Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 20:18:24 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2733) 2733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6628 Bonus ------- None Cogmind --------- Core Integrity 699/850 Matter 200/300 Energy 370/370 System Corruption 0% Temperature Warning (309) Movement Treading (245) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Light Fission Core > --- PROPULSION (5) --- Armored Treads Improved Medium Treads Armored Leg Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Advanced Targeting Computer Hardlight Generator Drone Bay (2/2) > --- WEAPON (3) ------- Heavy Plasma Cannon Gauss Rifle Heavy Flail > --- INVENTORY (15) --- Heavy Deuterium Engine Enhanced Nuclear Core Compact Matter Pod (150) Improved Terrain Scanner Seismic Detector Transport Network Coupler Core Analyzer Improved Field Recycling Unit (0) Plasma Cannon Autogun High-powered Shotgun Flak Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Hardened Light Armor Plating Hardlight Generator Hardlight Generator > --- WEAPON ----------- Plasma Cannon Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Enhanced Nuclear Core Cooling System Compact Matter Pod Structural Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Advanced Targeting Computer Improved Field Recycling Unit High-powered Shotgun Flak Cannon Rocket Launcher Heavy Flail [Rating: 57] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Makeshift Leg Treads Medium Treads Leg Makeshift Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 64 | 2 5 10 10 10 11 1 15 Power 9 | . . 1 . 4 . . 4 Engine 5 | . . 1 . 1 . . 3 Core 4 | . . . . 3 . . 1 Reactor . | . . . . . . . . Propulsion 20 | . 2 3 6 . 6 . 3 Treads 8 | . . . 6 . 1 . 1 Leg 10 | . 2 2 . . 5 . 1 Wheel 2 | . . 1 . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 1 4 2 1 1 4 Device 12 | 2 . . 3 2 1 1 3 Storage 1 | . 1 . . . . . . Processor 2 | . . 1 . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 19 | . 2 5 . 4 4 . 4 Energy Gun 3 | . 1 1 . . 1 . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 8 | . 1 3 . 3 . . 1 Ballistic Cannon 4 | . . . . 1 2 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 16 | . . 1 . 2 3 2 8 Power . | . . . . . . . . Propulsion 8 | . . 1 . 1 1 1 4 Utility 5 | . . . . . 1 1 3 Weapon 3 | . . . . 1 1 . 1 Highest Loss Streak 8 | . . 1 . 1 3 2 8 To Critical Strikes . | . . . . . . . . Average Backups 13 | 6 9 14 14 14 14 13 14 Power 1 | 1 1 2 1 . 1 1 1 Propulsion . | 4 2 . . . 1 1 . Utility 7 | . 1 5 5 8 8 8 6 Weapon 4 | 1 4 6 7 6 3 3 5 Tool/Special . | . . . . . . . . Unused Backups 33 | 7 2 10 . 3 2 2 7 Power 5 | 1 . 3 . . . . 1 Propulsion 6 | 3 2 . . . . 1 . Utility 12 | 1 . 3 . 2 2 1 3 Weapon 10 | 2 . 4 . 1 . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 99 96 99 98 99 86 Engine 5 | . 14 11 9 11 . . 6 Core 7 | . . . . 3 15 15 6 Treads 9 | . . . 22 29 3 3 10 Leg 20 | . 28 42 8 . 26 26 11 Device 17 | . 14 5 18 20 22 18 17 Storage 7 | . 14 11 9 7 7 7 6 Processor 1 | . . 5 3 . . . 2 Protection 1 | . . . 4 2 . 3 3 Energy Gun 1 | . 3 5 . . 1 . . Energy Cannon 3 | . . . . . 5 7 6 Ballistic Gun 8 | . 24 15 18 18 2 . 3 Ballistic Cannon 6 | . . . . . 10 15 6 Impact Weapon 1 | . . . . 3 . . 2 Peak Build Rating 57 | 9 11 20 36 47 52 53 57 Average Rating 39 | 7 9 17 29 40 48 49 48 On Entrance 26 | 6 7 10 19 33 42 50 48 Avg Prop Armor Cover (%) 8 | . . 3 4 . 6 7 10 Naked Turns . | . . . . . . . . Heaviest Build 77 | 14 29 33 43 53 62 65 77 Greatest Support 112 | 20 26 52 112 104 80 80 60 Greatest Overweight (x) 4 | . 1 . . . 