Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 16:18:48 Player: orthostice Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1650) 1650 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5855 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 18/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Deuterium Engine Advanced Heat Sink Proton Cannon Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Minigun High-powered Shotgun Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Treads Improved Gravmag System Improved Signal Interpreter Hardened Medium Armor Plating Hardened Heavy Armor Plating Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Improved Datajack Improved Datajack Improved Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 4 | . . . . 1 2 1 . Weapon 3 | . . . . . . 1 2 Parts Attached 74 | 9 9 . 15 10 6 25 . Power 9 | 2 2 . 2 1 1 1 . Engine 9 | 2 2 . 2 1 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | 4 1 . 10 4 1 8 . Treads 14 | 3 1 . 4 4 1 1 . Leg 7 | 1 . . 6 . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 6 | . . . . . . 6 . Utility 12 | 1 2 . . 1 1 7 . Device 4 | . 1 . . . 1 2 . Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 25 | 2 4 . 3 4 3 9 . Energy Gun 5 | 1 1 . . . . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 2 . 2 3 1 1 . Ballistic Cannon 2 | . . . 1 1 . . . Launcher 4 | . 1 . . . . 3 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 30 | . 3 . 6 3 . 18 . Power 2 | . 1 . 1 . . . . Propulsion 15 | . . . 4 1 . 10 . Utility 3 | . . . . 1 . 2 . Weapon 10 | . 2 . 1 1 . 6 . Highest Loss Streak 7 | . 1 . 3 2 . 7 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 89 100 96 96 82 59 . Engine 8 | . 13 14 10 9 7 4 . Treads 23 | . 28 28 9 44 38 15 . Leg 4 | . . . 32 . . . . Device 5 | . 1 14 11 8 5 5 . Storage 10 | . 18 14 11 9 7 5 . Processor 2 | . . . . 7 7 2 . Protection 2 | . . . . . . 7 . Energy Gun 1 | . 3 . . . . 2 . Ballistic Gun 11 | . 16 28 17 10 7 6 . Ballistic Cannon 1 | . . . 3 7 . . . Launcher 2 | . 6 . . . . 1 . Naked Turns 177 | . . . . . . 43 134 Heaviest Build 63 | 14 34 30 32 34 29 63 . Greatest Support 109 | 40 40 40 80 100 109 109 3 Greatest Overweight (x) 8 | 1 . . 1 . . 8 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 12 | 7 10 15 15 15 15 12 5 Most Carried 15 | 4 9 8 15 15 15 15 5 Average Carried 10 | 2 7 8 11 14 14 10 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 4 8 8 13 14 15 5 5 Class Distribution -------------------- 70% | Mutant 17% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1408 | 254 221 . 509 260 . 164 . Remotely . | . . . . . . . . Salvage Created 1752 | . 291 . 682 246 . 533 . Parts 100 | . 16 . 44 14 . 26 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 36 | . 9 . 16 6 . 5 . Guns 18 | . 2 . 12 . . 4 . Cannons 10 | . . . 4 6 . . . AOE 8 | . 7 . . . . 1 . Classes Destroyed 10 | . 4 . 2 2 . 2 . Worker 1 | . . . . 1 . . . Builder 3 | . . . . . . 3 . Recycler 3 | . 1 . . . . 2 . Mechanic 1 | . . . 1 . . . . Watcher 5 | . 3 . . 2 . . . Swarmer 4 | . 3 . . . . 1 . Grunt 24 | . 6 . 11 4 . 3 . Duelist 1 | . . . . . . 1 . Sentry 6 | . . . 5 1 . . . Specialist 1 | . . . . 1 . . . Best Kill Streak 6 | . 4 . 5 2 . 6 . Combat Bots Only 5 | . 4 . 5 2 . 2 . Max Kills in Single Turn 3 | . 2 . 2 1 . 3 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 496 | . 37 . 111 68 . 215 65 Missed 134 | . 10 . 27 16 . 67 14 Damage Taken 6291 | . 419 . 1150 882 . 2827 1013 Core 2026 | . 45 . 238 63 . 667 1013 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . 82 40 88 100 21 . Volleys Fired 136 | . 26 . 51 30 . 29 . Largest 3 | . 2 . 2 2 . 3 . Hottest 174 | . 70 . 58 69 . 