Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 12:01:01

Player: amhuman

Result: Destroyed by YZ-3RV(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (2065)     2065
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (326)                326
              TOTAL SCORE: 5806

 Bonus
-------
High Alert Combat Kills    26
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -7/Deep Caves

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (4) ------
       Large Storage Unit
    Improved Melee Analysis Suite
>            --- WEAPON (3) -------
             Powered Hammer
             Impact Mace
   Makeshift Sword
>            --- INVENTORY (15) ---
    Improved Deuterium Engine
  Reinforced Deuterium Engine
    Improved Cooling System
      Medium Storage Unit
             Force Booster
    Improved Shield Generator
             EM Shotgun
             Shock Rifle
             Gatling Laser
             Beamcaster
       Heavy Ion Cannon
             Battle Rifle
             KE Penetrator
       Heavy Flail

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
      Medium Treads
             VSS Leg
    Improved Carbon-fiber Leg
             Wheel
             Wheel
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Melee Analysis Suite
    Improved Medium Armor Plating
    Improved Medium Armor Plating
>            --- WEAPON -----------
             Powered Hammer
             Greatsword
>            --- INVENTORY --------
  Reinforced Deuterium Engine
    Improved Signal Interpreter
             Force Booster
             Gatling Laser
             Gauss Rifle
             Gauss Rifle
       Heavy Rocket Launcher
       Heavy Rocket Launcher
       Heavy Flail
             Impact Mace
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Improved Medium Armor Plating
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             80   | 6   2   8   11  34  1   15  .   3   
  Power                    9    | 1   .   1   2   3   .   2   .   .   
    Engine                 4    | 1   .   1   .   1   .   1   .   .   
    Core                   5    | .   .   .   2   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   2   3   10  .   5   .   .   
    Treads                 9    | 2   .   .   3   3   .   1   .   .   
    Leg                    9    | .   .   2   .   5   .   2   .   .   
    Wheel                  4    | .   .   .   .   2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   .   2   8   1   4   .   1   
    Device                 4    | .   1   .   1   1   .   1   .   .   
    Storage                3    | 1   .   .   .   1   1   .   .   .   
    Processor              3    | .   .   .   .   2   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   .   1   3   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   5   4   13  .   4   .   2   
    Energy Gun             3    | .   .   .   1   2   .   .   .   .   
    Energy Cannon          4    | .   .   3   1   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   3   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               5    | .   1   1   1   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   1   .   6   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   1   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   
Parts Lost                 35   | .   .   1   5   8   .   16  .   5   
  Power                    3    | .   .   .   1   .   .   2   .   .   
  Propulsion               17   | .   .   .   2   5   .   8   .   2   
  Utility                  7    | .   .   .   1   1   .   3   .   2   
  Weapon                   8    | .   .   1   1   2   .   3   .   1   
  Highest Loss Streak      14   | .   .   1   3   2   .   14  .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   90  84  79  83  92  73  69  73  
  Engine                   1    | .   14  11  3   .   .   .   .   .   
  Core                     5    | .   .   .   5   7   7   5   7   7   
  Treads                   11   | .   28  22  27  14  .   1   7   6   
  Leg                      10   | .   .   7   5   9   38  20  .   .   
  Wheel                    2    | .   .   .   .   1   .   2   7   6   
  Device                   4    | .   5   11  9   9   .   .   .   .   
  Storage                  7    | .   14  11  9   7   7   7   7   7   
  Processor                7    | .   .   .   .   3   15  12  15  7   
  Protection               5    | .   .   .   1   6   7   6   7   13  
  Energy Gun               2    | .   .   .   5   5   .   .   .   .   
  Energy Cannon            1    | .   .   11  6   .   .   .   .   .   
  Ballistic Gun            2    | .   25  3   .   2   .   .   .   .   
  Launcher                 1    | .   2   3   1   2   .   .   .   .   
