Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.14 @ 08:33:07 // Winter2019/RPGLIKE Player: Farfid Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (1273) 6365 Value Destroyed (58195) 58195 Prototype IDs (94) 1880 Alien Tech Used (7) 1400 Bonus (60926) 60926 TOTAL SCORE: 139466 Bonus ------- Triggered High Security 1500 Triggered Max Security 2000 High Alert Combat Kills 37966 Follower Combat Kills 2903 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Met Sigix 2000 Activated Exoskeleton 3000 Win 3000 Friendly Fire -1543 Cogmind --------- Core Integrity 2206/2850 Matter 350/350 Energy 3520/3600 System Corruption 1% Temperature Cool (24) Movement Hovering (36) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Energy Well Energy Well Superbattery Advanced Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Advanced Armor Integrity Analyzer Matter Filter Advanced Kinecellerator Advanced Reaction Control System System Guard > --- WEAPON (7) ------- Assembled Focal Cannon Helical Railgun Multirail Multirail Multirail Multirail Multirail > --- INVENTORY (5) ---- Particle Accelerator Makeshift System Restoration Module Stasis Generator Hypervelocity Multirail Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Energy Well Energy Well Superbattery Advanced Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Advanced Armor Integrity Analyzer Matter Filter Advanced Kinecellerator Advanced Reaction Control System Layered Medium Armor Plating > --- WEAPON ----------- Assembled Focal Cannon Helical Railgun Multirail Multirail Multirail Multirail Hypervelocity Multirail > --- INVENTORY -------- Particle Accelerator Makeshift System Restoration Module Stasis Generator Multirail Tesla Bomb Launcher [Rating: 228] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Utility Experimental Signal Interpreter Device Long-range Terrain Scanner Storage Superbattery Processor Experimental Signal Interpreter Protection Assembled Alloy Armor Artifact Stasis Generator Weapon Enhanced Autogun Energy Gun Tachyon Dispersion Ray Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Tesla Bomb Launcher Special Weapon Guided Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Slots Evolved 19 | 3 . . . . 5 3 2 1 . . . . 2 . . . . 1 . 1 . . . . . . . . 1 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 10 | 1 . . . . 2 1 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . Weapon 4 | 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 321 | 4 2 9 . 3 16 10 16 2 1 11 27 4 22 8 . . 16 38 9 1 8 7 4 8 13 6 2 2 8 12 52 Power 20 | 1 . . . . 2 2 3 . . . 2 . 3 . . . . 1 . . 1 . . . . . . 2 . 1 2 Engine 7 | 1 . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . 2 . 3 . . . . . . . 1 . . . . . . 2 . 1 2 Propulsion 36 | 2 . 2 . . 1 3 3 . . . 2 . 1 . . . 6 7 . . 4 . . 1 . . . . . 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . 1 . . 1 3 3 . . . 2 . 1 . . . 6 7 . . 4 . . 1 . . . . . 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 144 | . 1 2 . . 6 1 5 2 1 9 17 4 6 2 . . 5 13 9 1 3 3 4 . 9 2 1 . 1 7 30 Device 99 | . . 1 . . 1 1 4 1 . 5 10 4 6 2 . . 4 10 6 1 3 3 3 . 5 2 . . 1 4 22 Storage 18 | . . . . . 1 . 1 1 1 . 3 . . . . . 1 1 . . . . 1 . 3 . . . . . 5 Processor 11 | . . . . . 3 . . . . 4 1 . . . . . . . . . . . . . . . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . 1 1 . . 1 . . . . . 3 . . . . . . 2 3 . . . . . 1 . 1 . . 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 121 | 1 1 5 . 3 7 4 5 . . 2 6 . 12 6 . . 5 17 . . . 4 . 7 4 4 1 . 7 2 18 Energy Gun 15 | . 1 . . . . . . . . . . . . 2 . . . 2 . . . . . . 1 . 1 . 6 1 1 Energy Cannon 6 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . Ballistic Gun 65 | 1 . 4 . 2 6 1 . . . . 1 . 6 3 . . 1 13 . . . 3 . 6 1 1 . . 1 1 14 Ballistic Cannon 9 | . . . . . . . 4 . . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . Launcher 25 | . . 1 . 1 1 1 1 . . 1 3 . 5 . . . 4 1 . . . 1 . . . 2 . . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . . . 3 3 . . . 6 7 . 5 . . . 4 9 . . 3 . 1 2 7 . . . 4 1 9 Parts Lost 13 | . . 1 . . . . . . . 1 1 . 2 . . . . 1 . . . . . . . . . . . 2 5 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . 1 . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . 2 3 Weapon 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 Highest Loss Streak 2 | . . 1 . . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 2 Average Slot Usage (%) 96 | . 81 93 100 100 98 93 99 100 100 99 95 93 94 94 95 95 93 99 100 100 100 99 95 95 94 94 95 95 95 85 89 Engine 3 | . 14 14 14 14 11 7 10 11 11 11 1 . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 9 11 10 10 10 10 10 5 4 4 6 9 9 9 9 9 9 9 8 7 7 Wheel 1 | . 28 20 14 14 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . 7 14 14 14 20 23 22 22 22 22 22 22 25 25 25 25 24 23 22 22 22 22 22 22 22 22 22 21 19 21 Device 21 | . . 7 14 14 11 8 18 23 27 26 18 15 19 25 25 25 23 24 27 24 28 30 27 27 26 26 23 22 25 23 18 Storage 4 | . . . . . . 7 3 8 5 2 3 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 3 5 Processor 7 | . . . . . 19 14 9 5 5 8 11 11 9 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 3 11 Protection 3 | . 12 13 14 14 3 . . . . . . . . . . . . 5 4 9 6 4 4 4 4 4 7 9 8 5 . Energy Cannon 3 | . . . . . . 4 . . . . . 4 5 5 5 5 5 4 4 4 4 4 4 4 6 9 9 9 8 7 4 Ballistic Gun 14 | . 14 27 28 28 29 29 18 16 16 16 14 16 15 13 15 15 14 14 14 13 13 12 13 13 10 9 4 4 4 3 12 Ballistic Cannon 2 | . . . . . . . 9 11 11 10 8 . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 3 5 5 5 5 5 4 4 4 4 4 3 4 4 4 4 4 4 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 4 9 12 9 10 32 27 49 53 56 58 55 59 68 72 68 68 75 110 110 115 115 94 91 97 102 102 106 114 121 120 125 Greatest Support 152 | 31 31 31 15 15 38 60 82 82 82 82 82 82 104 104 104 104 121 144 121 121 128 128 128 135 135 135 135 135 135 135 152 Greatest Overweight (x) 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 1 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 Average Capacity 3 | 1 1 1 1 1 1 1 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 Most Carried 5 | . . 1 1 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 5 5 5 5 5 5 Average Carried 3 | . . . 1 1 . 1 3 3 3 3 3 3 3 3 4 4 3 3 3 3 3 3 3 3 3 4 4 5 4 4 2 Final Capacity 5 | 1 1 1 1 1 1 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 Final Carried 5 | . . 1 1 1 1 2 4 4 3 4 4 3 4 4 4 4 4 3 4 3 3 3 3 4 4 5 5 5 4 5 5 Class Distribution -------------------- 53% | Scout 13% | Machinist-Scout 12% | Alien-Scout 6% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Scout | -6/Proximity Caves Scout | -6/Factory Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Data Miner Machinist-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Armory Commander-Scout | -4/Lab Alien-Scout | -3/Research Alien-Scout | -3/Quarantine Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Matter Collected 18439 | 240 . 206 . 43 1059 616 2303 285 350 828 786 60 2627 160 60 . 541 2661 348 236 . 644 40 60 . 261 68 35 128 696 3098 Remotely 12235 | . . 78 . 43 1059 616 2299 261 350 718 247 60 357 160 60 . 531 2597 348 236 . 644 40 60 . 261 68 35 128 308 671 Salvage Created 63992 | . . 111 . 42 1948 1094 3396 161 692 950 5234 446 9271 50 84 . 373 10091 1149 1018 . 2667 223 1165 . 1010 732 1742 667 5643 14033 Parts 2771 | . . 4 . 6 112 50 160 10 33 53 65 18 429 3 7 . 40 510 49 41 . 79 8 32 4 39 51 83 18 206 661 Haulers Intercepted 35 | . . . . . 5 6 7 . . . . . 5 . . . . 8 . . . . . . . 1 . . . . 3 Recyclers Shooed 20 | . . . . . 1 1 1 . . . . . 8 . . . . 1 . . . . . . . . 1 2 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 162 | . . . . . . . . 13 33 . . 