Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 15:08:05

Player: s0lid

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (95)      475
Value Destroyed (2927)     2927
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (697)                697
              TOTAL SCORE: 9519

 Bonus
-------
Pacifist                   200
Follower Combat Kills      235
Aligned with FarCom        300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/850
Matter                     208/300
Energy                     23/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Core Analyzer
           Armor Integrity Analyzer
  Improved Hacking Suite
           Heart of Steel
>          --- WEAPON (2) -------
    Cooled Plasma Cannon
>          --- INVENTORY (5) ----
           Microactuators
           Shock Absorption System

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
     Combat Airjet
     Combat Airjet
>           --- UTILITY ----------
      Large Storage Unit
   Improved Trap Scanner
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Core Analyzer
            Armor Integrity Analyzer
   Improved Hacking Suite
>           --- WEAPON -----------
            Shock Maul
            Spear
>           --- INVENTORY --------
            F-cell Engine
            Flexi-carbon Leg
    Armored Leg
            Coolant Injector
            Microactuators
            Thermal Defense Suite
            Shock Absorption System
            Heart of Steel
   Improved Lightning Gun
     Cooled Plasma Cannon
   Advanced Assault Cannon
  Precision Grenade Launcher
            Longsword +1
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Trap Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Shock Maul
  Slashing Weapon          Longsword +1
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   .   2   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | 7   2   5   17  2   .   2   19  18  12  3   .   10  52  
  Power                    13   | 1   .   1   .   1   .   .   1   2   .   .   .   2   5   
    Engine                 11   | 1   .   1   .   1   .   .   1   2   .   .   .   1   4   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   2   6   .   .   .   6   4   2   .   .   1   14  
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    17   | .   .   2   .   .   .   .   4   3   2   .   .   1   5   
    Wheel                  9    | 2   .   .   5   .   .   .   1   .   .   .   .   .   1   
    Hover                  7    | .   .   .   .   .   .   .   1   .   .   .   .   .   6   
    Flight                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  47   | 1   1   .   5   .   .   1   8   10  5   1   .   3   12  
    Device                 17   | .   .   .   1   .   .   .   4   .   2   1   .   1   8   
    Storage                6    | 1   .   .   1   .   .   .   1   1   1   .   .   .   1   
    Processor              13   | .   1   .   2   .   .   .   3   4   .   .   .   .   3   
    Hackware               3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   
    Protection             8    | .   .   .   1   .   .   .   .   4   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 3   1   2   6   1   .   1   4   2   5   2   .   4   21  
    Energy Gun             12   | 1   .   1   4   .   .   1   2   .   .   .   .   1   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          8    | 2   .   1   2   1   .   .   .   .   .   1   .   1   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   2   1   1   .   .   3   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Slashing Weapon        6    | .   .   .   .   .   .   .   2   .   2   .   .   .   2   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   2   .   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   3   1   .   .   1   1   .   .   .   .   6   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 47   | .   1   .   1   .   .   .   6   3   7   2   .   5   22  
  Power                    6    | .   .   .   .   .   .   .   .   1   1   .   .   1   3   
  Propulsion               16   | .   .   .   1   .   .   .   1   .   3   .   .   3   8   
  Utility                  14   | .   .   .   .   .   .   .   3   2   2   2   .   .   5   
  Weapon                   11   | .   1   .   .   .   .   .   2   .   1   .   .   1   6   
  Highest Loss Streak      19   | .   1   .   1   .   .   .   5   2   4   3   .   3   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   95  92  99  100 100 100 96  97  96  72  76  68  87  
  Engine                   5    | .   14  14  11  11  11  11  9   7   5   .   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Leg                      9    | .   .   15  8   .   .   .   8   22  22  15  15  5   2   
  Wheel                    5    | .   28  12  12  22  22  22  9   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Device                   7    | .   .   .   8   .   .   .   10  9   11  2   7   4   10  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   5   
  Processor                23   | .   11  14  13  22  22  22  26  27  24  23  23  23  26  
  Hackware                 3    | .   .   .   .   .   .   8   5   4   .   .   .   4   6   
  Protection               4    | .   .   .   10  11  11  2   .   2   7   7   7   1   .   
