Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.14 @ 08:33:07 // Winter2019/RPGLIKE

Player: Farfid

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (1273)    6365
Value Destroyed (58195)    58195
Prototype IDs (94)         1880
Alien Tech Used (7)        1400
Bonus (60926)              60926
              TOTAL SCORE: 139466

 Bonus
-------
Triggered High Security    1500
Triggered Max Security     2000
High Alert Combat Kills    37966
Follower Combat Kills      2903
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       2000
Met Sigix                  2000
Activated Exoskeleton      3000
Win                        3000
Friendly Fire              -1543

 Cogmind 
---------
Core Integrity             2206/2850
Matter                     350/350
Energy                     3520/3600
System Corruption          1%
Temperature                Cool (24)
Movement                   Hovering (36)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION (6) ---
         Cooled Gravmag System
         Cooled Gravmag System
       Improved Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (11) -----
                Energy Well
                Energy Well
                Superbattery
       Advanced Sensor Array
   Experimental Signal Interpreter
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
                Matter Filter
       Advanced Kinecellerator
       Advanced Reaction Control System
                System Guard
>               --- WEAPON (7) -------
      Assembled Focal Cannon
                Helical Railgun
                Multirail
                Multirail
                Multirail
                Multirail
                Multirail
>               --- INVENTORY (5) ----
                Particle Accelerator
      Makeshift System Restoration Module
                Stasis Generator
  Hypervelocity Multirail
                Tesla Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
         Cooled Gravmag System
         Cooled Gravmag System
       Improved Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
                Energy Well
                Energy Well
                Superbattery
       Advanced Sensor Array
   Experimental Signal Interpreter
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
                Matter Filter
       Advanced Kinecellerator
       Advanced Reaction Control System
        Layered Medium Armor Plating
>               --- WEAPON -----------
      Assembled Focal Cannon
                Helical Railgun
                Multirail
                Multirail
                Multirail
                Multirail
  Hypervelocity Multirail
>               --- INVENTORY --------
                Particle Accelerator
      Makeshift System Restoration Module
                Stasis Generator
                Multirail
                Tesla Bomb Launcher
[Rating: 228]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Combat Airjet
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Experimental Signal Interpreter
  Device                   Long-range Terrain Scanner
  Storage                  Superbattery
  Processor                Experimental Signal Interpreter
  Protection               Assembled Alloy Armor
  Artifact                 Stasis Generator
Weapon                     Enhanced Autogun
  Energy Gun               Tachyon Dispersion Ray
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Guided Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Slots Evolved              19   | 3   .   .   .   .   5   3   2   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 1   .   .   .   .   2   1   1   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   4    | 1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             321  | 4   2   9   .   3   16  10  16  2   1   11  27  4   22  8   .   .   16  38  9   1   8   7   4   8   13  6   2   2   8   12  52  
  Power                    20   | 1   .   .   .   .   2   2   3   .   .   .   2   .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   1   2   
    Engine                 7    | 1   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   2   
  Propulsion               36   | 2   .   2   .   .   1   3   3   .   .   .   2   .   1   .   .   .   6   7   .   .   4   .   .   1   .   .   .   .   .   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  33   | .   .   1   .   .   1   3   3   .   .   .   2   .   1   .   .   .   6   7   .   .   4   .   .   1   .   .   .   .   .   2   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  144  | .   1   2   .   .   6   1   5   2   1   9   17  4   6   2   .   .   5   13  9   1   3   3   4   .   9   2   1   .   1   7   30  
    Device                 99   | .   .   1   .   .   1   1   4   1   .   5   10  4   6   2   .   .   4   10  6   1   3   3   3   .   5   2   .   .   1   4   22  
    Storage                18   | .   .   .   .   .   1   .   1   1   1   .   3   .   .   .   .   .   1   1   .   .   .   .   1   .   3   .   .   .   .   .   5   
    Processor              11   | .   .   .   .   .   3   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   1   1   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   2   3   .   .   .   .   .   1   .   1   .   .   1   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   121  | 1   1   5   .   3   7   4   5   .   .   2   6   .   12  6   .   .   5   17  .   .   .   4   .   7   4   4   1   .   7   2   18  
    Energy Gun             15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   1   .   6   1   1   
    Energy Cannon          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Ballistic Gun          65   | 1   .   4   .   2   6   1   .   .   .   .   1   .   6   3   .   .   1   13  .   .   .   3   .   6   1   1   .   .   1   1   14  
    Ballistic Cannon       9    | .   .   .   .   .   .   .   4   .   .   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   1   .   1   1   1   1   .   .   1   3   .   5   .   .   .   4   1   .   .   .   1   .   .   .   2   .   .   .   .   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  64   | .   .   .   .   .   3   3   .   .   .   6   7   .   5   .   .   .   4   9   .   .   3   .   1   2   7   .   .   .   4   1   9   
Parts Lost                 13   | .   .   1   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
Average Slot Usage (%)     96   | .   81  93  100 100 98  93  99  100 100 99  95  93  94  94  95  95  93  99  100 100 100 99  95  95  94  94  95  95  95  85  89  
  Engine                   3    | .   14  14  14  14  11  7   10  11  11  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   9   11  10  10  10  10  10  5   4   4   6   9   9   9   9   9   9   9   8   7   7   
  Wheel                    1    | .   28  20  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    21   | .   .   7   14  14  14  20  23  22  22  22  22  22  22  25  25  25  25  24  23  22  22  22  22  22  22  22  22  22  21  19  21  
  Device                   21   | .   .   7   14  14  11  8   18  23  27  26  18  15  19  25  25  25  23  24  27  24  28  30  27  27  26  26  23  22  25  23  18  
  Storage                  4    | .   .   .   .   .   .   7   3   8   5   2   3   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   3   5   
  Processor                7    | .   .   .   .   .   19  14  9   5   5   8   11  11  9   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   3   11  
  Protection               3    | .   12  13  14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   5   4   9   6   4   4   4   4   4   7   9   8   5   .   
  Energy Cannon            3    | .   .   .   .   .   .   4   .   .   .   .   .   4   5   5   5   5   5   4   4   4   4   4   4   4   6   9   9   9   8   7   4   
  Ballistic Gun            14   | .   14  27  28  28  29  29  18  16  16  16  14  16  15  13  15  15  14  14  14  13  13  12  13  13  10  9   4   4   4   3   12  
  Ballistic Cannon         2    | .   .   .   .   .   .   .   9   11  11  10  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   4   4   4   4   4   3   4   4   4   4   4   4   4   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 4   9   12  9   10  32  27  49  53  56  58  55  59  68  72  68  68  75  110 110 115 115 94  91  97  102 102 106 114 121 120 125 
  Greatest Support         152  | 31  31  31  15  15  38  60  82  82  82  82  82  82  104 104 104 104 121 144 121 121 128 128 128 135 135 135 135 135 135 135 152 
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 1   1   1   1   1   1   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   
  Average Capacity         3    | 1   1   1   1   1   1   1   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   
  Most Carried             5    | .   .   1   1   1   1   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   4   4   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   1   1   .   1   3   3   3   3   3   3   3   3   4   4   3   3   3   3   3   3   3   3   3   4   4   5   4   4   2   
  Final Capacity           5    | 1   1   1   1   1   1   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   1   1   1   2   4   4   3   4   4   3   4   4   4   4   4   3   4   3   3   3   3   4   4   5   5   5   4   5   5   

 Class Distribution 
--------------------
 53% | Scout
 13% | Machinist-Scout
 12% | Alien-Scout
  6% | Mutant
  3% | Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Gunner | -8/Materials
          Gunner | -8/Storage
           Scout | -7/Factory
           Scout | -7/Lower Caves
           Scout | -7/Lower Caves
           Scout | -7/Zion
           Scout | -7/Deep Caves
           Scout | -6/Proximity Caves
           Scout | -6/Factory
 Machinist-Scout | -6/Lower Caves
 Machinist-Scout | -6/Lower Caves
 Machinist-Scout | -6/Data Miner
 Machinist-Scout | -5/Proximity Caves
           Scout | -5/Factory
           Scout | -5/Upper Caves
           Scout | -5/Upper Caves
           Scout | -5/Zhirov
           Scout | -4/Proximity Caves
           Scout | -4/Factory
           Scout | -4/Armory
 Commander-Scout | -4/Lab
     Alien-Scout | -3/Research
     Alien-Scout | -3/Quarantine
     Alien-Scout | -2/Research
     Alien-Scout | -2/Testing
     Alien-Scout | -2/Section 7
     Alien-Scout | -1/Access

 Resources                       | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    
-----------                Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Res   Tes   Sec   Acc   
Matter Collected           18439 | 240   .     206   .     43    1059  616   2303  285   350   828   786   60    2627  160   60    .     541   2661  348   236   .     644   40    60    .     261   68    35    128   696   3098  
  Remotely                 12235 | .     .     78    .     43    1059  616   2299  261   350   718   247   60    357   160   60    .     531   2597  348   236   .     644   40    60    .     261   68    35    128   308   671   
Salvage Created            63992 | .     .     111   .     42    1948  1094  3396  161   692   950   5234  446   9271  50    84    .     373   10091 1149  1018  .     2667  223   1165  .     1010  732   1742  667   5643  14033 
  Parts                    2771  | .     .     4     .     6     112   50    160   10    33    53    65    18    429   3     7     .     40    510   49    41    .     79    8     32    4     39    51    83    18    206   661   
Haulers Intercepted        35    | .     .     .     .     .     5     6     7     .     .     .     .     .     5     .     .     .     .     8     .     .     .     .     .     .     .     1     .     .     .     .     3     
Recyclers Shooed           20    | .     .     .     .     .     1     1     1     .     .     .     .     .     8     .     .     .     .     1     .     .     .     .     .     .     .     .     1     2     .     .     5     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      162   | .     .     .     .     .     .     .     .     13    33    .     .     9     .     3     5     .     19    .     32    21    .     27    .     .     .     .     .     .     .     .     .     
