Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 23:14:32 Player: Tun Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (11) 55 Value Destroyed (373) 373 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7548 Bonus ------- Pacifist 200 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 210/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (7) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (5) ------ Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Improved Antigrav System Advanced Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Gravmag Array Improved Antigrav System Phase Gun Remote Datajack [Rating: 51] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Hover Unit Antigrav Array Flight Unit Improved Cesium-ion Thruster Utility Visual Processing Unit Device Advanced Power Amplifier Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Autogun Energy Gun Phase Gun Energy Cannon Matter Neutralizer Ballistic Gun Autogun Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Centrium Greatsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Slots Evolved 14 | . . . 2 2 2 2 2 . 2 2 . . Power 6 | . . . 1 1 . 1 1 . 1 1 . . Propulsion 3 | . . . 1 1 . . . . 1 . . . Utility 3 | . . . . . 1 1 . . . 1 . . Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 46 | . 1 . 11 1 . . . 5 15 6 . 7 Power 8 | . . . 5 . . . . . 1 1 . 1 Engine 5 | . . . 5 . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 1 1 . 1 Propulsion 17 | . 1 . 3 1 . . . 3 6 1 . 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . 2 . . . . . 2 1 . 1 Flight 11 | . 1 . 1 1 . . . 3 4 . . 1 Utility 7 | . . . 1 . . . . . 2 4 . . Device 3 | . . . . . . . . . 2 1 . . Storage . | . . . . . . . . . . . . . Processor 3 | . . . 1 . . . . . . 2 . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 14 | . . . 2 . . . . 2 6 . . 4 Energy Gun 6 | . . . . . . . . 2 3 . . 1 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 2 | . . . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 . . . . 1 1 1 . . Parts Lost 23 | . . . 1 3 . . . 5 7 1 . 6 Power 1 | . . . . . . . . . 1 . . . Propulsion 11 | . . . 1 1 . . . 3 3 1 . 2 Utility 3 | . . . . . . . . . 1 . . 2 Weapon 8 | . . . . 2 . . . 2 2 . . 2 Highest Loss Streak 6 | . . . 1 3 . . . 4 2 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 18 | . 14 14 35 23 15 13 11 13 16 17 19 15 Hover 2 | . . . 2 4 . . . . 2 . 4 3 Flight 3 | . 14 14 8 . 7 6 5 5 1 2 . . Processor 4 | . . . 3 9 7 6 5 5 5 4 4 4 Ballistic Gun 2 | . . . 19 9 . . . . . . . . Naked Turns 3 | . 3 . . . . . . . . . . . Heaviest Build 29 | . . . 6 4 . . . 4 29 21 7 26 Greatest Support 32 | 3 4 4 8 8 6 6 6 12 32 26 26 26 Greatest Overweight (x) 5 | . . . 1 . . . . . 1 2 2 5 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 5 5 3 5 5 5 5 5 5 5 Average Carried 3 | . . . 2 4 3 4 5 2 1 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 3 3 5 5 . 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Matter Collected 507 | . . . 47 . . . . 112 348 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 370 | . . . 47 . . . . 17 306 . . . Parts 22 | . . . 6 . . . . 2 14 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Combat Hostiles Destroyed 11 | . . . 3 . . . . 1 7 . . . Melee 1 | . . . . . . . . . 1 . . . Guns 7 | . . . 3 . . . . . 4 . . . AOE 3 | . . . . . . . . 1 2 . . . Classes Destroyed 4 | . . . 1 . . . . . 3 . . . Swarmer 8 | . . . 3 . . . . 1 4 . . . Grunt 1 | . . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . . 1 . . . Best Kill Streak 3 | . . . 3 . . . . 1 2 . . . Combat Bots Only 3 | . . . 3 . . . . 1 2 . . . Max Kills in Single Turn 1 | . . . 1 . . . . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Hostile Shots Fired 648 | . . 43 26 18 19 16 . 169 172 26 . 159 Missed 318 | . . 23 11 6 11 8 . 92 81 12 . 74 Damage Taken 6088 | . . 154 162 177 126 101 . 1253 1890 289 . 1936 Core 3675 | . . 136 50 43 81 101 . 903 1045 165 . 