Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 20:47:32 Player: Petvaria Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (259) 1295 Value Destroyed (8566) 8566 Prototype IDs (101) 2020 Alien Tech Used (9) 1800 Bonus (27034) 27034 TOTAL SCORE: 52615 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2186 Follower Combat Kills 1559 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1611 Cogmind --------- Core Integrity 630/1600 Matter 425/425 Energy 60/540 System Corruption 7% Temperature Warm (123) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Reaction Control System Graphene Brace Advanced Force Field Advanced Point Defense System > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Power Amplifier Improved Shield Generator Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Advanced Reaction Control System Advanced Force Field Advanced Point Defense System > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Power Amplifier Graphene Brace Improved Shield Generator Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 241] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Point Singularity Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . Utility 10 | . . 1 . 1 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 212 | 6 7 28 26 28 8 2 7 . 1 7 . 6 . . . 1 8 2 5 . . 1 . 9 . 11 2 . 10 1 5 3 12 9 2 2 3 Power 31 | 2 . 2 1 5 . . 2 . . . . 2 . . . . 2 . 1 . . 1 . 1 . 2 2 . 3 . 1 1 2 . 1 . . Engine 6 | 2 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 14 | . . . . 4 . . 2 . . . . 2 . . . . 2 . 1 . . . . . . 1 2 . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 3 . 1 1 2 . 1 . . Propulsion 58 | 2 . 15 9 16 2 . . . 1 . . 2 . . . . 1 . 1 . . . . 1 . 2 . . 3 . 1 . 1 1 . . . Treads 36 | 2 . 13 9 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . 1 . 4 2 . . . 1 . . 2 . . . . 1 . . . . . . 1 . 1 . . 3 . 1 . 1 1 . . . Utility 91 | . 5 5 8 7 4 1 4 . . 6 . 2 . . . 1 3 1 2 . . . . 4 . 7 . . 4 1 3 1 9 8 1 1 3 Device 40 | . 1 . 1 . 2 1 1 . . 1 . . . . . 1 1 1 2 . . . . 2 . 3 . . 2 1 2 . 7 7 1 . 3 Storage 7 | . 3 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Processor 8 | . . . 1 . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hackware 17 | . . . 1 1 1 . 2 . . 1 . 1 . . . . 2 . . . . . . 2 . 3 . . 2 . . . 1 . . . . Protection 19 | . 1 5 5 5 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 6 8 . 2 1 1 . . 1 . . . . . . 2 1 1 . . . . 3 . . . . . . . 1 . . . 1 . Energy Gun 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 1 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 3 2 . 1 1 . . . 4 . 2 . . . . 1 1 1 . . 2 . 2 . 1 . . 5 . . 2 2 2 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Parts Lost 28 | . . 4 2 3 . . 2 . . . . 1 . 1 . . 1 . 1 . . . . 1 . 3 . . 1 . 2 . 5 . 1 . . Power 6 | . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . 1 . . Propulsion 6 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . Utility 13 | . . 3 2 . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 2 . 2 . . . . Weapon 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 4 | . . 1 1 1 . . 1 . . . . 1 . 1 . . 1 . 1 . . . . 1 . 1 . . 1 . 1 . 4 . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 2 12 14 14 14 9 10 9 10 10 10 10 9 10 9 9 9 9 9 9 10 10 10 10 9 9 9 10 10 9 10 9 8 8 9 9 8 4 Power . | . 1 1 1 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 2 . . . Propulsion 2 | . 2 2 5 4 2 4 3 4 3 3 3 3 4 4 4 4 3 2 2 2 2 2 2 1 1 1 2 2 1 2 1 1 . . . . . Utility 5 | . 3 5 4 5 4 4 4 5 5 6 6 5 6 5 5 5 5 5 4 5 5 5 5 5 6 6 7 7 7 7 5 5 5 6 6 4 2 Weapon 1 | . 4 4 3 2 . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 3 8 3 3 1 . 3 . . 1 . 1 . . . . 1 1 . . . . . . . 1 . . . . 1 1 . 1 1 . 4 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 9 | . . 2 2 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . Weapon 10 | . 3 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tool/Special 8 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Average Slot Usage (%) 95 | . 93 99 99 99 97 100 97 92 92 91 92 94 100 100 100 100 97 99 99 94 94 93 94 89 100 99 97 100 97 100 96 94 90 93 87 76 80 Engine 4 | . 14 11 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 4 7 7 7 7 7 7 7 5 6 6 6 6 4 5 5 5 5 5 5 5 5 4 7 10 4 5 4 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 . . 3 5 4 4 7 8 9 9 9 Treads 14 | . 28 32 33 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . 29 30 30 30 30 30 30 32 33 33 33 33 34 35 35 35 35 35 35 34 36 36 36 36 36 36 35 38 33 29 18 . . Device 6 | . 1 . . . 7 7 6 7 7 6 7 5 6 6 6 6 5 6 6 5 5 4 5 8 10 11 15 15 11 10 11 14 11 16 18 18 32 Storage 8 | . 13 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 9 . Processor 6 | . . . . . 6 7 7 7 7 16 23 20 20 20 20 20 17 17 17 17 17 17 17 14 10 10 10 10 10 10 7 7 8 8 5 4 2 Hackware 8 | . . . 7 13 22 23 23 23 23 13 7 12 13 8 6 6 8 11 11 11 11 11 11 10 10 10 10 10 12 15 11 9 8 8 5 . . Protection 7 | . 7 21 13 13 . . . . . . . . . 4 6 5 4 3 3 5 5 5 5 2 5 3 . . . . 4 . 6 7 4 . . Energy Gun 3 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 27 27 Ballistic Gun 8 | . 14 21 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 7 7 7 7 7 7 7 5 6 6 6 6 10 8 10 5 5 5 5 5 10 9 10 10 10 10 9 8 8 8 5 . . Peak Build Rating 241 | 5 12 19 24 35 42 46 44 41 41 57 57 74 73 73 72 73 92 99 97 82 82 84 82 104 102 112 115 115 134 121 136 146 157 163 219 238 241 Average Rating 68 | 3 10 16 19 30 39 41 41 41 41 50 57 68 73 72 72 71 84 91 89 82 82 81 82 93 102 105 112 115 122 121 130 136 145 158 180 232 238 On Entrance 83 | . 5 12 15 21 31 42 42 41 41 41 57 57 73 73 72 72 73 88 89 82 82 82 82 82 102 102 109 115 115 121 121 128 142 145 161 219 235 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 8 38 45 40 44 19 19 19 19 19 20 20 23 23 25 25 25 26 36 30 30 30 30 30 49 49 50 43 43 56 41 49 51 58 57 57 64 59 Greatest Support 80 | 40 40 60 60 80 20 20 20 20 20 20 20 26 25 25 25 25 30 30 38 30 30 30 30 52 52 58 55 55 61 56 76 64 71 76 76 60 60 Greatest Overweight (x) 4 | . . 4 . . 1 . . . . . . 1 . . . . . 1 1 . . . . 1 . 1 . . 2 . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 10 10 10 Average Capacity 11 | 5 13 15 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 5 Most Carried 15 | 5 15 15 15 15 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 Average Carried 11 | 3 12 14 14 14 9 10 9 10 10 9 10 9 10 9 9 9 9 9 9 10 10 10 10 9 10 9 10 10 9 10 9 9 9 9 9 8 4 Final Capacity 15 | 5 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 5 15 15 15 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 10 10 9 5 Class Distribution -------------------- 37% | Hacker-Sprinter 26% | Scavenger-Mutant 11% | Mutant 9% | Alien-Sigix 6% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 7023 | 260 294 1295 1226 1162 146 . 296 . 47 28 90 180 . 20 . 32 150 110 102 . 35 45 . 100 . 236 86 . 209 10 90 105 85 129 104 202 149 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12881 | . 659 2647 1659 2043 146 . 470 . . . . 343 . . . 8 585 130 382 . . 127 . 582 . 373 116 . . . 214 115 109 157 42 391 1583 Parts 639 | . 51 160 101 115 6 . 32 . . . . 17 . . . 1 27 9 7 . . . . 15 . 11 4 . . . 9 4 2 8 3 16 41 Haulers Intercepted 32 | . 2 6 6 2 1 . 