Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 19:51:57 Player: Ladmageddon Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3764) 3764 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 8171 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 79/100 System Corruption 4% Temperature Cool (12) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Hacking Suite Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core VSS Leg Improved Heat Sink Improved Targeting Computer Advanced Targeting Computer Target Analyzer Transmission Jammer Advanced ECM Suite Remote Shield Field Recycling Unit (0) High-powered Shotgun High-powered Shotgun Assault Cannon Slug Cannon Datajack CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Huge Storage Unit Improved Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Riot Gun High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Medium Treads VSS Leg Improved Heat Sink Target Analyzer Transmission Jammer ECM Suite Tractor Beam Field Recycling Unit Heavy Particle Cannon High-powered Shotgun High-powered Shotgun Assault Cannon Missile Launcher Datajack [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Cryofiber Web Device Cryofiber Web Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Riot Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . 2 . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 83 | 6 6 2 16 2 15 14 12 6 2 . 2 Power 11 | 1 1 . 3 . 2 1 . 3 . . . Engine 11 | 1 1 . 3 . 2 1 . 3 . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 1 . 8 1 4 3 2 1 . . . Treads 8 | . . . 2 . . 3 2 1 . . . Leg 7 | . . . 2 1 4 . . . . . . Wheel 7 | 2 1 . 4 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 1 1 2 1 . 3 3 8 . 2 . 1 Device 12 | . 1 1 . . 1 2 5 . 1 . 1 Storage 4 | 1 . . 1 . . 1 1 . . . . Processor 2 | . . 1 . . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 3 | . . . . . 2 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 3 . 4 1 6 7 2 2 . . 1 Energy Gun 7 | 2 . . 1 . 2 . . 1 . . 1 Energy Cannon 2 | . . . . . . 1 1 . . . . Ballistic Gun 15 | . 2 . 3 1 4 5 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . Launcher 2 | . . . . . . 1 . 1 . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 40 | . 1 . 4 . 17 3 . 3 1 . 11 Power 7 | . . . 2 . 2 . . 2 . . 1 Propulsion 11 | . 1 . 1 . 5 . . 1 . . 3 Utility 10 | . . . . . 3 2 . . 1 . 4 Weapon 12 | . . . 1 . 7 1 . . . . 3 Highest Loss Streak 10 | . 1 . 1 . 9 2 . 1 1 . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 94 91 89 97 98 99 99 100 97 Engine 7 | . 14 11 9 9 8 9 7 6 7 7 6 Treads 18 | . . . 5 . . 26 22 22 23 23 22 Leg 2 | . . . 9 25 22 . . . . . . Wheel 1 | . 26 22 2 . . . . . . . . Device 19 | . 13 22 22 18 13 11 26 23 17 15 20 Storage 8 | . 14 11 11 9 9 8 7 7 7 7 7 Processor 6 | . . 11 11 9 9 5 6 7 7 7 6 Hackware 4 | . . . . . . . 3 7 7 7 7 Protection 2 | . . . . . 2 8 . . 4 7 2 Energy Gun 2 | . 7 . 8 9 8 . . 3 . . 2 Energy Cannon 1 | . . . . . . 3 6 . . . . Ballistic Gun 10 | . 17 22 12 11 14 22 7 7 7 7 6 Ballistic Cannon 3 | . . . . . . . . 7 7 7 6 Launcher 3 | . . . . . . . 6 2 7 7 4 Peak Build Rating 48 | 6 8 12 15 19 26 37 45 48 47 47 47 Average Rating 36 | 4 7 11 11 17 19 33 38 45 45 47 44 On Entrance 24 | . 6 8 12 15 19 22 31 45 45 47 47 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 14 15 14 33 35 44 50 109 109 115 113 113 Greatest Support 84 | 20 20 20 40 37 42 84 84 84 84 84 84 Greatest Overweight (x) 30 | . 1 . 3 1 4 1 1 1 1 1 30 Average Overweight (x) . | . . . . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 25 25 25 25 25 Average Capacity 20 | 6 8 8 9 15 15 14 24 25 25 25 25 Most Carried 20 | 5 8 8 11 12 12 15 18 20 18 18 19 Average Carried 14 | 3 7 7 7 10 9 13 12 17 16 18 18 Final Capacity 25 | 8 8 8 15 15 15 15 25 25 25 25 25 Final Carried 18 | 4 8 8 11 10 11 15 16 17 18 18 18 Class Distribution -------------------- 65% | Gunner 15% | Mutant 8% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Matter Collected 2818 | 169 188 17 311 . 