  Energy Gun               4    | .   14  14  11  11  11  22  11  .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   6   11  11  11  .   .   .   .   6   .   4   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   5   7   .   7   1   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   6   8   6   7   7   1   3   
Peak Build Rating          74   | 6   7   17  25  23  22  23  38  50  52  45  42  47  74  
  Average Rating           39   | 3   6   12  22  21  21  23  30  46  48  40  42  40  60  
  On Entrance              26   | .   6   6   17  23  21  22  23  38  50  40  42  42  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 11  11  19  44  43  42  42  38  45  47  37  37  48  43  
  Greatest Support         51   | 20  20  25  32  32  32  32  32  42  42  30  30  35  51  
  Greatest Overweight (x)  13   | .   .   .   4   1   1   1   2   1   1   1   1   12  13  
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   1   1   4   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   8   8   13  15  15  15  11  14  15  15  15  15  14  
  Most Carried             15   | 4   7   8   15  15  15  15  15  15  15  14  14  15  15  
  Average Carried          13   | 2   6   7   12  14  14  14  11  13  14  13  14  13  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  8   15  15  15  15  15  5   
  Final Carried            15   | 4   7   8   15  15  15  15  8   15  15  14  14  14  2   

 Class Distribution 
--------------------
 60% | Mutant
 28% | Scavenger-Mutant
 11% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
              Mutant | -8/Materials
              Mutant | -7/Factory
    Scavenger-Mutant | -7/Lower Caves
    Scavenger-Mutant | -7/Lower Caves
    Scavenger-Mutant | -7/Zion
              Mutant | -6/Proximity Caves
 Scavenger-Gladiator | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2717 | 270  .    68   306  23   3    20   340  469  324  62   .    280  552  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4012 | .    .    .    664  17   .    47   1049 813  122  87   .    280  933  
  Parts                    202  | .    .    .    37   3    .    3    52   40   5    4    .    25   33   
Haulers Intercepted        6    | .    .    .    2    .    .    .    1    1    .    .    .    .    2    
Recyclers Shooed           4    | .    .    .    2    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    .    11   4    .    21   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  70   | .   .   .   8   .   .   1   12  13  4   3   .   13  16  
  Melee                    25   | .   .   .   .   .   .   .   6   8   4   .   .   .   7   
  Guns                     20   | .   .   .   8   .   .   1   6   .   .   3   .   2   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   5   .   .   .   1   1   
  AOE                      16   | .   .   .   .   .   .   .   .   .   .   .   .   9   7   
Classes Destroyed          14   | .   .   .   7   1   .   1   1   3   .   .   .   1   .   
  Worker                   4    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Builder                  4    | .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Hauler                   6    | .   .   .   2   .   .   .   1   1   .   .   .   .   2   
  Recycler                 11   | .   .   .   2   .   .   .   5   3   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  22   | .   .   .   1   .   .   .   4   .   3   3   .   8   3   
  Grunt                    25   | .   .   .   5   .   .   .   4   3   .   .   .   3   10  
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   2   .   .   .   3   3   .   .   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Assembled                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           7    | .   .   .   5   1   .   1   5   5   3   2   .   7   6   
  Combat Bots Only         7    | .   .   .   4   .   .   1   4   3   3   2   .   7   5   
Max Kills in Single Turn   4    | .   .   .   2   1   .   1   1   1   1   1   .   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        727  | .    21   .    26   .    .    4    96   94   86   22   .    86   292  
  Missed                   239  | .    6    .    8    .    .    .    43   36   30   5    .    38   73   
Damage Taken               7230 | .    172  39   357  .    .    63   869  669  815  258  .    675  3313 
  Core                     1720 | .    20   .    42   .    .    10   319  157  205  15   .    87   865  
  Absorbed by Shields      127  | .    .    .    .    .    .    .    21   106  .    .    .    .    .    
  Redirected to Shielding  162  | .    .    .    .    .    .    .    .    55   53   54   .    .    .    
