Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.01 @ 14:56:25 Player: Bar0ti Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3688) 3688 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1027) 1027 TOTAL SCORE: 9130 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 151 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 78/100 System Corruption 0% Temperature Cool (-150) Movement Walking (122) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (8) ------ Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Laser Heavy Flak Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Faulty Experimental Sensor Array Relay Coupler [Heavy] (14) Recalibrator Phase Cannon Autogun Improved Datajack Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Active Sensor Suite Particle Charger Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Fission Core High-capacity Battery High-capacity Matter Pod Improved Sensor Array Experimental Sensor Array Improved Light Armor Plating System Shield Recalibrator Ion Cannon Ion Cannon Phase Cannon Heavy Assault Cannon Rocket Launcher Mining Laser [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Slots Evolved 8 | . . . 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 6 | . . . 1 1 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 125 | 6 9 5 8 22 4 19 24 9 19 Power 14 | 1 2 1 . 3 . 2 5 . . Engine 10 | 1 1 1 . 2 . 2 3 . . Core 4 | . 1 . . 1 . . 2 . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 3 . 2 8 . 3 5 2 5 Treads 18 | . 2 . 2 8 . 3 2 1 . Leg 12 | 2 1 . . . . . 3 1 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 2 2 4 6 2 10 3 5 5 Device 21 | . 1 2 2 1 1 8 2 1 3 Storage 4 | 1 1 . . 2 . . . . . Processor 6 | . . . . 2 . . . 3 1 Hackware 3 | . . . . . . 1 . 1 1 Protection 6 | . . . 2 1 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 41 | 2 2 2 2 5 2 4 11 2 9 Energy Gun 15 | 1 . . . 1 2 1 6 . 4 Energy Cannon 12 | . 1 1 2 3 . . 3 1 1 Ballistic Gun 3 | 1 . . . . . . 2 . . Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 3 | . 1 . . 1 . 1 . . . Special Weapon 2 | . . 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 1 3 Unidentified Prototypes 3 | . . 1 . . 1 1 . . . Parts Lost 51 | . 1 1 . 11 . 9 21 . 8 Power 7 | . 1 . . 2 . . 3 . 1 Propulsion 17 | . . . . 4 . 4 7 . 2 Utility 15 | . . . . 2 . 4 6 . 3 Weapon 12 | . . 1 . 3 . 1 5 . 2 Highest Loss Streak 15 | . 1 1 . 8 . 3 15 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 97 93 100 95 76 78 45 74 96 Engine 6 | . 8 14 11 8 . 5 2 6 6 Core 1 | . 5 . . . 7 . 3 . . Treads 21 | . 11 28 33 33 30 24 5 5 1 Leg 3 | . 15 . . . . . 6 . 20 Device 13 | . 13 14 11 16 7 20 7 9 20 Storage 8 | . 14 14 11 9 7 6 6 6 6 Processor 3 | . . . . 7 . . . 14 17 Protection 3 | . . . 11 1 6 5 . 6 3 Energy Gun 5 | . 5 . . . 14 11 5 1 6 Energy Cannon 7 | . 8 16 22 16 . . . 5 2 Launcher 1 | . 4 4 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 12 22 24 37 45 61 63 49 46 45 Greatest Support 80 | 20 40 40 60 80 80 80 80 29 74 Greatest Overweight (x) 9 | 1 . . . 8 . . 9 2 1 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 8 10 10 10 15 15 15 15 15 Most Carried 15 | 5 8 10 10 15 15 15 15 15 15 Average Carried 11 | 2 6 9 9 9 14 14 13 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 4 8 9 10 15 15 13 15 15 15 Class Distribution -------------------- 46% | Scavenger-Mutant 30% | Mutant 23% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Matter Collected 2036 | 230 84 174 148 464 40 244 290 . 362 Remotely . | . . . . . . . . . . Salvage Created 3904 | . 175 56 444 824 50 1280 610 18 447 Parts 178 | . 12 1 28 38 7 45 29 2 16 Haulers Intercepted 4 | . . . . 3 . 1 . . . Recyclers Shooed 4 | . 3 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 23 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Combat Hostiles Destroyed 71 | . 7 1 7 10 1 22 14 . 9 Guns 33 | . 2 . . . 1 15 11 . 4 Cannons 25 | . 2 . 6 9 . 1 3 . 4 AOE 10 | . 3 . 1 1 . 5 . . . Classes Destroyed 16 | . 3 . 3 5 1 3 . . 1 Worker 2 | . . . 2 . . . . . . Hauler 4 | . . . . 3 . 1 . . . Recycler 1 | . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . 1 Operator 2 | . . . . 1 . . . 1 . Watcher 6 | . 1 . 2 3 . . . . . Swarmer 14 | . 3 . . . . . 7 . 4 Grunt 32 | . 4 1 5 3 . 13 3 . 3 Brawler 3 | . . . 1 1 . . . . 1 Duelist 1 | . . . . . . 1 . . . Protector 1 | . . . . . . 1 . . . Sentry 11 | . . . 1 3 . 4 2 . 1 Specialist 2 | . . . . 2 . . . . . Hunter 3 | . . . . . . 1 2 . . Programmer 3 | . . . . . 1 2 . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 5 1 6 3 1 6 3 1 3 Combat Bots Only 6 | . 5 1 3 2 1 6 3 . 3 Max Kills in Single Turn 4 | . 3 1 2 2 1 4 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 4 | . 3 . 1 1 . 4 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Damage Taken 7707 | . 385 184 190 1261 61 2095 2254 344 933 Core 1086 | . 65 26 25 110 . 223 373 154 110 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 200 | . 58 . . 11 . . . 131 . Core Remaining (%) 87 | 100 . 63 93 80 100 . . . . Volleys Fired 315 | . 26 13 19 77 3 85 54 6 32 Largest 2 | . 2 1 2 2 2 2 2 2 2 Hottest 165 | . 80 100 120 121 122 122 154 165 146 Shots Fired 551 | . 42 13 38 133 6 149 100 11 59 Gun 275 | . 30 . . 6 6 126 65 5 37 Cannon 262 | . 12 11 38 119 . 19 35 6 22 Launcher 10 | . . . . 8 . 2 . . . Special 4 | . . 2 . . . 2 . . . Kinetic 71 | . 16 . . . . 19 28 . 8 Thermal 470 | . 26 13 38 125 6 128 72 11 51 Explosive 10 | . . . . 8 . 2 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 49 | . 11 11 10 9 8 49 9 3 24 Robot Miss Streak 5 | . 2 5 2 5 1 2 3 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . 2 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 374 | . 32 5 20 77 5 117 56 8 54 Core Hits 165 | . 14 1 16 28 2 56 23 3 22 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . . 1 . . . 14 2 . 1 Burn 15 | . . . . . . 13 1 . 1 Meltdown 1 | . . 1 . . . . . . . Blast 2 | . . . . . . 1 1 . . Melee Attacks 8 | . . . . . . . . 4 4 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9282 | . 885 88 645 2163 96 3041 1332 74 958 Guns 3804 | . 206 . . 100 96 2034 712 74 582 Cannons 3445 | . 211 88 492 1545 . 113 620 . 376 Explosions 2033 | . 468 . 153 518 . 894 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 729 | . 91 . . . . 113 452 . 73 Thermal 7829 | . 794 88 507 1645 96 2860 880 74 885 Explosive 586 | . . . . 518 . 68 . . . Electromagnetic 138 | . . . 138 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 316 | . 26 . 15 42 . 208 25 . . Projectiles 76 | . . . 15 36 . . 25 . . Explosions 240 | . 26 . . 6 . 208 . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . 2 1 . 1 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 1 1 . 1 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 287 | . . . . 19 . 268 . . . Shots 4 | . . . . 1 . 3 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 306 | . 288 211 207 108 138 237 306 195 144 Average Temperature 72 | . 99 73 82 22 61 94 84 101 60 Received Heat Transfer 2127 | . 198 72 90 288 . 624 423 180 252 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . . . 1 . . 1 Combat Hostiles 3 | . . 1 . . . 1 . . 1 Parts Melted 24 | . . . . 5 . 11 2 . 6 Heat Transferred 14014 | . 944 185 864 2701 185 5667 1628 175 1665 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Peak Influence 678 | . 290 127 273 283 51 678 604 321 . Initial 369 | . . 112 . 115 51 . 369 311 . Average 171 | . 128 62 118 146 22 206 483 269 . Maximum Alert Level 2 | . 1 . 1 1 . 2 2 1 . Low Security (%) 65 | 100 66 100 69 72 100 57 . 25 . Level 1 22 | . 33 . 30 27 . 12 33 74 . Level 2 12 | . . . . . . 29 66 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . . 3 2 8 . 2 . Investigation 2 | . . . . . . 1 . 1 . Extermination 3 | . . . . . 1 2 . . . Reinforcement 6 | . . . . 3 1 1 . 1 . Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses 1 | . . . . . . 1 . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Distress Signals 2 | . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 9 4 9 18 1 32 17 6 16 Peak Tracking Total 7 | . 5 2 3 4 1 6 5 3 7 Tactical Retreats 8 | . . . . . . 4 4 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Machines Disabled 13 | . 3 . 1 1 . 7 1 . . Max in Single Turn 4 | . 