Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 23:07:03 Player: Gabriel Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1979) 1979 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (881) 881 TOTAL SCORE: 7105 Bonus ------- Follower Combat Kills 111 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Blade Saw > --- INVENTORY (5) ---- Advanced Heat Sink Medium Battery (150) Medium Battery (150) Medium Battery (150) Phasing AFG Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Phasing AFG > --- WEAPON ----------- RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Improved Heat Sink Medium Battery Medium Battery Medium Battery Weight Redist. System Precision Shock Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon RU-N14's Throwing Claymores Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon RU-N14's Throwing Claymores Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 2 | . . . . 1 . . . 1 . Weapon 3 | . . . 1 1 . . . 1 . Parts Attached 80 | 6 6 16 11 11 . 7 8 6 9 Power 10 | 1 . 3 2 1 . . 1 1 1 Engine 10 | 1 . 3 2 1 . . 1 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 9 3 3 . 1 . 2 3 Treads 3 | . . . . . . . . 2 1 Leg 20 | 2 . 9 3 3 . 1 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 2 2 1 . 2 1 2 2 Device 11 | . 2 1 2 . . 2 1 1 2 Storage 4 | 1 . 1 . 1 . . . 1 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 4 2 4 6 . 4 6 1 3 Energy Gun 11 | 2 2 1 2 1 . . 1 1 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 3 | . . 1 . . . . 1 . 1 Ballistic Cannon 8 | . . . . 4 . . 4 . . Launcher . | . . . . . . . . . . Special Weapon 8 | . 2 . 2 . . 4 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 . . . Parts Lost 39 | . . 2 12 . . . 10 3 12 Power 7 | . . 1 2 . . . 1 1 2 Propulsion 12 | . . . 4 . . . 4 . 4 Utility 6 | . . . 2 . . . 2 . 2 Weapon 14 | . . 1 4 . . . 3 2 4 Highest Loss Streak 11 | . . 1 11 . . . 6 2 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 95 98 74 92 100 100 83 45 51 Engine 12 | . 14 10 10 10 15 15 14 7 5 Leg 24 | . 28 43 27 29 30 30 16 . 8 Device 7 | . 9 10 5 7 7 7 7 13 7 Storage 12 | . 14 11 9 14 15 15 13 6 5 Energy Gun 4 | . 26 14 8 4 7 . . 4 8 Ballistic Gun 1 | . . 7 4 . . . . 6 9 Ballistic Cannon 8 | . . . . 20 23 1 17 3 . Special Weapon 13 | . 1 . 8 1 . 28 11 . . Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 82 | 12 13 20 24 55 53 82 66 37 35 Greatest Support 68 | 20 20 68 57 40 40 45 45 46 46 Greatest Overweight (x) 10 | . . . 3 1 1 2 6 3 10 Average Overweight (x) . | . . . . . 1 1 1 2 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 9 Most Carried 10 | 5 8 8 5 7 7 10 10 6 9 Average Carried 7 | 1 5 7 3 5 7 9 7 4 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 6 3 7 7 10 5 5 5 Class Distribution -------------------- 70% | Scavenger-Gunner 18% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Matter Collected 1994 | 190 130 249 146 263 . 116 606 191 103 Remotely . | . . . . . . . . . . Salvage Created 1897 | . 264 466 289 253 . . 322 200 103 Parts 106 | . 13 34 11 23 . . 12 8 5 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 3 11 . . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Combat Hostiles Destroyed 48 | . 4 16 4 6 . . 15 1 2 Guns 28 | . 4 16 4 . . . 1 1 2 Cannons 13 | . . . . 5 . . 8 . . AOE 6 | . . . . . . . 6 . . Classes Destroyed 14 | . 3 2 . 6 . . 2 1 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | . 1 . 1 . . . . 1 . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . Swarmer 13 | . . 8 . . . . 5 . . Grunt 21 | . 4 6 3 2 . . 4 . 2 Duelist 2 | . . . . . . . 2 . . Sentry 5 | . . 2 1 . . . 1 1 . Hunter 3 | . . . . 1 . . 2 . . Programmer 3 | . . . . 3 . . . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 4 5 3 4 . . 6 2 2 Combat Bots Only 6 | . 2 5 2 2 . . 6 1 2 Max Kills in Single Turn 3 | . 1 2 1 2 . . 3 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Hostile Shots Fired 578 | . 61 78 113 35 . . 98 38 155 Missed 190 | . 27 26 31 9 . . 