Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 11:48:50 Player: Jiber Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4792) 4792 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 10803 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 306 Entered Garrisons 200 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 3/160 System Corruption 15% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Weapon Cycler Improved Transmission Jammer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Coolant Injector Coolant Injector Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Core Analyzer Phase Shifter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Phase Cannon Gauss Rifle Heavy Flak Cannon Chainsword > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Melee Analysis Suite Improved Launcher Guidance Computer Hardened Medium Armor Plating Force Field High-powered Shock Rifle Tesla Rifle Heavy Ion Cannon Flak Gun Heavy Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Precision Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Slots Evolved 10 | . . 2 . . . 4 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . . 2 1 . . Utility 4 | . . 2 . . . 1 . 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 111 | 9 4 12 7 7 1 28 9 30 4 Power 14 | 2 . 1 1 . . 2 3 4 1 Engine 7 | 2 . . . . . 2 1 2 . Core 7 | . . 1 1 . . . 2 2 1 Reactor . | . . . . . . . . . . Propulsion 29 | 3 . 3 3 1 . 8 2 9 . Treads 3 | 1 . . 1 1 . . . . . Leg 25 | 2 . 3 2 . . 8 2 8 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 36 | 2 1 5 1 4 1 9 3 8 2 Device 12 | 1 . . . 1 . 4 1 3 2 Storage 3 | 1 1 . 1 . . . . . . Processor 10 | . . 5 . 1 . 1 . 3 . Hackware 3 | . . . . . . . 2 1 . Protection 8 | . . . . 2 1 4 . 1 . Artifact . | . . . . . . . . . . Weapon 32 | 2 3 3 2 2 . 9 1 9 1 Energy Gun 7 | 1 1 . . . . 2 . 3 . Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 10 | 1 2 1 1 1 . 2 . 2 . Ballistic Cannon 3 | . . . . . . 1 1 1 . Launcher 6 | . . 2 1 . . 2 . 1 . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 . Parts Lost 53 | . 2 2 1 7 . 1 3 35 2 Power 11 | . 1 1 . 1 . . 2 6 . Propulsion 13 | . . . . 1 . . . 11 1 Utility 15 | . . 1 . 4 . 1 1 7 1 Weapon 14 | . 1 . 1 1 . . . 11 . Highest Loss Streak 15 | . 2 1 1 4 . 1 2 15 2 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 15 | 3 6 9 9 15 12 17 19 16 3 Power 1 | . . . . 2 2 2 . 1 . Propulsion 2 | 1 2 2 3 2 2 1 1 2 . Utility 5 | . 2 4 3 4 3 7 7 5 2 Weapon 5 | 1 1 1 2 5 5 6 7 5 . Tool/Special . | . . . . . . . . . . Unused Backups 35 | . 2 3 1 1 1 15 3 6 3 Power 7 | . . . . 1 1 3 . 2 . Propulsion 2 | . . 1 . . . 1 . . . Utility 14 | . 2 1 . . . 5 2 2 2 Weapon 10 | . . 1 . . . 6 1 2 . Tool/Special 2 | . . . 1 . . . . . 1 Average Slot Usage (%) 94 | . 99 98 99 97 99 95 97 92 15 Engine 4 | . 13 4 . . . 6 2 4 . Core 4 | . . 6 11 10 11 . 10 4 . Treads 5 | . . . 13 21 22 2 . . . Leg 21 | . 28 22 8 . . 27 33 27 . Device 7 | . 14 10 . 3 11 9 3 5 7 Storage 7 | . 14 11 11 11 11 7 6 4 . Processor 10 | . . 21 33 25 11 7 2 7 . Hackware 2 | . . . . . . . 10 8 . Protection 5 | . . . . 2 10 7 6 3 . Energy Gun 2 | . 4 8 . . . 2 . 4 . Ballistic Gun 7 | . 23 4 12 11 11 5 6 3 . Ballistic Cannon 3 | . . . . . . 6 6 2 . Launcher 3 | . . 9 9 7 . 4 . . . Slashing Weapon 3 | . . . . 3 11 1 5 3 1 Peak Build Rating 75 | 9 13 22 22 23 20 52 61 75 26 Average Rating 40 | 4 9 20 21 20 19 44 58 67 16 On Entrance 22 | . 