Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.08.26 @ 00:48:13 Player: Timo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2838) 2838 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 9867 Bonus ------- Follower Combat Kills 524 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 58/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (12) ----- Enhanced Optical Array Signal Interpreter Advanced Signal Interpreter Advanced Core Analyzer > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (5) ---- Faulty Light Neutrino Core Triangulator Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Improved Sensor Array Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Target Analyzer Advanced Core Analyzer Zionite Weapon Casing > --- WEAPON ----------- Heavy Laser Improved Proton Missile Launcher > --- INVENTORY -------- Fission Core Neutrino Core Advanced Treads Zionite Glidesys I Zionite Glidesys I Zionite Biocell Phase Shifter Zionite Heavy Carapace Zionite Heavy Carapace Improved Light Armor Plating Improved Focal Shield Wave Gun Zionite Phaser-S Gauss Rifle Heavy Battle Rifle Heavy Machine Gun Enhanced Gauss Cannon [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Zionite Composite Leg I Treads Advanced Treads Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Core Shielding Weapon Heavy Battle Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 1 Utility 10 | . . 2 . . . 6 . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 89 | . 5 10 3 1 . 16 18 2 28 6 Power 11 | . . 2 1 . . 3 2 . 3 . Engine 7 | . . 2 1 . . 2 1 . 1 . Core 3 | . . . . . . 1 . . 2 . Reactor 1 | . . . . . . . 1 . . . Propulsion 21 | . 2 1 2 . . 4 3 1 7 1 Treads 4 | . . . . . . . . . 4 . Leg 9 | . . . 1 . . 3 3 1 1 . Wheel 4 | . 2 1 1 . . . . . . . Hover 4 | . . . . . . 1 . . 2 1 Flight . | . . . . . . . . . . . Utility 30 | . 2 4 . . . 6 4 1 11 2 Device 5 | . 1 . . . . . . . 2 2 Storage 3 | . 1 . . . . . 2 . . . Processor 12 | . . 2 . . . 5 2 1 2 . Hackware 2 | . . . . . . 1 . . 1 . Protection 8 | . . 2 . . . . . . 6 . Artifact . | . . . . . . . . . . . Weapon 27 | . 1 3 . 1 . 3 9 . 7 3 Energy Gun 8 | . . 2 . . . . 4 . . 2 Energy Cannon 3 | . . . . . . 2 1 . . . Ballistic Gun 4 | . . 1 . 1 . . 2 . . . Ballistic Cannon 3 | . . . . . . . . . 3 . Launcher 7 | . . . . . . 1 2 . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 2 7 1 3 1 Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 1 | . . . . . . 1 . . . . Parts Lost 48 | . . 7 2 . . 5 9 2 16 7 Power 8 | . . 1 1 . . . 2 1 2 1 Propulsion 12 | . . 1 1 . . 3 1 1 4 1 Utility 15 | . . 2 . . . 1 1 . 8 3 Weapon 13 | . . 3 . . . 1 5 . 2 2 Highest Loss Streak 9 | . . 4 2 . . 4 4 1 9 4 Average Slot Usage (%) 90 | . 88 92 85 96 100 96 92 93 87 45 Engine 5 | . 14 10 9 11 11 1 4 6 1 . Core 1 | . . . . . . 4 . . 3 3 Leg 6 | . 7 . . . . 2 12 13 11 . Wheel 8 | . 20 21 20 22 22 8 . . . . Device 1 | . 3 7 . . . . . . 3 . Storage 7 | . 14 11 11 11 11 6 5 6 4 . Processor 35 | . . 14 22 22 22 46 49 46 45 26 Hackware 2 | . . . . . . 6 6 6 . 4 Protection 3 | . . 7 11 11 11 4 . . 1 . Energy Gun 1 | . . 3 . . . . 3 6 1 2 Ballistic Gun 8 | . 26 7 11 18 22 4 5 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 11 48 55 49 51 51 63 64 58 71 10 Greatest Support 68 | 20 24 24 24 22 22 34 48 48 68 25 Greatest Overweight (x) 20 | . 1 4 3 2 2 6 1 2 20 . Average Overweight (x) 1 | . . 1 2 2 2 2 . