Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.05 @ 23:26:22 Player: BRiNK Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (831) 831 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (690) 690 TOTAL SCORE: 3261 Bonus ------- Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Friendly Fire -94 Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay Storm Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Target Analyzer > --- WEAPON ----------- Particle Cannon Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Nuclear Core Makeshift Hacking Suite System Shield Hacking Drone Bay Storm Laser [Rating: 22] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 7 5 15 . 4 1 Power 4 | 1 2 1 . . . Engine 3 | 1 2 . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 3 2 10 . 4 1 Energy Gun 4 | 2 1 1 . . . Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon 5 | . . 2 . 2 1 Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 1 . . 9 Power 2 | . 1 . . . 1 Propulsion 3 | . . 1 . . 2 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . 1 1 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 96 100 100 75 Engine 2 | . 14 5 . . . Core 8 | . . 5 11 11 8 Treads 21 | . 28 18 22 22 16 Device 2 | . 11 5 . . . Storage 11 | . 14 11 11 11 8 Processor 18 | . . 16 22 22 16 Energy Gun 2 | . 25 1 . . . Energy Cannon 9 | . . 8 11 11 8 Ballistic Gun 4 | . 2 11 11 2 . Ballistic Cannon 9 | . . 11 11 11 8 Launcher 5 | . . . . 8 8 Naked Turns 24 | . . . . . 24 Heaviest Build 25 | 13 14 23 22 22 25 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 6 8 7 8 8 Average Carried 7 | 2 4 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 6 7 7 8 5 Class Distribution -------------------- 77% | Gunner 11% | Mutant 7% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 859 | 93 152 463 42 40 69 Remotely . | . . . . . . Salvage Created 1163 | . 250 624 99 . 190 Parts 71 | . 22 39 6 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 5 15 3 . 4 Guns 6 | . 5 . 1 . . Cannons 11 | . . 8 2 . 1 AOE 10 | . . 7 . . 3 Classes Destroyed 9 | . 5 2 . . 2 Worker 4 | . 2 2 . . . Builder 1 | . . 1 . . . Recycler 4 | . 1 2 1 . . Watcher 4 | . 1 3 . . . Swarmer 13 | . 3 7 3 . . Grunt 9 | . 2 5 . . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 7 | . 6 7 4 . 4 Combat Bots Only 4 | . 3 4 3 . 4 Max Kills in Single Turn 4 | . 1 4 1 . 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1830 | . 376 356 25 . 1073 Core 426 | . 14 61 . . 351 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 138 | . . 138 . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 80 | . 28 37 6 . 9 Largest 3 | . 2 3 3 . 3 Hottest 146 | . 80 126 126 . 146 Shots Fired 202 | . 56 107 18 . 21 Gun 106 | . 56 44 6 . . Cannon 86 | . . 58 12 . 16 Launcher 10 | . . 5 . . 5 Special . | . . . . . . Kinetic 107 | . 13 73 12 . 9 Thermal 70 | . 28 29 6 . 7 Explosive 10 | . . 5 . . 5 Electromagnetic 15 | . 15 . . . . Robot Hit Streak 13 | . 13 8 4 . 3 Robot Miss Streak 5 | . 5 5 1 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 107 | . 35 56 9 . 7 Core Hits 64 | . 14 30 4 . 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2457 | . 468 1212 183 . 594 Guns 682 | . 407 244 31 . . Cannons 942 | . . 614 152 . 176 Explosions 789 | . 61 323 . . 405 Melee . | . . . . . . Ramming 44 | . . 31 . . 13 Kinetic 846 | . 93 561 99 . 93 Thermal 689 | . 225 297 84 . 83 Explosive 728 | . . 323 . . 405 Electromagnetic 150 | . 150 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 25 | . . 16 9 . . Projectiles 25 | . . 16 9 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . 3 3 . 1 Impact 1 | . . . . . 1 Kinetic 5 | . . 3 2 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 83 | . . . . . 83 Shots 3 | . . . . . 3 Rammed 9 | . . 6 . . 3 Targets Rammed 9 | . . 6 . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 258 | . 204 130 218 . 258 Average Temperature 90 | . 116 48 105 . 136 Received Heat Transfer 486 | . 144 87 . . 255 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1353 | . 475 582 148 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 348 | . 157 348 225 . . Initial 135 | . . 66 135 . . Average 167 | . 93 203 203 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 73 | 100 100 65 23 . . Level 1 26 | . . 