Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 12:27:50 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2649) 2649 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7014 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 763/850 Matter 289/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -6/Garrison Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Heavy Machine Gun > --- INVENTORY (10) --- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Enhanced Optical Array Improved Transmission Jammer System Backup Module Improved Trap Extractor Improved Datajack Remote Datajack Ripper Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Enhanced Optical Array Improved Transmission Jammer System Backup Module Improved Trap Extractor Improved Datajack Remote Datajack Ripper [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 9 | . 1 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . 2 . . 1 . Utility 5 | . 1 2 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 124 | 7 4 7 21 49 23 . 10 3 Power 17 | 1 1 1 2 4 5 . 3 . Engine 11 | 1 1 1 2 1 2 . 3 . Core 6 | . . . . 3 3 . . . Reactor . | . . . . . . . . . Propulsion 47 | 2 2 2 8 21 8 . 3 1 Treads . | . . . . . . . . . Leg 12 | 2 . . . 1 5 . 3 1 Wheel 22 | . 2 2 7 11 . . . . Hover 1 | . . . 1 . . . . . Flight 12 | . . . . 9 3 . . . Utility 30 | 2 1 3 8 10 2 . 3 1 Device 14 | 1 . . 4 4 1 . 3 1 Storage 4 | 1 . . 1 2 . . . . Processor 8 | . 1 2 2 2 1 . . . Hackware 1 | . . . . 1 . . . . Protection 3 | . . 1 1 1 . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 . 1 3 14 8 . 1 1 Energy Gun 10 | . . . . 7 2 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 . 1 2 5 4 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . . Unidentified Prototypes 6 | . . . 1 5 . . . . Parts Lost 15 | . . . . 5 7 . . 3 Power 2 | . . . . 1 1 . . . Propulsion 7 | . . . . 4 2 . . 1 Utility 2 | . . . . . 1 . . 1 Weapon 4 | . . . . . 3 . . 1 Highest Loss Streak 3 | . . . . 1 3 . . 2 Average Slot Usage (%) 92 | . 99 100 100 88 88 100 95 97 Engine 5 | . 12 10 8 2 2 7 9 12 Core 2 | . . . . 4 4 . . . Leg 6 | . 1 . . . 9 28 30 30 Wheel 11 | . 23 20 16 17 3 . . . Flight 1 | . . . . . 5 . . . Device 13 | . 12 10 16 12 13 14 13 22 Storage 7 | . 12 10 8 7 7 7 6 6 Processor 20 | . 12 20 25 21 21 21 16 12 Hackware 4 | . . . . 6 7 7 6 . Protection 2 | . . 10 8 2 . . . . Energy Gun 3 | . . . . 3 4 7 6 5 Ballistic Gun 9 | . 25 20 15 8 7 7 5 6 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 18 20 26 37 37 37 37 50 50 Greatest Support 108 | 20 20 20 20 48 60 60 108 108 Greatest Overweight (x) 5 | . 5 1 1 2 1 . . . Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 Most Carried 10 | 7 8 8 10 10 10 10 10 10 Average Carried 9 | 3 7 7 8 9 9 10 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 7 8 8 10 10 10 10 10 10 Class Distribution -------------------- 50% | Hacker-Skirmisher 23% | Hacker-Mutant 10% | Hacker-Assassin 10% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2571 | 161 172 211 683 715 451 . 140 38 Remotely . | . . . . . . . . . Salvage Created 2935 | . 61 273 999 630 603 . 185 184 Parts 154 | . 7 19 48 41 20 . 12 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 54 | . 2 8 16 11 11 . 3 3 Guns 53 | . 2 8 16 11 10 . 3 3 Classes Destroyed 12 | . 2 2 4 3 1 . . . Worker 4 | . . . 4 . . . . . Builder 2 | . . . . 2 . . . . Recycler 1 | . . . 1 . . . . . Operator 3 | . . . 2 1 . . . . Watcher 5 | . 1 . 1 3 . . . . Swarmer 5 | . 2 3 . . . . . . Grunt 26 | . . 2 12 2 7 . . 3 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 11 | . . 3 3 3 . . 2 . Hunter 2 | . . . . 2 . . . . Programmer 5 | . . . . 4 . . 1 . Thug 2 | . . . . . 2 . . . Butcher 1 | . . . . . 1 . . . Best Kill Streak 6 | . 2 4 6 2 3 . 1 2 Combat Bots Only 4 | . 2 4 3 2 3 . 1 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 3123 | . 14 274 469 861 924 . 248 333 Core 527 | . 4 26 42 173 195 . 39 48 Absorbed by Shields 195 | . . . 195 . . . . . Core Remaining (%) 86 | 100 98 93 92 . . 47 . . Volleys Fired 235 | . 10 19 73 60 52 . 10 11 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 105 | . 40 40 48 103 95 . 105 105 Shots Fired 395 | . 20 38 145 88 63 . 20 21 Gun 395 | . 20 38 145 88 63 . 20 21 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 353 | . 20 38 145 70 59 . 10 11 Thermal 42 | . . . . 18 4 . 10 10 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 61 | . 5 18 61 23 24 . 