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 8 16 20 20 20 20 20 19 20 19 5 Most Carried 20 | 6 13 16 14 20 20 20 20 20 20 5 Average Carried 16 | 5 7 12 11 19 19 18 17 19 18 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 13 11 14 20 20 20 20 19 5 3 Class Distribution -------------------- 50% | Mutant 45% | Scavenger-Mutant 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Matter Collected 1996 | 200 82 228 120 . 19 303 463 76 475 30 Remotely . | . . . . . . . . . . . Salvage Created 3125 | . 129 768 233 . . 427 373 68 1127 . Parts 169 | . 4 49 15 . . 24 18 4 55 . Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed 7 | . . 4 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 5 . 23 9 . . Prevented 12 | . . . . . . . 11 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 61 | . 2 14 5 . . 7 9 2 22 . Melee 3 | . . 3 . . . . . . . . Guns 30 | . 2 11 5 . . . 7 2 3 . Cannons 15 | . . . . . . 5 . . 10 . AOE 10 | . . . . . . 1 1 . 8 . Classes Destroyed 12 | . 2 5 . . . 2 . 1 2 . Worker 3 | . . 1 1 . . 1 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . 1 . Hauler 2 | . 1 1 . . . . . . . . Recycler 3 | . . 2 1 . . . . . . . Operator 1 | . . . . . . . . . 1 . Watcher 3 | . . 2 . . . . . . 1 . Swarmer 15 | . . 3 3 . . 1 4 . 4 . Grunt 25 | . 2 8 2 . . 3 5 . 5 . Sentry 9 | . . 3 . . . 1 . . 5 . Programmer 10 | . . . . . . 2 . . 8 . Thief 1 | . . . . . . . . 1 . . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 2 4 7 . . 6 4 1 5 . Combat Bots Only 5 | . 2 4 5 . . 3 4 1 5 . Max Kills in Single Turn 3 | . 1 2 1 . . 2 1 1 3 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 1 1 . 3 . Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Damage Taken 7843 | . 119 1017 376 . 29 659 1441 193 2582 1427 Core 2650 | . 58 223 80 . . 148 301 12 678 1150 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 55 | 100 76 . . . 24 . . 45 32 . Volleys Fired 278 | . 16 67 24 . 3 35 37 6 89 1 Largest 2 | . 2 1 1 . 1 2 2 2 2 1 Hottest 165 | . 40 56 25 . 25 165 102 102 102 69 Shots Fired 318 | . 30 66 25 . 3 43 43 12 95 1 Gun 205 | . 30 66 25 . 3 9 37 12 22 1 Cannon 93 | . . . . . . 31 1 . 61 . Launcher 20 | . . . . . . 3 5 . 12 . Special . | . . . . . . . . . . . Kinetic 208 | . 30 41 25 . 3 9 30 6 64 . Thermal 81 | . . 25 . . . 22 8 6 19 1 Explosive 3 | . . . . . . 3 . . . . Electromagnetic 26 | . . . . . . 9 5 . 12 . Robot Hit Streak 17 | . 11 17 8 . . 14 7 3 13 9 Robot Miss Streak 4 | . 2 2 4 . 3 4 2 3 2 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 229 | . 18 59 16 . . 32 27 6 69 2 Core Hits 142 | . 9 31 9 . . 24 19 3 46 1 Critical Kills 5 | . 1 . 1 . . 1 1 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 25 | . 1 1 1 . . 1 3 1 16 1 Burn 4 | . . 1 . . . . 1 . 1 1 Meltdown 1 | . . . . . . 1 . . . . Destroy 5 | . 1 . 1 . . . 2 1 . . Blast 15 | . . . . . . . . . 15 . Melee Attacks 15 | . 1 13 . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 14 | . 1 13 . . . . . . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6455 | . 176 1146 319 . . 1063 748 144 2794 65 Guns 2335 | . 176 730 315 . . 96 525 144 330 19 Cannons 2396 | . . . . . . 729 30 . 1637 . Explosions 1489 | . . 298 . . . 217 193 . 781 . Melee 150 | . . 118 . . . . . . . 32 Ramming 85 | . . . 4 . . 21 . . 46 14 Kinetic 3279 | . 176 478 315 . . 96 453 124 1637 . Thermal 1414 | . . 252 . . . 586 128 20 409 19 Explosive 393 | . . 298 . . . 