Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 22:50:10 Player: JollyJavelin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1261) 1261 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 4913 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 35 Cogmind --------- Core Integrity 579/850 Matter 25/300 Energy 62/100 System Corruption 0% Temperature Cool (9) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hardlight Generator Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Hardlight Generator Heavy Rocket Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Remote Datajack Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 6 | . . 1 . 1 2 2 Weapon . | . . . . . . . Parts Attached 89 | 6 5 20 5 15 24 14 Power 10 | 1 1 3 . 2 1 2 Engine 8 | 1 1 3 . . 1 2 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 18 | 2 . 4 . 4 5 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 1 | . . . . . 1 . Flight 15 | . . 4 . 4 4 3 Utility 25 | 1 2 5 . 5 8 4 Device 8 | . . 1 . 3 1 3 Storage 3 | 1 1 1 . . . . Processor 6 | . . 2 . 2 1 1 Hackware 4 | . . 1 . . 3 . Protection 4 | . 1 . . . 3 . Artifact . | . . . . . . . Weapon 36 | 2 2 8 5 4 10 5 Energy Gun 11 | 1 . 2 3 1 4 . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 9 | 1 1 . 2 1 2 2 Ballistic Cannon 2 | . 1 . . . 1 . Launcher 7 | . . 4 . . 1 2 Special Weapon 3 | . . . . . 2 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes 6 | . . 3 . . 3 . Parts Lost 14 | . . 4 . 1 2 7 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . 1 . 1 Utility 5 | . . 1 . . 1 3 Weapon 5 | . . 2 . . 1 2 Highest Loss Streak 4 | . . 1 . 1 1 4 Average Slot Usage (%) 94 | . 94 86 88 96 99 88 Engine 7 | . 14 11 11 . 6 5 Core 1 | . . . . 8 . . Wheel 3 | . 28 . . . . . Flight 27 | . . 31 33 35 29 24 Device 7 | . . 10 11 12 5 6 Storage 5 | . 14 11 11 9 . . Processor 11 | . . 7 11 14 15 14 Hackware 8 | . . . . . 16 20 Protection 4 | . 13 . . . 6 4 Energy Gun 1 | . 1 2 3 . 2 . Ballistic Gun 4 | . 9 1 5 8 2 3 Ballistic Cannon 2 | . 12 . . . 2 . Special Weapon 2 | . . . . . 5 5 Special Melee Weapon 1 | . . . . 6 1 . Naked Turns . | . . . . . . . Heaviest Build 29 | 11 29 29 16 18 23 24 Greatest Support 32 | 32 32 32 18 24 26 26 Greatest Overweight (x) 4 | . . 4 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 6 6 6 4 Average Capacity 5 | 5 9 6 6 6 4 4 Most Carried 10 | 4 9 10 6 6 6 4 Average Carried 4 | 1 5 5 5 5 3 3 Final Capacity 10 | 6 10 6 6 6 4 4 Final Carried 9 | 1 9 6 5 6 3 3 Class Distribution -------------------- 39% | Hacker-Sprinter 36% | Sprinter 12% | Mutant 8% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1367 | 194 155 469 . 278 243 28 Remotely . | . . . . . . . Salvage Created 1379 | . 155 735 . 260 192 37 Parts 132 | . 12 81 . 18 18 3 Haulers Intercepted 5 | . 1 3 . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 27 | . 3 16 . 4 3 1 Guns 9 | . . 3 . 4 2 . Cannons 10 | . 3 7 . . . . AOE 8 | . . 6 . . 1 1 Classes Destroyed 12 | . 3 5 . 2 1 1 Worker 3 | . . 2 . . 1 . Builder 7 | . . 7 . . . . Hauler 5 | . 1 3 . . 1 . Recycler 2 | . . 2 . . . . Operator 4 | . 1 1 . 1 1 . Watcher 1 | . . . . 1 . . Swarmer 6 | . . 6 . . . . Grunt 11 | . 3 7 . . 1 . Duelist 1 | . . . . 1 . . Sentry 6 | . . 3 . 3 . . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . 2 . Best Kill Streak 6 | . 3 6 . 3 2 1 Combat Bots Only 3 | . 3 3 . 1 1 1 Max Kills in Single Turn 3 | . 1 3 . 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2757 | . 