  Prevented                126   | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     2     .     19    .     28    21    .     50    .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  983  | .   .   17  .   3   38  15  61  4   17  8   92  6   147 2   3   .   9   153 27  25  .   35  1   10  1   10  10  20  6   86  177 
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     382  | .   .   15  .   1   35  15  35  2   13  5   8   .   51  2   1   .   3   46  1   3   .   6   .   .   .   .   .   .   3   39  98  
  Cannons                  189  | .   .   .   .   .   .   .   22  2   4   .   2   2   49  .   .   .   3   26  6   4   .   2   1   10  1   10  10  20  2   6   7   
  AOE                      236  | .   .   2   .   2   3   .   1   .   .   1   33  3   34  .   2   .   .   54  18  9   .   15  .   .   .   .   .   .   .   26  33  
Classes Destroyed          31   | .   .   2   .   .   8   1   4   .   .   2   4   .   2   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Worker                   51   | .   .   .   .   .   2   .   6   .   .   .   .   .   13  .   .   .   .   9   .   .   .   .   .   .   .   2   .   1   .   .   18  
  Builder                  42   | .   .   .   .   .   3   .   6   .   .   .   .   .   8   .   .   .   .   10  .   .   .   .   .   .   .   .   2   .   1   .   12  
  Tunneler                 6    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   35   | .   .   .   .   .   5   6   7   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Recycler                 29   | .   .   .   .   .   .   1   3   .   .   .   .   .   8   .   .   .   .   5   .   .   .   .   .   .   .   2   2   2   1   .   5   
  Carrier                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Mechanic                 28   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   7   8   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  47   | .   .   .   .   .   1   2   7   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   2   4   .   1   2   6   2   3   6   
  Swarmer                  116  | .   .   3   .   3   11  .   5   .   8   .   .   1   14  .   3   .   .   19  15  8   .   4   .   .   .   3   .   4   .   5   10  
  Saboteur                 26   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   4   8   
  Grunt                    350  | .   .   .   .   .   15  11  38  3   7   .   .   3   71  .   .   .   .   59  6   13  .   18  .   3   .   .   6   3   2   42  50  
  Brawler                  43   | .   .   .   .   .   1   1   2   .   1   .   .   .   9   .   .   .   .   10  2   .   .   2   .   1   .   .   .   .   .   7   7   
  Duelist                  41   | .   .   .   .   .   2   .   2   .   .   .   .   .   8   .   .   .   .   7   1   2   .   4   .   .   .   .   .   .   .   7   8   
  Protector                23   | .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   3   8   
  Sentry                   70   | .   .   .   .   .   9   3   4   .   1   .   .   1   8   1   .   .   2   6   2   .   .   2   1   3   .   1   .   4   .   7   15  
  Demolisher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   69   | .   .   .   .   .   .   .   3   .   .   .   .   1   13  .   .   .   .   13  .   1   .   4   .   .   .   4   1   4   .   2   23  
  Programmer               73   | .   .   .   .   .   .   .   6   1   .   .   .   .   12  1   .   .   .   28  .   1   .   .   .   .   .   .   3   1   .   4   16  
  Behemoth                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   7   
  Tracker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   
  Executioner              19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  
  Zionite                  29   | .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                58   | .   .   14  .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Golem                    47   | .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           78   | .   .   9   .   3   14  6   13  3   4   29  33  3   18  1   3   .   2   31  9   9   .   9   1   4   1   6   7   10  2   54  78  
  Combat Bots Only         57   | .   .   9   .   3   13  5   10  3   4   4   33  3   14  1   3   .   2   28  9   9   .   9   1   3   1   3   5   5   2   48  57  
Max Kills in Single Turn   8    | .   .   1   .   2   3   1   3   1   2   2   6   1   4   1   2   .   1   7   3   3   .   5   1   1   1   1   1   1   1   8   5   
  Gunslinging              2    | .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   1   .   2   2   .   1   .   .   1   6   1   4   .   2   .   .   7   3   3   .   5   .   .   .   .   .   .   .   8   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Imprinter (-7/Zion)
  A5 (-4/Lab)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Res   Tes   Sec   Acc   
Damage Taken               28804  | .     .     606   .     7     862   136   1157  .     235   226   1632  16    3592  69    21    .     427   3677  139   492   .     503   153   193   160   429   686   1273  785   2981  8347  
  Core                     21788  | .     .     418   .     5     683   113   923   .     186   178   1276  12    2868  52    16    .     338   2614  102   362   .     394   114   130   110   342   518   855   496   2080  6603  
  Absorbed by Shields      2480   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    949   51    175   .     186   57    73    59    154   46    .     .     711   .     
  Redirected to Core       18773  | .     .     363   .     5     549   71    780   .     170   161   992   12    2393  52    16    .     338   2308  102   313   .     287   80    118   110   277   487   708   479   1821  5781  
Core Remaining (%)         92     | 100   .     .     .     57    .     100   .     .     .     .     .     98    .     .     .     .     100   .     .     .     .     100   .     .     100   .     89    .     .     100   77    
Volleys Fired              2266   | .     .     47    .     3     83    47    150   11    22    56    102   10    289   9     3     .     42    272   50    33    5     55    15    67    43    67    76    133   61    143   372   
  Largest                  6      | .     .     2     .     2     4     4     5     5     5     5     5     1     5     4     3     .     5     5     4     4     1     4     1     1     2     1     2     1     1     1     6     
  Hottest                  279    | .     .     70    .     40    100   100   171   171   171   171   171   36    151   279   90    .     155   164   118   118   25    118   25    25    80    25    65    40    90    100   263   
Shots Fired                4895   | .     .     92    .     5     231   176   633   31    100   260   148   10    910   33    5     .     104   696   84    60    5     118   15    67    46    67    78    133   60    143   585   
  Gun                      3099   | .     .     90    .     4     229   172   439   15    65    153   60    .     641   23    3     .     61    436   34    26    .     63    .     .     6     .     5     34    16    54    470   
  Cannon                   1425   | .     .     .     .     .     .     4     186   16    35    102   11    4     227   10    .     .     29    191   34    18    5     25    15    67    39    67    73    99    44    65    59    
  Launcher                 370    | .     .     2     .     1     2     .     8     .     .     5     77    6     42    .     2     .     14    69    16    16    .     30    .     .     .     .     .     .     .     24    56    
  Special                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  3382   | .     .     87    .     4     229   172   615   31    100   255   71    .     641   15    3     .     61    436   34    26    .     63    .     .     6     .     1     .     8     54    470   
  Thermal                  1104   | .     .     3     .     .     .     4     10    .     .     .     .     4     227   18    .     .     29    191   34    18    5     25    15    67    39    67    73    99    52    65    59    
  Explosive                3      | .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          405    | .     .     .     .     .     2     .     8     .     .     5     77    6     42    .     2     .     14    69    16    16    .     30    .     .     .     .     4     34    .     24    56    
  Robot Hit Streak         72     | .     .     8     .     1     18    18    35    11    21    37    19    5     33    10    12    .     14    47    20    14    .     49    63    27    20    24    35    34    25    72    48    
  Robot Miss Streak        7      | .     .     4     .     2     7     3     5     1     2     3     3     1     3     2     .     .     3     2     1     3     .     1     .     2     1     1     1     1     1     2     4     
  Penetration Max          4      | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     4     4     
  Secondary Targets        27     | .     .     1     .     .     10    3     4     .     2     .     .     .     4     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2      | .     .     1     .     .     2     1     2     .     1     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                543    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    65    38    67    75    133   52    63    40    
Shots Hit Robots           3100   | .     .     55    .     2     147   101   408   16    61    157   96    5     561   16    2     .     46    398   37    28    .     89    14    53    39    56    42    100   46    105   420   
  Core Hits                2486   | .     .     37    .     3     81    43    148   8     26    48    272   7     365   4     4     .     30    316   35    30    .     59    5     18    8     21    21    51    14    232   600   
  Critical Hits            553    | .     .     1     .     .     1     3     13    2     .     25    7     .     4     1     .     .     .     23    1     4     .     5     .     .     .     .     .     .     7     89    367   
  Critical Kills           196    | .     .     1     .     .     .     1     6     .     .     8     3     .     2     .     .     .     .     13    .     2     .     2     .     .     .     .     .     .     4     37    117   
  Critical Parts Destroyed 286    | .     .     .     .     .     1     1     7     2     .     17    3     .     2     1     .     .     .     9     1     2     .     1     .     .     .     .     .     .     3     42    194   
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           156485 | .     .     554   .     157   3027  1628  8723  379   1238  3554  11381 618   24302 451   137   .     1920  27238 2546  2811  .     6385  664   3433  1830  3932  2731  5845  3038  13201 24762 
  Guns                     43029  | .     .     465   .     8     2672  1601  5206  217   881   1801  682   .     7597  299   22    .     499   7469  469   287   .     1408  .     .     22    .     12    35    390   1287  9700  
  Cannons                  47978  | .     .     .     .     .     .     27    2740  162   357   1249  90    194   8644  152   .     .     719   6655  672   570   .     1282  664   3433  1808  3918  2719  5528  2648  2829  918   
  Explosions               65446  | .     .     89    .     149   355   .     777   .     .     504   10609 424   8061  .     115   .     702   13114 1405  1954  .     3695  .     .     .     .     .     282   .     9067  14144 
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  32     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     18    .     
