Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 04:47:04

Player: Aaron

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (109)     545
Value Destroyed (2516)     2516
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 7297

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      312

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     417/418
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (136) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
           Ion-Angular Engine
>          --- PROPULSION (3) ---
           Wheeled Compact-Carbon Exoskeleton
>          --- UTILITY (7) ------
           Scrap Engine
  Enhanced Optical Array
           Targeting Computer
>          --- WEAPON (3) -------
           Energy Construct/G
           Power Maul
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Machine Analyzer
           Remote Datajack
           Spear

 Peak State 
------------
>          --- POWER ------------
           Ion-Angular Engine
>          --- PROPULSION -------
           Wheeled Compact-Carbon Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Cooling System
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Directed Construct/C
           Energy Construct/G
           Power Maul
>          --- INVENTORY --------
  Advanced Heat Sink
           Machine Analyzer
           Remote Datajack
           Spear
[Rating: 62]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
Propulsion                 Constructs
  Wheel                    Constructs
  Flight Unit              Flight Unit
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Power Maul
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Slots Evolved              8    | .   .   .   2   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   2   .   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             92   | 9   3   .   25  22  8   14  11  .   
  Power                    8    | 1   1   .   1   5   .   .   .   .   
    Engine                 8    | 1   1   .   1   5   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   6   5   2   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   .   5   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   1   5   2   1   .   .   
  Utility                  38   | 3   2   .   4   7   3   11  8   .   
    Device                 23   | 2   .   .   4   5   3   5   4   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              11   | .   1   .   .   2   .   4   4   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 3   .   .   14  5   3   2   3   .   
    Energy Gun             3    | 1   .   .   1   1   .   .   .   .   
    Energy Cannon          5    | .   .   .   4   1   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   6   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   1   2   2   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   2   .   .   .   .   
Parts Lost                 41   | .   .   .   8   3   .   11  18  1   
  Power                    8    | .   .   .   1   .   .   3   4   .   
  Propulsion               9    | .   .   .   3   2   .   1   3   .   
  Utility                  14   | .   .   .   2   1   .   4   6   1   
  Weapon                   10   | .   .   .   2   .   .   3   5   .   
  Highest Loss Streak      7    | .   .   .   7   1   .   6   7   1   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     69   | .   100 100 85  82  82  65  59  52  
  Engine                   6    | .   14  14  11  11  11  5   3   6   
  Leg                      1    | .   .   .   .   .   .   2   1   .   
  Wheel                    5    | .   28  28  20  3   .   .   2   5   
  Flight                   5    | .   .   .   .   18  22  5   1   .   
  Device                   16   | .   1   .   10  22  25  23  14  6   
  Storage                  2    | .   14  14  11  1   .   .   .   .   
  Processor                11   | .   12  14  11  9   1   5   16  20  
  Hackware                 2    | .   .   .   .   .   .   5   2   .   
  Energy Gun               3    | .   14  14  1   .   .   5   1   5   
  Energy Cannon            1    | .   .   .   6   5   .   .   1   .   
  Ballistic Gun            3    | .   14  14  10  .   3   .   3   .   
  Impact Weapon            4    | .   .   .   .   9   11  3   3   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 13  19  19  28  27  14  19  25  23  
  Greatest Support         66   | 20  20  20  38  38  14  66  46  29  
  Greatest Overweight (x)  1    | 1   .   .   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   5   5   
  Average Capacity         6    | 7   9   10  10  5   5   5   5   5   
  Most Carried             10   | 6   8   9   10  8   5   5   5   4   
  Average Carried          4    | 3   6   7   5   4   4   3   4   4   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   5   
  Final Carried            9    | 6   7   9   5   4   5   4   4   4   
Scrap Engine Consumption   184  | .   .   .   .   .   26  84  74  .   
  Constructs Created       17   | .   .   .   .   .   .   8   7   2   
  Constructs Modified      43   | .   .   .   .   .   .   13  22  8   

 Class Distribution 
--------------------
 48% | Construct
 38% | Mutant
  3% | Infiltrator-Mutant
  3% | Sprinter
  3% | Skirmisher

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
    Mutant | -9/Recycling
 Construct | -7/Factory
 Construct | -6/Factory
 Construct | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  
Matter Collected           1725 | 282  .    71   471  276  90   229  306  .    
