Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.28 @ 19:04:53 Player: Tuja Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (30) 30 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (20505) 20505 TOTAL SCORE: 27435 Bonus ------- Pacifist 10869 Win 3000 Win Speed 6636 Cogmind --------- Core Integrity 1272/1600 Matter 125/300 Energy 33/100 System Corruption 0% Temperature Cool (3) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Cooled Q-thruster > --- UTILITY (16) ----- Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Experimental Power Amplifier Enhanced Nova Cannon Advanced Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Compact Matter Pod Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Phase Shifter Hardened Medium Armor Plating Centrium Light Armor Plating Hacking Suite Hacking Suite Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Nova Cannon Power Maul > --- INVENTORY -------- Particle Reactor Improved Sensor Array Advanced Datajack Plasma Cutter Heavy Flail [Rating: 121] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Improved Terrain Scanner Storage Compact Matter Pod Processor Machine Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Flail Energy Cannon Enhanced Nova Cannon Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . 1 1 . . . Utility 14 | . . 1 . 2 1 2 1 1 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 55 | . 2 1 2 7 7 4 6 5 8 7 6 Power 4 | . . . . 1 . . . 1 1 . 1 Engine 1 | . . . . 1 . . . . . . . Core 1 | . . . . . . . . 1 . . . Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 17 | . 1 1 2 2 2 1 2 1 1 2 2 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 17 | . 1 1 2 2 2 1 2 1 1 2 2 Utility 27 | . . . . 3 3 3 2 3 6 4 3 Device 11 | . . . . 2 . 1 . 1 2 3 2 Storage 1 | . . . . . . . . . . 1 . Processor 7 | . . . . . 2 1 1 1 1 . 1 Hackware 5 | . . . . 1 . 1 1 1 1 . . Protection 3 | . . . . . 1 . . . 2 . . Artifact . | . . . . . . . . . . . . Weapon 7 | . 1 . . 1 2 . 2 . . 1 . Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . 1 . . 1 1 . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 . 1 . 1 Parts Lost 26 | . 1 . 3 1 . . . 5 . 13 3 Power 1 | . . . . . . . . 1 . . . Propulsion 10 | . 1 . 2 1 . . . . . 5 1 Utility 13 | . . . . . . . . 4 . 7 2 Weapon 2 | . . . 1 . . . . . . 1 . Highest Loss Streak 6 | . 1 . 2 1 . . . 5 . 6 2 To Critical Strikes 2 | . . . . 1 . . . . . . 1 Average Backups 4 | . 1 1 1 3 3 4 4 4 4 5 4 Power . | . 1 1 1 . . . . . . 1 . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . 1 1 2 1 1 1 1 . Weapon . | . . . . . . 1 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . 1 . . . . 1 1 . . . 4 Power 1 | . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . . 1 1 . . . 1 Weapon 1 | . 1 . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 65 | . 11 20 30 32 80 91 84 82 66 64 37 Engine 2 | . . . . 1 7 6 5 . . . . Flight 17 | . 8 9 19 15 25 26 19 20 19 12 6 Device 9 | . . . . 6 15 16 11 9 8 11 7 Processor 11 | . . . . . 10 20 17 14 10 11 10 Hackware 11 | . . . . 6 7 8 17 20 13 13 12 Protection 3 | . . . . . 4 6 5 4 4 5 . Impact Weapon 4 | . 3 11 11 2 7 6 5 5 4 3 . Peak Build Rating 121 | . 2 4 6 15 33 44 71 85 105 121 79 Average Rating 53 | . . 3 4 10 28 41 59 81 90 90 48 On Entrance 30 | . . 1 4 3 13 33 44 71 61 105 34 Avg Prop Armor Cover (%) 7 | . . . . . . . . 5 . 6 11 Naked Turns 42 | . 42 . . . . . . . . . . Heaviest Build 42 | . 2 2 2 6 10 11 13 21 33 42 18 Greatest Support 43 | 3 4 5 13 13 18 22 36 43 42 42 22 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 1 2 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 1 1 3 3 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 2 4 5 5 5 5 5 5 5 Class Distribution -------------------- 69% | Hacker-Scout 13% | Mutant 11% | Hacker-Ninja 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Ninja | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 562 | 200 10 . 