Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.03 @ 15:19:36 Player: Primeless Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1728) 1728 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 7474 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 87/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Target Analyzer > --- WEAPON (2) ------- Powered Hammer Force Lance > --- INVENTORY (4) ---- Advanced Myomer Leg Advanced Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Energy Well Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Improved Phase Shifter Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Power Sword Force Lance > --- INVENTORY -------- VTOL Module VTOL Module Small Storage Unit Force Lance [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Improved Medium Treads Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Force Lance Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 . Power 3 | . . . . 1 . . . 1 1 . . Propulsion 3 | . . 2 . . 1 . . . . . . Utility 6 | . . . . 1 1 . . 1 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 104 | 6 3 5 . 8 9 1 1 7 13 11 40 Power 22 | 1 . . . 2 2 1 . 3 2 3 8 Engine 6 | 1 . . . 1 . 1 . 3 . . . Core 8 | . . . . 1 2 . . . 2 . 3 Reactor 8 | . . . . . . . . . . 3 5 Propulsion 40 | 2 2 4 . 3 2 . . 3 7 2 15 Treads 1 | . . . . . . . . . . . 1 Leg 8 | . . . . . . . . . . . 8 Wheel 4 | 2 . . . . . . . . . . 2 Hover 1 | . . . . . . . . 1 . . . Flight 26 | . 2 4 . 3 2 . . 2 7 2 4 Utility 25 | 1 1 . . 2 3 . . 1 3 4 10 Device 13 | . 1 . . 2 2 . . . 3 2 3 Storage 4 | 1 . . . . . . . 1 . . 2 Processor 4 | . . . . . 1 . . . . 1 2 Hackware 1 | . . . . . . . . . . 1 . Protection 3 | . . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 17 | 2 . 1 . 1 2 . 1 . 1 2 7 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . 2 Slashing Weapon 5 | . . . . . 1 . 1 . 1 . 2 Piercing Weapon 5 | . . . . . . . . . . 2 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 1 . 1 1 Parts Lost 31 | . . . . . 1 2 . . 5 10 13 Power 8 | . . . . . . . . . 3 1 4 Propulsion 13 | . . . . . . 2 . . 1 5 5 Utility 10 | . . . . . 1 . . . 1 4 4 Weapon . | . . . . . . . . . . . . Highest Loss Streak 9 | . . . . . 1 2 . . 2 9 9 Average Slot Usage (%) 88 | . 93 100 100 98 97 84 84 85 94 85 75 Engine 4 | . 14 11 11 9 1 1 7 6 7 . . Core 8 | . . . . 8 13 13 7 6 10 10 8 Reactor 1 | . . . . . . . . . . 4 3 Leg 2 | . . . . . . . . . . . 10 Wheel 1 | . 18 . . . . . . . . . 2 Flight 21 | . 6 44 44 36 38 23 23 20 27 20 3 Device 15 | . 10 11 11 16 13 15 15 13 19 20 14 Storage 8 | . 14 11 11 9 7 7 7 13 8 5 7 Processor 6 | . . . . . 6 7 7 6 5 9 10 Ballistic Gun 4 | . 14 20 22 18 2 . . . . . . Impact Weapon 1 | . . . . . 6 7 3 . . . . Slashing Weapon 4 | . . . . . 6 7 11 13 11 . 3 Piercing Weapon 2 | . . . . . . . . . . 9 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 10 11 11 10 17 23 23 21 35 38 45 68 Greatest Support 159 | 26 26 18 18 27 31 31 23 33 51 52 159 Greatest Overweight (x) 3 | 1 3 . . . . . . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 5 Most Carried 6 | 4 6 5 4 6 6 6 6 6 6 6 6 Average Carried 4 | 1 3 2 4 5 5 6 5 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 2 4 4 4 6 6 6 6 5 4 5 2 Class Distribution -------------------- 37% | Sprinter 23% | Mutant 21% | Generator-Sprinter 7% | Scavenger-Mutant 5% | Generator-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Generator-Sprinter | -5/Factory Generator-Sprinter | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Matter Collected 1218 | 263 42 62 . 129 41 13 . 69 173 90 336 Remotely . | . . . . . . . . . . . . Salvage Created 2430 | 97 93 138 . 219 41 . . 69 636 352 785 Parts 135 | . 10 10 . 11 1 . . 1 35 15 52 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Combat Hostiles Destroyed 38 | . 3 3 . 4 1 . . 1 8 2 16 Melee 28 | . . . . . 