174 . Shots Fired 257 | . 49 . 101 50 . 57 . Gun 180 | . 38 . 83 20 . 39 . Cannon 48 | . . . 18 30 . . . Launcher 24 | . 11 . . . . 13 . Special 5 | . . . . . . 5 . Kinetic 199 | . 25 . 101 50 . 23 . Thermal 16 | . . . . . . 16 . Explosive 11 | . 11 . . . . . . Electromagnetic 26 | . 13 . . . . 13 . Robot Hit Streak 14 | . 8 . 9 13 . 14 . Robot Miss Streak 3 | . 3 . 3 2 . 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 179 | . 32 . 68 41 . 38 . Core Hits 97 | . 21 . 32 15 . 29 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 2 | . . . 2 . . . . Destroy 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4305 | . 977 . 1020 910 . 1383 15 Guns 1954 | . 339 . 797 242 . 576 . Cannons 881 | . . . 223 658 . . . Explosions 1430 | . 625 . . . . 805 . Melee . | . . . . . . . . Ramming 40 | . 13 . . 10 . 2 15 Kinetic 2482 | . 196 . 1020 900 . 366 . Thermal 248 | . 38 . . . . 210 . Explosive 912 | . 587 . . . . 325 . Electromagnetic 623 | . 143 . . . . 480 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 4 | . . . . . . 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 9 . Message Errors 2 | . . . . . . 2 . Matter Fused 3 | . . . . . . 3 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 55 | . 34 . . . . 21 . Projectiles . | . . . . . . . . Explosions 55 | . 34 . . . . 21 . Melee . | . . . . . . . . Knockbacks 18 | . . . 2 16 . . . Impact . | . . . . . . . . Kinetic 14 | . . . 1 13 . . . Secondary 4 | . . . 1 3 . . . Self-Inflicted Damage 281 | . 119 . . . . 156 6 Shots 12 | . 5 . . . . 7 . Rammed 11 | . 3 . . 2 . 1 5 Targets Rammed 13 | . 4 . . 3 . 1 5 Kicked . | . . . . . . . . Crushed 2 | . 1 . . 1 . . . Highest Temperature 272 | . 60 . 28 56 . 272 . Average Temperature 37 | . 28 . 8 24 . 66 . Received Heat Transfer 1899 | . 129 . 510 279 . 528 453 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 461 | . 50 . . . . 411 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 260 | . 260 13 200 183 59 163 49 Initial 84 | . . 13 4 84 59 . 24 Average 91 | . 129 13 115 112 55 62 46 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 95 | 100 91 100 87 100 100 100 100 Level 1 4 | . 8 . 12 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 . 2 4 . 4 . Investigation 2 | . 1 . 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . 1 . 1 4 . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 6 | . . . 1 4 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 19 . 20 21 . 17 5 Peak Tracking Total 8 | . 4 . 7 8 . 5 4 Tactical Retreats 6 | . 1 . . 1 . 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 9 | . 4 . 1 . . 4 . Max in Single Turn 2 | . 2 . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 2 | . . . 1 . . . 1 Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 4 | . . . 2 . . . 2 Successful 2 | . . . . . . . 2 Failed 2 | . . . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 3 . Non-combat 1 | . . . . . . 1 . Combat 2 | . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 2 | . . . . . . 2 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 4419 | 113 1238 75 632 594 423 1210 134 Spaces Moved 2569 | 57 695 46 305 282 250 723 211 Core 331 | 4 . . . . . 116 211 Treads 1704 | 34 695 46 67 282 250 330 . Legs 257 | 19 . . 238 . . . . Wheels . | . . . . . . . . Hover 215 | . . . . . . 215 . Flight 62 | . . . . . . 62 . Fastest Speed 50 | 50 160 160 120 160 164 50 50 Average Speed 144 | 162 160 160 133 162 164 143 50 Slowest Speed 675 | 190 160 160 190 165 164 675 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 5 83 9 31 24 4 19 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 138 | . 110 . . 2 . 26 . Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 136 | . 