Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 21:10:15 Player: Milkman Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (760) 760 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (932) 932 TOTAL SCORE: 3337 Bonus ------- Follower Combat Kills 332 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 162/300 Energy 290/290 System Corruption 8% Temperature Warm (144) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (15) --- Light Fission Core Fusion Compressor Armored Huge Wheel Advanced Terrain Scan Processor Makeshift Ablative Armor Makeshift Ablative Armor Pulse Rifle Heavy Particle Cannon Thermoblaster Heavy Mace CR-A16's Pointy Stick Self-destruct Interrupter (50) Sapper Charge Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor > --- WEAPON ----------- Thermoblaster Heavy Mace > --- INVENTORY -------- Light Fission Core Fusion Compressor Armored Huge Wheel Advanced Terrain Scan Processor Makeshift Ablative Armor Makeshift Ablative Armor Pulse Rifle Heavy Particle Cannon Thermoblaster Heavy Mace Makeshift Axe CR-A16's Pointy Stick Self-destruct Interrupter Sapper Charge [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 6 10 6 . 2 12 Power 6 | 1 1 1 . . 3 Engine 4 | 1 1 1 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 8 | 2 2 1 . . 3 Treads . | . . . . . . Leg 6 | . 2 1 . . 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 5 1 . 1 1 Device 5 | . 3 1 . . 1 Storage 3 | 1 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 2 3 . 1 5 Energy Gun 1 | 1 . . . . . Energy Cannon 4 | . 2 . . . 2 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 . 1 . 9 Power . | . . . . . . Propulsion 5 | . 1 . . . 4 Utility 3 | . . . . . 3 Weapon 3 | . . . 1 . 2 Highest Loss Streak 7 | . 1 . 1 . 7 To Critical Strikes . | . . . . . . Average Backups 12 | 2 8 12 13 14 12 Power 1 | . 1 1 1 1 1 Propulsion 2 | 1 2 1 3 2 1 Utility 4 | . 1 3 3 5 4 Weapon 4 | . 3 6 6 5 4 Tool/Special . | . . . . . . Unused Backups 16 | . 4 . 1 1 10 Power 2 | . 1 . . . 1 Propulsion 3 | . 2 . . . 1 Utility 7 | . 1 . . 1 5 Weapon 4 | . . . 1 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 86 96 98 96 Engine 9 | . 14 11 11 11 1 Core 2 | . . . . . 9 Leg 27 | . . 25 33 33 31 Wheel 3 | . 25 . . . . Device 12 | . 13 20 22 11 9 Storage 11 | . 14 11 11 11 11 Processor 7 | . . . . 10 10 Energy Cannon 4 | . 19 8 . . 5 Impact Weapon 9 | . . 8 11 11 10 Piercing Weapon 5 | . . . . 9 3 Peak Build Rating 33 | 6 12 19 17 23 33 Average Rating 19 | 3 9 15 16 21 24 On Entrance 12 | . 6 12 16 16 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 12 36 36 35 34 47 Greatest Support 38 | 26 26 33 33 33 38 Greatest Overweight (x) 12 | . 2 1 1 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 Average Carried 13 | 2 8 12 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 9 15 13 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 716 | 225 158 . 133 42 158 Remotely . | . . . . . . Salvage Created 845 | . 404 77 148 . 216 Parts 39 | . 15 5 9 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 5 3 6 . 9 Melee 6 | . . . 4 . 2 Cannons 5 | . 4 1 . . . AOE 8 | . . 2 2 . 4 Classes Destroyed 5 | . 4 1 . . . Recycler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 13 | . . 3 3 . 7 Grunt 10 | . 5 . 3 . 2 Best Kill Streak 4 | . 3 4 3 . 4 Combat Bots Only 4 | . 2 3 3 . 4 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . 2 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 135 | . 15 24 22 . 74 Missed 34 | . 4 8 10 . 12 Hits 101 | . 11 16 12 . 62 Melee 16 | . . . . . 16 Projectile 85 | . 11 16 12 . 46 Critical Strikes 3 | . . . . . 3 Damage Taken 1886 | . 159 149 160 . 1418 Core 431 | . 20 28 21 . 362 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 29 | . 29 . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 30 | . 20 5 2 . 3 Largest 2 | . 2 2 1 . 1 Hottest 260 | . 112 86 30 . 260 Shots Fired 53 | . 40 8 2 . 3 Gun 12 | . 12 . . . . Cannon 33 | . 28 5 . . . Launcher 8 | . . 3 2 . 3 Special . | . . . . . . Kinetic 6 | . 6 . . . . Thermal 3 | . . . . . 3 Explosive 5 | . . 3 2 . . Electromagnetic 39 | . 34 5 . . . Robot Hit Streak 6 | . 6 5 . . 2 Robot Miss Streak 6 | . 6 1 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 48 | . 17 5 5 . 21 Core Hits 30 | . 9 5 8 . 8 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . 1 . 2 . 1 Corrupt 1 | . 1 . . . . Smash 3 | . . . 2 . 1 Melee Attacks 34 | . . 1 5 . 28 Impact 31 | . . 1 5 . 25 Slashing 1 | . . . . . 1 Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 2198 | . 486 270 323 . 1119 Guns 51 | . 51 . . . . Cannons 549 | . 435 114 . . . Explosions 609 | . . 131 89 . 389 Melee 989 | . . 25 234 . 730 Ramming . | . . . . . . Kinetic 51 | . 51 . . . . Thermal 420 | . . 31 . . 389 Explosive 189 | . . 100 89 . . Electromagnetic 549 | . 435 114 . . . Impact 921 | . . 25 234 . 662 Slashing . | . . . . . . Piercing 68 | . . . . . 68 Highest Corruption 8 | . . . . . 8 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 129 | . . 11 . . 118 Projectiles 8 | . . 8 . . . Explosions 23 | . . . . . 23 Melee 98 | . . 3 . . 95 Knockbacks 2 | . . 1 . . 1 Impact 2 | . . 1 . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . 14 35 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 448 | . 252 36 . . 448 Average Temperature 127 | . 105 15 . . 203 Received Heat Transfer 389 | . 69 12 48 . 260 Effects 3 | . . . . . 3 Shutdowns 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . 1 1 . . 3 Combat Hostiles 4 | . 1 . . . 3 Parts Fried 8 | . 5 1 . . 2 Impact Corruptions 5 | . . 1 . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 560 | . . . . . 560 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 129 | . 50 91 129 . . Initial 19 | . . 8 19 . . Average 34 | . 14 33 89 . . Influence Increases 1023 | . 163 138 190 . 532 Destroy 0b10 Robot/C 660 | . 100 60 120 . 380 Destroy 0b10 Robot/NC 40 | . 20 10 . . 10 Destroy Leader 78 | . 24 14 20 . 20 Allied During Kill 122 | . . . . . 122 Successful Hack 19 | . 19 . . . . Disable Machine 45 | . . . 45 . . Destroy Structure 29 | . . 24 5 . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 1023 | . 142 108 152 89 532 Entered New Map 134 | . . 13 32 89 . Time Decay 687 | . 132 95 110 . 350 Lost Part 102 | . 10 . 10 . 82 Lost Ally 100 | . . . . . 100 Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 10 11 6 . 18 Peak Tracking Total 7 | . 3 7 3 . 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . Max in Single Turn 3 | . . . 3 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 6 4 . . . Successful 8 | . 5 3 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 2 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Robot Analysis 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 3 5 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 212 | . . . . 212 212 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 48 | . . . . . 48 Total Damage 791 | . . . . . 791 Kills 12 | . . . . . 12 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3447 | . 407 257 224 1842 717 Sensors 1043 | . . 257 224 40 522 Terrain 2570 | . 227 87 224 1837 195 Seismic 180 | . 180 . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3720 | 48 520 291 224 1842 795 Spaces Moved 2047 | 41 340 151 115 1001 399 Core 10 | 9 . . . . 1 Treads . | . . . . . . Legs 1666 | . 1 151 115 1001 398 Wheels 371 | 32 339 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 Average Speed 157 | 81 103 157 174 176 160 Slowest Speed 650 | 90 190 190 190 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 56 23 36 83 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . 23 5 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 28 | . . 23 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2425 | 55 470 193 128 1074 505 Wait 194 | . 71 22 5 58 38 Move 2042 | 40 339 150 114 1000 399 Hop . | . . . . . . Pick Up 52 | 9 18 7 . 8 10 Fast Attach 2 | . . . . . 2 Attach 17 | 6 4 2 1 1 3 Detach 1 | . . 1 . . . Swap 27 | . 9 5 . 2 11 Drop 28 | . 9 . 1 5 13 Fire 30 | . 20 5 2 . 3 Melee 32 | . . 1 5 . 26 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 419 | -10/Materials | Repaired Lgt. EM Pulse Cannon 555 | -10/Materials | Discovered new exit (range 10) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 843 | -9/Materials | Discovered new exit (range 13) 860 | -9/Materials | Entered Mines 1082 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1084 | -9/Mines | Entered Zion 1211 | -7/Zion | Learned location of Warlord (-4) 1344 | -7/Zion | Found CR-A16's Pointy Stick 1361 | -7/Zion | Identified exit to Deep Caves 1475 | -7/Zion | Learned Factory security intel 1507 | -7/Zion | Learned Factory non-interactive machine intel 1574 | -7/Zion | Learned location of Armory (-3) 1705 | -7/Zion | Gained Derelict followers 1974 | -7/Zion | Given the Hacking Drone Bay 1979 | -7/Zion | Found Prototype Device 2349 | -7/Zion | Met Imprinter 2382 | -7/Zion | Imprinted 2385 | -7/Zion | Declared Zion's savior 2882 | -7/Zion | Discovered new exit (range 15) 2926 | -7/Zion | Entered Proximity Caves 2926 | -6/Proximity Caves | Accompanied by 6 allies 2929 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3046 | -6/Proximity Caves | Spotter reported a threat 3099 | -6/Proximity Caves | Spotter reported a threat 3159 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3206 | -6/Proximity Caves | Spotter reported a threat 3462 | -6/Proximity Caves | Found DCF Scrap (16 items) 3534 | -6/Proximity Caves | Encountered a Derelict sapper outpost 3642 | -6/Proximity Caves | Core integrity fell below 50% 3692 | -6/Proximity Caves | Lost 3 allies 3716 | -6/Proximity Caves | Core integrity fell below 20% 3721 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- repair. 03686_ Imp. Sensor Array destroyed. 03686_ System corrupted by crushing effect (+1). 03686_ Knocked back. 03691_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 03693_ Aluminum Leg destroyed. 03694_ Lgt. Angular Momentum Engine fries itself beyond repair. 03696_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 03708_ Imp. Carbon-fiber Leg destroyed. 03708_ Adv. Terrain Scan Processor destroyed. 03708_ System corrupted by crushing effect (+4). 03708_ System corrupted by crushing effect (+1). 03708_ Knocked back. 03711_ Hvy. Mace destroyed. 03713_ Thermoblaster destroyed. 03715_ Knocked back. 03721_ System corrupted: Heat flow error (+144). 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Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Wave Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 58% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed MicrowarpPortableModule Manual? 0 Play Time 00:51:05 Cumulative 3.6 hours Start 2026.04.04 @ 21:47:25 End 2026.04.05 @ 21:10:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 72fa25d9-daa1-4370-9200-8736abdbf76c