Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.29 @ 11:27:54 Player: steelsade Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (5240) 5240 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 12489 Bonus ------- High Alert Combat Kills 704 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 310/310 System Corruption 23% Temperature Cool (9) Movement Core (1550) Ox30 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Melee Analysis Suite > --- WEAPON (4) ------- Power Sword Power Sword > --- INVENTORY (20) --- Reinforced Fission Core Micro Fission Core Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Advanced Weight Redist. System Advanced Shield Generator > --- WEAPON ----------- Improved Arc Projector Neutron Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Fission Core Light Fission Core Micro Fission Core High-capacity Storage Unit Compact Battery Improved Light Armor Plating Force Field Wave Gun KE Penetrator KE Penetrator KE Penetrator Improved Plasma Cutter [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Improved Arc Projector Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 2 . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 2 . . . . . . . Utility 5 | . . . . . 2 . 2 . 1 . . . . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 174 | 7 4 . . 3 40 7 13 26 19 9 8 . 38 Power 20 | 1 1 . . 1 4 1 . 3 2 1 1 . 5 Engine 9 | 1 1 . . 1 1 . . 3 2 . . . . Core 10 | . . . . . 3 1 . . . 1 1 . 4 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 28 | 2 . . . 1 4 2 1 9 1 3 . . 5 Treads . | . . . . . . . . . . . . . . Leg 28 | 2 . . . 1 4 2 1 9 1 3 . . 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 48 | 2 1 . . . 9 3 7 4 8 2 3 . 9 Device 27 | . . . . . 4 2 4 2 6 2 3 . 4 Storage 11 | 2 1 . . . 2 1 1 . 1 . . . 3 Processor 4 | . . . . . 2 . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . . 1 . 1 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 78 | 2 2 . . 1 23 1 5 10 8 3 4 . 19 Energy Gun 31 | 1 2 . . 1 13 . 1 4 1 1 2 . 5 Energy Cannon 15 | . . . . . 2 1 4 5 2 1 . . . Ballistic Gun 14 | 1 . . . . . . . 1 5 . 1 . 6 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . Launcher 9 | . . . . . 6 . . . . . 1 . 2 Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . . . . . 6 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . . . . . . Parts Lost 84 | . . . . 2 11 . 1 18 6 3 2 . 41 Power 11 | . . . . 1 1 . . 2 1 . 1 . 5 Propulsion 16 | . . . . . 1 . . 4 1 2 . . 8 Utility 18 | . . . . . 1 . 1 1 2 1 . . 12 Weapon 39 | . . . . 1 8 . . 11 2 . 1 . 16 Highest Loss Streak 16 | . . . . 2 5 . 1 5 4 2 1 . 16 Average Slot Usage (%) 95 | . 100 100 100 100 98 100 98 96 97 95 100 100 74 Engine 5 | . 14 14 14 14 1 5 . 5 10 8 2 . . Core 3 | . . . . . 7 1 6 . . 1 7 11 7 Leg 21 | . 28 28 28 28 17 30 26 25 22 18 23 23 12 Device 18 | . . . . . 13 15 21 20 24 27 29 29 13 Storage 14 | . 28 28 28 28 17 13 8 13 11 11 11 11 12 Processor 1 | . . . . . 3 . 2 . . . . . 2 Protection 2 | . . . . . 1 1 6 6 3 1 . . . Energy Gun 12 | . 21 28 28 28 24 25 8 4 1 6 16 17 7 Energy Cannon 5 | . . . . . . 4 16 16 5 4 . . . Ballistic Gun 4 | . 7 . . . . . . 1 12 9 4 5 4 Launcher 1 | . . . . . 8 . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 123 | 12 16 16 16 16 64 61 85 89 94 93 94 87 123 Greatest Support 74 | 20 20 20 20 20 28 51 58 62 74 74 74 65 70 Greatest Overweight (x) 4 | 1 . . . . 