9 . 3 5 . 19 . 32 21 . 27 . . . . . . . . . Prevented 126 | . . . . . . . . . . . . 6 . . 2 . 19 . 28 21 . 50 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 983 | . . 17 . 3 38 15 61 4 17 8 92 6 147 2 3 . 9 153 27 25 . 35 1 10 1 10 10 20 6 86 177 Melee 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Guns 382 | . . 15 . 1 35 15 35 2 13 5 8 . 51 2 1 . 3 46 1 3 . 6 . . . . . . 3 39 98 Cannons 189 | . . . . . . . 22 2 4 . 2 2 49 . . . 3 26 6 4 . 2 1 10 1 10 10 20 2 6 7 AOE 236 | . . 2 . 2 3 . 1 . . 1 33 3 34 . 2 . . 54 18 9 . 15 . . . . . . . 26 33 Classes Destroyed 31 | . . 2 . . 8 1 4 . . 2 4 . 2 . . . 2 2 . . . . . 1 . . . . . 3 . Worker 51 | . . . . . 2 . 6 . . . . . 13 . . . . 9 . . . . . . . 2 . 1 . . 18 Builder 42 | . . . . . 3 . 6 . . . . . 8 . . . . 10 . . . . . . . . 2 . 1 . 12 Tunneler 6 | . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 Hauler 35 | . . . . . 5 6 7 . . . . . 5 . . . . 8 . . . . . . . 1 . . . . 3 Recycler 29 | . . . . . . 1 3 . . . . . 8 . . . . 5 . . . . . . . 2 2 2 1 . 5 Carrier 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 5 Mechanic 28 | . . . . . . . . . . . . . 4 . . . . 9 . . . . . . . . . . . 7 8 Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 47 | . . . . . 1 2 7 . . . . . 5 . . . . 6 . . . . 2 4 . 1 2 6 2 3 6 Swarmer 116 | . . 3 . 3 11 . 5 . 8 . . 1 14 . 3 . . 19 15 8 . 4 . . . 3 . 4 . 5 10 Saboteur 26 | . . . . . . . . . . . . . 6 . . . . 7 . . . . . 1 . . . . . 4 8 Grunt 350 | . . . . . 15 11 38 3 7 . . 3 71 . . . . 59 6 13 . 18 . 3 . . 6 3 2 42 50 Brawler 43 | . . . . . 1 1 2 . 1 . . . 9 . . . . 10 2 . . 2 . 1 . . . . . 7 7 Duelist 41 | . . . . . 2 . 2 . . . . . 8 . . . . 7 1 2 . 4 . . . . . . . 7 8 Protector 23 | . . . . . . . 1 . . . . . 6 . . . 2 3 . . . . . . . . . . . 3 8 Sentry 70 | . . . . . 9 3 4 . 1 . . 1 8 1 . . 2 6 2 . . 2 1 3 . 1 . 4 . 7 15 Demolisher 6 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hunter 69 | . . . . . . . 3 . . . . 1 13 . . . . 13 . 1 . 4 . . . 4 1 4 . 2 23 Programmer 73 | . . . . . . . 6 1 . . . . 12 1 . . . 28 . 1 . . . . . . 3 1 . 4 16 Behemoth 10 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . 7 Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Striker 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Executioner 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 15 Zionite 29 | . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Assembled 58 | . . 14 . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . 5 Golem 47 | . . . . . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 78 | . . 9 . 3 14 6 13 3 4 29 33 3 18 1 3 . 2 31 9 9 . 9 1 4 1 6 7 10 2 54 78 Combat Bots Only 57 | . . 9 . 3 13 5 10 3 4 4 33 3 14 1 3 . 2 28 9 9 . 9 1 3 1 3 5 5 2 48 57 Max Kills in Single Turn 8 | . . 1 . 2 3 1 3 1 2 2 6 1 4 1 2 . 1 7 3 3 . 5 1 1 1 1 1 1 1 8 5 Gunslinging 2 | . . . . . 1 . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . . Exploded 8 | . . 1 . 2 2 . 1 . . 1 6 1 4 . 2 . . 7 3 3 . 5 . . . . . . . 8 4 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Imprinter (-7/Zion) A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Damage Taken 28804 | . . 606 . 7 862 136 1157 . 235 226 1632 16 3592 69 21 . 427 3677 139 492 . 503 153 193 160 429 686 1273 785 2981 8347 Core 21788 | . . 418 . 5 683 113 923 . 186 178 1276 12 2868 52 16 . 338 2614 102 362 . 394 114 130 110 342 518 855 496 2080 6603 Absorbed by Shields 2480 | . . . . . . . . . . . . . . . . . 19 949 51 175 . 186 57 73 59 154 46 . . 711 . Redirected to Core 18773 | . . 363 . 5 549 71 780 . 170 161 992 12 2393 52 16 . 338 2308 102 313 . 287 80 118 110 277 487 708 479 1821 5781 Core Remaining (%) 92 | 100 . . . 57 . 100 . . . . . 98 . . . . 100 . . . . 100 . . 100 . 89 . . 100 77 Volleys Fired 2266 | . . 47 . 3 83 47 150 11 22 56 102 10 289 9 3 . 42 272 50 33 5 55 15 67 43 67 76 133 61 143 372 Largest 6 | . . 2 . 2 4 4 5 5 5 5 5 1 5 4 3 . 5 5 4 4 1 4 1 1 2 1 2 1 1 1 6 Hottest 279 | . . 70 . 40 100 100 171 171 171 171 171 36 151 279 90 . 155 164 118 118 25 118 25 25 80 25 65 40 90 100 263 Shots Fired 4895 | . . 92 . 5 231 176 633 31 100 260 148 10 910 33 5 . 104 696 84 60 5 118 15 67 46 67 78 133 60 143 585 Gun 3099 | . . 90 . 4 229 172 439 15 65 153 60 . 641 23 3 . 61 436 34 26 . 63 . . 6 . 5 34 16 54 470 Cannon 1425 | . . . . . . 4 186 16 35 102 11 4 227 10 . . 29 191 34 18 5 25 15 67 39 67 73 99 44 65 59 Launcher 370 | . . 2 . 1 2 . 8 . . 5 77 6 42 . 2 . 14 69 16 16 . 30 . . . . . . . 24 56 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 3382 | . . 87 . 4 229 172 615 31 100 255 71 . 641 15 3 . 61 436 34 26 . 63 . . 6 . 1 . 8 54 470 Thermal 1104 | . . 3 . . . 4 10 . . . . 4 227 18 . . 29 191 34 18 5 25 15 67 39 67 73 99 52 65 59 Explosive 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 405 | . . . . . 2 . 8 . . 5 77 6 42 . 2 . 14 69 16 16 . 30 . . . . 4 34 . 24 56 Robot Hit Streak 72 | . . 8 . 1 18 18 35 11 21 37 19 5 33 10 12 . 14 47 20 14 . 49 63 27 20 24 35 34 25 72 48 Robot Miss Streak 7 | . . 4 . 2 7 3 5 1 2 3 3 1 3 2 . . 3 2 1 3 . 1 . 2 1 1 1 1 1 2 4 Penetration Max 4 | . . . . . . . 1 . . 1 . . . . . . . 2 . . . . . . . . . 2 . 4 4 Secondary Targets 27 | . . 1 . . 10 3 4 . 2 . . . 4 . . . . 3 . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 . . 2 1 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . Capacitor 543 | . . . . . . . . . . . . . . . . . . . . . . . 10 65 38 67 75 133 52 63 40 Shots Hit Robots 3100 | . . 55 . 2 147 101 408 16 61 157 96 5 561 16 2 . 46 398 37 28 . 89 14 53 39 56 42 100 46 105 420 Core Hits 2486 | . . 37 . 3 81 43 148 8 26 48 272 7 365 4 4 . 30 316 35 30 . 59 5 18 8 21 21 51 14 232 600 Critical Hits 553 | . . 1 . . 1 3 13 2 . 25 7 . 4 1 . . . 23 1 4 . 5 . . . . . . 7 89 367 Critical Kills 196 | . . 1 . . . 1 6 . . 8 3 . 2 . . . . 13 . 2 . 2 . . . . . . 4 37 117 Critical Parts Destroyed 286 | . . . . . 1 1 7 2 . 17 3 . 2 1 . . . 9 1 2 . 1 . . . . . . 3 42 194 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 156485 | . . 554 . 157 3027 1628 8723 379 1238 3554 11381 618 24302 451 137 . 1920 27238 2546 2811 . 6385 664 3433 1830 3932 2731 5845 3038 13201 24762 Guns 43029 | . . 465 . 8 2672 1601 5206 217 881 1801 682 . 7597 299 22 . 499 7469 469 287 . 1408 . . 22 . 12 35 390 1287 9700 Cannons 47978 | . . . . . . 27 2740 162 357 1249 90 194 8644 152 . . 719 6655 672 570 . 1282 664 3433 1808 3918 2719 5528 2648 2829 918 Explosions 65446 | . . 89 . 149 355 . 777 . . 504 10609 424 8061 . 115 . 702 13114 1405 1954 . 3695 . . . . . 282 . 9067 14144 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 18 . Kinetic 47083 | . . 440 . 8 2672 1601 7778 379 1238 3050 772 . 7597 299 22 . 499 7469 469 287 . 1408 . . 22 . 8 . 78 1287 9700 Thermal 60779 | . . 25 . . 89 27 227 . . 30 2243 277 11567 152 . . 780 10743 672 854 . 1786 664 3433 1808 3918 2719 5810 2960 5634 4361 Explosive 513 | . . 89 . 149 . . . . . . . . 275 . . . . . . . . . . . . . . . . . . Electromagnetic 48078 | . . . . . 266 . 718 . . 474 8366 341 4863 . 115 . 641 9026 1405 1670 . 3191 . . . . 4 35 . 6262 10701 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 3 3 3 3 2 2 4 4 4 4 4 16 16 11 8 4 . . 4 4 6 3 7 8 4 Average Corruption 3 | . . . . . . 1 2 3 3 3 1 2 1 4 4 4 4 3 12 9 5 2 . . 3 3 4 2 4 6 1 Corruption Purged 31 | . . . . . . . . . . . . . . . . . . . 7 3 4 4 . . . . . . 3 4 6 Effects 335 | . . . . . . . 28 11 14 . 4 6 13 6 8 1 25 54 48 27 2 7 . . 3 3 19 2 10 24 20 Message Errors 61 | . . . . . . . 4 2 6 . 2 2 1 2 1 1 6 9 7 6 2 1 . . 1 . . . 2 2 4 Matter Fused 44 | . . . . . . . 6 3 3 . . . 1 3 5 . 5 1 2 4 . 1 . . 1 1 3 1 . 3 1 Heat Flow Errors 28 | . . . . . . . 3 3 1 . . 2 2 . 1 . . 5 3 2 . 