Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 09:41:09 // AFD2020/Player2 Player: LOST TO A DOOR Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (100) 500 Value Destroyed (5772) 5772 Prototype IDs (68) 1360 Alien Tech Used (4) 800 Bonus (7918) 7918 TOTAL SCORE: 25550 Bonus ------- High Alert Combat Kills 1928 Follower Combat Kills 7378 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -2588 Cogmind --------- Core Integrity 870/1450 Matter 392/700 Energy 880/880 System Corruption 2% Temperature Cool (0) Movement Walking (181) Ox1 Location -2/Protoforge Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4+2) - Improved VSS Leg Arachnoskeleton Cargo Legs (++) > --- UTILITY (13+1) --- 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well Advanced Matter Compressor Experimental Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental Propulsion Shielding Experimental Propulsion Shielding Improved Utility Shielding Experimental Weapon Shielding Experimental Weapon Shielding Experimental Force Field (+) > --- WEAPON (4) ------- Warp Gun Hypervelocity Multirail Point Singularity Launcher Dirty Datajack > --- INVENTORY (20) --- Advanced Power Amplifier Tactical Coordination Suite Heavy Armor Plating Experimental Shield Generator Mini Drone Bay (3/3) Core Reset Matrix Hypervelocity Multirail Advanced Remote Datajack Powered Hammer Powered Hammer Thunder Hammer Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Arachnoskeleton Cargo Legs > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well Advanced Matter Compressor Experimental Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental Propulsion Shielding Experimental Propulsion Shielding Improved Utility Shielding Experimental Weapon Shielding Experimental Weapon Shielding Experimental Force Field > --- WEAPON ----------- Warp Gun Hypervelocity Multirail Point Singularity Launcher Dirty Datajack > --- INVENTORY -------- Advanced Power Amplifier Tactical Coordination Suite Heavy Armor Plating Experimental Shield Generator Mini Drone Bay Core Reset Matrix Hypervelocity Multirail Advanced Remote Datajack Powered Hammer Powered Hammer Thunder Hammer Core Stripper [Rating: 200] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Arachnoskeleton Treads Light Treads Leg Arachnoskeleton Wheel Wheel Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Humpback Processor Advanced Signal Interpreter Hackware Authchip [Power] Protection Propulsion Shielding Weapon Makeshift Hammer Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Heavy Flak Cannon Launcher Subdweller Shrapnel Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Molecular Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Slots Evolved 14 | . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . 5 . . . . 1 . . . . 1 . . . . 1 . . 2 . . . . Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Attached 122 | . 3 15 . 11 4 . 8 . 5 1 1 . 1 18 2 . 1 . 9 5 . 1 10 8 10 9 Power 9 | . . 1 . 1 . . . . 1 . . . . . . . . . 3 . . . 1 . 1 1 Engine 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 1 1 Propulsion 13 | . 2 4 . 2 2 . 2 . . . . . . 1 . . . . . . . . . . . . Treads 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . 2 . 2 . . . . . . 1 . . . . . . . . . . . . Wheel 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 61 | . . 2 . 6 2 . 5 . 4 . 1 . 1 12 1 . 1 . 2 1 . 1 4 7 6 5 Device 27 | . . . . 2 1 . 2 . 2 . . . . 6 . . 1 . 2 1 . . 3 2 5 . Storage 7 | . . 1 . . . . . . 1 . 1 . . 1 1 . . . . . . . 1 . . 1 Processor 10 | . . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . 4 . . Hackware 3 | . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Protection 14 | . . 1 . 1 1 . 2 . . . . . 1 2 . . . . . . . . . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | . 1 8 . 2 . . 1 . . 1 . . . 5 1 . . . 4 4 . . 5 1 3 3 Energy Gun 5 | . . 3 . . . . . . . . . . . 1 . . . . . . . . 1 . . . Energy Cannon 5 | . . . . . . . . . . . . . . 2 1 . . . . . . . 2 . . . Ballistic Gun 7 | . . 1 . . . . . . . . . . . . . . . . . 4 . . 1 . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 5 | . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . 1 Special Weapon 4 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Impact Weapon 6 | . . 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . Unidentified Prototypes 25 | . . . . . . . 2 . . . 1 . . 1 . . 2 . 1 2 . . 6 1 6 3 Corrupted Parts 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . Parts Lost 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 4 3 14 15 12 11 16 15 10 9 9 10 8 8 14 17 19 20 18 17 16 14 18 18 19 14 Power . | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . 3 2 3 2 1 1 . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 7 9 8 9 10 11 9 9 9 10 8 8 9 9 11 11 9 9 9 7 7 8 9 5 Weapon 2 | . . . 2 1 1 . 4 4 . . . . . . . 1 1 1 1 1 2 2 5 4 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 59 | . 7 4 . 2 3 . 1 . 4 . 1 . 3 4 . . . . 1 1 . . 11 8 4 5 Power 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 2 3 . 2 . . . . . . . . 1 1 . . . . . 1 . . . . . . Utility 28 | . 1 . . . . . 1 . 2 . 1 . 2 3 . . . . 1 . . . 7 7 1 2 Weapon 14 | . 3 . . . 1 . . . 2 . . . . . . . . . . . . . 4 1 1 2 Tool/Special 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 67 | . 40 71 71 79 64 55 43 61 67 70 70 70 70 71 77 77 73 77 73 75 75 77 75 75 71 78 Engine 2 | . . 10 14 2 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . 4 5 5 5 5 9 10 10 10 10 9 9 9 9 9 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 8 8 7 7 7 7 7 Treads 3 | . 13 20 . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . . . 7 11 12 16 15 15 15 15 15 12 13 13 13 13 12 12 12 11 11 11 11 11 Wheel 3 | . . 5 28 21 7 . . . . . . . . . . . . . . . . . . . . . Device 10 | . . . . 