Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 11:12:35 // Halloween2020/ForbiddenLore Player: EC-422UE Result: Destroyed by as-56567 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1331) 1331 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2155) 2155 TOTAL SCORE: 7391 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 441 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Zionite Weapon Casing > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Treads Zionite Glidesys I Pulse Rifle Scatter Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Phaser-S Scatter Rocket Array Phasing Sabre > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Zionite Glidesys I Zionite Glidesys I Recoil Stabilizer Makeshift Transmission Jammer Makeshift Armor Plating Component Analysis Suite Pulse Rifle Particle Cannon Barrage Gun [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Makeshift Thermal Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Scatter Rocket Array Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Slots Evolved 6 | . . 2 . 2 . 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 72 | 5 5 2 3 2 28 1 . 2 24 Power 9 | 1 1 . 1 . 2 . . . 4 Engine 5 | 1 1 . 1 . 1 . . . 1 Core 1 | . . . . . 1 . . . . Reactor 3 | . . . . . . . . . 3 Propulsion 21 | 2 . 1 . 1 13 . . . 4 Treads . | . . . . . . . . . . Leg 21 | 2 . 1 . 1 13 . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 1 1 . 1 5 . . 1 5 Device 6 | . . 1 . 1 2 . . . 2 Storage 2 | 1 1 . . . . . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 2 . . 1 3 Artifact . | . . . . . . . . . . Weapon 27 | 1 3 . 2 . 8 1 . 1 11 Energy Gun 6 | . 2 . . . . . . 1 3 Energy Cannon 4 | . . . 1 . 2 1 . . . Ballistic Gun 8 | 1 . . . . 3 . . . 4 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . 1 . . . 1 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . . 4 Parts Lost 27 | . . . . . 9 . . . 18 Power 6 | . . . . . 2 . . . 4 Propulsion 9 | . . . . . 3 . . . 6 Utility 6 | . . . . . 2 . . . 4 Weapon 6 | . . . . . 2 . . . 4 Highest Loss Streak 7 | . . . . . 4 . . . 7 Average Slot Usage (%) 91 | . 81 100 97 76 93 92 92 92 87 Engine 7 | . 14 11 11 9 8 7 7 7 3 Reactor 2 | . . . . . . . . . 9 Leg 31 | . 28 33 33 31 35 30 30 30 27 Device 6 | . . 11 11 9 8 7 7 5 3 Storage 15 | . 15 22 22 18 18 15 15 15 10 Processor 2 | . . . . . 1 7 7 7 . Protection 5 | . . . . . 6 . . 1 13 Energy Gun 3 | . 8 11 3 . . . . 5 5 Energy Cannon 3 | . . . 5 . 2 7 7 7 1 Ballistic Gun 7 | . 14 11 9 . 5 15 15 8 3 Slashing Weapon 2 | . . . 1 9 4 . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 9 30 31 40 49 49 32 32 39 62 Greatest Support 66 | 20 20 30 30 40 66 66 66 66 66 Greatest Overweight (x) 10 | 2 1 1 1 1 2 . . . 10 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 12 12 12 12 12 12 12 10 Most Carried 12 | 4 6 5 11 11 12 12 12 12 12 Average Carried 9 | 1 3 3 8 8 10 11 12 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 5 5 11 9 12 12 12 12 4 Class Distribution -------------------- 46% | Mutant 13% | Commander-Mutant 13% | Scavenger-Gunner 11% | Gunner 7% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Matter Collected 1189 | 208 71 79 45 30 397 29 . 50 280 Remotely . | . . . . . . . . . . Salvage Created 1651 | . 203 79 . . 1084 29 . . 256 Parts 83 | . 11 7 . . 55 . . . 10 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed 4 | . 1 . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 2 1 . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Combat Hostiles Destroyed 31 | . 4 1 . . 17 . . . 9 Melee 7 | . . . . . 6 . . . 1 Guns 11 | . 2 1 . . 7 . . . 1 Cannons 4 | . . . . . 4 . . . . AOE 9 | . 2 . . . . . . . 7 Classes Destroyed 13 | . 3 2 . . 6 . . . 2 Worker 3 | . . . . . 2 1 . . . Builder 5 | . 1 . . . 4 . . . . Hauler 2 | . . . . . 2 . . . . Recycler 2 | . 1 . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 4 | . . . . . 4 . . . . Grunt 10 | . 4 . . . 6 . . . . Sentry 6 | . . 1 . . 5 . . . . Hunter 2 | . . . . . 2 . . . . Z-Light 7 | . . . . . . . . . 