Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 20:25:46 Player: Shay Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (925) 925 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5940 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 859/1000 Matter 243/300 Energy 283/300 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Improved Signal Interpreter > --- WEAPON (6) ------- Beamcaster Beamcaster Mass Driver > --- INVENTORY (15) --- Light Deuterium Engine Large Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System IFF Parser Energy Filter Particle Charger Improved Reaction Control System Layered Medium Armor Plating System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Large Storage Unit Compact Battery > --- WEAPON ----------- Shock Rifle Beamcaster Beamcaster Flak Gun Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Light Deuterium Engine Advanced Heat Sink Large Storage Unit Improved Signal Interpreter IFF Parser Energy Filter Particle Charger Improved Reaction Control System Improved Propulsion Shielding Layered Medium Armor Plating System Restoration Module Recalibrator Beamcaster [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Overtuned Barrage Gun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Slots Evolved 10 | . . . . 8 . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . . 2 . . 1 . Utility 3 | . . . . 2 . . 1 . Weapon 4 | . . . . 4 . . . . Parts Attached 46 | 6 5 3 10 5 3 8 2 4 Power 8 | 1 1 1 1 . 1 2 . 1 Engine 6 | 1 1 1 1 . 1 1 . . Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . 1 . . Propulsion 12 | 2 1 1 3 1 2 2 . . Treads . | . . . . . . . . . Leg 12 | 2 1 1 3 1 2 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 1 . 2 2 . . 2 2 Device 4 | . 1 . . 2 . . . 1 Storage 5 | 1 . . 2 . . . 2 . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 2 1 4 2 . 4 . 1 Energy Gun 9 | 1 2 1 1 . . 4 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 7 | . . . . . 7 . . . Parts Lost 18 | . 3 1 . . 3 2 . 9 Power 5 | . 1 . . . 1 1 . 2 Propulsion 7 | . 1 1 . . 1 . . 4 Utility . | . . . . . . . . . Weapon 6 | . 1 . . . 1 1 . 3 Highest Loss Streak 9 | . 3 1 . . 3 1 . 9 To Critical Strikes . | . . . . . . . . . Average Backups 10 | . 2 3 10 6 8 11 11 13 Power . | . 1 . . 1 . . 1 1 Propulsion . | . . . 1 . . . . . Utility 5 | . . 1 5 4 6 9 9 11 Weapon 2 | . . 1 3 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 17 | . . . 6 . . 1 . 10 Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 13 | . . . 2 . . 1 . 10 Weapon 2 | . . . 2 . . . . . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 95 | . 83 100 100 88 80 87 93 92 Engine 10 | . 10 14 14 6 5 5 . . Leg 27 | . 27 28 28 24 21 26 28 28 Device 13 | . 2 14 14 12 13 13 11 11 Storage 11 | . 14 14 14 6 6 6 11 11 Energy Gun 14 | . 16 28 15 5 6 11 23 16 Ballistic Gun 12 | . 11 . 12 17 14 15 5 4 Ballistic Cannon 2 | . . . . 1 6 6 5 10 Peak Build Rating 75 | 6 10 12 29 60 52 68 74 75 Average Rating 35 | 4 6 10 21 57 51 56 73 74 On Entrance 33 | . 6 10 12 27 52 52 68 74 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 13 15 18 39 71 61 67 68 72 Greatest Support 87 | 20 20 20 40 74 67 72 87 87 Greatest Overweight (x) 4 | 4 . . 2 1 1 . . . Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 15 15 15 Most Carried 15 | 2 4 5 15 11 9 15 13 15 Average Carried 10 | . 2 3 11 6 7 11 11 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 14 | 2 3 5 13 8 8 14 13 11 Scrap Suit Usage (%) 6 | . . . . 100 . 9 4 . Parts Cannibalized 10 | . . . . 7 . 1 2 . Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Mutant 15% | Scavenger-Executioner 12% | Scrapper 7% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Executioner | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Matter Collected 1477 | 260 100 46 100 5 288 338 . 340 Remotely . | . . . . . . . . . Salvage Created 909 | . 100 67 . . 258 331 . 153 Parts 56 | . 5 6 . . 19 18 . 