Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 10:21:45

Player: Kaeinara

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (2072)     2072
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (177)                177
              TOTAL SCORE: 4439

 Bonus
-------
High Alert Combat Kills    177

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     100/100
System Corruption          1%
Temperature                Hot (218)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (3) ------
         Large Storage Unit
  Experimental Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (15) ---
         Light Ion Engine
      Improved Ion Engine
        Cooled Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Sensor Array
      Improved Sensor Array
      Improved Signal Interpreter
               Hacking Suite
               Ion Cannon
               Minigun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Targeting Computer
               Hacking Suite
>              --- WEAPON -----------
               Ion Cannon
               Minigun
               Minigun
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
        Cooled Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Sensor Array
      Improved Sensor Array
               Signal Interpreter
               Hacking Suite
               Ion Cannon
               Minigun
               Minigun
               Rocket Launcher
               Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             56   | 6   7   18  14  11  
  Power                    5    | 1   1   2   .   1   
    Engine                 3    | 1   1   1   .   .   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   6   6   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | 2   2   6   6   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   4   2   1   2   
    Device                 4    | .   3   .   .   1   
    Storage                4    | 1   1   2   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   .   8   7   6   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          14   | 2   .   6   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   1   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 17   | .   1   2   .   14  
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  2    | .   1   .   .   1   
  Weapon                   8    | .   .   1   .   7   
  Highest Loss Streak      12   | .   1   1   .   12  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   98  95  99  92  
  Engine                   6    | .   14  7   .   .   
  Core                     4    | .   .   3   11  8   
  Leg                      36   | .   28  40  43  32  
  Device                   9    | .   12  11  6   2   
  Storage                  11   | .   14  11  11  9   
  Processor                1    | .   .   .   4   9   
  Energy Gun               1    | .   .   4   .   .   
  Ballistic Gun            20   | .   28  16  21  16  
Peak Build Rating          29   | 6   8   18  23  29  
  Average Rating           14   | 3   7   13  19  26  
  On Entrance              11   | .   6   8   18  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 13  16  34  34  38  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         12   | 7   8   13  15  15  
  Most Carried             15   | 5   8   15  15  15  
  Average Carried          11   | 1   7   11  15  13  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 2   8   15  15  12  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 43% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           1707 | 260 284 491 592 80  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2499 | .   349 891 828 431 
  Parts                    153  | .   18  60  52  23  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           5    | .   1   3   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  53   | .   11  16  18  8   
  Guns                     48   | .   11  12  18  7   
  Cannons                  1    | .   .   .   .   1   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          8    | .   3   4   .   1   
  Builder                  4    | .   .   3   .   1   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 2    | .   .   1   1   .   
  Watcher                  5    | .   1   2   1   1   
  Swarmer                  8    | .   5   .   3   .   
  Grunt                    31   | .   6   10  8   7   
  Sentry                   13   | .   .   6   7   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   7   6   6   
  Combat Bots Only         5    | .   4   2   5   5   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        301  | .    52   61   67   121  
  Missed                   73   | .    13   22   17   21   
Damage Taken               3283 | .    396  604  596  1687 
  Core                     846  | .    110  92   87   557  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   88   | .    .    .    88   .    
Core Remaining (%)         70   | 100  56   .    55   .    
Volleys Fired              182  | .    50   50   49   33   
  Largest                  3    | .    2    2    2    3    
  Hottest                  110  | .    40   79   66   110  
Shots Fired                374  | .    100  97   98   79   
  Gun                      346  | .    100  84   96   66   
  Cannon                   13   | .    .    .    .    13   
  Launcher                 15   | .    .    13   2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  321  | .    100  59   96   66   
  Thermal                  38   | .    .    25   .    13   
  Explosive                15   | .    .    13   2    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    4    11   11   7    
  Robot Miss Streak        5    | .    5    5    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    1    3    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           217  | .    44   67   57   49   
  Core Hits                107  | .    22   35   28   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         5    | .    .    4    .    1    
    Burn                   4    | .    .    4    .    .    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4093 | .    506  1637 1018 932  
  Guns                     3144 | .    506  873  1018 747  
  Cannons                  185  | .    .    .    .    185  
  Explosions               764  | .    .    764  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2852 | .    506  581  1018 747  
  Thermal                  477  | .    .    292  .    185  
  Explosive                764  | .    .    764  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    2    4    .    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           2    | .    .    .    2    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            16   | .    .    16   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               16   | .    .    16   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    67   .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        622  | .    18   108  41   622  
  Average Temperature      75   | .    8    32   14   194  
  Received Heat Transfer   1272 | .    144  255  243  630  
  Effects                  16   | .    .    .    .    16   
    Interference           3    | .    .    .    .    3    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    5    .    .    
  Heat Transferred         1221 | .    .    925  .    296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             632  | .   194 568 632 357 
  Initial                  266  | .   .   76  191 266 