  Ignored by Resistances   37   | .    .    .    .    .    .    .    .    .    6    .    .    31   .    
  Regen/Repaired (Parts)   292  | .    .    .    .    .    .    .    144  148  .    .    .    .    .    
Core Remaining (%)         70   | 100  .    92   .    .    .    87   42   .    .    .    .    33   .    
Volleys Fired              202  | .    1    .    47   2    .    2    27   69   1    15   .    16   22   
  Largest                  2    | .    2    .    2    2    .    2    2    1    1    1    .    2    2    
  Hottest                  110  | .    60   .    86   86   .    108  110  48   48   48   .    90   69   
Shots Fired                287  | .    2    .    93   4    .    4    50   68   3    15   .    23   25   
  Gun                      181  | .    2    .    93   4    .    4    50   .    .    13   .    12   3    
  Cannon                   93   | .    .    .    .    .    .    .    .    68   3    2    .    6    14   
  Launcher                 13   | .    .    .    .    .    .    .    .    .    .    .    .    5    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  168  | .    1    .    47   2    .    .    .    68   3    15   .    15   17   
  Thermal                  48   | .    1    .    38   2    .    2    5    .    .    .    .    .    .    
  Explosive                13   | .    .    .    .    .    .    .    .    .    .    .    .    5    8    
  Electromagnetic          58   | .    .    .    8    .    .    2    45   .    .    .    .    3    .    
  Robot Hit Streak         31   | .    1    .    8    6    .    3    31   17   1    2    .    4    5    
  Robot Miss Streak        5    | .    1    .    5    .    .    1    2    2    2    2    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           255  | .    1    .    65   4    .    2    70   42   8    8    .    13   42   
  Core Hits                148  | .    1    .    21   1    .    2    28   21   4    3    .    21   46   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         9    | .    .    .    2    .    .    .    .    1    1    .    .    1    4    
    Burn                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Sever                  2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Melee Attacks              110  | .    .    .    .    .    .    .    29   19   17   4    .    1    40   
  Impact                   11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Slashing                 77   | .    .    .    .    .    .    .    29   19   17   4    .    1    7    
  Piercing                 22   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Sneak Attacks            11   | .    .    .    .    .    .    .    7    1    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    3    .    .    .    .    .    7    
Damage Inflicted           9726 | .    14   .    1234 63   .    41   1992 1631 299  210  .    1219 3023 
  Guns                     2136 | .    14   .    1176 63   .    41   567  .    .    96   .    135  44   
  Cannons                  819  | .    .    .    .    .    .    .    .    645  26   .    .    103  45   
  Explosions               2596 | .    .    .    58   .    .    .    112  .    .    .    .    944  1482 
  Melee                    4165 | .    .    .    .    .    .    .    1303 986  273  114  .    37   1452 
  Ramming                  10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Kinetic                  1623 | .    14   .    532  28   .    .    .    645  26   96   .    193  89   
  Thermal                  780  | .    .    .    563  35   .    18   164  .    .    .    .    .    .    
  Explosive                2426 | .    .    .    .    .    .    .    .    .    .    .    .    944  1482 
  Electromagnetic          722  | .    .    .    139  .    .    23   515  .    .    .    .    45   .    
  Impact                   516  | .    .    .    .    .    .    .    .    .    .    .    .    .    516  
  Slashing                 3080 | .    .    .    .    .    .    .    1303 986  273  114  .    37   367  
  Piercing                 569  | .    .    .    .    .    .    .    .    .    .    .    .    .    569  
Highest Corruption         6    | .    .    .    .    .    .    .    5    3    3    3    3    3    6    
  Average Corruption       3    | .    .    .    .    .    .    .    5    3    3    3    3    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    .    .    5    8    14   6    3    13   2    
    Message Errors         13   | .    .    .    .    .    .    .    1    .    4    2    2    4    .    
    Matter Fused           14   | .    .    .    .    .    .    .    2    2    5    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    2    1    2    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    1    1    1    1    .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    1    .    3    .    1    .    