34 20 . . 133 . . 165 . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 597 | . 12 43 46 73 . 7 3 106 2 248 57 Missed 308 | . 4 22 18 41 . 3 3 64 . 125 28 Hits 289 | . 8 21 28 32 . 4 . 42 2 123 29 Projectile 289 | . 8 21 28 32 . 4 . 42 2 123 29 AOE 4 | . . . 4 . . . . . . . . Critical Strikes 14 | . . . . 1 . . . 3 . 9 1 Actively Blocked 1 | . . . . . . . . 1 . . . Damage Taken 3921 | . 67 149 308 182 . 48 . 567 43 2040 517 Core 1537 | . 34 72 221 116 . 11 . 118 . 637 328 Absorbed by Shields 118 | . . . . . . . . . . 118 . Redirected to Shielding 105 | . . . . . . . . 105 . . . Ignored by Resistances 1146 | . 19 45 91 64 . 14 . 166 12 593 142 Regen/Repaired (Parts) 13 | . . . . . . . . 13 . . . Core Remaining (%) 82 | 100 86 . 26 78 100 98 100 89 100 56 79 Volleys Fired 3 | . . . . . . . . . . . 3 Largest 1 | . . . . . . . . . . . 1 Hottest 120 | . . . . . . . . . . . 120 Shots Fired 3 | . . . . . . . . . . . 3 Gun . | . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . 3 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . 1 . . . . . . Core Hits 1 | . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 91 | . 4 7 . 1 13 7 24 20 . 15 . Impact 90 | . 4 7 . 1 12 7 24 20 . 15 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12 | . . . . . . . . . . 12 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 12 | . . . . . . . . . . 12 . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 . 2 . 17 . Average Corruption 5 | . . . . . . 1 . 1 . 7 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . 1 Effects 14 | . . . . . . 1 . 1 . 12 . Message Errors 4 | . . . . . . . . 1 . 3 . Matter Fused 4 | . . . . . . 1 . . . 3 . Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . 5 . Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 208 | . . . . . . . . 1 . 208 44 Average Temperature 71 | . . . . . . . . 1 . 101 26 Received Heat Transfer 168 | . 48 15 42 . . . . 9 9 36 9 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . 2 Low Security (%) 91 | 100 100 100 100 100 100 100 100 100 100 100 13 Level 1 1 | . . . . . . . . . . . 19 Level 2 6 | . . . . . . . . . . . 67 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 481 | . 50 128 76 21 43 75 31 151 63 186 481 Initial 92 | . . 10 41 4 . 9 31 . 63 25 92 Average 57 | . 12 45 54 6 17 6 6 14 47 48 378 Influence Increases 1942 | . 78 168 45 56 111 126 103 311 30 420 494 Successful Hack 226 | . 3 . . 10 46 14 18 42 . 48 45 Select Force Hacks 50 | . . . . . . . . 50 . . . Disable Machine 27 | . . . . . 9 . . 18 . . . Anti-Garrison Action 200 | . . . . . . . . . . . 200 Destroy Structure 149 | . . 3 . 1 11 7 40 36 . 42 9 Partial Spotted 165 | . 30 . . 15 15 . . . 30 60 15 Lose Combat Pursuer 1125 | . 45 165 45 30 30 105 45 165 . 270 225 Influence Decreases 1616 | . 48 70 157 71 88 75 176 172 118 297 344 Entered New Map 371 | . . 20 87 12 1 15 44 2 78 28 84 Time Decay 872 | . 38 50 40 35 77 51 132 120 40 159 130 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 Lost Part 220 | . 10 . 30 10 . . . 50 . 90 30 Lost Ally 39 | . . . . . 10 9 . . . 20 . Purge Threat 14 | . . . . 14 . . . . . . . Squads Dispatched 21 | . 1 . 1 2 . 2 3 6 . 3 3 Investigation 13 | . 1 . 1 2 . 1 3 4 . . 1 Extermination 5 | . . . . . . 1 . 1 . 2 1 Reinforcement 3 | . . . . . . . . 1 . 1 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . 2 . 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 198 | . 7 20 25 22 5 10 5 25 1 50 28 Peak Tracking Total 26 | . 