430 465 404 225 254 . 355 Remotely 55 | . . . . . . . 55 . . . . Salvage Created 3533 | . 369 17 646 . 651 628 459 204 225 . 334 Parts 179 | . 18 5 44 . 35 29 16 8 9 . 15 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 7 5 . 14 Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 82 | . 8 . 13 . 14 15 9 7 8 . 8 Guns 55 | . 8 . 13 . 14 14 1 2 . . 3 Cannons 10 | . . . . . . . 6 1 1 . 2 AOE 17 | . . . . . . 1 2 4 7 . 3 Classes Destroyed 14 | . 1 1 2 . 2 5 2 . 1 . . Builder 2 | . . . . . . 2 . . . . . Recycler 3 | . . . . . . 1 2 . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 3 | . . 1 1 . . 1 . . . . . Swarmer 12 | . . . . . . 2 . 4 2 . 4 Grunt 42 | . 8 . 6 . 9 8 7 . 4 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . Sentry 12 | . . . 7 . 2 1 . 1 1 . . Specialist 2 | . . . . . 2 . . . . . . Hunter 7 | . . . . . 1 2 . 1 . . 3 Programmer 4 | . . . . . . . 2 1 . . 1 Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 1 4 . 5 5 6 4 6 . 4 Combat Bots Only 6 | . 3 . 3 . 5 3 4 4 6 . 4 Max Kills in Single Turn 3 | . 1 1 1 . 1 2 2 3 2 . 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . . . 1 1 3 2 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 668 | . 34 . 95 . 236 88 28 56 14 . 117 Missed 222 | . 9 . 29 . 92 17 6 22 12 . 35 Damage Taken 7144 | . 350 . 1051 . 2035 1303 349 428 49 . 1579 Core 1499 | . 100 . 260 . 333 105 34 39 . . 628 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 766 | . . . 74 . . 369 323 . . . . Core Remaining (%) 53 | 100 60 . 35 . . 20 . . . . . Volleys Fired 265 | . 27 1 54 . 70 48 21 22 7 . 15 Largest 3 | . 2 2 2 . 3 3 3 3 2 . 3 Hottest 158 | . 80 40 70 . 158 136 148 133 84 . 128 Shots Fired 582 | . 47 2 102 . 147 138 47 41 13 1 44 Gun 460 | . 39 2 102 . 147 115 21 16 . . 18 Cannon 84 | . . . . . . 17 22 22 7 1 15 Launcher 30 | . . . . . . 6 4 3 6 . 11 Special 8 | . 8 . . . . . . . . . . Kinetic 385 | . 14 2 60 . 103 115 24 31 7 1 28 Thermal 130 | . 8 . 42 . 44 17 19 . . . . Explosive 30 | . . . . . . 6 4 3 6 . 11 Electromagnetic 37 | . 25 . . . . . . 7 . . 5 Robot Hit Streak 15 | . 9 11 15 . 13 13 8 8 11 . 8 Robot Miss Streak 8 | . 4 . 4 . 4 7 5 8 1 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 13 | . 2 . 1 . 7 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . . Shots Hit Robots 366 | . 29 2 70 . 96 88 28 25 11 . 17 Core Hits 207 | . 18 1 30 . 38 52 19 16 16 . 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 4 | . . . . . 2 . . 1 1 . . Burn 1 | . . . . . 1 . . . . . . Destroy 1 | . . . . . 1 . . . . . . Blast 2 | . . . . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7605 | . 468 23 839 . 1276 1913 966 752 663 . 705 Guns 4465 | . 351 23 821 . 1276 1277 272 175 . . 270 Cannons 1238 | . . . . . . 250 399 311 164 . 114 Explosions 1846 | . 107 . . . . 363 290 266 499 . 321 Melee . | . . . . . . . . . . . . Ramming 46 | . . . 18 . . 23 5 . . . . Kinetic 4207 | . 146 23 555 . 948 1277 328 447 164 . 319 Thermal 1304 | . 117 . 266 . 328 250 343 . . . . Explosive 1673 | . . . . . . 297 290 266 499 . 321 Electromagnetic 375 | . 205 . . . . 66 . 39 . . 65 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 . . . . . 3 3 3 3 4 Average Corruption 3 | . 1 . . . . . 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 98 | . . . . . . . 8 25 15 2 48 Message Errors 19 | . . . . . . . 1 2 2 . 14 Matter Fused 18 | . . . . . . . 3 5 2 1 7 Heat Flow Errors 15 | . . . . . . . 3 3 2 . 7 Energy Discharges 15 | . . . . . . . . 5 3 . 7 Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . . . . 6 2 . 6 Data Loss (major) 6 | . . . . . . . . 1 3 . 2 Misfires 7 | . . . . . . . . 1 . 1 5 Alerts 3 | . . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 139 | . 3 . . . . . 87 18 25 . 6 Projectiles 31 | . . . . . . . 19 7 . . 5 Explosions 108 | . 3 . . . . . 68 11 25 . 1 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 58 | . 56 . 2 . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 4 | . . . 1 . . 2 1 . . . . Targets Rammed 6 | . . . 3 . . 2 1 . . . . Kicked 2 | . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 319 | . 246 . 3 . 319 210 120 137 23 . 162 Average Temperature 108 | . 107 . 3 . 132 103 60 67 23 . 55 Received Heat Transfer 1812 | . 180 . 387 . 603 333 135 24 18 . 132 Effects 4 | . 3 . . . 1 . . . . . . Interference 4 | . 3 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . 3 . 2 . . . . . . Heat Transferred 2896 | . 225 . 1013 . 807 370 481 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Peak Influence 484 | . 207 53 484 141 275 282 235 . . . . Initial 141 | . . 21 22 141 91 118 128 . . . . Average 154 | . 123 38 297 141 175 152 94 . . . . Maximum Alert Level 2 | . 1 . 2 . 1 1 1 . . . . Low Security (%) 70 | 100 64 100 21 100 49 84 95 . . . . Level 1 27 | . 35 . 65 . 50 15 4 . . . . Level 2 2 | . . . 13 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 2 . . 5 4 . 1 . . Investigation 7 | . 2 . 1 . . 2 2 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 3 | . . . . . . 3 . . . . . Assault 1 | . . . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 8 1 16 . 15 22 10 6 6 . 9 Peak Tracking Total 5 | . 4 1 4 . 3 4 3 4 5 . 4 Tactical Retreats 6 | . . . 1 . . 1 1 . 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . 1 . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . . . 2 1 . 1 . . Max in Single Turn 1 | . . . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 17 | . 3 1 2 1 1 4 3 2 . . . Terminals 11 | . 3 1 1 . 1 3 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 46 | . 10 2 6 1 3 12 8 4 . . . Successful 35 | . 5 2 6 1 1 10 6 4 . . . Failed 11 | . 5 . . . 2 2 2 . . . . Catastrophic 4 | . 3 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 27 | . 10 2 1 . 3 8 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 14 | . . . 5 . . 4 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 21 | . 5 2 1 . 1 6 2 4 . . . Record 10 | . 3 2 . . . 2 . 3 . . . Open Door 2 | . . . 1 . . . . 1 . . . Alert Level 2 | . 1 . . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . Assault Status 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . 2 . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 13 | . . . 5 . . 4 4 . . . . Scan Component 6 | . . . 2 . . 2 2 . . . . Repair 5 | . . . 1 . . 2 2 . . . . Refit 2 | . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 1 1 . 1 3 2 . . . . Full Trace Events 6 | . 3 . 1 . . 2 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . 2 2 . . . . Time 172 | . . . 26 . . 58 88 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Turns Passed 8900 | 62 458 81 656 65 631 965 1185 1571 880 188 2158 Spaces Moved 3718 | 61 222 71 285 48 269 431 411 627 355 79 859 Core 13 | 7 . . 2 . . . . . . . 4 Treads 2797 | . . . 43 . . 427 411 627 355 79 855 Legs 472 | . . . 151 48 269 4 . . . . . Wheels 423 | 54 222 71 76 . . . . . . . . Hover 13 | . . . 13 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 123 123 160 160 240 240 240 240 Average Speed 201 | 76 82 80 142 128 144 160 237 240 240 240 246 Slowest Speed 1550 | 80 95 80 260 190 400 240 240 240 240 240 1550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 41 10 39 7 29 43 15 88 69 9 91 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . . . Unknown Exits Taken 7 | 1 1 . . . . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 2 4 . 4 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 221 | . 7 . . . . 26 9 45 36 . 98 Melee . | . . . . . . . . . . . . Projectile 21 | . . . . . . 5 . 10 1 . 5 AOE 200 | . 7 . . . . 21 9 35 35 . 93 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Total 4641 | 76 450 92 433 51 385 596 572 658 371 78 879 Wait 453 | . 179 17 56 . 11 73 117 . . . . Move 3708 | 60 221 70 284 48 268 430 410 626 354 78 859 Hop . | . . . . . . . . . . . . Pick Up 91 | 10 10 2 11 1 16 21 9 4 5 . 2 Fast Attach 13 | . 3 . 6 . . 3 1 . . . . Attach 52 | 6 3 2 5 2 15 7 6 3 1 . 2 Detach 1 | . . . . . . 1 . . . . . Swap 18 | . . . 5 . . 4 5 3 1 . . Drop 29 | . 7 . 9 . . 7 2 . 3 . 1 Fire 265 | . 27 1 54 . 70 48 21 22 7 . 15 Melee . | . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . Kick 2 | . . . 2 . . . . . . . . Crush 3 | . . . . . . 2 1 . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 8) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Utility x2 596 | -9/Materials | Discovered new exit (range 6) 601 | -9/Materials | Identified exit to Storage 602 | -9/Materials | Entered Storage 802 | -9/Storage | Repaired Assault Rifle 891 | -9/Storage | Garrison activated, responded to threat 1016 | -9/Storage | Core integrity fell below 50% 1235 | -9/Storage | Discovered new exit (range 7) 1256 | -9/Storage | Identified exit to Materials 1258 | -9/Storage | Entered Materials 1258 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1323 | -8/Materials | Identified exit to Garrison 1323 | -8/Materials | Entered Garrison 1365 | -8/Garrison | Triggered checkpoint 1399 | -8/Garrison | Triggered checkpoint 1453 | -8/Garrison | Discovered new exit (range 34) 1453 | -8/Garrison | Discovered new exit (range 88) 1453 | -8/Garrison | Discovered new exit (range 68) 1453 | -8/Garrison | Discovered new exit (range 37) 1537 | -8/Garrison | Triggered checkpoint 1629 | -8/Garrison | Lost 3 parts (1n1u1w) 1682 | -8/Garrison | Lost 3 parts (1p1n1w) 1815 | -8/Garrison | Triggered checkpoint 1874 | -8/Garrison | Core integrity fell below 50% 1901 | -8/Garrison | Lost 9 parts (1p3n1u4w) 1952 | -8/Garrison | Identified exit to Materials 1954 | -8/Garrison | Entered Materials 2047 | -8/Materials | Repaired Shotgun 2075 | -8/Materials | Repaired Lrg. Storage Unit 2336 | -8/Materials | Build established: Scavenger-Tank 2871 | -8/Materials | Discovered new exit (range 13) 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Utility x2 3185 | -7/Factory | Build established: Gunner 3267 | -7/Factory | Repaired Med. Treads 3312 | -7/Factory | Repaired Med. Treads 4025 | -7/Factory | Discovered new exit (range 10) 4104 | -7/Factory | Entered Lower Caves 4150 | -7/Lower Caves | Learned Factory security intel 4200 | -7/Lower Caves | Learned Factory stockpile data 4275 | -7/Lower Caves | Learned Research emergency access door positions 4677 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5634 | -7/Lower Caves | Discovered new exit (range 13) 5675 | -7/Lower Caves | Entered another Lower Caves area 5821 | -7/Lower Caves | Learned location of 2 exits from Factory 5989 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6534 | -7/Lower Caves | Discovered new exit (range 13) 6555 | -7/Lower Caves | Entered Zion 6711 | -7/Zion | Discovered new exit (range 13) 6743 | -7/Zion | Entered Proximity Caves 6806 | -6/Proximity Caves | Learned Factory emergency access door positions 7383 | -6/Proximity Caves | Ambushed by research squad 8819 | -6/Proximity Caves | Spotted B-75 Beast 8877 | -6/Proximity Caves | Core integrity fell below 50% 8890 | -6/Proximity Caves | Core integrity fell below 20% 8901 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Z0K&Q1J