7 Assembled 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 4 1 . . 7 1 . . 3 Combat Bots Only 6 | . 2 1 . . 6 . . . 3 Max Kills in Single Turn 2 | . 2 1 . . 1 1 . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Damage Taken 5036 | . 67 143 . 205 1808 . . . 2813 Core 1016 | . . 34 . 20 219 . . . 743 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 100 . 91 . 56 . . . . Volleys Fired 69 | . 12 4 1 . 38 4 . . 10 Largest 3 | . 2 2 1 . 2 3 . . 3 Hottest 172 | . 60 85 65 . 88 111 . . 172 Shots Fired 142 | . 21 6 1 . 76 12 . . 26 Gun 96 | . 18 6 . . 51 8 . . 13 Cannon 37 | . . . 1 . 25 4 . . 7 Launcher 9 | . 3 . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 78 | . 9 2 . . 51 8 . . 8 Thermal 46 | . . 4 1 . 25 4 . . 12 Explosive 9 | . 3 . . . . . . . 6 Electromagnetic 9 | . 9 . . . . . . . . Robot Hit Streak 11 | . 4 5 2 . 11 2 . . 4 Robot Miss Streak 13 | . 1 1 . . 4 3 . . 13 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 127 | . 13 4 1 1 86 5 . . 17 Core Hits 88 | . 15 3 . . 29 2 . . 39 Critical Hits 4 | . . . . . 1 . . . 3 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks 61 | . . . . 1 53 . . . 7 Impact 14 | . . . . . 14 . . . . Slashing 47 | . . . . 1 39 . . . 7 Piercing . | . . . . . . . . . . Sneak Attacks 16 | . . . . . 16 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6128 | . 382 47 26 54 3913 100 . . 1606 Guns 816 | . 157 47 . . 456 39 . . 117 Cannons 554 | . . . 26 . 406 61 . . 61 Explosions 1420 | . 225 . . . . . . . 1195 Melee 3338 | . . . . 54 3051 . . . 233 Ramming . | . . . . . . . . . . Kinetic 659 | . 79 15 . . 456 39 . . 70 Thermal 633 | . . 32 26 . 406 61 . . 108 Explosive 1420 | . 225 . . . . . . . 1195 Electromagnetic 78 | . 78 . . . . . . . . Impact 576 | . . . . . 576 . . . . Slashing 2762 | . . . . 54 2475 . . . 233 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . . . Average Corruption 4 | . . . . . 4 . . . . Corruption Purged . | . . . . . . . . . . Effects 21 | . . . . . 21 . . . . Message Errors 7 | . . . . . 7 . . . . Matter Fused 3 | . . . . . 3 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 4 | . . . . . 4 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . . Targeting Errors 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 993 | . . . . 9 950 . . . 34 Projectiles . | . . . . . . . . . . Explosions 2 | . . . . . . . . . 2 Melee 991 | . . . . 9 950 . . . 32 Knockbacks 3 | . . . . . 3 . . . . Impact 3 | . . . . . 3 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . . 58 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1025 | . 6 . 2 . 207 48 . . 1025 Average Temperature 289 | . 4 . 1 . 64 26 . . 432 Received Heat Transfer 1359 | . 36 42 . 117 513 . . . 651 Effects 40 | . . . . . . . . . 40 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 9 | . . . . . . . . . 9 Interference 3 | . . . . . . . . . 3 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 12 | . . . . . . . . . 12 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . . . 9 . . . . Impact Corruptions 10 | . . . . . 10 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 906 | . . 74 37 . 555 111 . . 129 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Peak Influence 932 | . 144 112 43 15 932 420 . . . Initial 373 | . . 60 43 . 5 373 . . . Average 224 | . 51 80 37 3 357 386 . . . Maximum Alert Level 3 | . . . . . 3 2 . . . Low Security (%) 56 | 100 100 100 100 100 28 . . . . Level 1 27 | . . . . . 40 80 . . . Level 2 8 | . . . . . 13 19 . . . Level 3 7 | . . . . . 17 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . 7 1 . . . Investigation 4 | . . . 1 . 3 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . 3 1 . . . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Distress Signals 6 | . . 1 . . 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 7 10 . 3 43 1 . . 13 Peak Tracking Total 7 | . 2 7 . 2 5 1 . . 6 Tactical Retreats 6 | . . . . . 6 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Machines Disabled 4 | . 1 . . . 