12 5 5 1 5 13 15 15 15 15 16 17 18 13 12 18 17 23 23 22 17 22 24 Storage 5 | . . 2 14 7 5 5 5 5 5 5 5 5 5 7 9 9 9 9 5 8 5 4 8 6 4 7 Processor 5 | . . . . 8 8 5 5 5 5 5 5 5 5 4 9 9 9 9 8 6 4 7 7 10 6 3 Protection 8 | . . 7 . 7 9 11 12 11 10 10 10 10 10 6 4 4 5 9 8 7 8 7 4 8 10 11 Energy Gun 2 | . . 11 14 . . . . . . . . . . . . . . . . . . . 2 3 1 . Launcher 1 | . 12 7 . 5 5 5 . 5 1 . . . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . 1 . . 3 5 . 5 5 5 5 5 5 7 3 . . . 1 3 . 1 2 . 2 . Peak Build Rating 200 | . 5 17 17 36 67 64 76 75 89 87 90 88 91 116 124 122 124 124 148 152 151 158 177 167 188 200 Average Rating 85 | . 2 11 15 31 54 63 62 74 85 87 87 88 89 103 116 120 117 120 128 143 145 156 156 158 170 177 On Entrance 91 | 6 6 3 14 16 34 63 59 76 75 87 87 88 88 91 116 124 115 124 120 146 147 151 158 156 148 172 Avg Prop Armor Cover (%) 19 | . 23 21 4 1 . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 243 | 13 3 216 208 237 237 237 238 234 243 57 57 57 57 78 114 110 115 115 128 134 129 129 129 130 141 145 Greatest Support 129 | 20 3 40 30 30 105 105 123 123 123 123 123 123 123 123 120 120 120 120 120 129 129 129 129 129 129 129 Greatest Overweight (x) 23 | . . 20 10 23 23 2 2 1 1 . . . . . . . . . 1 1 . . 1 1 1 1 Average Overweight (x) 1 | . . 1 8 7 3 2 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | . 8 35 35 35 35 35 35 35 35 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | . 5 10 35 35 35 35 35 35 16 10 10 10 10 10 17 20 20 20 20 20 20 20 20 20 20 20 Most Carried 27 | . 6 14 23 23 22 15 27 22 23 10 10 10 10 10 17 18 20 20 20 20 17 15 20 20 20 18 Average Carried 14 | . 4 5 19 19 14 12 21 21 12 10 9 10 8 8 14 17 19 20 18 17 16 14 18 18 19 15 Final Capacity 35 | 8 5 35 35 35 35 35 35 35 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 23 | 6 4 14 22 23 12 16 19 22 10 10 10 10 8 10 17 19 20 20 18 16 16 14 20 18 15 14 Class Distribution -------------------- 33% | Hauler-Mutant 21% | Mutant 20% | Assassin 8% | Derelict-Mutant 7% | Skirmisher 5% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hauler-Mutant | -9/Recycling Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Skirmisher | -4/Proximity Caves Assassin | -4/Factory Assassin | -4/Armory Tank | -4/Lab Mutant | -3/Research Assassin | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Assassin | -2/Protoforge Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Matter Collected 5039 | 200 30 499 24 170 80 . 128 22 70 30 30 . 10 279 160 48 . 42 892 142 . 39 365 387 826 566 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5242 | . . 317 107 82 85 19 . . . . 40 . . 391 . . . . 593 . . . 504 1381 442 1281 Parts 219 | . . 24 3 7 . . . . . . 4 . . 22 . . . . 23 . . . 17 60 6 53 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . 11 . . 1 . . . . 9 10 . 10 . 4 . . 3 . . . . . . . . Prevented 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Combat Hostiles Destroyed 70 | . . 9 2 2 1 . . . . . 4 . . 6 . . . . 7 . . . 6 13 4 16 Guns 44 | . . 3 2 . . . . . . . . . . 1 . . . . . . . . 6 13 3 16 Cannons 11 | . . . . 2 . . . . . . 1 . . 2 . . . . 6 . . . . . . . AOE 13 | . . 6 . . . . . . . . 3 . . 3 . . . . 1 . . . . . . . Classes Destroyed 22 | . . 5 1 1 1 1 . . . . . . . 3 . . . . 4 . . . 2 1 1 2 Worker 7 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . 1 Builder 6 | . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 1 . 1 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 2 Swarmer 18 | . . 3 . 1 . . . . . . 4 . . . . . . . 3 . . . 1 4 . 2 Grunt 17 | . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 2 8 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Hunter 7 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 3 1 . Programmer 8 | . . . . . . . . . . . . . . 3 . . . . . . . . 2 3 . . Behemoth 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hotshot 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | . . 5 1 1 1 . . . . . 4 . . 3 . . . . 4 . . . 3 7 2 6 Combat Bots Only 6 | . . 2 1 1 1 . . . . . 4 . . 3 . . . . 2 . . . 2 4 2 6 Max Kills in Single Turn 4 | . . 2 1 1 1 1 . . . . 3 . . 3 . . . . 4 . . . 3 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . 2 . . . . . . . . 2 . . 3 . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Hostile Shots Fired 186 | . 5 29 6 13 6 . . . . . 5 . 3 3 3 . . 8 40 4 . . 20 13 11 17 Missed 59 | . 3 9 3 4 3 . . . . . 1 . 2 1 3 . . 4 14 1 . . 5 1 1 4 Hits 127 | . 2 20 3 9 3 . . . . . 4 . 1 2 . . . 4 26 3 . . 15 12 10 13 Projectile 127 | . 2 20 3 9 3 . . . . . 4 . 1 2 . . . 4 26 3 . . 15 12 10 13 AOE 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Critical Strikes 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 . Damage Taken 2233 | . 19 404 39 150 116 . . . . . 56 . 14 97 . . . 28 400 28 . . 395 173 132 182 Core 207 | . . 30 14 . 32 . . . . . . . . . . . . . 28 . . . 49 4 14 36 Absorbed by Shields 1381 | . . . . 47 . . . . . . 20 . 5 41 . . . 30 363 30 . . 364 183 109 189 Redirected to Shielding 121 | . . . . . . . . . . . 7 . . 14 . . . . 23 . . . . 8 15 54 Core Remaining (%) 69 | 100 . . 52 . . . . 53 . . . . 85 . . . . 84 . . 29 . 82 . . . Volleys Fired 356 | . . 102 16 11 8 . . . . . 2 . . 20 . . . 3 29 3 . . 29 50 21 62 Largest 3 | . . 2 1 1 1 . . . . . 1 . . 1 . . . 2 3 3 . . 1 1 2 2 Hottest 210 | . . 210 56 80 80 . . . . . . . . 81 . . . 153 197 105 . . 90 90 100 100 Shots Fired 394 | . . 108 16 11 8 . . . . . 2 . . 20 . . . 4 31 9 . . 28 50 25 82 Gun 309 | . . 98 16 . . . . . . . . . . 5 . . . . . 9 . . 28 50 25 78 Cannon 46 | . . . . . . . . . . . . . . 14 . . . 4 28 . . . . . . . Launcher 17 | . . 10 . 1 . . . . . . . . . . . . . . 3 . . . . . . 3 Special 22 | . . . . 10 8 . . . . . 2 . . 1 . . . . . . . . . . . 1 Kinetic 200 | . . 59 . 