1151 Absorbed by Shields 69 | . . . . . . . . 59 10 . . . Core Remaining (%) 64 | 100 . 45 87 92 88 88 . 9 9 . . . Volleys Fired 38 | . . . 7 4 . . . 7 19 . . 1 Largest 2 | . . . 1 1 . . . 1 1 . . 2 Hottest 203 | . . . 23 20 . . . 75 88 . . 203 Shots Fired 39 | . . . 7 4 . . . 7 19 . . 2 Gun 31 | . . . 7 4 . . . 7 13 . . . Cannon 2 | . . . . . . . . . . . . 2 Launcher 2 | . . . . . . . . . 2 . . . Special 4 | . . . . . . . . . 4 . . . Kinetic 11 | . . . 7 4 . . . . . . . . Thermal 16 | . . . . . . . . 1 13 . . 2 Explosive . | . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . 6 2 . . . Robot Hit Streak 7 | . . . 3 . . . . 7 5 . . . Robot Miss Streak 2 | . . . 2 . . . . 2 2 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 27 | . . . 4 . . . . 6 16 . . 1 Core Hits 21 | . . . 3 . . . . 4 10 1 . 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 8 | . . . . . . . . . 5 . . 3 Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1139 | . . . 62 . . . . 147 877 5 . 48 Guns 277 | . . . 62 . . . . 35 180 . . . Cannons . | . . . . . . . . . . . . . Explosions 427 | . . . . . . . . 112 315 . . . Melee 371 | . . . . . . . . . 371 . . . Ramming 64 | . . . . . . . . . 11 5 . 48 Kinetic 62 | . . . 62 . . . . . . . . . Thermal 464 | . . . . . . . . 112 352 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 178 | . . . . . . . . 35 143 . . . Impact . | . . . . . . . . . . . . . Slashing 371 | . . . . . . . . . 371 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 4 6 . . 13 Average Corruption 3 | . . . . . . . . 3 2 . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 6 | . . . . . . . . 1 3 . . 2 Message Errors 1 | . . . . . . . . . 1 . . . Matter Fused 3 | . . . . . . . . . 2 . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 40 | . . . . . . . . 10 30 . . . Projectiles . | . . . . . . . . . . . . . Explosions 10 | . . . . . . . . 10 . . . . Melee 30 | . . . . . . . . . 30 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . . . 105 2 . 22 Shots 3 | . . . . . . . . . 3 . . . Rammed 11 | . . . . . . . . . 4 1 . 6 Targets Rammed 11 | . . . . . . . . . 4 1 . 6 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 209 | . . . 2 . . . . 209 51 . . 86 Average Temperature 29 | . . . 2 . . . . 105 6 . . 46 Received Heat Transfer 553 | . . . 63 81 72 12 . 114 142 18 . 51 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 459 | . . . . . . . . 100 359 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Peak Influence 473 | . 30 251 191 170 139 101 63 206 473 181 235 241 Initial 161 | . . 11 97 80 77 74 49 44 107 161 135 132 Average 176 | . 5 102 158 91 98 76 49 118 301 165 198 161 Maximum Alert Level 2 | . . 1 . . . . . 1 2 . 1 1 Low Security (%) 73 | 100 100 90 100 100 100 100 100 95 22 100 38 82 Level 1 19 | . . 10 . . . . . 4 51 . 61 17 Level 2 6 | . . . . . . . . . 25 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . . 1 1 2 . . . 1 . 2 Investigation 5 | . . . . 1 1 2 . . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Distress Signals 3 | . . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 132 | . 4 16 5 9 16 5 . 24 26 8 . 19 Peak Tracking Total 17 | . 4 9 3 9 17 6 . 15 7 7 . 12 Tactical Retreats 19 | . . 3 . 1 2 . . 4 7 . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Traps Triggered 6 | . . . . . . . . 2 1 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Machines Accessed 13 | . . . 1 1 2 2 2 . 3 1 . 1 Terminals 3 | . . . 1 . . . 1 . 1 . . . Fabricators 3 | . . . . . 1 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 1 . . 1 . . . Garrison Access 3 | . . . . . . . 1 . 1 1 . . Total Hacks 31 | . . . 1 3 6 8 5 . 4 1 . 3 Successful 19 | . . . 1 3 4 2 3 . 4 1 . 1 Failed 12 | . . . . . 2 6 2 . . . . 2 Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . 3 . . . . . Terminals 7 | . . . 1 . . . 4 . 2 . . . Fabricators 10 | . . . . . 3 4 . . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . . 3 3 4 . . 