9 13 21 22 20 19 52 58 8 Naked Turns 13 | . . . . . . . . 13 . Heaviest Build 114 | 15 20 25 54 59 59 108 114 93 6 Greatest Support 80 | 20 20 20 40 40 40 62 75 80 9 Greatest Overweight (x) 3 | . . 1 2 2 1 3 1 2 1 Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 5 Average Capacity 18 | 6 9 10 11 20 20 19 20 19 5 Most Carried 20 | 5 10 10 13 17 13 20 20 20 5 Average Carried 15 | 4 6 9 9 15 12 18 19 16 3 Final Capacity 20 | 8 10 10 20 20 20 20 20 5 5 Final Carried 20 | 4 10 9 13 13 12 20 19 5 3 Class Distribution -------------------- 32% | Mutant 16% | Scavenger-Bomber 12% | Scavenger-Mutant 12% | Hacker-Mutant 9% | Tank 5% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Bomber | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Matter Collected 3394 | 144 232 125 528 241 110 902 248 829 35 Remotely . | . . . . . . . . . . Salvage Created 4176 | 24 232 308 424 334 53 1150 248 1378 25 Parts 215 | 3 10 21 28 17 1 57 14 63 1 Haulers Intercepted 5 | . 1 1 1 . . 2 . . . Recyclers Shooed 6 | . . 1 2 . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Combat Hostiles Destroyed 85 | . 4 4 10 12 . 22 5 27 1 Melee 21 | . . . . 3 . 1 3 13 1 Guns 28 | . 4 2 10 4 . 6 . 2 . Cannons 15 | . . . . . . 11 2 2 . AOE 21 | . . 2 . 5 . 4 . 10 . Classes Destroyed 15 | 1 2 5 2 1 . 1 2 1 . Worker 9 | . . 3 1 . . 2 . 3 . Builder 8 | . . 1 . . . 1 . 6 . Tunneler 4 | 1 . . . . . 1 1 1 . Hauler 5 | . 1 1 1 . . 2 . . . Recycler 4 | . . 1 . . 1 2 . . . Operator 2 | . . . . . . . 1 1 . Watcher 10 | . . 5 . . . 2 . 3 . Swarmer 16 | . . . 3 3 . 4 . 5 1 Grunt 40 | . 4 2 4 5 . 9 1 15 . Brawler 3 | . . . 1 1 . . 1 . . Duelist 1 | . . . . 1 . . . . . Protector 1 | . . . . . . . . 1 . Sentry 10 | . . 2 2 2 . 3 1 . . Hunter 3 | . . . . . . . 1 2 . Programmer 11 | . . . . . . 6 1 4 . Best Kill Streak 10 | 1 3 9 10 3 1 4 2 9 1 Combat Bots Only 9 | . 3 2 9 3 . 3 2 5 1 Max Kills in Single Turn 4 | 1 1 3 2 2 1 3 1 4 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . 1 . 2 . 2 . 3 . Melee 1 | . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Hostile Shots Fired 859 | . 44 31 31 71 . 175 98 386 23 Missed 273 | . 10 10 14 18 . 64 33 118 6 Hits 586 | . 34 21 17 53 . 111 65 268 17 Melee 8 | . . . . 8 . . . . . Projectile 578 | . 34 21 17 45 . 111 65 268 17 Critical Strikes 28 | . 1 . 1 4 . 3 2 17 . Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 9043 | . 501 349 233 771 . 1344 736 4794 315 Core 1461 | . 87 53 47 133 . 92 49 821 179 Absorbed by Shields 288 | . . . . 91 . 75 . 122 . Ignored by Resistances 198 | . . . . . . . 198 . . Regen/Repaired (Parts) 222 | . . . . . . 222 . . . Core Remaining (%) 77 | 100 65 . . . 41 86 94 . . Volleys Fired 250 | 3 18 27 27 30 14 68 17 46 . Largest 4 | 2 2 2 2 2 1 3 3 4 . Hottest 274 | 70 70 81 59 59 23 123 107 274 . Shots Fired 457 | 6 35 48 35 39 13 140 36 105 . Gun 262 | 6 35 31 34 29 13 67 17 30 . Cannon 141 | . . . . . . 67 17 57 . Launcher 53 | . . 17 1 10 . 5 2 18 . Special 1 | . . . . . . 1 . . . Kinetic 306 | 3 28 4 34 29 13 120 34 41 . Thermal 49 | 3 7 . . . . . . 39 . Explosive 53 | . . 17 1 10 . 5 2 18 . Electromagnetic 48 | . . 27 . . . 14 . 7 . Robot Hit Streak 30 | 5 7 13 30 18 5 9 9 4 . Robot Miss Streak 9 | 1 3 3 1 4 2 5 7 9 . Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 356 | 5 23 30 30 40 10 88 31 98 1 Core Hits 217 | 1 11 19 19 18 2 51 22 73 1 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 32 | . . . 1 3 1 11 2 14 . Destroy 2 | . . . 1 . 1 . . . . Blast 10 | . . . . . . 10 . . . Sever 20 | . . . . 3 . 1 2 14 . Melee Attacks 113 | . . . . 20 1 9 9 73 1 Impact . | . . . . . . . . . . Slashing 113 | . . . . 20 1 9 9 73 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12852 | 58 329 1148 456 1074 199 3290 925 5342 31 Guns 2987 | 58 329 307 436 331 137 922 222 245 . Cannons 2163 | . . . . . . 1139 280 744 . Explosions 4660 | . . 841 20 272 . 990 195 2342 . Melee 3037 | . . . . 471 62 234 228 2011 31 Ramming 5 | . . . . . . 5 . . . Kinetic 4068 | 33 292 25 436 331 137 1871 502 441 . Thermal 1676 | 25 37 . . . . 235 . 1379 . Explosive 3373 | . . 841 20 272 . 636 195 1409 . Electromagnetic 693 | . . 282 . . . 309 . 102 . Impact . | . . . . . . . . . . Slashing 3037 | . . . . 471 62 234 228 2011 31 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 16 16 3 . 15 15 Average Corruption 6 | . . . . 14 16 1 . 3 15 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 107 | . . . . 20 35 20 . 25 7 Message Errors 21 | . . . . 5 9 3 . 3 1 Matter Fused 21 | . . . . 2 9 3 . 7 . Heat Flow Errors 11 | . . . . 3 3 2 . 1 2 Energy Discharges 14 | . . . . 5 2 3 . 4 . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 21 | . . . . 3 7 5 . 3 3 Data Loss (major) 8 | . . . . . 1 4 . 2 1 Misfires 1 | . . . . . . . . 1 . Alerts 3 | . . . . 1 2 . . . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 5 | . . . . 1 1 . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 380 | . . 47 . 24 22 13 . 274 . Projectiles 14 | . . . . . . 7 . 7 . Explosions 279 | . . 47 . . . 6 . 226 . Melee 87 | . . . . 24 22 . . 41 . Knockbacks 13 | . . . . . . 6 3 4 . Impact . | . . . . . . . . . . Kinetic 13 | . . . . . . 6 3 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 324 | . . 16 . 30 . 148 . 130 . Shots 10 | . . 3 . 1 . 3 . 3 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 394 | 27 99 117 8 281 264 230 284 394 180 Average Temperature 71 | 14 30 28 3 113 114 66 82 89 87 Received Heat Transfer 2143 | . 306 117 84 101 . 340 159 1018 18 Effects 2 | . . . . 1 . . . 1 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1474 | 74 111 . . . . 200 . 1089 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Maximum Alert Level 3 | . . . 2 3 1 3 1 3 . Low Security (%) 35 | 100 100 100 64 . 63 18 46 30 . Level 1 39 | . . . 17 13 36 59 53 32 . Level 2 22 | . . . 18 79 . 18 . 33 . Level 3 2 | . . . . 6 . 2 . 3 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 793 | 5 70 119 430 728 327 704 386 793 . Initial 342 | . 3 . 21 257 327 . 342 27 . Average 271 | 1 12 36 151 513 153 301 214 307 . Influence Increases 4431 | 5 107 296 577 541 5 1206 209 1390 95 Destroy 0b10 Robot/C 1880 | . 80 80 400 240 . 440 100 520 20 Destroy 0b10 Robot/NC 215 | 5 5 55 10 . 5 50 10 75 . Destroy Leader 410 | . 22 42 82 10 . 128 40 86 . Allied During Kill 41 | . . . 41 . . . . . . Successful Hack 145 | . . 10 20 16 . 56 33 10 . Disable Machine 765 | . . 15 15 15 . 330 . 390 . Anti-Garrison Action 200 | . . . . 200 . . . . . Destroy Structure 580 | . . 94 9 45 . 142 26 264 . Lose Combat Pursuer 195 | . . . . 15 . 60 . 45 75 Influence Decreases 4035 | . 112 244 233 209 733 507 851 794 352 Entered New Map 1202 | . 2 . 