95 . . . . Electromagnetic 1134 | . . . . . . 265 167 . 702 . Impact . | . . . . . . . . . . . Slashing 118 | . . 118 . . . . . . . . Piercing 32 | . . . . . . . . . . 32 Highest Corruption 11 | . . 5 5 5 . 10 10 11 7 2 Average Corruption 7 | . . 5 5 5 . 9 10 10 4 1 Corruption Purged . | . . . . . . . . . . . Effects 175 | . . 9 10 1 . 25 87 11 32 . Message Errors 41 | . . 2 2 1 . 2 22 2 10 . Matter Fused 43 | . . 2 2 . . 9 23 1 6 . Heat Flow Errors 18 | . . . 2 . . 3 11 1 1 . Energy Discharges 23 | . . . 1 . . 5 12 1 4 . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 28 | . . 3 . . . 2 10 5 8 . Data Loss (major) 6 | . . . 2 . . . 3 . 1 . Misfires 6 | . . . 1 . . 1 3 . 1 . Alerts 3 | . . . . . . . 2 1 . . Weapon Failures 6 | . . 1 . . . 3 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 127 | . . 75 . . . 17 . . 35 . Projectiles 40 | . . . . . . 9 . . 31 . Explosions 87 | . . 75 . . . 8 . . 4 . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . 1 . . 11 . Impact 2 | . . . . . . 1 . . 1 . Kinetic 9 | . . . . . . . . . 9 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 19 | . . . 2 . . 10 1 . . 6 Shots 1 | . . . . . . . 1 . . . Rammed 9 | . . . 1 . . 1 . . 1 6 Targets Rammed 14 | . . . 1 . . 1 . . 6 6 Kicked 4 | . . . . . . . . . 4 . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 522 | . 18 204 199 . 4 522 239 98 260 . Average Temperature 95 | . 9 81 53 . 2 175 99 43 32 . Received Heat Transfer 1656 | . 66 411 129 . . 255 393 63 330 9 Effects 5 | . . . . . . 4 1 . . . Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 1 1 . . . Matter Decay 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . 1 . 1 . Parts Fried 6 | . . . . . . 3 1 . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 6 | . . 3 . . . 2 . . 1 . Heat Transferred 2716 | . . 777 . . . 703 309 37 779 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . 2 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Peak Influence 331 | . 108 235 231 . . 264 . . 331 159 Initial 91 | . . 5 91 . . 87 . . . 64 Average 134 | . 45 146 171 . . 156 . . 146 63 Maximum Alert Level 1 | . . 1 1 . . 1 . . 1 . Low Security (%) 74 | 100 100 62 35 . . 71 . . 76 100 Level 1 25 | . . 37 64 . . 28 . . 23 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 4 . . . 5 . . 5 1 Investigation 5 | . . 2 . . . 2 . . 1 . Extermination 7 | . . . . . . 3 . . 3 1 Reinforcement 5 | . 2 2 . . . . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Distress Signals 2 | . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 7 23 7 . 5 18 15 8 31 17 Peak Tracking Total 12 | . 3 4 5 . 4 4 5 6 7 12 Tactical Retreats 7 | . . . 1 . . . 1 . 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Traps Triggered 5 | . . 1 . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Machines Disabled 7 | . . 1 . . . 5 . . 1 . Max in Single Turn 2 | . . 1 . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Machines Accessed 13 | . 3 5 . . . 4 . . 1 . Terminals 7 | . 3 4 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . . . . . . 1 . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 33 | . 8 16 . . . 6 . . 3 . Successful 16 | . 3 8 . . . 3 . . 2 . Failed 17 | . 5 8 . . . 3 . . 1 . Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 4 8 . . . 14 . . 15 . Terminals 21 | . 8 13 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 5 | . . . . . . 2 . . 3 . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 7 | . 