Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 14:49:38 Player: CrimsonOccultist Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (234) 1170 Value Destroyed (6838) 6838 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1789) 1789 TOTAL SCORE: 13517 Bonus ------- High Alert Combat Kills 1254 Follower Combat Kills 625 Friendly Fire -90 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 70/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- Light Nuclear Core Improved Heavy Armor Plating Field Recycling Unit (60) Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Kinecellerator Improved Medium Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Precision Assault Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Advanced Treads Advanced Treads Advanced Treads Weapon Cycler Autogun Autogun Precision Assault Rifle Precision Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Hammer [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Improved Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . 2 . . 2 2 Weapon 1 | . . . . . . 1 . Parts Attached 174 | 6 9 8 33 14 3 60 41 Power 14 | 1 1 1 4 1 . 5 1 Engine 11 | 1 . 1 4 1 . 3 1 Core 3 | . 1 . . . . 2 . Reactor . | . . . . . . . . Propulsion 30 | 2 1 1 8 1 . 7 10 Treads 24 | 2 1 1 8 1 . 7 4 Leg . | . . . . . . . . Wheel 6 | . . . . . . . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | 1 3 1 8 1 . 24 15 Device 23 | . . . . 1 . 15 7 Storage 3 | 1 1 . 1 . . . . Processor 10 | . . . 3 . . 2 5 Hackware . | . . . . . . . . Protection 17 | . 2 1 4 . . 7 3 Artifact . | . . . . . . . . Weapon 77 | 2 4 5 13 11 3 24 15 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 53 | 2 3 2 9 7 2 15 13 Ballistic Cannon 2 | . . . . . . 2 . Launcher 20 | . 1 3 4 4 1 7 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 2 2 Parts Lost 50 | . . 4 2 1 . 15 28 Power 4 | . . 1 . . . 1 2 Propulsion 11 | . . 1 . . . 2 8 Utility 19 | . . . 2 1 . 9 7 Weapon 16 | . . 2 . . . 3 11 Highest Loss Streak 15 | . . 4 1 1 . 5 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 99 100 94 91 Engine 7 | . 5 . 11 10 11 5 3 Core 2 | . 8 12 . . . 1 2 Treads 20 | . 28 27 22 22 22 18 9 Device 6 | . . . . 4 11 14 10 Storage 9 | . 14 14 11 11 11 7 6 Processor 16 | . . . 18 22 22 13 29 Protection 8 | . 12 14 14 6 . 8 2 Ballistic Gun 21 | . 27 25 21 21 22 19 19 Naked Turns . | . . . . . . . . Heaviest Build 75 | 11 31 33 42 41 36 75 56 Greatest Support 97 | 40 40 40 44 44 44 97 70 Greatest Overweight (x) 13 | . . . 1 . . 1 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 15 | 1 14 14 15 15 15 15 15 Average Carried 12 | . 10 13 13 13 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 13 11 15 13 15 9 5 Class Distribution -------------------- 59% | Mutant 28% | Gunner 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 6322 | 239 350 157 1389 786 180 2026 1195 Remotely 1039 | . . . . . . 898 141 Salvage Created 8477 | . 646 105 2235 1019 163 2372 1937 Parts 514 | . 51 11 144 72 9 139 88 Haulers Intercepted 18 | . 2 . 6 5 . 4 1 Recyclers Shooed 6 | . 1 1 2 . . 2 . Parts Field Recycled 50 | . . . . . . 50 . Retrieved Matter 347 | . . . . . . 347 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 159 | . 13 9 43 19 3 43 29 Melee 1 | . . . 1 . . . . Guns 118 | . 11 1 29 15 3 31 28 Cannons 5 | . . . . . . 4 1 AOE 35 | . 2 8 13 4 . 8 . Classes Destroyed 20 | . 8 2 3 1 . 5 1 Worker 15 | . . 1 1 2 . 9 2 Builder 12 | . 1 1 3 . . 5 2 Tunneler 4 | . 1 1 . . . 1 1 Hauler 18 | . 2 . 6 5 . 4 1 Recycler 14 | . 1 1 5 1 . 2 4 Mechanic 1 | . . . 1 . . . . Operator 5 | . 1 . 3 1 . . . Watcher 12 | . 3 . 5 1 . 3 . Swarmer 37 | . 6 3 11 4 . 4 9 Saboteur 2 | . . . . . . . 2 Grunt 64 | . 7 . 21 11 . 