  Kinetic                  47083  | .     .     440   .     8     2672  1601  7778  379   1238  3050  772   .     7597  299   22    .     499   7469  469   287   .     1408  .     .     22    .     8     .     78    1287  9700  
  Thermal                  60779  | .     .     25    .     .     89    27    227   .     .     30    2243  277   11567 152   .     .     780   10743 672   854   .     1786  664   3433  1808  3918  2719  5810  2960  5634  4361  
  Explosive                513    | .     .     89    .     149   .     .     .     .     .     .     .     .     275   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          48078  | .     .     .     .     .     266   .     718   .     .     474   8366  341   4863  .     115   .     641   9026  1405  1670  .     3191  .     .     .     .     4     35    .     6262  10701 
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16     | .     .     .     .     .     .     1     3     3     3     3     2     2     4     4     4     4     4     16    16    11    8     4     .     .     4     4     6     3     7     8     4     
  Average Corruption       3      | .     .     .     .     .     .     1     2     3     3     3     1     2     1     4     4     4     4     3     12    9     5     2     .     .     3     3     4     2     4     6     1     
  Corruption Purged        31     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     4     4     .     .     .     .     .     .     3     4     6     
  Effects                  335    | .     .     .     .     .     .     .     28    11    14    .     4     6     13    6     8     1     25    54    48    27    2     7     .     .     3     3     19    2     10    24    20    
    Message Errors         61     | .     .     .     .     .     .     .     4     2     6     .     2     2     1     2     1     1     6     9     7     6     2     1     .     .     1     .     .     .     2     2     4     
    Matter Fused           44     | .     .     .     .     .     .     .     6     3     3     .     .     .     1     3     5     .     5     1     2     4     .     1     .     .     1     1     3     1     .     3     1     
    Heat Flow Errors       28     | .     .     .     .     .     .     .     3     3     1     .     .     2     2     .     1     .     .     5     3     2     .     1     .     .     .     .     2     .     2     1     .     
    Energy Discharges      24     | .     .     .     .     .     .     .     4     1     1     .     1     2     1     .     1     .     1     1     .     1     .     .     .     .     .     1     1     1     1     5     1     
    Data Loss (minor)      28     | .     .     .     .     .     .     .     1     1     .     .     1     .     1     .     .     .     3     8     3     1     .     2     .     .     .     .     .     .     2     2     3     
    Data Loss (major)      8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     1     2     .     
    Misfires               10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     1     .     .     .     .     .     .     2     .     .     1     .     
    Alerts                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     12    4     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       96     | .     .     .     .     .     .     .     9     1     1     .     .     .     7     1     .     .     7     24    9     5     .     2     .     .     1     1     10    .     1     7     10    
    Weapon Failures        17     | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     3     4     2     1     .     .     .     .     .     .     1     .     1     1     1     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6124   | .     .     .     .     12    53    .     104   .     4     37    499   7     863   42    .     .     19    1026  39    169   .     210   124   269   228   447   270   439   342   227   694   
  Projectiles              3483   | .     .     .     .     .     .     .     45    .     4     26    .     .     484   42    .     .     19    476   .     27    .     135   124   269   228   447   270   433   342   72    40    
  Explosions               2641   | .     .     .     .     12    53    .     59    .     .     11    499   7     379   .     .     .     .     550   39    142   .     75    .     .     .     .     .     6     .     155   654   
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 31     | .     .     .     .     .     .     .     20    .     3     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  28     | .     .     .     .     .     .     .     19    .     2     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                3      | .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      379    | .     .     5     .     .     .     .     .     .     .     .     99    16    .     .     .     .     .     21    .     111   .     26    .     .     .     7     .     64    .     30    .     
  Shots                    15     | .     .     1     .     .     .     .     .     .     .     .     5     1     .     .     .     .     .     1     .     4     .     1     .     .     .     .     .     1     .     1     .     
  Rammed                   2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
Targets Rammed             2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        425    | .     .     34    .     .     425   134   359   226   194   65    65    224   258   132   108   .     .     269   166   190   .     198   .     .     .     .     85    .     241   38    4     
  Average Temperature      56     | .     .     12    .     .     104   49    66    62    51    30    28    102   27    68    64    .     .     112   78    115   .     134   .     .     .     .     52    .     54    21    4     
  Received Heat Transfer   4000   | .     .     260   .     .     342   63    345   .     45    45    304   .     765   6     .     .     .     442   27    78    .     81    30    36    .     18    41    108   9     397   558   
  Effects                  4      | .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           180    | .     .     .     .     .     .     .     5     .     .     2     49    1     11    .     .     .     5     28    2     9     .     12    .     .     .     .     .     .     .     17    39    
  Combat Hostiles          170    | .     .     .     .     .     .     .     3     .     .     2     49    1     11    .     .     .     1     27    2     9     .     12    .     .     .     .     .     .     .     15    38    
  Parts Fried              283    | .     .     .     .     .     3     .     8     .     .     5     19    2     25    .     .     .     8     54    5     15    .     24    .     .     .     .     .     .     .     32    83    
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             32     | .     .     .     .     .     .     .     .     .     .     2     .     .     4     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     .     1     20    
  Heat Transferred         30087  | .     .     74    .     .     100   37    322   .     .     50    150   150   7223  75    .     .     360   6135  350   490   .     925   350   1325  784   1400  950   1950  1084  3060  2743  
Parts Sabotaged            21     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     3     .     .     .     3     .     .     .     .     .     .     .     6     4     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      75     | .     .     .     .     .     1     .     2     .     .     1     5     2     17    .     .     .     2     16    .     .     .     3     .     .     .     .     .     2     .     6     18    
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                           | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    
-------                    Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Res   Tes   Sec   Acc   
Peak Influence             10493 | .     23    83    .     70    946   832   2148  .     .     .     .     .     3385  .     .     .     .     4835  .     .     .     .     370   531   .     390   499   1058  858   5218  10493 
  Initial                  3130  | .     .     8     .     .     27    399   296   .     .     .     .     .     .     .     .     .     .     47    .     .     .     .     276   171   .     .     123   168   594   402   3130  
  Average                  1964  | .     11    52    .     55    316   615   1121  .     .     .     .     .     1245  .     .     .     .     1775  .     .     .     .     312   376   .     148   309   606   704   2088  8201  
Maximum Alert Level        5     | .     .     .     .     .     3     3     5     .     .     .     .     .     5     .     .     .     .     5     .     .     .     .     1     2     .     1     2     3     3     5     5     
  Low Security (%)         14    | 100   100   100   .     100   49    .     .     .     .     .     .     .     8     .     .     .     .     3     .     .     .     .     .     11    .     62    13    2     .     9     .     
  Level 1                  14    | .     .     .     .     .     18    .     9     .     .     .     .     .     11    .     .     .     .     15    .     .     .     .     100   42    .     37    69    14    .     32    .     
  Level 2                  16    | .     .     .     .     .     17    81    15    .     .     .     .     .     15    .     .     .     .     14    .     .     .     .     .     46    .     .     17    49    59    3     .     
  Level 3                  12    | .     .     .     .     .     15    17    23    .     .     .     .     .     16    .     .     .     .     11    .     .     .     .     .     .     .     .     .     33    40    .     .     
  Level 4                  9     | .     .     .     .     .     .     .     31    .     .     .     .     .     22    .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Level 5                  6     | .     .     .     .     .     .     .     16    .     .     .     .     .     1     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     
  High Security            10    | .     .     .     .     .     .     .     3     .     .     .     .     .     24    .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Max Security             14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    99    
Sterilizations             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
Squads Dispatched          200   | .     .     .     .     .     9     1     20    .     .     .     .     .     40    .     .     .     .     41    .     1     .     1     .     .     .     3     2     9     7     27    39    
  Investigation            25    | .     .     .     .     .     1     1     7     .     .     .     .     .     8     .     .     .     .     4     .     1     .     .     .     .     .     .     .     1     1     1     .     
  Extermination            12    | .     .     .     .     .     .     .     5     .     .     .     .     .     3     .     .     .     .     2     .     .     .     .     .     .     .     .     1     1     .     .     .     
  Reinforcement            31    | .     .     .     .     .     2     .     2     .     .     .     .     .     8     .     .     .     .     5     .     .     .     .     .     .     .     .     1     .     2     4     7     
  Assault                  103   | .     .     .     .     .     .     .     2     .     .     .     .     .     20    .     .     .     .     26    .     .     .     1     .     .     .     .     .     1     1     21    31    
  Garrison                 20    | .     .     .     .     .     6     .     4     .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     .     .     .     1     .     3     .     .     1     
  Intercept                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     3     1     .     
Construction Impeded       13    | .     .     .     .     .     1     .     2     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     4     
Haulers Reinforced         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     3     

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Distress Signals           61   | .   .   .   .   .   3   2   .   .   .   .   .   .   6   .   .   .   25  4   .   .   .   .   .   2   .   1   3   5   .   5   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1310 | .   .   24  .   3   54  18  70  3   18  32  118 3   199 2   1   .   6   215 27  24  .   31  8   14  1   16  18  35  7   157 206 
  Peak Tracking Total      43   | .   .   12  .   3   8   4   7   3   4   5   37  3   13  1   1   .   2   20  13  4   .   10  6   4   1   4   8   8   4   43  24  
  Tactical Retreats        77   | .   .   2   .   .   4   .   1   .   2   4   12  1   4   .   .   .   .   11  5   2   .   1   .   2   .   1   4   3   .   6   12  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Traps Triggered            24   | .   .   .   .   .   .   1   5   .   .   .   .   .   2   .   .   .   1   8   .   .   .   .   .   .   .   1   1   .   1   2   2   
  Indirectly               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Machines Disabled          132  | .   .   .   .   .   2   6   8   .   .   .   5   .   16  .   .   .   7   39  2   2   .   1   .   2   2   .   1   4   4   15  16  
  Max in Single Turn       7    | .   .   .   .   .   1   1   2   .   .   .   2   .   4   .   .   .   3   7   1   2   .   1   .   1   1   .   1   1   1   1   2   
  Garrison Access          13   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   1   4   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Machines Accessed          112  | .   2   .   1   .   5   10  16  1   .   .   .   .   18  1   .   4   .   19  .   1   4   .   .   4   2   2   6   5   5   6   .   