28 18 51 Damage Taken 5903 | . 386 592 1275 444 . . 1137 177 1892 Core 1645 | . 79 64 513 17 . . 118 32 822 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 47 | . . 47 . . . . . . . Core Remaining (%) 67 | 100 68 84 6 . . . 80 . . Volleys Fired 184 | . 30 43 25 28 . . 30 9 19 Largest 4 | . 2 2 3 4 . . 4 3 4 Hottest 200 | . 200 105 188 192 . . 192 126 200 Shots Fired 438 | . 60 85 49 71 . . 103 22 48 Gun 256 | . 56 85 46 5 . . 2 14 48 Cannon 159 | . . . . 66 . . 85 8 . Launcher . | . . . . . . . . . . Special 23 | . 4 . 3 . . . 16 . . Kinetic 239 | . . 33 17 59 . . 85 17 28 Thermal 172 | . 60 52 28 12 . . . . 20 Explosive 16 | . . . . . . . 16 . . Electromagnetic 11 | . . . 4 . . . 2 5 . Robot Hit Streak 12 | . 3 6 12 8 . . 7 8 6 Robot Miss Streak 9 | . 4 4 3 4 . . 9 3 8 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 4 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 226 | . 31 44 28 35 . . 41 13 34 Core Hits 124 | . 15 22 12 16 . . 34 7 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . 1 1 4 . . 5 . . Burn 3 | . . 1 1 1 . . . . . Blast 6 | . . . . 3 . . 3 . . Sever 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5466 | . 359 646 442 998 . . 2189 361 471 Guns 2180 | . 359 646 442 53 . . 43 166 471 Cannons 1842 | . . . . 945 . . 765 132 . Explosions 1177 | . . . . . . . 1119 58 . Melee . | . . . . . . . . . . Ramming 5 | . . . . . . . . 5 . Kinetic 2400 | . . 255 134 782 . . 765 220 244 Thermal 1486 | . 359 391 235 216 . . . 58 227 Explosive 1119 | . . . . . . . 1119 . . Electromagnetic 194 | . . . 73 . . . 43 78 . Impact . | . . . . . . . . . . Slashing 262 | . . . . . . . 262 . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 . . . Average Corruption 2 | . . . . 2 3 3 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . 13 2 2 . . . Message Errors 3 | . . . . 3 . . . . . Matter Fused 3 | . . . . 2 . 1 . . . Heat Flow Errors 3 | . . . . 3 . . . . . Energy Discharges 3 | . . . . 1 2 . . . . Data Loss (minor) 3 | . . . . 2 . 1 . . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . . . . 5 . . 26 . . Projectiles 5 | . . . . 5 . . . . . Explosions 26 | . . . . . . . 26 . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . 2 . . 5 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . 2 . . 5 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 371 | . 132 147 157 282 . . 371 . 76 Average Temperature 92 | . 42 42 45 118 . . 162 . 26 Received Heat Transfer 1740 | . 159 177 747 57 . . 90 60 450 Effects 5 | . . . . 2 . . 3 . . Shutdowns 1 | . . . . . . . 1 . . Interference 2 | . . . . 2 . . . . . Matter Decay 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 4 | . . 1 1 2 . . . . . Heat Transferred 3399 | . 825 977 629 407 . . . 50 511 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Peak Influence 284 | . 179 284 176 223 . . . 64 72 Initial 119 | . . 8 119 . . . . 21 37 Average 72 | . 67 114 119 50 . . . 37 44 Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 95 | 100 100 79 100 97 . . . 100 100 Level 1 4 | . . 20 . 2 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 3 4 6 3 . . . 2 . Investigation 5 | . 2 2 1 . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 8 | . 1 2 2 2 . . . 1 . Assault . | . . . . . . . . . . Garrison 4 | . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Distress Signals 4 | . 1 . 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 16 21 10 10 . . 18 3 9 Peak Tracking Total 7 | . 6 4 7 3 . . 6 2 6 Tactical Retreats 12 | . . . 1 2 . . 9 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Traps Triggered 7 | . 1 1 . 1 . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Machines Accessed 16 | . 4 7 1 3 . . . 1 . Terminals 7 | . 3 3 . 1 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 44 | . 10 23 3 7 . . . 1 . Successful 23 | . 5 12 1 4 . . . 1 . Failed 21 | . 5 11 2 3 . . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 7 10 . 3 . . . . . Fabricators 4 | . . . . 4 . . . . . Repair Stations 8 | . . 