3 4 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . 2 . . . 3 . . 1 . Terminals 2 | . . 2 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . Detonate 1 | . . 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Mechanics 1 | . . . . . . 1 . . . . Recycling Units 2 | . . . . . . 1 . . 1 . Recyclers 2 | . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 4 . . . 3 . . 1 . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . 1 . . 23 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Total Allies 14 | . . . . 9 . 2 . . 3 . Largest Group 9 | . . . . 9 9 8 2 . 3 . Highest-Rated Group 289 | . . . . 289 289 261 170 . 210 . Highest-Rated Ally 85 | . . . . 41 41 85 85 . 70 . Zionite Dispatches 3 | . . . . . . 1 . . 2 . Heavy 1 | . . . . . . 1 . . . . Light 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . 2 . Ally Attacks 96 | . . . . . 21 38 15 . 22 . Total Damage 2365 | . . . . . 334 781 626 . 624 . Kills 21 | . . . . . 5 9 6 . 1 . Allies Corrupted 3 | . . . . . . 2 . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . 2 1 . . Drone Launches 4 | . . . . . . . . . 4 . Drone Recoveries 3 | . . . . . . . . . 3 . Decoded 0b10 Intel 32 | . . . . . . . . . 32 . Garrisons 2 | . . . . . . . . . 2 . Patrols 1 | . . . . . . . . . 1 . Guards 29 | . . . . . . . . . 29 . Zionite Intel Received 3 | . . . . . . 1 . . 2 . Component Schematics 1 | . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . 1 . Trap Installations 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Turns Passed 9479 | 24 461 773 322 1183 659 1055 2449 301 1921 331 Spaces Moved 5806 | 19 366 444 215 963 540 664 1113 132 1042 308 Core 88 | . . . . . . . . . 1 87 Treads 131 | . . . . . . . . . 131 . Legs 2261 | 19 91 . . . . 108 1113 132 798 . Wheels 2993 | . 275 444 215 963 540 556 . . . . Hover 333 | . . . . . . . . . 112 221 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 90 105 115 115 115 115 110 210 60 50 Average Speed 140 | 120 108 116 116 115 115 139 208 211 149 60 Slowest Speed 1050 | 120 200 150 135 115 115 200 220 330 1050 70 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 44 | 2 58 42 45 88 82 19 94 18 27 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 9 | . . . 1 2 1 . 5 . . . Spaces Dug 9 | . 1 2 . . . 1 . . 5 . Terrain Destroyed 117 | . 1 72 . . . 12 1 . 31 . Melee 3 | . 1 2 . . . . . . . . Projectile 21 | . . . . . . 3 . . 18 . AOE 93 | . . 70 . . . 9 1 . 13 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Total 6791 | 22 401 608 270 1038 578 756 1213 143 1310 452 Wait 453 | . . 68 24 67 32 13 11 2 109 127 Move 5796 | 18 365 443 214 962 539 663 1112 131 1041 308 Hop . | . . . . . . . . . . . Pick Up 85 | . 10 6 3 7 2 14 23 1 18 1 Fast Attach 25 | . 4 1 2 1 . 3 6 . 6 2 Attach 56 | . . 9 1 . . 9 12 2 19 4 Detach 20 | . 2 1 1 . . 2 5 1 6 2 Swap 8 | . 1 . . . . 4 . . 3 . Drop 37 | 4 2 . . 1 2 10 6 . 12 . Fire 278 | . 16 67 24 . 3 35 37 6 89 1 Melee 15 | . 1 13 . . . . . . . 1 Ram 8 | . . . 1 . . 1 . . . 6 Kick 4 | . . . . . . . . . 4 . Crush 2 | . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . 2 1 . