Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:20:25 Player: Olafz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (2693) 2693 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 8350 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 225 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 56/100 System Corruption 1% Temperature Cool (0) Movement Hovering (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Airjet > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Melee Analysis Suite System Shield > --- WEAPON (3) ------- Longsword +1 > --- INVENTORY (5) ---- Titanium Leg System Restoration Module Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Melee Analysis Suite Transmission Jammer System Shield > --- WEAPON ----------- Datajack Katana Longsword +1 > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Gravmag System Advanced Weight Redist. System Advanced Visual Processing Unit System Restoration Module Axe [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Airjet Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Longsword +1 Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . 2 . . . 2 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 79 | 6 6 8 3 1 5 27 12 8 . 3 Power 18 | 2 2 2 . . 1 5 2 3 . 1 Engine 12 | 2 1 2 . . 1 2 2 1 . 1 Core 6 | . 1 . . . . 3 . 2 . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 1 1 . 2 9 3 4 . 1 Treads 2 | 2 . . . . . . . . . . Leg 18 | . 2 1 1 . 2 9 1 2 . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . . 2 2 . 1 Flight . | . . . . . . . . . . . Utility 22 | . 2 2 1 . 2 9 4 1 . 1 Device 9 | . 1 1 1 . 1 2 2 1 . . Storage 2 | . . . . . 1 1 . . . . Processor 6 | . 1 1 . . . 2 1 . . 1 Hackware 3 | . . . . . . 2 1 . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 3 1 1 . 4 3 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon 3 | . . 2 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . 2 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 2 1 . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 26 | . . 2 1 . 3 6 5 . . 9 Power 7 | . . 1 . . 1 2 1 . . 2 Propulsion 5 | . . 1 . . 2 . . . . 2 Utility 9 | . . . 1 . . 3 2 . . 3 Weapon 5 | . . . . . . 1 2 . . 2 Highest Loss Streak 9 | . . 2 1 . 3 2 3 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 83 88 96 87 93 94 96 96 100 72 Engine 6 | . 5 1 11 11 7 7 7 1 . . Core 2 | . 8 8 . . . . . 5 7 2 Treads 2 | . 25 . . . . . . . . . Leg 16 | . 2 22 22 22 21 18 11 1 . . Hover 1 | . . . . . . . 3 13 15 6 Device 10 | . 10 14 18 11 11 5 12 11 15 9 Storage 5 | . . . . . 9 8 7 7 7 5 Processor 20 | . 2 19 22 22 22 22 23 23 23 26 Hackware 3 | . . . . . . 5 5 7 7 7 Protection 3 | . . . . . . 7 1 . . . Energy Cannon 2 | . . 9 11 5 . . . . . . Ballistic Gun 3 | . 28 2 . . . . . . . . Ballistic Cannon 4 | . . 9 11 11 11 . . . . . Slashing Weapon 9 | . . . . 4 11 12 16 23 23 12 Special Melee Weapon 1 | . . . . . . 3 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 24 | 7 8 16 20 19 23 23 24 19 19 19 Greatest Support 43 | 40 40 26 26 26 26 34 43 34 27 27 Greatest Overweight (x) 7 | . 2 . . . 5 1 7 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 7 7 8 8 8 7 Most Carried 8 | 1 5 5 5 5 5 8 8 8 5 5 Average Carried 5 | . 2 4 4 5 4 7 6 6 5 3 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 5 Final Carried 8 | 1 5 5 5 5 5 8 7 7 5 2 Class Distribution -------------------- 46% | Mutant 20% | Scavenger-Mutant 10% | Assassin 9% | Scavenger-Assassin 7% | Gladiator 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1301 | 70 143 339 111 . 183 251 61 95 . 48 Remotely . | . . . . . . . . . . . Salvage Created 3651 | . 237 559 229 . 279 1989 61 95 . 202 Parts 193 | . 12 25 26 . 8 104 5 6 . 7 Haulers Intercepted 4 | . . . . . . 