4 10 26 20 3 9 3 13 1 24 13 Tactical Retreats 33 | . 1 3 1 1 2 3 2 4 . 8 8 ECM-based Alert Blocks 2 | . . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . . 2 . 1 . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 11 | . . 11 . . . . . . . . . Reprogrammed 10 | . . . . . . 10 . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . 1 . . 2 . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . Garrison Access 4 | . . . . . 1 . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 57 | . 2 3 1 5 8 6 10 9 1 6 6 Terminals 36 | . 2 2 . 4 7 5 4 4 . 5 3 Fabricators 8 | . . . . . . . 4 3 . . 1 Repair Stations 2 | . . . . . . . . 1 1 . . Recycling Units 3 | . . 1 . . . . 1 1 . . . Scanalyzers 3 | . . . . 1 . 1 1 . . . . Garrison Access 4 | . . . . . 1 . . . . 1 2 Total Hacks 174 | . 7 6 1 24 25 17 30 34 1 17 12 Successful 109 | . 4 3 1 15 15 9 23 17 . 14 8 Failed 65 | . 3 3 . 9 10 8 7 17 1 3 4 Catastrophic 7 | . . . . 1 2 1 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 78 | . 3 . . 15 12 7 12 19 . 4 6 Terminals 131 | . 7 5 . 23 24 16 14 19 . 16 7 Fabricators 25 | . . . . . . . 13 10 . . 2 Repair Stations 3 | . . . . . . . . 2 1 . . Recycling Units 6 | . . 1 . . . . 2 3 . . . Scanalyzers 3 | . . . . 1 . 1 1 . . . . Garrison Access 5 | . . . . . 1 . . . . 1 3 Terminal Hacks 59 | . 2 2 1 9 11 6 6 8 . 10 4 Part Schematic 4 | . . . . 1 2 . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . Open Door 2 | . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 6 | . . . . 1 1 1 . 1 . 1 1 Branch Access Points 4 | . 1 . . . 1 . . 1 . 1 . Emergency Access Points 8 | . . . . 2 1 1 1 1 . 2 . Terminal Index 4 | . . . . . 1 . . 1 . 1 1 Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 2 | . . . . . . 1 . . . 1 . Disarm Traps 2 | . . 2 . . . . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . Dispatch Records 3 | . . . . 1 1 . . 1 . . . Surveillance Status 2 | . . . . 1 . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 4 | . . . . . . . 3 1 . . . Registered Components 2 | . . . . 1 . . . 1 . . . Zone Layout 8 | . . . . . 3 . . 1 . 3 1 Fabricator Hacks 11 | . . . . . . . 8 2 . . 1 Load Schematic 5 | . . . . . . . 3 1 . . 1 Build 6 | . . . . . . . 5 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 . . . . Retrieve Components 2 | . . 1 . . . . 1 . . . . Scanalyzer 3 | . . . . 1 . 1 1 . . . . Retrieve Study 3 | . . . . 1 . 1 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . 1 1 Seal Access 3 | . . . . . 1 . . . . 1 1 Unauthorized Hacks 31 | . 2 . . 5 3 2 7 7 . 3 2 Terminals 21 | . 2 . . 5 3 2 3 2 . 3 1 Track 1 | . . . . 1 . . . . . . . Assimilate 3 | . . . . . 1 1 1 . . . . Botnet 14 | . 2 . . 3 2 1 2 2 . 1 1 Disrupt 3 | . . . . 1 . . . . . 2 . Fabricators 8 | . . . . . . . 4 4 . . . Fabnet 6 | . . . . . . . 3 3 . . . Haulers 1 | . . . . . . . 1 . . . . Overload 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . Patch 1 | . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 46 | . 2 3 . 4 7 6 8 7 1 4 4 Full Trace Events 9 | . 1 . . 2 . 1 3 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 . 1 . . . . Parts Built 6 | . . . . . . . 5 1 . . . Authchips . | . . . . . . . . . . . . Time 326 | . . . . . . . 259 67 . . . Total Part Build Rating 25 | . . . . . . . 21 4 . . . Part Studies Acquired 3 | . . . . 1 . 1 1 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . 2 . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . 1 . . 1 . 1 . Non-combat 1 | . . . . . 1 . . . . . . Combat 2 | . . . . . . . . 1 . 1 . Robot Hacks Applied 1 | . . . . . 1 . . . . . . parse_system 1 | . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . 9 12 3 . Autooverrided 2 | . . . . . . . . 