20 19 Robot Miss Streak 3 | . 3 1 1 3 1 . 1 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . 1 . . . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 Shots Hit Robots 355 | . 12 33 134 79 59 . 19 19 Core Hits 165 | . 4 13 54 55 22 . 7 10 Critical Hits 3 | . . . 2 1 . . . . Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 4 | . . . 2 1 1 . . . Impact . | . . . . . . . . . Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6996 | . 135 397 2167 2040 1337 . 442 478 Guns 6909 | . 135 397 2167 2040 1301 . 442 427 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 27 | . . . . . 27 . . . Ramming 60 | . . . . . 9 . . 51 Kinetic 5840 | . 135 397 2167 1462 1237 . 218 224 Thermal 1069 | . . . . 578 64 . 224 203 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 27 | . . . . . 27 . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 3 2 . . . Average Corruption 1 | . . . . 1 1 . . . Corruption Purged 4 | . . . . 2 2 . . . Effects 13 | . . . . 12 1 . . . Message Errors 3 | . . . . 2 1 . . . Heat Flow Errors 3 | . . . . 3 . . . . Energy Discharges 3 | . . . . 3 . . . . Data Loss (minor) 3 | . . . . 3 . . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . . . 3 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 3 | . . . . . 3 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . . . 4 . . . Shots . | . . . . . . . . . Rammed 3 | . . . . . 3 . . . Targets Rammed 13 | . . . . . 3 . . 10 Kicked 10 | . . . . . . . . 10 Crushed . | . . . . . . . . . Highest Temperature 344 | . . 15 10 344 171 . 16 39 Average Temperature 47 | . . 6 7 61 75 . 4 17 Received Heat Transfer 1875 | . . 135 351 294 765 . 78 252 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1328 | . . . . 440 148 . 370 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 446 | . 72 290 446 226 . . 85 84 Initial 96 | . . 21 87 96 . . . 24 Average 101 | . 39 170 246 63 . . 21 56 Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 82 | 100 100 46 37 97 . . 100 100 Level 1 14 | . . 53 46 2 . . . . Level 2 3 | . . . 15 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 5 8 . . 2 . Investigation 3 | . . . 2 1 . . . . Extermination 6 | . . . . 4 . . 2 . Reinforcement 6 | . . . 3 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 4 10 25 26 16 . 3 6 Peak Tracking Total 6 | . 4 6 5 3 4 . 2 4 Tactical Retreats 5 | . . 1 1 . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 4 | . . . 1 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 10 | . . . . 10 . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 21 | . 1 4 4 9 . . 3 . Terminals 14 | . 1 4 1 7 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 42 | . 2 9 5 20 . . 6 . Successful 31 | . 2 5 5 13 . . 6 . Failed 11 | . . 4 . 7 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 1 7 4 7 . . . . Terminals 25 | . 2 9 1 12 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 4 . . 4 . Recycling Units 5 | . . . 1 4 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . 2 . . . 1 . Terminal Hacks 8 | . 1 2 . 4 . . 1 . Record 1 | . . 1 . . . . . . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 2 | . . . . 2 . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Recall Investigation 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . 4 . Scan Component 3 | . . . . 1 . . 2 . Repair 3 | . . . . 1 . . 2 . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks 13 | . 1 3 4 5 . . . . Terminals 9 | . 1 3 1 4 . . . . Track 2 | . . . . 2 . . . . Assimilate 6 | . 1 3 1 1 . . . . Operators 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . Tunnel 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Researchers 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Jam 1 | . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 13 | . . 4 1 6 . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 2 . Time 107 | . . . . 13 . . 94 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . Non-combat 2 | . . . 1 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . 1 1 . . . . parse_system 2 | . . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 26 | . . . . 26 . . . . Highest-Rated Ally 26 | . . . . 26 . . . . Total Orders 3 | . . . . 3 . . . . STAY 2 | . . . . 2 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 5679 | 86 225 265 930 2114 1304 49 530 176 Spaces Moved 4017 | 59 206 179 501 1615 998 41 315 103 Core 3 | 2 1 . . . . . . . Treads . | . . . . . . . . . Legs 859 | 57 5 . . . 