8 . . . . . . . Recycling Units 4 | . 3 1 . . . . . . . Scanalyzers 7 | . . 4 3 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 9 | . 4 3 . 2 . . . . . Record 2 | . 1 . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . Scan Component 4 | . . 4 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Scanalyzer 3 | . . 2 1 . . . . . . Insert Component 2 | . . 1 1 . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 7 1 2 . . . . . Full Trace Events 6 | . 2 3 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 116 | . . . . 116 . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 58 | . . 58 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Total Allies 6 | . . . . 2 . 4 . . . Largest Group 6 | . . . . 2 2 6 6 . . Highest-Rated Group 199 | . . . . 42 42 199 199 . . Highest-Rated Ally 41 | . . . . 21 21 41 41 . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . 21 . . Total Damage 492 | . . . . . . . 492 . . Kills 3 | . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Turns Passed 8988 | 63 453 718 440 916 98 2801 2742 178 579 Spaces Moved 4033 | 49 276 315 203 386 52 1317 1115 74 246 Core 176 | 12 . . 15 . . . 54 52 43 Treads 106 | . . . . . . . . 22 84 Legs 3751 | 37 276 315 188 386 52 1317 1061 . 119 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 190 150 50 Average Speed 184 | 102 120 124 128 167 190 190 234 187 163 Slowest Speed 550 | 120 120 130 200 190 190 260 470 240 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 33 29 16 9 11 87 93 3 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . 2 5 . . Spaces Dug 4 | . 4 . . . . . . . . Terrain Destroyed 212 | . 4 . 1 11 . . 187 9 . Melee . | . . . . . . . . . . Projectile 38 | . 4 . 1 11 . . 20 2 . AOE 174 | . . . . . . . 167 7 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Gar Total 5174 | 61 327 554 328 596 52 1606 1172 95 383 Wait 783 | . 8 168 82 160 1 273 14 . 77 Move 4024 | 48 275 314 202 385 51 1316 1114 73 246 Hop . | . . . . . . . . . . Pick Up 61 | 7 8 4 8 12 . 6 4 5 7 Fast Attach 7 | . . 6 . . . . . . 1 Attach 51 | 6 1 4 11 8 . 1 7 6 7 Detach 3 | . . . . . . . . 1 2 Swap 22 | . 5 6 . 3 . 6 1 . 1 Drop 18 | . . 9 . . . 4 2 . 3 Fire 184 | . 30 43 25 28 . . 30 9 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis 20 | . . . . . . . . . 20 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 5) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x2 807 | -9/Materials | Repaired Heat Sink 869 | -9/Materials | Repaired Imp. Ion Engine 1204 | -9/Materials | Discovered new exit (range 16) 1235 | -9/Materials | Entered another Materials area 1235 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1270 | -8/Materials | Garrison activated, responded to threat 1458 | -8/Materials | Discovered new exit (range 10) 1529 | -8/Materials | Core integrity fell below 50% 1545 | -8/Materials | Core integrity fell below 20% 1555 | -8/Materials | Lost 11 parts (2p4n1u4w) 1630 | -8/Materials | Discovered new exit (range 10) 1631 | -8/Materials | Met 7R-MNS 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1676 | -7/Factory | Caught up to 7R-MNS 1972 | -7/Factory | Build established: Scavenger-Gunner 2512 | -7/Factory | Fabricated H-55 Commando (x2) 2529 | -7/Factory | Discovered new exit (range 7) 2591 | -7/Factory | Entered Lower Caves 2591 | -7/Lower Caves | Accompanied by 2 allies 2640 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2667 | -7/Lower Caves | Identified exit to Lower Caves 2689 | -7/Lower Caves | Entered Zion 2689 | -7/Zion | Accompanied by 2 allies 2840 | -7/Zion | Found Prototype Special Weapon 2841 | -7/Zion | Identified RU-N14's Throwing Claymores 2844 | -7/Zion | Found RU-N14's Throwing Claymores 2847 | -7/Zion | Found RU-N14's Throwing Claymores 2854 | -7/Zion | Found RU-N14's Throwing Claymores 2924 | -7/Zion | System corruption cleaned by Quarantine Array 3563 | -7/Zion | Found Prototype Device 3564 | -7/Zion | Identified Phasing AFG 4289 | -7/Zion | Imprinted 4291 | -7/Zion | Declared Zion's savior 5420 | -7/Zion | Discovered new exit (range 10) 5490 | -7/Zion | Entered Proximity Caves 5490 | -6/Proximity Caves | Accompanied by 6 allies 5554 | -6/Proximity Caves | Lost 4 allies 5855 | -6/Proximity Caves | Spotted B-75 Beast 5867 | -6/Proximity Caves | Destroyed B-75 Beast 6290 | -6/Proximity Caves | Learned Factory stockpile data 6594 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7965 | -6/Proximity Caves | Build established: Gunner 8093 | -6/Proximity Caves | Discovered new exit (range 10) 8150 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 8232 | -6/Proximity Caves | Entered Factory 8232 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8233 | -6/Factory | Identified exit to Lower Caves 8313 | -6/Factory | Garrison activated, responded to threat 8351 | -6/Factory | Identified exit to Garrison 8410 | -6/Factory | Entered Garrison 8476 | -6/Garrison | Triggered checkpoint 8526 | -6/Garrison | Triggered checkpoint 8711 | -6/Garrison | Heavy support dispatched to Factory 8874 | -6/Garrison | Build established: Scavenger-Gunner 8915 | -6/Garrison | Triggered checkpoint 8955 | -6/Garrison | Core integrity fell below 50% 8980 | -6/Garrison | Lost 10 parts (2p3n1u4w) 8980 | -6/Garrison | Core integrity fell below 20% 8989 | -6/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Slug penetrates Wall. Carbon-fiber Leg destroyed. C-17 Slicer destroyed. C-17 Slicer knocked back. Knocked back. C-17 Slicer knocked back. C-17 Slicer destroyed. Knocked back. Slug penetrates Wall. Slug penetrates G-50 Soldier. Dropped Authchip [R/Combat]. Dropped Med. Storage Unit. Penetrated by Slug. Critical hit (Burn: +37). Acquired Blade Saw. Map ----- +----------------------------------------------------+ | ????????????????????#"" ""#?????????????????? | | ????????????????????##### #####?????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????#^ #"#???????????????????? | | ????????????????????????# "#???????????????????? | | ????????????????????????# "#???????????????????? | | ????????????????????????# "#???????????????????? | | ????????????????????????# #"#???????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????###???# #?????????????????????? | | ????###?????????# ???# #?????????????????????? | | ??? ?????????# #???# #??????????????????#### | | ??? ?????????# #???### #??????????????????# | | ??? ???????###"####### #################### | | ???# ???????# | | ???# ???????# | | ???# ???????# | | ??## #??????# ################################ | | ??? #??????# ! #?????# #?????????????????????? | | ???# #??????# ! #?????#= #?????????????????????? | | ???# #??????# !g#######%=#?????????????????????? | | ???# #??????# !c@=#?????????????????????? | | ???# ########^^ ####### #?????????????????????? | | ???# ## ## #?????# #?????????????????????? | | ???# ## ## #?????# ????????????????????? | | ???# #?????# ###???????????????????? | | ???# #????? #?????????????????????? | | ???# #????? #?????????????????????? | | ???# ## ## #?????####?????????????????????? | | ???# ## ## #??????????????????????????????? | | ?? "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?### ## ## #??????????????????????????????? | | ???# ?# ## #??????????????????????????????? | | ???# ? #??????????????????????????????? | | ???# ? #??????????????????????????????? | | ??? #??????????????????????????????? | | ???## ?#""""## #??????????????????????????????? | | ????? ???????? ???????????????????????????????? | | ????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 150 Evasion (%) 55 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() I'm Back, Baby! My Command Is Your Wish Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SensorReflectivePick Manual? 0 Play Time 00:54:37 Cumulative 6.3 hours Start 2024.07.08 @ 22:13:04 End 2024.07.08 @ 23:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecf1d28e-3e6a-47e7-a002-a23f67dcb2eb