4 . . . . 2 . . . . 3 . 1 . . . . 3 . . . . . . . . 1 1 . . . Recyclers Shooed 10 | . . 7 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 4 . . 3 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Prevented 14 | . . . . . . . . . . . 8 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 146 | . 19 38 19 41 . . 3 . . . . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . 7 14 Melee 9 | . . . . . . . 3 . . . . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . . 1 Guns 137 | . 19 38 19 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 13 Classes Destroyed 18 | . 7 4 . 2 . . 1 . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . Worker 16 | . 1 4 5 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Builder 9 | . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 32 | . 2 6 6 2 1 . 4 . . . . 2 . . . . 3 . 1 . . . . 3 . . . . . . . . 1 1 . . . Recycler 20 | . 2 6 3 . 1 . . . . . . . . . . . 1 . 2 . . . . 1 . 2 . . . . 1 1 . . . . . Operator 9 | . 1 4 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 23 | . 2 4 2 3 . . 4 . . . . 2 . . . . 3 . . . . . . . . 1 . . . . . . . . 1 . 1 Swarmer 31 | . 9 6 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Grunt 64 | . 10 22 8 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 12 | . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . 5 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Martyr 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 7 8 10 9 1 . 2 . . . . 1 . . . 1 2 . 2 . . . . 1 . 2 . . . . 2 1 1 2 1 4 4 Combat Bots Only 9 | . 6 3 6 9 . . 1 . . . . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 . 1 . . . . 1 . . . 1 1 1 1 . . . . 1 . 1 1 . . . 1 1 1 1 1 1 2 Gunslinging 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 1891 | . 86 150 73 193 15 . 30 6 9 . 17 13 . . . 3 28 . 23 . . . 14 8 . 27 . 2 8 4 36 15 37 2 100 193 799 Missed 857 | . 22 36 14 43 13 . 13 4 5 . 9 5 . . . 3 10 . 11 . . . 7 6 . 11 . 2 4 2 12 6 19 2 69 99 430 Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Hits 1034 | . 64 114 59 150 2 . 17 2 4 . 8 8 . . . . 18 . 12 . . . 7 2 . 16 . . 4 2 24 9 18 . 31 94 369 Melee 12 | . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Projectile 1022 | . 64 112 59 145 2 . 17 2 4 . 8 8 . . . . 18 . 12 . . . 7 2 . 16 . . 4 2 24 9 18 . 31 91 367 AOE 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Critical Strikes 41 | . 1 3 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 6 22 Actively Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage Taken 12589 | . 691 1478 811 2295 451 . 273 31 27 . 143 93 30 91 . . 352 17 135 . . . 130 45 . 506 . . 88 30 605 185 407 . 277 834 2564 Core 2495 | . 154 157 51 164 172 . 118 14 17 . 57 45 . . . . 59 17 56 . . . 37 . . 76 . . . 18 195 38 45 . 35 208 762 Absorbed by Shields 2618 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 555 1935 Redirected to Shielding 234 | . . . . . . . . . . . . . . . . . 36 . . . . . 10 13 . 75 . . . . 55 . . . 45 . . Ignored by Resistances 7993 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337 1197 6459 Regen/Repaired (Parts) 760 | . . 191 . . 44 . 56 . . . . 175 . . . . 20 29 50 . . . . . . . . . 134 . . . 30 31 . . . Core Remaining (%) 70 | 100 38 . 48 70 . . . . . . 46 . . . . 94 . . . . . . 83 . . . . . . 91 . 82 . . 85 . 39 Volleys Fired 676 | . 74 163 123 154 . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 6 56 96 Largest 3 | . 2 2 2 2 . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 2 3 3 Hottest 300 | . 88 46 46 46 . . . . . . . 5 . . 5 . 7 . . . . . . . . . . . . . . . . . 200 300 300 Shots Fired 1347 | . 139 326 244 308 . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 10 73 243 Gun 1343 | . 139 326 244 308 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 73 243 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 952 | . 74 326 244 308 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 65 | . 65 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 326 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 73 243 Robot Hit Streak 33 | . 9 25 26 33 . . . . . . . 1 . . 2 . 3 . . . . . . . . . . . . . . . . . . 5 28 Robot Miss Streak 15 | . 15 3 3 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 20 | . 5 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 1056 | . 96 236 176 245 4 . 28 . . . . 12 . . 1 2 20 2 7 . . 2 . 16 . 11 3 . . . 8 4 4 8 1 9 161 Core Hits 447 | . 83 96 61 98 1 . 11 . . . . 5 . . . 1 8 2 3 . . 2 . 5 . 4 2 . . . 2 1 2 5 1 10 44 Critical Kills 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . . 2 1 2 . . 3 . . . . . . . . . 2 . . . . . . 2 . 1 . . . . . . . 1 . . 2 Destroy 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . 2 . 1 . . . . . . . 1 . . 2 Melee Attacks 446 | . . . 10 10 10 . 61 . . 1 3 49 . 4 . 7 59 2 31 . . 2 . 26 . 67 3 . 1 1 29 19 16 14 21 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 443 | . . . 10 10 9 . 61 . . 1 3 49 . 4 . 7 59 2 31 . . 2 . 25 . 66 3 . 1 1 29 19 16 14 21 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 53 | . . . . 2 3 . 6 . . . . 3 . . . . 8 2 5 . . . . 6 . 5 3 . . . 4 1 . 4 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . 3 . . . . 1 1 2 1 . . . Damage Inflicted 32674 | . 1128 3631 2736 3754 195 . 1174 . . . . 554 . . . 79 1169 160 561 . . 165 . 941 . 642 245 . . . 673 220 175 541 251 1040 12640 Guns 24158 | . 1128 3631 2736 3633 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 958 12072 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 7735 | . . . . 121 195 . 1174 . . . . 554 . . . 79 1169 160 561 . . 165 . 938 . 642 245 . . . 673 220 175 541 123 . . Ramming 781 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 128 82 568 Kinetic 10394 | . 394 3631 2736 3633 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 734 | . 734 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20765 | . . . . 121 195 . 1174 . . . . 554 . . . 79 1169 160 561 . . 165 . 938 . 642 245 . . . 673 220 175 541 123 958 12072 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . 3 3 3 1 7 9 9 9 9 . . . 4 4 4 4 4 4 4 4 4 4 . 5 10 10 10 10 3 3 3 11 11 11 . 7 Average Corruption 4 | . . 2 3 3 1 5 7 9 9 9 . . . 4 4 4 1 4 4 4 4 4 4 . 5 7 10 10 3 3 2 3 10 11 11 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 259 | . . 11 45 18 2 2 36 2 3 2 . . . 2 . 3 4 13 11 . 3 1 2 . 1 24 4 2 11 2 1 . 11 5 19 . 19 Message Errors 64 | . . 3 9 4 2 1 7 . 1 . . . . 1 . 2 2 5 3 . 1 . . . . 7 . 2 3 1 1 . 1 2 3 . 3 Matter Fused 68 | . . 2 14 4 . 1 14 1 1 2 . . . . . 1 2 1 2 . 1 . . . 1 6 1 . 4 1 . . . 1 4 . 4 Heat Flow Errors 22 | . . 4 1 2 . . 3 . . . . . . . . . . . 1 . . 1 1 . . 1 . . 2 . . . . . 1 . 5 Energy Discharges 30 | . . 1 4 3 . . 6 . . . . . . 1 . . . . 3 . 1 . 1 . . 4 . . . . . . . 1 4 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . Data Loss (minor) 34 | . . 1 12 3 . . 4 1 1 . . . . . . . . 2 1 . . . . . . 2 . . . . . . 2 . 4 . 1 Data Loss (major) 16 | . . . 1 1 . . 1 . . . . . . . . . . 3 1 . . . . . . 4 2 . . . . . 2 1 . . . Misfires 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . Weapon Failures 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 744 | . . . . . 54 . 43 . . . . 49 . . . 11 79 . 147 . . . . 41 . 