Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 07:06:38 // Winter2019/RPGLIKE

Player: H3-RMN

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (75)      375
Value Destroyed (2133)     2133
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (309)                309
              TOTAL SCORE: 4717

 Bonus
-------
High Alert Combat Kills    309

 Cogmind 
---------
Core Integrity             0/900
Matter                     149/300
Energy                     240/265
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1+3) ------
            Backup Power I (+)
            Backup Power I (+)
   Improved Ion Engine
>           --- PROPULSION (3) ---
     Spiked Treads
     Spiked Treads
   Improved VTOL Module
>           --- UTILITY (6) ------
            Trap Scanner
   Improved Terrain Scanner
            Transport Network Coupler
  Makeshift Light Armor Plating
            Hacking Suite
            Power Bank
>           --- WEAPON (2) -------
            Shock Rifle
            Barrage Gun
>           --- INVENTORY (4) ----
            Rocket Launcher
   Improved Datajack
            Multitool
            Piercing Trap

 Peak State 
------------
>           --- POWER ------------
            Backup Power I
            Backup Power I
   Improved Ion Engine
>           --- PROPULSION -------
     Spiked Treads
     Spiked Treads
   Improved VTOL Module
>           --- UTILITY ----------
            Trap Scanner
   Improved Terrain Scanner
            Transport Network Coupler
  Makeshift Light Armor Plating
            Hacking Suite
            Power Bank
>           --- WEAPON -----------
            Shock Rifle
            Barrage Gun
>           --- INVENTORY --------
            Rocket Launcher
   Improved Datajack
            Multitool
            Piercing Trap
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Barrage Gun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              8    | 3   2   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | 1   .   1   .   
  Utility                  5    | 1   2   .   2   
  Weapon                   1    | 1   .   .   .   
Parts Attached             47   | 7   8   21  11  
  Power                    4    | 1   .   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   5   2   
    Treads                 7    | 1   .   5   1   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  15   | 2   5   5   3   
    Device                 6    | 2   2   1   1   
    Storage                .    | .   .   .   .   
    Processor              3    | .   1   .   2   
    Hackware               1    | .   .   1   .   
    Protection             5    | .   2   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   3   11  3   
    Energy Gun             4    | 1   .   2   1   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          7    | 1   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   1   4   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  96  84  
  Engine                   11   | .   12  10  14  
  Treads                   21   | .   12  23  19  
  Wheel                    3    | .   12  .   .   
  Device                   16   | .   25  13  16  
  Processor                5    | .   1   6   4   
  Hackware                 6    | .   .   7   6   
  Protection               9    | .   6   10  6   
  Energy Gun               7    | .   4   8   6   
  Energy Cannon            2    | .   8   1   .   
  Ballistic Gun            10   | .   12  10  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 10  14  31  25  
  Greatest Support         63   | 20  20  60  63  
  Greatest Overweight (x)  1    | .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 2   3   3   4   
  Average Capacity         2    | 2   2   3   3   
  Most Carried             4    | 1   3   3   4   
  Average Carried          2    | .   2   2   3   
  Final Capacity           4    | 2   3   3   4   
  Final Carried            4    | 1   3   3   4   