  Terminals                67   | .   2   .   .   .   4   10  8   1   .   .   .   .   8   .   .   .   .   10  .   1   .   .   .   4   .   2   4   4   3   6   .   
  Fabricators              12   | .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                311  | .   8   .   1   .   13  25  39  3   .   .   .   .   59  1   .   23  .   40  .   9   17  .   .   8   19  7   10  8   8   13  .   
  Successful               186  | .   5   .   1   .   6   11  24  1   .   .   .   .   25  1   .   23  .   22  .   7   17  .   .   3   19  2   5   3   4   7   .   
  Failed                   125  | .   3   .   .   .   7   14  15  2   .   .   .   .   34  .   .   .   .   18  .   2   .   .   .   5   .   5   5   5   4   6   .   
    Catastrophic           23   | .   .   .   .   .   1   1   3   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   1   .   1   2   2   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   3   .   .   .   3   6   16  3   .   4   .   .   14  .   .   .   .   8   .   4   .   .   .   .   3   3   7   6   2   5   .   
  Terminals                169  | .   8   .   .   .   10  25  22  3   .   .   .   .   28  .   .   .   .   20  .   9   .   .   .   8   .   7   5   7   4   13  .   
  Fabricators              33   | .   .   .   .   .   .   .   11  .   .   .   .   .   12  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   .   .   .   2   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Garrison Access          19   | .   .   .   .   .   3   .   2   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   .   3   1   .   .   .   
Terminal Hacks             133  | .   5   .   1   .   5   11  8   .   .   .   .   .   10  1   .   23  .   7   .   7   17  .   .   3   19  2   3   1   3   7   .   
  Record                   42   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   5   5   .   .   .   19  .   1   .   .   .   .   
  Part Schematic           22   | .   .   .   .   .   .   1   5   .   .   .   .   .   3   .   .   7   .   1   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     8    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          8    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Locate Traps             9    | .   2   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   9   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    8    | .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   .   .   .   .   1   .   6   1   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Terminals                7    | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         82   | .   2   .   .   .   4   8   13  1   .   .   .   .   17  .   .   .   .   14  .   1   .   .   .   4   .   2   3   4   4   5   .   
  Full Trace Events        14   | .   .   .   .   .   1   2   2   1   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   1   11  .   .   .   .   .   5   .   .   7   .   3   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Parts Built              11   | .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 1294 | .   .   .   .   .   .   .   614 .   .   .   .   .   190 .   .   .   .   490 .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   405  | .   .   .   .   .   .   .   254 .   .   .   .   .   47  .   .   .   .   104 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  68   | .   .   .   .   .   .   .   28  .   .   .   .   .   10  .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ejected                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  
Total Allies               63    | .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    8    .    3    .    .    .    8    35   
  Largest Group            9     | .    .    .    .    3    3    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    8    5    7    .    .    .    8    9    
  Highest-Rated Group      1190  | .    .    .    .    40   40   .    93   .    .    .    .    .    .    .    .    .    94   .    .    .    .    96   49   476  296  378  .    .    .    1175 1190 
  Highest-Rated Ally       1075  | .    .    .    .    16   16   .    31   .    .    .    .    .    .    .    .    .    94   .    .    .    .    49   49   60   60   60   .    .    .    1075 1075 
Total Orders               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               452   | .    .    .    .    .    9    .    45   .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    1    6    2    21   .    .    .    160  201  
  Total Damage             14788 | .    .    .    .    .    79   .    599  .    .    .    .    .    .    .    .    .    95   .    .    .    .    112  68   273  10   415  .    .    .    5899 7238 
  Kills                    71    | .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    30   34   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricated Assembled       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   1   .   .   .   1   .   1   .   2   .   3   .   .   2   .   1   2   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               23462 | 39   114  596  101  306  741  517  2031 363  673  847  1196 494  2892 417  238  46   747  3307 673  586  90   872  239  478  208  412  413  658  497  685  1986 
Spaces Moved               24802 | 37   124  513  127  350  536  589  2321 509  863  1006 1201 627  2584 609  347  79   659  3327 903  846  142  990  206  509  197  500  366  594  478  659  2004 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1453  | 36   124  513  127  350  303  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    23348 | .    .    .    .    .    233  589  2321 509  863  1006 1201 627  2584 609  347  79   659  3327 903  846  142  990  206  509  197  500  366  594  478  659  2004 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   90   80   80   80   61   45   45   60   60   60   60   60   58   58   58   58   58   42   42   42   38   44   44   40   40   40   40   40   40   40   36   
  Average Speed            51    | 89   90   83   80   80   74   54   51   60   60   60   60   60   59   58   58   58   58   45   42   42   42   44   44   41   40   40   40   42   42   40   36   
  Slowest Speed            201   | 100  90   90   80   80   90   61   60   60   60   60   62   60   60   58   58   58   64   60   42   42   44   44   44   44   40   40   40   201  131  132  43   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       63    | 3    29   95   48   85   52   81   52   68   76   85   84   86   55   87   63   70   85   69   92   73   61   89   8    44   99   18   58   28   62   58   55   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     11    | .    .    .    1    .    .    .    1    .    .    1    .    .    1    .    .    1    .    .    .    2    3    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             43    | .    .    3    .    1    .    .    .    9    7    3    .    2    .    2    2    .    5    .    5    2    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 224   | .    .    14   .    .    .    .    1    2    .    .    .    .    14   3    .    .    2    31   19   7    5    .    1    4    .    7    33   23   7    12   39   
Terrain Destroyed          1083  | .    .    28   .    12   7    .    38   6    24   6    11   18   202  9    1    .    4    217  43   45   5    62   1    11   1    11   34   46   8    29   204  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               522   | .    .    .    .    .    .    .    35   6    24   6    2    .    32   9    1    .    4    121  43   29   5    20   1    11   1    11   34   25   8    13   81   
  AOE                      561   | .    .    28   .    12   7    .    3    .    .    .    9    18   170  .    .    .    .    96   .    16   .    42   .    .    .    .    .    21   .    16   123  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  
Total                      33032 | 40   125  606  126  370  774  739  2960 552  987  1164 1578 737  3525 653  379  78   958  4645 1126 1033 165  1339 348  774  318  711  632  999  765  994  2832 
  Wait                     3909  | .    .    23   .    14   77   68   390  25   83   65   123  83   432  13   27   .    162  792  123  123  2    216  120  148  25   115  156  215  198  45   46   
  Move                     24764 | 36   123  512  126  349  535  588  2320 508  862  1005 1200 626  2583 608  346  78   658  3326 902  844  141  989  205  508  196  499  364  593  477  658  1999 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  88    | .    .    1    .    .    1    2    8    1    1    3    14   4    11   1    .    .    3    10   1    4    1    4    .    .    1    1    3    .    .    7    6    
  Fast Attach              250   | 4    2    5    .    1    10   10   8    1    .    7    17   2    19   7    .    .    12   32   2    .    6    5    3    6    15   6    .    2    7    16   45   
  Attach                   26    | .    .    .    .    .    .    .    1    1    .    .    6    1    3    1    .    .    .    3    .    1    .    .    .    .    .    .    2    .    1    3    3    
  Detach                   13    | .    .    .    .    .    .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    5    
  Swap                     59    | .    .    4    .    2    6    .    7    .    1    5    4    1    2    .    .    .    4    4    7    .    3    2    1    2    .    .    .    .    .    .    4    
  Drop                     287   | .    .    4    .    1    10   7    15   1    3    8    32   10   22   8    .    .    24   36   2    4    7    6    4    7    14   6    4    2    7    5    38   
  Fire                     2266  | .    .    47   .    3    83   47   150  11   22   56   102  10   289  9    3    .    42   272  50   33   5    55   15   67   43   67   76   133  61   143  372  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    9    2    
  Rewire                   59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    35   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1284  | .    .    10   .    .    52   17   50   4    15   14   77   .    163  6    3    .    53   170  39   23   .    38   .    .    22   16   26   54   14   107  311  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory (discovered 2 exits: Res / *Lab)
-4/Lab
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-2/Section 7
-1/Access (discovered 2 exits: *Sur / *Com)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    40 | -11/Scrapyard      | Entered Materials
    41 | -10/Materials      | Discovered new exit (range 14)