  Impact Weapon            6    | .   .   3   .   8   7   7   7   7   
  Slashing Weapon          3    | .   .   .   .   .   7   5   7   7   
Peak Build Rating          44   | 6   7   11  22  44  43  44  33  38  
  Average Rating           29   | 4   6   9   17  33  42  34  32  36  
  On Entrance              21   | .   6   7   11  22  42  43  31  33  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  16  19  23  44  40  48  37  47  
  Greatest Support         83   | 40  40  40  83  83  65  65  10  28  
  Greatest Overweight (x)  13   | 3   .   .   .   3   .   3   3   13  
  Average Overweight (x)   1    | .   .   .   .   .   .   1   3   3   
Largest Inventory Capacity 15   | 8   8   8   8   10  15  15  15  15  
  Average Capacity         11   | 7   8   8   8   8   14  15  15  15  
  Most Carried             15   | 2   3   7   8   10  15  15  15  15  
  Average Carried          10   | 1   2   5   7   8   13  12  14  14  
  Final Capacity           15   | 8   8   8   8   10  15  15  15  15  
  Final Carried            15   | 2   3   7   7   10  15  11  15  14  

 Class Distribution 
--------------------
 33% | Mutant
 31% | Gladiator
 21% | Derelict-Gladiator
  4% | Skirmisher
  4% | Tank
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
          Gladiator | -7/Factory
          Gladiator | -7/Lower Caves
             Mutant | -7/Lower Caves
 Derelict-Gladiator | -7/Zion
          Gladiator | -7/Deep Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Matter Collected           1509 | 247 176 65  293 454 39  215 .   20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2317 | .   183 174 489 617 142 627 .   85  
  Parts                    80   | .   9   10  17  30  3   11  .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  49   | .   7   7   12  14  1   8   .   .   
  Melee                    12   | .   .   1   .   7   1   3   .   .   
  Guns                     9    | .   .   .   3   6   .   .   .   .   
  Cannons                  10   | .   .   3   6   1   .   .   .   .   
  AOE                      17   | .   7   3   3   .   .   4   .   .   
Classes Destroyed          14   | .   2   2   4   4   .   2   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  13   | .   .   4   3   5   .   1   .   .   
  Grunt                    20   | .   7   2   6   3   .   2   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   1   3   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   
  Programmer               4    | .   .   .   .   3   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   
  Fireman                  3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           7    | .   6   4   7   4   1   4   .   .   
  Combat Bots Only         6    | .   5   4   6   4   1   4   .   .   
Max Kills in Single Turn   3    | .   3   3   3   1   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   3   .   .   2   .   .   
  Melee                    1    | .   .   1   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        489  | .    25   27   121  165  13   107  .    31   
  Missed                   147  | .    7    5    50   46   2    27   .    10   
Damage Taken               5833 | .    253  320  991  1754 180  1635 .    700  
  Core                     970  | .    63   52   128  266  .    336  .    125  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  74   87   76   .    .    .    .    .    
Volleys Fired              65   | .    11   5    26   16   .    7    .    .    
  Largest                  3    | .    2    2    2    3    .    2    .    .    
  Hottest                  155  | .    50   136  136  155  .    67   .    .    
Shots Fired                142  | .    22   10   52   48   .    10   .    .    
  Gun                      78   | .    11   .    25   39   .    3    .    .    
  Cannon                   41   | .    .    8    24   9    .    .    .    .    
  Launcher                 23   | .    11   2    3    .    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  61   | .    11   .    22   25   .    3    .    .    
  Thermal                  58   | .    .    8    27   23   .    .    .    .    
  Explosive                23   | .    11   2    3    .    .    7    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    6    4    13   12   .    4    .    .    
  Robot Miss Streak        4    | .    4    1    3    3    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           151  | .    14   11   39   50   6    26   .    5    
  Core Hits                85   | .    17   7    23   22   2    14   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    4    .    1    .    1    
  Critical Strikes         11   | .    .    .    2    6    1    1    .    1    
    Burn                   2    | .    .    .    1    1    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    .    
    Smash                  5    | .    .    .    .    3    .    1    .    1    
    Sever                  2    | .    .    .    .    1    1    .    .    .    
