Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 07:53:03 Player: ivanmixo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1180) 1180 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3410 Bonus ------- None Cogmind --------- Core Integrity 244/550 Matter 137/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Structural Scanner Power Shielding Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Beam Rifle Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 36 | 6 10 2 12 . 6 Power 5 | 1 2 . 1 . 1 Engine 3 | 1 . . 1 . 1 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 2 1 . 1 Treads 8 | 2 2 2 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 4 . 4 . 1 Device 3 | . 1 . 1 . 1 Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 13 | 2 2 . 6 . 3 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 . . . 1 Ballistic Cannon 5 | . . . 4 . 1 Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 . 3 . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 . 2 Utility 4 | . . . 1 . 3 Weapon 6 | . 1 . 1 . 4 Highest Loss Streak 10 | . 1 . 2 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 98 94 100 93 Engine 5 | . 2 . 9 11 9 Core 6 | . 11 14 1 . . Treads 23 | . 27 26 19 22 17 Device 11 | . 8 14 11 11 16 Storage 12 | . 13 14 11 11 9 Processor 2 | . 4 . . . . Protection 9 | . . . 19 22 16 Ballistic Gun 12 | . 23 14 1 . 3 Ballistic Cannon 9 | . . . 17 22 19 Launcher 3 | . 4 14 2 . . Naked Turns . | . . . . . . Heaviest Build 48 | 13 30 30 40 40 48 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 10 | 3 1 1 1 . 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 15 Most Carried 10 | 1 6 8 10 8 9 Average Carried 5 | . 4 6 7 8 6 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 8 | . 6 7 8 8 6 Class Distribution -------------------- 59% | Mutant 31% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1119 | 207 330 . 484 . 98 Remotely . | . . . . . . Salvage Created 1350 | . 589 . 600 . 161 Parts 117 | . 52 . 49 . 16 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 34 | . 13 . 18 . 3 Guns 14 | . 13 . 1 . . Cannons 16 | . . . 13 . 3 AOE 4 | . . . 4 . . Classes Destroyed 9 | . 6 . 2 . 1 Builder 2 | . 1 . . . 1 Hauler 1 | . 1 . . . . Recycler 2 | . 1 . 1 . . Watcher 7 | . 3 . 3 . 1 Swarmer 9 | . 5 . 4 . . Grunt 19 | . 8 . 10 . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 4 | . . . 3 . 1 Best Kill Streak 6 | . 4 . 6 . 4 Combat Bots Only 4 | . 3 . 4 . 2 Max Kills in Single Turn 4 | . 2 . 4 . 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 295 | . 83 8 86 . 118 Missed 86 | . 31 2 20 . 33 Damage Taken 2630 | . 508 104 738 . 1280 Core 600 | . 72 27 195 . 306 Absorbed by Shields . | . . . . . . Redirected to Shielding 44 | . . . 11 . 33 Core Remaining (%) 70 | 100 . 60 . 51 . Volleys Fired 142 | . 62 4 55 . 21 Largest 3 | . 2 1 2 . 3 Hottest 117 | . 40 20 78 . 117 Shots Fired 264 | . 111 4 98 . 51 Gun 141 | . 111 4 8 . 18 Cannon 119 | . . . 86 . 33 Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 255 | . 111 4 94 . 46 Thermal 5 | . . . . . 5 Explosive 4 | . . . 4 . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 5 2 7 . 6 Robot Miss Streak 6 | . 6 2 5 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 130 | . 57 2 42 . 29 Core Hits 73 | . 29 1 32 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 2 . 2 Blast 4 | . . . 2 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2541 | . 601 19 1281 . 640 Guns 878 | . 597 19 62 . 200 Cannons 1270 | . . . 830 . 440 Explosions 385 | . . . 385 . . Melee . | . . . . . . Ramming 8 | . 4 . 4 . . Kinetic 2091 | . 597 19 892 . 583 Thermal 57 | . . . . . 57 Explosive 385 | . . . 385 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 8 1 . Message Errors 4 | . . . 3 1 . Matter Fused 3 | . . . 3 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . 27 . 12 Projectiles 25 | . . . 13 . 12 Explosions 14 | . . . 14 . . Melee . | . . . . . . Knockbacks 9 | . . . 6 . 3 Impact . | . . . . . . Kinetic 9 | . . . 6 . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 1 . 1 . . Targets Rammed 3 | . 