    Misfires               4    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            464  | .    .    .    .    .    .    .    190  15   1    25   .    7    226  
  Projectiles              4    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    
  Explosions               42   | .    .    .    .    .    .    .    28   .    .    .    .    .    14   
  Melee                    418  | .    .    .    .    .    .    .    162  12   .    25   .    7    212  
Knockbacks                 8    | .    .    .    .    .    .    .    .    7    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      280  | .    .    .    4    .    .    .    54   .    .    .    .    57   165  
  Shots                    7    | .    .    .    1    .    .    .    1    .    .    .    .    2    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315  | .    .    .    315  24   .    96   13   240  1    .    .    10   8    
  Average Temperature      81   | .    .    .    94   13   .    52   9    46   1    .    .    4    8    
  Received Heat Transfer   1584 | .    57   .    168  .    .    .    381  216  81   .    .    174  507  
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1730 | .    .    .    1358 74   .    37   261  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             364  | .   15  1   268 109 .   45  313 232 .   .   .   .   364 
  Initial                  300  | .   .   1   .   104 .   .   17  73  .   .   .   .   300 
  Average                  127  | .   12  1   110 105 .   43  98  103 .   .   .   .   203 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   
  Low Security (%)         80   | 100 100 100 79  100 .   100 77  90  .   .   .   .   65  
  Level 1                  19   | .   .   .   20  .   .   .   22  9   .   .   .   .   34  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   1   .   .   .   .   4   .   .   .   .   10  
  Investigation            2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Reinforcement            10   | .   1   .   .   .   .   .   .   1   .   .   .   .   8   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           9    | .   .   .   2   .   .   .   5   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   5   .   27  .   .   1   26  25  9   3   .   22  27  
  Peak Tracking Total      8    | .   5   .   8   .   .   1   7   7   4   3   .   7   6   
  Tactical Retreats        10   | .   .   .   1   .   .   .   3   1   .   .   .   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          29   | .   .   1   4   .   4   .   7   3   3   .   .   .   7   
  Terminals                13   | .   .   .   3   .   .   .   3   1   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                107  | .   .   1   13  .   27  .   33  7   5   .   .   .   21  
  Successful               74   | .   .   1   4   .   27  .   17  5   5   .   .   .   15  
  Failed                   33   | .   .   .   9   .   .   .   16  2   .   .   .   .   6   
    Catastrophic           5    | .   .   .   1   .   .   .   2   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   6   .   1   .   5   1   .   .   .   .   6   
  Terminals                47   | .   .   .   10  .   .   .   21  2   .   .   .   .   14  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   5   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   3   .   .   .   3   .   .   .   .   .   7   
  Garrison Access          5    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   
Terminal Hacks             51   | .   .   1   2   .   27  .   11  1   5   .   .   .   4   
  Record                   33   | .   .   .   .   .   26  .   4   .   3   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   
  Open Door                3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   4   4   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   .   .   .   1   .   .   .   .   .   6   
  Insert Component         4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   
  Analyze                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Terminals                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   4   .   .   .   6   2   .   .   .   .   6   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Time                     146  | .   .   .   .   .   .   .   76  70  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               6    | .   .   3   .   .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   40  32  .   .   .   .   93  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   28  .   .   .   .   48  .   .   .   .   .   
  Total Damage             895  | .   .   .   399 .   .   .   .   496 .   .   .   .   .   
