Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 20:21:00 Player: Daniel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (181) 905 Value Destroyed (6115) 6115 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1230) 1230 TOTAL SCORE: 10950 Bonus ------- High Alert Combat Kills 1230 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 29/160 System Corruption 7% Temperature Cool (52) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer Core Analyzer Component Analysis Suite > --- WEAPON (2) ------- Cooled Pulse Rifle Heavy Ion Cannon > --- INVENTORY (10) --- Titanium Leg Improved Heat Sink Machine Analyzer Improved Targeting Computer Armor Integrity Analyzer Particle Charger Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Recoil Stabilizer Kinecellerator Hardened Medium Armor Plating Hacking Suite Component Analysis Suite Heavy EM Pulse Gun Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Flamer Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 4 | . . . . 3 1 Weapon . | . . . . . . Parts Attached 157 | 5 18 1 7 60 66 Power 38 | 1 2 . 2 14 19 Engine 29 | 1 2 . 2 12 12 Core 9 | . . . . 2 7 Reactor . | . . . . . . Propulsion 41 | 2 7 . 2 14 16 Treads 3 | . . . . . 3 Leg 26 | 2 3 . . 8 13 Wheel 6 | . 2 . 2 2 . Hover 4 | . . . . 4 . Flight 2 | . 2 . . . . Utility 45 | . 4 . . 21 20 Device 24 | . 2 . . 10 12 Storage 6 | . 1 . . 2 3 Processor 4 | . . . . 1 3 Hackware 3 | . . . . 2 1 Protection 8 | . 1 . . 6 1 Artifact . | . . . . . . Weapon 33 | 2 5 1 3 11 11 Energy Gun 13 | 1 5 . . 4 3 Energy Cannon 6 | . . . 1 1 4 Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 8 | . . 1 1 4 2 Launcher 3 | . . . 1 . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 68 | . 3 . 3 31 31 Power 16 | . . . 1 9 6 Propulsion 13 | . . . 1 4 8 Utility 19 | . . . . 12 7 Weapon 20 | . 3 . 1 6 10 Highest Loss Streak 12 | . 2 . 2 12 8 To Critical Strikes . | . . . . . . Average Backups 10 | 2 9 14 13 12 9 Power 2 | . 1 3 3 3 . Propulsion 2 | 1 5 6 2 2 . Utility 4 | . 1 3 4 3 6 Weapon 2 | . . 2 2 3 1 Tool/Special . | . . . . . . Unused Backups 38 | . 2 . 4 14 18 Power 6 | . 1 . . 3 2 Propulsion 6 | . . . . 6 . Utility 17 | . . . 2 3 12 Weapon 9 | . 1 . 2 2 4 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 98 100 99 91 90 Engine 12 | . 13 14 13 15 9 Core 2 | . . . . 1 4 Leg 13 | . 25 . . 9 15 Wheel 5 | . 2 28 27 5 . Device 10 | . 4 . . 13 13 Storage 10 | . 8 14 14 11 9 Processor 6 | . . . . 1 13 Hackware 3 | . . . . 8 2 Protection 6 | . 13 14 14 5 3 Energy Gun 6 | . 23 20 3 3 . Energy Cannon 2 | . . . . 2 4 Ballistic Cannon 7 | . . 7 13 8 7 Launcher 1 | . . . 10 . 1 Peak Build Rating 48 | 5 9 12 15 35 48 Average Rating 28 | 3 7 10 12 29 41 On Entrance 11 | . 5 9 12 13 32 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 66 | 7 30 35 42 66 50 Greatest Support 69 | 20 20 20 28 37 69 Greatest Overweight (x) 14 | . 3 1 3 2 14 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 5 15 15 15 15 10 Average Capacity 11 | 5 11 15 15 13 9 Most Carried 15 | 5 15 15 15 15 10 Average Carried 10 | 2 9 14 14 12 9 Final Capacity 15 | 5 15 15 15 8 10 Final Carried 15 | 5 14 15 15 8 7 Class Distribution -------------------- 63% | Mutant 31% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 5654 | 253 474 41 305 1911 2670 Remotely . | . . . . . . Salvage Created 5757 | 40 873 58 247 1857 2682 Parts 307 | 2 50 2 11 99 143 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . 3 . . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . 8 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 142 | 1 16 3 9 54 59 Guns 39 | 1 15 3 . 17 3 Cannons 85 | . . . 3 35 47 AOE 14 | . 1 . 6 1 6 Classes Destroyed 15 | 1 5 . 2 6 1 Worker 6 | . 1 . . 1 4 Builder 6 | . 1 . . 2 3 Tunneler 1 | . . . . 1 . Recycler 14 | . 4 . . 2 8 Turret 2 | . . . 2 . . Watcher 10 | . 3 . . 4 3 Swarmer 40 | . 8 3 3 16 10 Grunt 52 | 1 8 . . 22 21 Brawler 3 | . . . . 