57 57 . . . 60 39 . . 41 . 66 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 744 | . . . . . 54 . 43 . . . . 49 . . . 11 79 . 147 . . . . 41 . 57 57 . . . 60 39 . . 41 . 66 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . 56 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 38 Shots 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targets Rammed 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 6 13 Kicked 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 13 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 517 | . 517 246 106 201 . . 258 . . . 1 . . . . . 3 . 203 . . 142 231 5 . 178 . . 256 124 349 67 208 80 128 . 137 Average Temperature 58 | . 112 36 23 34 . . 113 . . . 1 . . . . . 3 . 95 . . 94 124 5 . 67 . . 30 44 89 40 62 40 51 . 19 Received Heat Transfer 2880 | . 240 654 288 1026 . . 12 9 6 . 27 . . . . . 9 . 9 . . . 18 . . 36 . . 12 . 57 33 72 . 38 139 195 Effects 6 | . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 915 | . 915 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . . 2 2 2 1 . . . . . . . . . . . 3 1 1 . . . . . . 2 . . . . 2 1 2 1 5 5 5 Low Security (%) 49 | 100 100 73 2 36 80 100 100 . . . . 100 . . . . . 53 40 . . . . 100 100 25 . . . . . . 16 . 23 . . Level 1 23 | . . 6 91 21 19 . . . . . . . . . . . . 46 59 . . . . . . 36 . . . . 98 100 40 100 38 . . Level 2 12 | . . 19 6 41 . . . . . . . . . . . . 3 . . . . . . . . 37 . . . . 1 . 43 . 6 . . Level 3 5 | . . . . . . . . . . . . . . . . . 96 . . . . . . . . . . . . . . . . . . 26 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 72 . Peak Influence 3088 | . 152 471 557 493 223 12 58 . . . . 67 . . . . 918 280 310 . . . . 182 65 462 . . . . 411 355 565 300 1792 3088 2585 Initial 1976 | . . 59 196 135 223 12 . . . . . 8 . . . . 918 280 44 . . . . 107 50 38 . . . . 300 222 199 300 144 1100 1976 Average 358 | . 38 154 299 279 174 4 15 . . . . 11 . . . . 823 179 175 . . . . 117 60 294 . . . . 322 289 360 282 717 1680 2419 Influence Increases 15703 | . 612 1341 1111 1212 122 . 362 90 . . 185 219 15 . . 65 1292 82 568 . 75 . 180 216 15 820 . . 171 . 556 233 735 28 598 2184 2616 Destroy 0b10 Robot/C 3820 | . 380 760 540 820 . . 60 . . . 100 20 . . . . 20 . 140 . . . . . . 180 . . 20 . 20 . 100 . . 260 400 Destroy 0b10 Robot/NC 585 | . 40 150 120 35 10 . 40 . . . . 25 . . . 5 35 . 20 . . . . 20 . 30 . . . . 10 5 10 20 5 . 5 Destroy Leader 1074 | . 88 220 196 210 2 . 46 . . . 20 18 . . . . 22 . 32 . . . . 6 . 46 . . . . 10 . 42 2 2 60 52 Allied During Kill 603 | . . . 119 . . . . . . . 35 . . . . . . . 93 . . . . . . 42 . . 1 . . . 40 . . 70 203 Successful Hack 178 | . 22 40 16 30 . . 47 . . . . 2 . . . . 12 . . . . . . . . 5 . . . . . . . . . . 4 Select Force Hacks 210 | . 60 60 60 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 540 | . 15 60 45 15 15 . 15 . . . . 15 . . . . 15 . 30 . . . . 15 . 105 . . . . . 15 . . 60 45 75 Anti-Garrison Action 500 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 50 Destroy Structure 1428 | . 7 6 15 12 5 . 19 . . . . 34 . . . . 48 82 28 . . . . 10 . 142 . . . . 36 18 63 6 51 339 507 Advance Influence 1200 | . . . . . . . . . . . . . . . . . 900 . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 750 | . . . . . 30 . 75 . . . . 30 . . . . 30 . 75 . . . . 45 15 75 . . . . 30 105 135 . 75 . 30 Lose Combat Pursuer 4815 | . . 45 . 60 60 . 60 90 . . 30 75 15 . . 60 210 . 150 . 75 . 180 120 . 195 . . 150 . 150 90 345 . 405 960 1290 Influence Decreases 13450 | . 472 1016 1255 1042 578 35 362 20 54 16 171 228 20 . . 35 522 818 330 123 85 169 10 243 103 447 209 72 318 . 160 274 556 304 264 1537 1602 Entered New Map 4763 | . . 81 269 186 268 23 . . 14 16 . 6 3 . . . 12 520 20 113 35 169 . 63 93 17 159 42 147 . . 174 156 234 114 717 1112 Time Decay 5870 | . 472 673 626 558 150 12 334 20 40 . 134 221 17 . . 35 350 238 250 10 50 . 10 170 10 380 50 30 130 . 100 100 140 70 140 160 190 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . 150 . . . . Lost Part 240 | . . 40 20 30 . . 8 . . . . 1 . . . . 10 . 10 . . . . 10 . 30 . . 1 . 20 . 50 . 10 . . Lost Ally 1367 | . . . 40 40 10 . 10 . . . 37 . . . . . . 60 50 . . . . . . 20 . . 40 . 40 . 60 . . 660 300 Purge Threat 910 | . . 222 300 228 150 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 143 | . 5 6 4 9 3 . 6 . . . . 4 . . . . 6 . 6 . . . . 5 . 9 . . . . 2 3 6 2 13 51 3 Investigation 26 | . 4 3 2 3 1 . 2 . . . . 1 . . . . 1 . 2 . . . . . . 4 . . . . . 1 1 1 . . . Extermination 27 | . . . . . 1 . 3 . . . . 2 . . . . 4 . 3 . . . . 2 . 2 . . . . 1 2 3 1 1 1 1 Reinforcement 23 | . 1 3 2 3 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . 2 . . 1 . Assault 65 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 12 49 2 Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 43 | . 2 3 4 3 1 . 1 . . . . . . . . 1 . . 1 . . . . 2 . . . . 1 . 1 . 6 2 1 7 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 796 | . 34 59 35 64 7 6 15 6 1 . 8 7 3 . . 9 17 7 18 . 4 . 11 20 6 28 . 1 25 7 25 21 46 7 66 81 152 Peak Tracking Total 74 | . 6 4 5 8 5 6 4 5 1 . 5 4 3 . . 5 9 4 7 . 5 . 8 12 6 6 . 1 9 3 13 8 16 5 35 29 74 Tactical Retreats 104 | . . 3 . 3 2 . 4 2 . . 1 2 1 . . 2 7 1 4 . 1 . 2 2 . 6 . . 3 . 4 4 11 . 7 19 13 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 24 | . 2 3 . 2 4 . 2 . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 2 1 1 . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 43 | . 1 4 3 1 1 . 1 . . . . 1 . . . . 1 . 2 . . . . 1 . 7 . . 2 . . 1 . . 4 6 7 Max in Single Turn 2 | . 1 1 1 1 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . 1 1 2 Garrison Access 9 | . . . 1 1 . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 3 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 113 | . 8 13 14 11 7 . 14 . . 1 . 6 . . 3 . 6 . 2 . 1 4 . 2 . 5 1 . 2 . 4 1 2 1 2 1 2 Terminals 51 | . 6 9 11 9 5 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Fabricators 15 | . . . . . 1 . 3 . . . . 1 . . . . 2 . 1 . . . . 1 . 4 . . . . 2 . . . . . . Repair Stations 15 | . . 2 . . 1 . 1 . . . . 3 . . . . 2 . 1 . . . . 1 . . . . . . . 1 2 1 . . . Recycling Units 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 1 1 . . 2 . . . . 1 . . . . 2 . . . . . . . . 1 . . . . 2 . . . . 1 . Total Hacks 309 | . 18 36 27 26 14 . 38 . . 5 . 24 . . 23 . 23 . 6 . 1 14 . 5 . 25 1 . 2 . 8 3 3 2 2 1 2 Successful 207 | . 9 26 18 16 4 . 29 . . 5 . 19 . . 23 . 5 . 4 . 1 14 . 4 . 19 1 . 2 . 3 . 1 1 2 . 1 Failed 102 | . 9 10 9 10 10 . 9 . . . . 5 . . . . 18 . 2 . . . . 1 . 6 . . . . 5 3 2 1 . 1 1 Catastrophic 14 | . . . . 3 2 . . . . . . 1 . . . . 4 . . . . . . . . 2 . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 315 | . 17 23 17 22 11 . 21 . . . . 10 . . . . 25 . 29 . . . . 23 . 30 . . 1 . 15 19 20 20 12 . . Terminals 121 | . 16 24 24 24 11 . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Fabricators 58 | . . . . . 2 . 12 . . . . 2 . . . . 8 . 4 . . . . 4 . 21 . . . . 5 . . . . . . Repair Stations 47 | . . 10 . . 1 . 2 . . . . 15 . . . . 8 . 2 . . . . 1 . . . . . . . 3 3 2 . . . Recycling Units 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . 1 1 . . 4 . . . . 1 . . . . 7 . . . . . . . . 4 . . . . 3 . . . . 