207 502 15 532 477 1024 Core 745 | . 57 153 . 120 144 271 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 77 . 61 78 79 . Volleys Fired 182 | . 16 51 . 54 47 14 Largest 2 | . 2 2 . 1 1 1 Hottest 73 | . 55 73 . 55 55 39 Shots Fired 199 | . 29 55 . 54 47 14 Gun 115 | . 13 7 . 54 29 12 Cannon 44 | . 16 28 . . . . Launcher 25 | . . 20 . . 3 2 Special 15 | . . . . . 15 . Kinetic 108 | . 29 . . 48 19 12 Thermal 35 | . . 35 . . . . Explosive 25 | . . 20 . . 3 2 Electromagnetic 16 | . . . . 6 10 . Robot Hit Streak 13 | . 6 12 . 13 6 4 Robot Miss Streak 6 | . 6 6 . 4 2 5 Penetration Max 1 | . . . . 1 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 135 | . 15 31 . 54 29 6 Core Hits 77 | . 7 41 . 11 12 6 Critical Hits 4 | . 1 2 . . 1 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . 1 1 . . 1 . Melee Attacks 21 | . . . . 19 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . . . . 9 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4106 | . 216 1631 . 998 773 488 Guns 1671 | . 73 53 . 939 479 127 Cannons 535 | . 143 392 . . . . Explosions 1900 | . . 1186 . 59 294 361 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1640 | . 216 . . 890 407 127 Thermal 504 | . . 445 . 59 . . Explosive 1841 | . . 1186 . . 294 361 Electromagnetic 121 | . . . . 49 72 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 8 | . . . . . 8 . Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 133 | . . 95 . 24 14 . Projectiles 1 | . . 1 . . . . Explosions 132 | . . 94 . 24 14 . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . 52 . . . 34 Shots 2 | . . 1 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 312 | . 75 312 . 42 225 3 Average Temperature 63 | . 23 96 . 8 57 2 Received Heat Transfer 456 | . 117 60 . 207 45 27 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 878 | . . 828 . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 600 | . 282 600 234 322 328 261 Initial 234 | . . 118 234 91 130 112 Average 202 | . 138 388 234 181 169 169 Maximum Alert Level 2 | . 1 2 1 1 1 1 Low Security (%) 53 | 100 51 14 . 67 69 62 Level 1 37 | . 48 27 100 32 30 37 Level 2 8 | . . 57 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 . 3 6 1 Investigation 4 | . . . . 1 3 . Extermination 1 | . . . . . 1 . Reinforcement 7 | . 1 1 . 2 2 1 Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 10 | . 2 2 . 5 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 14 24 . 44 23 16 Peak Tracking Total 13 | . 8 5 . 13 5 7 Tactical Retreats 25 | . 4 2 . 7 9 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 12 | . 2 3 . 4 2 1 Max in Single Turn 2 | . 1 2 . 1 1 1 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 38 | . 6 3 1 5 16 7 Terminals 20 | . 6 2 . 4 5 3 Fabricators 5 | . . . . . 4 1 Repair Stations 3 | . . . . 1 1 1 Recycling Units 4 | . . . . . 4 . Scanalyzers 3 | . . 1 . . 1 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 122 | . 18 8 1 19 58 18 Successful 88 | . 11 4 1 15 44 13 Failed 34 | . 7 4 . 4 14 5 Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 52 | . 12 6 . 11 17 6 Terminals 72 | . 18 6 . 17 24 7 Fabricators 13 | . . . . . 11 2 Repair Stations 6 | . . . . 2 2 2 Recycling Units 16 | . . . . . 16 . Scanalyzers 10 | . . 2 . . 2 6 Garrison Access 4 | . . . . . 3 1 Terminal Hacks 32 | . 6 . 1 10 12 3 Record 2 | . . . . . 2 . Robot Analysis 3 | . 1 . . . 2 . Open Door 1 | . . . 1 . . . Level Access Points 2 | . . . . 1 1 . Terminal Index 3 | . 1 . . . 