1 . . . . . . . . . . . . . . 24 9 . . 9 31 18 49 Thermal 173 | . . 45 16 10 8 . . . . . . . . 16 . . . 3 1 . . . 19 19 7 29 Explosive 13 | . . 4 . . . . . . . . 2 . . 1 . . . . 3 . . . . . . 3 Electromagnetic 7 | . . . . . . . . . . . . . . 3 . . . 1 3 . . . . . . . Robot Hit Streak 18 | . . 5 13 15 11 . . . . . 12 . . 18 . . . 5 11 4 . . 11 18 11 13 Robot Miss Streak 8 | . . 2 3 2 . . . . . . . . . 1 . . . 2 8 1 . . 3 4 4 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 226 | . . 25 13 6 9 1 . . . . 1 . 3 15 . . . 2 31 4 . . 23 45 15 33 Core Hits 187 | . . 18 4 5 2 . . . . . 3 . . 13 . . . . 42 . . . 14 36 15 35 Critical Kills 37 | . . . . . . . . . . . . . . . . . . . . . . . 4 15 3 15 Critical Parts Destroyed 43 | . . . . . 1 1 . . . . . . . . . . . . . . . . 8 13 9 11 Critical Strikes 91 | . . 1 2 . 2 1 . . . . . . . . . . . . . . . . 12 32 12 29 Burn 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . Destroy 85 | . . . . . . . . . . . . . . . . . . . . . . . 12 32 12 29 Smash 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 91 | . . 4 . 1 3 1 . . 2 . . . 3 11 . . . . 19 6 . 1 13 13 6 8 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact 69 | . . 4 . 1 3 1 . . 2 . . . 3 11 . . . . 17 6 . 1 12 . . 8 Slashing 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 13 2 . Piercing 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sneak Attacks 17 | . . . . . . 1 . . . . . . 3 2 . . . . 4 . . . 4 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9234 | . . 1064 189 90 165 62 . . 44 . 473 . 302 1491 . . . 56 1773 88 . . 1014 1101 450 872 Guns 3486 | . . 411 189 . . . . . . . . . . 182 . . . . . 88 . . 612 854 354 796 Cannons 1024 | . . . . . . . . . . . . . . 343 . . . 56 625 . . . . . . . Explosions 2323 | . . 653 . 16 . . . . . . 432 . . 652 . . . . 570 . . . . . . . Melee 1956 | . . . . . 72 62 . . . . . . 302 225 . . . . 496 . . . 382 247 94 76 Ramming 212 | . . . . . . . . . 44 . . . . 64 . . . . 82 . . . 20 . 2 . Kinetic 2406 | . . 502 . . . . . . . . . . . . . . . . 521 88 . . 113 406 316 460 Thermal 3056 | . . 376 189 74 93 . . . . . . . . 419 . . . 56 434 . . . 499 448 132 336 Explosive 1422 | . . 186 . 16 . . . . . . 432 . . 652 . . . . 136 . . . . . . . Electromagnetic 210 | . . . . . . . . . . . . . . 106 . . . . 104 . . . . . . . Impact 1614 | . . . . . 72 62 . . . . . . 302 225 . . . . 495 . . . 382 . . 76 Slashing 313 | . . . . . . . . . . . 41 . . 25 . . . . . . . . . 247 . . Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Corruption 4 | . . . 1 3 3 3 4 . . . . . . 1 . . . . . . . . 1 2 2 2 Average Corruption 1 | . . . 1 3 3 3 3 . . . . . . 1 . . . . . . . . 1 2 2 2 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . 6 1 12 4 3 . . . . . . 3 . . . . . . . . 4 8 12 11 Message Errors 27 | . . . 2 . 7 2 1 . . . . . . 1 . . . . . . . . . 5 3 6 Matter Fused 14 | . . . 2 . 1 . . . . . . . . 1 . . . . . . . . 2 2 4 2 Heat Flow Errors 5 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 2 . Energy Discharges 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 2 . Data Loss (minor) 7 | . . . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 2 Data Loss (major) 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 969 | . . 56 . . 72 62 . . . . 31 . 118 185 . . . . 250 . . . 73 68 . 54 Projectiles 22 | . . . . . . . . . . . . . . 22 . . . . . . . . . . . . Explosions 177 | . . 56 . . . . . . . . 31 . . . . . . . 90 . . . . . . . Melee 770 | . . . . . 72 62 . . . . . . 118 163 . . . . 160 . . . 73 68 . 54 Knockbacks 23 | . . . . . . 1 . . . . . . 1 2 . . . . 14 . . . 4 . . 1 Impact 14 | . . . . . . 1 . . . . . . 1 2 . . . . 5 . . . 4 . . 1 Kinetic 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . 36 . 81 . . . . . . . . . . . . . . . . . . . . . 48 Shots 5 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . . . . . . . 3 . . . . 3 . . . . 7 . . . 1 . 1 . Kicked 15 | . . . . . . . . . 3 . . . . 3 . . . . 7 . . . 1 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 235 | . . 235 183 74 62 147 87 . . . . . . 224 2 2 2 45 78 . . . 42 . 191 . Average Temperature 57 | . . 103 72 33 31 76 48 . . . . . . 71 2 2 2 24 27 . . . 13 . 89 . Received Heat Transfer 237 | . . 84 . 12 24 . . . . . . . . 9 . . . . 46 . . . 10 12 8 32 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . 1 . . . . . . . 6 . . . . . . . . 2 1 . 1 Impact Corruptions 27 | . . . . . 5 2 . . . . . . 3 6 . . . . 5 . . . 4 . . 2 Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 2 2 1 . . . . . . . . . 2 . . . . . . . . 1 . 1 . Heat Transferred 5630 | . . 831 629 560 800 . . . . . . . . 444 . . . 74 350 . . . 666 629 185 462 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Maximum Alert Level 5 | . . . . 2 . . . . 2 . . . . 2 . . . . 4 3 . . 4 5 4 4 Low Security (%) 28 | . 100 . 100 9 . . . . 63 . . . . 4 . . . . 46 . . 100 29 . . . Level 1 19 | . . . . 54 . . . . . . . . . 70 . . . . 5 . . . 18 . . . Level 2 21 | . . . . 35 . . . . 35 . . . . 25 . . . . 4 98 . . 34 . . 49 Level 3 15 | . . . . . . . . . . . . . . . . . . . 39 1 . . 13 15 65 15 Level 4 14 | . . . . . . . . . . . . . . . . . . . 4 . . . 4 81 34 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1610 | . 40 . 60 475 . . . . 466 . . . . 514 . . . . 1187 702 . 96 1370 1610 1175 1446 Initial 850 | . . . 50 465 . . . . . . . . . . . . . . . 573 . . 48 767 850 605 Average 522 | . 11 . 15 313 . . . . 181 . . . . 316 . . . . 452 577 . 49 475 1367 1007 890 Influence Increases 11630 | . 82 260 240 719 68 . . . 605 252 521 . 130 1228 114 . . 62 2060 299 . 98 1784 1317 578 1213 Destroy 0b10 Robot/C 4600 | . . 160 60 120 40 . . . 180 140 260 . 80 620 60 . . 40 920 120 . 20 460 420 300 600 Destroy 0b10 Robot/NC 305 | . . . . 5 5 . . . . . . . . 15 . . . . 