  Remotely                 120  | .    .    .    .    .    .    120  .    .    
Salvage Created            4545 | 125  .    50   544  516  414  972  1924 .    
  Parts                    214  | 8    .    6    35   23   13   57   72   .    
Haulers Intercepted        10   | .    .    .    4    3    .    2    1    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Combat Hostiles Destroyed  57   | .   .   3   13  4   .   12  25  .   
  Melee                    4    | .   .   .   .   1   .   1   2   .   
  Guns                     35   | .   .   3   8   .   .   10  14  .   
  Cannons                  9    | .   .   .   1   1   .   .   7   .   
  AOE                      4    | .   .   .   4   .   .   .   .   .   
Classes Destroyed          12   | 2   .   1   5   2   .   2   .   .   
  Worker                   7    | .   .   .   1   2   .   2   2   .   
  Builder                  10   | .   .   .   1   5   1   2   1   .   
  Tunneler                 6    | 3   .   .   .   .   .   3   .   .   
  Hauler                   10   | .   .   .   4   3   .   2   1   .   
  Recycler                 13   | 1   .   .   .   .   5   3   4   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   .   .   1   .   1   1   .   
  Watcher                  2    | .   .   .   .   1   .   .   1   .   
  Swarmer                  21   | .   .   3   3   2   .   3   10  .   
  Grunt                    24   | .   .   .   9   .   .   6   9   .   
  Sentry                   7    | .   .   .   1   2   .   2   2   .   
  Programmer               5    | .   .   .   .   .   .   1   4   .   
Best Kill Streak           9    | 4   .   3   9   4   3   5   5   .   
  Combat Bots Only         9    | .   .   3   9   2   .   3   4   .   
Max Kills in Single Turn   2    | 1   .   1   2   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  
Hostile Shots Fired        769   | .    .    13   116  38   .    237  365  .    
  Missed                   255   | .    .    2    35   9    .    98   111  .    
Damage Taken               7578  | .    .    84   898  344  .    2285 3592 375  
  Core                     1928  | .    .    18   193  124  .    697  702  194  
  Absorbed by Shields      28    | .    .    .    .    28   .    .    .    .    
  Regen/Repaired (Parts)   1417  | .    .    .    .    .    .    621  622  174  
Core Remaining (%)         53    | 100  .    92   .    .    20   .    .    .    
Volleys Fired              252   | 12   .    7    46   21   .    54   112  .    
  Largest                  2     | 2    .    2    2    2    .    2    2    .    
  Hottest                  136   | 60   .    60   136  136  .    121  101  .    
Shots Fired                409   | 24   .    14   92   25   .    105  149  .    
  Gun                      331   | 24   .    14   58   12   .    105  118  .    
  Cannon                   75    | .    .    .    31   13   .    .    31   .    
  Launcher                 3     | .    .    .    3    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  287   | 12   .    7    72   .    .    81   115  .    
  Thermal                  99    | .    .    .    17   25   .    24   33   .    
  Explosive                3     | .    .    .    3    .    .    .    .    .    
  Electromagnetic          20    | 12   .    7    .    .    .    .    1    .    
  Robot Hit Streak         24    | 5    .    4    8    7    .    11   24   .    
  Robot Miss Streak        6     | 3    .    2    6    2    .    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    .    .    2    .    .    4    2    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    
Shots Hit Robots           391   | 13   .    8    61   52   11   100  146  .    
  Core Hits                172   | 6    .    3    27   6    2    45   83   .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 15    | .    .    .    .    5    .    3    7    .    
  Critical Strikes         17    | .    .    .    .    5    .    4    8    .    
    Destroy                1     | .    .    .    .    .    .    .    1    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    
    Smash                  15    | .    .    .    .    5    .    3    7    .    
Melee Attacks              133   | .    .    .    .    49   11   21   33   19   
  Impact                   120   | .    .    .    .    49   7    12   33   19   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            44    | .    .    .    .    13   10   16   5    .    