1 . . . . 2 . 2 1 . Energy Discharges 24 | . . . . . . . 4 1 1 . 1 2 1 . 1 . 1 1 . 1 . . . . . 1 1 1 1 5 1 Data Loss (minor) 28 | . . . . . . . 1 1 . . 1 . 1 . . . 3 8 3 1 . 2 . . . . . . 2 2 3 Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . 1 2 . Misfires 10 | . . . . . . . . . . . . . . . . . . 1 5 1 . . . . . . 2 . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Misdirections 17 | . . . . . . . . . . . . . . . . . . 1 12 4 . . . . . . . . . . . Targeting Errors 96 | . . . . . . . 9 1 1 . . . 7 1 . . 7 24 9 5 . 2 . . 1 1 10 . 1 7 10 Weapon Failures 17 | . . . . . . . 1 . 2 . . . . . . . 3 4 2 1 . . . . . . 1 . 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6124 | . . . . 12 53 . 104 . 4 37 499 7 863 42 . . 19 1026 39 169 . 210 124 269 228 447 270 439 342 227 694 Projectiles 3483 | . . . . . . . 45 . 4 26 . . 484 42 . . 19 476 . 27 . 135 124 269 228 447 270 433 342 72 40 Explosions 2641 | . . . . 12 53 . 59 . . 11 499 7 379 . . . . 550 39 142 . 75 . . . . . 6 . 155 654 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . 20 . 3 8 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . 19 . 2 7 . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 379 | . . 5 . . . . . . . . 99 16 . . . . . 21 . 111 . 26 . . . 7 . 64 . 30 . Shots 15 | . . 1 . . . . . . . . 5 1 . . . . . 1 . 4 . 1 . . . . . 1 . 1 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . . 34 . . 425 134 359 226 194 65 65 224 258 132 108 . . 269 166 190 . 198 . . . . 85 . 241 38 4 Average Temperature 56 | . . 12 . . 104 49 66 62 51 30 28 102 27 68 64 . . 112 78 115 . 134 . . . . 52 . 54 21 4 Received Heat Transfer 4000 | . . 260 . . 342 63 345 . 45 45 304 . 765 6 . . . 442 27 78 . 81 30 36 . 18 41 108 9 397 558 Effects 4 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 180 | . . . . . . . 5 . . 2 49 1 11 . . . 5 28 2 9 . 12 . . . . . . . 17 39 Combat Hostiles 170 | . . . . . . . 3 . . 2 49 1 11 . . . 1 27 2 9 . 12 . . . . . . . 15 38 Parts Fried 283 | . . . . . 3 . 8 . . 5 19 2 25 . . . 8 54 5 15 . 24 . . . . . . . 32 83 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 32 | . . . . . . . . . . 2 . . 4 . . . . 4 . . . . . . . . . 1 . 1 20 Heat Transferred 30087 | . . 74 . . 100 37 322 . . 50 150 150 7223 75 . . 360 6135 350 490 . 925 350 1325 784 1400 950 1950 1084 3060 2743 Parts Sabotaged 21 | . . . . . . . . . . . . . 5 . . . . 3 . . . 3 . . . . . . . 6 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 75 | . . . . . 1 . 2 . . 1 5 2 17 . . . 2 16 . . . 3 . . . . . 2 . 6 18 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Peak Influence 10493 | . 23 83 . 70 946 832 2148 . . . . . 3385 . . . . 4835 . . . . 370 531 . 390 499 1058 858 5218 10493 Initial 3130 | . . 8 . . 27 399 296 . . . . . . . . . . 47 . . . . 276 171 . . 123 168 594 402 3130 Average 1964 | . 11 52 . 55 316 615 1121 . . . . . 1245 . . . . 1775 . . . . 312 376 . 148 309 606 704 2088 8201 Maximum Alert Level 5 | . . . . . 3 3 5 . . . . . 5 . . . . 5 . . . . 1 2 . 1 2 3 3 5 5 Low Security (%) 14 | 100 100 100 . 100 49 . . . . . . . 8 . . . . 3 . . . . . 11 . 62 13 2 . 9 . Level 1 14 | . . . . . 18 . 9 . . . . . 11 . . . . 15 . . . . 100 42 . 37 69 14 . 32 . Level 2 16 | . . . . . 17 81 15 . . . . . 15 . . . . 14 . . . . . 46 . . 17 49 59 3 . Level 3 12 | . . . . . 15 17 23 . . . . . 16 . . . . 11 . . . . . . . . . 33 40 . . Level 4 9 | . . . . . . . 31 . . . . . 22 . . . . 7 . . . . . . . . . . . . . Level 5 6 | . . . . . . . 16 . . . . . 1 . . . . 19 . . . . . . . . . . . . . High Security 10 | . . . . . . . 3 . . . . . 24 . . . . 27 . . . . . . . . . . . . . Max Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 99 Sterilizations 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Squads Dispatched 200 | . . . . . 9 1 20 . . . . . 40 . . . . 41 . 1 . 1 . . . 3 2 9 7 27 39 Investigation 25 | . . . . . 1 1 7 . . . . . 8 . . . . 4 . 1 . . . . . . . 1 1 1 . Extermination 12 | . . . . . . . 5 . . . . . 3 . . . . 2 . . . . . . . . 1 1 . . . Reinforcement 31 | . . . . . 2 . 2 . . . . . 8 . . . . 5 . . . . . . . . 1 . 2 4 7 Assault 103 | . . . . . . . 2 . . . . . 20 . . . . 26 . . . 1 . . . . . 1 1 21 31 Garrison 20 | . . . . . 6 . 4 . . . . . 1 . . . . 4 . . . . . . . 1 . 3 . . 1 Intercept 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 3 1 . Construction Impeded 13 | . . . . . 1 . 2 . . . . . 3 . . . . 3 . . . . . . . . . . . . 4 Haulers Reinforced 9 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . 3 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Distress Signals 61 | . . . . . 3 2 . . . . . . 6 . . . 25 4 . . . . . 2 . 1 3 5 . 5 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1310 | . . 24 . 3 54 18 70 3 18 32 118 3 199 2 1 . 6 215 27 24 . 31 8 14 1 16 18 35 7 157 206 Peak Tracking Total 43 | . . 12 . 3 8 4 7 3 4 5 37 3 13 1 1 . 2 20 13 4 . 10 6 4 1 4 8 8 4 43 24 Tactical Retreats 77 | . . 2 . . 4 . 1 . 2 4 12 1 4 . . . . 11 5 2 . 1 . 2 . 1 4 3 . 6 12 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Traps Triggered 24 | . . . . . . 1 5 . . . . . 2 . . . 1 8 . . . . . . . 1 1 . 1 2 2 Indirectly 8 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Machines Disabled 132 | . . . . . 2 6 8 . . . 5 . 16 . . . 7 39 2 2 . 1 . 2 2 . 1 4 4 15 16 Max in Single Turn 7 | . . . . . 1 1 2 . . . 2 . 4 . . . 3 7 1 2 . 1 . 1 1 . 1 1 1 1 2 Garrison Access 13 | . . . . . . . 1 . . . . . 2 . . . . 4 . . . . . . . . . 1 . 1 4 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Machines Accessed 112 | . 2 . 1 . 5 10 16 1 . . . . 18 1 . 4 . 19 . 1 4 . . 4 2 2 6 5 5 6 . Terminals 67 | . 2 . . . 4 10 8 1 . . . . 8 . . . . 10 . 1 . . . 4 . 2 4 4 3 6 . Fabricators 12 | . . . . . . . 4 . . . . . 4 . . . . 3 . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 . . . . . 3 . . . . 2 . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . . Garrison Access 10 | . . . . . 1 . 2 . . . . . 2 . . . . 3 . . . . . . . . 1 1 . . . Total Hacks 311 | . 8 . 1 . 13 25 39 3 . . . . 59 1 . 23 . 40 . 9 17 . . 8 19 7 10 8 8 13 . Successful 186 | . 5 . 1 . 6 11 24 1 . . . . 25 1 . 23 . 22 . 7 17 . . 3 19 2 5 3 4 7 . Failed 125 | . 3 . . . 7 14 15 2 . . . . 34 . . . . 18 . 2 . . . 5 . 5 5 5 4 6 . Catastrophic 23 | . . . . . 1 1 3 . . . . . 4 . . . . 4 . . . . . 1 . 1 2 2 . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 3 . . . 3 6 16 3 . 4 . . 14 . . . . 8 . 4 . . . . 3 3 7 6 2 5 . Terminals 169 | . 8 . . . 10 25 22 3 . . . . 28 . . . . 20 . 9 . . . 8 . 7 5 7 4 13 . Fabricators 33 | . . . . . . . 11 . . . . . 12 . . . . 8 . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . 2 . . . . . 8 . . . . 3 . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 2 . . . . . 6 . . . . 4 . . . . . . . . 2 . 2 . . Garrison Access 19 | . . . . . 3 . 2 . . . . . 5 . . . . 5 . . . . . . . . 3 1 . . . Terminal Hacks 133 | . 5 . 1 . 5 11 8 . . . . . 10 1 . 23 . 7 . 7 17 . . 3 19 2 3 1 3 7 . Record 42 | . . . 1 . . . . . . . . . . . . 11 . . . 5 5 . . . 19 . 1 . . . . Part Schematic 22 | . . . . . . 1 5 . . . . . 3 . . 7 . 1 . . 4 . . . . . . . 1 . . Robot Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 14 | . 2 . . . . 2 . . . . . . 2 . . 3 . 1 . . 4 . . . . . . . . . . Open Door 9 | . . . . . . 4 . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Branch Access Points 8 | . 1 . . . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . 2 . 1 . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 8 | . . . . . 1 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . 3 . Locate Traps 9 | . 2 . . . . 2 1 . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 2 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 17 | . . . . . . . 9 . . . . . 4 . . . . 