1 . 1 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . 1 1 1 1 . 1 . Largest Group 1 | . . . . . 1 . 1 1 . 1 . Highest-Rated Group 82 | . . . . . 10 . 26 56 . 82 . Highest-Rated Ally 82 | . . . . . 10 . 26 56 . 82 . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . 1 . 1 . Total Damage 51 | . . . . . . . . 29 . 22 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 2196 | . . . . 74 206 256 499 451 86 360 264 Optics 648 | . . . . . . . . . 24 360 264 Sensors 1932 | . . . . 34 206 256 499 451 86 292 108 Terrain 1426 | . . . . 40 206 256 499 425 . . . Machine Analysis 1547 | . . . . . . 256 499 451 86 255 . Cloaking 1 | . . . . . . 1 . . . . . Jamming 160 | . . . . . . . . . . 160 . ECM 62 | . . . . . . . . . . . 62 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2577 | 18 139 118 88 92 206 256 499 451 86 360 264 Spaces Moved 5055 | 27 269 210 197 216 449 592 766 857 235 670 567 Core 199 | 27 111 18 . . . . . . . 32 11 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4856 | . 158 192 197 216 449 592 766 857 235 638 556 Fastest Speed 26 | 50 40 40 34 30 27 27 28 26 29 31 27 Average Speed 33 | 50 44 40 37 34 28 27 31 29 29 36 37 Slowest Speed 125 | 50 50 50 40 40 32 28 34 120 31 125 100 Overloaded Moves 123 | . . . . . . . . 108 . . 15 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 79 | . 8 6 4 11 1 9 . 8 2 20 10 Potential Cave-ins 2 | . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 43 28 47 39 19 24 18 25 7 31 20 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 81 | . . 3 . 1 11 7 23 18 . 15 3 Terrain Destroyed 81 | . . 3 . 1 11 7 23 18 . 15 3 Melee 78 | . . 3 . 1 11 7 23 18 . 15 . Projectile 3 | . . . . . . . . . . . 3 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 5692 | 30 273 222 205 218 506 666 987 1007 244 730 604 Wait 513 | 3 5 11 10 1 33 67 183 124 2 45 29 Move 4889 | 26 254 198 188 193 446 573 765 841 230 629 546 Hop 75 | . 6 5 4 11 1 9 . 7 2 20 10 Pick Up 21 | 1 1 . 1 4 3 2 3 3 1 . 2 Fast Attach 41 | . 2 1 2 4 5 2 3 2 7 9 4 Attach 17 | . . . . 3 3 1 2 2 1 . 5 Detach 10 | . . . . 1 1 1 1 1 . 1 4 Swap 5 | . . . . . . 1 1 3 . . . Drop 20 | . 1 . . . 1 3 5 4 1 4 1 Fire 3 | . . . . . . . . . . . 3 Melee 91 | . 4 7 . 1 13 7 24 20 . 15 . Ram 3 | . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 82 | -10/Materials | Identified exit to Mines 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 270 | -9/Materials | Discovered new exit (range 13) 276 | -9/Materials | Entered Mines 296 | -9/Mines | Met a Derelict shopkeep closing up shop 303 | -9/Mines | Build established: Mutant 306 | -9/Mines | Learned location of Zion (-7) 358 | -9/Mines | Assembled infested the area 359 | -9/Mines | Discovered new exit (range 14) 361 | -9/Mines | Core integrity fell below 50% 364 | -9/Mines | Entered Materials 364 | -8/Materials | Evolved 2 slots: Utility x2 384 | -8/Materials | Identified exit to Factory 456 | -8/Materials | Entered Factory 456 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 510 | -7/Factory | Discovered new exit (range 9) 581 | -7/Factory | Identified exit to Storage 581 | -7/Factory | Identified exit to Lower Caves 581 | -7/Factory | Identified exit to Factory 656 | -7/Factory | Build established: Hacker-Scout 662 | -7/Factory | Entered another Factory area 662 | -6/Factory | Evolved 2 slots: Utility x2 805 | -6/Factory | Identified exit to Factory 891 | -6/Factory | Spotted B-75 Beast 901 | -6/Factory | Discovered new exit (range 5) 906 | -6/Factory | Identified exit to Lower Caves 918 | -6/Factory | Entered another Factory area 918 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 965 | -5/Factory | Fabricated Plasma Cutter (x2) 1228 | -5/Factory | Discovered new exit (range 15) 1232 | -5/Factory | Identified exit to Factory 1244 | -5/Factory | Fabricated Matter Neutralizer? 