1 . . 1 8 2 16 Guns 10 | . 3 3 . 4 . . . . . . . Classes Destroyed 12 | 1 3 1 . . . . . . 3 . 4 Worker 4 | . 1 . . . . . . . 3 . . Recycler 7 | 1 . 1 . 2 . . . . 1 2 . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 . . Watcher 5 | . . 1 . . . . . . 2 1 1 Swarmer 20 | . 2 3 . 4 . . . . 3 1 7 Saboteur 1 | . . . . . . . . . . . 1 Grunt 6 | . 1 . . . 1 . . 1 3 . . Sentry 2 | . . . . . . . . . 1 . 1 Specialist 2 | . . . . . . . . . . . 2 Hunter 2 | . . . . . . . . . . . 2 Programmer 5 | . . . . . . . . . 1 1 3 Best Kill Streak 6 | 1 3 5 . 6 1 . . 1 6 3 5 Combat Bots Only 5 | . 2 3 . 4 1 . . 1 3 1 5 Max Kills in Single Turn 2 | 1 1 1 . 2 1 . . 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 2 | . . . . . 1 . . 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Damage Taken 4640 | . 79 34 . 233 12 109 . 59 594 671 2849 Core 1333 | . . 4 . 48 . 6 . 15 107 198 955 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 96 | 100 100 . 99 91 . . 99 98 89 . . Volleys Fired 39 | 3 12 11 . 13 . . . . . . . Largest 2 | 2 2 2 . 2 . . . . . . . Hottest 70 | 70 70 40 . 43 . . . . . . . Shots Fired 77 | 6 24 22 . 25 . . . . . . . Gun 77 | 6 24 22 . 25 . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 62 | 3 12 22 . 25 . . . . . . . Thermal 15 | 3 12 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | 2 11 12 . 11 . . . . . . . Robot Miss Streak 6 | 1 1 3 . 6 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 151 | 3 19 15 . 17 3 . . 4 42 7 41 Core Hits 81 | 2 6 9 . 13 1 . . 2 20 5 23 Critical Hits 4 | . . . . . . . . . 1 . 3 Critical Kills 2 | . . . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Melee Attacks 146 | . . . . . 7 . . 4 61 26 48 Impact 7 | . . . . . 5 . . . . . 2 Slashing 75 | . . . . . 2 . . 4 61 . 8 Piercing 64 | . . . . . . . . . . 26 38 Sneak Attacks 14 | . . . . . . . . 1 8 4 1 Combat Hostiles 2 | . . . . . . . . 1 1 . . Follow-up Attacks 16 | . . . . . 1 . . 1 6 . 8 Damage Inflicted 5826 | 25 189 113 . 163 106 . . 231 2417 742 1840 Guns 490 | 25 189 113 . 163 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 5336 | . . . . . 106 . . 231 2417 742 1840 Ramming . | . . . . . . . . . . . . Kinetic 340 | . 64 113 . 163 . . . . . . . Thermal 150 | 25 125 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 130 | . . . . . 61 . . . . . 69 Slashing 2951 | . . . . . 45 . . 231 2417 . 258 Piercing 2255 | . . . . . . . . . . 742 1513 Highest Corruption 4 | . . . . 1 . 1 1 . 2 . 4 Average Corruption 2 | . . . . 1 . 1 1 . 1 . 3 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . . . 1 . . . . 8 Message Errors 3 | . . . . . . 1 . . . . 2 Matter Fused 3 | . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 545 | . . . . . . . . 61 339 120 25 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 545 | . . . . . . . . 61 339 120 25 Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 199 | 70 80 8 . 43 70 4 . 15 199 26 2 Average Temperature 64 | 33 37 3 . 13 23 4 . 10 132 8 2 Received Heat Transfer 588 | . 24 . . 90 9 18 . 36 147 105 159 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 444 | 74 370 . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Peak Influence 564 | 5 102 118 38 299 143 . . 109 479 554 564 Initial 225 | . 2 36 38 12 116 . . 37 45 163 225 Average 199 | . 37 58 38 110 116 . . 70 234 270 351 Maximum Alert Level 2 | . . . . 1 . . . . 2 2 2 Low Security (%) 56 | 100 100 100 100 72 100 . . 100 47 42 . Level 1 32 | . . . . 27 . . . . 38 41 71 Level 2 11 | . . . . . . . . . 14 16 28 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 2 . 1 . . . . 4 2 4 Investigation 7 | . 1 1 . 1 . . . . 1 1 2 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . . 1 . . . . . . 2 1 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Distress Signals 1 | . . . . 