 Class Distribution 
--------------------
 42% | Scavenger-Skirmisher
 27% | Scavenger-Mutant
 20% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           1111 | 297  185  352  277  
  Remotely                 .    | .    .    .    .    
Salvage Created            2367 | 126  809  355  1077 
  Parts                    163  | 8    52   40   63   
Haulers Intercepted        5    | .    2    .    3    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      17   | .    .    17   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  51   | .   17  14  20  
  Guns                     29   | .   9   6   14  
  Cannons                  7    | .   5   2   .   
  AOE                      14   | .   2   6   6   
Classes Destroyed          14   | 2   6   4   2   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 5    | 3   2   .   .   
  Hauler                   5    | .   2   .   3   
  Recycler                 2    | 1   .   .   1   
  Operator                 3    | .   3   .   .   
  Turret                   1    | .   .   1   .   
  Watcher                  5    | .   2   .   3   
  Swarmer                  14   | .   6   3   5   
  Grunt                    23   | .   11  .   12  
  Sentry                   3    | .   .   1   2   
  Hunter                   1    | .   .   .   1   
  Artisan                  1    | .   .   1   .   
  Subdweller               10   | .   .   10  .   
Best Kill Streak           7    | 1   7   3   5   
  Combat Bots Only         6    | .   6   3   5   
Max Kills in Single Turn   3    | 1   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        296  | .    76   100  120  
  Missed                   106  | .    17   42   47   
Damage Taken               2787 | .    631  766  1390 
  Core                     2111 | .    498  547  1066 
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       1693 | .    329  432  932  
  Regen/Repaired (Parts)   60   | .    60   .    .    
Core Remaining (%)         89   | 100  .    78   .    
Volleys Fired              302  | 27   110  85   80   
  Largest                  2    | 1    2    2    2    
  Hottest                  88   | 20   80   88   88   
Shots Fired                468  | 27   184  115  142  
  Gun                      371  | 27   117  87   140  
  Cannon                   86   | .    65   21   .    
  Launcher                 11   | .    2    7    2    
  Special                  .    | .    .    .    .    
  Kinetic                  221  | 27   85   35   74   
  Thermal                  152  | .    65   73   14   
  Explosive                11   | .    2    7    2    
  Electromagnetic          84   | .    32   .    52   
  Robot Hit Streak         10   | 7    10   9    8    
  Robot Miss Streak        4    | 2    4    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           257  | 22   102  45   88   
  Core Hits                120  | 8    40   25   47   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Corrupt                2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5059 | 175  1401 1059 2424 
  Guns                     2867 | 175  712  378  1602 
  Cannons                  747  | .    554  193  .    
  Explosions               1445 | .    135  488  822  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1568 | 175  364  235  794  
  Thermal                  1399 | .    576  336  487  
  Explosive                1074 | .    113  488  473  
  Electromagnetic          1018 | .    348  .    670  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    25   .    7    
  Projectiles              25   | .    25   .    .    
  Explosions               7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      434  | .    34   32   368  
  Shots                    8    | .    1    1    6    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        344  | .    344  15   287  
  Average Temperature      70   | .    59   7    84   
  Received Heat Transfer   945  | .    255  276  414  
  Effects                  1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              2    | .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    2    1    2    
  Heat Transferred         2454 | .    1197 582  675  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    1    .    5    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             926  | 20  592 .   926 
  Initial                  751  | .   13  .   751 
  Average                  431  | 10  319 .   687 
Maximum Alert Level        3    | .   2   .   3   
  Low Security (%)         22   | 100 24  .   .   
  Level 1                  18   | .   36  .   .   
  Level 2                  39   | .   39  .   50  
  Level 3                  19   | .   .   .   50  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   6   .   4   
  Investigation            5    | .   4   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  1    | .   .   .   1   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         1    | .   .   .   1   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              169  | .   29  101 39  
  Peak Tracking Total      7    | .   6   3   7   
  Tactical Retreats        11   | .   .   9   2   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   4    | .   4   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                4    | .   4   .   .   
Most Traps Carried         1    | .   .   1   1   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          21   | .   12  1   8   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          15   | .   8   2   5   
  Terminals                9    | .   5   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                56   | .   26  4   26  
  Successful               27   | .   14  4   9   
  Failed                   29   | .   12  .   17  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   6   .   8   
  Terminals                39   | .   17  .   22  
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   2   .   4   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   8   4   8   
  Record                   3    | .   .   3   .   
  Robot Schematic          1    | .   1   .   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        2    | .   1   .   1   
  Level Access Points      1    | .   .   .   1   
  Branch Access Points     1    | .   1   .   .   
  Unreport Threat          3    | .   .   .   3   
  Locate Traps             2    | .   1   .   1   
  Reprogram Traps          1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   2   .   1   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   7   .   5   