3 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Machines Accessed 13 | . 2 . 2 . 7 2 . . . Terminals 11 | . 2 . . . 7 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 4 . 2 . 24 5 . . . Successful 18 | . 2 . 2 . 10 4 . . . Failed 17 | . 2 . . . 14 1 . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . . 1 . . 7 . Terminals 33 | . 4 . . . 24 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 2 . 2 . 10 4 . . . Record 5 | . 2 . . . 3 . . . . Part Schematic 2 | . . . . . 2 . . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 5 | . . . . . 3 2 . . . Open Door 3 | . . . 2 . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 . . . 7 2 . . . Full Trace Events 4 | . . . . . 4 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Total Allies 17 | . . . . . 10 . . 7 . Largest Group 10 | . . . . . 10 . . 7 3 Highest-Rated Group 228 | . . . . . 173 . . 228 71 Highest-Rated Ally 40 | . . . . . 29 . . 40 31 Total Orders . | . . . . . . . . . . Ally Attacks 119 | . . . . . 105 . . . 14 Total Damage 1505 | . . . . . 1278 . . . 227 Kills 18 | . . . . . 16 . . . 2 Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Turns Passed 4870 | 58 302 170 459 146 1208 292 103 1061 1071 Spaces Moved 3016 | 34 185 104 295 93 601 207 81 742 674 Core 19 | 18 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 2997 | 16 185 104 295 93 601 207 81 742 673 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 122 127 127 127 126 Average Speed 131 | 121 122 150 150 150 128 127 127 127 130 Slowest Speed 550 | 150 150 150 150 150 180 127 127 127 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 41 | 3 39 25 66 17 91 8 18 74 76 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug 5 | . . . . . 5 . . . . Terrain Destroyed 73 | . 17 . . . 15 . . . 41 Melee 5 | . . . . . 5 . . . . Projectile 10 | . . . . . 10 . . . . AOE 58 | . 17 . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Dee Total 3688 | 52 239 112 313 99 880 228 81 864 820 Wait 351 | 3 29 1 1 . 111 14 1 108 83 Move 3007 | 33 184 103 294 92 600 206 80 741 674 Hop . | . . . . . . . . . . Pick Up 79 | 9 7 2 8 2 28 2 . 7 14 Fast Attach . | . . . . . . . . . . Attach 37 | 5 3 2 1 2 13 1 . 1 9 Detach 4 | . . . 2 . 2 . . . . Swap 35 | . 2 . 2 . 15 . . 1 15 Drop 40 | 2 2 . 4 2 15 1 . 6 8 Fire 69 | . 12 4 1 . 38 4 . . 10 Melee 61 | . . . . 1 53 . . . 7 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Discovered new exit (range 10) 357 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 508 | -9/Materials | Discovered new exit (range 13) 531 | -9/Materials | Entered Mines 642 | -9/Mines | Met a Derelict shopkeep closing up shop 908 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 917 | -9/Mines | Discovered new exit (range 9) 944 | -9/Mines | Learned Materials stockpile data 950 | -9/Mines | Learned Materials trap positions 967 | -9/Mines | Found the Drone Emporium 978 | -9/Mines | Found Prototype Device 990 | -9/Mines | Entered Materials 990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -8/Materials | Loaded intel: 16 trap records 991 | -8/Materials | Identified Decoy Drone Bay 1114 | -8/Materials | Discovered new exit (range 16) 1136 | -8/Materials | Entered Storage 1399 | -8/Storage | Lost 4 parts (3n1u) 1432 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1630 | -8/Storage | Found Prototype Launcher 1692 | -8/Storage | Crushed by falling debris 1704 | -8/Storage | Identified Scatter Rocket Array 1747 | -8/Storage | Build established: Commander-Mutant 2280 | -8/Storage | Discovered new exit (range 16) 2336 | -8/Storage | First assault squad dispatched 2344 | -8/Storage | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2573 | -7/Factory | Discovered new exit (range 7) 2626 | -7/Factory | Build established: Scavenger-Gunner 2636 | -7/Factory | Entered Lower Caves 2731 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2739 | -7/Lower Caves | Entered Zion 2857 | -7/Zion | Visited the Megawrench Repair Shop 3204 | -7/Zion | Gained Derelict