4 1 1 1 1 2 1 1 4 Average Overweight (x) 1 | . . . . . 1 1 . . . 1 1 1 1 Largest Inventory Capacity 20 | 6 6 6 6 6 12 12 12 12 12 12 12 12 20 Average Capacity 11 | 5 6 6 6 6 9 12 12 12 12 12 12 12 15 Most Carried 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 12 Average Carried 9 | 3 5 5 6 5 8 11 10 11 10 11 11 12 6 Final Capacity 20 | 6 6 6 6 6 12 12 12 12 12 12 12 12 20 Final Carried 12 | 6 5 6 6 5 11 12 12 9 11 11 12 12 2 Class Distribution -------------------- 53% | Scavenger-Tank 11% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Mutant 7% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Matter Collected 2793 | 390 45 10 . 15 556 70 64 321 325 304 162 . 531 Remotely . | . . . . . . . . . . . . . . Salvage Created 6570 | 235 168 58 . 107 1948 161 137 1634 401 328 197 . 1196 Parts 264 | 13 8 5 . 4 86 6 6 46 23 13 17 . 37 Haulers Intercepted 3 | . . . . . 3 . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . 7 17 . 19 Prevented 10 | . . . . . . . . . . 1 . . 9 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 98 | . 1 3 . 2 25 3 4 23 10 6 6 . 15 Melee 6 | . . . . . . . . . . . . . 6 Guns 44 | . 1 3 . 2 10 3 2 2 2 5 6 . 8 Cannons 29 | . . . . . . . 2 20 6 1 . . . AOE 15 | . . . . . 13 . . . 2 . . . . Classes Destroyed 15 | 3 2 1 . . 6 . . 1 . 1 . . 1 Worker 7 | 2 . . . . 4 . . . 1 . . . . Builder 4 | . . . . . 3 . . . 1 . . . . Tunneler 6 | 5 . . . . 1 . . . . . . . . Hauler 3 | . . . . . 3 . . . . . . . . Recycler 4 | 1 1 . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . Watcher 5 | . 2 . . . 2 . . . 1 . . . . Swarmer 20 | . . 3 . . . . 3 3 5 1 4 . 1 Grunt 43 | . 1 . . 2 16 2 . 13 1 3 . . 5 Brawler 4 | . . . . . 1 . . 1 . . . . 2 Duelist 8 | . . . . . 3 . . 1 1 . . . 3 Sentry 14 | . . . . . 5 1 1 4 . 1 . . 2 Hunter 3 | . . . . . . . . . . 1 . . 2 Programmer 6 | . . . . . . . . 1 3 . 2 . . Best Kill Streak 7 | 5 2 4 . 2 7 2 3 6 4 2 3 . 7 Combat Bots Only 7 | . 1 3 . 2 4 2 3 6 4 2 3 . 7 Max Kills in Single Turn 3 | 1 1 1 . 2 3 1 1 1 3 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . . . 1 Exploded 2 | . . . . . 2 . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Damage Taken 10960 | 39 55 84 . 168 1722 183 302 2566 859 378 412 . 4192 Core 1730 | 39 12 26 . 13 223 29 32 340 69 9 59 . 879 Absorbed by Shields 1061 | . . . . . . . . . 180 137 153 . 591 Core Remaining (%) 71 | 84 . . . 64 59 95 . 56 . . . . . Volleys Fired 261 | 12 9 5 . 6 53 8 7 73 25 18 13 . 32 Largest 4 | 2 2 2 . 2 4 4 4 4 4 4 4 . 4 Hottest 360 | 60 90 90 . 90 248 265 360 360 254 221 263 . 248 Shots Fired 827 | 24 18 10 . 12 167 32 26 240 98 55 52 . 93 Gun 531 | 24 18 10 . 12 117 24 9 68 71 37 50 . 91 Cannon 249 | . . . . . 12 8 17 172 27 12 1 . . Launcher 41 | . . . . . 38 . . . . . 1 . 2 Special 6 | . . . . . . . . . . 6 . . . Kinetic 167 | 12 5 . . . 1 . . 19 59 25 12 . 34 Thermal 475 | . . . . . 89 32 26 221 27 18 26 . 36 Explosive 3 | . . . . . . . . . . . 1 . 2 Electromagnetic 182 | 12 13 10 . 12 77 . . . 12 12 13 . 21 Robot Hit Streak 26 | 9 10 6 . 3 22 5 14 26 8 6 8 . 22 Robot Miss Streak 7 | 3 5 1 . 1 3 2 1 5 7 3 3 . 5 Penetration Max 1 | . . . . . . . . . 1 . . . 1 Secondary Targets 9 | . . 1 . 1 2 . . . . . 2 . 3 Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . 1 . 1 Shots Hit Robots 531 | 15 11 6 . 