    93 | -10/Materials      | Identified exit to Mines
   154 | -10/Materials      | Entered Mines
   159 | -10/Mines          | Met a Derelict bent on vengeance
   177 | -10/Mines          | Assembled infested the area
   182 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   230 | -10/Mines          | Learned Materials emergency access door positions
   244 | -10/Mines          | Discovered new exit (range 8)
   300 | -10/Mines          | Build established: Mutant
   301 | -10/Mines          | Core integrity fell below 50%
   340 | -10/Mines          | Destroyed 9 combat bots
   391 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   644 | -10/Mines          | Discovered new exit (range 4)
   747 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   747 | -10/Mines          | Discovered new exit (range 5)
   750 | -10/Mines          | Entered Exiles
   770 | -10/Exiles         | Met 8R-AWN
   782 | -10/Exiles         | Met EX-HEX
   815 | -10/Exiles         | Met EX-DEC
   819 | -10/Exiles         | Learned location of Zion (-7)
   844 | -10/Exiles         | Discovered new exit (range 11)
   851 | -10/Exiles         | Entered Mines
   853 | -9/Mines           | Reached level 2
   943 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1071 | -9/Mines           | Discovered new exit (range 4)
  1083 | -9/Mines           | Discovered new exit (range 5)
  1089 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1157 | -9/Mines           | Entered Materials
  1157 | -8/Materials       | Accompanied by 3 allies
  1159 | -8/Materials       | Reached level 3
  1166 | -8/Materials       | Identified exit to Storage
  1207 | -8/Materials       | Upgraded with Utility slot (x1)
  1296 | -8/Materials       | Garrison activated, responded to threat
  1401 | -8/Materials       | Reached level 4
  1421 | -8/Materials       | Discovered new exit (range 8)
  1471 | -8/Materials       | Upgraded with Weapon slot (x1)
  1638 | -8/Materials       | Garrison activated, responded to threat
  1642 | -8/Materials       | Reached level 5
  1652 | -8/Materials       | Core integrity fell below 50%
  1700 | -8/Materials       | Discovered new exit (range 15)
  1709 | -8/Materials       | Destroyed 13 combat bots
  1727 | -8/Materials       | Upgraded with Utility slot (x1)
  1727 | -8/Materials       | Upgraded with Weapon slot (x1)
  1770 | -8/Materials       | Build established: Gunner
  1777 | -8/Materials       | Reached level 6
  1799 | -8/Materials       | Discovered new exit (range 16)
  1817 | -8/Materials       | Destroyed 7 combat bots
  1826 | -8/Materials       | Upgraded with Propulsion slot (x1)
  1898 | -8/Materials       | Entered Storage
  1899 | -8/Storage         | Identified exit to Recycling
  1900 | -8/Storage         | Reached level 7
  2009 | -8/Storage         | Reached level 8
  2085 | -8/Storage         | Upgraded with Utility slot (x1)
  2085 | -8/Storage         | Upgraded with Weapon slot (x1)
  2154 | -8/Storage         | Discovered new exit (range 9)
  2231 | -8/Storage         | Reached level 9
  2287 | -8/Storage         | Upgraded with Propulsion slot (x1)
  2351 | -8/Storage         | Found Prototype Launcher
  2351 | -8/Storage         | Identified Scatter Rocket Array
  2414 | -8/Storage         | Identified exit to Factory
  2415 | -8/Storage         | Entered Factory
  2417 | -7/Factory         | Reached level 10
  2424 | -7/Factory         | Upgraded with Power slot (x1)
  2562 | -7/Factory         | Build established: Scout
  2699 | -7/Factory         | Reached level 11
  2908 | -7/Factory         | Reached level 12
  3049 | -7/Factory         | Upgraded with Utility slot (x1)
  3153 | -7/Factory         | Fabricated Recoil Nullifier (x2)
  3215 | -7/Factory         | First assault squad dispatched
  3308 | -7/Factory         | Identified exit to Lower Caves
  3362 | -7/Factory         | Reached level 13
  3366 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3459 | -7/Factory         | Reached level 14
  3565 | -7/Factory         | Discovered new exit (range 19)
  3617 | -7/Factory         | Fabricated Adv. System Shield (x1)
  3664 | -7/Factory         | Fabricated Cmb. Airjet (x2)
  3823 | -7/Factory         | Identified exit to Factory
  3947 | -7/Factory         | Reached level 15
  4011 | -7/Factory         | Garrison activated, responded to threat
  4125 | -7/Factory         | Reached level 16
  4149 | -7/Factory         | Destroyed 10 combat bots
  4357 | -7/Factory         | Garrison activated, responded to threat
  4367 | -7/Factory         | High security lockdown imminent
  4446 | -7/Factory         | Entered Lower Caves
  4491 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  4525 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4756 | -7/Lower Caves     | Discovered new exit (range 19)
  4780 | -7/Lower Caves     | Learned Factory terminal intel
  4798 | -7/Lower Caves     | Identified exit to Lower Caves
  4809 | -7/Lower Caves     | Entered another Lower Caves area
  5109 | -7/Lower Caves     | Discovered new exit (range 7)
  5113 | -7/Lower Caves     | Identified exit to Zion
  5283 | -7/Lower Caves     | Reached level 17
  5482 | -7/Lower Caves     | Entered Zion
  5511 | -7/Zion            | System corruption cleaned by Quarantine Array
  5529 | -7/Zion            | Found Prototype Device
  5529 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  5558 | -7/Zion            | Discovered new exit (range 12)
  5697 | -7/Zion            | Identified exit to Deep Caves
  5861 | -7/Zion            | Found Prototype Processor
  5861 | -7/Zion            | Identified Exp. Target Analyzer
  5863 | -7/Zion            | Found Prototype Processor
  5863 | -7/Zion            | Identified Exp. Signal Interpreter
  5866 | -7/Zion            | Found Prototype Processor
  5866 | -7/Zion            | Identified Spectral Analyzer
  5868 | -7/Zion            | Found Prototype Processor
  5868 | -7/Zion            | Identified Exp. Core Analyzer
  5870 | -7/Zion            | Found Prototype Processor
  5870 | -7/Zion            | Identified Exp. Melee Analysis Suite
  6001 | -7/Zion            | Attacked by Zionites
  6278 | -7/Zion            | Destroyed Imprinter
  6288 | -7/Zion            | Extracted access codes from Imprinter's data core
  6315 | -7/Zion            | Opened final containment barrier to the Deep Caves
  6324 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  6329 | -7/Zion            | Entered Deep Caves
  6434 | -7/Deep Caves      | Z-Facility disabled
  6513 | -7/Deep Caves      | Found Prototype Protection
  6513 | -7/Deep Caves      | Identified Zio. Weapon Casing
  6758 | -7/Deep Caves      | Spotted as-08660
  6771 | -7/Deep Caves      | Destroyed as-08660
  6803 | -7/Deep Caves      | Triggered Deep Caves wall
  6803 | -7/Deep Caves      | Exposed GOLEM chamber
  6805 | -7/Deep Caves      | Spotted AS-75629
  6819 | -7/Deep Caves      | Core integrity fell below 50%
  6825 | -7/Deep Caves      | Spotted AS-91510
  6844 | -7/Deep Caves      | Destroyed 33 combat bots
  6850 | -7/Deep Caves      | Destroyed AS-75629
  6855 | -7/Deep Caves      | Destroyed AS-91510
  6903 | -7/Deep Caves      | Destroyed 12 combat bots
  6947 | -7/Deep Caves      | Found GOLEM Unit
  7002 | -7/Deep Caves      | Destroyed 18 combat bots
  7009 | -7/Deep Caves      | Found Mobile Assembly Unit
  7189 | -7/Deep Caves      | Spotted as-88529
  7202 | -7/Deep Caves      | Destroyed as-88529
  7228 | -7/Deep Caves      | Found GOLEM Unit
  7238 | -7/Deep Caves      | Found Prototype Storage
  7238 | -7/Deep Caves      | Identified Superbattery
  7277 | -7/Deep Caves      | Destroyed 9 combat bots
  7414 | -7/Deep Caves      | Discovered new exit (range 9)
  7435 | -7/Deep Caves      | Identified exit to Proximity Caves
  7525 | -7/Deep Caves      | Entered Proximity Caves
  7540 | -6/Proximity Caves | Reached level 18
  7710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7777 | -6/Proximity Caves | Learned Factory stockpile data
  7909 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  8019 | -6/Proximity Caves | Entered Factory
  8020 | -6/Factory         | Identified exit to Lower Caves
  8022 | -6/Factory         | Loaded intel: 20 terminal locations
  8267 | -6/Factory         | Discovered new exit (range 19)
  8310 | -6/Factory         | Identified exit to Factory
  8381 | -6/Factory         | Reached level 19
  8417 | -6/Factory         | Destroyed 7 combat bots
  8427 | -6/Factory         | Garrison activated, responded to threat
  8515 | -6/Factory         | Discovered exit to Factory (range 15)
  8575 | -6/Factory         | Discovered exit to Lower Caves (range 12)
  8575 | -6/Factory         | Upgraded with Utility slot (x1)
  8599 | -6/Factory         | Found Prototype Processor
  8599 | -6/Factory         | Identified Exp. Targeting Computer
  8719 | -6/Factory         | First assault squad dispatched
  8785 | -6/Factory         | Found Prototype Launcher
  8785 | -6/Factory         | Identified Rocket Array
  8804 | -6/Factory         | Discovered exit to Factory (range 5)
  8886 | -6/Factory         | Destroyed 7 combat bots
  9086 | -6/Factory         | Destroyed 7 combat bots
  9135 | -6/Factory         | Reached level 20
  9185 | -6/Factory         | Destroyed 8 combat bots
  9792 | -6/Factory         | Upgraded with Propulsion slot (x1)
 10023 | -6/Factory         | Fabricated Hvy. Machine Gun (x2)
 10145 | -6/Factory         | Destroyed 8 combat bots
 10209 | -6/Factory         | High security lockdown imminent
 10261 | -6/Factory         | Reached level 21
 10282 | -6/Factory         | Destroyed 12 combat bots
 10289 | -6/Factory         | High security lockdown engaged
 10313 | -6/Factory         | Build established: Machinist-Scout
 10384 | -6/Factory         | Destroyed 9 combat bots
 10467 | -6/Factory         | Destroyed 14 combat bots
 10588 | -6/Factory         | Destroyed 7 combat bots
 10610 | -6/Factory         | Sterilization system engaged
 10610 | -6/Factory         | Non-combat units ordered to evacuate
 10626 | -6/Factory         | Core integrity fell below 50%
 10663 | -6/Factory         | Destroyed 11 combat bots
 10710 | -6/Factory         | Combat units ordered to evacuate
 10790 | -6/Factory         | Destroyed 9 combat bots
 10910 | -6/Factory         | Ambient heat levels rising (+10)
 10911 | -6/Factory         | Entered Lower Caves
 10924 | -6/Lower Caves     | Learned Factory interactive machine intel