338 41 315 103 Wheels 3091 | . 200 179 501 1611 600 . . . Hover . | . . . . . . . . . Flight 64 | . . . . 4 60 . . . Fastest Speed 50 | 50 80 90 90 86 100 122 122 124 Average Speed 99 | 117 82 90 90 88 113 122 123 124 Slowest Speed 300 | 120 300 90 90 110 150 122 124 124 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 39 29 33 46 91 6 8 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 5354 | 72 249 245 839 2234 1111 40 436 128 Wait 786 | . 5 33 215 421 18 . 94 . Move 4009 | 58 205 178 500 1614 997 40 314 103 Hop . | . . . . . . . . . Pick Up 65 | 7 12 4 13 22 6 . 1 . Fast Attach 44 | 7 2 . . 22 6 . 5 2 Attach 30 | . 1 2 4 14 8 . 1 . Detach 20 | . . . . 14 5 . 1 . Swap 50 | . 1 5 17 13 9 . 4 1 Drop 88 | . 13 4 15 43 6 . 6 1 Fire 235 | . 10 19 73 60 52 . 10 11 Melee 4 | . . . 2 1 1 . . . Ram 3 | . . . . . 3 . . . Kick 10 | . . . . . . . . 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 10 | . . . . 10 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 238 | -10/Materials | Identified exit to Materials 238 | -10/Materials | Discovered exit to Materials (range 15) 300 | -10/Materials | Build established: Hacker-Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x2 533 | -9/Materials | Identified exit to Materials 533 | -9/Materials | Discovered exit to Materials (range 18) 577 | -9/Materials | Entered another Materials area 577 | -8/Materials | Evolved 2 slots: Utility x2 618 | -8/Materials | Build established: Hacker-Skirmisher 1440 | -8/Materials | Identified exit to Factory 1440 | -8/Materials | Discovered exit to Factory (range 10) 1507 | -8/Materials | Entered Factory 1507 | -7/Factory | Evolved 2 slots: Propulsion x2 1640 | -7/Factory | Identified exit to Lower Caves 1640 | -7/Factory | Discovered exit to Lower Caves (range 8) 2182 | -7/Factory | Repaired Wheel 2484 | -7/Factory | Build established: Hacker-Assassin 3168 | -7/Factory | Build established: Hacker-Skirmisher 3621 | -7/Factory | Entered Lower Caves 3656 | -7/Lower Caves | Attracted the attention of an 0b10 base 4302 | -7/Lower Caves | Learned location of 1 exit from Factory 4387 | -7/Lower Caves | Lost 3 parts (2n1w) 4705 | -7/Lower Caves | Core integrity fell below 50% 4756 | -7/Lower Caves | Build established: Scavenger-Mutant 4859 | -7/Lower Caves | Identified exit to Lower Caves 4859 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 4925 | -7/Lower Caves | Entered another Lower Caves area 4962 | -7/Lower Caves | Identified exit to Factory 4962 | -7/Lower Caves | Discovered exit to Factory (range 14) 4974 | -7/Lower Caves | Entered Factory 4974 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4975 | -6/Factory | Identified exit to Factory 5120 | -6/Factory | Repaired Xenon Bombardment Thruster 5171 | -6/Factory | Repaired Hvy. Machine Gun 5359 | -6/Factory | Build established: Hacker-Mutant 5502 | -6/Factory | Identified exit to Garrison 5504 | -6/Factory | Entered Garrison 5516 | -6/Garrison | Triggered checkpoint 5680 | -6/Garrison | Self-destructed Last Messages --------------- GOAL=ESCAPE 05516_ Beams of light sweep through the air. An alarm sounds. 05517_ Hacking Suite destroyed. 05519_ G-50 Soldier destroyed. 05519_ Switching to secondary target: G-50 Soldier. 05530_ Kicked G-50 Soldier out of the way. 05542_ G-50 Soldier destroyed. 05542_ Switching to secondary target: G-50 Soldier. 05543_ Acquired 4 matter. 05546_ Beamcaster destroyed. 05548_ G-50 Soldier destroyed. 05549_ Acquired 4 matter. 05551_ Acquired Hvy. Laser. 05553_ Acquired 10 matter. 05558_ Dropped Carbon-fiber Leg. 05562_ Acquired 10 matter. 05564_ Acquired Adv. Heat Sink. 05567_ Acquired 3 matter. 05570_ Acquired 7 matter. 05672_ Imp. Titanium Leg destroyed. 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"#?????# #????????????????????? | | ?????????????" #"#?????# #############""??????? | | ?????????????# ###?????# l g ??? | | ?????????????####???????#@ ^ ??? | | ????????????????????????# ??? | | ????????????????????????############ BB## #???? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 44 Targeting Accuracy 8 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicDispersionWheel Manual? 0 Play Time 01:08:09 Cumulative 24.5 hours Start 2021.02.26 @ 11:16:36 End 2021.02.26 @ 12:27:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 15 Adventurer 15 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb4449cf-989f-4f05-92cd-94aa1a69ccdd