7 99 16 21 151 48 28 27 . 102 Core Hits 262 | 8 5 3 . 3 62 7 6 86 20 12 10 . 40 Critical Hits 15 | . . . . . . . . 3 5 2 . . 5 Critical Kills 4 | . . . . . . . . 2 . 1 . . 1 Critical Parts Destroyed 11 | . . . . . . . . 1 5 1 . . 4 Melee Attacks 46 | . . . . . . . . . . . . . 46 Impact . | . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . . . . 46 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 Damage Inflicted 14782 | 278 166 65 . 113 3500 237 577 4197 1658 636 419 . 2936 Guns 5670 | 158 127 65 . 113 1173 187 111 924 665 337 328 . 1482 Cannons 4970 | . . . . . 102 50 466 3273 733 299 47 . . Explosions 2689 | 120 39 . . . 2210 . . . 248 . 44 . 28 Melee 1426 | . . . . . . . . . . . . . 1426 Ramming 27 | . . . . . 15 . . . 12 . . . . Kinetic 1980 | 48 22 . . . . . . 341 640 267 83 . 579 Thermal 7978 | 120 39 . . . 1075 237 577 3856 981 299 241 . 553 Explosive 114 | . . . . . 42 . . . . . 44 . 28 Electromagnetic 3257 | 110 105 65 . 113 2368 . . . 25 70 51 . 350 Impact . | . . . . . . . . . . . . . . Slashing 1426 | . . . . . . . . . . . . . 1426 Piercing . | . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 1 . . 1 5 5 8 8 23 Average Corruption 5 | . . . . . 1 . . 1 3 5 7 8 17 Corruption Purged . | . . . . . . . . . . . . . . Effects 125 | . . . . . 5 . . 4 4 23 22 1 66 Message Errors 17 | . . . . . 4 . . 1 . 6 4 . 2 Matter Fused 27 | . . . . . . . . . 2 6 5 . 14 Heat Flow Errors 12 | . . . . . . . . . . 1 2 1 8 Energy Discharges 9 | . . . . . . . . . 1 2 4 . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . 1 4 2 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 1 . . 2 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Targeting Errors 39 | . . . . . 1 . . 3 . 3 5 . 27 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 312 | . . . . . 87 . . 27 82 12 . . 104 Projectiles 97 | . . . . . . . . 27 58 12 . . . Explosions 111 | . . . . . 87 . . . 24 . . . . Melee 104 | . . . . . . . . . . . . . 104 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 570 | 39 . . . . 248 . . . 254 . . . 29 Shots 19 | 1 . . . . 14 . . . 3 . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . . 1 . . . . Kicked 2 | . . . . . 1 . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 488 | 12 30 150 . 183 327 488 242 200 391 144 121 139 319 Average Temperature 97 | 12 17 75 . 88 74 248 105 97 140 52 33 139 107 Received Heat Transfer 1934 | . 30 . . 93 531 75 54 825 18 48 . . 260 Effects 2 | . . . . . . . . . 2 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 4 . . . . . . . 1 Combat Hostiles 3 | . . . . . 2 . . . . . . . 1 Parts Fried 13 | . . . . . 13 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 13 | 2 . . . . 3 1 3 4 . . . . . Heat Transferred 10892 | 150 . . . . 2098 470 842 5150 625 200 321 . 1036 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | 2 1 . . . 8 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Peak Influence 832 | 40 120 116 . 50 685 407 243 832 800 . . . . Initial 410 | . 26 46 . . 19 311 108 170 410 . . . . Average 425 | 22 73 107 . 30 397 336 181 607 596 . . . . Maximum Alert Level 3 | . . . . . 2 2 1 3 3 . . . . Low Security (%) 24 | 100 100 100 . 100 21 . 75 3 . . . . . Level 1 17 | . . . . . 22 76 24 13 . . . . . Level 2 37 | . . . . . 56 23 . 33 57 . . . . Level 3 20 | . . . . . . . . 49 42 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 4 1 . . 