Melee Attacks              97   | .    .    9    .    43   10   29   .    6    
  Impact                   62   | .    .    9    .    37   3    8    .    5    
  Slashing                 34   | .    .    .    .    6    7    21   .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    1    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    3    1    3    .    .    
Damage Inflicted           6904 | .    745  401  1219 1659 435  2058 .    387  
  Guns                     948  | .    76   .    353  458  .    61   .    .    
  Cannons                  569  | .    .    123  377  69   .    .    .    .    
  Explosions               2128 | .    669  151  489  90   .    729  .    .    
  Melee                    3259 | .    .    127  .    1042 435  1268 .    387  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  697  | .    76   .    337  223  .    61   .    .    
  Thermal                  910  | .    .    123  393  394  .    .    .    .    
  Explosive                2038 | .    669  151  489  .    .    729  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   1467 | .    .    127  .    740  .    213  .    387  
  Slashing                 1792 | .    .    .    .    302  435  1055 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    2    2    .    
  Average Corruption       1    | .    .    .    .    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    8    7    10   2    .    
    Message Errors         10   | .    .    .    .    2    4    3    1    .    
    Matter Fused           8    | .    .    .    .    4    1    3    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    .    .    
    Energy Discharges      3    | .    .    .    .    1    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1134 | .    .    6    20   196  120  490  .    302  
  Projectiles              10   | .    .    .    10   .    .    .    .    .    
  Explosions               58   | .    .    6    10   31   .    11   .    .    
  Melee                    1066 | .    .    .    .    165  120  479  .    302  
Knockbacks                 8    | .    .    .    5    2    .    .    .    1    
  Impact                   3    | .    .    .    .    2    .    .    .    1    
  Kinetic                  5    | .    .    .    5    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341  | .    .    .    30   227  .    84   .    .    
  Shots                    10   | .    .    .    2    3    .    5    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        539  | .    20   160  418  222  240  539  .    4    
  Average Temperature      110  | .    8    60   156  52   123  169  .    3    
  Received Heat Transfer   2110 | .    144  30   333  174  .    1240 .    189  
  Effects                  6    | .    .    .    4    1    .    1    .    .    
    Shutdowns              3    | .    .    .    2    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    1    1    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    1    .    1    
  Combat Hostiles          2    | .    .    .    .    .    .    1    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       18   | .    .    .    .    6    .    2    .    10   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    2    7    .    .    .    .    
  Heat Transferred         1900 | .    .    222  925  753  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Peak Influence             421  | .   226 269 421 309 .   .   .   .   
  Initial                  191  | .   .   94  113 191 .   .   .   .   
  Average                  156  | .   33  137 227 179 .   .   .   .   
Maximum Alert Level        2    | .   1   1   2   1   .   .   .   .   
  Low Security (%)         69   | 100 93  91  53  63  .   .   .   .   
  Level 1                  28   | .   6   8   37  36  .   .   .   .   
  Level 2                  1    | .   .   .   8   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   3   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   9   9   15  19  2   16  .   3   
  Peak Tracking Total      7    | .   5   4   7   4   2   7   .   3   
  Tactical Retreats        7    | .   .   1   1   2   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Machines Disabled          6    | .   1   .   1   3   .   1   .   .   
  Max in Single Turn       3    | .   1   .   1   3   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Machines Accessed          13   | .   1   1   3   8   .   .   .   .   
  Terminals                9    | .   1   1   3   4   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Total Hacks                26   | .   3   2   8   13  .   .   .   .   
  Successful               7    | .   1   1   2   3   .   .   .   .   
  Failed                   19   | .   2   1   6   10  .   .   .   .   
    Catastrophic           8    | .   .   1   1   6   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   3   2   8   9   .   .   5   .   
  Terminals                18   | .   3   2   8   5   .   .   .   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         5    | .   1   1   2   1   .   .   .   .   
  Terminals                5    | .   1   1   2   1   .   .   .   .   