  Kills                    16   | .   .   .   7   .   .   .   .   9   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   2   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               7709 | 49   69   158  744  235  637  142  834  1120 754  436  120  896  1515 
Spaces Moved               4512 | 44   72   139  384  183  553  112  467  685  411  207  64   268  923  
  Core                     142  | 2    .    .    .    .    .    .    .    .    .    .    .    80   60   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2050 | .    .    63   91   .    .    .    198  685  411  207  64   188  143  
  Wheels                   1602 | 42   72   76   293  183  553  112  269  .    .    .    .    .    2    
  Hover                    718  | .    .    .    .    .    .    .    .    .    .    .    .    .    718  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   105  115  115  115  90   110  110  190  190  125  59   
  Average Speed            134  | 78   80   98   139  115  115  115  112  112  159  190  190  311  112  
  Slowest Speed            700  | 80   80   120  190  115  115  115  180  190  190  190  190  650  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    16   38   38   34   90   27   39   21   55   43   10   45   20   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    .    1    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    .    1    .    1    1    .    .    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    1    .    1    .    .    4    1    .    1    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    .    9    .    2    .    .    1    
Terrain Destroyed          170  | .    .    .    2    .    .    .    6    32   2    4    .    72   52   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               39   | .    .    .    .    .    .    .    .    32   2    4    .    .    1    
  AOE                      131  | .    .    .    2    .    .    .    6    .    .    .    .    72   51   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      5751 | 54   80   164  499  203  554  124  700  949  497  231  63   310  1323 
  Wait                     598  | .    3    5    28   14   .    .    124  118  43   2    .    10   251  
  Move                     4499 | 43   71   138  383  182  552  111  466  684  410  206  63   267  923  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 4    2    7    12   1    1    4    16   22   6    1    .    1    14   
  Fast Attach              63   | 6    2    2    6    .    .    1    6    9    4    .    .    5    22   
  Attach                   32   | .    .    1    2    .    .    .    6    3    2    2    .    3    13   
  Detach                   15   | .    1    1    2    .    .    .    2    2    2    .    .    3    2    
  Swap                     54   | 1    .    2    9    2    .    1    7    6    6    1    .    2    17   
  Drop                     96   | .    .    8    10   2    1    5    19   17   6    .    .    2    26   
  Fire                     202  | .    1    .    47   2    .    2    27   69   1    15   .    16   22   
  Melee                    99   | .    .    .    .    .    .    .    25   19   17   4    .    1    33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 16)
   50 | -11/Scrapyard      | Entered Materials
  113 | -10/Materials      | Discovered new exit (range 7)
  118 | -10/Materials      | Identified exit to Mines
  119 | -10/Materials      | Entered Mines
  123 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  169 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  256 | -10/Mines          | Discovered new exit (range 14)
  270 | -10/Mines          | Identified exit to Materials
  277 | -10/Mines          | Entered Materials
  277 | -9/Materials       | Accompanied by 2 allies
  277 | -9/Materials       | Evolved 2 slots: Utility x2
  316 | -9/Materials       | Build established: Mutant
  765 | -9/Materials       | Discovered new exit (range 13)
 1021 | -9/Materials       | Entered Mines
 1085 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1117 | -9/Mines           | Discovered new exit (range 15)
 1142 | -9/Mines           | Identified exit to Exiles
 1154 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1256 | -9/Mines           | Entered Exiles
 1286 | -9/Exiles          | Met 8R-AWN
 1307 | -9/Exiles          | Met EX-HEX
 1348 | -9/Exiles          | Met EX-BIN
 1367 | -9/Exiles          | Aligned with FarCom system
 1368 | -9/Exiles          | Given EX-Vault access code
 1405 | -9/Exiles          | Opened EX-Vault
 1412 | -9/Exiles          | Found Longsword +1
 1452 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1522 | -9/Exiles          | Met EX-DEC
 1586 | -9/Exiles          | Visited The Gauntlet