31 139 401 . 357 30 242 Time Decay 2322 | . 100 224 161 . 332 497 464 454 90 Lost Part 471 | . 10 20 1 70 . 10 30 310 20 Lost Ally 40 | . . . 40 . . . . . . Squads Dispatched 42 | . . 1 4 . . 20 5 12 . Investigation 9 | . . 1 . . . 3 3 2 . Extermination 14 | . . . . . . 9 2 3 . Reinforcement 11 | . . . . . . 8 . 3 . Assault 3 | . . . 2 . . . . 1 . Garrison 5 | . . . 2 . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . 2 . Haulers Reinforced 3 | . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Distress Signals 9 | . 1 2 . . . 3 . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 5 9 18 12 . 30 8 39 8 Peak Tracking Total 6 | . 6 2 5 3 . 4 3 5 4 Tactical Retreats 10 | . . . . 1 . 4 . 2 3 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Traps Triggered 10 | . . 1 1 6 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Machines Disabled 52 | . . 1 1 2 . 22 . 26 . Max in Single Turn 12 | . . 1 1 1 . 12 . 10 . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Machines Accessed 28 | . . 2 2 2 4 10 6 2 . Terminals 18 | . . 2 1 2 3 4 5 1 . Fabricators 3 | . . . . . . 1 1 1 . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 70 | . . 5 5 3 8 22 17 10 . Successful 46 | . . 3 3 1 3 16 13 7 . Failed 24 | . . 2 2 2 5 6 4 3 . Catastrophic 6 | . . 1 . . 1 2 1 1 . Database Lockouts . | . . . . . . . . . . Manual 10 | . . 1 2 1 5 1 . . . Terminals 45 | . . 5 2 3 5 8 15 7 . Fabricators 6 | . . . . . . 1 2 3 . Repair Stations 8 | . . . . . . 8 . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 5 | . . . . . . 5 . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 27 | . . 3 1 1 . 5 12 5 . Record 9 | . . . . . . 2 3 4 . Prototype ID Bank 5 | . . 1 1 . . . 3 . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 2 | . . . . . . . 1 1 . Locate Traps 2 | . . . . . . 1 1 . . Dispatch Records 1 | . . . . . . . 1 . . Reinforcement Status 2 | . . 1 . . . . 1 . . Zone Layout 2 | . . . . . . 1 1 . . Security Stations 1 | . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 1 1 2 . Network Status 1 | . . . . . . 1 . . . Load Schematic 2 | . . . . . . . 1 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 4 | . . . . . . 4 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Process 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 3 | . . . . . . 3 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 2 | . . . 2 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 23 | . . 2 2 2 4 6 5 2 . Full Trace Events 11 | . . 1 1 1 . 3 3 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 2 | . . . . . . 2 . . . Time 70 | . . . . . . 70 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Initial Warlord ECA Mod 4 | . . . . . 3 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . 33 . . . . . . Total Damage 569 | . . . 569 . . . . . . Kills 10 | . . . 10 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Active Infowar (turns) 4175 | 5 497 532 . . . 2640 431 . 70 Sensors 547 | . . . . . . 506 . . 41 Terrain 1034 | 5 497 532 . . . . . . . Machine Analysis 3071 | . . . . . . 2640 431 . . Jamming 29 | . . . . . . . . . 29 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Turns Passed 10614 | 75 497 581 383 1279 766 4203 1175 1463 192 Spaces Moved 4505 | 44 310 270 156 446 302 1661 556 566 194 Core 39 | 11 . . . . . . . 27 1 Treads 861 | 3 . . 110 446 302 . . . . Legs 3409 | 30 310 270 46 . . 