1 . Terminal Hacks 69 | . 1 4 6 3 1 . 5 . . 5 . . . . 23 . . . . . 1 14 . . . . 1 . 2 . . . . . 2 . 1 Record 7 | . . . . . . . . . . . . . . . 2 . . . . . 1 4 . . . . . . . . . . . . . . . Part Schematic 21 | . . . . . . . 1 . . 5 . . . . 12 . . . . . . 3 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . Open Door 9 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 2 . 1 Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . . 2 2 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 28 | . . . . . 1 . 7 . . . . 1 . . . . 3 . 1 . . . . 2 . 11 . . . . 2 . . . . . . Network Status 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 17 | . . . . . . . 4 . . . . 1 . . . . 2 . 1 . . . . 1 . 7 . . . . 1 . . . . . . Build 9 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . 1 . 3 . . . . 1 . . . . . . Repair Station Hacks 25 | . . 6 . . . . 2 . . . . 12 . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . Scan Component 12 | . . 3 . . . . 1 . . . . 6 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Repair 12 | . . 3 . . . . 1 . . . . 6 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 1 . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 6 | . . . 1 1 . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 73 | . 8 16 11 12 2 . 11 . . . . 1 . . . . . . 1 . . . . 1 . 7 . . . . 1 . 1 1 . . . Terminals 48 | . 6 14 9 11 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 1 4 1 5 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 27 | . 5 9 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . 4 . . . . 1 . . . . . . 1 . . . . 1 . 7 . . . . 1 . . . . . . Prioritize 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 8 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 4 . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Patch 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Units 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 6 8 7 9 6 . 10 . . . . 1 . . . . 6 . 1 . . . . 1 . 3 . . . . 3 1 1 . . 1 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . . . 4 . . . . 6 . 4 . 4 . . . . . . . . . . . . 3 . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 113 | . . . . . . . 2 . . 19 . 2 . . 12 . 10 . 12 . . 3 . 10 . . . . . . 8 23 . . 12 . . Parts Built 10 | . . . . . . . 4 . . . . . . . . . 1 . . . . . . 1 . 3 . . . . 1 . . . . . . Authchips 8 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . 3 . . . . 1 . . . . . . Time 844 | . . . . . . . 326 . . . . . . . . . 84 . . . . . . 93 . 279 . . . . 62 . . . . . . Total Part Build Rating 63 | . . . . . . . 22 . . . . . . . . . 6 . . . . . . 7 . 21 . . . . 7 . . . . . . Parts Repaired 12 | . . 3 . . . . 1 . . . . 6 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Time 530 | . . 134 . . . . 70 . . . . 266 . . . . 22 . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . Non-combat 4 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . find_chute 4 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 152 | . . . 10 . 1 . 2 . . 4 . . . . . . . 18 . . . . . 1 . 2 . . 5 . 5 . 4 . . 65 35 Largest Group 18 | . . . 10 2 1 . 2 . . 4 4 . . . . . . 18 10 . . . . . . 2 . . 5 . 3 . 2 . . 11 10 Highest-Rated Group 638 | . . . 88 24 26 . 52 . . 157 157 . . . . . . 638 388 . . . . . . 206 . . 289 . 206 . 244 . . 149 139 Highest-Rated Ally 122 | . . . 16 16 26 . 26 . . 41 41 . . . . . . 50 46 . . . . . . 103 . . 64 . 103 . 122 . . 15 15 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . 1 . . . . . . . . . . . RETURN 6 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . 1 . . . . . . . . . . . Ally Attacks 438 | . . . 50 1 . . . . . . 31 . . . . . . 120 24 . . . . . . 16 . . 8 . 4 . 19 . . 93 72 Total Damage 12485 | . . . 433 18 . . . . . . 682 . . . . . . 4122 590 . . . . . . 1898 . . 237 . 135 . 1767 . . 1380 1223 Kills 63 | . . . 9 . . . . . . . 5 . . . . . . 9 7 . . . . . . 11 . . 1 . . . 6 . . 8 7 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 9925 | . . . 2 . 305 58 1228 160 86 527 544 819 74 141 23 188 785 509 623 38 105 51 50 354 24 899 111 63 938 116 213 200 280 145 266 . . Optics 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensors 9558 | . . . . . 305 58 1228 160 86 506 544 778 74 141 23 188 785 509 607 38 105 48 50 354 24 871 111 63 682 116 213 200 280 145 266 . . Terrain 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Structural 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decoding 6942 | . . . . . . . . . . 341 544 819 74 141 23 188 785 509 623 38 105 51 50 354 24 899 111 63 938 116 146 . . . . . . Cloaking 108 | . . . . . . . . . . . . . . . . . . 108 . . . . . . . . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 1 1 2 . . 1 . 2 . . . 1 1 . 1 . . . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . 1 . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . 1 . . . . . . . . . . . Decoded 0b10 Intel 112 | . . . . . . . . . . . . 26 . . . . 22 6 15 . . . . 9 1 27 . . . . 6 . . . . . . Traps 13 | . . . . . . . . . . . . 3 . . . . 5 . 1 . . . . 3 . 1 . . . . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . 1 . . . . . . Items 74 | . . . . . . . . . . . . 19 . . . . 12 6 9 . . . . 5 1 18 . . . . 4 . . . . . . Machines 7 | . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . 3 . . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . Guards 8 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . . . . . . Zionite Intel Received 43 | . . . . . . . . . . . . 2 . . . . 7 . 7 . . . . 5 . 4 . . . . 3 5 2 5 3 . . Branch Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 1 . . 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . Trap Installations 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . Active Terminals 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 22007 | 81 1939 3594 2144 2266 305 61 1273 160 86 527 544 819 74 141 23 188 785 509 623 38 105 51 50 354 24 899 111 63 938 116 213 200 289 145 425 1183 661 Spaces Moved 30674 | 48 897 1722 913 988 838 146 2383 296 287 1057 795 1571 286 357 84 475 2190 530 1516 174 405 188 227 1037 91 1868 353 90 1555 530 793 729 1003 475 1121 1570 1086 Core 13 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Treads 4334 | 38 897 1648 913 838 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2979 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323 1570 1086 Wheels 74 | . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23274 | . . . . 150 838 146 2383 296 287 1057 795 1571 286 357 84 475 2190 530 1516 174 405 188 227 1037 91 1868 353 90 1552 530 793 729 1003 475 798 . . Fastest Speed 5 | 50 160 140 160 31 29 29 29 29 29 29 29 25 25 25 25 25 21 21 6 21 21 21 21 18 18 7 17 17 5 5 5 5 7 7 7 30 30 Average Speed 44 | 137 160 159 160 143 30 29 29 29 29 29 29 25 25 25 25 25 23 24 20 21 21 21 21 20 18 17 21 17 17 15 14 13 14 17 21 63 30 Slowest Speed 240 | 160 160 240 160 170 100 29 29 29 29 29 29 93 25 25 25 25 25 87 90 21 21 21 21 87 18 90 30 17 150 16 83 14 20 20 30 90 30 Overloaded Moves 172 | . . . . . . . . . . . . . . . . . . . 17 . . . . . . 8 . . 11 15 41 21 16 14 29 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 188 | . . . . . 19 . 20 . . . . 6 . 1 . . 23 . 12 . 1 . . 15 . 5 . . 12 . 30 15 25 2 2 . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 55 | 4 96 94 87 75 27 80 42 53 71 88 74 25 45 50 72 65 47 87 45 34 57 59 45 24 72 37 57 10 81 65 31 73 27 61 60 53 41 Regions Visited 37 Branch Regions 21 Pre-discovered Areas 35 | . 2 5 3 2 . . . . . . . . . 1 1 1 4 . . 1 . 3 1 . . 9 . . . . . . . 2 . . . Known Exits Taken 28 | . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 16 | . . . . . . . . . 3 1 3 . . 1 . 3 . . . . 2 . 1 . . . 1 . . 1 . . . . . . . Spaces Dug 383 | . . . 7 7 5 . 19 . . . 3 34 . 4 . 3 24 . 14 . . . . 5 . 32 . . 1 . 19 9 9 2 17 138 31 Terrain Destroyed 602 | . 7 . 7 7 5 . 19 . . . 3 34 . 4 . 3 24 . 14 . . . . 5 . 32 . . 1 . 19 9 9 2 17 160 221 Melee 210 | . . . 7 7 5 . 19 . . . 3 34 . 4 . 3 24 . 14 . . . . 5 . 32 . . 1 . 19 9 9 2 13 . . Projectile 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 107 149 AOE 132 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 37131 | 63 1280 2254 1343 1521 856 163 2856 369 289 1275 1104 1935 287 402 84 537 2382 908 1785 174 423 196 228 1141 97 2372 382 136 2214 560 831 796 1106 521 1279 1704 1278 Wait 4767 | . 277 279 207 297 4 10 405 74 . 199 307 285 2 41 . 49 139 354 230 1 20 . 2 65 7 407 24 47 610 29 18 52 83 4 101 67 71 Move 30283 | 47 896 1721 912 987 800 145 2343 295 286 1056 794 1558 285 354 83 474 2145 529 1493 173 402 187 226 1009 90 1857 352 89 1531 529 740 699 956 470 1117 1568 1085 Hop 168 | . . . . . 19 . 19 . . . . 6 . 1 . . 22 . 10 . 1 . . 13 . 5 . . 11 . 22 14 21 2 2 . . Pick Up 172 | 10 17 24 12 9 6 . 9 . 1 . . 9 . . . 3 5 5 3 . . . . 3 . 13 . . 4 . 7 3 5 7 12 2 3 Fast Attach 126 | . 3 10 6 5 4 4 1 . . 9 . 9 . . . . 5 4 6 . . 4 . 7 . 4 1 . 10 . 2 5 11 8 8 . . Attach 103 | 5 4 4 4 9 5 . 4 . . . . 6 . 1 . 2 5 3 3 . . . . 4 . 9 . . 2 . 9 2 6 5 6 3 2 Detach 20 | . 1 . . . 1 . 1 . . 1 . . . . . . 2 . 3 . . . . 2 . 1 . . 1 . 1 1 2 1 2 . . Swap 118 | 1 . 18 30 21 2 . 4 . 1 1 . 2 . 1 . . 4 3 3 . . . . 3 . 9 1 . 6 1 2 . . 1 1 1 2 Drop 242 | . 8 35 30 29 5 4 9 . 1 8 . 9 . . . 2 7 8 9 . . 3 . 8 . 11 1 . 14 . 4 4 9 12 6 . 6 Fire 676 | . 74 163 123 154 . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 6 56 96 Melee 401 | . . . 10 10 10 . 61 . . 1 3 49 . 4 . 7 47 2 25 . . 2 . 26 . 56 3 . 1 1 26 16 13 11 17 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 13 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 33 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Waste -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Discovered new exit (range 7) 908 | -10/Materials | Discovered new exit (range 3) 1094 | -10/Materials | Core integrity fell below 50% 1403 | -10/Materials | Identified exit to Subcaves 1466 | -10/Materials | Learned 2 Storage zone layouts 1521 | -10/Materials | Learned location of 2 exits from Subcaves 1567 | -10/Materials | Learned location of 2 exits from Materials 1605 | -10/Materials | Learned Storage security intel 1633 | -10/Materials | Loaded intel: 2 recycling unit locations 1652 | -10/Materials | Learned 2 Storage zone layouts 1682 | -10/Materials | Learned 4 Recycling zone layouts 1775 | -10/Materials | Loaded intel: 15 trap records 2021 | -10/Materials | Entered another Materials area 2021 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2022 | -9/Materials | Identified exit to Materials 2022 | -9/Materials | Identified exit to Storage 2526 | -9/Materials | Discovered exit to Storage (range 11) 2746 | -9/Materials | Discovered exit to Materials (range 12) 2915 | -9/Materials | Build established: Scavenger-Mutant 3313 | -9/Materials | Discovered exit to Materials (range 14) 3393 | -9/Materials | Learned 2 Storage zone layouts 3426 | -9/Materials | Learned location of 2 exits from Materials 3466 | -9/Materials | Learned location of Zion (-7) 3471 | -9/Materials | Identified exit to Mines 3492 | -9/Materials | Learned 8 Materials zone layouts 3715 | -9/Materials | Repaired Imp. Assault Rifle 3768 | -9/Materials | Repaired Imp. Assault Rifle 3801 | -9/Materials | Repaired Med. Armor Plating 5615 | -9/Materials | Entered Storage 5616 | -9/Storage | Identified exit to Recycling 6678 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6992 | -9/Storage | Build established: Commander-Mutant 7203 | -9/Storage | Learned Storage security intel 7263 | -9/Storage | Learned 4 Materials zone layouts 7281 | -9/Storage | Lost 5 allies 7357 | -9/Storage | Learned location of 1 exit from Recycling 7494 | -9/Storage | Learned 4 Materials zone layouts 7504 | -9/Storage | Core integrity fell below 50% 7548 | -9/Storage | Build established: Scavenger-Mutant 7759 | -9/Storage | Entered Materials 7759 | -8/Materials | Accompanied by 2 allies 7759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7760 | -8/Materials | Identified exit to Factory 8656 | -8/Materials | Destroyed 9 combat bots 8955 | -8/Materials | Garrison activated, responded to threat 8983 | -8/Materials | Learned location of 1 exit from Recycling 9058 | -8/Materials | Learned 2 Lower Caves zone layouts 9125 | -8/Materials | Learned location of 1 exit from Lower Caves 9261 | -8/Materials | Learned Factory stockpile data 9357 | -8/Materials | Build established: Hacker-Mutant 9497 | -8/Materials | Learned 2 Storage zone layouts 9759 | -8/Materials | First assault squad dispatched 10025 | -8/Materials | Entered Factory 10025 | -7/Factory | Evolved 2 slots: Utility x2 10026 | -7/Factory | Identified exit to Factory 10234 | -7/Factory | Build established: Hacker-Sprinter 10330 | -7/Factory | Manually triggered Chute Trap 10330 | -7/Factory | Sucked down chute 10330 | -7/Factory | Entered Waste 10331 | -7/Waste | Identified exit to Factory 10339 | -7/Waste | Spotted C-40 Crusher 10345 | -7/Waste | EMP discharged 10356 | -7/Waste | Spotted C-40 Crusher 10356 | -7/Waste | Spotted C-40 Crusher 10361 | -7/Waste | Spotted C-40 Crusher 10367 | -7/Waste | Spotted C-40 Crusher 10379 | -7/Waste | Spotted C-40 Crusher 10391 | -7/Waste | Entered Factory 10449 | -7/Factory | Identified exit to Lower Caves 10557 | -7/Factory | Discovered exit to Factory (range 11) 10895 | -7/Factory | Repaired Cld. VTOL Module 10930 | -7/Factory | Discovered exit to Factory (range 6) 11121 | -7/Factory | Fabricated Graphene Brace? 11427 | -7/Factory | Fabricated Cld. VTOL Module? 