    Botnet                 5    | .   1   1   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   1   3   8   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      16   | .   .   .   .   16  .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   
  Total Damage             85   | .   .   .   .   85  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               5151 | 84   365  281  394  1618 402  805  916  286  
Spaces Moved               3134 | 47   118  141  180  822  328  586  730  182  
  Core                     10   | 8    .    .    .    .    .    .    .    2    
  Treads                   1200 | 39   118  141  180  720  .    .    .    2    
  Legs                     693  | .    .    .    .    33   328  332  .    .    
  Wheels                   1231 | .    .    .    .    69   .    254  730  178  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  95   114  110  125  125  
  Average Speed            139  | 158  160  160  161  164  114  117  125  145  
  Slowest Speed            700  | 200  160  160  163  240  114  125  125  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    43   19   24   26   53   71   78   24   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             6    | .    .    .    .    .    1    3    2    .    
Spaces Dug                 14   | .    .    2    .    8    .    4    .    .    
Terrain Destroyed          162  | .    26   12   8    58   .    58   .    .    
  Melee                    14   | .    .    2    .    8    .    4    .    .    
  Projectile               2    | .    .    .    1    1    .    .    .    .    
  AOE                      146  | .    26   10   7    49   .    54   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Total                      3618 | 54  271 171 234 981 341 641 733 192 
  Wait                     169  | .   140 .   4   25  .   .   .   .   
  Move                     3126 | 46  117 140 179 821 327 585 729 182 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  50   | 2   1   6   7   16  5   7   4   2   
  Fast Attach              35   | 6   1   3   4   16  .   5   .   .   
  Attach                   20   | .   .   1   3   5   .   9   .   2   
  Detach                   2    | .   .   .   .   2   .   .   .   .   
  Swap                     25   | .   1   4   4   13  1   1   .   1   
  Drop                     34   | .   .   3   7   21  1   2   .   .   
  Fire                     65   | .   11  5   26  16  .   7   .   .   
  Melee                    84   | .   .   9   .   38  7   25  .   5   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   4   .   .   .   .   
  Rewire                   4    | .   .   .   .   4   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 15)
   85 | -11/Scrapyard  | Entered Materials
  331 | -10/Materials  | Build established: Mutant
  430 | -10/Materials  | Discovered new exit (range 13)
  450 | -10/Materials  | Entered another Materials area
  450 | -9/Materials   | Evolved 2 slots: Propulsion x2
  700 | -9/Materials   | Discovered new exit (range 15)
  731 | -9/Materials   | Entered another Materials area
  731 | -8/Materials   | Evolved 2 slots: Utility x2
 1089 | -8/Materials   | Discovered new exit (range 16)
 1125 | -8/Materials   | Lost 3 parts (1p1n1u)
 1125 | -8/Materials   | Entered Factory
 1125 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2303 | -7/Factory     | Build established: Gladiator
 2565 | -7/Factory     | Discovered new exit (range 10)
 2636 | -7/Factory     | Discovered new exit (range 4)
 2743 | -7/Factory     | Identified exit to Lower Caves
 2743 | -7/Factory     | Entered Lower Caves
 2916 | -7/Lower Caves | Encountered a Warlord checkpoint
 2941 | -7/Lower Caves | Spotted B-75 Beast
 2969 | -7/Lower Caves | Identified exit to Lower Caves
 3145 | -7/Lower Caves | Entered another Lower Caves area
 3156 | -7/Lower Caves | Discovered new exit (range 15)
 3171 | -7/Lower Caves | Identified exit to Factory
 3309 | -7/Lower Caves | Ambushed by wild Derelicts
 3361 | -7/Lower Caves | Learned 4 Factory zone layouts
 3455 | -7/Lower Caves | Encountered a Warlord checkpoint
 3504 | -7/Lower Caves | Spotted B-75 Beast
 3598 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3603 | -7/Lower Caves | Core integrity fell below 50%
 3624 | -7/Lower Caves | Core integrity fell below 20%
 3653 | -7/Lower Caves | Lost 14 parts (2p7n2u3w)
 3933 | -7/Lower Caves | Discovered new exit (range 8)
 3950 | -7/Lower Caves | Entered Zion
 3972 | -7/Zion        | Found CR-A16's Pointy Stick
 4038 | -7/Zion        | System corruption cleaned by Quarantine Array
 4086 | -7/Zion        | Build established: Derelict-Gladiator
 4087 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 4324 | -7/Zion        | Met Imprinter
 4429 | -7/Zion        | Learned Factory stockpile data
 4701 | -7/Zion        | Given A8's code to call for help
 4842 | -7/Zion        | Opened final containment barrier to the Deep Caves
 4862 | -7/Zion        | Discovered new exit (range 3)
 4862 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 4866 | -7/Zion        | Entered Deep Caves
 5120 | -7/Deep Caves  | Attacked by Z-Imprinter
 5133 | -7/Deep Caves  | Z-Facility disabled
 5152 | -7/Deep Caves  | Destroyed by YZ-3RV(z) with Zionite Laser-S

 Last Messages 
---------------
04945_ TH-I3F(g) system corrupted by crushing
  effect. <x5>
04945_ TH-I3F(g) knocked back.