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 49 | . . 3 . . 15 12 . 19 Prevented 2 | . . . . . 2 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Combat Hostiles Destroyed 23 | . 2 2 . . 7 6 . 6 Guns 15 | . 2 2 . . 4 3 . 4 Cannons 3 | . . . . . 1 . . 2 AOE 5 | . . . . . 2 3 . . Classes Destroyed 4 | . 1 1 . . 1 1 . . Swarmer 10 | . . . . . 4 . . 6 Grunt 10 | . 2 . . . 3 5 . . Programmer 1 | . . . . . . 1 . . Subdweller 2 | . . 2 . . . . . . Best Kill Streak 4 | . 1 1 . . 4 4 . 4 Combat Bots Only 4 | . 1 1 . . 4 4 . 4 Max Kills in Single Turn 2 | . 1 1 . . 2 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Hostile Shots Fired 243 | . 30 23 25 21 31 29 . 84 Missed 60 | . 1 9 5 10 10 5 . 20 Hits 183 | . 29 14 20 11 21 24 . 64 Melee 10 | . . . 10 . . . . . Projectile 173 | . 29 14 10 11 21 24 . 64 Critical Strikes 6 | . 1 . 2 . . . . 3 Damage Taken 3332 | . 435 286 413 54 427 513 . 1204 Core 474 | . 59 44 68 . 69 93 . 141 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 85 | . . . . 60 . 10 15 . Core Remaining (%) 70 | 100 . . 31 . . 80 . . Volleys Fired 63 | . 19 14 . . 12 11 . 7 Largest 6 | . 2 2 . . 5 6 . 6 Hottest 347 | . 70 105 . . 227 347 . 319 Shots Fired 208 | . 38 28 . . 51 49 . 42 Gun 167 | . 38 28 . . 35 38 . 28 Cannon 37 | . . . . . 12 11 . 14 Launcher 4 | . . . . . 4 . . . Special . | . . . . . . . . . Kinetic 108 | . 19 . . . 36 32 . 21 Thermal 84 | . 19 28 . . 11 12 . 14 Explosive . | . . . . . . . . . Electromagnetic 16 | . . . . . 4 5 . 7 Robot Hit Streak 14 | . 7 14 . . 4 4 . 4 Robot Miss Streak 8 | . 2 1 . . 8 5 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 110 | . 26 26 . . 17 25 . 16 Core Hits 53 | . 6 4 . . 16 17 . 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 Burn 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2107 | . 259 157 11 . 576 713 . 391 Guns 1411 | . 259 157 . . 320 420 . 255 Cannons 292 | . . . . . 128 28 . 136 Explosions 393 | . . . . . 128 265 . . Melee . | . . . . . . . . . Ramming 11 | . . . 11 . . . . . Kinetic 826 | . 110 . . . 348 191 . 177 Thermal 1022 | . 149 157 . . 100 449 . 167 Explosive . | . . . . . . . . . Electromagnetic 248 | . . . . . 128 73 . 47 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 8 8 . . Average Corruption 7 | . . . . . 7 8 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . 8 21 . . Message Errors 9 | . . . . . 4 5 . . Matter Fused 8 | . . . . . 3 5 . . Heat Flow Errors 2 | . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . 6 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . . . 15 . . . Projectiles . | . . . . . . . . . Explosions 15 | . . . . . 15 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 129 | . . . . . 64 65 . . Shots 4 | . . . . . 2 2 . . Rammed . | . . . . . . . . . Targets Rammed 5 | . . . 5 . . . . . Kicked 5 | . . . 5 . . . . . Crushed . | . . . . . . . . . Highest Temperature 571 | . 397 . . . 348 544 . 571 Average Temperature 207 | . 237 . . . 148 181 . 249 Received Heat Transfer 921 | . 267 84 . . 126 174 . 270 Effects 10 | . 2 . . . 1 3 . 4 Shutdowns 4 | . 1 . . . . 2 . 1 Energy Bleed 2 | . . . . . . 1 . 1 Matter Decay 2 | . 1 . . . 1 . . . Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1973 | . 397 360 . . 225 547 . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 50 | . 50 . . 15 . . 35 . Initial 35 | . . . . . . . 35 . Average 3 | . 10 . . . . . 4 . Influence Increases 540 | . 80 . . 15 160 140 . 145 Destroy 0b10 Robot/C 420 | . 40 . . . 140 120 . 120 Destroy Leader 60 | . 10 . . . 20 20 . 10 Lose Combat Pursuer 60 | . 30 . . 15 . . . 15 Influence Decreases 527 | . 40 40 . 15 160 84 56 132 Entered New Map 41 | . . 20 . . . . 21 . Time Decay 346 | . 30 20 . 15 130 74 35 42 Lost Part 140 | . 10 . . . 30 10 . 90 Squads Dispatched 2 | . . . . 1 . . 1 . Investigation . | . . . . . . . . . Extermination 2 | . . . . 1 . . 1 . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 3 2 3 4 7 6 1 17 Peak Tracking Total 11 | . 