    Combat Hostiles        2     | .    .    .    .    1    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10725 | 179  .    97   1363 1984 607  2702 3793 .    
  Guns                     4847  | 143  .    97   604  143  .    1727 2133 .    
  Cannons                  1026  | .    .    .    442  175  .    .    409  .    
  Explosions               474   | 36   .    .    317  .    .    .    121  .    
  Melee                    4367  | .    .    .    .    1666 607  975  1119 .    
  Ramming                  11    | .    .    .    .    .    .    .    11   .    
  Kinetic                  4426  | 47   .    75   865  .    .    1436 2003 .    
  Thermal                  1468  | 36   .    .    181  318  .    291  642  .    
  Explosive                317   | .    .    .    317  .    .    .    .    .    
  Electromagnetic          136   | 96   .    22   .    .    .    .    18   .    
  Impact                   4367  | .    .    .    .    1666 607  975  1119 .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    5    5    5    2    .    1    
  Average Corruption       3     | .    .    .    5    5    5    1    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1     | .    .    .    .    .    .    1    .    .    
  Effects                  35    | .    .    .    5    18   6    6    .    .    
    Message Errors         8     | .    .    .    1    2    2    3    .    .    
    Matter Fused           5     | .    .    .    .    4    1    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    4    1    1    .    .    
    Energy Discharges      4     | .    .    .    .    2    1    1    .    .    
    Parts Rejected         2     | .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    2    2    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    1    .    .    .    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    
    Alerts                 3     | .    .    .    1    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1755  | .    .    .    .    499  319  420  517  .    
  Projectiles              1     | .    .    .    .    .    .    .    1    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    1754  | .    .    .    .    499  319  420  516  .    
Knockbacks                 16    | .    .    .    .    3    1    4    8    .    
  Impact                   11    | .    .    .    .    3    1    4    3    .    
  Kinetic                  4     | .    .    .    .    .    .    .    4    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      76    | .    .    .    .    .    .    .    76   .    
  Shots                    1     | .    .    .    .    .    .    .    1    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        411   | 40   .    20   234  278  126  411  243  .    
  Average Temperature      63    | 20   .    20   50   71   64   81   62   .    
  Received Heat Transfer   2349  | .    .    .    387  93   .    744  1125 .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              32    | .    .    .    .    12   4    9    7    .    
  Impact Corruptions       61    | .    .    .    .    26   6    14   15   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    
  Heat Transferred         1719  | 50   .    .    333  703  .    483  150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Peak Influence             704  | 20  28  80  375 704 334 323 424 .   
  Initial                  274  | .   13  10  31  97  274 116 102 .   
  Average                  183  | 9   13  15  197 384 196 156 164 .   
Maximum Alert Level        3    | .   .   .   1   3   1   1   2   .   
  Low Security (%)         65   | 100 100 100 50  22  44  74  74  .   
  Level 1                  28   | .   .   .   49  34  55  25  24  .   
  Level 2                  5    | .   .   .   .   40  .   .   .   .   
  Level 3                  .    | .   .   .   .   2   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   2   5   .   8   10  .   
  Investigation            8    | .   .   .   1   3   .   1   3   .   
  Extermination            4    | .   .   .   .   .   .   2   2   .   
  Reinforcement            6    | .   .   .   1   1   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   1   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   1   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Distress Signals           6    | .   1   .   1   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   2   3   20  29  .   29  50  .   
  Peak Tracking Total      12   | .   3   3   12  7   .   9   10  .   
  Tactical Retreats        18   | .   .   .   3   7   .   3   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Traps Triggered            8    | .   .   .   1   2   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Machines Disabled          3    | .   .   .   1   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Machines Accessed          39   | .   .   .   .   12  12  9   6   .   
  Terminals                24   | .   .   .   .   10  6   3   5   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          9    | .   .   .   .   2   6   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                114  | .   .   .   .   38  36  24  16  .   
  Successful               59   | .   .   .   .   20  23  12  4   .   
  Failed                   55   | .   .   .   .   18  13  12  12  .   
    Catastrophic           11   | .   .   .   .   3   1   3   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   .   .   .   