4 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 5 . 16 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 68 | . 5 7 8 . 6 34 1 2 . 5 Melee 44 | . . . . . 2 34 1 2 . 5 Guns 5 | . 5 . . . . . . . . . Cannons 18 | . . 6 8 . 4 . . . . . Classes Destroyed 12 | . 2 5 1 . . 4 . . . . Worker 4 | . . 1 . . . 3 . . . . Builder 4 | . . 1 2 . 1 . . . . . Tunneler 2 | . . . . . . 2 . . . . Hauler 4 | . . . . . . 4 . . . . Recycler 7 | . 1 2 1 . 2 1 . . . . Operator 2 | . . . . . . 2 . . . . Watcher 4 | . . 1 . . . 3 . . . . Swarmer 19 | . . . 6 . 3 7 . . . 3 Grunt 32 | . 5 2 2 . 2 18 . 2 . 1 Brawler 2 | . . 1 . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 14 | . . 4 . . . 8 1 . . 1 Best Kill Streak 8 | . 4 7 5 . 3 8 1 2 . 4 Combat Bots Only 6 | . 3 4 3 . 3 6 1 2 . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Hostile Shots Fired 432 | . 31 50 46 . 43 128 54 7 . 73 Missed 120 | . 7 20 13 . 15 30 18 1 . 16 Damage Taken 4421 | . 299 442 297 . 319 1393 622 83 . 966 Core 1284 | . 45 101 32 . 46 358 270 . . 432 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 113 | . . . . . . 55 58 . . . Regen/Repaired (Parts) 105 | . . . . . . 105 . . . . Core Remaining (%) 67 | 100 82 . . . 55 34 . . . . Volleys Fired 90 | . 22 28 18 . 22 . . . . . Largest 2 | . 2 2 2 . 1 . . . . . Hottest 116 | . 40 103 116 . 48 . . . . . Shots Fired 157 | . 44 54 36 . 23 . . . . . Gun 44 | . 44 . . . . . . . . . Cannon 113 | . . 54 36 . 23 . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 112 | . 44 27 18 . 23 . . . . . Thermal 45 | . . 27 18 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 8 9 5 . 6 . . . . . Robot Miss Streak 4 | . 2 4 3 . 3 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 225 | . 31 33 15 . 28 97 7 3 . 11 Core Hits 102 | . 17 13 12 . 9 43 2 2 . 4 Critical Kills 2 | . . 1 . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . . 1 . . 2 10 . . . 1 Meltdown 1 | . . 1 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Sever 12 | . . . . . 1 10 . . . 1 Melee Attacks 149 | . . . . . 14 114 7 3 . 11 Impact . | . . . . . . . . . . . Slashing 148 | . . . . . 14 113 7 3 . 11 Piercing . | . . . . . . . . . . . Sneak Attacks 19 | . . . . . 3 16 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 6 | . . . . . . 4 2 . . . Damage Inflicted 8275 | . 236 679 341 . 1162 4918 264 152 . 523 Guns 234 | . 234 . . . . . . . . . Cannons 1378 | . . 679 325 . 374 . . . . . Explosions . | . . . . . . . . . . . Melee 6645 | . . . . . 788 4918 264 152 . 523 Ramming 18 | . 2 . 16 . . . . . . . Kinetic 938 | . 234 188 142 . 374 . . . . . Thermal 674 | . . 491 183 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 6645 | . . . . . 788 4918 264 152 . 523 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 1 1 1 1 2 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 2 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . 5 3 1 7 5 3 . . 1 Message Errors 8 | . . 1 2 1 3 . 1 . . . Matter Fused 4 | . . 1 . . . 1 1 . . 1 Heat Flow Errors 4 | . . . . . 1 2 1 . . . Energy Discharges 2 | . . 1 1 . . . . . . . Data Loss (minor) 3 | . . . . . 2 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 581 | . . 10 . . 124 371 . . . 76 Projectiles 14 | . . 10 . . 4 . . . . . Explosions . | . . . . . . . . . . . Melee 567 | . . . . . 120 371 . . . 76 Knockbacks 3 | . . 1 1 . 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . 1 1 . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . 1 . 3 . . . . . . . Kicked 3 | . . . 3 . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 275 | . 6 159 87 . 77 187 275 . . 4 Average Temperature 55 | . 4 55 27 . 24 75 139 . . 4 Received Heat Transfer 1467 | . 180 138 63 . 117 594 96 54 . 