15 10 Brawler 4 | . . . . . . 3 1 Duelist 2 | . . . 1 . . . 1 Protector 1 | . . . . 1 . . . Sentry 24 | . . . 10 3 3 7 1 Specialist 3 | . . . . . . 2 1 Hunter 3 | . . . . . . 2 1 Programmer 11 | . . . . . . 8 3 Heavy 2 | . . . . . . 2 . Assembled 6 | . . 6 . . . . . Best Kill Streak 12 | . 5 8 12 5 1 8 8 Combat Bots Only 10 | . 3 6 10 4 1 7 8 Max Kills in Single Turn 5 | . 2 3 5 2 1 4 2 Gunslinging 1 | . . . 1 1 . 1 1 Exploded 5 | . 1 2 5 2 . 2 . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 1165 | . 58 48 169 59 18 408 405 Missed 367 | . 15 18 46 25 4 134 125 Damage Taken 12179 | . 439 650 1416 614 157 4396 4507 Core 1983 | . 43 205 134 75 11 658 857 Absorbed by Shields 420 | . . . . 11 58 312 39 Redirected to Shielding 35 | . . . . . . . 35 Ignored by Resistances 301 | . . . . . . 301 . Regen/Repaired (Parts) 275 | . 114 . . 161 . . . Core Remaining (%) 37 | 100 . . . . 45 6 . Volleys Fired 515 | . 54 10 143 67 14 126 101 Largest 3 | . 2 2 2 2 2 3 3 Hottest 120 | . 50 50 53 53 46 119 120 Shots Fired 1218 | . 108 19 287 139 28 365 272 Gun 1129 | . 105 10 276 132 28 311 267 Cannon 42 | . . . . . . 37 5 Launcher 47 | . 3 9 11 7 . 17 . Special . | . . . . . . . . Kinetic 1166 | . 105 10 276 132 28 348 267 Thermal 5 | . . . . . . . 5 Explosive 47 | . 3 9 11 7 . 17 . Electromagnetic . | . . . . . . . . Robot Hit Streak 90 | . 19 4 21 16 29 90 35 Robot Miss Streak 4 | . 4 3 3 4 . 2 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 18 | . 1 . 2 2 . 5 8 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 879 | . 68 6 204 97 26 263 215 Core Hits 434 | . 41 19 108 51 7 127 81 Critical Kills 6 | . . . 2 . . 1 3 Critical Parts Destroyed 2 | . . . 1 . . 1 . Critical Strikes 11 | . . . 3 . . 5 3 Destroy 8 | . . . 3 . . 2 3 Blast 3 | . . . . . . 3 . Melee Attacks 5 | . . . . . . . 5 Impact 5 | . . . . . . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20150 | . 939 710 3814 1969 420 7899 4399 Guns 15090 | . 789 48 2844 1570 412 5133 4294 Cannons 960 | . . . . . . 856 104 Explosions 4027 | . 147 632 961 378 . 1909 . Melee . | . . . . . . . . Ramming 73 | . 3 30 9 21 8 1 1 Kinetic 15946 | . 789 48 2844 1570 412 5989 4294 Thermal 104 | . . . . . . . 104 Explosive 4027 | . 147 632 961 378 . 1909 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 3 6 6 9 13 Average Corruption 4 | . . . 2 4 6 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 173 | . . . 31 42 25 67 8 Message Errors 41 | . . . 8 7 8 17 1 Matter Fused 41 | . . . 10 9 10 8 4 Heat Flow Errors 22 | . . . 3 5 2 11 1 Energy Discharges 20 | . . . 3 7 2 8 . Parts Rejected 3 | . . . . 1 . 2 . Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 20 | . . . 3 4 2 11 . Data Loss (major) 7 | . . . 1 3 1 2 . Misfires 9 | . . . 2 5 . 2 . Weapon Failures 8 | . . . 1 . . 5 2 Overload Shots . | . . . . . . . . Overflow Damage 126 | . 21 5 28 . . 72 . Projectiles 12 | . . . . . . 12 . Explosions 114 | . 21 5 28 . . 60 . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 640 | . . 96 . 9 . 535 . Shots 16 | . . 3 . 1 . 12 . Rammed 16 | . 1 4 2 5 2 1 1 Targets Rammed 18 | . 1 5 3 5 2 1 1 Kicked . | . . . . . . . . Crushed 2 | . . 1 1 . . . . Highest Temperature 371 | . 58 30 146 238 145 371 303 Average Temperature 47 | . 14 12 23 30 37 72 61 Received Heat Transfer 2460 | . 177 20 480 140 42 942 659 Effects 3 | . . . . . . 2 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 75 | . . . . . . . 75 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Peak Influence 1339 | . 192 191 652 1339 498 1063 637 Initial 438 | . . 48 1 254 438 100 392 Average 464 | . 80 121 458 848 322 535 470 Maximum Alert Level 4 | . . . 2 4 2 3 2 Low Security (%) 23 | 100 100 100 10 . 