1 1 Recycling Unit Index 2 | . . . . . 2 . Garrison Index 1 | . . . . . 1 . Alert Level 7 | . 2 . . 3 1 1 Unreport Threat 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . . 1 . . Investigation Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . Registered Components 2 | . . . . 1 1 . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 8 | . . . . . 6 2 Network Status 3 | . . . . . 3 . Load Schematic 2 | . . . . . 1 1 Build 3 | . . . . . 2 1 Repair Station Hacks 6 | . . . . 2 2 2 Scan Component 3 | . . . . 1 1 1 Repair 3 | . . . . 1 1 1 Recycling Unit Hacks 15 | . . . . . 15 . Recycle Component 4 | . . . . . 4 . Process 4 | . . . . . 4 . Report Inventory 3 | . . . . . 3 . Retrieve Matter 3 | . . . . . 3 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 8 | . . 2 . . 2 4 Insert Component 4 | . . 1 . . 1 2 Analyze 4 | . . 1 . . 1 2 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 17 | . 5 2 . 3 6 1 Terminals 16 | . 5 2 . 3 5 1 Track 6 | . 4 . . 1 1 . Assimilate 1 | . . 1 . . . . Botnet 9 | . 1 1 . 2 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Restock 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 5 3 . 3 9 3 Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 6 | . . . . . 6 . Matter 438 | . . . . . 438 . Time 232 | . . . . . 232 . Total Robot Build Rating 18 | . . . . . 18 . Part Schematics Acquired 4 | . . 1 . . 1 2 Parts Built . | . . . . . . . Matter 252 | . . . . . . 252 Time 134 | . . . . . . 134 Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 1 1 Time 133 | . . . . 51 38 44 Parts Recycled 4 | . . . . . 4 . Recycled Matter 384 | . . . . . 384 . Retrieved Matter 350 | . . . . . 350 . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 . . 1 2 Part Schematics Acquired 4 | . . 1 . . 1 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 9 | . . . . 3 6 . Non-combat 7 | . . . . 2 5 . Combat 2 | . . . . 1 1 . Robot Hacks Applied 14 | . . . . 6 8 . parse_system 6 | . . . . 3 3 . no_distress 5 | . . . . 2 3 . find_chute 1 | . . . . . 1 . check_alert 2 | . . . . 1 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 6 | . . . . . 6 . Largest Group 5 | . . . . . 5 . Highest-Rated Group 80 | . . . . . 80 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 33 | . . . . . 33 . Total Damage 381 | . . . . . 381 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 3 | . 1 . . . 2 . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3365 | 53 371 502 211 536 1217 475 Spaces Moved 5191 | 47 265 768 350 761 2322 678 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 304 | 33 265 6 . . . . Hover . | . . . . . . . Flight 4873 | . . 762 350 761 2322 678 Fastest Speed 26 | 50 100 29 29 26 27 27 Average Speed 31 | 85 100 30 29 26 27 28 Slowest Speed 315 | 100 100 315 29 29 29 97 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 28 | . . 2 1 14 8 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 56 44 60 52 51 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . 3 . . . . Terrain Destroyed 191 | . . 169 . 5 . 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 191 | . . 169 . 5 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 6699 | 60 341 990 463 1020 2876 949 Wait 1005 | 1 44 104 95 154 388 219 Move 5130 | 46 264 763 347 732 2306 672 Hop 27 | . . 2 1 14 7 3 Pick Up 119 | 7 10 23 5 19 45 10 Fast Attach . | . . . . . . . Attach 57 | 6 2 13 4 7 12 13 Detach 22 | . 1 6 4 1 1 9 Swap 33 | . 3 8 1 8 12 1 Drop 85 | . 1 20 6 12 38 8 Fire 182 | . 