1661 556 536 . Wheels . | . . . . . . . . . . Hover 196 | . . . . . . . . 3 193 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 240 240 120 190 40 40 Average Speed 186 | 105 120 176 181 241 240 201 190 164 40 Slowest Speed 330 | 160 120 190 260 320 240 330 190 270 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 37 22 25 29 78 38 13 14 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 4 | . . 4 . . . . . . . Terrain Destroyed 540 | . . 107 7 75 . 155 29 167 . Melee . | . . . . . . . . . . Projectile 32 | . . . . . . 17 1 14 . AOE 508 | . . 107 7 75 . 138 28 153 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Upp Total 6136 | 63 402 331 224 580 329 2381 628 892 306 Wait 895 | . 53 4 11 54 10 507 17 135 104 Move 4497 | 43 309 269 156 445 301 1660 555 565 194 Hop . | . . . . . . . . . . Pick Up 151 | 7 12 11 11 9 1 61 11 26 2 Fast Attach 10 | 4 . . . . . 4 . 1 1 Attach 62 | 3 2 4 2 7 1 6 6 27 4 Detach . | . . . . . . . . . . Swap 68 | 3 3 8 10 1 . 26 6 11 . Drop 77 | . 5 8 7 2 1 39 7 8 . Fire 250 | 3 18 27 27 30 14 68 17 46 . Melee 113 | . . . . 20 1 9 9 73 1 Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . 12 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 9) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Utility x2 741 | -9/Materials | Discovered new exit (range 14) 1154 | -9/Materials | Entered Storage 1337 | -9/Storage | Met a pair of Derelict thieves 1364 | -9/Storage | Garrison activated, responded to threat 1488 | -9/Storage | Destroyed 9 combat bots 1537 | -9/Storage | Identified exit to Garrison 1537 | -9/Storage | Entered Garrison 1663 | -9/Garrison | Triggered checkpoint 1845 | -9/Garrison | Learned Recycling security intel 1855 | -9/Garrison | Discovered new exit (range 12) 1955 | -9/Garrison | Triggered checkpoint 2383 | -9/Garrison | System corruption reached 10% 2413 | -9/Garrison | Lost 4 parts (3u1w) 2605 | -9/Garrison | Core integrity fell below 50% 2638 | -9/Garrison | Lost 3 parts (1p1n1u) 2816 | -9/Garrison | Entered Recycling 2817 | -9/Recycling | Met a Zionite searching for Scraptown 2817 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2956 | -9/Recycling | Build established: Scavenger-Mutant 3515 | -9/Recycling | Discovered new exit (range 15) 3582 | -9/Recycling | Entered Factory 3582 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3893 | -7/Factory | Build established: Scavenger-Bomber 5840 | -7/Factory | Repaired Shield Generator 5857 | -7/Factory | Build established: Scavenger-Tank 6243 | -7/Factory | Build established: Skirmisher 6804 | -7/Factory | Build established: Mutant 7095 | -7/Factory | Identified exit to Lower Caves 7604 | -7/Factory | Discovered new exit (range 15) 7725 | -7/Factory | Build established: Tank 7730 | -7/Factory | Repaired Titanium Leg 7785 | -7/Factory | Entered another Factory area 7785 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7861 | -6/Factory | Discovered new exit (range 13) 8275 | -6/Factory | Build established: Hacker-Mutant 8960 | -6/Factory | Entered another Factory area 8960 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9174 | -5/Factory | Lost 4 parts (3p1w) 9574 | -5/Factory | Build established: Tank 9685 | -5/Factory | Garrison activated, responded to threat 9699 | -5/Factory | Lost 5 parts (2n2u1w) 9947 | -5/Factory | Fabricated Titanium Leg (x2) 