90 . . 5 85 65 5 30 Destroy Leader 810 | . . . . 40 10 . . . 40 10 50 . 10 122 20 . . 10 186 40 . . 68 88 22 94 Allied During Kill 1841 | . . 40 15 39 13 . . . 138 102 211 . 40 262 19 . . 12 346 38 . 11 148 138 80 189 Successful Hack 69 | . 7 . 14 . . . . . 12 . . . . . . . . . 24 . . . 12 . . . Select Force Hacks 210 | . 60 . 150 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 975 | . . . . 30 . . . . 150 . . . . 60 . . . . 180 15 . . 285 45 90 120 Destroy Structure 2175 | . . . 1 35 . . . . 85 . . . . 134 . . . . 314 86 . 2 726 531 81 180 Advance Influence 450 | . . . . 450 . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 30 | . 15 . . . . . . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 165 | . . 60 . . . . . . . . . . . 15 15 . . . . . . 60 . 15 . . Influence Decreases 10242 | . 62 174 309 562 262 . . . 196 342 439 401 130 752 427 142 21 62 889 768 702 12 506 1169 1014 901 Entered New Map 4073 | . . 10 56 22 73 . . . . 152 61 401 . . 177 32 21 . . 598 702 . 38 597 662 471 Time Decay 5048 | . 62 154 253 380 178 . . . 196 190 278 . 80 562 230 110 . 62 539 170 . 12 428 452 302 410 Search Patrol Dispatched 100 | . . . . 100 . . . . . . . . . . . . . . . . . . . . . . Lost Part 711 | . . 10 . 60 11 . . . . . 20 . 30 70 20 . . . 300 . . . 20 110 40 20 Lost Ally 310 | . . . . . . . . . . . 80 . 20 120 . . . . 50 . . . 20 10 10 . Squads Dispatched 52 | . 2 . . 3 . . . . 4 . . . 2 4 . . . . 14 1 . . 5 6 4 7 Investigation 7 | . 2 . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 2 Extermination 19 | . . . . 2 . . . . 2 . . . . 3 . . . . 5 1 . . 2 1 1 2 Reinforcement 14 | . . . . 1 . . . . . . . . . 1 . . . . 6 . . . 2 1 1 2 Assault 12 | . . . . . . . . . 1 . . . 2 . . . . . 2 . . . 1 4 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Distress Signals 12 | . 2 . . . . . . . . . . . . 1 . . . . 3 1 . . 1 3 . 1 Communications Jammed 54 | . . . . . . . . . . . . . . . . . . . 4 . . . 20 13 1 16 Distress Signals 54 | . . . . . . . . . . . . . . . . . . . 4 . . . 20 13 1 16 Times Spotted 225 | . 8 20 3 6 2 . . . 8 1 6 . 2 23 1 . . 2 50 5 . 3 21 24 16 24 Peak Tracking Total 10 | . 5 6 1 3 1 . . . 3 1 4 . 2 10 1 . . 2 6 5 . 5 4 6 3 7 Tactical Retreats 5 | . . 1 . . . . . . . . . . . 1 1 . . . . . . 1 . 1 . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Traps Triggered 11 | . . 1 . . . . . . . . . . . 1 . . . . 2 1 . . 3 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Machines Disabled 79 | . . 5 . 2 . 1 . . 10 1 . . . 4 . . . . 13 1 . . 25 3 6 8 Max in Single Turn 3 | . . 3 . 1 . 1 . . . . . . . . . . . . 3 1 . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Machines Accessed 30 | . 3 1 10 2 . . . . 3 . . 3 . 1 1 . 1 . 2 . . . 1 . . 2 Terminals 6 | . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . 1 . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 61 | . 5 1 21 3 . . . . 4 . . 15 . 1 1 . 2 . 4 . . . 2 . . 2 Successful 38 | . 3 1 8 2 . . . . 2 . . 15 . 1 1 . 2 . 2 . . . 1 . . . Failed 23 | . 2 . 13 1 . . . . 2 . . . . . . . . . 2 . . . 1 . . 2 Catastrophic 5 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 5 . 17 . . . . . 6 . . . . 16 . . . . 14 7 . 2 17 15 . 2 Terminals 18 | . 2 . 16 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . 1 . . . . 2 . . . . 1 . . . . 4 . . . 2 . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 23 | . 1 1 3 . . . . . . . . 15 . . 1 . 2 . . . . . . . . . Record 8 | . . . . . . . . . . . . 6 . . . . 2 . . . . . . . . . Part Schematic 6 | . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Study 5 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 5 1 . . . . 1 . . . . . . . . . 2 . . . 1 . . 2 Full Trace Events 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 1 . . . . . . . . 5 . . . . . . . . . . 17 . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Total Allies 30 | . 1 . . . . . 4 . 4 2 . . . 10 . . . . 3 . . 2 . 3 . 1 Largest Group 9 | . 1 1 1 1 1 1 5 5 8 9 9 4 4 6 1 1 1 1 4 1 1 3 2 2 2 2 Highest-Rated Group 463 | . 58 65 65 89 82 82 242 242 451 463 463 197 197 266 141 139 141 129 394 184 184 397 306 246 248 369 Highest-Rated Ally 221 | . 58 65 65 89 82 82 89 89 102 100 105 105 113 142 141 139 141 129 161 184 184 191 213 217 221 221 Zionite Dispatches 12 | . . . . . . . . . 2 . . . . 4 . . . . 2 . . 1 . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 13 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 4 . . 4 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . ROAM 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . DROP 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 656 | . 2 27 17 31 17 . . . 40 26 37 . 14 128 22 . . 3 120 18 . 1 29 41 26 57 Total Damage 34577 | . 11 607 201 599 361 . . . 1192 1139 1831 . 335 3215 1427 . . 207 7850 1048 . 110 5390 3682 2201 3171 Kills 208 | . . 10 1 4 1 . . . 9 7 10 . 5 28 3 . . 2 47 6 . 2 32 14 11 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Active Infowar (turns) 15606 | . . . . 718 781 352 1312 500 815 399 612 103 677 1869 491 222 138 252 2066 345 62 49 1057 1134 672 980 Optics 1170 | . . . . . . . . . . . . . . . . . . . . . . 49 1057 64 . . Sensors 12456 | . . . . . 781 352 1312 500 815 399 612 103 677 1823 456 222 137 252 1568 268 . . 917 283 11 968 Terrain 5794 | . . . . . . . . . . . . . . 39 435 220 138 250 1903 343 62 49 540 212 672 931 Structural 718 | . . . . 718 . . . . . . . . . . . . . . . . . . . . . . Traps 4089 | . . . . . . . . . 709 . . . . 1696 17 . . . 1667 . . . . . . . Jamming 8214 | . . . . . . . . . . . . . . 1509 391 222 . . 1910 345 62 49 979 1134 672 941 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . 1 . 2 1 . 2 . . 1 . . 1 . 3 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . . . . 28 . . . . 