17 9 . Level 1 17 | . . . 16 4 37 27 26 Level 2 38 | . . . 73 23 44 28 73 Level 3 16 | . . . . 43 . 34 . Level 4 4 | . . . . 27 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . 2 . 9 7 . 20 6 Investigation 11 | . 1 . 5 3 . 2 . Extermination 8 | . . . . . . 6 2 Reinforcement 11 | . 1 . 3 1 . 4 2 Assault 7 | . . . 1 2 . 2 2 Garrison 7 | . . . . 1 . 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 8 | . . . 7 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 252 | . 20 16 64 51 3 53 45 Peak Tracking Total 14 | . 4 10 8 5 1 6 14 Tactical Retreats 13 | . . 2 2 3 . 5 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 13 | . 1 . 2 3 . 5 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 31 | . . 2 3 7 . 17 2 Max in Single Turn 9 | . . 2 1 1 . 9 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 54 | . 9 . 12 12 9 9 3 Terminals 35 | . 6 . 8 10 6 4 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 . . 1 . 1 . Recycling Units 11 | . 2 . 2 1 3 1 2 Scanalyzers 3 | . . . 2 . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 159 | . 30 . 36 41 24 25 3 Successful 86 | . 17 . 24 20 11 13 1 Failed 73 | . 13 . 12 21 13 12 2 Catastrophic 11 | . . . 2 3 1 3 2 Database Lockouts . | . . . . . . . . Manual 80 | . 18 . 22 25 6 9 . Terminals 103 | . 22 . 21 31 16 12 1 Fabricators 3 | . . . . . . 3 . Repair Stations 12 | . 5 . . 6 . 1 . Recycling Units 25 | . 3 . 4 4 8 4 2 Scanalyzers 15 | . . . 11 . . 4 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 37 | . 7 . 8 10 7 4 1 Part Schematic 5 | . . . . 2 3 . . Robot Analysis 5 | . 3 . 2 . . . . Prototype ID Bank 8 | . 3 . 2 2 1 . . Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 5 | . . . . 2 1 2 . Unreport Threat 8 | . . . 2 2 2 2 . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 9 | . 4 . . 5 . . . Scan Component 5 | . 2 . . 3 . . . Repair 4 | . 2 . . 2 . . . Recycling Unit Hacks 8 | . 2 . 2 1 2 1 . Retrieve Components 8 | . 2 . 2 1 2 1 . Scanalyzer 14 | . . . 10 . . 4 . Insert Component 6 | . . . 5 . . 1 . Analyze 8 | . . . 5 . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 4 . 4 4 2 3 . Terminals 17 | . 4 . 4 4 2 3 . Track 1 | . . . 1 . . . . Botnet 16 | . 4 . 3 4 2 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 49 | . 9 . 11 9 8 9 3 Full Trace Events 15 | . 2 . 5 4 2 2 . Feedback Events 2 | . . . 1 . . 1 . Corruption 2 | . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 4 2 3 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . . 2 . . . Time 135 | . 52 . . 83 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 28 | . 11 . 12 . 1 4 . Parts Scanalyzed 5 | . . . 4 . . 1 . Part Schematics Acquired 5 | . . . 4 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . 2 . 4 . Machine Destruction 2 | . . . . 2 . . . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies 4 | . . 3 . 1 . . . Largest Group 3 | . . 3 . 1 1 . . Highest-Rated Group 100 | . . 40 . 100 93 . . Highest-Rated Ally 100 | . . 16 . 100 93 . . Total Orders . | . . . . . . . . Ally Attacks 65 | . . 14 . 51 . . . Total Damage 2118 | . . 101 . 2017 . . . Kills 24 | . . 1 . 23 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Robot Analysis Total 5 | . 3 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 11746 | 80 1566 432 2438 1810 899 3194 1327 Spaces Moved 5890 | 45 790 239 1174 1021 512 1541 568 Core 18 | 2 . . . . . . 16 Treads 5628 | 43 790 239 1174 1021 512 1541 308 Legs . | . . . . . . . . Wheels 244 | . . . . . . . 244 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 95 Average Speed 155 | 155 160 160 158 145 145 160 153 Slowest Speed 700 | 160 160 160 240 145 145 233 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 5 97 64 99 98 95 32 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 345 | . 