 11155 | -6/Lower Caves     | Learned Factory stockpile data
 11174 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11184 | -6/Lower Caves     | Learned Factory emergency access door positions
 11299 | -6/Lower Caves     | Discovered new exit (range 19)
 11328 | -6/Lower Caves     | Identified exit to Lower Caves
 11328 | -6/Lower Caves     | Entered another Lower Caves area
 11329 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11345 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 11451 | -6/Lower Caves     | Reached level 22
 11495 | -6/Lower Caves     | Discovered new exit (range 14)
 11565 | -6/Lower Caves     | Identified exit to Data Miner
 11566 | -6/Lower Caves     | Entered Data Miner
 11566 | -6/Data Miner      | Discovered new exit (range 6)
 11577 | -6/Data Miner      | Met Data Miner
 11588 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11588 | -6/Data Miner      | Learned location of Section 7 (-2)
 11597 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11610 | -6/Data Miner      | Identified exit to Proximity Caves
 11612 | -6/Data Miner      | Entered Proximity Caves
 11618 | -5/Proximity Caves | Learned Factory garrison access intel
 11660 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11660 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11772 | -5/Proximity Caves | Learned Factory terminal intel
 11863 | -5/Proximity Caves | Found Prototype Launcher
 11863 | -5/Proximity Caves | Identified Gui. Missile Launcher
 12173 | -5/Proximity Caves | Discovered exit to Factory (range 23)
 12359 | -5/Proximity Caves | Entered Factory
 12362 | -5/Factory         | Loaded intel: 46 interactive machine locations
 12363 | -5/Factory         | Loaded intel: 20 terminal locations
 12364 | -5/Factory         | Loaded intel: 4 garrison access locations
 12460 | -5/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 12468 | -5/Factory         | Incoming investigation squad redirected
 12490 | -5/Factory         | Reached level 23
 12605 | -5/Factory         | Discovered new exit (range 17)
 12635 | -5/Factory         | Identified exit to Factory
 12762 | -5/Factory         | Identified exit to Upper Caves
 13004 | -5/Factory         | Discovered exit to Factory (range 14)
 13259 | -5/Factory         | First assault squad dispatched
 13277 | -5/Factory         | Fabricated Hyp. Coil Gun (x2)
 13590 | -5/Factory         | Garrison activated, responded to threat
 13641 | -5/Factory         | Spotted B-75 Beast
 13686 | -5/Factory         | Destroyed B-75 Beast
 13743 | -5/Factory         | Discovered exit to Factory (range 10)
 13876 | -5/Factory         | Destroyed 7 combat bots
 13938 | -5/Factory         | Garrison activated, responded to threat
 13976 | -5/Factory         | Reached level 24
 14003 | -5/Factory         | Destroyed 8 combat bots
 14004 | -5/Factory         | Build established: Scout
 14032 | -5/Factory         | Incoming assault squad redirected
 14053 | -5/Factory         | Found Prototype Launcher
 14053 | -5/Factory         | Identified Tesla Bomb Launcher
 14265 | -5/Factory         | Incoming assault squad redirected
 14433 | -5/Factory         | Upgraded with Utility slot (x1)
 14479 | -5/Factory         | Incoming assault squad redirected
 14747 | -5/Factory         | High security lockdown imminent
 14827 | -5/Factory         | High security lockdown engaged
 15017 | -5/Factory         | Destroyed 14 combat bots
 15189 | -5/Factory         | Reached level 25
 15238 | -5/Factory         | Core integrity fell below 50%
 15279 | -5/Factory         | Destroyed 28 combat bots
 15351 | -5/Factory         | System corruption reached 10%
 15360 | -5/Factory         | Sterilization system engaged
 15360 | -5/Factory         | Non-combat units ordered to evacuate
 15393 | -5/Factory         | Destroyed 7 combat bots
 15427 | -5/Factory         | Destroyed 8 combat bots
 15460 | -5/Factory         | Combat units ordered to evacuate
 15541 | -5/Factory         | Destroyed 14 combat bots
 15660 | -5/Factory         | Ambient heat levels rising (+10)
 15666 | -5/Factory         | Entered Upper Caves
 15679 | -5/Upper Caves     | Learned Factory terminal intel
 15776 | -5/Upper Caves     | Ambushed by wild Derelicts
 15906 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 15957 | -5/Upper Caves     | Destroyed 7 combat bots
 16062 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16200 | -5/Upper Caves     | Destroyed 9 combat bots
 16235 | -5/Upper Caves     | Spotted B-75 Beast
 16298 | -5/Upper Caves     | Discovered new exit (range 6)
 16300 | -5/Upper Caves     | Identified exit to Upper Caves
 16321 | -5/Upper Caves     | Destroyed B-75 Beast
 16339 | -5/Upper Caves     | Entered another Upper Caves area
 16412 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16417 | -5/Upper Caves     | Learned Factory stockpile data
 16464 | -5/Upper Caves     | Learned location of Extension (-4)
 16464 | -5/Upper Caves     | Learned Extension stockpile data
 16600 | -5/Upper Caves     | Reached level 26
 16635 | -5/Upper Caves     | Destroyed 9 combat bots
 16655 | -5/Upper Caves     | Discovered new exit (range 6)
 16657 | -5/Upper Caves     | Identified exit to Zhirov
 16739 | -5/Upper Caves     | Upgraded with Utility slot (x1)
 16830 | -5/Upper Caves     | Crushed by falling debris
 16925 | -5/Upper Caves     | Entered Zhirov
 16925 | -5/Zhirov          | Discovered new exit (range 3)
 16942 | -5/Zhirov          | Learned location of Quarantine (-3)
 16942 | -5/Zhirov          | Learned location of Testing (-2)
 16942 | -5/Zhirov          | Learned location of Command (-1)
 16955 | -5/Zhirov          | Found Alien Artifact
 16955 | -5/Zhirov          | Identified Integrated Dissipator
 16955 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17000 | -5/Zhirov          | Identified exit to Proximity Caves
 17015 | -5/Zhirov          | Entered Proximity Caves
 17083 | -4/Proximity Caves | Spotted B-86 Titan
 17115 | -4/Proximity Caves | Learned Research stockpile data
 17296 | -4/Proximity Caves | Destroyed 9 combat bots
 17306 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 17337 | -4/Proximity Caves | Destroyed 8 combat bots
 17562 | -4/Proximity Caves | Destroyed B-86 Titan
 17697 | -4/Proximity Caves | Discovered exit to Factory (range 24)
 17700 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17887 | -4/Proximity Caves | Entered Factory
 17887 | -4/Factory         | Accompanied by 1 ally
 17889 | -4/Factory         | Loaded intel: 22 terminal locations
 17889 | -4/Factory         | Reached level 27
 17915 | -4/Factory         | Found Quantum Capacitor
 17959 | -4/Factory         | Discovered new exit (range 21)
 18125 | -4/Factory         | Identified exit to Armory
 18126 | -4/Factory         | Entered Armory
 18277 | -4/Armory          | Discovered new exit (range 22)
 18584 | -4/Armory          | Discovered new exit (range 4)
 18586 | -4/Armory          | Identified exit to Lab
 18604 | -4/Armory          | Entered Lab
 18604 | -4/Lab             | Accompanied by 5 allies
 18604 | -4/Lab             | Discovered new exit (range 9)
 18607 | -4/Lab             | Identified exit to Research
 18610 | -4/Lab             | Unable to decrypt terminal
 18610 | -4/Lab             | Opened the door to a hidden lab
 18610 | -4/Lab             | Unable to decrypt terminal
 18611 | -4/Lab             | Gained access to the hidden lab's interior
 18613 | -4/Lab             | Detected by scanners
 18617 | -4/Lab             | Unable to decrypt terminal
 18620 | -4/Lab             | Found Alien Artifact
 18620 | -4/Lab             | Identified Core Reset Matrix
 18620 | -4/Lab             | Reached level 28
 18620 | -4/Lab             | Used Core Reset Matrix
 18624 | -4/Lab             | Sensed 3 artifacts in vicinity
 18626 | -4/Lab             | Discovered exit to Research (range 6)
 18630 | -4/Lab             | Confronted by A5
 18686 | -4/Lab             | Found Integrated Reactor
 18686 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 18693 | -4/Lab             | Found Core Regenerator
 18702 | -4/Lab             | Found Prototype Protection
 18702 | -4/Lab             | Identified Exp. Powered Armor
 18707 | -4/Lab             | Found Prototype Energy Gun
 18707 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 18710 | -4/Lab             | Found Prototype Energy Cannon
 18710 | -4/Lab             | Identified Warp Cannon
 18721 | -4/Lab             | Unable to decrypt terminal
 18721 | -4/Lab             | Unable to decrypt terminal
 18727 | -4/Lab             | Found Prototype Special Weapon
 18727 | -4/Lab             | Identified Gui. Remote Datajack
 18752 | -4/Lab             | Build established: Commander-Scout
 18768 | -4/Lab             | Destroyed A5
 18812 | -4/Lab             | Entered Research
 18812 | -3/Research        | Accompanied by 4 allies
 18854 | -3/Research        | Allied Derelicts emerged from ambush trap array
 18966 | -3/Research        | Identified exit to Quarantine
 19038 | -3/Research        | Intercept squad dispatched
 19046 | -3/Research        | Spotted Tracker
 19050 | -3/Research        | Destroyed Tracker
 19107 | -3/Research        | Garrison activated, responded to threat
 19140 | -3/Research        | Spotted Combat Programmer
 19156 | -3/Research        | Destroyed Combat Programmer
 19195 | -3/Research        | Found Unknown Launcher
 19195 | -3/Research        | Identified Gamma Bomb Array
 19213 | -3/Research        | Reached level 29
 19218 | -3/Research        | Spotted B-90 Cyclops
 19224 | -3/Research        | Entered Quarantine
 19225 | -3/Quarantine      | Detected hypermatrix surge
 19225 | -3/Quarantine      | Sensed 17 artifacts in vicinity
 19295 | -3/Quarantine      | Build established: Alien-Scout
 19302 | -3/Quarantine      | Found Stasis Generator
 19382 | -3/Quarantine      | Met incapacitated Sigix Warrior
 19382 | -3/Quarantine      | Lockdown squad dispatched
 19384 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 19385 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 19423 | -3/Quarantine      | Crushed by falling debris
 19614 | -3/Quarantine      | Identified exit to Research
 19637 | -3/Quarantine      | Entered Research
 19639 | -2/Research        | Reached level 30
 19816 | -2/Research        | Discovered new exit (range 21)
 19865 | -2/Research        | Intercept squad dispatched