1 . . . Garrison Access 3 | . . . . . . . 1 . 1 1 . . Terminal Hacks 5 | . . . 1 . . . 2 . 2 . . . Record 2 | . . . . . . . 2 . . . . . Alert Level 2 | . . . . . . . . . 2 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 1 . . . . . 1 Load Schematic 3 | . . . . . 1 1 . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . . 3 3 1 . . 1 . . . Insert Component 4 | . . . . 1 1 1 . . 1 . . . Analyze 4 | . . . . 2 2 . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 1 . . Unlock Access 2 | . . . . . . . 1 . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . 1 1 2 1 . . . . 1 Full Trace Events 5 | . . . . 1 1 2 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked 3 | . . . . . . . . . 3 . . . Non-combat 3 | . . . . . . . . . 3 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . . parse_system 1 | . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Turns Passed 1574 | 11 23 80 145 133 78 53 25 163 428 146 47 242 Spaces Moved 2677 | 19 52 199 233 204 217 144 71 351 642 216 33 296 Core 403 | 19 5 . 2 93 . . . 4 118 21 31 110 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 576 | . . . 40 109 . . . . 250 14 2 161 Flight 1698 | . 47 199 191 2 217 144 71 347 274 181 . 25 Fastest Speed 32 | 50 40 40 40 35 35 35 35 32 35 40 60 40 Average Speed 48 | 50 40 40 43 55 35 35 35 35 50 52 144 74 Slowest Speed 300 | 50 50 40 120 60 35 35 35 50 120 200 150 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 63 | . . 12 . . 6 4 . 38 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 19 | 3 22 45 24 28 14 7 3 58 21 8 8 10 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 33 | . . . . . . . . 8 23 . . 2 Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 AOE 31 | . . . . . . . . 8 23 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Res Gar Res Total 2821 | 19 52 186 271 223 212 141 70 343 710 246 32 316 Wait 38 | 1 . . 4 6 2 . . 2 21 2 . . Move 2563 | 18 51 176 232 203 205 136 70 294 635 215 32 296 Hop 36 | . . 10 . . 5 3 . 15 3 . . . Pick Up 12 | . . . 5 4 . 2 . . 1 . . . Fast Attach 33 | . 1 . 9 . . . . . 11 6 . 6 Attach 13 | . . . 2 1 . . . 5 4 . . 1 Detach 17 | . . . 7 . . . . . 7 2 . 1 Swap . | . . . . . . . . . . . . . Drop 14 | . . . 5 5 . . . . . 2 . 2 Fire 38 | . . . 7 4 . . . 7 19 . . 1 Melee 8 | . . . . . . . . . 5 . . 3 Ram 11 | . . . . . . . . . 4 1 . 6 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . 20 . 18 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Garrison -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 12) 12 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 12) 35 | -10/Materials | Entered Mines 96 | -10/Mines | Core integrity fell below 50% 112 | -10/Mines | Discovered new exit (range 7) 115 | -10/Mines | Entered Materials 115 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 254 | -9/Materials | Discovered new exit (range 11) 260 | -9/Materials | Entered another Materials area 260 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 320 | -8/Materials | Build established: Mutant 378 | -8/Materials | Lost 3 parts (1n2w) 389 | -8/Materials | Discovered new exit (range 5) 393 | -8/Materials | Entered Factory 393 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 464 | -7/Factory | Discovered new exit (range 13) 471 | -7/Factory | Entered another Factory area 471 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 521 | -6/Factory | Discovered new exit (range 8) 524 | -6/Factory | Entered another Factory area 524 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 548 | -5/Factory | Identified exit to Garrison 549 | -5/Factory | Entered Garrison 565 | -5/Garrison | Triggered checkpoint 566 | -5/Garrison | Triggered checkpoint 578 | -5/Garrison | Discovered new exit (range 12) 582 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 604 | -5/Garrison | Triggered checkpoint 648 | -5/Garrison | Core integrity fell below 50% 649 | -5/Garrison | Triggered checkpoint 655 | -5/Garrison | Installed Relay Interface Framework 701 | -5/Garrison | Core integrity fell below 20% 705 | -5/Garrison | Discovered new exit (range 17) 712 | -5/Garrison | Entered Factory 712 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 724 | -4/Factory | Lost 4 parts (2n2w) 905 | -4/Factory | Core integrity fell below 50% 1060 | -4/Factory | Found Prototype Slashing Weapon 1060 | -4/Factory | Identified Centrium Greatsword 1083 | -4/Factory | Spotted B-86 Titan 1090 | -4/Factory | Core integrity fell below 20% 1137 | -4/Factory | Discovered new exit (range 9) 1140 | -4/Factory | Entered Research 1140 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1205 | -3/Research | Found Prototype Processor 1205 | -3/Research | Identified Exp. Target Analyzer 1207 | -3/Research | Found Exp. Target Analyzer 1278 | -3/Research | Spotted B-86 Titan 1284 | -3/Research | Identified exit to Garrison 1286 | -3/Research | Entered Garrison 1286 | -3/Garrison | Discovered recently destroyed garrison 1325 | -3/Garrison | Discovered new exit (range 5) 1333 | -3/Garrison | Entered Research 1520 | -3/Research | Lost 6 parts (2n2u2w) 1523 | -3/Research | Core integrity fell below 50% 1557 | -3/Research | Core integrity fell below 20% 1560 | -3/Research | System corruption reached 10% 1575 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01528_ P-80 Master resets G-67 Veteran, system corruption cleaned. 01531_ Penetrated by Slug. 01537_ Detecting nearby Garrison Access. 01551_ Slug penetrates Wall. 01552_ Slammed into P-80 Master. 01553_ Imp. Gyrokinetic Inverter broken. 01553_ Destabilizing: Short circuit. 01554_ Slammed into B-74 Champion. 01556_ Slammed into G-67 Veteran. 01556_ Destabilizing: Core damaged (-52). 01558_ Triggered EM Surge Trap. 01558_ The floor emits a surge of raw power. 01558_ System corrupted (+4). 01559_ Triggered EM Surge Trap. 01559_ The floor emits a surge of raw power. 01559_ System corrupted (+3). 01564_ System corrupted: Matter fused (-7). 01566_ Slug penetrates Wall. 01574_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ???????# #????# #??# # #???? | | ???????# ###### #??# #? "" #???? | | ???????# # #??# #? S"" #???? | | ???????# # #??# #??"" #???? | | ???????# / ######??# #??######???? | | ???????# # #????####/###?????????? | | ???????####+### ###### #?????????? | | ?????????# ! # #?????????? | | ?????????# # ##????????? | | ???????#####+## + =!! #????????? | | ???????# # # =!!##????????? | | ???????# # # =! #?????????? | | ???????# ] # ########?????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ?????########## #????????????????? | | ?????# ""???# #????????????????? | | ?????# "R"??# #????????????????? | | ?????# " "??# ######????????????????? | | ?????# ?# #?????????????????????? | | ?????# ?# #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # #?????????????????????? | | ?????# + #?????????????????????? | | ?????# #@ #?????????????????????? | | ?????##########p #?????????????????????? | | ?????????????? +????????????????????? | | ?????????????? #????????????????????? | | ?????????????# +????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ????????????????????? | | ?????????????# ????????????????????? | | ?????????????+ #????????????????????? | | ?????????????? #????????????????????? | | ?????????????? #????????????????????? | | ?????????????? ?????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 340 Matter Stores 295 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Evasion (%) 63 Target Analysis 10 Item Schematics ----------------- Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Cya! Dangerous Findings Let's See Who's Tougher Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed HypercooledFluxNeutralizer Manual? 0 Play Time 00:38:21 Cumulative 2.7 hours Start 2024.05.25 @ 22:37:09 End 2024.05.25 @ 23:14:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63cc19a3-add0-4209-945d-786bd9e6aa94