11646 | -7/Factory | Fabricated Cld. VTOL Module (x1) 11664 | -7/Factory | Entered Lower Caves 11665 | -7/Lower Caves | Identified exit to Lower Caves 11824 | -7/Lower Caves | Entered another Lower Caves area 11828 | -7/Lower Caves | Discovered exit to Factory (range 9) 11853 | -7/Lower Caves | Learned Factory security intel 11908 | -7/Lower Caves | Discovered new exit (range 6) 11910 | -7/Lower Caves | Identified exit to Zion 11910 | -7/Lower Caves | Entered Zion 11931 | -7/Zion | Discovered new exit (range 10) 11954 | -7/Zion | System corruption cleaned by Quarantine Array 11971 | -7/Zion | Received a hallucinogenic algorithm 12002 | -7/Zion | Learned Factory emergency access door positions 12034 | -7/Zion | Learned location of 1 exit from Factory 12080 | -7/Zion | Given the Hacking Drone Bay 12080 | -7/Zion | Found Prototype Device 12080 | -7/Zion | Identified Hacking Drone Bay 12112 | -7/Zion | Found Prototype Processor 12112 | -7/Zion | Identified Exp. Target Analyzer 12115 | -7/Zion | Found Prototype Hackware 12115 | -7/Zion | Identified Exp. System Shield 12141 | -7/Zion | Met Imprinter 12146 | -7/Zion | Imprinted 12148 | -7/Zion | Declared Zion's savior 12176 | -7/Zion | Found Prototype Processor 12176 | -7/Zion | Identified Exp. Core Analyzer 12238 | -7/Zion | Identified exit to Proximity Caves 12437 | -7/Zion | Entered Proximity Caves 12437 | -6/Proximity Caves | Accompanied by 4 allies 12467 | -6/Proximity Caves | Build established: Sprinter 12666 | -6/Proximity Caves | Learned Factory stockpile data 12970 | -6/Proximity Caves | Core integrity fell below 50% 12977 | -6/Proximity Caves | Discovered exit to Factory (range 13) 12981 | -6/Proximity Caves | Entered Factory 12981 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12982 | -6/Factory | Identified exit to Lower Caves 13054 | -6/Factory | Repaired Mic. Nuclear Core 13107 | -6/Factory | Repaired Imp. Flight Unit 13251 | -6/Factory | Repaired Imp. Flight Unit 13296 | -6/Factory | Repaired Mak. Axe 13329 | -6/Factory | Build established: Hacker-Sprinter 13336 | -6/Factory | Repaired Imp. Propulsion Shielding 13415 | -6/Factory | Repaired Imp. Sensor Array 13443 | -6/Factory | Retrieved Zion intel report: Trap Installations 13530 | -6/Factory | Retrieved Zion intel report: Active Terminals 13800 | -6/Factory | Entered Lower Caves 13872 | -6/Lower Caves | Discovered new exit (range 8) 13874 | -6/Lower Caves | Identified exit to Lower Caves 13874 | -6/Lower Caves | Entered another Lower Caves area 13915 | -6/Lower Caves | Crushed by falling debris 13986 | -6/Lower Caves | Discovered new exit (range 7) 14015 | -6/Lower Caves | Identified exit to Data Miner 14015 | -6/Lower Caves | Entered Data Miner 14015 | -6/Data Miner | Discovered new exit (range 6) 14020 | -6/Data Miner | Met Data Miner 14030 | -6/Data Miner | Learned location of Section 7 (-2) 14030 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14033 | -6/Data Miner | Received God Mode back door access code from Data Miner 14038 | -6/Data Miner | Identified exit to Proximity Caves 14038 | -6/Data Miner | Entered Proximity Caves 14055 | -5/Proximity Caves | Spotter reported a threat 14055 | -5/Proximity Caves | Spotter reported a threat 14108 | -5/Proximity Caves | Spotter reported a threat 14110 | -5/Proximity Caves | Learned Factory security intel 14112 | -5/Proximity Caves | Spotted B-75 Beast 14161 | -5/Proximity Caves | Spotter reported a threat 14187 | -5/Proximity Caves | Spotter reported a threat 14214 | -5/Proximity Caves | Spotter reported a threat 14222 | -5/Proximity Caves | Build established: Sprinter 14223 | -5/Proximity Caves | Discovered new exit (range 15) 14226 | -5/Proximity Caves | Identified exit to Factory 14226 | -5/Proximity Caves | Entered Factory 14226 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14227 | -5/Factory | Identified exit to Upper Caves 14383 | -5/Factory | Repaired Mic. Nuclear Core 14417 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 14508 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14554 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14595 | -5/Factory | Retrieved Zion intel report: Guard Positions 14640 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14647 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14658 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14790 | -5/Factory | Build established: Hacker-Sprinter 14826 | -5/Factory | Search patrols dispatched 14861 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15011 | -5/Factory | Manually triggered Chute Trap 15011 | -5/Factory | Sucked down chute 15011 | -5/Factory | Entered Waste 15027 | -5/Waste | Spotted C-40 Crusher 15027 | -5/Waste | Spotted C-40 Crusher 15032 | -5/Waste | Spotted C-40 Crusher 15064 | -5/Waste | Spotted C-40 Crusher 15068 | -5/Waste | Found Prototype Launcher 15072 | -5/Waste | Identified Point Singularity Launcher 15082 | -5/Waste | Warlord forces began an assault 15121 | -5/Waste | Allies destroyed C-40 Crusher 15122 | -5/Waste | Allies destroyed C-40 Crusher 15126 | -5/Waste | Allies destroyed C-40 Crusher 15130 | -5/Waste | Allies destroyed C-40 Crusher 15235 | -5/Waste | Spotted C-40 Crusher 15252 | -5/Waste | Spotted C-40 Crusher 15265 | -5/Waste | Allies destroyed C-40 Crusher 15276 | -5/Waste | Discovered new exit (range 16) 15296 | -5/Waste | Lost 6 allies 15447 | -5/Waste | Identified exit to Factory 15520 | -5/Waste | Entered Factory 15520 | -5/Factory | Accompanied by 10 allies 15819 | -5/Factory | Retrieved Zion intel report: Branch Access 15868 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15886 | -5/Factory | Repaired Imp. Propulsion Shielding 15892 | -5/Factory | Discovered new exit (range 8) 15894 | -5/Factory | Identified exit to Factory 15978 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15983 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16012 | -5/Factory | Discovered exit to Factory (range 6) 16012 | -5/Factory | Spotted B-75 Beast 16059 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16124 | -5/Factory | Retrieved Zion intel report: Guard Positions 16137 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16143 | -5/Factory | Entered Upper Caves 16176 | -5/Upper Caves | Discovered new exit (range 15) 16179 | -5/Upper Caves | Identified exit to Upper Caves 16181 | -5/Upper Caves | Entered another Upper Caves area 16242 | -5/Upper Caves | Entered a destroyed Warlord outpost 16262 | -5/Upper Caves | Discovered new exit (range 12) 16264 | -5/Upper Caves | Identified exit to Zhirov 16286 | -5/Upper Caves | Entered Zhirov 16286 | -5/Zhirov | Discovered new exit (range 3) 16299 | -5/Zhirov | Found Alien Artifact 16299 | -5/Zhirov | Identified Integrated Dissipator 16299 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16337 | -5/Zhirov | Identified exit to Proximity Caves 16337 | -5/Zhirov | Entered Proximity Caves 16385 | -4/Proximity Caves | Discovered exit to Factory (range 7) 16387 | -4/Proximity Caves | Entered Factory 16387 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16424 | -4/Factory | Incoming assault squad redirected 16430 | -4/Factory | Discovered new exit (range 13) 16473 | -4/Factory | Retrieved Zion intel report: Emergency Access 16476 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16568 | -4/Factory | Discovered new exit (range 5) 16569 | -4/Factory | Identified exit to Upper Caves 16583 | -4/Factory | Discovered exit to Upper Caves (range 5) 16609 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16623 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16635 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16636 | -4/Factory | Zion Melee Resupply teleported in 16662 | -4/Factory | Found Exp. Melee Analysis Suite 16705 | -4/Factory | Fabricated Assault Drone Bay? 16741 | -4/Factory | Manually triggered Chute Trap 16741 | -4/Factory | Sucked down chute 16741 | -4/Factory | Entered Waste 16743 | -4/Waste | Spotted C-40 Crusher 16752 | -4/Waste | Spotted C-40 Crusher 16756 | -4/Waste | EMP discharged 16756 | -4/Waste | Spotted C-40 Crusher 16758 | -4/Waste | Spotted C-40 Crusher 16761 | -4/Waste | Spotted C-40 Crusher 16763 | -4/Waste | Spotted C-40 Crusher 16763 | -4/Waste | Discovered new exit (range 12) 16765 | -4/Waste | Identified exit to Factory 16765 | -4/Waste | Entered Factory 16824 | -4/Factory | Retrieved Zion intel report: Branch Access 16824 | -4/Factory | Identified exit to Extension 16936 | -4/Factory | Retrieved Zion intel report: Trap Installations 16937 | -4/Factory | Zion Heavy squad teleported in 16976 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 17015 | -4/Factory | Discovered new exit (range 15) 17066 | -4/Factory | Retrieved Zion intel report: Emergency Access 17083 | -4/Factory | Fabricated Cld. Field Propulsion Drive? 