22 . . . . . . . Traps 25 | . . . . . . . . . . . . . . 17 . . . . 8 . . . . . . . Emergency Access 23 | . . . . . . . . . . . . . . 10 . . . . 13 . . . . . . . Exits 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . 5 2 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Turns Passed 22681 | . 215 3429 939 895 781 352 3535 500 815 399 613 103 677 1869 491 222 140 260 2147 345 62 49 1057 1134 672 980 Spaces Moved 13216 | 1 341 2402 470 414 302 129 1390 252 442 273 458 77 399 1149 354 184 121 230 1217 168 41 31 725 548 460 638 Core 1368 | . 341 1027 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1103 | . . 1103 . . . . . . . . . . . . . . . . . . . . . . . . Legs 9473 | 1 . . . . 186 129 1390 252 442 273 458 77 399 1149 354 184 121 230 1217 168 41 31 725 548 460 638 Wheels 1272 | . . 272 470 414 116 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 50 50 167 179 185 270 189 189 108 108 108 108 108 98 98 98 98 98 98 98 98 98 98 98 98 98 Average Speed 133 | 120 50 118 189 187 238 270 246 189 129 108 108 108 108 104 98 98 98 98 104 102 98 98 103 107 101 103 Slowest Speed 560 | 120 50 560 210 425 425 270 270 189 189 108 108 108 108 110 98 98 98 98 181 181 98 98 181 181 181 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 43 | 1 52 81 66 7 57 27 89 45 14 56 70 69 61 29 50 37 60 49 36 13 6 3 93 11 60 20 Regions Visited 26 Branch Regions 19 Pre-discovered Areas 21 | . 2 1 5 . . . 1 . . . . 1 . 8 . . 2 1 . . . . . . . . Known Exits Taken 21 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . 11 . . . 1 . . . . 2 . 3 . 1 1 . 1 . . . . . . . . Spaces Dug 104 | . . 13 . 1 1 . . . 2 . . . . 11 . . . . 10 5 . 1 5 11 1 43 Terrain Destroyed 361 | . . 90 . 39 1 . . . 2 . 27 . . 17 . . . 1 90 10 . 1 7 13 1 62 Melee 51 | . . . . 1 1 . . . 2 . . . . 9 . . . . 10 5 . 1 5 10 1 6 Projectile 28 | . . . . . . . . . . . 1 . . 2 . . . 1 . 5 . . 1 2 . 16 AOE 271 | . . 90 . 38 . . . . . . 26 . . 6 . . . . 80 . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Total 17779 | . 387 2883 504 511 350 134 1494 276 685 377 573 96 644 1780 492 225 140 259 2020 327 62 48 989 1026 632 865 Wait 3404 | . 37 318 8 56 20 2 66 22 213 66 109 20 235 530 117 38 13 25 660 126 19 14 155 353 85 97 Move 13190 | . 340 2401 469 413 301 128 1389 251 441 272 457 76 398 1148 353 183 120 229 1216 167 40 30 724 547 459 638 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 122 | . . 15 9 8 2 1 13 2 3 . 2 . 2 9 7 1 1 . 4 3 . . 17 12 7 4 Fast Attach 72 | . 2 10 . 6 . . 5 . 3 . . . 1 11 1 . 2 . 5 2 . . 6 7 8 3 Attach 98 | . 1 8 1 6 4 . 6 . 4 . . . . 8 . . 1 . 8 5 1 2 4 7 10 22 Detach 73 | . . 2 . 1 . 2 2 . 2 . . . . 7 1 1 1 . 5 4 1 . 7 11 9 17 Swap 160 | . . 1 . 3 3 . 3 1 4 1 2 . . 22 12 2 2 2 52 7 1 1 14 9 10 8 Drop 151 | . 7 17 1 6 9 . 10 . 10 1 1 . 5 11 1 . . . 10 4 . . 19 17 16 6 Fire 356 | . . 102 16 11 8 . . . . . 2 . . 20 . . . 3 29 3 . . 29 50 21 62 Melee 91 | . . 4 . 1 3 1 . . 2 . . . 3 11 . . . . 19 6 . 1 13 13 6 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . 3 . . . . 3 . . . . 7 . . . 1 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Rewire 37 | . . . . . . . . . . 37 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 5 exits: [*Mat x2] / *Rec / [*Scr x2]) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: [*Acc] / [*Sec] / *Frg) -2/Protoforge (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 68 | -10/Materials | Discovered new exit (range 5) 91 | -10/Materials | Discovered new exit (range 9) 195 | -10/Materials | Discovered new exit (range 9) 216 | -10/Materials | Entered Subcaves 216 | -10/Subcaves | Accompanied by 1 ally 217 | -10/Subcaves | Continued accompanying wandering Federalists (3) 217 | -10/Subcaves | Approached by a straggling Scientist 224 | -10/Subcaves | Lost 3 allies 267 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 308 | -10/Subcaves | Build established: Mutant 323 | -10/Subcaves | Discovered new exit (range 5) 323 | -10/Subcaves | Learned location of Zion (-7) 445 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 1116 | -10/Subcaves | Visited Clippyterm 1180 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1204 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1341 | -10/Subcaves | Visited 4L-MR0's lab 1361 | -10/Subcaves | Found Arachnoskeleton 1468 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1736 | -10/Subcaves | A Subdweller sparked back to life 1736 | -10/Subcaves | A Subdweller sparked back to life 1736 | -10/Subcaves | A Subdweller sparked back to life 1753 | -10/Subcaves | Found Cargo Legs 2078 | -10/Subcaves | Discovered new exit (range 16) 2113 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 2394 | -10/Subcaves | Discovered new exit (range 8) 3286 | -10/Subcaves | Build established: Hauler-Mutant 3645 | -10/Subcaves | Entered Recycling 4552 | -9/Recycling | Discovered new exit (range 16) 4584 | -9/Recycling | Entered Factory 4584 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4984 | -7/Factory | Search patrols dispatched 5301 | -7/Factory | Discovered new exit (range 5) 5308 | -7/Factory | Identified exit to Lower Caves 5413 | -7/Factory | Fabricated Propulsion Shielding (x2) 5479 | -7/Factory | Entered Lower Caves 5619 | -7/Lower Caves | Learned Factory stockpile data 5678 | -7/Lower Caves | Spotted B-75 Beast 5709 | -7/Lower Caves | Destroyed B-75 Beast 5728 | -7/Lower Caves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 5729 | -7/Lower Caves | Attached Cargo Legs, gained temporary slots: Utility x2 6241 | -7/Lower Caves | Discovered new exit (range 8) 6257 | -7/Lower Caves | Identified exit to Lower Caves 6260 | -7/Lower Caves | Entered another Lower Caves area 6550 | -7/Lower Caves | Discovered new exit (range 8) 6569 | -7/Lower Caves | Identified exit to Zion 