  Terminals                74   | .   .   .   .   31  24  8   11  .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   
  Repair Stations          5    | .   .   .   .   .   .   5   .   .   
  Recycling Units          24   | .   .   .   .   7   12  .   5   .   
  Scanalyzers              7    | .   .   .   .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   .   .   .   16  14  4   4   .   
  Record                   4    | .   .   .   .   3   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   1   1   1   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   2   .   .   1   .   
  Alert Level              3    | .   .   .   .   .   3   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   1   .   
  Locate Traps             3    | .   .   .   .   2   .   .   1   .   
  Dispatch Records         4    | .   .   .   .   2   2   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   
  Zone Layout              3    | .   .   .   .   1   2   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       13   | .   .   .   .   4   9   .   .   .   
  Report Inventory         8    | .   .   .   .   2   6   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   1   3   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   .   .   .   10  7   8   6   .   
  Full Trace Events        8    | .   .   .   .   3   2   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   3   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   56   | .   .   .   .   .   .   56  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   5   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   2   4   .   .   
  Non-combat               6    | .   .   .   .   .   2   4   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   3   9   .   .   
  parse_system             2    | .   .   .   .   .   .   2   .   .   
  no_distress              6    | .   .   .   .   .   2   4   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   
  find_recycling           2    | .   .   .   .   .   1   1   .   .   
  find_station             1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      100  | .   .   .   .   100 100 .   .   .   
  Highest-Rated Ally       100  | .   .   .   .   100 100 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   21  1   .   .   .   
  Total Damage             783  | .   .   .   .   745 38  .   .   .   
  Kills                    14   | .   .   .   .   13  1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  
Turns Passed               5024 | 118  112  217  524  620  283  1236 1401 513  
Spaces Moved               4572 | 65   131  231  333  777  582  1234 983  236  
  Core                     7    | 7    .    .    .    .    .    .    .    .    
  Treads                   56   | .    .    .    .    .    .    56   .    .    
  Legs                     699  | .    .    .    .    .    .    314  384  1    
  Wheels                   1522 | 58   131  231  333  58   .    .    476  235  
  Hover                    2    | .    .    .    .    .    .    2    .    .    
  Flight                   2286 | .    .    .    .    719  582  862  123  .    
  Fastest Speed            29   | 50   80   80   80   37   32   29   46   71   
  Average Speed            62   | 78   80   80   96   41   35   60   63   116  
  Slowest Speed            183  | 100  80   80   100  117  37   106  183  136  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       38   | 6    20   37   36   90   99   25   18   12   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    .    7    19   
Terrain Destroyed          51   | 6    .    .    12   .    .    .    14   19   
  Melee                    26   | .    .    .    .    .    .    .    7    19   
  Projectile               1    | .    .    .    1    .    .    .    .    .    
  AOE                      24   | 6    .    .    11   .    .    .    7    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  
Total                      6146 | 106  137  248  454  978  646  1582 1558 437  
  Wait                     948  | 14   1    9    18   41   33   240  409  183  
  Move                     4561 | 64   130  230  332  776  581  1231 982  235  
  Hop                      1    | .    .    .    .    .    .    1    .    .    
  Pick Up                  39   | 7    1    2    9    11   2    5    2    .    
  Fast Attach              59   | 6    1    .    16   11   6    11   8    .    
  Attach                   25   | 1    .    .    8    8    2    3    3    .    
  Detach                   21   | .    1    .    5    7    5    1    2    .    
  Swap                     8    | 2    2    .    1    3    .    .    .    .    
  Drop                     65   | .    1    .    19   20   6    13   6    .    
  Fire                     252  | 12   .    7    46   21   .    54   112  .    