3 . . . . . . . . . . 1 . . Load Schematic 9 | . . . . . . . 4 . . . . . 3 . . . . 1 . . . . . . . . . . 1 . . Build 8 | . . . . . . . 5 . . . . . 1 . . . . 2 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 1 . . . . . 2 . . . . 3 . . . . . . . . . . . . . Retrieve Components 6 | . . . . . . . 1 . . . . . 2 . . . . 3 . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Unauthorized Hacks 19 | . . . . . 1 . 6 1 . . . . 3 . . . . 4 . . . . . . . . 2 2 . . . Terminals 7 | . . . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Extract 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 1 . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Eject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 2 . . . 4 8 13 1 . . . . 17 . . . . 14 . 1 . . . 4 . 2 3 4 4 5 . Full Trace Events 14 | . . . . . 1 2 2 1 . . . . 5 . . . . 1 . 1 . . . . . . . . . 1 . Feedback Events 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . 1 11 . . . . . 5 . . 7 . 3 . . 4 . . . . . . . 1 . . Parts Built 11 | . . . . . . . 5 . . . . . 2 . . . . 4 . . . . . . . . . . . . . Matter 1294 | . . . . . . . 614 . . . . . 190 . . . . 490 . . . . . . . . . . . . . Time 405 | . . . . . . . 254 . . . . . 47 . . . . 104 . . . . . . . . . . . . . Total Part Build Rating 68 | . . . . . . . 28 . . . . . 10 . . . . 30 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . . . . . . . . . . . . . 18 . . . . 6 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . . . . 1 Ejected 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Programmers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . . . 2 . 8 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Total Allies 63 | . . . . 3 . . 3 . . . . . . . . . 1 . . . . 2 . 8 . 3 . . . 8 35 Largest Group 9 | . . . . 3 3 . 3 . . . . . . . . . 1 . . . . 2 1 8 5 7 . . . 8 9 Highest-Rated Group 1190 | . . . . 40 40 . 93 . . . . . . . . . 94 . . . . 96 49 476 296 378 . . . 1175 1190 Highest-Rated Ally 1075 | . . . . 16 16 . 31 . . . . . . . . . 94 . . . . 49 49 60 60 60 . . . 1075 1075 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 452 | . . . . . 9 . 45 . . . . . . . . . 4 . . . . 3 1 6 2 21 . . . 160 201 Total Damage 14788 | . . . . . 79 . 599 . . . . . . . . . 95 . . . . 112 68 273 10 415 . . . 5899 7238 Kills 71 | . . . . . 1 . 5 . . . . . . . . . . . . . . . . 1 . . . . . 30 34 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricated Assembled 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . 1 . 1 . 2 . 3 . . 2 . 1 2 . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Turns Passed 23462 | 39 114 596 101 306 741 517 2031 363 673 847 1196 494 2892 417 238 46 747 3307 673 586 90 872 239 478 208 412 413 658 497 685 1986 Spaces Moved 24802 | 37 124 513 127 350 536 589 2321 509 863 1006 1201 627 2584 609 347 79 659 3327 903 846 142 990 206 509 197 500 366 594 478 659 2004 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1453 | 36 124 513 127 350 303 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23348 | . . . . . 233 589 2321 509 863 1006 1201 627 2584 609 347 79 659 3327 903 846 142 990 206 509 197 500 366 594 478 659 2004 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 90 80 80 80 61 45 45 60 60 60 60 60 58 58 58 58 58 42 42 42 38 44 44 40 40 40 40 40 40 40 36 Average Speed 51 | 89 90 83 80 80 74 54 51 60 60 60 60 60 59 58 58 58 58 45 42 42 42 44 44 41 40 40 40 42 42 40 36 Slowest Speed 201 | 100 90 90 80 80 90 61 60 60 60 60 62 60 60 58 58 58 64 60 42 42 44 44 44 44 40 40 40 201 131 132 43 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Exploration Rate (%) 63 | 3 29 95 48 85 52 81 52 68 76 85 84 86 55 87 63 70 85 69 92 73 61 89 8 44 99 18 58 28 62 58 55 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 11 | . . . 1 . . . 1 . . 1 . . 1 . . 1 . . . 2 3 1 . . . . . . . . . Known Exits Taken 27 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 43 | . . 3 . 1 . . . 9 7 3 . 2 . 2 2 . 5 . 5 2 . 2 . . . . . . . . . Spaces Dug 224 | . . 14 . . . . 1 2 . . . . 14 3 . . 2 31 19 7 5 . 1 4 . 7 33 23 7 12 39 Terrain Destroyed 1083 | . . 28 . 12 7 . 38 6 24 6 11 18 202 9 1 . 4 217 43 45 5 62 1 11 1 11 34 46 8 29 204 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 522 | . . . . . . . 35 6 24 6 2 . 32 9 1 . 4 121 43 29 5 20 1 11 1 11 34 25 8 13 81 AOE 561 | . . 28 . 12 7 . 3 . . . 9 18 170 . . . . 96 . 16 . 42 . . . . . 21 . 16 123 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Total 33032 | 40 125 606 126 370 774 739 2960 552 987 1164 1578 737 3525 653 379 78 958 4645 1126 1033 165 1339 348 774 318 711 632 999 765 994 2832 Wait 3909 | . . 23 . 14 77 68 390 25 83 65 123 83 432 13 27 . 162 792 123 123 2 216 120 148 25 115 156 215 198 45 46 Move 24764 | 36 123 512 126 349 535 588 2320 508 862 1005 1200 626 2583 608 346 78 658 3326 902 844 141 989 205 508 196 499 364 593 477 658 1999 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 88 | . . 1 . . 1 2 8 1 1 3 14 4 11 1 . . 3 10 1 4 1 4 . . 1 1 3 . . 7 6 Fast Attach 250 | 4 2 5 . 1 10 10 8 1 . 7 17 2 19 7 . . 12 32 2 . 6 5 3 6 15 6 . 2 7 16 45 Attach 26 | . . . . . . . 1 1 . . 6 1 3 1 . . . 3 . 1 . . . . . . 2 . 1 3 3 Detach 13 | . . . . . . . . . . 1 3 . 1 . . . . . . . . . . 1 2 . . . . . 5 Swap 59 | . . 4 . 2 6 . 7 . 1 5 4 1 2 . . . 4 4 7 . 3 2 1 2 . . . . . . 4 Drop 287 | . . 4 . 1 10 7 15 1 3 8 32 10 22 8 . . 24 36 2 4 7 6 4 7 14 6 4 2 7 5 38 Fire 2266 | . . 47 . 3 83 47 150 11 22 56 102 10 289 9 3 . 42 272 50 33 5 55 15 67 43 67 76 133 61 143 372 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 11 . . . . . . . . . . . . 1 . . . . . . 1 . . 9 2 Rewire 59 | . . . . . . . . . . . . . . . . . . . . . . 24 . 35 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1284 | . . 10 . . 52 17 50 4 15 14 77 . 163 6 3 . 53 170 39 23 . 38 . . 22 16 26 54 14 107 311 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access (discovered 2 exits: *Sur / *Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 14) 93 | -10/Materials | Identified exit to Mines 154 | -10/Materials | Entered Mines 159 | -10/Mines | Met a Derelict bent on vengeance 177 | -10/Mines | Assembled infested the area 182 | -10/Mines | Assisted by a Guerilla fighting off Assembled 230 | -10/Mines | Learned Materials emergency access door positions 244 | -10/Mines | Discovered new exit (range 8) 300 | -10/Mines | Build established: Mutant 301 | -10/Mines | Core integrity fell below 50% 340 | -10/Mines | Destroyed 9 combat bots 391 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 644 | -10/Mines | Discovered new exit (range 4) 747 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 747 | -10/Mines | Discovered new exit (range 5) 750 | -10/Mines | Entered Exiles 770 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 815 | -10/Exiles | Met EX-DEC 819 | -10/Exiles | Learned location of Zion (-7) 844 | -10/Exiles | Discovered new exit (range 11) 851 | -10/Exiles | Entered Mines 853 | -9/Mines | Reached level 2 943 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1071 | -9/Mines | Discovered new exit (range 4) 1083 | -9/Mines | Discovered new exit (range 5) 1089 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1157 | -9/Mines | Entered Materials 1157 | -8/Materials | Accompanied by 3 allies 1159 | -8/Materials | Reached level 3 1166 | -8/Materials | Identified exit to Storage 1207 | -8/Materials | Upgraded with Utility slot (x1) 1296 | -8/Materials | Garrison activated, responded to threat 1401 | -8/Materials | Reached level 4 1421 | -8/Materials | Discovered new exit (range 8) 1471 | -8/Materials | Upgraded with Weapon slot (x1) 1638 | -8/Materials | Garrison activated, responded to threat 1642 | -8/Materials | Reached level 5 1652 | -8/Materials | Core integrity fell below 50% 1700 | -8/Materials | Discovered new exit (range 15) 1709 | -8/Materials | Destroyed 13 combat bots 1727 | -8/Materials | Upgraded with Utility slot (x1) 1727 | -8/Materials | Upgraded with Weapon slot (x1) 1770 | -8/Materials | Build established: Gunner 1777 | -8/Materials | Reached level 6 1799 | -8/Materials | Discovered new exit (range 16) 1817 | -8/Materials | Destroyed 7 combat bots 1826 | -8/Materials | Upgraded with Propulsion slot (x1) 1898 | -8/Materials | Entered Storage 1899 | -8/Storage | Identified exit to Recycling 1900 | -8/Storage | Reached level 7 2009 | -8/Storage | Reached level 8 2085 | -8/Storage | Upgraded with Utility slot (x1) 2085 | -8/Storage | Upgraded with Weapon slot (x1) 2154 | -8/Storage | Discovered new exit (range 9) 2231 | -8/Storage | Reached level 9 2287 | -8/Storage | Upgraded with Propulsion slot (x1) 2351 | -8/Storage | Found Prototype Launcher 2351 | -8/Storage | Identified Scatter Rocket Array 2414 | -8/Storage | Identified exit to Factory 2415 | -8/Storage | Entered Factory 2417 | -7/Factory | Reached level 10 2424 | -7/Factory | Upgraded with Power slot (x1) 2562 | -7/Factory | Build established: Scout 2699 | -7/Factory | Reached level 11 2908 | -7/Factory | Reached level 12 3049 | -7/Factory | Upgraded with Utility slot (x1) 3153 | -7/Factory | Fabricated Recoil Nullifier (x2) 3215 | -7/Factory | First assault squad dispatched 3308 | -7/Factory | Identified exit to Lower Caves 3362 | -7/Factory | Reached level 13 3366 | -7/Factory | Allied Derelicts emerged from ambush trap array 3459 | -7/Factory | Reached level 14 3565 | -7/Factory | Discovered new exit (range 19) 3617 | -7/Factory | Fabricated Adv. System Shield (x1) 3664 | -7/Factory | Fabricated Cmb. Airjet (x2) 3823 | -7/Factory | Identified exit to Factory 3947 | -7/Factory | Reached level 15 4011 | -7/Factory | Garrison activated, responded to threat 4125 | -7/Factory | Reached level 16 4149 | -7/Factory | Destroyed 10 combat bots 4357 | -7/Factory | Garrison activated, responded to threat 4367 | -7/Factory | High security lockdown imminent 4446 | -7/Factory | Entered Lower Caves 4491 | -7/Lower Caves | Upgraded with Utility slot (x1) 4525 | -7/Lower Caves | Encountered a Warlord checkpoint 4756 | -7/Lower Caves | Discovered new exit (range 19) 4780 | -7/Lower Caves | Learned Factory terminal intel 4798 | -7/Lower Caves | Identified exit to Lower Caves 4809 | -7/Lower Caves | Entered another Lower Caves area 5109 | -7/Lower Caves | Discovered new exit (range 7) 5113 | -7/Lower Caves | Identified exit to Zion 5283 | -7/Lower Caves | Reached level 17 5482 | -7/Lower Caves | Entered Zion 5511 | -7/Zion | System corruption cleaned by Quarantine Array 5529 | -7/Zion | Found Prototype Device 5529 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5558 | -7/Zion | Discovered new exit (range 12) 5697 | -7/Zion | Identified exit to Deep Caves 5861 | -7/Zion | Found Prototype Processor 5861 | -7/Zion | Identified Exp. Target Analyzer 5863 | -7/Zion | Found Prototype Processor 5863 | -7/Zion | Identified Exp. Signal Interpreter 5866 | -7/Zion | Found Prototype Processor 5866 | -7/Zion | Identified Spectral Analyzer 5868 | -7/Zion | Found Prototype Processor 5868 | -7/Zion | Identified Exp. Core Analyzer 5870 | -7/Zion | Found Prototype Processor 5870 | -7/Zion | Identified Exp. Melee Analysis Suite 6001 | -7/Zion | Attacked by Zionites 6278 | -7/Zion | Destroyed Imprinter 6288 | -7/Zion | Extracted access codes from Imprinter's data core 6315 | -7/Zion | Opened final containment barrier to the Deep Caves 6324 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6329 | -7/Zion | Entered Deep Caves 6434 | -7/Deep Caves | Z-Facility disabled 6513 | -7/Deep Caves | Found Prototype Protection 6513 | -7/Deep Caves | Identified Zio. Weapon Casing 6758 | -7/Deep Caves | Spotted as-08660 6771 | -7/Deep Caves | Destroyed as-08660 6803 | -7/Deep Caves | Triggered Deep Caves wall 6803 | -7/Deep Caves | Exposed GOLEM chamber 6805 | -7/Deep Caves | Spotted AS-75629 6819 | -7/Deep Caves | Core integrity fell below 50% 6825 | -7/Deep Caves | Spotted AS-91510 6844 | -7/Deep Caves | Destroyed 33 combat bots 6850 | -7/Deep Caves | Destroyed AS-75629 6855 | -7/Deep Caves | Destroyed AS-91510 6903 | -7/Deep Caves | Destroyed 12 combat bots 6947 | -7/Deep Caves | Found GOLEM Unit 7002 | -7/Deep Caves | Destroyed 18 combat bots 7009 | -7/Deep Caves | Found Mobile Assembly Unit 7189 | -7/Deep Caves | Spotted as-88529 7202 | -7/Deep Caves | Destroyed as-88529 7228 | -7/Deep Caves | Found GOLEM Unit 7238 | -7/Deep Caves | Found Prototype Storage 7238 | -7/Deep Caves | Identified Superbattery 7277 | -7/Deep Caves | Destroyed 9 combat bots 7414 | -7/Deep Caves | Discovered new exit (range 9) 7435 | -7/Deep Caves | Identified exit to Proximity Caves 7525 | -7/Deep Caves | Entered Proximity Caves 7540 | -6/Proximity Caves | Reached level 18 7710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7777 | -6/Proximity Caves | Learned Factory stockpile data 7909 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8019 | -6/Proximity Caves | Entered Factory 8020 | -6/Factory | Identified exit to Lower Caves 8022 | -6/Factory | Loaded intel: 20 terminal locations 8267 | -6/Factory | Discovered new exit (range 19) 8310 | -6/Factory | Identified exit to Factory 8381 | -6/Factory | Reached level 19 8417 | -6/Factory | Destroyed 7 combat bots 8427 | -6/Factory | Garrison activated, responded to threat 8515 | -6/Factory | Discovered exit to Factory (range 15) 8575 | -6/Factory | Discovered exit to Lower Caves (range 12) 8575 | -6/Factory | Upgraded with Utility slot (x1) 8599 | -6/Factory | Found Prototype Processor 8599 | -6/Factory | Identified Exp. Targeting Computer 8719 | -6/Factory | First assault squad dispatched 8785 | -6/Factory | Found Prototype Launcher 8785 | -6/Factory | Identified Rocket Array 8804 | -6/Factory | Discovered exit to Factory (range 5) 8886 | -6/Factory | Destroyed 7 combat bots 9086 | -6/Factory | Destroyed 7 combat bots 9135 | -6/Factory | Reached level 20 9185 | -6/Factory | Destroyed 8 combat bots 9792 | -6/Factory | Upgraded with Propulsion slot (x1) 10023 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 10145 | -6/Factory | Destroyed 8 combat bots 10209 | -6/Factory | High security lockdown imminent 10261 | -6/Factory | Reached level 21 10282 | -6/Factory | Destroyed 12 combat bots 10289 | -6/Factory | High security lockdown engaged 10313 | -6/Factory | Build established: Machinist-Scout 10384 | -6/Factory | Destroyed 9 combat bots 10467 | -6/Factory | Destroyed 14 combat bots 10588 | -6/Factory | Destroyed 7 combat bots 10610 | -6/Factory | Sterilization system engaged 10610 | -6/Factory | Non-combat units ordered to evacuate 10626 | -6/Factory | Core integrity fell below 50% 10663 | -6/Factory | Destroyed 11 combat bots 10710 | -6/Factory | Combat units ordered to evacuate 10790 | -6/Factory | Destroyed 9 combat bots 10910 | -6/Factory | Ambient heat levels rising (+10) 10911 | -6/Factory | Entered Lower Caves 10924 | -6/Lower Caves | Learned Factory interactive machine intel 11155 | -6/Lower Caves | Learned Factory stockpile data 11174 | -6/Lower Caves | Encountered a Warlord checkpoint 11184 | -6/Lower Caves | Learned Factory emergency access door positions 11299 | -6/Lower Caves | Discovered new exit (range 19) 11328 | -6/Lower Caves | Identified exit to Lower Caves 11328 | -6/Lower Caves | Entered another Lower Caves area 11329 | -6/Lower Caves | Encountered a Warlord checkpoint 11345 | -6/Lower Caves | Discovered exit