 19873 | -2/Research        | Reached level 31
 19900 | -2/Research        | Spotted Tracker
 19900 | -2/Research        | Spotted Tracker
 19902 | -2/Research        | Destroyed Tracker
 19904 | -2/Research        | Destroyed Tracker
 19909 | -2/Research        | Spotted Combat Programmer
 19926 | -2/Research        | Garrison activated, responded to threat
 19927 | -2/Research        | Destroyed Combat Programmer
 19987 | -2/Research        | Spotted Combat Programmer
 19990 | -2/Research        | Destroyed Combat Programmer
 20137 | -2/Research        | First assault squad dispatched
 20145 | -2/Research        | Identified exit to Testing
 20165 | -2/Research        | Incoming assault squad redirected
 20295 | -2/Research        | Entered Testing
 20297 | -2/Testing         | Reached level 32
 20305 | -2/Testing         | Found Prototype Ballistic Gun
 20305 | -2/Testing         | Identified Hyp. Multirail
 20306 | -2/Testing         | Upgraded with Utility slot (x1)
 20340 | -2/Testing         | Spotted PH-A1IFL6SF0X
 20353 | -2/Testing         | Found Prototype Energy Gun
 20353 | -2/Testing         | Identified Tachyon Dispersion Ray
 20544 | -2/Testing         | Found Prototype Energy Gun
 20544 | -2/Testing         | Identified Warp Gun
 20545 | -2/Testing         | First assault squad dispatched
 20572 | -2/Testing         | Intercept squad dispatched
 20581 | -2/Testing         | Spotted Tracker
 20581 | -2/Testing         | Spotted Tracker
 20585 | -2/Testing         | Destroyed Tracker
 20593 | -2/Testing         | Destroyed Tracker
 20607 | -2/Testing         | Spotted Combat Programmer
 20610 | -2/Testing         | Spotted Combat Programmer
 20619 | -2/Testing         | Destroyed Combat Programmer
 20631 | -2/Testing         | Destroyed Combat Programmer
 20758 | -2/Testing         | Spotted Fortress
 20789 | -2/Testing         | Discovered new exit (range 6)
 20790 | -2/Testing         | Identified exit to Section 7
 20792 | -2/Testing         | Entered Section 7
 20793 | -2/Section 7       | Sensed 18 artifacts in vicinity
 20796 | -2/Section 7       | Found Integrated Dissipator
 20796 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20811 | -2/Section 7       | Spotted B-90 Cyclops
 20819 | -2/Section 7       | Found Integrated Dissipator
 20819 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20857 | -2/Section 7       | Incoming investigation squad redirected
 20888 | -2/Section 7       | Identified exit to Access
 20906 | -2/Section 7       | Spotted B-99 Colossus
 20961 | -2/Section 7       | Found Core Expander
 20961 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 20963 | -2/Section 7       | Found Core Expander
 20963 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 20965 | -2/Section 7       | Found Core Expander
 20965 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 20987 | -2/Section 7       | Found LRC Insulator
 20987 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 21091 | -2/Section 7       | Reached level 33
 21091 | -2/Section 7       | Activated Sigix Exoskeleton
 21091 | -2/Section 7       | Received instructions from Sigix Warrior
 21118 | -2/Section 7       | Scanned by Researcher
 21133 | -2/Section 7       | Spotted Executioner
 21135 | -2/Section 7       | Destroyed Executioner
 21139 | -2/Section 7       | Destroyed Executioner
 21168 | -2/Section 7       | Found Prototype Processor
 21204 | -2/Section 7       | Spotted Executioner
 21204 | -2/Section 7       | Spotted Striker
 21209 | -2/Section 7       | Destroyed Executioner
 21210 | -2/Section 7       | Destroyed Striker
 21214 | -2/Section 7       | Spotted Investigator
 21217 | -2/Section 7       | Spotted Executioner
 21221 | -2/Section 7       | Destroyed Investigator
 21221 | -2/Section 7       | Destroyed Executioner
 21227 | -2/Section 7       | Core integrity fell below 50%
 21230 | -2/Section 7       | Emitted hypermatrix ping
 21232 | -2/Section 7       | Used Core Regenerator, restored core integrity (+375)
 21234 | -2/Section 7       | Reached level 34
 21235 | -2/Section 7       | Assembled emerged from beneath the floor
 21310 | -2/Section 7       | Intercept squad dispatched
 21321 | -2/Section 7       | Destroyed 48 combat bots
 21328 | -2/Section 7       | Spotted Tracker
 21330 | -2/Section 7       | Allies destroyed Tracker
 21364 | -2/Section 7       | Allies destroyed Investigator
 21424 | -2/Section 7       | Identified Exp. Core Analyzer
 21425 | -2/Section 7       | Destroyed 29 combat bots
 21477 | -2/Section 7       | Entered Access
 21477 | -1/Access          | Accompanied by 1 ally (Sigix Warrior)
 21479 | -1/Access          | Reached level 35
 21502 | -1/Access          | Garrison activated, responded to threat
 21545 | -1/Access          | Destroyed 7 combat bots
 21588 | -1/Access          | Reached level 36
 21678 | -1/Access          | Spotted Executioner
 21678 | -1/Access          | Spotted Executioner
 21678 | -1/Access          | Spotted Executioner
 21688 | -1/Access          | Destroyed Executioner
 21690 | -1/Access          | Destroyed Executioner
 21691 | -1/Access          | Destroyed Executioner
 21742 | -1/Access          | Reached level 37
 21767 | -1/Access          | Destroyed 57 combat bots
 21783 | -1/Access          | Destroyed Striker
 21786 | -1/Access          | Spotted Striker
 21789 | -1/Access          | Destroyed Striker
 21796 | -1/Access          | Spotted Executioner
 21802 | -1/Access          | Destroyed Investigator
 21807 | -1/Access          | Spotted Striker
 21807 | -1/Access          | Spotted Executioner
 21807 | -1/Access          | Spotted Executioner
 21810 | -1/Access          | Destroyed Executioner
 21815 | -1/Access          | Spotted Executioner
 21815 | -1/Access          | Spotted Executioner
 21816 | -1/Access          | Destroyed Striker
 21823 | -1/Access          | Destroyed Executioner
 21825 | -1/Access          | Destroyed Executioner
 21828 | -1/Access          | Core integrity fell below 50%
 21832 | -1/Access          | Destroyed Executioner
 21836 | -1/Access          | Spotted Executioner
 21838 | -1/Access          | Emitted hypermatrix ping
 21839 | -1/Access          | Destroyed Executioner
 21843 | -1/Access          | Assembled emerged from beneath the floor
 21860 | -1/Access          | Allies destroyed Executioner
 21914 | -1/Access          | Destroyed 35 combat bots
 21967 | -1/Access          | Spotted Striker
 21976 | -1/Access          | Spotted Executioner
 21978 | -1/Access          | Spotted Striker
 21978 | -1/Access          | Destroyed Striker
 21982 | -1/Access          | Destroyed Executioner
 21990 | -1/Access          | Sterilization system engaged
 22006 | -1/Access          | Spotted Striker
 22006 | -1/Access          | Spotted Executioner
 22012 | -1/Access          | Destroyed Striker
 22014 | -1/Access          | Destroyed Executioner
 22037 | -1/Access          | Destroyed Striker
 22037 | -1/Access          | Reached level 38
 22039 | -1/Access          | Found Prototype Device
 22039 | -1/Access          | Identified Adv. Kinecellerator
 22064 | -1/Access          | Spotted Executioner
 22067 | -1/Access          | Spotted Striker
 22067 | -1/Access          | Spotted Executioner
 22070 | -1/Access          | Destroyed Executioner
 22072 | -1/Access          | Destroyed Striker
 22072 | -1/Access          | Spotted Executioner
 22072 | -1/Access          | Spotted Striker
 22074 | -1/Access          | Destroyed Executioner
 22080 | -1/Access          | Destroyed Striker
 22082 | -1/Access          | Destroyed Executioner
 22122 | -1/Access          | Destroyed 41 combat bots
 22150 | -1/Access          | Spotted Striker
 22150 | -1/Access          | Spotted Executioner
 22150 | -1/Access          | Spotted Executioner
 22155 | -1/Access          | Destroyed Executioner
 22158 | -1/Access          | Destroyed Striker
 22199 | -1/Access          | Destroyed Executioner
 22220 | -1/Access          | Destroyed 9 combat bots
 22290 | -1/Access          | Ambient heat levels rising (+10)
 22357 | -1/Access          | Assembled emerged from beneath the floor
 22420 | -1/Access          | Found Adv. Kinecellerator
 22440 | -1/Access          | Ambient heat levels rising (+10)
 22457 | -1/Access          | Build established: Alien-Mutant
 22526 | -1/Access          | Found Prototype Launcher
 22526 | -1/Access          | Identified Gui. Micro-nuke Launcher
 22589 | -1/Access          | Spotted B-99 Colossus
 22590 | -1/Access          | Ambient heat levels rising (+10)
 22595 | -1/Access          | Assembled emerged from beneath the floor
 22662 | -1/Access          | Destroyed 7 combat bots
 22740 | -1/Access          | Ambient heat levels rising (+10)
 22867 | -1/Access          | Energy Cycler disabled
 22890 | -1/Access          | Ambient heat levels rising (+10)
 22942 | -1/Access          | Assembled emerged from beneath the floor
 22962 | -1/Access          | Spotted B-99 Colossus
 22963 | -1/Access          | Spotted B-99 Colossus
 22982 | -1/Access          | Destroyed B-99 Colossus
 23005 | -1/Access          | Destroyed B-99 Colossus
 23028 | -1/Access          | Found Prototype Ballistic Gun
 23028 | -1/Access          | Identified Multirail
 23030 | -1/Access          | Found Multirail
 23040 | -1/Access          | Ambient heat levels rising (+10)
 23190 | -1/Access          | Ambient heat levels rising (+10)
 23192 | -1/Access          | Discovered new exit (range 8)
 23194 | -1/Access          | Identified exit to Command
 23204 | -1/Access          | Spotted B-99 Colossus
 23204 | -1/Access          | Spotted B-99 Colossus
 23210 | -1/Access          | Assembled emerged from beneath the floor
 23231 | -1/Access          | Destroyed B-99 Colossus
 23250 | -1/Access          | Destroyed B-99 Colossus
 23256 | -1/Access          | Found Multirail
 23260 | -1/Access          | Found Multirail
 23289 | -1/Access          | Spotted B-99 Colossus
 23305 | -1/Access          | Destroyed B-99 Colossus
 23314 | -1/Access          | Found Multirail
 23330 | -1/Access          | Spotted B-99 Colossus
 23340 | -1/Access          | Ambient heat levels rising (+10)
 23350 | -1/Access          | Destroyed B-99 Colossus
 23403 | -1/Access          | Destroyed B-99 Colossus
 23461 | -1/Access          | Discovered new exit (range 3)
 23463 | -1/Access          | Identified exit to Surface
 23463 | ***                | Heading to fleet!