1285 | -5/Factory | Fabricated System Shield? 1417 | -5/Factory | Entered another Factory area 1417 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -4/Factory | Identified exit to Upper Caves 1475 | -4/Factory | Identified exit to Extension 1535 | -4/Factory | Fabricated Cld. VTOL Module (x1) 1860 | -4/Factory | Identified exit to Research 1868 | -4/Factory | Entered Research 1868 | -3/Research | Evolved 2 slots: Utility x2 1894 | -3/Research | Lost 5 parts (1p4u) 1948 | -3/Research | Discovered new exit (range 6) 1953 | -3/Research | Identified exit to Research 1954 | -3/Research | Entered another Research area 1954 | -2/Research | Evolved 2 slots: Utility x2 2026 | -2/Research | Identified exit to Quarantine 2111 | -2/Research | Identified exit to Access 2123 | -2/Research | Spotted B-90 Cyclops 2204 | -2/Research | System corruption reached 10% 2206 | -2/Research | Lost 6 parts (2n4u) 2277 | -2/Research | Local machine network offline 2299 | -2/Research | Lost 6 parts (3n2u1w) 2314 | -2/Research | Entered Access 2314 | -1/Access | Evolved 2 slots: Utility x2 2448 | -1/Access | Identified exit to Surface 2564 | -1/Access | Search patrols dispatched 2578 | *** | Escaped! Last Messages --------------- 02564_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 02564_ Adv. Corruption Screen intercepted 1% system corruption. 02568_ Slug penetrates Wall. 02569_ Penetrated by Slug. 02569_ Critical hit (Destroy). 02569_ ECM Suite destroyed. 02571_ P-80 Master resets U-05 Engineer, system corruption cleaned. 02572_ P-80 Master resets P-80 Master, system corruption cleaned. 02576_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02577_ The Access Shell folds into the floor. 02577_ Terminal disabled. [Achievement: Pacifist] [Achievement: True Flier] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ?????????????????# #??########## # #?# | | ?????????????????# #??# # # #?# | | ?????????????????# #??# # # #?# | | ?????????????????# #??# # # #?# | | ?????????????????# #### " # ###+###### | | ?????????????????# + """ + | | ??????????????####+##/####### """ # | | ??????????????# # " # ########## | | ??????????????# # # #????????? | | ??????????????# # # #????????? | | ????######????# ########## #????????? | | ????""" #????# #????????# #????????? | | ????""" #????# ! #????????# ########## | | ???? ###### #????????# | | ???? ? # ""T"" #????????# ##### | | ???? ###### """"" #????????# #????????? | | ???? 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Corruption Block 20 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 72 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- Plasma Cutter | -8/Materials | Hacked System Shield | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Cld. VTOL Module | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x2 | -5/Factory Matter Neutralizer | x2 | -5/Factory | Preloaded System Shield | x1 | -5/Factory Cld. VTOL Module | x1 | -4/Factory Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked VTOL Module | -6/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Pacifist Ride The Lightning Travel Light True Flier Challenges ------------ None Game ------ Seed AdvancedNetworkedBeacon Manual? 0 Play Time 01:36:07 Cumulative 220.5 hours Start 2026.07.28 @ 16:52:04 End 2026.07.28 @ 19:04:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 67 Adventurer 19 Explorer 0 Win Type 0 Total 12 Types 8/0/2/1/0/0/0/0/0/1 Lore% 69 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 373df195-4fa3-4f64-9b09-dc1add02a6ad