16 51 . 54 47 14 Melee 21 | . . . . 19 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 737 | -9/Materials | Build established: Sprinter 825 | -9/Materials | First assault squad dispatched 887 | -9/Materials | Discovered new exit (range 13) 927 | -9/Materials | Entered Mines 936 | -9/Mines | Discovered new exit (range 8) 942 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 959 | -9/Mines | Met a Derelict bent on vengeance 1036 | -9/Mines | Discovered new exit (range 8) 1138 | -9/Mines | Entered Materials 1138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -8/Materials | Identified exit to Storage 1209 | -8/Materials | Identified exit to Factory 1441 | -8/Materials | Repaired Imp. Flight Unit? 1674 | -8/Materials | Entered Factory 1674 | -7/Factory | Evolved 2 slots: Utility x2 1954 | -7/Factory | Build established: Hacker-Sprinter 2014 | -7/Factory | Fabricated G-47 Trooper (x3) 2134 | -7/Factory | Fabricated G-47 Trooper? 2459 | -7/Factory | Identified exit to Factory 2850 | -7/Factory | Repaired Cesium-ion Thruster 2891 | -7/Factory | Entered another Factory area 2891 | -6/Factory | Evolved 2 slots: Utility x2 3125 | -6/Factory | Spotted B-75 Beast 3227 | -6/Factory | Repaired Gauss Rifle 3366 | -6/Factory | Self-destructed Last Messages --------------- 03350_ Dropped Imp. Sensor Array. 03352_ Dropped Adv. ECM Suite. 03356_ Penetrated by Slug. 03356_ Slug penetrates G-50 Soldier. 03356_ G-50 Soldier destroyed. 03356_ Penetrated by Slug. 03357_ Slug penetrates Construction Platform. 03357_ H-66 Slayer destroyed. 03359_ Penetrated by Slug. 03359_ Angular Momentum Engine destroyed. 03360_ Acquired 22 matter. 03360_ Penetrated by Slug. 03360_ Hvy. Rocket Launcher destroyed. 03360_ Construction Platform disabled. 03360_ Slug penetrates Wall. 03363_ Penetrated by Slug. 03365_ Gauss Rifle destroyed. 03365_ Penetrated by Slug. 03366_ System Shield destroyed. 03366_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????#######??#################??????????????????? | | ?????# ##? #??????????????????? | | ?????# ## """"""" """"""" #??????????????????? | | #????# ## """"""" """"""" #??????????????????? | | ###### ## """"""" """"""" #????????????????### | | ##+##### """"""" """""" #???????########## | | #???# #???????# # | | ##+#???# ! #???????# # | | #T# ## ??###### # ########????# + | | ### ## #?????# @ #????# # | | ??# ## #??#### ####+##+###### # | | ??# ## #??#T"# ! #? #!! # # | | ??#+########### "# * # ! # """ # # | | ??# + R # ! # ""R" # ### | | ??# # # # "" " # #? | | ??#""" # h g ####### # #? | | ??#"""" # h h #| [ /# #? | | ??#"""" # [%! ######## #? | | ??#"""" # =% #??????# ####### #? | | ??#"""" # #??????# #?????# #? | | ??#"""" =# #??????# #?????# #? | | ??# # #####+### #??????# #?????# #? | | ??######+### ## # #??????# #?????# ## | | ????# ## """" # #??????# ####### | | ##### ## ""F" # #??????# # # | | / # #??????# # """ # | | ## ] # ########+# """ # | | """ "" ## !# # # """ # | | """ ""% ##! # # "" # # | | ^** """ """ ######### # """ # # | | *[ # "R # "" # | | # """ # """ # | | # """ | # S" # | | "T" / # """ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst My Command Is Your Wish Quantum Hacking Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed BattleOpticalRegulator Manual? 0 Play Time 01:55:50 Cumulative 9.9 hours Start 2020.11.18 @ 19:53:38 End 2020.11.18 @ 22:50:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea31b674-de00-443e-9848-3a40ec943c9a