to Factory (range 15) 11451 | -6/Lower Caves | Reached level 22 11495 | -6/Lower Caves | Discovered new exit (range 14) 11565 | -6/Lower Caves | Identified exit to Data Miner 11566 | -6/Lower Caves | Entered Data Miner 11566 | -6/Data Miner | Discovered new exit (range 6) 11577 | -6/Data Miner | Met Data Miner 11588 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11588 | -6/Data Miner | Learned location of Section 7 (-2) 11597 | -6/Data Miner | Received God Mode back door access code from Data Miner 11610 | -6/Data Miner | Identified exit to Proximity Caves 11612 | -6/Data Miner | Entered Proximity Caves 11618 | -5/Proximity Caves | Learned Factory garrison access intel 11660 | -5/Proximity Caves | Escorted by Enhanced Grunt 11660 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11772 | -5/Proximity Caves | Learned Factory terminal intel 11863 | -5/Proximity Caves | Found Prototype Launcher 11863 | -5/Proximity Caves | Identified Gui. Missile Launcher 12173 | -5/Proximity Caves | Discovered exit to Factory (range 23) 12359 | -5/Proximity Caves | Entered Factory 12362 | -5/Factory | Loaded intel: 46 interactive machine locations 12363 | -5/Factory | Loaded intel: 20 terminal locations 12364 | -5/Factory | Loaded intel: 4 garrison access locations 12460 | -5/Factory | Fabricated Cmb. Linear Gravjet (x2) 12468 | -5/Factory | Incoming investigation squad redirected 12490 | -5/Factory | Reached level 23 12605 | -5/Factory | Discovered new exit (range 17) 12635 | -5/Factory | Identified exit to Factory 12762 | -5/Factory | Identified exit to Upper Caves 13004 | -5/Factory | Discovered exit to Factory (range 14) 13259 | -5/Factory | First assault squad dispatched 13277 | -5/Factory | Fabricated Hyp. Coil Gun (x2) 13590 | -5/Factory | Garrison activated, responded to threat 13641 | -5/Factory | Spotted B-75 Beast 13686 | -5/Factory | Destroyed B-75 Beast 13743 | -5/Factory | Discovered exit to Factory (range 10) 13876 | -5/Factory | Destroyed 7 combat bots 13938 | -5/Factory | Garrison activated, responded to threat 13976 | -5/Factory | Reached level 24 14003 | -5/Factory | Destroyed 8 combat bots 14004 | -5/Factory | Build established: Scout 14032 | -5/Factory | Incoming assault squad redirected 14053 | -5/Factory | Found Prototype Launcher 14053 | -5/Factory | Identified Tesla Bomb Launcher 14265 | -5/Factory | Incoming assault squad redirected 14433 | -5/Factory | Upgraded with Utility slot (x1) 14479 | -5/Factory | Incoming assault squad redirected 14747 | -5/Factory | High security lockdown imminent 14827 | -5/Factory | High security lockdown engaged 15017 | -5/Factory | Destroyed 14 combat bots 15189 | -5/Factory | Reached level 25 15238 | -5/Factory | Core integrity fell below 50% 15279 | -5/Factory | Destroyed 28 combat bots 15351 | -5/Factory | System corruption reached 10% 15360 | -5/Factory | Sterilization system engaged 15360 | -5/Factory | Non-combat units ordered to evacuate 15393 | -5/Factory | Destroyed 7 combat bots 15427 | -5/Factory | Destroyed 8 combat bots 15460 | -5/Factory | Combat units ordered to evacuate 15541 | -5/Factory | Destroyed 14 combat bots 15660 | -5/Factory | Ambient heat levels rising (+10) 15666 | -5/Factory | Entered Upper Caves 15679 | -5/Upper Caves | Learned Factory terminal intel 15776 | -5/Upper Caves | Ambushed by wild Derelicts 15906 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15957 | -5/Upper Caves | Destroyed 7 combat bots 16062 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16200 | -5/Upper Caves | Destroyed 9 combat bots 16235 | -5/Upper Caves | Spotted B-75 Beast 16298 | -5/Upper Caves | Discovered new exit (range 6) 16300 | -5/Upper Caves | Identified exit to Upper Caves 16321 | -5/Upper Caves | Destroyed B-75 Beast 16339 | -5/Upper Caves | Entered another Upper Caves area 16412 | -5/Upper Caves | Encountered a Warlord checkpoint 16417 | -5/Upper Caves | Learned Factory stockpile data 16464 | -5/Upper Caves | Learned location of Extension (-4) 16464 | -5/Upper Caves | Learned Extension stockpile data 16600 | -5/Upper Caves | Reached level 26 16635 | -5/Upper Caves | Destroyed 9 combat bots 16655 | -5/Upper Caves | Discovered new exit (range 6) 16657 | -5/Upper Caves | Identified exit to Zhirov 16739 | -5/Upper Caves | Upgraded with Utility slot (x1) 16830 | -5/Upper Caves | Crushed by falling debris 16925 | -5/Upper Caves | Entered Zhirov 16925 | -5/Zhirov | Discovered new exit (range 3) 16942 | -5/Zhirov | Learned location of Quarantine (-3) 16942 | -5/Zhirov | Learned location of Testing (-2) 16942 | -5/Zhirov | Learned location of Command (-1) 16955 | -5/Zhirov | Found Alien Artifact 16955 | -5/Zhirov | Identified Integrated Dissipator 16955 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17000 | -5/Zhirov | Identified exit to Proximity Caves 17015 | -5/Zhirov | Entered Proximity Caves 17083 | -4/Proximity Caves | Spotted B-86 Titan 17115 | -4/Proximity Caves | Learned Research stockpile data 17296 | -4/Proximity Caves | Destroyed 9 combat bots 17306 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17337 | -4/Proximity Caves | Destroyed 8 combat bots 17562 | -4/Proximity Caves | Destroyed B-86 Titan 17697 | -4/Proximity Caves | Discovered exit to Factory (range 24) 17700 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17887 | -4/Proximity Caves | Entered Factory 17887 | -4/Factory | Accompanied by 1 ally 17889 | -4/Factory | Loaded intel: 22 terminal locations 17889 | -4/Factory | Reached level 27 17915 | -4/Factory | Found Quantum Capacitor 17959 | -4/Factory | Discovered new exit (range 21) 18125 | -4/Factory | Identified exit to Armory 18126 | -4/Factory | Entered Armory 18277 | -4/Armory | Discovered new exit (range 22) 18584 | -4/Armory | Discovered new exit (range 4) 18586 | -4/Armory | Identified exit to Lab 18604 | -4/Armory | Entered Lab 18604 | -4/Lab | Accompanied by 5 allies 18604 | -4/Lab | Discovered new exit (range 9) 18607 | -4/Lab | Identified exit to Research 18610 | -4/Lab | Unable to decrypt terminal 18610 | -4/Lab | Opened the door to a hidden lab 18610 | -4/Lab | Unable to decrypt terminal 18611 | -4/Lab | Gained access to the hidden lab's interior 18613 | -4/Lab | Detected by scanners 18617 | -4/Lab | Unable to decrypt terminal 18620 | -4/Lab | Found Alien Artifact 18620 | -4/Lab | Identified Core Reset Matrix 18620 | -4/Lab | Reached level 28 18620 | -4/Lab | Used Core Reset Matrix 18624 | -4/Lab | Sensed 3 artifacts in vicinity 18626 | -4/Lab | Discovered exit to Research (range 6) 18630 | -4/Lab | Confronted by A5 18686 | -4/Lab | Found Integrated Reactor 18686 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 18693 | -4/Lab | Found Core Regenerator 18702 | -4/Lab | Found Prototype Protection 18702 | -4/Lab | Identified Exp. Powered Armor 18707 | -4/Lab | Found Prototype Energy Gun 18707 | -4/Lab | Identified Hyp. EM Gauss Rifle 18710 | -4/Lab | Found Prototype Energy Cannon 18710 | -4/Lab | Identified Warp Cannon 18721 | -4/Lab | Unable to decrypt terminal 18721 | -4/Lab | Unable to decrypt terminal 18727 | -4/Lab | Found Prototype Special Weapon 18727 | -4/Lab | Identified Gui. Remote Datajack 18752 | -4/Lab | Build established: Commander-Scout 18768 | -4/Lab | Destroyed A5 18812 | -4/Lab | Entered Research 18812 | -3/Research | Accompanied by 4 allies 18854 | -3/Research | Allied Derelicts emerged from ambush trap array 18966 | -3/Research | Identified exit to Quarantine 19038 | -3/Research | Intercept squad dispatched 19046 | -3/Research | Spotted Tracker 19050 | -3/Research | Destroyed Tracker 19107 | -3/Research | Garrison activated, responded to threat 19140 | -3/Research | Spotted Combat Programmer 19156 | -3/Research | Destroyed Combat Programmer 19195 | -3/Research | Found Unknown Launcher 19195 | -3/Research | Identified Gamma Bomb Array 19213 | -3/Research | Reached level 29 19218 | -3/Research | Spotted B-90 Cyclops 19224 | -3/Research | Entered Quarantine 19225 | -3/Quarantine | Detected hypermatrix surge 19225 | -3/Quarantine | Sensed 17 artifacts in vicinity 19295 | -3/Quarantine | Build established: Alien-Scout 19302 | -3/Quarantine | Found Stasis Generator 19382 | -3/Quarantine | Met incapacitated Sigix Warrior 19382 | -3/Quarantine | Lockdown squad dispatched 19384 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 19385 | -3/Quarantine | Unlocked Sigix quarantine chamber 19423 | -3/Quarantine | Crushed by falling debris 19614 | -3/Quarantine | Identified exit to Research 19637 | -3/Quarantine | Entered Research 19639 | -2/Research | Reached level 30 19816 | -2/Research | Discovered new exit (range 21) 19865 | -2/Research | Intercept squad dispatched 19873 | -2/Research | Reached level 31 19900 | -2/Research | Spotted Tracker 19900 | -2/Research | Spotted Tracker 19902 | -2/Research | Destroyed Tracker 19904 | -2/Research | Destroyed Tracker 19909 | -2/Research | Spotted Combat Programmer 19926 | -2/Research | Garrison activated, responded to threat 19927 | -2/Research | Destroyed Combat Programmer 19987 | -2/Research | Spotted Combat Programmer 19990 | -2/Research | Destroyed Combat Programmer 20137 | -2/Research | First assault squad dispatched 20145 | -2/Research | Identified exit to Testing 20165 | -2/Research | Incoming assault squad redirected 20295 | -2/Research | Entered Testing 20297 | -2/Testing | Reached level 32 20305 | -2/Testing | Found Prototype Ballistic Gun 20305 | -2/Testing | Identified Hyp. Multirail 20306 | -2/Testing | Upgraded with Utility slot (x1) 20340 | -2/Testing | Spotted PH-A1IFL6SF0X 20353 | -2/Testing | Found Prototype Energy Gun 20353 | -2/Testing | Identified Tachyon Dispersion Ray 20544 | -2/Testing | Found Prototype Energy Gun 20544 | -2/Testing | Identified Warp Gun 20545 | -2/Testing | First assault squad dispatched 20572 | -2/Testing | Intercept squad dispatched 20581 | -2/Testing | Spotted Tracker 20581 | -2/Testing | Spotted Tracker 20585 | -2/Testing | Destroyed Tracker 20593 | -2/Testing | Destroyed Tracker 20607 | -2/Testing | Spotted Combat Programmer 20610 | -2/Testing | Spotted Combat Programmer 20619 | -2/Testing | Destroyed Combat Programmer 20631 | -2/Testing | Destroyed Combat Programmer 20758 | -2/Testing | Spotted Fortress 20789 | -2/Testing | Discovered new exit (range 6) 20790 | -2/Testing | Identified exit to Section 7 20792 | -2/Testing | Entered Section 7 20793 | -2/Section 7 | Sensed 18 artifacts in vicinity 20796 | -2/Section 7 | Found Integrated Dissipator 20796 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20811 | -2/Section 7 | Spotted B-90 Cyclops 20819 | -2/Section 7 | Found Integrated Dissipator 20819 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20857 | -2/Section 7 | Incoming investigation squad redirected 20888 | -2/Section 7 | Identified exit to Access 20906 | -2/Section 7 | Spotted B-99 Colossus 20961 | -2/Section 7 | Found Core Expander 20961 | -2/Section 7 | Installed Core Expander, added new Weapon slot 20963 | -2/Section 7 | Found Core Expander 20963 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 20965 | -2/Section 7 | Found Core Expander 20965 | -2/Section 7 | Installed Core Expander, added new Weapon slot 20987 | -2/Section 7 | Found LRC Insulator 20987 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21091 | -2/Section 7 | Reached level 33 21091 | -2/Section 7 | Activated Sigix Exoskeleton 21091 | -2/Section 7 | Received instructions from Sigix Warrior 21118 | -2/Section 7 | Scanned by Researcher 21133 | -2/Section 7 | Spotted Executioner 21135 | -2/Section 7 | Destroyed Executioner 21139 | -2/Section 7 | Destroyed Executioner 21168 | -2/Section 7 | Found Prototype Processor 21204 | -2/Section 7 | Spotted Executioner 21204 | -2/Section 7 | Spotted Striker 21209 | -2/Section 7 | Destroyed Executioner 21210 | -2/Section 7 | Destroyed Striker 21214 | -2/Section 7 | Spotted Investigator 21217 | -2/Section 7 | Spotted Executioner 21221 | -2/Section 7 | Destroyed Investigator 21221 | -2/Section 7 | Destroyed Executioner 21227 | -2/Section 7 | Core integrity fell below 50% 21230 | -2/Section 7 | Emitted hypermatrix ping 21232 | -2/Section 7 | Used Core Regenerator, restored core integrity (+375) 21234 | -2/Section 7 | Reached level 34 21235 | -2/Section 7 | Assembled emerged from beneath the floor 21310 | -2/Section 7 | Intercept squad dispatched 21321 | -2/Section 7 | Destroyed 48 combat bots 21328 | -2/Section 7 | Spotted Tracker 21330 | -2/Section 7 | Allies destroyed Tracker 21364 | -2/Section 7 | Allies destroyed Investigator 21424 | -2/Section 7 | Identified Exp. Core Analyzer 21425 | -2/Section 7 | Destroyed 29 combat bots 21477 | -2/Section 7 | Entered Access 21477 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 21479 | -1/Access | Reached level 35 21502 | -1/Access | Garrison activated, responded to threat 21545 | -1/Access | Destroyed 7 combat bots 21588 | -1/Access | Reached level 36 21678 | -1/Access | Spotted Executioner 21678 | -1/Access | Spotted Executioner 21678 | -1/Access | Spotted Executioner 21688 | -1/Access | Destroyed Executioner 21690 | -1/Access | Destroyed Executioner 21691 | -1/Access | Destroyed Executioner 21742 | -1/Access | Reached level 37 21767 | -1/Access | Destroyed 57 combat bots 21783 | -1/Access | Destroyed Striker 21786 | -1/Access | Spotted Striker 21789 | -1/Access | Destroyed Striker 21796 | -1/Access | Spotted Executioner 21802 | -1/Access | Destroyed Investigator 21807 | -1/Access | Spotted Striker 21807 | -1/Access | Spotted Executioner 21807 | -1/Access | Spotted Executioner 21810 | -1/Access | Destroyed Executioner 21815 | -1/Access | Spotted Executioner 21815 | -1/Access | Spotted Executioner 21816 | -1/Access | Destroyed Striker 21823 | -1/Access | Destroyed Executioner 21825 | -1/Access | Destroyed Executioner 21828 | -1/Access | Core integrity fell below 50% 21832 | -1/Access | Destroyed Executioner 21836 | -1/Access | Spotted Executioner 21838 | -1/Access | Emitted hypermatrix ping 21839 | -1/Access | Destroyed Executioner 21843 | -1/Access | Assembled emerged from beneath the floor 21860 | -1/Access | Allies destroyed Executioner 21914 | -1/Access | Destroyed 35 combat bots 21967 | -1/Access | Spotted Striker 21976 | -1/Access | Spotted Executioner 21978 | -1/Access | Spotted Striker 21978 | -1/Access | Destroyed Striker 21982 | -1/Access | Destroyed Executioner 21990 | -1/Access | Sterilization system engaged 22006 | -1/Access | Spotted Striker 22006 | -1/Access | Spotted Executioner 22012 | -1/Access | Destroyed Striker 22014 | -1/Access | Destroyed Executioner 22037 | -1/Access | Destroyed Striker 22037 | -1/Access | Reached level 38 22039 | -1/Access | Found Prototype Device 22039 | -1/Access | Identified Adv. Kinecellerator 22064 | -1/Access | Spotted Executioner 22067 | -1/Access | Spotted Striker 22067 | -1/Access | Spotted Executioner 22070 | -1/Access | Destroyed Executioner 22072 | -1/Access | Destroyed Striker 22072 | -1/Access | Spotted Executioner 22072 | -1/Access | Spotted Striker 22074 | -1/Access | Destroyed Executioner 22080 | -1/Access | Destroyed Striker 22082 | -1/Access | Destroyed Executioner 22122 | -1/Access | Destroyed 41 combat bots 22150 | -1/Access | Spotted Striker 22150 | -1/Access | Spotted Executioner 22150 | -1/Access | Spotted Executioner 22155 | -1/Access | Destroyed Executioner 22158 | -1/Access | Destroyed Striker 22199 | -1/Access | Destroyed Executioner 22220 | -1/Access | Destroyed 9 combat bots 22290 | -1/Access | Ambient heat levels rising (+10) 22357 | -1/Access | Assembled emerged from beneath the floor 22420 | -1/Access | Found Adv. Kinecellerator 22440 | -1/Access | Ambient heat levels rising (+10) 22457 | -1/Access | Build established: Alien-Mutant 22526 | -1/Access | Found Prototype Launcher 22526 | -1/Access | Identified Gui. Micro-nuke Launcher 22589 | -1/Access | Spotted B-99 Colossus 22590 | -1/Access | Ambient heat levels rising (+10) 22595 | -1/Access | Assembled emerged from beneath the floor 22662 | -1/Access | Destroyed 7 combat bots 22740 | -1/Access | Ambient heat levels rising (+10) 22867 | -1/Access | Energy Cycler disabled 22890 | -1/Access | Ambient heat levels rising (+10) 22942 | -1/Access | Assembled emerged from beneath the floor 22962 | -1/Access | Spotted B-99 Colossus 22963 | -1/Access | Spotted B-99 Colossus 22982 | -1/Access | Destroyed B-99 Colossus 23005 | -1/Access | Destroyed B-99 Colossus 23028 | -1/Access | Found Prototype Ballistic Gun 23028 | -1/Access | Identified Multirail 23030 | -1/Access | Found Multirail 23040 | -1/Access | Ambient heat levels rising (+10) 23190 | -1/Access | Ambient heat levels rising (+10) 23192 | -1/Access | Discovered new exit (range 8) 23194 | -1/Access | Identified exit to Command 23204 | -1/Access | Spotted B-99 Colossus 23204 | -1/Access | Spotted B-99 Colossus 23210 | -1/Access | Assembled emerged from beneath the floor 23231 | -1/Access | Destroyed B-99 Colossus 23250 | -1/Access | Destroyed B-99 Colossus 23256 | -1/Access | Found Multirail 23260 | -1/Access | Found Multirail 23289 | -1/Access | Spotted B-99 Colossus 23305 | -1/Access | Destroyed B-99 Colossus 23314 | -1/Access | Found Multirail 23330 | -1/Access | Spotted B-99 Colossus 23340 | -1/Access | Ambient heat levels rising (+10) 23350 | -1/Access | Destroyed B-99 Colossus 23403 | -1/Access | Destroyed B-99 Colossus 23461 | -1/Access | Discovered new exit (range 3) 23463 | -1/Access | Identified exit to Surface 23463 | *** | Heading to fleet! Last Messages --------------- 23403_ Slug penetrates B-99 Colossus. 23403_ Unknown Device melted. 23403_ B-99 Colossus destroyed. 23410_ Acquired 5 matter. 23411_ Triggered Gamma Bomb Trap. 23411_ A bubble of electromagnetic force engulfs the area. 23411_ Door malfunctions. 23411_ Chain reaction triggered in Unknown Reactor. 23422_ Used Protomatter to restore core integrity (+225, depleted) 23426_ Dropped Lyr. Medium Armor Plating. 23428_ Acquired Unknown Device. 23428_ Identified System Guard. 23438_ The unstable cave ceiling collapses. 23443_ Acquired 131 matter. 23444_ Acquired 11 matter. 23461_ Main Access Shell breached. 23461_ EXIT=FOUND 23463_ EXIT=IDENTIFIED: SURFACE [Achievement: Winner's Signature] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | #############????????????????????????????????????? | | # #?????????????????????????????????#### | | # #?????????????????????????????????# | | #"" #?????????????????????????????????# | | #"" #?????????????????????????????????# | | #"T #?????????????????????????????????# | | #"" #?????????????????????????????????# | | #"" #?????????????????????????????????# | | # #?????????????????????????????????# | | #?? ???????????????????????????????????# | | ######+###########################+############# | | === | | % % % =%= %==% % | | #+######## # ## ## ""#####+############# | | #?## ! ## ""#???#= "" #? | | #?# # ""#???# "" #? | | "" #?# ] # T#???# """""" #? | | """ #?## ## ""#???# """""" ## | | "R #?## ### ""#???# "" # | | """ #?# # ""#???# "" # | | """ #?## ##"""""" """""???# # | | #??# = ## #???# # | | #??# ### #???# # | | #####"#??##########?# "" """ #???# " | | ????# #?????????????# ?" 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" %% %% # | | ?????????????????""" # "#"" ############+#### | | ?????????????????""" # ##"#+#????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 188 Energy Generation 68 Energy Capacity 3600 Matter Stores 600 Matter Capacity 600 Sight Range 17 Robot Scan Range 42 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 10 Corruption Prevention 12 Armor Coverage 500 Resistance: KI 30 Resistance: TH 20 Resistance: EX 15 Resistance: EM 40 Resistance: I 15 Resistance: S 15 Resistance: P 15 Thermal Conversion 60 Weapon Cycling 20 Evasion (%) 71 Targeting Accuracy 8 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Particle Charging 30 Kinecelleration 50 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- Hvy. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Recoil Nullifier | x2 | -7/Factory Adv. System Shield | x1 | -7/Factory | Preloaded Cmb. Airjet | x2 | -7/Factory Hvy. Machine Gun | x2 | -6/Factory Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Hyp. Coil Gun | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Reactor Core Expander LRC Insulator Core Regenerator Stasis Generator Achievements -------------- Anyone Home? Everyone Must Die Executioner Gunslinger Signature Confirmed Superachiever Winner's Signature Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Sec Acc Levels Raised 37 | . . . . 1 4 3 7 . 1 . . 1 3 . 1 . . 3 . 1 . . 1 . 1 1 . 2 1 2 4 XP Earned 59418 | 3000 40 850 200 850 6789 3728 10514 355 803 152 355 1088 5559 128 125 73 632 4598 391 343 39 1171 393 446 1005 1373 919 3205 876 3856 5562 XP Spent 58035 | 2975 . . . . 7505 4400 7220 2000 2570 200 . . 5000 870 . . 700 4080 . 2900 . . 1100 . . 2350 1045 . 4075 3445 5600 Upgrades 123 | 11 . . . . 25 4 17 1 8 1 . . 4 3 . . 2 7 . 1 . . 2 . . 2 2 . 6 13 14 Power Slot 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility Slot 10 | 1 . . . . 2 1 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . Weapon Slot 4 | 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 45 | 1 . . . . 2 . 1 . 4 . . . . . . . . 4 . . . . . . . . 1 . 5 13 14 Heat Dissipation 14 | 1 . . . . 4 . 5 . 1 . . . . 3 . . . . . . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Matter Storage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mass Support 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Sight Range 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 13 | . . . . . 11 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | 1 . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . Hack Attack % 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 1 . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . KI Damage % 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . TH Damage % 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . . . . . Protomatter Created 17924 | . . 82 . . 336 278 752 30 95 65 2189 12 2252 47 18 . 399 2510 349 469 . 616 . . 68 162 336 440 99 2047 4273 Integrity Restored 26835 | . . 166 . . 1089 212 983 90 298 279 1648 . 3241 141 54 . 1096 3411 737 440 . 718 . . 496 332 512 1150 297 2449 6996 Core 20769 | . . 148 . . 958 113 795 90 224 178 1276 . 2554 141 54 . 537 2519 160 377 . 416 . . 354 305 425 985 297 1904 5959 Parts 6066 | . . 18 . . 131 99 188 . 74 101 372 . 687 . . . 559 892 577 63 . 302 . . 142 27 87 165 . 545 1037 Protomatter Decayed 7699 | . . 26 . . 2 169 482 . 42 48 534 . 801 . . . 17 634 190 340 . 177 . . . 155 215 50 . 983 2834 Game ------ Seed CooledGuidanceRecalibrator Manual? 0 Play Time 06:16:48 Cumulative 404.0 hours Start 2021.06.13 @ 23:38:10 End 2021.06.14 @ 08:33:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type 2 Total 29 Types 24/0/4/1/0/0/0/0/0 Lore% 83 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9f7b4046-4db9-42e6-8755-0f025c122dea