2 . . . 1 Investigation 1 | . . . . . . 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 5 | . 1 . . . 3 . . . 1 . . . . Assault 2 | . . . . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Distress Signals 1 | . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 133 | . 6 2 . 2 35 5 5 27 18 7 7 . 19 Peak Tracking Total 8 | . 2 2 . 2 4 2 4 7 4 3 4 . 8 Tactical Retreats 10 | . . . . . 3 . 1 3 . 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Traps Triggered 12 | . . . . . 1 1 1 8 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Machines Disabled 22 | . . . . . 5 . . . 17 . . . . Max in Single Turn 9 | . . . . . 2 . . . 9 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Machines Accessed 7 | . . . . . 4 1 1 . 1 . . . . Terminals 5 | . . . . . 4 1 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 25 | . . . . . 19 2 2 . 2 . . . . Successful 12 | . . . . . 10 . 1 . 1 . . . . Failed 10 | . . . . . 6 2 1 . 1 . . . . Catastrophic 3 | . . . . . 2 1 . . . . . . . Database Lockouts 3 | . . . . . 3 . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 21 | . . . . . 19 2 . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 10 | . . . . . 10 . . . . . . . . Record 7 | . . . . . 7 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . 4 1 1 . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Turns Passed 7307 | 151 302 61 45 96 1426 415 378 1234 998 856 488 9 848 Spaces Moved 3830 | 85 205 38 38 56 687 243 195 592 563 500 287 7 334 Core 11 | 11 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 3819 | 74 205 38 38 56 687 243 195 592 563 500 287 7 334 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 122 120 120 150 150 150 120 Average Speed 150 | 112 120 120 120 120 164 150 150 149 149 150 150 150 172 Slowest Speed 240 | 150 120 120 120 120 240 150 152 153 150 180 150 150 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 28 12 8 22 66 7 5 57 19 68 53 7 43 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 . 1 1 . Scrap Searched 6 | . . . . . . . . . . 2 4 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 273 | 12 3 . . . 69 . . 3 127 7 22 . 30 Melee . | . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . 3 26 7 3 . 3 AOE 231 | 12 3 . . . 69 . . . 101 . 19 . 27 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Fac Upp Upp Zhi Pro Total 4718 | 116 245 43 37 72 866 274 265 780 658 562 313 6 481 Wait 138 | . 11 . . 7 12 4 29 23 16 26 . . 10 Move 3815 | 84 204 37 37 55 686 242 195 588 562 499 286 6 334 Hop . | . . . . . . . . . . . . . . Pick Up 162 | 12 8 1 . 1 49 7 11 22 22 4 4 . 21 Fast Attach 14 | 2 . . . . 2 2 1 3 . 3 . . 1 Attach 117 | 5 . . . 2 23 2 9 18 16 4 2 . 36 Detach 10 | . . . . . . . 1 . 3 1 . . 5 Swap 43 | . 4 . . 1 15 3 3 5 3 2 6 . 1 Drop 81 | 1 9 . . . 25 6 9 13 10 5 2 . 1 Fire 261 | 12 9 5 . 6 53 8 7 73 25 18 13 . 32 Melee 40 | . . . . . . . . . . . . . 40 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . 1 . . . 1 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . 35 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 9) 454 | -10/Materials | Entered Mines 510 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 510 | -10/Mines | Discovered new exit (range 5) 515 | -10/Mines | Entered Exiles 543 | -10/Exiles | Discovered new exit (range 15) 560 | -10/Exiles | Entered Mines 647 | -9/Mines | Discovered new exit (range 4) 656 | -9/Mines | Entered Materials 656 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 945 | -8/Materials | Build established: Skirmisher 1009 | -8/Materials | Lost 4 parts (4w) 1663 | -8/Materials | Build established: Gunner 1682 | -8/Materials | Central database locked down 1971 | -8/Materials | Central database locked down 1971 | -8/Materials | Central database locked down 2001 | -8/Materials | Discovered new exit (range 10) 2048 | -8/Materials | Lost 5 parts (1p1n3w) 2082 | -8/Materials | Entered Factory 2082 | -7/Factory | Evolved 2 slots: Propulsion x2 2465 | -7/Factory | Discovered new exit (range 15) 2482 | -7/Factory | Build established: Scavenger-Gunner 2497 | -7/Factory | Entered another Factory area 2497 | -6/Factory | Evolved 2 slots: Utility x2 2875 | -6/Factory | Identified exit to Garrison 2875 | -6/Factory | Entered Garrison 2910 | -6/Garrison | Triggered checkpoint 2940 | -6/Garrison | Build established: Scavenger-Tank 3020 | -6/Garrison | Triggered checkpoint 3140 | -6/Garrison | Lost 5 parts (1p2n2w) 3296 | -6/Garrison | Triggered checkpoint 3493 | -6/Garrison | Discovered new exit (range 14) 3515 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3544 | -6/Garrison | Installed Relay Interface Framework 3694 | -6/Garrison | Triggered checkpoint 3724 | -6/Garrison | Triggered checkpoint 3733 | -6/Garrison | Triggered checkpoint 4065 | -6/Garrison | Discovered new exit (range 12) 4109 | -6/Garrison | Entered Factory 4109 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4129 | -5/Factory | Lost 5 parts (1p2n2w) 4636 | -5/Factory | Lost 4 parts (1p1n2u) 5100 | -5/Factory | Discovered new exit (range 5) 5107 | -5/Factory | Entered Upper Caves 5381 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5565 | -5/Upper Caves | Learned Factory machine intel 5659 | -5/Upper Caves | Identified exit to Upper Caves 5963 | -5/Upper Caves | Entered another Upper Caves area 6294 | -5/Upper Caves | Learned location of 1 exit from Factory 6418 | -5/Upper Caves | Discovered new exit (range 15) 6424 | -5/Upper Caves | Encountered a Warlord checkpoint 6451 | -5/Upper Caves | Entered Zhirov 6451 | -5/Zhirov | Discovered new exit (range 3) 6460 | -5/Zhirov | Entered Proximity Caves 6502 | -4/Proximity Caves | Learned location of 2 exits from Research 6631 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6705 | -4/Proximity Caves | Lost 7 parts (1p1n3u2w) 6713 | -4/Proximity Caves | Destroyed 7 combat bots 6724 | -4/Proximity Caves | System corruption reached 10% 6788 | -4/Proximity Caves | Core integrity fell below 50% 6803 | -4/Proximity Caves | Lost 16 parts (1p4n4u7w) 7028 | -4/Proximity Caves | Build established: Scavenger-Mutant 7129 | -4/Proximity Caves | Core integrity fell below 20% 7163 | -4/Proximity Caves | Lost 10 parts (3p1n3u3w) 7194 | -4/Proximity Caves | Spotted B-86 Titan 7195 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7281 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 7308 | -4/Proximity Caves | Destroyed by B-86 Titan with Railgun Last Messages --------------- Penetrated by Slug. System corrupted: Coil Gun targeting data glitched. Slug penetrates Wall. Penetrated by Slug. Y-64 Sentinel destroyed. Wave Gun fries itself beyond repair. Acquired KE Penetrator. AEXL/R=OK9US0