17510 | -4/Factory | Fabricated Cld. Field Propulsion Drive? 17515 | -4/Factory | First assault squad dispatched 17636 | -4/Factory | System corruption reached 10% 17647 | -4/Factory | Fabricated Cld. Field Propulsion Drive (x1) 17664 | -4/Factory | Entered Upper Caves 17664 | -4/Upper Caves | Spotted B-86 Titan 17764 | -4/Upper Caves | Identified exit to Upper Caves 17775 | -4/Upper Caves | Entered another Upper Caves area 17776 | -4/Upper Caves | Identified exit to Warlord 17838 | -4/Upper Caves | Entered Warlord 17846 | -4/Warlord | System corruption cleaned by Quarantine Array 17956 | -4/Warlord | Opened Warlord's prototype stash 17963 | -4/Warlord | Found Prototype Reactor 17963 | -4/Warlord | Identified Vortex Chain Reactor 17965 | -4/Warlord | Found Prototype Device 17965 | -4/Warlord | Identified Exp. Focal Shield 17971 | -4/Warlord | Found Exp. Core Analyzer 17979 | -4/Warlord | Warlord's base attacked by MAIN.C 18005 | -4/Warlord | Opened side exit 18205 | -4/Warlord | Spotted B-86 Titan 18329 | -4/Warlord | Warlord forces counterattacked 18440 | -4/Warlord | Spotted Striker 18449 | -4/Warlord | Lost 5 allies 18497 | -4/Warlord | Found Prototype Device 18498 | -4/Warlord | Identified Adv. Kinecellerator 18519 | -4/Warlord | Lost 7 allies 18654 | -4/Warlord | Warlord base infiltrated, sounded retreat 18775 | -4/Warlord | Discovered new exit (range 9) 18776 | -4/Warlord | Identified exit to Proximity Caves 18776 | -4/Warlord | Entered Proximity Caves 18842 | -3/Proximity Caves | Spotter reported a threat 18842 | -3/Proximity Caves | Spotter reported a threat 18845 | -3/Proximity Caves | Spotted B-86 Titan 18885 | -3/Proximity Caves | Discovered new exit (range 16) 18892 | -3/Proximity Caves | Identified exit to Research 18892 | -3/Proximity Caves | Entered Research 18892 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18934 | -3/Research | Discovered new exit (range 5) 18934 | -3/Research | Identified exit to Quarantine 19008 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19024 | -3/Research | Retrieved Zion intel report: Branch Access 19024 | -3/Research | Identified exit to Armory 19054 | -3/Research | Retrieved Zion intel report: Component Stockpiles 19055 | -3/Research | Zion Heavy squad teleported in 19057 | -3/Research | Fabricated Cld. Field Propulsion Drive? 19101 | -3/Research | Spotted B-90 Cyclops 19105 | -3/Research | Entered Quarantine 19116 | -3/Quarantine | Found Alien Slashing Weapon 19116 | -3/Quarantine | Identified Sigix Broadsword 19125 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19139 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19141 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19142 | -3/Quarantine | Found Exp. Signal Interpreter 19144 | -3/Quarantine | Found Exp. Signal Interpreter 19148 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19158 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19160 | -3/Quarantine | Found Alien Artifact 19160 | -3/Quarantine | Identified Core Reset Matrix 19160 | -3/Quarantine | Used Core Reset Matrix 19164 | -3/Quarantine | Detected hypermatrix surge 19164 | -3/Quarantine | Sensed 14 artifacts in vicinity 19258 | -3/Quarantine | Found Transdimensional Reconstructor 19290 | -3/Quarantine | Spotted Alpha 7 19304 | -3/Quarantine | Discovered new exit (range 15) 19305 | -3/Quarantine | Identified exit to Research 19305 | -3/Quarantine | Entered Research 19305 | -2/Research | Evolved 2 slots: Utility x2 19344 | -2/Research | Retrieved Zion intel report: Branch Access 19344 | -2/Research | Identified exit to Testing 19380 | -2/Research | Spotted B-90 Cyclops 19403 | -2/Research | Retrieved Zion intel report: Trap Installations 19404 | -2/Research | Zion Heavy squad teleported in 19435 | -2/Research | System corruption reached 10% 19437 | -2/Research | Found Prototype Protection 19437 | -2/Research | Identified Zio. Weapon Casing 19473 | -2/Research | Warped through subspace 19503 | -2/Research | Zion Heavy squad teleported in 19555 | -2/Research | Search patrols dispatched 19594 | -2/Research | Entered Testing 19613 | -2/Testing | Lost 4 parts (3n1u) 19636 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 19644 | -2/Testing | Found Prototype Device 19644 | -2/Testing | Identified Exp. EM Disruption Field 19659 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 19661 | -2/Testing | Retrieved Zion intel report: Active Terminals 19663 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 19683 | -2/Testing | Retrieved Zion intel report: Emergency Access 19726 | -2/Testing | Spotted Fortress 19738 | -2/Testing | Discovered new exit (range 5) 19738 | -2/Testing | Discovered new exit (range 6) 19738 | -2/Testing | Identified exit to Section 7 19739 | -2/Testing | Entered Section 7 19740 | -2/Section 7 | Detected hypermatrix surge 19740 | -2/Section 7 | Sensed 24 artifacts in vicinity 19801 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 19822 | -2/Section 7 | Discovered new exit (range 15) 19824 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 19830 | -2/Section 7 | Identified exit to Access 19852 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 19865 | -2/Section 7 | Spotted Alpha 7 19865 | -2/Section 7 | Spotted Alpha 7 19870 | -2/Section 7 | Spotted B-99 Colossus 19885 | -2/Section 7 | Found LRC Matter Compressor 19885 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19887 | -2/Section 7 | Found LRC Energy Well 19887 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 19889 | -2/Section 7 | Found LRC Insulator 19889 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 19901 | -2/Section 7 | Found Integrated Dissipator 19901 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19977 | -2/Section 7 | Found Transdimensional Reconstructor 19985 | -2/Section 7 | Spotted Striker 19985 | -2/Section 7 | Spotted Striker 19998 | -2/Section 7 | Spotted Executioner 19998 | -2/Section 7 | Spotted Executioner 20005 | -2/Section 7 | Integrated with Sigix Exoskeleton 20058 | -2/Section 7 | Found Sigix Sheargun 20077 | -2/Section 7 | Found Transdimensional Reconstructor 20079 | -2/Section 7 | Found Transdimensional Reconstructor 20080 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 20155 | -2/Section 7 | Spotted Investigator 20164 | -2/Section 7 | Entered Access 20164 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20169 | -1/Access | Emitted hypermatrix ping 20174 | -1/Access | Assembled emerged from beneath the floor 20245 | -1/Access | Lost 3 