1 1 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 Most Carried 15 | 8 13 15 15 15 15 15 15 Average Carried 13 | 6 9 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 13 15 15 15 15 13 15 Class Distribution -------------------- 36% | Mutant 36% | Derelict-Tank 9% | Tank 8% | Derelict-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2502 | 234 80 449 291 605 421 129 293 Remotely . | . . . . . . . . Salvage Created 3449 | 204 100 749 359 795 483 124 635 Parts 171 | 17 6 38 20 29 20 4 37 Haulers Intercepted 5 | . . 2 2 1 . . . Recyclers Shooed 7 | . . 1 2 2 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . 19 4 . Prevented 1 | . . . . . 1 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 60 | . 3 11 5 11 13 4 13 Guns 33 | . 3 11 5 10 2 . 2 Cannons 27 | . . . . 1 11 4 11 Classes Destroyed 13 | 3 2 2 1 1 2 . 2 Worker 3 | 2 . . . . . . 1 Builder 2 | . . . . 1 . . 1 Tunneler 4 | 4 . . . . . . . Hauler 5 | . . 2 2 1 . . . Recycler 7 | 1 . 2 . 3 . . 1 Watcher 2 | . . . . . . . 2 Swarmer 13 | . 1 1 . . 3 . 8 Grunt 27 | . 2 4 1 10 7 3 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 1 1 . Sentry 11 | . . 6 2 1 1 . 1 Hunter 4 | . . . 2 . . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 11 | 3 2 4 3 8 7 4 11 Combat Bots Only 8 | . 2 4 3 3 7 4 8 Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 592 | . 32 62 83 121 69 13 212 Missed 174 | . 11 21 19 41 21 1 60 Hits 418 | . 21 41 64 80 48 12 152 Melee 6 | . . . . . 3 3 . Projectile 412 | . 21 41 64 80 45 9 152 Critical Strikes 11 | . . 2 2 1 4 . 2 Damage Taken 4315 | . 266 573 757 611 663 200 1245 Core 545 | . 74 79 157 45 26 13 151 Absorbed by Shields 1218 | . . . 162 256 184 36 580 Regen/Repaired (Parts) 109 | . . 50 . 59 . . . Core Remaining (%) 81 | 100 70 80 71 . . 88 . Volleys Fired 214 | 14 14 45 37 33 27 9 35 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 172 | 70 76 68 46 79 172 154 152 Shots Fired 494 | 28 28 90 74 96 78 27 73 Gun 356 | 28 28 90 74 92 19 . 25 Cannon 138 | . . . . 4 59 27 48 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 378 | 14 20 74 74 96 32 18 50 Thermal 81 | 14 8 . . . 27 9 23 Explosive . | . . . . . . . . Electromagnetic 35 | . . 16 . . 19 . . Robot Hit Streak 19 | 4 10 14 19 13 9 8 10 Robot Miss Streak 7 | 2 3 3 2 6 7 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 1 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 354 | 15 19 73 61 71 49 18 48 Core Hits 184 | 10 8 27 19 37 35 15 33 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 4 | 1 . . 1 2 . . . Burn 1 | 1 . . . . . . . Destroy 2 | . . . 1 1 . . . Smash 1 | . . . . 1 . . . Melee Attacks 28 | . . 7 . 12 . . 9 Impact 28 | . . 7 . 12 . . 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 1 . 3 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6985 | 175 201 1144 877 1407 1219 477 1485 Guns 3979 | 175 201 1029 877 1147 218 . 332 Cannons 2412 | . . . . 89 830 477 1016 Explosions 225 | . . 54 . . 171 . . Melee 369 | . . 61 . 171 . . 137 Ramming . | . . . . . . . . Kinetic 4701 | 62 115 867 877 1236 423 322 799 Thermal 1535 | 113 86 54 . . 578 155 549 Explosive . | . . . . . . . . Electromagnetic 380 | . . 162 . . 218 . . Impact 369 | . . 61 . 171 . . 137 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 131 | . . . . 86 5 17 23 Projectiles 45 | . . . . . 5 17 23 Explosions . | . . . . . . . . Melee 86 | . . . . 86 . . . Knockbacks 33 | . . . . 2 16 2 13 Impact 2 | . . . . 2 . . . Kinetic 29 | . . . . . 14 2 13 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 104 | . . . . . 104 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 321 | 80 239 32 17 317 198 196 321 Average Temperature 92 | 29 93 11 9 143 97 132 119 Received Heat Transfer 1249 | . 99 243 246 267 238 56 100 Effects 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 4 | . . 1 . 3 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 2829 | 407 222 50 . . 