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 6) 456 | -10/Materials | Discovered new exit (range 15) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Utility x2 833 | -9/Materials | Discovered new exit (range 3) 957 | -9/Materials | Lost 4 parts (1p1u2w) 988 | -9/Materials | Crushed by falling debris 1147 | -9/Materials | Core integrity fell below 50% 1193 | -9/Materials | Discovered new exit (range 16) 1258 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Entered Mines 1288 | -9/Mines | Discovered new exit (range 6) 1294 | -9/Mines | Identified exit to Materials 1308 | -9/Mines | Discovered exit to Materials (range 11) 1426 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1501 | -9/Mines | Assembled infested the area 1564 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1579 | -9/Mines | Identified exit to Zion 1581 | -9/Mines | Entered Zion 1638 | -7/Zion | Gained Derelict followers 1664 | -7/Zion | System corruption cleaned by Quarantine Array 1769 | -7/Zion | Found Prototype Processor 1779 | -7/Zion | Found Prototype Processor 2018 | -7/Zion | Learned Factory stockpile data 2276 | -7/Zion | Found GAL Module 2467 | -7/Zion | Imprinted 2469 | -7/Zion | Declared Zion's savior 2685 | -7/Zion | Discovered new exit (range 9) 2694 | -7/Zion | Identified exit to Proximity Caves 2764 | -7/Zion | Entered Proximity Caves 2764 | -6/Proximity Caves | Accompanied by 9 allies 3386 | -6/Proximity Caves | Discovered new exit (range 8) 3394 | -6/Proximity Caves | Identified exit to Factory 3423 | -6/Proximity Caves | Entered Factory 3423 | -6/Factory | Accompanied by 8 allies 3423 | -6/Factory | Evolved 6 slots: Utility x6 3425 | -6/Factory | Identified Exp. Targeting Computer 3428 | -6/Factory | Identified Exp. Target Analyzer 4211 | -6/Factory | System corruption reached 10% 4283 | -6/Factory | Lost 4 parts (2n1u1w) 4301 | -6/Factory | Retrieved Zion intel report: Trap Installations 4302 | -6/Factory | Zion Heavy squad teleported in 4407 | -6/Factory | Discovered new exit (range 12) 4431 | -6/Factory | Identified exit to Lower Caves 4478 | -6/Factory | Entered Lower Caves 4478 | -6/Lower Caves | Accompanied by 2 allies 4858 | -6/Lower Caves | Found Prototype Protection 4874 | -6/Lower Caves | Found Prototype Protection 5000 | -6/Lower Caves | Build established: Messiah-Mutant 5121 | -6/Lower Caves | Spotted B-75 Beast 5295 | -6/Lower Caves | Learned Factory terminal intel 5400 | -6/Lower Caves | Build established: Scavenger-Mutant 5644 | -6/Lower Caves | Core integrity fell below 50% 5700 | -6/Lower Caves | Lost 4 parts (1n1u2w) 5829 | -6/Lower Caves | Learned Factory stockpile data 6180 | -6/Lower Caves | Encountered a Warlord checkpoint 6223 | -6/Lower Caves | Discovered new exit (range 7) 6238 | -6/Lower Caves | Identified exit to Lower Caves 6927 | -6/Lower Caves | Entered another Lower Caves area 7213 | -6/Lower Caves | Discovered new exit (range 8) 7225 | -6/Lower Caves | Identified exit to Factory 7226 | -6/Lower Caves | Attacked by a faux Warlord 7228 | -6/Lower Caves | Entered Factory 7228 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7229 | -5/Factory | Identified exit to Upper Caves 7231 | -5/Factory | Loaded intel: 21 terminal locations 7572 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7573 | -5/Factory | Zion Light squad teleported in 7707 | -5/Factory | P-70 Sage assimilated allied GP-0ND(z) 7731 | -5/Factory | Found Prototype Protection 7731 | -5/Factory | Identified Zio. Weapon Casing 7928 | -5/Factory | Retrieved Zion intel report: Component Schematics 7929 | -5/Factory | Zion Recon squad teleported in 7960 | -5/Factory | Discovered new exit (range 25) 8268 | -5/Factory | Identified exit to Factory 8485 | -5/Factory | Discovered exit to Factory (range 17) 8646 | -5/Factory | Terminal network hard line cut 8839 | -5/Factory | Identified Zio. Heavy Carapace (x2) 9022 | -5/Factory | Spotted B-75 Beast 9064 | -5/Factory | Core integrity fell below 50% 9110 | -5/Factory | Lost 9 parts (3n4u2w) 9149 | -5/Factory | Entered another Factory area 9149 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9405 | -4/Factory | Lost 4 parts (1p1n1u1w) 9435 | -4/Factory | Core integrity fell below 50% 9465 | -4/Factory | Core integrity fell below 20% 9480 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09399_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Q. 09399_ Acquired Unknown Device. 09419_ K-01 Serf collects debris. 09421_ Slug penetrates Wall. 09422_ Penetrated by Slug. 09424_ Slug penetrates Wall. 09426_ S-27 Virus suffers critical hit (Burn). 09427_ Hvy. Laser destroyed. 09433_ System Shield destroyed. 09452_ Slammed into S-27 Virus. 09456_ Exp. Targeting Computer destroyed. 09457_ Slammed into S-27 Virus. 09467_ P-70 Sage resets S-27 Virus, system corruption cleaned. 09467_ Acquired Prototype Piercing Weapon. 09467_ Identified Kinetic Spear. 09469_ S-27 Virus destroyed. 09474_ T-07 Excavator destroyed. 09474_ Penetrated by Slug. 09476_ Acquired 30 matter. 09477_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# ######/#### #?????????? | | ??????????????????????# # ## #?????????? | | ?????????????????????? # "" ## #?????????? | | ?????????????????????### # "" ##/#?????????? | | ???????????????????????# # """=% # ?????????? | | ???????????????????????# # """ = # ?????????? | | ???????????????????????# # """ # ?????????? | | ???????????????????????# # # ?????????? | | ???????????????????????# # # ?????????? | | ???????????????????????# # # ?????????? | | ????????????#??????????# # # ?????????? | | ???????????? ? ?????# # # ?????????? | | ????????????? " " ?????# # ]] # ?????????? | | ????????????" " " "????# # /]] # ?????????? | | ????????????" " " " "??# # /] # ?????????? | | ????????????" " " " " # # # ?????????? | | ????????????" " " " " + + ####?????????? | | ????????????" " " " " # p##########????????????? | | ????????????" " " " " ?# ss#?????????????????????? | | ????????????" " " "?? # #?????????????????????? | | ????????????? " "????? #= #?????????????????????? | | ???????????? ????????; = #?????????????????????? | | ???????????? ??????????#!* #?????????????????????? | | ?????????????????????### ###???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????? Y #???????????????????? | | ??????? #???????????????????? | | ????? #???????????????????? | | ?????##############+## #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 17 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Transmission Jammer | -6/Factory | Downloaded Tiamat Missile Launcher | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Exp. Cesium-ion Thruster | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Core Shielding | -5/Factory | Z-intel Adv. Reclamation Unit | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Gatling Laser | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableEnhancedShielding Manual? 0 Play Time 01:29:19 Cumulative 72.4 hours Start 2021.08.25 @ 23:10:33 End 2021.08.26 @ 00:48:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28fa43fb-509a-454f-985f-09e4eda6f337