6612 | -7/Lower Caves | Entered Zion 6722 | -7/Zion | System corruption cleaned by Quarantine Array 6986 | -7/Zion | Discovered new exit (range 11) 7486 | -7/Zion | Found Prototype Energy Gun 7552 | -7/Zion | Learned Factory security intel 7560 | -7/Zion | Learned 4 Factory zone layouts 8093 | -7/Zion | Given the Hacking Drone Bay 8093 | -7/Zion | Found Prototype Device 8283 | -7/Zion | Found Prototype Special Weapon 8296 | -7/Zion | Identified RU-N14's Throwing Claymores 8828 | -7/Zion | Identified Hacking Drone Bay 9776 | -7/Zion | Met Imprinter 9806 | -7/Zion | Imprinted 9808 | -7/Zion | Declared Zion's savior 10132 | -7/Zion | Identified exit to Proximity Caves 10147 | -7/Zion | Entered Proximity Caves 10147 | -6/Proximity Caves | Accompanied by 4 allies 10243 | -6/Proximity Caves | Learned location of 2 exits from Factory 10609 | -6/Proximity Caves | Discovered new exit (range 6) 10626 | -6/Proximity Caves | Identified exit to Factory 10647 | -6/Proximity Caves | Entered Factory 10647 | -6/Factory | Accompanied by 4 allies 10647 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10648 | -6/Factory | Identified exit to Factory 10649 | -6/Factory | Identified exit to Lower Caves 11103 | -6/Factory | Zion Light squad teleported in 11124 | -6/Factory | Build established: Derelict-Assassin 11340 | -6/Factory | Zion Infowar Resupply teleported in 11347 | -6/Factory | First assault squad dispatched 11462 | -6/Factory | Entered Lower Caves 11462 | -6/Lower Caves | Accompanied by 6 allies 11521 | -6/Lower Caves | Learned 4 Factory zone layouts 11698 | -6/Lower Caves | Learned Factory garrison access intel 11747 | -6/Lower Caves | Build established: Derelict-Mutant 11809 | -6/Lower Caves | Discovered new exit (range 16) 11824 | -6/Lower Caves | Identified exit to Lower Caves 11861 | -6/Lower Caves | Entered another Lower Caves area 11861 | -6/Lower Caves | Accompanied by 8 allies 12115 | -6/Lower Caves | Lost 3 allies 12271 | -6/Lower Caves | Encountered a Warlord checkpoint 12413 | -6/Lower Caves | Discovered new exit (range 16) 12440 | -6/Lower Caves | Identified exit to Data Miner 12474 | -6/Lower Caves | Entered Data Miner 12474 | -6/Data Miner | Accompanied by 3 allies 12474 | -6/Data Miner | Discovered new exit (range 6) 12495 | -6/Data Miner | Met Data Miner 12517 | -6/Data Miner | Learned location of Section 7 (-2) 12517 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12532 | -6/Data Miner | Received God Mode back door access code from Data Miner 12555 | -6/Data Miner | Identified exit to Proximity Caves 12577 | -6/Data Miner | Entered Proximity Caves 12577 | -5/Proximity Caves | Accompanied by 3 allies 13041 | -5/Proximity Caves | Derelict sapper outpost attacked 13108 | -5/Proximity Caves | Discovered exit to Factory (range 10) 13249 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13254 | -5/Proximity Caves | Entered Factory 13254 | -5/Factory | Accompanied by 1 ally 13254 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13256 | -5/Factory | Loaded intel: 4 garrison access locations 13285 | -5/Factory | Zion Fire squad teleported in 13365 | -5/Factory | Lost 5 allies 13677 | -5/Factory | Zion Hacker squad teleported in 14142 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14143 | -5/Factory | Zion Hacker squad teleported in 14280 | -5/Factory | Identified exit to Extension 14340 | -5/Factory | Zion Explosive Resupply teleported in 14490 | -5/Factory | Build established: Assassin 14633 | -5/Factory | Terminal network hard line cut 14662 | -5/Factory | Discovered new exit (range 15) 14676 | -5/Factory | Identified exit to Factory 14982 | -5/Factory | Discovered exit to Factory (range 6) 15107 | -5/Factory | Discovered new exit (range 8) 15116 | -5/Factory | Identified exit to Upper Caves 15123 | -5/Factory | Entered Upper Caves 15297 | -5/Upper Caves | Spotted B-75 Beast 15518 | -5/Upper Caves | Discovered new exit (range 14) 15610 | -5/Upper Caves | Identified exit to Upper Caves 15614 | -5/Upper Caves | Entered another Upper Caves area 15634 | -5/Upper Caves | Learned Factory garrison access intel 15826 | -5/Upper Caves | Discovered new exit (range 3) 15828 | -5/Upper Caves | Identified exit to Zhirov 15836 | -5/Upper Caves | Entered Zhirov 15836 | -5/Zhirov | Discovered new exit (range 3) 15854 | -5/Zhirov | Met Zhirov 15872 | -5/Zhirov | Learned location of Quarantine (-2) 15872 | -5/Zhirov | Learned location of Testing (-3) 15876 | -5/Zhirov | Build established: Skirmisher 15877 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15891 | -5/Zhirov | Found Alien Artifact 15891 | -5/Zhirov | Identified Integrated Dissipator 15891 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15928 | -5/Zhirov | Found Alien Artifact 15964 | -5/Zhirov | Identified exit to Proximity Caves 15976 | -5/Zhirov | Entered Proximity Caves 16036 | -4/Proximity Caves | Learned location of 1 exit from Research 16074 | -4/Proximity Caves | Learned Research terminal intel 16204 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16236 | -4/Proximity Caves | Entered Factory 16236 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16237 | -4/Factory | Loaded intel: 3 garrison access locations 17044 | -4/Factory | Zion Trap Resupply teleported in 17053 | -4/Factory | Zion Heavy squad teleported in 17107 | -4/Factory | Retrieved Zion intel report: Branch Access 17107 | -4/Factory | Identified exit to Upper Caves 17107 | -4/Factory | Identified exit to Armory 17406 | -4/Factory | Retrieved Zion intel report: Trap Installations 17420 | -4/Factory | Zion dispatch access revoked 17503 | -4/Factory | Build established: Assassin 17509 | -4/Factory | Core integrity fell below 50% 17762 | -4/Factory | Terminal network hard line