1 . . . . . . . Communications Jammed 50 | . . . . . . . . . 23 26 1 Distress Signals 50 | . . . . . . . . . 23 26 1 Times Spotted 131 | . 4 4 . 14 1 5 . 3 29 26 45 Peak Tracking Total 13 | . 3 3 . 9 1 6 . 3 7 12 13 Tactical Retreats 26 | . 1 . . 1 . 3 . 1 9 5 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Traps Triggered 5 | . 1 . . 1 . . . 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Machines Disabled 2 | . . . . 2 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Machines Accessed 24 | . . 3 . 2 3 1 1 2 3 4 5 Terminals 19 | . . 3 . 2 3 . . 2 3 4 2 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . . 10 . 7 9 1 1 4 7 13 10 Successful 40 | . . 6 . 3 4 1 1 3 5 10 7 Failed 22 | . . 4 . 4 5 . . 1 2 3 3 Catastrophic 3 | . . . . . 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . 5 . . 3 . . . 3 5 6 Terminals 55 | . . 10 . 7 9 . . 4 7 13 5 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 29 | . . 5 . 3 4 1 1 3 4 7 1 Record 14 | . . 1 . 1 3 . . 3 2 4 . Prototype ID Bank 1 | . . . . . . . . . . . 1 Open Door 2 | . . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . Alert Level 2 | . . . . . 1 . . . . 1 . Locate Traps 2 | . . 1 . . . . . . 1 . . Dispatch Records 2 | . . 1 . . . . . . . 1 . Surveillance Status 2 | . . . . 1 . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Network Status 2 | . . . . . . . . . . . 2 Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . . 1 . . . . . . 1 3 3 Terminals 6 | . . 1 . . . . . . 1 3 1 Assimilate 2 | . . . . . . . . . . 1 1 Botnet 4 | . . 1 . . . . . . 1 2 . Fabricators 2 | . . . . . . . . . . . 2 Download 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . . 3 . 2 3 . . 1 3 3 2 Full Trace Events 4 | . . 2 . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . . . . 26 Total Orders 2 | . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Turns Passed 3031 | 86 181 236 41 203 432 92 24 170 441 312 813 Spaces Moved 3896 | 70 124 106 53 260 594 282 63 305 865 632 542 Core 50 | 13 10 . . . . . . . . . 27 Treads . | . . . . . . . . . . . . Legs 161 | . . . . . . . . . . . 161 Wheels 302 | 57 93 . . . . . . . . . 152 Hover . | . . . . . . . . . . . . Flight 3383 | . 21 106 53 260 594 282 63 305 865 632 202 Fastest Speed 25 | 50 90 29 29 29 27 27 32 25 25 29 40 Average Speed 41 | 91 103 30 29 29 27 31 32 33 26 31 93 Slowest Speed 200 | 100 200 31 29 29 27 32 32 108 29 107 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 21 14 18 29 12 59 6 13 33 25 58 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . . . Spaces Dug 29 | . . . . . 2 . . . 12 12 3 Terrain Destroyed 76 | . . . . 47 2 . . . 12 12 3 Melee 29 | . . . . . 2 . . . 12 12 3 Projectile . | . . . . . . . . . . . . AOE 47 | . . . . 47 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Arm Total 5006 | 86 156 290 77 363 855 284 66 365 997 696 771 Wait 697 | . 9 165 25 77 231 . . 12 53 16 109 Move 3883 | 69 123 105 52 259 593 281 62 304 862 631 542 Hop 1 | . . . . . . . . . 1 . . Pick Up 66 | 8 6 3 . 4 9 1 1 1 8 9 16 Fast Attach 23 | . . . . . 1 . 1 4 2 1 14 Attach 44 | 6 3 2 . 3 2 . . 2 5 8 13 Detach 6 | . . . . 1 . . . . . 2 3 Swap 37 | . . 3 . 5 6 1 . 1 6 2 13 Drop 53 | . 3 1 . 1 8 1 2 2 8 4 23 Fire 39 | 3 12 11 . 13 . . . . . . . Melee 121 | . . . . . 5 . . 3 52 23 38 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 36 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 87 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 9) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Discovered new exit (range 7) 504 | -9/Materials | Entered Mines 540 | -9/Mines | Discovered new exit (range 16) 545 | -9/Mines | Entered Materials 545 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 597 | -8/Materials | Build established: Sprinter 744 | -8/Materials | Discovered new exit (range 13) 748 | -8/Materials | Entered Factory 