Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 23:55:35

Player: vault

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (8)       40
Value Destroyed (296)      296
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2336

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     130/300
Energy                     49/100
System Corruption          0%
Temperature                Critical (508)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
>       --- WEAPON (3) -------
        Mining Claw
>       --- INVENTORY (8) ----
  Light Ion Engine
  Micro Nuclear Core

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Matter Pod
>          --- WEAPON -----------
  Improved EM Pulse Cannon
     Heavy Ion Cannon
           Mining Claw
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Micro Nuclear Core
     Small Laser
     Light Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             34   | 6   2   7   2   5   12  
  Power                    5    | 1   .   .   1   2   1   
    Engine                 4    | 1   .   .   1   1   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   .   1   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    3    | 2   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | 1   .   2   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   .   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   2   3   1   3   10  
    Energy Gun             3    | .   .   .   .   .   3   
    Energy Cannon          4    | .   .   .   .   2   2   
    Ballistic Gun          7    | 2   .   1   1   .   3   
    Ballistic Cannon       4    | .   2   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   4   .   .   11  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   8    | .   .   1   .   .   7   
  Highest Loss Streak      11   | .   .   4   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  95  84  88  70  
  Engine                   11   | .   14  13  7   10  7   
  Treads                   8    | .   .   1   22  22  15  
  Leg                      16   | .   28  26  .   .   5   
  Storage                  21   | .   14  25  22  22  16  
  Energy Gun               2    | .   .   .   .   .   9   
  Energy Cannon            2    | .   .   .   .   8   5   
  Ballistic Gun            6    | .   25  .   22  13  5   
  Ballistic Cannon         13   | .   2   27  11  1   .   
  Slashing Weapon          2    | .   .   .   .   9   4   
Peak Build Rating          19   | 6   8   9   9   18  19  
  Average Rating           9    | 4   6   8   8   12  14  
  On Entrance              8    | .   6   8   7   9   18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 10  16  18  18  34  34  
  Greatest Support         40   | 20  20  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 4   7   8   4   7   8   
  Average Carried          6    | 2   5   7   3   4   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            7    | 4   7   5   3   7   2   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           514  | 129 .   333 .   .   52  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            321  | 69  .   69  .   .   183 
  Parts                    16   | 1   .   6   .   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  11   | .   .   7   .   .   4   
  Guns                     1    | .   .   .   .   .   1   
  Cannons                  9    | .   .   7   .   .   2   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          5    | 1   .   3   .   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Grunt                    5    | .   .   2   .   .   3   
  Duelist                  1    | .   .   .   .   .   1   
  Assembled                5    | .   .   5   .   .   .   
Best Kill Streak           3    | 1   .   3   .   .   2   
  Combat Bots Only         3    | .   .   3   .   .   2   
Max Kills in Single Turn   1    | 1   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        128  | .    .    24   .    .    104  
  Missed                   17   | .    .    9    .    .    8    
Damage Taken               2347 | .    .    676  .    18   1653 
  Core                     669  | .    .    110  .    .    559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    56   .    100  .    
Volleys Fired              51   | 3    .    28   .    2    18   
  Largest                  3    | 2    .    2    .    2    3    
  Hottest                  134  | 40   .    78   .    40   134  
Shots Fired                95   | 6    .    51   .    4    34   
  Gun                      29   | 6    .    .    .    4    19   
  Cannon                   66   | .    .    51   .    .    15   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  68   | 6    .    51   .    4    7    
  Thermal                  16   | .    .    .    .    .    16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    11   
  Robot Hit Streak         10   | 3    .    4    .    .    10   
  Robot Miss Streak        3    | 2    .    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           54   | 3    .    24   .    .    27   
  Core Hits                22   | 2    .    9    .    .    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              22   | .    .    .    .    21   1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    21   1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1193 | 26   .    472  .    .    695  
  Guns                     263  | 26   .    .    .    .    237  
  Cannons                  752  | .    .    472  .    .    280  
  Explosions               134  | .    .    .    .    .    134  
  Melee                    24   | .    .    .    .    .    24   