cut 17986 | -4/Factory | First assault squad dispatched 18015 | -4/Factory | Identified exit to Research 18266 | -4/Factory | Found Prototype Launcher 18269 | -4/Factory | Identified Smartbomb Launcher 18383 | -4/Factory | Entered Armory 18497 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 18725 | -4/Armory | Identified Transdimensional Reconstructor 18725 | -4/Armory | Warped through subspace to slip node 18725 | -4/Armory | Discovered new exit (range 1) 18725 | -4/Armory | Identified exit to Lab 18728 | -4/Armory | Entered Lab 18729 | -4/Lab | Discovered exit to Research (range 9) 18741 | -4/Lab | Unable to decrypt terminal 18790 | -4/Lab | Entered Research 18790 | -3/Research | Evolved 2 slots: Utility x2 18791 | -3/Research | Identified exit to Testing 18792 | -3/Research | Loaded intel: 22 terminal locations 18808 | -3/Research | Zion Heavy squad teleported in 18839 | -3/Research | Entered Testing 18839 | -3/Testing | Accompanied by 1 ally 18882 | -3/Testing | Spotted PD-4R0Z81ADX6 18909 | -3/Testing | Retrieved Zion intel report: Emergency Access 18922 | -3/Testing | Found Prototype Energy Cannon 18922 | -3/Testing | Identified Disintegrator 18949 | -3/Testing | Found Prototype Energy Gun 18949 | -3/Testing | Identified Warp Gun 19045 | -3/Testing | Found Prototype Hackware 19049 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19072 | -3/Testing | Identified Exp. Hacking Suite 19091 | -3/Testing | Retrieved Zion intel report: Component Schematics 19133 | -3/Testing | Found Prototype Device 19136 | -3/Testing | Spotted Striker 19183 | -3/Testing | Identified Adv. Kinecellerator 19185 | -3/Testing | Spotted Striker 19263 | -3/Testing | Found Prototype Device 19305 | -3/Testing | Identified Exp. ECM Suite 19428 | -3/Testing | Discovered new exit (range 20) 19462 | -3/Testing | Found Prototype Energy Cannon 19462 | -3/Testing | Identified Hpw. Disruptor Cannon 19559 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 19634 | -3/Testing | Found Prototype Device 19634 | -3/Testing | Identified 2N-1CE's Frost Array 19650 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19734 | -3/Testing | Found Prototype Ballistic Gun 19734 | -3/Testing | Identified Hyp. Multirail 19839 | -3/Testing | First assault squad dispatched 19864 | -3/Testing | Incoming assault squad redirected 19889 | -3/Testing | Identified exit to Research 19896 | -3/Testing | Entered Research 20011 | -2/Research | Spotted B-90 Cyclops 20098 | -2/Research | Found Prototype Device 20098 | -2/Research | Identified Exp. Sensor Array 20124 | -2/Research | Retrieved Zion intel report: Branch Access 20124 | -2/Research | Identified exit to Quarantine 20125 | -2/Research | Zion Melee Resupply teleported in 20396 | -2/Research | First assault squad dispatched 20422 | -2/Research | Incoming assault squad redirected 20441 | -2/Research | P-80 Master assimilated allied 0V-F5O(A) 20504 | -2/Research | Zion Defense Resupply teleported in 20512 | -2/Research | Found Prototype Device 20524 | -2/Research | Identified Exp. Shield Generator 20569 | -2/Research | Build established: Mutant 20623 | -2/Research | Retrieved Zion intel report: Trap Installations 20636 | -2/Research | Spotted B-90 Cyclops 20662 | -2/Research | Incoming assault squad redirected 20665 | -2/Research | Found Prototype Launcher 20721 | -2/Research | Identified Com. Tesla Bomb Launcher 20910 | -2/Research | Zion Heavy Resupply teleported in 20926 | -2/Research | Incoming assault squad redirected 21030 | -2/Research | Entered Quarantine 21030 | -2/Quarantine | Accompanied by 1 ally 21056 | -2/Quarantine | Cryocooling Duct disabled 21071 | -2/Quarantine | Ambient heat levels rising (+20) 21071 | -2/Quarantine | Non-combat units ordered to evacuate 21082 | -2/Quarantine | Found Alien Impact Weapon 21082 | -2/Quarantine | Identified Core Stripper 21150 | -2/Quarantine | Found Alien Artifact 21152 | -2/Quarantine | Identified Subatomic Replicator 21152 | -2/Quarantine | Used Subatomic Replicator to replicate Hyp. Multirail 21343 | -2/Quarantine | Discovered new exit (range 16) 21398 | -2/Quarantine | Found Alien Artifact 21479 | -2/Quarantine | Found Prototype Launcher 21530 | -2/Quarantine | First assault squad dispatched 21578 | -2/Quarantine | Spotted Fortress 21589 | -2/Quarantine | Destroyed Fortress 21596 | -2/Quarantine | Found Prototype Device 21596 | -2/Quarantine | Identified Exp. EM Shield 21603 | -2/Quarantine | Found Prototype Device 21603 | -2/Quarantine | Identified Exp. Force Field 21611 | -2/Quarantine | Found Prototype Protection 21611 | -2/Quarantine | Identified Centrium Heavy Armor Plating 21666 | -2/Quarantine | Discovered new exit (range 18) 21677 | -2/Quarantine | Discovered new exit (range 6) 21702 | -2/Quarantine | Entered Protoforge 21730 | -2/Protoforge | Superfortress began startup sequence 22025 | -2/Protoforge | Build established: Assassin 22175 | -2/Protoforge | Destroyed Hotshot 22181 | -2/Protoforge | Destroyed Hotshot 22183 | -2/Protoforge | Spotted Hotshot 22184 | -2/Protoforge | Spotted Hotshot 22189 | -2/Protoforge | Destroyed Hotshot 22195 | -2/Protoforge | Destroyed Hotshot 22202 | -2/Protoforge | First assault squad dispatched 22224 | -2/Protoforge | Incoming assault squad redirected 22377 | -2/Protoforge | Spotted B-90 Cyclops 22378 | -2/Protoforge | Befriended a Behemoth using the annoying Tinkerer's hack 22414 | -2/Protoforge | Spotted Hotshot 22417 | -2/Protoforge | Allies destroyed Hotshot 22460 | -2/Protoforge | Discovered new exit (range 8) 22480 | -2/Protoforge | Identified Point Singularity Launcher 22682 | -2/Protoforge | Self-destructed Last Messages --------------- 22630_ HV Slug penetrates Earth. 22635_ Earth collapses. 22636_ HV Slug penetrates Earth. 