34 76 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 9 28 3 . 15 Peak Tracking Total 8 | . 3 5 3 . 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 3 5 . 1 . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 10 17 . 5 . Successful 23 | . 7 11 . 5 . Failed 9 | . 3 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 14 | . . 1 . 13 . Terminals 25 | . 10 15 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 7 9 . 5 . Record 5 | . 2 3 . . . Part Schematic 5 | . . . . 5 . Robot Analysis 2 | . . 2 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Disarm Traps 2 | . 2 . . . . Zone Layout 4 | . 1 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 152 | . . . . 152 114 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 681 | . . . . . 681 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4431 | 69 395 1034 86 2655 192 Spaces Moved 2578 | 39 189 550 42 1652 106 Core 38 | 7 . . . . 31 Treads 2540 | 32 189 550 42 1652 75 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 158 | 140 160 160 160 160 135 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 40 39 13 93 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . . 5 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 60 | . 1 20 . . 39 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 58 | . 1 20 . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2753 | 52 228 622 47 1668 136 Wait 14 | . . . . . 14 Move 2573 | 38 188 549 41 1651 106 Hop . | . . . . . . Pick Up 28 | 7 6 10 . 4 1 Fast Attach 3 | 1 . . . 1 1 Attach 17 | 5 3 6 . 3 . Detach 3 | . 1 . . 2 . Swap 12 | 1 2 9 . . . Drop 14 | . . 5 . 7 2 Fire 80 | . 28 37 6 . 9 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 7 | . . 6 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 17) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 779 | -9/Materials | Build established: Skirmisher 878 | -9/Materials | Repaired Lgt. Treads 1230 | -9/Materials | Build established: Gunner 1421 | -9/Materials | Discovered new exit (range 18) 1499 | -9/Materials | Entered Mines 1527 | -9/Mines | Discovered new exit (range 17) 1576 | -9/Mines | Met a Derelict bent on vengeance 1579 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1585 | -9/Mines | Entered Zion 1751 | -7/Zion | Given the Hacking Drone Bay 1758 | -7/Zion | Found Prototype Device 1769 | -7/Zion | Discovered new exit (range 10) 1796 | -7/Zion | Given A8's code to call for help 2025 | -7/Zion | Learned Factory fabricator intel 2172 | -7/Zion | Found Prototype Energy Gun 2254 | -7/Zion | Learned location of Extension (-6) 2373 | -7/Zion | Learned location of Armory (-3) 2509 | -7/Zion | Learned location of Recycling (-7) 2560 | -7/Zion | Learned location of 1 exit from Factory 2970 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3171 | -7/Zion | Imprinted 3173 | -7/Zion | Declared Zion's savior 3526 | -7/Zion | Opened final containment barrier to the Deep Caves 3552 | -7/Zion | Discovered new exit (range 3) 3552 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4240 | -7/Zion | Entered Proximity Caves 4240 | -6/Proximity Caves | Accompanied by 3 allies 4335 | -6/Proximity Caves | Learned 4 Factory zone layouts 4336 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4393 | -6/Proximity Caves | System corruption reached 10% 4395 | -6/Proximity Caves | Core integrity fell below 50% 4427 | -6/Proximity Caves | Core integrity fell below 20% 4432 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04392_ Overheating: System interference. 04392_ Adv. Assault Cannon temporarily disabled. 04392_ Lgt. Treads destroyed. 04392_ Penetrated by Slug. 04392_ Sml. Storage Unit destroyed. 04392_ Target Analyzer destroyed. 04392_ System corrupted by crushing effect (+3). 04393_ The unstable cave ceiling collapses. 04394_ Penetrated by Slug. 04395_ Acquired 28 matter. 04396_ Acquired 6 matter. 04397_ Slug penetrates Wall. 04399_ System corrupted: Matter fused (-7). 04405_ Penetrated by Slug. 04408_ Adv. Assault Cannon destroyed. 04409_ Penetrated by Slug. 04417_ System corrupted: Matter fused (-10). 04429_ Slammed into L-41 Fighter. 04429_ L-41 Fighter knocked back. 04430_ Slammed into L-41 Fighter. 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