2 1 Duelist 3 | . . . . 2 1 Protector 3 | . . . . 2 1 Sentry 19 | . . . . 9 10 Hunter 1 | . . . . 1 . Programmer 15 | . . . . . 15 Subdweller 6 | . . . 6 . . Best Kill Streak 10 | 1 4 3 5 10 6 Combat Bots Only 8 | 1 3 3 4 8 5 Max Kills in Single Turn 3 | 1 2 1 2 2 3 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . 2 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 1297 | 1 84 10 47 376 779 Missed 404 | . 19 2 14 89 280 Hits 893 | 1 65 8 33 287 499 Melee 15 | . . . . 9 6 Projectile 878 | 1 65 8 33 278 493 Critical Strikes 34 | . . . 1 18 15 Part Disruptions 4 | . . . . . 4 Damage Taken 11107 | 11 673 69 522 4035 5797 Core 1423 | . 94 9 105 499 716 Absorbed by Shields 736 | . . . . . 736 Redirected to Shielding 185 | . 11 2 29 112 31 Regen/Repaired (Parts) 345 | . . . . 216 129 Core Remaining (%) 41 | 100 . . 16 9 . Volleys Fired 566 | 1 72 6 19 234 234 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 60 105 80 120 140 145 Shots Fired 885 | 2 141 10 26 368 338 Gun 302 | 2 141 6 1 121 31 Cannon 569 | . . 4 16 246 303 Launcher 13 | . . . 9 . 4 Special 1 | . . . . 1 . Kinetic 432 | 1 35 4 15 183 194 Thermal 320 | . 35 . 10 171 104 Explosive 4 | . . . . . 4 Electromagnetic 129 | 1 71 6 1 14 36 Robot Hit Streak 28 | 1 9 7 9 12 28 Robot Miss Streak 11 | 1 11 3 1 9 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 543 | 1 73 4 16 216 233 Core Hits 248 | 1 31 3 13 96 104 Critical Kills 4 | . . . . 1 3 Critical Parts Destroyed . | . . . . . . Critical Strikes 42 | . 1 . . 18 23 Burn 4 | . . . . 4 . Meltdown 3 | . . . . . 3 Destroy 1 | . . . . 1 . Blast 29 | . . . . 12 17 Corrupt 5 | . 1 . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15350 | 15 1167 42 871 5282 7973 Guns 2681 | 15 1051 42 . 1182 391 Cannons 10634 | . . . 262 3988 6384 Explosions 2025 | . 116 . 609 102 1198 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 8150 | 15 224 . 631 3103 4177 Thermal 5489 | . 405 . 240 1992 2852 Explosive 477 | . . . . . 477 Electromagnetic 1234 | . 538 42 . 187 467 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 2 2 . 7 Average Corruption 3 | . 2 2 2 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 132 | . 8 8 14 . 102 Message Errors 29 | . 2 1 1 . 25 Matter Fused 34 | . 2 1 4 . 27 Heat Flow Errors 13 | . . . 3 . 10 Energy Discharges 14 | . . 2 2 . 10 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 21 | . 2 2 1 . 16 Data Loss (major) 5 | . 1 1 1 . 2 Misfires 7 | . 1 . 1 . 5 Alerts 5 | . . 1 1 . 3 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 328 | . . . 20 109 199 Projectiles 249 | . . . 20 109 120 Explosions 79 | . . . . . 79 Melee . | . . . . . . Knockbacks 79 | . . . . 39 40 Impact . | . . . . . . Kinetic 75 | . . . . 36 39 Secondary 4 | . . . . 3 1 Self-Inflicted Damage 494 | . 48 . 148 97 201 Shots 11 | . 2 . 3 1 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 532 | 6 421 72 182 279 532 Average Temperature 91 | 6 154 37 62 69 93 Received Heat Transfer 3660 | 6 192 . 102 1629 1731 Effects 24 | . 8 . . 4 12 Shutdowns 7 | . 2 . . . 5 Energy Bleed 6 | . 2 . . 2 2 Interference 3 | . . . . 2 1 Matter Decay 5 | . 3 . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 3 . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Melted 18 | . 1 . . 7 10 Heat Transferred 8996 | . 803 . 333 4126 3734 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 3 . . 1 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 4 | . . . . 3 4 Low Security (%) 34 | 100 100 100 . 20 11 Level 1 19 | . . . . 25 25 Level 2 30 | . . . . 33 44 Level 3 11 | . . . . 20 11 Level 4 3 | . . . . . 7 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Peak Influence 1295 | 20 134 65 . 907 1295 Initial 407 | . 6 . . . 407 Average 385 | 4 29 8 . 451 516 Influence Increases 4559 | 20 479 73 160 1869 1958 Destroy 0b10 Robot/C 2700 | 20 320 60 100 1040 1160 Destroy 0b10 Robot/NC 200 | . 45 . . 60 95 Destroy Leader 650 | . 66 10 . 