3 . 1 1 . 4 1 . . Garrison Relay 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Machines Accessed 19 | . 4 1 1 5 5 1 . 2 . Terminals 9 | . 2 1 1 3 2 . . . . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 3 | . 1 . . 1 . . . 1 . Recycling Units 4 | . 1 . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 54 | . 14 1 3 16 11 4 . 5 . Successful 26 | . 8 1 2 10 1 1 . 3 . Failed 28 | . 6 . 1 6 10 3 . 2 . Catastrophic 7 | . 2 . . . 3 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 30 | . 9 1 3 11 6 . . . . Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 8 | . 2 . . 2 . . . 4 . Recycling Units 10 | . 3 . . 3 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 15 | . 5 1 2 7 . . . . . Record 3 | . . . . 3 . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 7 | . 2 . . 2 . . . 3 . Scan Component 3 | . 1 . . 1 . . . 1 . Repair 3 | . 1 . . 1 . . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 . 1 4 4 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . . 1 . . . 1 . Time 160 | . 26 . . 108 . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked 4 | . . . . . . . . 2 2 Non-combat . | . . . . . . . . . . Combat 4 | . . . . . . . . 2 2 Robot Hacks Applied 5 | . . . . . . . . 3 2 parse_system 1 | . . . . . . . . . 1 focus_fire 1 | . . . . . . . . 1 . formatsys_high 3 | . . . . . . . . 2 1 Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Attached 2 | . . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Total Allies 5 | . . . . . . . . 2 3 Largest Group 2 | . . . . . . . . 2 2 Highest-Rated Group 58 | . . . . . . . . 58 58 Highest-Rated Ally 29 | . . . . . . . . 29 29 Total Orders 2 | . . . . . . . . 2 . GUARD 2 | . . . . . . . . 2 . Ally Attacks 49 | . . . . . . . . 10 39 Total Damage 685 | . . . . . . . . 152 533 Kills 5 | . . . . . . . . 1 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Turns Passed 6064 | 63 385 869 357 949 898 855 687 535 466 Spaces Moved 2615 | 41 185 505 168 377 366 315 231 175 252 Core 22 | 10 . . . 1 . . 11 . . Treads 2032 | . 68 505 168 376 366 315 81 153 . Legs 561 | 31 117 . . . . . 139 22 252 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 165 162 162 200 122 Average Speed 167 | 116 134 160 160 162 165 164 207 262 132 Slowest Speed 500 | 190 160 160 160 450 165 166 500 320 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 40 93 20 37 10 8 43 5 43 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug 19 | . . . . 1 . 18 . . . Terrain Destroyed 231 | . 19 . 4 79 . 123 . 5 1 Melee . | . . . . . . . . . . Projectile 44 | . . . 1 18 . 19 . 5 1 AOE 187 | . 19 . 3 61 . 104 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Low Total 3731 | 56 284 548 220 581 655 490 338 236 323 Wait 535 | . 48 21 11 76 277 55 3 39 5 Move 2607 | 40 184 504 167 376 365 315 230 174 252 Hop . | . . . . . . . . . . Pick Up 91 | 10 11 3 7 20 3 11 16 2 8 Fast Attach 28 | . 1 1 4 5 . 2 6 7 2 Attach 68 | 6 5 1 3 13 2 13 17 1 7 Detach 11 | . . . . . 2 2 7 . . Swap 29 | . 3 3 1 4 2 4 1 1 10 Drop 39 | . 6 2 8 10 1 3 4 2 3 Fire 315 | . 26 13 19 77 3 85 54 6 32 Melee 8 | . . . . . . . . 4 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Repaired Aluminum Leg 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 15) 449 | -10/Materials | Entered Mines 505 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 509 | -10/Mines | Found Prototype Device 518 | -10/Mines | Identified Exp. Sensor Array 744 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 842 | -10/Mines | Discovered new exit (range 11) 848 | -10/Mines | Discovered new exit (range 8) 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -9/Materials | Discovered new exit (range 14) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1973 | -8/Materials | Build established: Scavenger-Mutant 2189 | -8/Materials | Discovered new exit (range 4) 2312 | -8/Materials | Repaired Faulty Exp. Sensor Array 2496 | -8/Materials | Lost 3 parts (1p1n1w) 2509 | -8/Materials | Discovered new exit (range 11) 2565 | -8/Materials | Lost 8 parts (1p3n2u2w) 2618 | -8/Materials | Found Prototype Device 2624 | -8/Materials | Entered Factory 2624 | -7/Factory | Evolved 2 slots: Utility x2 2640 | -7/Factory | Identified Active Sensor Suite 2940 | -7/Factory | Build established: Scavenger-Skirmisher 3481 | -7/Factory | Discovered new exit (range 5) 3511 | -7/Factory | Identified exit to Factory 3522 | -7/Factory | Entered another Factory area 3522 | -6/Factory | Evolved 2 slots: Utility x2 3849 | -6/Factory | Garrison activated, responded to threat 4071 | -6/Factory | Lost 3 parts (1n2u) 4222 | -6/Factory | First assault squad dispatched 4343 | -6/Factory | Build established: Scavenger-Mutant 4377 | -6/Factory | Identified exit to Garrison 4377 | -6/Factory | Entered Garrison 4386 | -6/Garrison | Installed Relay Interface Framework 4480 | -6/Garrison | Triggered checkpoint 4486 | -6/Garrison | Triggered checkpoint 4606 | -6/Garrison | Lost 15 parts (2p4n6u3w) 4616 | -6/Garrison | Core integrity fell below 50% 4812 | -6/Garrison | Triggered checkpoint 4850 | -6/Garrison | Garrison Relay disabled 4991 | -6/Garrison | Lost 5 parts (1p2n2w) 4995 | -6/Garrison | Discovered new exit (range 15) 5064 | -6/Garrison | Entered Factory 5156 | -6/Factory | Core integrity fell below 20% 5247 | -6/Factory | Repaired Lgt. Treads 5575 | -6/Factory | Discovered new exit (range 11) 5599 | -6/Factory | Entered Lower Caves 5599 | -6/Lower Caves | Accompanied by 2 allies 5661 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5875 | -6/Lower Caves | Lost 5 parts (1n2u2w) 6065 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05879_ Found Imp. Cryofiber Web. 05879_ Found 34 Matter. 05880_ Acquired 10 matter. 05882_ Acquired Imp. Cryofiber Web. 05887_ Acquired 10 matter. 05967_ G-50 Soldier destroyed. 05974_ Adv. Heat Sink fries itself beyond repair. 05977_ Lgt. Angular Momentum Engine fries itself beyond repair. 05978_ Hvy. Laser fries itself beyond repair. 05983_ M-22 Extractor destroyed. 05988_ Imp. Trap Extractor fries itself beyond repair. 05991_ Acquired 28 matter. 05993_ Imp. Datajack fries itself beyond repair. 06002_ Acquired Dirty Bomb Trap. 06052_ S-27 Virus destroyed. 06059_ Soldier 5e destroyed. 06060_ S-27 Virus knocked back. 06063_ Autogun fries itself beyond repair. 06063_ Imp. Deuterium Engine destroyed. 06064_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????# #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????# #??????????????? | | ?????????????????????????????# ##?????????????? | | ????????????????????????????# ###???????????? | | ?????????????????????????### ##??????????? | | ????????????????????????## ## ????????? | | ????????????????????##### ????????? | | ????????????????????# %%= ???????? | | ????????????????????# # [ #???????? | | ????????????????????# # @%= #????????? | | ????????????????????# ?## ## #????????? | | ???????????????????? ??## ## #?????????? | | ???????????????????# ????## #??????????? | | ???????????????????# ?????# #??????????? | | ???????????????????# ### #??????????? | | ???????????????????# s #??????????? | | ??????????????????# ### # ##??????????? | | ??????????????? ????????# ## ##???????????? | | ???????????????????????????# #? #????????????? | | ?????????????????????#####?# #??## #????????????? | | ??????????????# ### ## ##???##????????????? | | ????????????????# #???###???????????? | | ?????????????????# #??# #???????????? | | ?????????????????# ### #???????????? | | ?????????????????## #???????????? | | ??????????????????# ##??????????? | | ??????????????????# #??????? | | ?????????????????# ### # ###??????? | | ?????????????????##### #?## ### #????????? | | ?????????????????????## ?## ##?### ##????????? | | ??????????????????????## ## ##????#?????????? | | ???????????????????????#### #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????## ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 18 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed VariableEnergySource Manual? 0 Play Time 01:28:11 Cumulative 25.1 hours Start 2022.11.01 @ 13:13:46 End 2022.11.01 @ 14:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2da1a240-427a-473c-badc-8d3da921042b