  Melee                    133  | .    .    .    .    49   11   21   33   19   
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    31   .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   26 | -11/Scrapyard  | Discovered new exit (range 15)
  119 | -11/Scrapyard  | Entered Materials
  219 | -10/Materials  | Discovered new exit (range 7)
  231 | -10/Materials  | Entered Mines
  239 | -10/Mines      | Met a Derelict bent on vengeance
  307 | -10/Mines      | Build established: Mutant
  443 | -10/Mines      | Discovered new exit (range 5)
  448 | -10/Mines      | Entered Materials
  448 | -9/Materials   | Evolved 2 slots: Utility x2
  449 | -9/Materials   | Identified exit to Storage
  686 | -9/Materials   | Destroyed 9 combat bots
  692 | -9/Materials   | Lost 7 parts (3n2u2w)
  972 | -9/Materials   | Entered Storage
 1157 | -9/Storage     | Core integrity fell below 50%
 1316 | -9/Storage     | Met 01-MTF
 1372 | -9/Storage     | Search patrols dispatched
 1474 | -9/Storage     | Discovered new exit (range 16)
 1497 | -9/Storage     | Garrison activated, responded to threat
 1548 | -9/Storage     | Discovered new exit (range 5)
 1592 | -9/Storage     | Entered Recycling
 1592 | -9/Recycling   | Accompanied by 1 ally (01-MTF)
 1597 | -9/Recycling   | 01-MTF left
 1597 | -9/Recycling   | Found Scrap Engine
 1840 | -9/Recycling   | Discovered new exit (range 16)
 1875 | -9/Recycling   | Entered Factory
 1875 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
 2076 | -7/Factory     | Repaired VTOL Module
 2529 | -7/Factory     | Build established: Construct
 2546 | -7/Factory     | Garrison activated, responded to threat
 2705 | -7/Factory     | Identified exit to Lower Caves
 2798 | -7/Factory     | Core integrity fell below 50%
 2875 | -7/Factory     | Lost 6 parts (1p2u3w)
 2996 | -7/Factory     | Core integrity fell below 20%
 3058 | -7/Factory     | Fabricated Imp. Matter Compressor?
 3066 | -7/Factory     | Discovered new exit (range 11)
 3111 | -7/Factory     | Entered another Factory area
 3111 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3166 | -6/Factory     | Lost 3 parts (1n2u)
 4130 | -6/Factory     | Discovered new exit (range 6)
 4143 | -6/Factory     | Garrison activated, responded to threat
 4244 | -6/Factory     | Identified exit to Lower Caves
 4350 | -6/Factory     | Core integrity fell below 50%
 4477 | -6/Factory     | Lost 7 parts (1p2n2u2w)
 4485 | -6/Factory     | Cargo convoy interrupted
 4511 | -6/Factory     | Core integrity fell below 20%
 4512 | -6/Factory     | Entered Lower Caves
 4539 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 4730 | -6/Lower Caves | Spotted B-75 Beast
 5022 | -6/Lower Caves | Crushed by falling debris
 5025 | -6/Lower Caves | Crushed by falling debris
 5025 | -6/Lower Caves | Smashed by cave-in

 Last Messages 
---------------
  Matter Cost -3
  Renamed Energy Construct/G.
Scrap Engine modifies Wheeled Compact-Carbon
  Exoskeleton:
  Heat -1
  Expanded to 3 slots (? T82 S54).
Scrap Engine modifies Wheeled Compact-Carbon
  Exoskeleton:
  Time/Move -11, Max Integrity -100, Support
  -25.
Scrap Engine modifies Wheeled Compact-Carbon
  Exoskeleton:
  Support -13, Coverage -24.
[Achievement: Part-time Excavator]
The unstable cave ceiling collapses. <x3>
Crushed by falling debris.
Imp. Signal Interpreter destroyed.
System corrupted by crushing effect (+1).
The unstable cave ceiling collapses.
Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????####??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          46
Energy Capacity            418
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Additional Mass Support    6
Corruption Block           8
Evasion (%)                65
Targeting Accuracy         10
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
  Particle Gun | -9/Recycling | Hacked
    Power Maul | -7/Factory   | Scanalyzed
       Autogun | -7/Factory   | Scanalyzed
 Gravmag Array | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Matter Compressor | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Part-time Excavator
Please Form A Line
Use The Force
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              SwordDeuteriumAnalyzer
  Manual?         0
Play Time         03:05:14
  Cumulative      15.8 hours
  Start           2024.04.18 @ 13:15:26
  End             2024.04.21 @ 04:47:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 360eb8ca-3265-4715-8af7-6c2c5f052378