2 . 1 . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 200 | . 30 4 200 . 35 Average Temperature 40 | . 7 2 55 . 10 Received Heat Transfer 825 | . 177 27 171 . 450 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 269 | . 269 37 264 84 157 Initial 84 | . . 22 14 84 32 Average 118 | . 133 36 136 84 72 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 83 | 100 75 100 83 100 100 Level 1 16 | . 24 . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . 2 . 2 Investigation 5 | . 3 . 1 . 1 Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 20 2 24 . 13 Peak Tracking Total 5 | . 3 2 5 . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 5 . 3 . . Terminals 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 11 . 8 . . Successful 8 | . 5 . 3 . . Failed 11 | . 6 . 5 . . Catastrophic 4 | . 1 . 3 . . Database Lockouts . | . . . . . . Manual 14 | . 8 . 6 . . Terminals 18 | . 10 . 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . 3 . . Record 1 | . 1 . . . . Alert Level 5 | . 3 . 2 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 3 . . Full Trace Events 4 | . 2 . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2238 | 62 1009 86 745 84 252 Spaces Moved 1032 | 37 499 46 324 53 73 Core 10 | 7 . . . . 3 Treads 1022 | 30 499 46 324 53 70 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 170 | 145 160 161 174 160 243 Slowest Speed 550 | 200 240 240 240 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 87 9 42 15 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . . 33 . 2 Melee . | . . . . . . Projectile 11 | . . . 9 . 2 AOE 24 | . . . 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1279 | 43 609 56 410 52 109 Wait 24 | . 18 . 5 . 1 Move 1027 | 36 498 45 323 52 73 Hop . | . . . . . . Pick Up 18 | 1 10 1 4 . 2 Fast Attach 21 | 5 7 2 5 . 2 Attach 15 | 1 3 . 7 . 4 Detach 16 | . 4 2 7 . 3 Swap . | . . . . . . Drop 13 | . 5 2 3 . 3 Fire 142 | . 62 4 55 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 2 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 10) 780 | -10/Materials | Discovered new exit (range 8) 891 | -10/Materials | Discovered new exit (range 16) 1072 | -10/Materials | Entered Mines 1074 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1110 | -10/Mines | Discovered new exit (range 9) 1158 | -10/Mines | Entered Materials 1158 | -9/Materials | Evolved 2 slots: Utility x2 1394 | -9/Materials | Build established: Scavenger-Mutant 1610 | -9/Materials | Discovered new exit (range 13) 1903 | -9/Materials | Entered Mines 1924 | -9/Mines | Met a Derelict bent on vengeance 1967 | -9/Mines | Discovered new exit (range 12) 1987 | -9/Mines | Entered Materials 1987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2238 | -8/Materials | Core integrity fell below 50% 2239 | -8/Materials | Self-destructed Last Messages --------------- 02202_ Hvy. Assault Rifle destroyed. 02203_ Imp. Light Cannon destroyed. 02205_ Slug penetrates Wall. 02207_ Dropped Beam Rifle. 02207_ Acquired Beam Rifle. 02208_ Critical hit (Burn: +37). 02208_ Penetrated by Slug. 02211_ Structural Scanner destroyed. 02211_ Penetrated by Slug. 02211_ Critical hit (Burn: +37). 02214_ Penetrated by Slug. 02215_ Destroyed Backup Plating I. 02217_ Beam Rifle destroyed. 02217_ Penetrated by Slug. 02223_ Slug penetrates Wall. 02223_ Lgt. Treads destroyed. 02227_ Cooling System destroyed. 02231_ Penetrated by Slug. 02231_ Deuterium Engine destroyed. 02239_ G-47 Trooper destroyed. 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"%[%! ########?????????????? | | ??????????????######=%##############?????????????? | | ??????????????###### *# ???????????????????? | | ??????????????????## ????????????????????????????? | | ??????????????????## ????????????????????????????? | | ??????????????????## ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed HardenedLobotomyTrap Manual? 0 Play Time 00:26:44 Cumulative 3.6 hours Start 2024.04.02 @ 07:27:04 End 2024.04.02 @ 07:53:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bbdb140-540d-4dfa-8557-4a81d980edb5