110 . . . . 26 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3040 | 73 772 48 431 373 262 841 240 Wait 141 | 4 21 3 31 26 . 32 24 Move 2562 | 56 694 45 304 281 249 722 211 Hop . | . . . . . . . . Pick Up 65 | 4 11 . 21 12 4 13 . Fast Attach 18 | 6 1 . . 1 1 9 . Attach 29 | . 4 . 8 3 1 13 . Detach 4 | . 1 . . . . 3 . Swap 27 | 3 4 . 7 6 4 3 . Drop 45 | . 6 . 9 11 3 16 . Fire 136 | . 26 . 51 30 . 29 . Melee . | . . . . . . . . Ram 6 | . . . . . . 1 5 Kick . | . . . . . . . . Crush 7 | . 4 . . 3 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Discovered new exit (range 11) 719 | -10/Materials | Discovered new exit (range 15) 1352 | -10/Materials | Entered Mines 1411 | -10/Mines | Discovered new exit (range 8) 1427 | -10/Mines | Entered Materials 1427 | -9/Materials | Evolved 2 slots: Propulsion x2 1896 | -9/Materials | Core integrity fell below 50% 1921 | -9/Materials | Lost 3 parts (3n) 1965 | -9/Materials | Discovered new exit (range 8) 2042 | -9/Materials | Build established: Scavenger-Mutant 2059 | -9/Materials | Entered another Materials area 2059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2647 | -8/Materials | Discovered new exit (range 6) 2653 | -8/Materials | Entered Factory 2653 | -7/Factory | Evolved 2 slots: Utility x2 2722 | -7/Factory | Build established: Mutant 2894 | -7/Factory | Discovered new exit (range 13) 3076 | -7/Factory | Entered another Factory area 3076 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3529 | -6/Factory | Spotted B-75 Beast 3808 | -6/Factory | Lost 7 parts (4n3w) 3933 | -6/Factory | Core integrity fell below 50% 3953 | -6/Factory | Released all parts (1) 3961 | -6/Factory | Lost 4 parts (2n2w) 4245 | -6/Factory | Discovered new exit (range 16) 4286 | -6/Factory | Entered another Factory area 4286 | -5/Factory | Evolved 2 slots: Weapon x2 4404 | -5/Factory | Core integrity fell below 50% 4416 | -5/Factory | Core integrity fell below 20% 4420 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. Connecting with Scanalyzer... Current location identified: Factory >>Insert(Lgt. Deuterium Engine) Scanning Lgt. Deuterium Engine... Ready to analyze. >>Scanalyze Scanning: Lgt. Deuterium Engine... Schematic downloaded. ALERT: All DSF locations entering lockdown mode. Slammed into K-01 Serf. Destabilizing: Core damaged (-40). Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# g]! +?????????????????? | | ??????????????????# @g!! # ? ????????????? | | ??????????????????# ]! # ????????????? | | ??????????????????# g g # #???????????? | | ??????????????????# # ######?###?+# | | ??????????????????# # ? ? | | ??????????????????# [# ? ? | | ??????????????????#+############ | | ??????????????????# #??????????# """ """ """ | | ????????########### #??????????# """ """ """ | | ????????# ! ! # #??????????#!! """ """ """ | | ????????# # #???########! | | ????????# """ """ # ##### """ """ """ """ | | ????????# """ """ + """ """ """ """ | | ????????# """ """ # """ """ """ """ | | ????????# # | | ????????# """Y""" # | | ????????# """"""" #########+#####################+ | | ????????########### #??# | | ??????????????????# #??# "" | | ??????????????????# #??# | | ??????????????????# #??# * "" | | ??????????????????# !!! #??# | | ??????????????????# !!! #??# "" | | ??????????????????# !!! #??# ! | | ??????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- Lgt. Deuterium Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingInsulatedDetector Manual? 0 Play Time 00:41:03 Cumulative 7.2 hours Start 2024.04.30 @ 15:37:45 End 2024.04.30 @ 16:18:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff8e2bc8-f3bb-4be2-a65e-e064f78c0316