followers 3257 | -7/Zion | Build established: Gunner 3344 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3396 | -7/Zion | Learned location of Extension (-6) 3610 | -7/Zion | Imprinted 3613 | -7/Zion | Declared Zion's savior 3765 | -7/Zion | Opened final containment barrier to the Deep Caves 3787 | -7/Zion | Discovered new exit (range 3) 3787 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3800 | -7/Zion | Entered Deep Caves 3800 | -7/Deep Caves | Accompanied by 7 allies 3806 | -7/Deep Caves | Build established: Tank 4040 | -7/Deep Caves | Attacked by Z-Imprinter 4062 | -7/Deep Caves | Destroyed Z-Imprinter 4148 | -7/Deep Caves | Z-Facility disabled 4208 | -7/Deep Caves | Lost 6 parts (1p2n1u2w) 4218 | -7/Deep Caves | Found Prototype Protection 4219 | -7/Deep Caves | Identified Zio. Weapon Casing 4440 | -7/Deep Caves | Build established: Mutant 4756 | -7/Deep Caves | Spotted as-56567 4760 | -7/Deep Caves | Core integrity fell below 50% 4793 | -7/Deep Caves | Lost 4 parts (2n1u1w) 4868 | -7/Deep Caves | Core integrity fell below 20% 4871 | -7/Deep Caves | Destroyed by as-56567 with Assembled Focal Cannon Last Messages --------------- 04417_ Dropped Carbon-fiber Leg. 04418_ Acquired Zio. Light DM Reactor. 04421_ Acquired Carbon-fiber Leg. 04635_ Dropped Carbon-fiber Leg. 04636_ Acquired Prototype Leg. 04758_ as-56567: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04759_ Titanium Leg destroyed. 04759_ Zio. Light Carapace destroyed. 04762_ Titanium Leg destroyed. 04762_ Zio. Phaser-S destroyed. 04857_ Carbon-fiber Leg destroyed. 04863_ Titanium Leg destroyed. 04863_ Zio. Light DM Reactor destroyed. 04863_ Imp. Heat Sink destroyed. 04865_ as-56567 suffers critical hit. 04865_ Destroyed Prototype Reactor. 04866_ as-56567 GOLEM Unit beginning Prototype Reactor integration. 04871_ Zio. Light DM Reactor destroyed. 04871_ Lrg. Storage Unit destroyed. 04871_ Phasing Sabre destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ????????????# ######?????????????????????????????? | | ??????###???# #?????????????????????????????? | | ??????# #### ### #?????????????????????????????? | | ??????# ## #?# #?????####????????????????????? | | ??????# ##?# ####### #?????#######????????? | | ??????## ##??# #????# ????????? | | ???????## ##???# ##???# ??????????? | | ??????### ##???######## ##??# #????????????? | | ?????## ######?????#=G ### ##???????????? | | ?????# #####@! ###?????????? | | ????## # !! ##????????? | | ????# ######## #????????? | | ????# ##??????###### #????????? | | ????# #????????????# ##????????? | | ????## #????????????# ##?????????? | | ?????## #???????????# ##??????????? | | ??????## #???????????# ##???????????? | | ???????# #???????????# #????????????? | | ???????# ###?????????# #?????????##?? | | ??????## #?????????## #?????### ? | | ???## #??????????# ???? ? | | ##?# #??????????## ?? ?? | | ### ##???????????# ###;# ##??? ?? | | ## ###????????????# ???### ##???? ?? | | ## ##??????????????# ??????### ####??? ?? | | ## #????????? ??? ????????? #???# ?? | | ## #??????? ???###?????????? #???# #?? | | ## ##????? ?????????????????# #???# #?? | | ### ###???? ?????????????????# #???# #?? | | ### #????? #?????????????????# #???# #?? | | ## ###????? ##??????????????### ##??# ### | | ## #???????? ##????????????## #??# | | ## #????????# ##???????????# #### | | ## ####?????# ##????####### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 49 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Heat Shielding 100 Armor Coverage 400 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 40 Item Schematics ----------------- Launcher Loader | -8/Storage | Hacked System Backup Module | -8/Storage | Hacked Robot Schematics ------------------ O-16 Technician | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed NullHeartBoosters Manual? 0 Play Time 00:56:51 Cumulative 32.4 hours Start 2020.11.12 @ 14:00:20 End 2020.11.15 @ 11:12:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc68b3cd-c3f6-4bb4-a57c-121e295cce0b