1000 300 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 198 | 15 63 166 78 132 . . 198 Initial 59 | . 6 22 59 . . . . Average 48 | 4 13 43 28 42 . . 75 Influence Increases 1820 | 35 123 393 181 291 280 90 427 Destroy 0b10 Robot/C 1200 | . 60 220 100 220 260 80 260 Destroy 0b10 Robot/NC 115 | 35 . 20 10 25 . . 25 Destroy Leader 274 | . 10 84 44 42 20 10 64 Successful Hack 76 | . 8 21 12 . . . 35 Disable Machine 45 | . . 15 . . . . 30 Destroy Structure 20 | . . 3 . 4 . . 13 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 75 | . 45 30 . . . . . Influence Decreases 1783 | 25 80 306 321 218 342 101 390 Entered New Map 147 | . 4 31 81 . 28 3 . Time Decay 1448 | 25 76 265 162 208 304 98 310 Lost Part 110 | . . 10 . 10 10 . 80 Purge Threat 78 | . . . 78 . . . . Squads Dispatched 11 | . 2 2 1 3 . . 3 Investigation 3 | . 1 . 1 1 . . . Extermination 4 | . . . . 1 . . 3 Reinforcement 4 | . 1 2 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 2 1 . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 7 21 7 18 13 4 27 Peak Tracking Total 8 | . 4 5 4 6 4 4 8 Tactical Retreats 3 | . 2 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . . 1 . . 2 . 2 Max in Single Turn 1 | . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . 1 7 2 3 2 . 5 Terminals 13 | . 1 5 1 1 1 . 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . 1 . . 1 Recycling Units 2 | . . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 4 15 5 7 4 . 6 Successful 22 | . 1 8 3 3 4 . 3 Failed 19 | . 3 7 2 4 . . 3 Catastrophic 4 | . 2 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . 3 . . . . . Terminals 26 | . 4 12 2 1 3 . 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . 2 . 2 . . 2 Recycling Units 5 | . . 1 . 4 . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 3 1 . 4 . 2 Record 3 | . . . . . 3 . . Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 2 . 2 . . 1 Scan Component 3 | . . 1 . 1 . . 1 Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . Report Inventory 2 | . . 1 . 1 . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . Terminals 2 | . . 2 . . . . . Botnet 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 7 2 3 1 . 4 Full Trace Events 3 | . 1 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 48 | . . 32 . 16 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 2079 | 66 262 943 177 . . 11 620 Terrain 213 | 37 . . 176 . . . . Structural 620 | . . . . . . . 620 Seismic 983 | 29 262 505 176 . . 11 . T.N.C. 567 | . . 438 129 . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6516 | 115 262 943 391 1004 1772 748 1281 Spaces Moved 3407 | 49 118 595 177 490 1153 410 415 Core . | . . . . . . . . Treads 817 | . . . 107 490 127 . 93 Legs 2590 | 49 118 595 70 . 1026 410 322 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 162 140 140 210 Average Speed 161 | 120 170 120 144 162 142 173 269 Slowest Speed 410 | 120 190 120 162 163 210 210 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 27 54 23 12 90 63 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 9 2 . Spaces Dug 12 | . . 2 . 4 . . 6 Terrain Destroyed 24 | . . 2 . 4 8 . 10 Melee 12 | . . 2 . 4 . . 6 Projectile 4 | . . . . . . . 4 AOE 8 | . . . . . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3951 | 79 158 730 234 611 1218 430 491 Wait 125 | 12 8 40 . 47 10 3 5 Move 3400 | 48 117 594 176 489 1152 409 415 Hop . | . . . . . . . . Pick Up 50 | 2 8 17 3 7 8 2 3 Fast Attach 20 | 1 . 1 6 2 3 . 7 Attach 19 | . . 3 2 3 3 2 6 Detach 3 | . . . 1 . . . 2 Swap 47 | 1 5 8 7 10 7 2 7 Drop 44 | 1 6 15 2 8 8 2 2 Fire 214 | 14 14 45 37 33 27 9 35 Melee 28 | . . 7 . 12 . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 116 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Met a group of wandering Federalists 301 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Propulsion x2 458 | -9/Materials | Repaired Imp. Aluminum Leg 474 | -9/Materials | Discovered new exit (range 12) 785 | -9/Materials | Discovered new exit (range 3) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Utility x2 1627 | -8/Materials | Discovered new exit (range 11) 1676 | -8/Materials | Discovered new exit (range 15) 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1846 | -7/Factory | Repaired Imp. Ion Engine 2465 | -7/Factory | Build established: Tank 2595 | -7/Factory | Discovered new exit (range 12) 2595 | -7/Factory | Discovered new exit (range 5) 2716 | -7/Factory | Entered Lower Caves 3045 | -7/Lower Caves | Attracted the attention of an 0b10 base 3112 | -7/Lower Caves | Learned location of Extension (-4) 3113 | -7/Lower Caves | Destroyed 7 combat bots 3221 | -7/Lower Caves | Build established: Derelict-Tank 3367 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3506 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3555 | -7/Lower Caves | Encountered a Warlord checkpoint 3908 | -7/Lower Caves | Learned Factory stockpile data 4466 | -7/Lower Caves | Discovered new exit (range 10) 4488 | -7/Lower Caves | Entered another Lower Caves area 4558 | -7/Lower Caves | Encountered a Warlord checkpoint 5205 | -7/Lower Caves | Discovered new exit (range 12) 5236 | -7/Lower Caves | Entered Factory 5236 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5789 | -6/Factory | Build established: Derelict-Mutant 5951 | -6/Factory | Lost 8 parts (4n3u1w) 5958 | -6/Factory | Destroyed 8 combat bots 6189 | -6/Factory | Build established: Gunner 6447 | -6/Factory | Cargo convoy interrupted 6517 | -6/Factory | Self-destructed Last Messages --------------- 06067_ W-25 Informer knocked back. 06067_ W-25 Informer destroyed. 06140_ Connecting with Terminal... 06206_ ALERT: Security rotation in progress. 06265_ Acquired Arm. Leg. 06279_ Acquired Drone Bay. 06359_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7K. 06415_ U-05 Engineer builds a Wall. 06447_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06461_ Acquired Imp. Medium Treads. 06472_ K-01 Serf cleans the Subcomponent Replicator. 06475_ Dropped Faulty Hvy. Deuterium Engine. 06475_ Acquired Core Analyzer. 06486_ U-05 Engineer builds a Wall. 06501_ Acquired Arm. Wheel. 06502_ Slug penetrates Y-54 Guardian. 06515_ U-05 Engineer builds a Door. 06516_ C-30 ARC bursts open, deploying its payload. 06516_ G-67 Veteran unfolds itself. 06516_ G-50 Soldier unfolds itself. 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""" ! *##??????????? | | ??????????????????????? # """"" !! ##??????????? | | ??????????????????????? #@ """"" !! ##??????????? | | ???????????????????????## gg ##??????????? | | ???????????????????????####g###+#######??????????? | | ???????????????????????# ??????????? | | ?????????????????????????? ! ?*???????????? | | ?????????????????????? # !* # ????????? | | ?????????????????????? # """ """ = ! ##????????? | | ?[???????????????????? # """ """ ##????????? | | ?????????????????????? + """ """ ##????????? | | ?????????????????????? # ! ##????????? | | ?????????????????????H # ! ##????????? | | ?????????????????????? ##################????????? | | ???????????????????????? ###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hardcell Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 50% | -9/Materials Imp. Ion Engine | 15% | -7/Factory Studied --------- Med. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicBorePlatform Manual? 0 Play Time 00:48:43 Cumulative 153.8 hours Start 2026.01.04 @ 19:31:42 End 2026.01.04 @ 20:18:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 260 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42862d7d-de32-488d-943b-e1f8eeedc223