  Full Trace Events        4    | .   3   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               5439 | 219  1017 3397 806  
Spaces Moved               3124 | 103  713  1983 325  
  Core                     3    | 3    .    .    .    
  Treads                   2180 | 98   5    1752 325  
  Legs                     .    | .    .    .    .    
  Wheels                   941  | 2    708  231  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   160  
  Average Speed            139  | 155  91   152  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 5    96   97   33   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             13   | .    .    13   .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          121  | .    14   46   61   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      121  | .    14   46   61   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3772 | 137  912  2244 479  
  Wait                     212  | .    58   114  40   
  Move                     3121 | 102  712  1982 325  
  Hop                      .    | .    .    .    .    
  Pick Up                  9    | 1    3    3    2    
  Fast Attach              27   | 7    5    7    8    
  Attach                   2    | .    .    2    .    
  Detach                   .    | .    .    .    .    
  Swap                     18   | .    3    12   3    
  Drop                     24   | .    4    12   8    
  Fire                     302  | 27   110  85   80   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            57   | .    17   27   13   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   15 | -11/Scrapyard | Discovered new exit (range 16)
  220 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Identified exit to Mines
  422 | -10/Materials | Discovered new exit (range 15)
  590 | -10/Materials | Reached level 2
  656 | -10/Materials | Upgraded with Utility slot (x1)
  672 | -10/Materials | Discovered new exit (range 16)
  834 | -10/Materials | Core integrity fell below 50%
  941 | -10/Materials | Reached level 3
  996 | -10/Materials | Repaired Lgt. Armor Plating
 1062 | -10/Materials | Upgraded with Utility slot (x1)
 1155 | -10/Materials | Discovered new exit (range 17)
 1193 | -10/Materials | Discovered new exit (range 13)
 1237 | -10/Materials | Entered Subcaves
 1239 | -10/Subcaves  | Reached level 4
 1276 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 1374 | -10/Subcaves  | Discovered new exit (range 8)
 1402 | -10/Subcaves  | Build established: Skirmisher
 1917 | -10/Subcaves  | Build established: Scavenger-Skirmisher
 1917 | -10/Subcaves  | Learned location of Zion (-7)
 1917 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2087 | -10/Subcaves  | Visited 4L-MR0's lab
 2106 | -10/Subcaves  | Found Power Bank
 3332 | -10/Subcaves  | Learned 2 Materials zone layouts
 3335 | -10/Subcaves  | Disturbed a concealed Subdweller
 3386 | -10/Subcaves  | Upgraded with Propulsion slot (x1)
 3480 | -10/Subcaves  | Visited Clippyterm
 3485 | -10/Subcaves  | Learned 40 Factory zone layouts
 3668 | -10/Subcaves  | Build established: Scavenger-Mutant
 3929 | -10/Subcaves  | Discovered new exit (range 15)
 3987 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3993 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 4042 | -10/Subcaves  | Discovered new exit (range 10)
 4597 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
 4634 | -10/Subcaves  | Entered Materials
 4635 | -8/Materials  | Identified exit to Factory
 4636 | -8/Materials  | Reached level 5
 4953 | -8/Materials  | Upgraded with Utility slot (x1)
 4959 | -8/Materials  | Reached level 6
 4962 | -8/Materials  | Upgraded with Utility slot (x1)
 5034 | -8/Materials  | Search patrols dispatched
 5232 | -8/Materials  | Core integrity fell below 50%
 5250 | -8/Materials  | Build established: Scavenger-Skirmisher
 5290 | -8/Materials  | Garrison activated, responded to threat
 5323 | -8/Materials  | Core integrity fell below 20%
 5351 | -8/Materials  | Reached level 7
 5434 | -8/Materials  | First assault squad dispatched
 5440 | -8/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
05402_ G-47 Trooper misfires.
05402_ K-01 Serf collects debris.
05405_ Critical hit (Burn: +37).
05408_ G-47 Trooper destroyed.
05410_ Overheating: System interference.
05410_ Transport Network Coupler temporarily
  disabled.
05418_ K-01 Serf collects debris.
05419_ S-10 Pest destroyed.
05420_ K-01 Serf collects debris.
05421_ G-50 Soldier destroyed.
05423_ K-01 Serf collects debris. <x3>
05427_ Upgraded: Core Integrity (+50)
05429_ K-01 Serf collects debris. <x2>
05434_ ALERT: Significant disruption in Zone 6P,
  assault force dispatched.
05440_ Chain reaction triggered in Lgt. Ion
  Engine.
05440_ S-10 Pest destroyed.
05440_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          20
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                17
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             800
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -8   
---------                  Run   | Yrd  Mat  Sub  Mat  
Levels Raised              6     | .    2    1    3    
  XP Earned                13016 | 3000 3587 1550 4879 
  XP Spent                 10570 | 2600 2770 800  4400 
Upgrades                   23    | 8    5    1    9    
  Propulsion Slot          2     | 1    .    1    .    
  Utility Slot             5     | 1    2    .    2    
  Weapon Slot              1     | 1    .    .    .    
  Core Integrity           6     | .    .    .    6    
  Heat Dissipation         2     | .    2    .    .    
  Inventory Capacity       4     | 2    1    .    1    
  Sight Range              1     | 1    .    .    .    
  Terrain Scan Density     1     | 1    .    .    .    
  Hack Defense %           1     | 1    .    .    .    
Protomatter Created        539   | .    165  187  187  
  Integrity Restored       1209  | .    363  552  294  
    Core                   1209  | .    363  552  294  
Protomatter Decayed        147   | .    44   68   35   

 Game 
------
Seed              AssaultTimingTendrils
  Manual?         0
Play Time         00:50:21
  Cumulative      599.6 hours
  Start           2024.03.14 @ 06:17:12
  End             2024.03.14 @ 07:06:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          229
  Rogue           207
  Adventurer      3
  Explorer        19
Win Type          -
  Total           13
  Types           8/2/1/1/0/1/0/0/0
Lore%             88
Gallery%          95
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2542e89b-2d58-4dbb-8d75-2b845adaa89f