04946_ TH-I3F(g) system terminally corrupted.
04950_ Acquired 3 matter.
04961_ Acquired Imp. Deuterium Engine.
05106_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
05126_ Wheel destroyed.
05130_ Imp. Medium Armor Plating destroyed.
05130_ Med. Treads destroyed.
05133_ Z-Facility disabled.
05137_ CR-A16's Pointy Stick destroyed.
05146_ Imp. Medium Armor Plating destroyed.
05149_ Z-Imprinter suffers critical hit (Smash).
05149_ Destroyed Prototype Hover Unit.
05149_ Z-Imprinter system corrupted by crushing
  effect.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????###############?????????????? |
| ??????????????????####             ##????????????? |
| ?????????????????##                 #????###?????? |
| ????????????????##                  ###### ##????? |
| ?????????????# ##                     "# #  #???## |
| ??????????? ##                              #####  |
| ??????????                                         |
| ??????????                z                        |
| ??????????                z                        |
| ??????????                I                        |
| ??????????        """""  @"""" "                   |
| ???????????       """"" """"""""                   |
| ??????????????????""""""""""""""                   |
| ???????????????????"""""""""""""                   |
| ???????????????????""""""""""                      |
| ?????????????????????"""""""""""                   |
| ????????????????????????"""??"""                   |
| ???????????????????????????????"                   |
| ???????????????????????????????"                   |
| ?????????????????????????????????                  |
| ???????????????????????????????????                |
| ??????????????????????????????????????             |
| ????????????????????????????????????????           |
| ??????????????????????????????????????????         |
| ???????????????????????????????????????????        |
| ????????????????????????????????????????????       |
| ??????????????????????????????????????????????     |
| ????????????????????????????????????????????????   |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Melee Accuracy             11
Recoil Reduction           4
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
           Core Analyzer | -7/Zion | Archive
           Phase Shifter | -7/Zion | Archive
           Gatling Laser | -7/Zion | Archive
    Adv. Terrain Scanner | -7/Zion | Archive
 Angular Momentum Engine | -7/Zion | Archive
     Transmission Jammer | -7/Zion | Archive
        Recoil Nullifier | -7/Zion | Archive
      Arm. Medium Treads | -7/Zion | Archive
           Thermic Laser | -7/Zion | Archive
             Gauss Rifle | -7/Zion | Archive
      Imp. Medium Treads | -7/Zion | Archive
       Matter Compressor | -7/Zion | Archive
          Gravmag System | -7/Zion | Archive

 Robot Schematics 
------------------
 H-55 Commando | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive
    L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              VariableLightpackRefractor
  Manual?         0
Play Time         01:00:31
  Cumulative      140.0 hours
  Start           2025.02.20 @ 10:56:38
  End             2025.02.20 @ 12:01:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d9491fa-b9bd-4b4c-9502-b8734d60f1b7