire 74 | . 32 25 17 Melee . | . . . . Ram 11 | . 2 . 9 Kick 9 | . 2 7 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 586 | -10/Materials | Core integrity fell below 50% 627 | -10/Materials | Core integrity fell below 20% 631 | -10/Materials | Lost 6 parts (1p2n1u2w) 695 | -10/Materials | Discovered new exit (range 7) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1130 | -9/Materials | Lost 5 parts (1n4w) 1227 | -9/Materials | Core integrity fell below 50% 1248 | -9/Materials | Lost 7 parts (1p2n1u3w) 1315 | -9/Materials | Discovered new exit (range 8) 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1406 | -8/Materials | Repaired Aluminum Leg 1948 | -8/Materials | Core integrity fell below 50% 1950 | -8/Materials | System corruption reached 10% 1952 | -8/Materials | Core integrity fell below 20% 1953 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Titanium Leg destroyed. Slammed into Wall. Imp. Targeting Computer broken. Destabilizing: Short circuit. Destabilizing: Core damaged (-11). Slammed into Wall. Destabilizing: System corrupted (+1). G-47 Trooper suffers critical hit (Burn). Critical hit (Burn: +37). Slammed into Wall. Destabilizing: System corrupted (+1). Broken Imp. Targeting Computer destroyed. Slammed into Wall. Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: Core damaged (-27). Critical hit (Burn: +37). Slammed into Wall. Destabilizing: System corrupted (+2). Destabilizing: Core damaged (-16). 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