3 2 3 2 4 4 1 11 Tactical Retreats 3 | . 1 . . 1 . . . 1 Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Machines Accessed 10 | . . . 9 . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . . . 58 . . 1 . . Successful 59 | . . . 58 . . 1 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 59 | . . . 58 . . 1 . . Record 58 | . . . 58 . . . . . Open Door 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . 2 . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . 2 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Turns Passed 6551 | 72 142 151 3792 385 626 571 345 467 Spaces Moved 3904 | 38 58 70 2066 319 361 392 261 339 Core 21 | 21 . . . . . . . . Treads . | . . . . . . . . . Legs 3883 | 17 58 70 2066 319 361 392 261 339 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 110 127 127 126 122 Average Speed 157 | 162 120 120 180 116 161 127 126 125 Slowest Speed 270 | 250 120 120 270 183 195 127 126 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 11 6 92 10 59 51 8 60 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . 5 . 1 1 . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 30 | . . . . . 9 13 . 8 Melee . | . . . . . . . . . Projectile 23 | . . . . . 7 8 . 8 AOE 7 | . . . . . 2 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Upp Total 4170 | 45 94 108 2131 334 382 440 277 359 Wait 83 | . 10 19 20 1 4 19 10 . Move 3897 | 37 57 69 2066 318 360 391 260 339 Hop . | . . . . . . . . . Pick Up 42 | 2 3 2 15 4 2 9 2 3 Fast Attach 11 | 6 2 . . . 2 1 . . Attach 24 | . 2 1 2 8 2 2 2 5 Detach 2 | . . . . 1 . . . 1 Swap 19 | . 1 2 9 . . 5 1 1 Drop 25 | . . 1 15 2 . 2 2 3 Fire 63 | . 19 14 . . 12 11 . 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . 4 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 10) 201 | -10/Materials | Lost 3 parts (1p1n1w) 215 | -10/Materials | Entered Subcaves 216 | -10/Subcaves | Approached by a straggling Scientist 353 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 360 | -10/Subcaves | Discovered new exit (range 14) 366 | -10/Subcaves | Entered Scraptown 556 | -8/Scraptown | Build established: Scavenger-Mutant 709 | -8/Scraptown | Visited Cyclists 754 | -8/Scraptown | Visited TADAMA 783 | -8/Scraptown | Visited Assassins FH 831 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 834 | -8/Scraptown | Learned Factory stockpile data 858 | -8/Scraptown | Discovered new exit (range 5) 989 | -8/Scraptown | Visited SPCMW 1025 | -8/Scraptown | Visited UFD Registry 1025 | -8/Scraptown | Registered with UFD as "Fibernuts" 1051 | -8/Scraptown | Visited Fellowship of the Rings 1077 | -8/Scraptown | Visited Junk Repository 1264 | -8/Scraptown | Visited IN-MT5's Study 1325 | -8/Scraptown | Entered Cyclist Reading Room 1960 | -8/Scraptown | Build established: Mutant 2142 | -8/Scraptown | Visited Junk Repository 2236 | -8/Scraptown | Visited Abandonware Association 2259 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 2271 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 2390 | -8/Scraptown | Visited Modified Component R&D 2478 | -8/Scraptown | Visited Observation Area 2557 | -8/Scraptown | Visited Science Testing Area 2596 | -8/Scraptown | Visited Scrap Suit Storage 2605 | -8/Scraptown | Found Scrap Suit 3257 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3288 | -8/Scraptown | Found DCF Scrap (29 items) 3608 | -8/Scraptown | Discovered new exit (range 3) 3986 | -8/Scraptown | Met Optimus 3986 | -8/Scraptown | Accepted into 0bPrime 4125 | -8/Scraptown | Civil war broke out across Scraptown 4152 | -8/Scraptown | Core integrity fell below 50% 4158 | -8/Scraptown | Entered Factory 4158 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x2, Weapon x4 4270 | -6/Factory | Spotted B-75 Beast 4439 | -6/Factory | Discovered new exit (range 16) 4467 | -6/Factory | Build established: Scrapper 4543 | -6/Factory | Entered Lower Caves 4933 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4996 