748 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -7/Factory | Discovered new exit (range 18) 1180 | -7/Factory | Entered Lower Caves 1182 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1193 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1193 | -7/Lower Caves | Learned location of Zion (-7) 1211 | -7/Lower Caves | Spotted B-75 Beast 1246 | -7/Lower Caves | Identified exit to Lower Caves 1272 | -7/Lower Caves | Entered another Lower Caves area 1273 | -7/Lower Caves | Discovered new exit (range 7) 1296 | -7/Lower Caves | Entered Factory 1296 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1446 | -6/Factory | Discovered new exit (range 4) 1466 | -6/Factory | Entered another Factory area 1466 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1475 | -5/Factory | Spotted B-75 Beast 1809 | -5/Factory | Build established: Generator-Sprinter 1837 | -5/Factory | Garrison activated, responded to threat 1902 | -5/Factory | Discovered new exit (range 14) 1907 | -5/Factory | Entered another Factory area 1907 | -4/Factory | Evolved 2 slots: Utility x2 1983 | -4/Factory | Spotted B-86 Titan 2000 | -4/Factory | Identified exit to Upper Caves 2000 | -4/Factory | Identified exit to Armory 2219 | -4/Factory | Entered Armory 2250 | -4/Armory | Lost 9 parts (1p5n3u) 2556 | -4/Armory | Build established: Mutant 2834 | -4/Armory | Lost 3 parts (1p2u) 2970 | -4/Armory | Core integrity fell below 50% 3010 | -4/Armory | Core integrity fell below 20% 3032 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03010_ Critical hit. 03010_ Mic. Fission Core destroyed. 03010_ S-27 Virus destroyed. 03019_ System corrupted: Matter fused (-5). 03020_ Penetrated by Slug. 03022_ S-27 Virus destroyed. 03022_ Powered Hammer follow-up attack on H-77 Assassin. 03024_ Penetrated by Slug. 03024_ S-27 Virus destroyed. 03024_ Penetrated by Slug. 03026_ Powered Hammer follow-up attack on H-77 Assassin. 03026_ Destroyed Imp. Targeting Computer. 03026_ H-77 Assassin system corrupted by crushing effect. 03026_ H-77 Assassin knocked back. 03027_ Slug penetrates Wall. 03029_ Acquired 23 matter. 03030_ H-77 Assassin IFF system glitched. 03030_ Slug penetrates Wall. 03030_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????# ####????????# | | ?????# + ??????# ####### | | ?????# # ????# #??#### | | ?????# # ??# #? | | ?????# + "" # #? | | ??#### # """ + # """ | | ??# ^!// # R" # # """ | | ??# //! + ""??# + """ | | ??# /=! # ????# ####### | | ?????# #####+#### ##### | | ?????# | | ?????# "" ### ##+####### | | ?????# = ""= #?# ## ??????? | | ?????# % "Y #?# ## ????? | | ######+##= "" #?# ## #??? | | # # "" #?# ## #??? | | # # #? # !! #??? | | # " # #? # ! #??? | | # "" # #########? ########??? | | # "" #g#?????????# #??????????? | | # "" #d#?????????# #??????????? | | # "" #[#?????????# ??????????? | | # " #g#?????????# ??????????? | | # +*#?????????? ??????????? | | # # #?????????? ??????????? | | # #@#?????????? ??????????? | | ######### #?????????? ??????????? | | ????????#h#?????????? ??????????? | | ????????# #?????????? ??????????? | | ????????#h#??????????##??????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????#Y#??????????????????????? | | ????????# #??????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 66 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 18 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 8 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Ambidextrous Brute Force Can't Catch Me Oh No You Don't! Challenges ------------ None Game ------ Seed SalvageBladeTerrabomb Manual? 0 Play Time 01:21:17 Cumulative 28.1 hours Start 2021.07.03 @ 13:46:46 End 2021.07.03 @ 15:19:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 43 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acce48dc-196b-4d84-8f90-8406d0c435a3