10029 | -5/Factory | Build established: Scavenger-Gunner 10160 | -5/Factory | First assault squad dispatched 10166 | -5/Factory | Lost 6 parts (1p1n1u3w) 10363 | -5/Factory | Spotted B-75 Beast 10380 | -5/Factory | Core integrity fell below 50% 10384 | -5/Factory | System corruption reached 10% 10407 | -5/Factory | Released all parts (6) 10414 | -5/Factory | Discovered new exit (range 15) 10422 | -5/Factory | Core integrity fell below 20% 10423 | -5/Factory | Entered Upper Caves 10436 | -5/Upper Caves | Lost 15 parts (2p7n1u5w) 10472 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10615 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10499_ Penetrated by Slug. 10507_ Slug penetrates Wall. 10515_ System corrupted: Heat flow error (+154). 10542_ &&: RZMXXR MDOC,&UQG 10560_ System corrupted: Substantial component data lost. 10561_ Searching scrap... 10561_ Found Imp. Weapon Cycler. 10561_ Found Unknown Slashing Weapon. 10561_ Found 35 Matter. 10562_ Acquired Unknown Slashing Weapon. 10563_ Acquired 35 matter. 10563_ Acquired Imp. Weapon Cycler. 10565_ Identified Chainsword. 10576_ System corrupted: Heat flow error (+212). 10594_ System corrupted: Component data lost. 10609_ Imp. Sensor Array destroyed. 10610_ S-27 Virus destroyed. 10611_ Linear Gravjet destroyed. 10614_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????## ??????????????????????????? | | ???????????????##### ??????????????????????????? | | ???????????????? #?????????????????????????? | | ????????????????? ?????????????????????????? | | ?????????????????? ##?????????? ???????????? | | ???????????????????# # ####?????? #????????????? | | ??????????????????### ##???# #?????????????? | | ??????????????????? # ### #??##??????????? | | ????????????????????? s # #??# ##?????????? | | ??????????????????????# # #? #?????????? | | ???????????????????????#s@ ## #??????????? | | ???????????????????????# #### #??????????? | | ??????????????###??????##s # ### #???????????? | | ?????????????## ###### ### #????????????? | | ????????????## ###### #??????????????? | | ????????????# ##### #???????????????? | | ????????????# ## #????????????????? | | ???????????# #????????????????? | | ????????? ###### ##??####?????????? | | ????????? ??????# ### #?????????? | | ????????? ????????# #?????????? | | ?????????##??????????## #?????????? | | ??????????????????????## #?????????? | | ???????????????????????## #???????### | | ????????????????????????# ###???????# | | ????????????????????????# #?????????# " | | ????????????????????????# ##### #????###### " | | ????????????????????????# ##???# #???## ## " | | ?????????????????????#### #????# ##### # " | | ?????????????????????# ###### ## | | ??????????????????????# ## | | ??????????????????????## | | ???????????????????????### ####### | | ?????????????????????????# #?????## ### | | ?????????????????????????# #??????#####?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 24 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -5/Factory Repaired ---------- Shield Generator | 40% | -7/Factory Titanium Leg | 19% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed SupersonicLinearPenetrator Manual? 0 Play Time 01:56:01 Cumulative 20.6 hours Start 2025.07.30 @ 09:32:23 End 2025.07.30 @ 11:48:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05bd2fa0-8987-414d-ac9e-6a952e0c45dd