 1835 | -9/Exiles          | Discovered new exit (range 11)
 1893 | -9/Exiles          | Left Exiles lab with Longsword +1
 1893 | -9/Exiles          | Entered Mines
 1987 | -8/Mines           | Discovered new exit (range 8)
 2007 | -8/Mines           | Discovered new exit (range 9)
 2035 | -8/Mines           | Entered Materials
 2035 | -8/Materials       | Evolved 2 slots: Utility x2
 2123 | -8/Materials       | Repaired Carbon-fiber Leg
 2578 | -8/Materials       | Core integrity fell below 50%
 2598 | -8/Materials       | Lost 5 parts (1n2u2w)
 2799 | -8/Materials       | Discovered new exit (range 16)
 2862 | -8/Materials       | Repaired VSS Leg
 2868 | -8/Materials       | Identified exit to Factory
 2869 | -8/Materials       | Entered Factory
 2869 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3206 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 3406 | -7/Factory         | Assembled infested ambush trap array
 3835 | -7/Factory         | Repaired Adv. Assault Cannon
 3862 | -7/Factory         | Repaired Propulsion Shielding
 3907 | -7/Factory         | Discovered new exit (range 6)
 3933 | -7/Factory         | Identified exit to Lower Caves
 3945 | -7/Factory         | Build established: Scavenger-Mutant
 3989 | -7/Factory         | Entered Lower Caves
 3996 | -7/Lower Caves     | Learned Factory machine intel
 4130 | -7/Lower Caves     | Learned Armory emergency access door positions
 4130 | -7/Lower Caves     | Learned Factory security intel
 4343 | -7/Lower Caves     | Learned Factory interactive machine intel
 4568 | -7/Lower Caves     | Core integrity fell below 50%
 4608 | -7/Lower Caves     | Lost 4 parts (1p1n2u)
 4684 | -7/Lower Caves     | Found Prototype Device
 4739 | -7/Lower Caves     | Discovered new exit (range 5)
 4743 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4743 | -7/Lower Caves     | Entered another Lower Caves area
 4781 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 4820 | -7/Lower Caves     | Discovered new exit (range 7)
 5025 | -7/Lower Caves     | Learned Factory stockpile data
 5126 | -7/Lower Caves     | Spotted B-75 Beast
 5155 | -7/Lower Caves     | Discovered new exit (range 7)
 5179 | -7/Lower Caves     | Entered Zion
 5271 | -7/Zion            | Discovered new exit (range 15)
 5299 | -7/Zion            | Entered Proximity Caves
 5301 | -6/Proximity Caves | Spotter reported a threat
 5302 | -6/Proximity Caves | Spotter reported a threat
 5394 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5585 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 5589 | -6/Proximity Caves | Destroyed 7 combat bots
 5607 | -6/Proximity Caves | Learned location of 1 exit from Factory
 5812 | -6/Proximity Caves | Build established: Mutant
 6156 | -6/Proximity Caves | Discovered new exit (range 6)
 6195 | -6/Proximity Caves | Entered Factory
 6195 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6196 | -6/Factory         | Identified exit to Factory
 6199 | -6/Factory         | Loaded intel: 224 machine locations
 6200 | -6/Factory         | Loaded intel: 52 interactive machine locations
 6557 | -6/Factory         | Lost 3 parts (1p1u1w)
 7247 | -6/Factory         | Build established: Scavenger-Gladiator
 7682 | -6/Factory         | Core integrity fell below 50%
 7698 | -6/Factory         | Core integrity fell below 20%
 7702 | -6/Factory         | Identified Heart of Steel
 7710 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07699_ Acquired 27 matter.
07700_ Slug penetrates Wall.
07700_ U-05 Engineer builds a Wall.
07701_ Slug penetrates Wall.
07701_ Slug penetrates K-01 Serf.
07701_ Cmb. Airjet destroyed.
07701_ Dropped Lrg. Storage Unit.
07702_ Identified Heart of Steel.
07702_ Penetrated by Slug.
07702_ Adv. Assault Cannon destroyed.
07703_ K-01 Serf collects debris.
07705_ Penetrated by Slug.
07706_ K-01 Serf collects debris.
07706_ Slug penetrates Wall. <x4>
07708_ Neutrino Reactor explodes.
07708_ Door malfunctions.
07708_ Terminal disabled.
07709_ Penetrated by Slug.
07709_ K-01 Serf collects debris.
07710_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             15
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         20
Melee Accuracy             22
Core Analysis              6
Armor Integrity Analysis   30
Force Boost                20
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed
      Arm. Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectFireThermoblaster
  Manual?         0
Play Time         01:25:40
  Cumulative      169.0 hours
  Start           2024.08.17 @ 21:14:56
  End             2024.08.18 @ 15:08:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          54
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 250ac94f-e68a-4448-a11d-f52b0540d168