22640_ Dropped Cld. Antimatter Reactor. 22646_ Earth collapses. 22646_ Player 2 drops Lgt. Quantum Reactor. 22646_ Player 2 attaches Cld. Antimatter Reactor. 22659_ HV Slug penetrates Reinforced Barrier. 22661_ HV Slug penetrates Earth. 22662_ Earth collapses. 22663_ The unstable cave ceiling collapses. 22663_ Player 2 crushed by falling debris. 22663_ Player 2 system corrupted by crushing effect. 22667_ The unstable cave ceiling collapses. 22667_ Player 2 crushed by falling debris. 22667_ Player 2 system corrupted by crushing effect. 22670_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????## #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### ###?? ?????????????????? | | ??????????????????#??# ###? ? ?"??????????????? | | ??????????????###?#### ##?" #??????????????? | | ????????????####???### ###" ? ? ??????????? | | ????????????###???#??# #??"""""? ???????????? | | ???????????#??#####?### ######??# ? ? ????????? | | ?????????##??##?????#?## @##??###"? ??"? ???????? | | ????????#######?###??#### ####?##""""""""""??????? | | ????#??#?#?#?#??####??#############?###?##?#?????? | | ?????#####?#####?##?########?#?##?#####??###?????? | | ?##?#???###############?#?###?####??#?##?#??##???? | | #?###########???######### ##################?????? | | ???#####?####?##?###?#### #?###########???###?#??? | | ??#??########?######?#### ################??##???? | | ?#################?###### ######?#######???#??##?? | | ?#############?###?##?### #####?#########?####?#?? | | ?################?####?## ####?#?###??##########?? | | ?#####?################## #?##?#####?#?#?##?####?? | | ##################?##?### ###?#?###?##??#####?#??? | | ######################### #?###?###?#####??#####?? | | ################?####?### #?####?##########?###?#? | | ######################?## #?###########??##?##?##? | | ################?##?#####"########??#?###########? | | ##################??# * #?#######??###??###?#?## | | ##################### #####?#####??##???###?#? | | ##################### #?#?#?##?###?#??####???? | | ##### ####### #########?##?#####?#???? | | ##### """"""" # # ######??##?##?####?#???? | | ##### """"""" # # #########?#######?####?? | | ##### """"""" / " + ####?##?#####?####??###? | | ##### " " ###?### ? ###?###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Coolant Potential 100 Energy Generation 59 Energy Capacity 1805 Matter Stores 442 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 610 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 950 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 55 Launcher Accuracy 20 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 14 Authchip Count 7 Item Schematics ----------------- Propulsion Shielding | -9/Recycling | Hacked Imp. Force Field | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Nova Cannon | -3/Testing | Z-intel Hvy. Siege Treads | -3/Testing | Z-intel Adv. Coolant Injector | -3/Testing | Z-intel Adv. Plasma Cannon | -3/Testing | Z-intel Imp. Shock Absorption System | -3/Testing | Z-intel Adv. Weapon Cycler | -3/Testing | Z-intel Recoil Stabilizer | -3/Testing | Z-intel Thunder Leg | -3/Testing | Z-intel Fusion Bomb Launcher | -3/Testing | Z-intel Adv. Signal Interpreter | -3/Testing | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Lrn. Tractor Beam | -3/Testing | Z-intel Force Booster | -3/Testing | Z-intel Quantum Capacitor | -3/Testing | Z-intel Exp. Matter Compressor | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Exp. Myomer Leg | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free A-02 Transporter | -4/Armory | Z-intel B-60 Warrior | -4/Armory | Z-intel G-67 Veteran | -4/Armory | Z-intel W-44 Eye | -4/Armory | Z-intel H-77 Assassin | -4/Armory | Z-intel Fabricated ------------ Propulsion Shielding | x2 | -7/Factory | Authchip Repaired ---------- Nothing Studied --------- Mic. Nuclear Core | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. VSS Leg | -5/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Centrium Wheel | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Stripper Subatomic Replicator Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Slots Evolved 14 | . . . 6 . . . . 2 . . . . 2 . . . . 2 . . 2 . . . . . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . Utility 5 | . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . Weapon 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 268 | . 8 11 . 23 11 . 6 . 14 . 3 . 15 43 4 . 1 . 65 13 . 1 9 22 13 6 Parts Lost 78 | . . 1 . 6 2 . . . . . 2 . 5 7 2 . . 2 32 . . . 2 11 4 2 Damage Taken 15733 | . . 296 178 963 328 . . . 86 . 136 . 691 988 611 . . 89 4511 524 . . 1554 2531 898 1349 Core 2108 | . . 59 15 158 137 . . . 65 . . . 59 134 21 . . . 648 113 . . 173 251 175 100 Player 2/Cogmind (%) 91 | . . 66 51 100 81 . . . 100 . . . 100 100 100 . . . 95 100 . . 77 98 92 73 Absorbed by Shields 313 | . . . . 229 24 . . . 32 . 28 . . . . . . . . . . . . . . . Damage Inflicted 27643 | . 11 607 201 599 361 . . . 586 608 864 . 284 1731 1427 . . 207 5658 1048 . . 5169 3682 2201 2399 Player 2/Cogmind (%) 74 | . 100 36 51 86 68 . . . 93 100 64 . 48 53 100 . . 78 76 92 . . 83 76 83 73 Combat Hostiles Destroyed 131 | . . 10 1 4 1 . . . 4 4 5 . 4 16 3 . . 2 25 6 . . 13 8 11 14 Player 2/Cogmind (%) 65 | . . 52 33 66 50 . . . 100 100 55 . 100 72 100 . . 100 78 100 . . 68 38 73 46 Game ------ Seed FlakPotentialMultirail Manual? 0 Play Time 03:45:54 Cumulative 1649.4 hours Start 2026.06.06 @ 01:59:00 End 2026.06.06 @ 09:41:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2671 Rogue 2664 Adventurer 0 Explorer 7 Win Type - Total 149 Types 40/17/58/3/3/5/21/1/1/0 Lore% 92 Gallery% 86 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b1ea3b3-5e50-4b13-a55a-2f7a0c514c40