228 346 Successful Hack 14 | . 4 . . 9 1 Disable Machine 420 | . 30 . . 135 255 Destroy Structure 185 | . 14 3 . 82 86 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 375 | . . . 60 315 . Influence Decreases 3274 | 10 489 73 160 973 1569 Entered New Map 493 | . 4 . . . 489 Time Decay 2130 | 10 455 73 150 672 770 Lost Part 651 | . 30 . 10 301 310 Squads Dispatched 43 | . 4 . . 14 25 Investigation 4 | . 2 . . 2 . Extermination 11 | . . . . . 11 Reinforcement 11 | . 2 . . 3 6 Assault 4 | . . . . 2 2 Garrison 13 | . . . . 7 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 9 | . 1 . . 7 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 243 | 1 30 3 17 108 84 Peak Tracking Total 8 | 1 4 3 5 8 5 Tactical Retreats 17 | . . . 2 15 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 13 | . 7 . 1 . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 37 | . 2 . 9 9 17 Max in Single Turn 5 | . 1 . 5 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 12 | . 3 . 2 5 2 Terminals 4 | . 2 . . 1 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 32 | . 12 . 3 14 3 Successful 23 | . 9 . 3 9 2 Failed 9 | . 3 . . 5 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 8 . . 1 1 Fabricators . | . . . . . . Repair Stations 10 | . 4 . . 4 2 Recycling Units 3 | . . . . 3 . Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 . 3 . . Record 4 | . 3 . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Release Object 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 . . 4 2 Scan Component 6 | . 3 . . 2 1 Repair 3 | . . . . 2 1 Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 4 | . . . . 4 . Insert Component 3 | . . . . 3 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 3 1 Full Trace Events 4 | . 2 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 3 | . . . . 2 1 Time 126 | . . . . 82 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 956 | . 658 . . 298 . Optics 298 | . . . . 298 . Terrain 258 | . 258 . . . . Structural 400 | . 400 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 13176 | 111 1847 759 1085 3782 5592 Spaces Moved 7032 | 82 1014 736 866 1759 2575 Core 60 | 22 6 . . . 32 Treads 184 | . . . . . 184 Legs 4056 | 60 853 . . 784 2359 Wheels 2440 | . 155 736 866 683 . Hover 292 | . . . . 292 . Flight . | . . . . . . Fastest Speed 50 | 50 50 95 95 110 120 Average Speed 141 | 101 146 95 107 145 164 Slowest Speed 750 | 120 260 95 125 260 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 6 99 99 36 67 53 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . 2 5 . . Spaces Dug . | . . . . . . Terrain Destroyed 277 | . 8 3 92 75 99 Melee . | . . . . . . Projectile 81 | . . 3 4 42 32 AOE 196 | . 8 . 88 33 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 9393 | 108 1239 785 1001 2624 3636 Wait 1264 | 11 84 42 84 441 602 Move 7027 | 81 1013 735 865 1758 2575 Hop . | . . . . . . Pick Up 190 | 10 29 1 13 65 72 Fast Attach 38 | . 9 . 1 11 17 Attach 85 | 5 11 . 2 38 29 Detach 3 | . . . . 2 1 Swap 87 | . 7 1 5 33 41 Drop 132 | . 14 . 12 41 65 Fire 566 | 1 72 6 19 234 234 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Discovered new exit (range 7) 760 | -10/Materials | Discovered new exit (range 16) 1371 | -10/Materials | Discovered new exit (range 10) 1676 | -10/Materials | Discovered new exit (range 13) 1959 | -10/Materials | Entered Mines 1976 | -10/Mines | Learned 2 Materials zone layouts 2105 | -10/Mines | Discovered new exit (range 11) 2253 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2293 | -10/Mines | Discovered new exit (range 9) 2330 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2710 | -10/Mines | Discovered new exit (range 5) 2718 | -10/Mines | Entered Subcaves 2739 | -10/Subcaves | Learned 2 Materials zone layouts 2749 | -10/Subcaves | Discovered new exit (range 16) 2856 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2910 | -10/Subcaves | Ambushed by swarm of Subdwellers 