allies 20269 | -1/Access | Crushed by falling debris 20299 | -1/Access | Build established: Alien-Sigix 20317 | -1/Access | Assembled emerged from beneath the floor 20414 | -1/Access | First assault squad dispatched 20708 | -1/Access | Assembled emerged from beneath the floor 20770 | -1/Access | Lost 6 allies 20848 | -1/Access | Assembled emerged from beneath the floor 20898 | -1/Access | Discovered new exit (range 18) 21031 | -1/Access | Assembled emerged from beneath the floor 21080 | -1/Access | Lost 5 allies 21118 | -1/Access | Assembled emerged from beneath the floor 21143 | -1/Access | Assembled emerged from beneath the floor 21157 | -1/Access | Assembled emerged from beneath the floor 21179 | -1/Access | Assembled emerged from beneath the floor 21246 | -1/Access | Lost 9 allies 21268 | -1/Access | Spotted Executioner 21271 | -1/Access | Spotted Executioner 21296 | -1/Access | Spotted Striker 21322 | -1/Access | Discovered new exit (range 15) 21347 | -1/Access | Entered Command 21352 | -1/Command | Emitted hypermatrix ping 21357 | -1/Command | Assembled emerged from beneath the floor 21372 | -1/Command | Assembled emerged from beneath the floor 21410 | -1/Command | Assembled emerged from beneath the floor 21431 | -1/Command | Lost 5 allies 21466 | -1/Command | Spotted M Guard 21466 | -1/Command | Spotted M Guard 21468 | -1/Command | Spotted Combat Programmer 21468 | -1/Command | Spotted Combat Programmer 21519 | -1/Command | Destroyed Combat Programmer 21522 | -1/Command | Destroyed Combat Programmer 21525 | -1/Command | Lost 7 allies 21596 | -1/Command | Destroyed M Guard 21597 | -1/Command | First assault squad dispatched 21609 | -1/Command | Destroyed M Guard 21609 | -1/Command | All MAIN.C guards destroyed 21618 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 21650 | -1/Command | Met MAIN.C 21690 | -1/Command | 0b10 Conduit disabled 21732 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 21732 | -1/Command | Destroyed MAIN.C Shell 21732 | -1/Command | Spotted M Shell/Def 21732 | -1/Command | Spotted M Shell/Atk 21732 | -1/Command | Spotted M Shell/Def 21732 | -1/Command | Spotted M Shell/Atk 21732 | -1/Command | Spotted M Shell/Atk 21732 | -1/Command | Spotted M Shell/Def 21732 | -1/Command | Spotted M Shell/Atk 21732 | -1/Command | Spotted M Shell/Def 21735 | -1/Command | MAIN.C activated Command garrisons 21845 | -1/Command | Phase Generator disabled 21866 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 21908 | -1/Command | Assembled emerged from beneath the floor 21940 | -1/Command | Assembled emerged from beneath the floor 21961 | -1/Command | Discovered new exit (range 17) 21965 | -1/Command | Core integrity fell below 50% 21974 | -1/Command | Lost 6 allies 21999 | -1/Command | Spotted Executioner 21999 | -1/Command | Spotted Striker 21999 | -1/Command | Spotted Alpha 7 21999 | -1/Command | Spotted B-99 Colossus 22001 | -1/Command | Spotted Executioner 22001 | -1/Command | Spotted Executioner 22001 | -1/Command | Spotted Executioner 22001 | -1/Command | Spotted Striker 22001 | -1/Command | Spotted Alpha 7 22005 | -1/Command | Spotted B-99 Colossus 22008 | *** | Heading to fleet! Last Messages --------------- Slug penetrates Wall. Knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. The Access Shell folds into the floor. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. B-99 Colossus suffers critical hit (Destroy). System corrupted: Heat flow error (+276). Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # """" T## !!########## # # | | # ""## " # """" # | | # "" + """" # | | # ""##%% ############### # """" =# | | # # ## ######### """" # | | # # ## ## / | | # #######%####### #" # | | # #######%####### ! "# = # | | # ###### ####"# %] =% ########### | | ##### ###### = = =%* % ########### | | " ##### * p######Cs =%*%=* ########### | | ##### [%=xg%x%g=%%=C =x*== hh ########### | | ##### =s ################################# | | # ###### k ########################### | | # ###### ########################### | | # ###### p ########################### "" | | # # = ###########################"""" | | # +h !%=###########################"""" | | #### # = ########################### "" | | # # ### ###########" | | + # "## ############% | | # #=h ### # # # # #""# | | = # # ### ^E EK 7^%#"##+### | | + + ### ^ B%/ | | # #### ### "" ^^ ^ ^/ | | # #### p ### X" ^ % / | | # #####"##"###### % E7 / | | # # = ### % KE ### # | | #### # ### ^ ; # # # ##### # | | ?### + ##; BB#######"##### # | | #### # ### BB############# # | | #### # ############################ # | | #### ######################################## # | | #### ################################ ####### # | | #### ###### ################# / # | | #### " ################# h # # | | #### ###### ################# o """ # # | | #### #######+################## ""T"" # # | | #### # = ################ h "" "" # # | | #### # x################ h + # | | #### # """ + C CC/i== # # | | #### " "R ################ == + # | | #### # """ ################ == # # | | #### # "" ################ # # | | #### # ################ # # | | #### # ###################+########## # | | """" #####"####################### ## # # | | + #######"###+## # | | + # + # | | " % # % # + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 70 Energy Capacity 700 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Additional Mass Support 16 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 81 Core Analysis 8 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 30 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Hvy. Wave Gun | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Quantum Shading Machine | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Enh. Force Rifle | -2/Section 7 | Z-intel Thermal Barrier | -2/Section 7 | Z-intel Plasma Sword | -2/Section 7 | Z-intel Ragnarok Missile Launcher | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Robot Schematics ------------------ H-77 Assassin | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel Fabricated ------------ Graphene Brace | x2 | -7/Factory | Preloaded Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -3/Research | Authchip Repaired ---------- Imp. Assault Rifle | 42% | -9/Materials Imp. Assault Rifle | 71% | -9/Materials Med. Armor Plating | 40% | -9/Materials Cld. VTOL Module | 6% | -7/Factory Mic. Nuclear Core | 12% | -6/Factory Imp. Flight Unit | 45% | -6/Factory Imp. Flight Unit | 15% | -6/Factory Mak. Axe | 63% | -6/Factory Imp. Propulsion Shielding | 58% | -6/Factory Imp. Sensor Array | 40% | -6/Factory Mic. Nuclear Core | 60% | -5/Factory Imp. Propulsion Shielding | 64% | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Reset Matrix Transdimensional Reconstructor LRC Matter Compressor LRC Energy Well LRC Insulator Sigix Exoskeleton Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalGrapheneScrap Manual? 0 Play Time 05:54:25 Cumulative 284.6 hours Start 2025.10.18 @ 17:16:40 End 2025.10.19 @ 20:47:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type 2 Total 22 Types 12/1/4/2/1/0/0/1/0/1 Lore% 94 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 301ab6c7-2a17-42f8-a4fd-3198be879208