 Last Messages 
---------------
23403_ Slug penetrates B-99 Colossus. <x5>
23403_ Unknown Device melted.
23403_ B-99 Colossus destroyed.
23410_ Acquired 5 matter.
23411_ Triggered Gamma Bomb Trap.
23411_ A bubble of electromagnetic force engulfs the area.
23411_ Door malfunctions.
23411_ Chain reaction triggered in Unknown Reactor.
23422_ Used Protomatter to restore core integrity (+225, depleted)
23426_ Dropped Lyr. Medium Armor Plating.
23428_ Acquired Unknown Device.
23428_ Identified System Guard.
23438_ The unstable cave ceiling collapses.
23443_ Acquired 131 matter.
23444_ Acquired 11 matter.
23461_ Main Access Shell breached.
23461_ EXIT=FOUND
23463_ EXIT=IDENTIFIED: SURFACE
[Achievement: Winner's Signature]
[Achievement: Superachiever]

 Map 
-----
+----------------------------------------------------+
| #############????????????????????????????????????? |
|    #        #?????????????????????????????????#### |
|    #        #?????????????????????????????????#    |
|    #""      #?????????????????????????????????#    |
|    #""      #?????????????????????????????????#    |
|    #"T      #?????????????????????????????????#    |
|    #""      #?????????????????????????????????#    |
|    #""      #?????????????????????????????????#    |
|    #        #?????????????????????????????????#    |
|    #??     ???????????????????????????????????#    |
|   ######+###########################+############# |
|                                    ===             |
|  %      %   %                      =%=  %==%     % |
| #+######## #    ## ##        ""#####+############# |
|       #?##  !      ##        ""#???#=   ""      #? |
|       #?#           #        ""#???#    ""      #? |
|  ""   #?# ]         #         T#???#  """"""    #? |
| """   #?##         ##        ""#???#  """"""    ## |
| "R    #?##        ###        ""#???#    ""      #  |
| """   #?#           #        ""#???#    ""      #  |
| """   #?##        ##"""""" """""???#            #  |
|       #??# =       ##          #???#            #  |
|       #??#        ###          #???#            #  |
| #####"#??##########?#  "" """  #???#            "  |
| ????# #?????????????# ?"    "  #???#            #  |
| ????# #?????????????#??" @" "? #???#            #  |
| ????# #????????????????" "" "??#???############### |
| ????# #????????????????"    "????????????????????? |
| ????# #????????????????""""""????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????###?????????????????????????????############## |
| ????????????????????????????????????#            # |
| ????????????????????????????????????#            # |
| ????????????????????#""""""""""#???##            # |
| ????????????????????#  !   !!! #????             # |
| ????????????????????#!%=  *] !!#????#            # |
| ????????????????????# !*  *!![ #????#              |
| ????????????????????#       !  #????#            # |
| ????????????????????#          #???##            # |
| ????????????????????#          #??##             # |
| ????????????????????#          #??? #            # |
| ????????????????????####    "###????#            # |
| ???????????????????????#    " #??????        %   # |
| ???????????????????????#    ""######### ##    #### |
| ???????????????????????#                         # |
| ???????????????????????+                     %   # |
| ???????????????????????#                         + |
| ?????????????????"""   "                  %% %%  # |
| ?????????????????"""   #    "#"" ############+#### |
| ?????????????????"""   #    ##"#+#????????#      # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           188
Energy Generation          68
Energy Capacity            3600
Matter Stores              600
Matter Capacity            600
Sight Range                17
Robot Scan Range           42
Terrain Scan Range         24
Terrain Scan Density       210
Additional Mass Support    10
Corruption Prevention      12
Armor Coverage             500
Resistance: KI             30
Resistance: TH             20
Resistance: EX             15
Resistance: EM             40
Resistance: I              15
Resistance: S              15
Resistance: P              15
Thermal Conversion         60
Weapon Cycling             20
Evasion (%)                71
Targeting Accuracy         8
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           50
Particle Charging          30
Kinecelleration            50
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
 Hvy. Regenerative Plating | -2/Testing | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    Recoil Nullifier | x2 | -7/Factory 
  Adv. System Shield | x1 | -7/Factory | Preloaded
         Cmb. Airjet | x2 | -7/Factory 
    Hvy. Machine Gun | x2 | -6/Factory 
 Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded
       Hyp. Coil Gun | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix
Integrated Reactor
Core Expander
LRC Insulator
Core Regenerator
Stasis Generator

 Achievements 
--------------
Anyone Home?
Everyone Must Die
Executioner
Gunslinger
Signature Confirmed
Superachiever
Winner's Signature

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Qua   Res   Tes   Sec   Acc   
Levels Raised              37    | .     .     .     .     1     4     3     7     .     1     .     .     1     3     .     1     .     .     3     .     1     .     .     1     .     1     1     .     2     1     2     4     
  XP Earned                59418 | 3000  40    850   200   850   6789  3728  10514 355   803   152   355   1088  5559  128   125   73    632   4598  391   343   39    1171  393   446   1005  1373  919   3205  876   3856  5562  
  XP Spent                 58035 | 2975  .     .     .     .     7505  4400  7220  2000  2570  200   .     .     5000  870   .     .     700   4080  .     2900  .     .     1100  .     .     2350  1045  .     4075  3445  5600  
Upgrades                   123   | 11    .     .     .     .     25    4     17    1     8     1     .     .     4     3     .     .     2     7     .     1     .     .     2     .     .     2     2     .     6     13    14    
  Power Slot               1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          4     | 1     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             10    | 1     .     .     .     .     2     1     1     1     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     
  Weapon Slot              4     | 1     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           45    | 1     .     .     .     .     2     .     1     .     4     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     1     .     5     13    14    
  Heat Dissipation         14    | 1     .     .     .     .     4     .     5     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Energy Generation        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Matter Storage           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Inventory Capacity       5     | 1     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Sight Range              1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sensor Range             13    | .     .     .     .     .     11    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Terrain Scan Density     2     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          6     | 1     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hack Attack %            1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Defense %           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          4     | 2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Resistance %          4     | 1     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Damage %              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Damage %              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     .     .     .     .     .     
Protomatter Created        17924 | .     .     82    .     .     336   278   752   30    95    65    2189  12    2252  47    18    .     399   2510  349   469   .     616   .     .     68    162   336   440   99    2047  4273  
  Integrity Restored       26835 | .     .     166   .     .     1089  212   983   90    298   279   1648  .     3241  141   54    .     1096  3411  737   440   .     718   .     .     496   332   512   1150  297   2449  6996  
    Core                   20769 | .     .     148   .     .     958   113   795   90    224   178   1276  .     2554  141   54    .     537   2519  160   377   .     416   .     .     354   305   425   985   297   1904  5959  
    Parts                  6066  | .     .     18    .     .     131   99    188   .     74    101   372   .     687   .     .     .     559   892   577   63    .     302   .     .     142   27    87    165   .     545   1037  
Protomatter Decayed        7699  | .     .     26    .     .     2     169   482   .     42    48    534   .     801   .     .     .     17    634   190   340   .     177   .     .     .     155   215   50    .     983   2834  

 Game 
------
Seed              CooledGuidanceRecalibrator
  Manual?         0
Play Time         06:16:48
  Cumulative      404.0 hours
  Start           2021.06.13 @ 23:38:10
  End             2021.06.14 @ 08:33:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          2
  Total           29
  Types           24/0/4/1/0/0/0/0/0
Lore%             83
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9f7b4046-4db9-42e6-8755-0f025c122dea