11 47 60 41 . 185 1 Melee . | . . . . . . . . Projectile 11 | . . . . . . 10 1 AOE 334 | . 11 47 60 41 . 175 . Terrain Rammed 1 | . . . . 1 . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 7588 | 52 990 266 1521 1237 643 2015 864 Wait 809 | 1 127 4 118 123 110 223 103 Move 5883 | 44 789 238 1173 1020 511 1540 568 Hop . | . . . . . . . . Pick Up 72 | 1 9 1 21 3 1 25 11 Fast Attach 47 | 6 3 . 4 2 1 13 18 Attach 46 | . 1 4 3 3 . 21 14 Detach 18 | . 1 . 1 . 1 9 6 Swap 81 | . 5 4 26 9 2 26 9 Drop 73 | . . . 29 4 1 27 12 Fire 515 | . 54 10 143 67 14 126 101 Melee 5 | . . . . . . . 5 Ram 2 | . . . . 1 . . 1 Kick . | . . . . . . . . Crush 17 | . 1 5 3 5 2 1 . Escape Stasis 20 | . . . . . . 4 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 7) 295 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 7) 1033 | -10/Materials | Discovered new exit (range 9) 1206 | -10/Materials | Repaired Lgt. Assault Rifle 1234 | -10/Materials | Repaired Lgt. Armor Plating 1485 | -10/Materials | Discovered new exit (range 9) 1647 | -10/Materials | Entered Mines 1674 | -10/Mines | Met a Derelict bent on vengeance 1820 | -10/Mines | Discovered new exit (range 5) 1916 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1994 | -10/Mines | Assembled infested the area 1999 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2031 | -10/Mines | Core integrity fell below 50% 2045 | -10/Mines | Core integrity fell below 20% 2054 | -10/Mines | Lost 5 allies 2070 | -10/Mines | Lost 4 parts (1p1n2w) 2079 | -10/Mines | Entered Materials 2079 | -9/Materials | Evolved 2 slots: Utility x2 2087 | -9/Materials | Discovered new exit (range 8) 2388 | -9/Materials | Destroyed 10 combat bots 2391 | -9/Materials | Identified exit to Mines 2391 | -9/Materials | Identified exit to Storage 2393 | -9/Materials | Build established: Scavenger-Mutant 2717 | -9/Materials | Build established: Mutant 2879 | -9/Materials | First assault squad dispatched 3587 | -9/Materials | Discovered new exit (range 5) 4059 | -9/Materials | Discovered new exit (range 6) 4378 | -9/Materials | Discovered new exit (range 15) 4517 | -9/Materials | Entered Storage 4544 | -9/Storage | Learned location of Armory (-4) 4719 | -9/Storage | Repaired Cld. Ion Engine 4753 | -9/Storage | Repaired Autogun 4917 | -9/Storage | First assault squad dispatched 4950 | -9/Storage | Met 01-MTF 5111 | -9/Storage | Discovered new exit (range 6) 5461 | -9/Storage | Discovered new exit (range 5) 5555 | -9/Storage | Garrison activated, responded to threat 5575 | -9/Storage | Core integrity fell below 50% 6327 | -9/Storage | Entered Recycling 6327 | -9/Recycling | Accompanied by 1 ally (01-MTF) 6332 | -9/Recycling | 01-MTF left 6585 | -9/Recycling | Discovered new exit (range 5) 7226 | -9/Recycling | Entered Factory 7226 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7526 | -7/Factory | Build established: Gunner 8184 | -7/Factory | Cargo convoy interrupted 8911 | -7/Factory | Discovered new exit (range 15) 9059 | -7/Factory | Garrison activated, responded to threat 9177 | -7/Factory | Build established: Tank 9188 | -7/Factory | Discovered new exit (range 16) 9283 | -7/Factory | Core integrity fell below 50% 9626 | -7/Factory | First assault squad dispatched 9686 | -7/Factory | Destroyed 7 combat bots 9717 | -7/Factory | Lost 5 parts (4u1w) 9931 | -7/Factory | Build established: Gunner 10166 | -7/Factory | Core integrity fell below 20% 10198 | -7/Factory | Lost 4 parts (1p2n1w) 10420 | -7/Factory | Entered another Factory area 10420 | -6/Factory | Evolved 2 slots: Utility x2 10496 | -6/Factory | Identified exit to DSF 10770 | -6/Factory | First assault squad dispatched 10992 | -6/Factory | Lost 8 parts (1p2n2u3w) 11253 | -6/Factory | Lost 3 parts (3n) 11262 | -6/Factory | Destroyed 8 combat bots 11572 | -6/Factory | Found Prototype Processor 11572 | -6/Factory | Identified Exp. Targeting Computer 11707 | -6/Factory | Cargo convoy interrupted 11728 | -6/Factory | Core integrity fell below 50% 11733 | -6/Factory | System corruption reached 10% 11739 | -6/Factory | Core integrity fell below 20% 11747 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11735_ Penetrated by Slug. 11736_ K-01 Serf collects debris. 11738_ Slug penetrates Wall. 11738_ Penetrated by Slug. 11739_ U-05 Engineer builds a Door. 11740_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 11740_ K-01 Serf collects debris. 11741_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 11741_ P-60 Hacker destroyed. 11741_ R-10 Processor collects Phase Shifter. 11742_ Slug penetrates Wall. 11744_ Slug penetrates P-60 Hacker. 11744_ Lrg. Storage Unit destroyed. 11744_ R-10 Processor collects Hvy. Assault Rifle. 11745_ Slug penetrates Wall. 11745_ Autogun destroyed. 11745_ Slug penetrates Wall. 11745_ Weapon Cycler destroyed. 11746_ Wall collapses. 11746_ Autogun destroyed. Map ----- +----------------------------------------------------+ | " " / ??????????????#???????? | | =% " # """ #?????????????????????? | | =""" # """ #?????????????????????? | | ##### """ #?????????????????????? | | #???" ##????????????????????? | | """"""""" #??"" """ !!??? ????????????????? | | #??"" """ !!????????????????????? | | """"""""" #?#T """ ? +?????????????????? | | #?#"" """ #??"??????????????? | | """"""""" #?#"" """ """ #?????????????????? | | #??"" """ """ #? ???????????????? | | ?#######+####### """ #?????????????????? | | ????# #?????????????????? | | ????# #?????????????????? | | ????# ==! #?????????????????? | | ????# =![ #????????????????????????? | | ????# = ==! #????? ??????????????????? | | ????#+#+############### #????????????????????????? | | ???????????????#?????## #????????????????????????? | | ??????????"???????????# #????????????????????????? | | ?????????????????#????# #??????#?????????????????? | | ??????????"???#??######p###??? #?????????????????? | | ????????? ???????# i #?## ##????????????????? | | ?????????????????# " =!#? k #??"?????????????? | | ?????????????????# " !%# #????????????????? | | ?????????????????# """p@;% #????????????????? | | ?????????????????# ""x=phkk #????????????????? | | ?????????????????# ""p!#%kR #????????????????? | | ?????????????????# ! =#! % #????????????????? | | ?????????????????# #[!= #????????????????? | | ?????????????????# ! !# [ % ???????????????? | | ?????????????????########## %u?????????????? | | ????????????????????????#??? u ???????????? | | ?????????? ????????????????? ??????????? | | ?????????????????????? ????? ^ ??????????? | | ???????????????????????????? ###+###??????????? | | ?????????????????????"??????? #??? ????????????? | | ????????????????#???????????? #???? ???????????? | | ?????????????????????? ?????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????? ????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Weapon Cycler | -9/Storage | Hacked Imp. Treads | -9/Storage | Hacked Imp. Signal Interpreter | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Arm. Treads | -9/Recycling | Hacked Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Quick And Dirty \\IAMDERELICT Challenges ------------ None Game ------ Seed MiningImpulseArchive Manual? 0 Play Time 01:35:39 Cumulative 25.0 hours Start 2024.04.29 @ 13:14:59 End 2024.04.29 @ 14:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffa3d889-001e-4baa-86dc-23204d3ba85a