225 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . Heat Transferred 1221 | . . 888 333 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 556 | . 175 385 318 . 170 556 218 . . . Initial 207 | . . 73 75 . . . 207 . . . Average 203 | . 110 197 223 . 128 260 191 . . . Maximum Alert Level 2 | . . 1 1 . . 2 1 . . . Low Security (%) 59 | 100 100 50 40 . 100 40 61 . . . Level 1 27 | . . 50 59 . . 27 38 . . . Level 2 13 | . . . . . . 31 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 1 . . . 5 2 . . . Investigation 7 | . 1 1 . . . 3 2 . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 2 . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 4 | . 1 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 10 11 7 . 6 47 1 2 . 13 Peak Tracking Total 11 | . 3 5 3 . 3 6 1 2 . 11 Tactical Retreats 7 | . . . . . 1 6 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 7 | . 1 . . . . 4 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 4 | . . 2 2 . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 21 | . 1 5 . 1 1 7 2 . 4 . Terminals 11 | . 1 3 . . 1 5 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 80 | . 4 13 . 1 2 23 7 . 30 . Successful 53 | . 1 8 . 1 1 11 1 . 30 . Failed 27 | . 3 5 . . 1 12 6 . . . Catastrophic 5 | . . 1 . . . 1 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . . 1 . 1 . 12 . . . 1 Terminals 37 | . 4 9 . . 2 18 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 6 | . . 3 . . . 3 . . . . Garrison Access 3 | . . . . . . . 3 . . . Terminal Hacks 44 | . 1 5 . 1 1 6 . . 30 . Record 12 | . . . . . . 1 . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 7 | . 1 2 . . . 1 . . 3 . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Patrol Status 1 | . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer 5 | . . 2 . . . 3 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Analyze 3 | . . 1 . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 5 . . 1 5 2 . . 1 Full Trace Events 6 | . . 1 . . . 3 2 . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . 1 . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . 13 Total Damage 424 | . . . . . . . . . . 424 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 4027 | 78 385 446 328 272 421 1458 391 118 63 67 Spaces Moved 2717 | 46 203 285 219 226 277 842 280 153 124 62 Core 28 | 3 3 . . . 1 . 2 . . 19 Treads 215 | 43 172 . . . . . . . . . Legs 2094 | . 28 285 219 226 276 842 216 2 . . Wheels . | . . . . . . . . . . . Hover 380 | . . . . . . . 62 151 124 43 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 106 51 51 50 Average Speed 119 | 152 154 120 120 120 121 130 126 63 51 53 Slowest Speed 400 | 160 160 120 120 120 300 190 400 130 51 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 33 28 43 62 63 61 8 27 79 10 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 14 | . . . 3 . 9 2 . . . . Melee 2 | . . . . . . 2 . . . . Projectile 12 | . . . 3 . 9 . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Total 3194 | 51 238 331 248 227 325 1089 308 169 123 85 Wait 105 | . . 7 1 . 7 78 . 3 . 9 Move 2707 | 45 202 284 218 225 276 841 279 152 123 62 Hop . | . . . . . . . . . . . Pick Up 20 | . 3 1 1 . 1 12 2 . . . Fast Attach 32 | 5 4 5 1 1 2 10 4 . . . Attach 19 | . . 2 . . 2 2 6 4 . 3 Detach 9 | . 1 . 1 . . 3 4 . . . Swap 28 | 1 2 1 2 . 1 15 2 4 . . Drop 33 | . 3 3 3 1 . 19 1 3 . . Fire 90 | . 22 28 18 . 22 . . . . . Melee 142 | . . . . . 14 109 5 3 . 11 Ram . | . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 663 | -9/Materials | Identified exit to Mines 910 | -9/Materials | Entered Mines 913 | -9/Mines | Met a Derelict bent on vengeance 1072 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1230 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1231 | -9/Mines | Discovered new exit (range 5) 1238 | -9/Mines | Entered Exiles 1256 | -9/Exiles | Discovered new exit (range 17) 1271 | -9/Exiles | Met 8R-AWN 1285 | -9/Exiles | Met EX-HEX 1321 | -9/Exiles | Met EX-BIN 1344 | -9/Exiles | Aligned with FarCom system 1345 | -9/Exiles | Given EX-Vault access code 1381 | -9/Exiles | Opened EX-Vault 1396 | -9/Exiles | Found Longsword +1 1420 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1432 | -9/Exiles | Exiles lab attacked by MAIN.C 1497 | -9/Exiles | Discovered new exit (range 12) 1510 | -9/Exiles | Left Exiles lab with Longsword +1 1510 | -9/Exiles | Entered Mines 1660 | -8/Mines | Lost 3 parts (1p2n) 1793 | -8/Mines | Discovered new exit (range 17) 1846 | -8/Mines | Discovered new exit (range 11) 1931 | -8/Mines | Entered Materials 1931 | -8/Materials | Evolved 2 slots: Utility x2 2068 | -8/Materials | Build established: Scavenger-Mutant 2868 | -8/Materials | Repaired Sml. Storage Unit 3197 | -8/Materials | Core integrity fell below 50% 3305 | -8/Materials | Identified exit to Factory 3389 | -8/Materials | Entered Factory 3389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3399 | -7/Factory | Build established: Assassin 3484 | -7/Factory | Lost 3 parts (1p1u1w) 3680 | -7/Factory | Discovered new exit (range 11) 3780 | -7/Factory | Entered Lower Caves 3895 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3898 | -7/Lower Caves | Entered Data Miner 3898 | -7/Data Miner | Discovered new exit (range 6) 3906 | -7/Data Miner | Met Data Miner 3934 | -7/Data Miner | Learned location of Section 7 (-2) 3934 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3947 | -7/Data Miner | Received God Mode back door access code from Data Miner 3961 | -7/Data Miner | Entered Proximity Caves 3982 | -6/Proximity Caves | Core integrity fell below 50% 3987 | -6/Proximity Caves | Escorted by Enhanced Grunt 3993 | -6/Proximity Caves | Core integrity fell below 20% 4028 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03993_ Acquired 20 matter. 03995_ Hvy. Laser fries itself beyond repair. 03995_ G-50 Soldier suffers critical hit (Burn). 03995_ G-50 Soldier destroyed. 03996_ Lgt. Deuterium Engine destroyed. 04001_ Adv. Heat Sink fries itself beyond repair. 04003_ Connecting with Outpost Terminal... 04003_ Current location identified: Proximity Caves 04010_ Sml. Storage Unit destroyed. 04014_ Destroyed VTOL Module. 04014_ S-27 Virus destroyed. 04016_ Lgt. Angular Momentum Engine fries itself beyond repair. 04022_ VTOL Module fries itself beyond repair. 04022_ Autogun fries itself beyond repair. 04022_ S-27 Virus springs to life. 04022_ Adv. Weight Redist. System destroyed. 04026_ S-27 Virus destroyed. 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"""" """#???????????? | | ???????# #?????# #### """" ####???????????? | | ???????# #?????## #=%+ #??????????????? | | #??????# ##????## %+%%"" "#??????????????? | | ???# ##??## %=+% "" "#??+???????????? | | # ###" % # #" "#? #???????????? | | # * # ####++#### #???????????? | | ?# ## # #???????????? | | ????# ######## # #???????????? | | ????# ##??????### # " " " " #???????????? | | ????# #??????????# #""""" %="""""#???????????? | | ????####???????????# ######++++###### #????????? | | ???????????????????# @ s =* #????????? | | ???????????????????# #????????? | | ???????????????????######################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ArmorSalvageRegenerator Manual? 0 Play Time 01:02:50 Cumulative 25.5 hours Start 2024.04.06 @ 13:03:10 End 2024.04.06 @ 17:20:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 67 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10f3b681-bc05-49aa-8973-78948e01e390