  Average                  283  | .   90  361 409 288 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         40   | 100 100 22  12  .   
  Level 1                  25   | .   .   19  38  99  
  Level 2                  33   | .   .   58  49  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   2   1   2   6   
  Investigation            6    | .   .   .   2   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           4    | .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   17  24  22  14  
  Peak Tracking Total      7    | .   4   4   4   7   
  Tactical Retreats        5    | .   1   3   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            6    | .   .   2   2   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 5    | .   .   5   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          5    | .   .   2   1   2   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          17   | .   5   3   7   2   
  Terminals                14   | .   5   3   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                51   | .   16  11  16  8   
  Successful               27   | .   8   8   8   3   
  Failed                   24   | .   8   3   8   5   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                46   | .   16  11  11  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   8   8   6   3   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  2    | .   1   1   .   .   
  Alert Level              3    | .   1   .   1   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             4    | .   1   1   2   .   
  Disarm Traps             1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Transport Status         2    | .   1   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Extermination Status     1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   1   
  Hauler Manifests         4    | .   2   1   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   3   3   7   2   
  Full Trace Events        3    | .   .   .   1   2   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               2772 | 57   746  1114 587  268  
Spaces Moved               1578 | 37   424  675  328  114  
  Core                     1    | 1    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1577 | 36   424  675  328  114  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            120  | 118  120  120  120  122  
  Slowest Speed            190  | 120  120  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 4    73   62   59   18   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          120  | .    .    103  14   3    
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      117  | .    .    103  14   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      2132 | 50  572 884 440 186 
  Wait                     256  | .   81  110 44  21  
  Move                     1574 | 36  423 674 327 114 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 8   7   19  1   4   
  Fast Attach              9    | .   2   3   3   1   
  Attach                   19   | 6   1   6   .   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     28   | .   4   9   11  4   
  Drop                     25   | .   4   13  5   3   
  Fire                     182  | .   50  50  49  33  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 13)
  390 | -10/Materials | Discovered new exit (range 4)
  583 | -10/Materials | Discovered new exit (range 11)
  762 | -10/Materials | Discovered new exit (range 9)
  804 | -10/Materials | Entered another Materials area
  804 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1039 | -9/Materials  | Discovered new exit (range 13)
 1064 | -9/Materials  | Discovered new exit (range 16)
 1449 | -9/Materials  | Build established: Scavenger-Mutant
 1450 | -9/Materials  | Discovered new exit (range 7)
 1496 | -9/Materials  | Discovered new exit (range 9)
 1918 | -9/Materials  | Entered Storage
 2101 | -9/Storage    | Repaired Aluminum Leg
 2269 | -9/Storage    | Found Prototype Processor
 2270 | -9/Storage    | Identified Exp. Targeting Computer
 2420 | -9/Storage    | Discovered new exit (range 16)
 2505 | -9/Storage    | Entered Materials
 2505 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2610 | -8/Materials  | Garrison activated, responded to threat
 2757 | -8/Materials  | Core integrity fell below 50%
 2769 | -8/Materials  | Core integrity fell below 20%
 2773 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02761_ Penetrated by Slug.
02761_ Rocket Launcher destroyed.
02761_ Penetrated by Slug.
02761_ Rocket Launcher destroyed.
02761_ Broken Aluminum Leg destroyed.
02763_ K-01 Serf collects debris.
02764_ Overheating: Matter decay (-5).
02764_ Penetrated by Slug.
02764_ Aluminum Leg destroyed.
02764_ K-01 Serf collects debris. <x2>
02764_ Penetrated by Slug.
02766_ K-01 Serf collects debris.
02766_ Critical hit (Burn: +37).
02767_ Exp. Targeting Computer broken.
02767_ Overheating: Short circuit.
02767_ Penetrated by Slug. <x2>
02767_ K-01 Serf collects debris. <x4>
02770_ Penetrated by Slug. <x2>
02772_ K-01 Serf collects debris. <x3>
02773_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ########????????????????????????????????????????? |
|  #   !  #????? ??????????????????????????????????? |
|  # [    #????? ??????????????????????????????????? |
|  #      #????? ??????????????????????????????????? |
|  #  " " #?????/??????????????????????????????????? |
|  #  "Y" #????? ??????????????????????????????????? |
|  #  """ ?????? ??????????????????????????????????? |
|  ##+########## ??????????????????????????????????? |
|       =%*      #?????????????????????????????????? |
|        ####### #?????????????????????????????????? |
|        ##????# #?????????????????????????????????? |
|     ##+####### #?????????????????????????????????? |
|     #        # #??????????????????? ?????????????? |
|     #       !# #??????#####??????#+####??????????? |
|     #        # ######?#"""#?????        ?????????? |
| " [ #        #   ##T###"T"#####         ?????????? |
| "   #   """  /       a               [  ?????????? |
| "   #  """"" #          h               ?????????? |
|     #  """"" #   """  ""%%  ""   ""    ??????????? |
|     #  """"" #   """  """g  %*  """  ????????????? |
|    !#   """  # = """  """@ !=|  !""  ????????????? |
| ### ##########          %= *%= [k[k=    #????????? |
|   #                    hg      %*%kk    #????????? |
| " #               ############+##!%=    ?????????? |
| " #               #???????????? #?      ?????????? |
| " #               #??????????????????????????????? |
|   #   #######     #??????????????????????????????? |
| ###   #?????#######??????????????????????????????? |
|   #   #??????????????????????????????????????????? |
|   #   #??????????????????????????????????????????? |
| " #   #??????????????????????????????????????????? |
| " +   #??????????????????????????????????????????? |
| " #   #??????????????????????????????????????????? |
|   #   #??????????????????????????????????????????? |
|   #   #??????????????????????????????????????????? |
|   #   #??????????????????????????????????????????? |
| ###   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| ###   #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SubatomicFlightTreads
  Manual?         0
Play Time         00:33:40
  Cumulative      9.4 hours
  Start           2024.08.19 @ 09:48:09
  End             2024.08.19 @ 10:21:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 403bc930-2b36-445e-8d94-ff5cd01b5257