  Ramming                  20   | .    .    .    .    .    20   
  Kinetic                  608  | 26   .    472  .    .    110  
  Thermal                  339  | .    .    .    .    .    339  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          202  | .    .    .    .    .    202  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    .    24   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    7    .    .    .    
  Average Corruption       7    | .    .    7    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    4    .    .    4    
  Projectiles              4    | .    .    4    .    .    .    
  Explosions               4    | .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    7    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    7    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    .    .    45   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   5    | .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        537  | .    .    171  .    .    537  
  Average Temperature      160  | .    .    65   .    .    280  
  Received Heat Transfer   891  | .    .    45   .    .    846  
  Effects                  9    | .    .    .    .    .    9    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         585  | .    .    .    .    .    585  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             92   | 5   3   88  .   5   92  
  Initial                  3    | .   3   .   .   .   1   
  Average                  27   | 4   3   43  .   2   35  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              18   | .   .   7   .   .   11  
  Peak Tracking Total      8    | .   .   2   .   .   8   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          3    | .   .   1   .   1   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1079 | 98  95  484 30  148 224 
Spaces Moved               619  | 71  75  325 18  44  86  
  Core                     10   | 10  .   .   .   .   .   
  Treads                   164  | .   .   16  18  44  86  
  Legs                     445  | 61  75  309 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 160 160 
  Average Speed            129  | 110 120 121 160 160 160 
  Slowest Speed            160  | 120 120 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   .   
Exploration Rate (%)       14   | 4   18  39  4   10  12  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 6    | .   .   1   .   5   .   
Terrain Destroyed          19   | .   .   8   .   5   6   
  Melee                    5    | .   .   .   .   5   .   
  Projectile               11   | .   .   8   .   .   3   
  AOE                      3    | .   .   .   .   .   3   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      751  | 83  79  361 19  74  135 
  Wait                     10   | .   .   .   .   .   10  
  Move                     614  | 70  74  324 17  43  86  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 4   3   1   .   3   2   
  Fast Attach              8    | 6   .   1   .   .   1   
  Attach                   11   | .   .   3   2   .   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     15   | .   2   3   .   5   5   
  Drop                     2    | .   .   1   .   .   1   
  Fire                     51   | 3   .   28  .   2   18  
  Melee                    22   | .   .   .   .   21  1   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 10)
  194 | -10/Materials | Entered Mines
  232 | -10/Mines     | Learned Materials machine intel
  290 | -10/Mines     | Assembled infested the area
  295 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  302 | -10/Mines     | Build established: Mutant
  641 | -10/Mines     | Crushed by falling debris
  657 | -10/Mines     | Discovered new exit (range 10)
  675 | -10/Mines     | Lost 4 parts (1p2n1w)
  678 | -10/Mines     | Entered Materials
  678 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  679 | -9/Materials  | Loaded intel: 62 machine locations
  698 | -9/Materials  | Discovered new exit (range 6)
  708 | -9/Materials  | Entered Mines
  766 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  840 | -9/Mines      | Discovered new exit (range 6)
  856 | -9/Mines      | Entered Materials
  856 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1067 | -8/Materials  | Core integrity fell below 50%
 1077 | -8/Materials  | Core integrity fell below 20%
 1080 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01070_ Critical hit (Burn: +37).
01070_ U-05 Engineer lays Concrete.
01071_ Overheating: System interference.
01071_ Imp. EM Pulse Cannon temporarily
  disabled. <x2>
01071_ U-05 Engineer lays Concrete. <x4>
01074_ Overheating: System interference.
01074_ Lgt. Assault Rifle temporarily disabled.
01074_ Broken Hvy. Ion Cannon destroyed.
01074_ Imp. EM Pulse Cannon destroyed.
01074_ U-05 Engineer lays Concrete. <x3>
01076_ U-05 Engineer builds a Wall.
01076_ U-05 Engineer destroyed.
01076_ U-05 Engineer lays Concrete.
01077_ Overheating: System interference.
01077_ Mining Claw temporarily disabled.
01078_ U-05 Engineer lays Concrete.
01079_ Slammed into Y-45 Defender.
01079_ Lgt. Assault Rifle destroyed.
01080_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              212
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              CoolingArchitectInsulator
  Manual?         0
Play Time         00:14:37
  Cumulative      8.8 hours
  Start           2024.09.11 @ 23:43:49
  End             2024.09.11 @ 23:55:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c2940e8-1fce-46e7-8ea3-0fa9ac747d2d