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5051 | -6/Lower Caves | Discovered new exit (range 6) 5070 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5169 | -6/Lower Caves | Entered another Lower Caves area 5332 | -6/Lower Caves | Build established: Executioner 5644 | -6/Lower Caves | Learned 8 Factory zone layouts 5655 | -6/Lower Caves | Discovered new exit (range 12) 5740 | -6/Lower Caves | Entered Factory 5740 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5741 | -5/Factory | Identified exit to Upper Caves 5819 | -5/Factory | Build established: Scavenger-Executioner 6085 | -5/Factory | Entered Upper Caves 6277 | -5/Upper Caves | Learned Factory stockpile data 6384 | -5/Upper Caves | Encountered a Warlord checkpoint 6523 | -5/Upper Caves | Attracted the attention of an 0b10 base 6552 | -5/Upper Caves | Self-destructed Last Messages --------------- 06529_ Slug penetrates Wall. 06531_ Flak Gun destroyed. 06531_ Critical hit (Burn: +37). 06532_ VTOL Module fries itself beyond repair. 06532_ Penetrated by Slug. 06532_ Slug penetrates Wall. 06533_ Discarded Scrap Suit. 06533_ Lgt. Antimatter Reactor destroyed. 06536_ Corrupted Autogun fries itself beyond repair. 06539_ Shock Rifle destroyed. 06539_ Critical hit (Burn: +37). 06540_ Carbon-fiber Leg destroyed. 06544_ Autogun fries itself beyond repair. 06544_ Penetrated by Slug. 06547_ Slug penetrates Wall. 06548_ Titanium Leg destroyed. 06549_ Dropped Beamcaster. 06550_ Carbon-fiber Leg destroyed. 06551_ Fusion Compressor destroyed. Map ----- +----------------------------------------------------+ | """"""" "#? #??## #?# ##????# #?? | | """ "?? #??## #?##### ##???# #?? | | #?## ##????## #???# #?? | | ### ######## #???# #?? | | # ######?#### % % # ##### #?# | | ?# #?????????# !! ## | | ?? #????????# """"""" | | ??? ##????????# """""" ## ### | | ???##??????#### " " " ##?##?# | | ???????????# ## ##?????# | | ???####????# """"""" ### #??????# | | ??## ##???# ## """""" #?# #??????# | | ### ##??# ### " " " #??????## | | #??# # ##???????# | | ! #?# #####????????## | | ##### #?# #### #####?????????????## | | ????# ### #??# ##?????????????????# | | ???## #########??# ##???????????????# | | ???# % ##????????# #???????????????# # | | ?### %= ##???????# #???????????????## ## | | ?# ##??????? ####?????????????## #? | | ## ##?????? ? ? #????????????###? | | #?????#??? ? #???????????????? | | ##????????? #?? #???????????????? | | ### #########??##?????## #??# ##??????????????? | | ??# #??????????# ######;@ #?# #??????????????? | | ?# #???????????#"# #; ## ##?????????????? | | ## ##??????????## ; # #?????????????? | | #??????????# #?????????????? | | # #??????????# #??????????????? | | ## #??????????# #??????????????? | | ?# #??????????# ##??????????????? | | ?### #??????????## s #???????????????? | | ???# #???????????#### ##??????????????? | | ???# #???????????##### ######?????????? | | ???# #??????????## [% s #?????????? | | ??## #?????????## ]! gg #?????????? | | ??#" #???????### #######%Y####### #?????????? | | ###% #??????## #???? g #?????????????????? | | % #??????# #?? #?????????????????? | | ###????## #" ####/""????????????????? | | #"" % ####### #"" ???? % ???????????????? | | ### ! #" ?????? ??????????????? | | ??# !%! + ???????""" ?????????????? | | ?# ### + ?????????"" #????????????? | | ?# ##?## +??????????"" "????????????? | | # ##???##### +????????????? # ???????????? | | ##????????# #??????????????#? ??????????? | | # "#?????????# #???????????????????????????? | | ##" ##????????? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Civilization 2243 Link The Feds Nice Directions, Buddy Uncivil War Challenges ------------ None Game ------ Seed CouplerVisualMegashotty Manual? 0 Play Time 00:55:11 Cumulative 7.5 hours Start 2026.02.03 @ 19:22:08 End 2026.02.03 @ 20:25:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 56542ff9-7968-465c-a193-e006269fc205