2975 | -10/Subcaves | Lost 4 allies 3040 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3041 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 3067 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3087 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3092 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 3112 | -10/Subcaves | Core integrity fell below 50% 3132 | -10/Subcaves | Discovered new exit (range 14) 3157 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3384 | -10/Subcaves | Learned Materials emergency access door positions 3679 | -10/Subcaves | Core integrity fell below 20% 3803 | -10/Subcaves | Entered Materials 3803 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 4122 | -8/Materials | Build established: Scavenger-Mutant 4169 | -8/Materials | Garrison activated, responded to threat 4307 | -8/Materials | Lost 12 parts (3p2n3u4w) 4332 | -8/Materials | Discovered new exit (range 10) 5079 | -8/Materials | Garrison activated, responded to threat 5302 | -8/Materials | Build established: Hacker-Mutant 5477 | -8/Materials | Core integrity fell below 50% 5478 | -8/Materials | Garrison activated, responded to threat 5585 | -8/Materials | Destroyed 8 combat bots 5634 | -8/Materials | Lost 4 parts (1p1n1u1w) 5880 | -8/Materials | Build established: Scavenger-Mutant 6603 | -8/Materials | First assault squad dispatched 6689 | -8/Materials | Lost 4 parts (2p2u) 6801 | -8/Materials | Core integrity fell below 20% 6880 | -8/Materials | Build established: Mutant 7039 | -8/Materials | Repaired Hvy. Armor Plating 7192 | -8/Materials | Repaired Gauss Cannon 7248 | -8/Materials | Lost 3 parts (2p1u) 7252 | -8/Materials | Sterilization system engaged 7252 | -8/Materials | Non-combat units ordered to evacuate 7352 | -8/Materials | Combat units ordered to evacuate 7552 | -8/Materials | Ambient heat levels rising (+10) 7575 | -8/Materials | Build established: Scavenger-Mutant 7585 | -8/Materials | Entered Factory 7585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8184 | -7/Factory | Lost 3 parts (1n1u1w) 8523 | -7/Factory | Discovered new exit (range 10) 8566 | -7/Factory | Found Prototype Launcher 8566 | -7/Factory | Identified Rocket Array 9357 | -7/Factory | Build established: Mutant 10723 | -7/Factory | Repaired Adv. Assault Cannon 11985 | -7/Factory | First assault squad dispatched 12066 | -7/Factory | Garrison activated, responded to threat 12438 | -7/Factory | Core integrity fell below 50% 12844 | -7/Factory | Discovered new exit (range 6) 12886 | -7/Factory | Garrison activated, responded to threat 13049 | -7/Factory | Build established: Scavenger-Mutant 13103 | -7/Factory | Core integrity fell below 20% 13177 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf cleans the Scanalyzer. K-01 Serf collects debris. K-01 Serf destroyed. Adv. Targeting Computer destroyed. Lgt. Armored Exoskeleton destroyed. K4=BEDSX:PZ&1KPUKEJPS M-28 Smith repairs Y-54 Guardian. Acquired 20 matter. M-28 Smith repairs G-47 Trooper. Acquired Imp. Deuterium Engine. Y-54 Guardian suffers critical hit (Burn). Imp. Deuterium Engine destroyed. Y-54 Guardian heat damages Gatling Laser. Acquired Carbon-fiber Leg. Acquired Lgt. Nuclear Core. M-28 Smith repairs Y-54 Guardian Gatling Laser. Melted Imp. Light Armor Plating. Y-54 Guardian suffers critical hit (Meltdown). Flak Gun melted. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????##################???????????????? | | ????????????????# ## #???????????????? | | ????????????????# ""G"" !## #???????????????? | | ????????????????# " " ## ###########?????? | | ???????########## ! [## # #?????? | | ???????# ####+#########+### #?????? | | ???????# "" ## ##### # #?????? | | ???????# "" ## ] ! # #?????? | | ???????# """ + " ! + #?????? | | ???????# """ ## [ # #?????? | | ???????# """ ##[ = #####==! # ! #?????? | | ???????# #### ###???##%= ## #?????? | | ??#????# #??# #??????#* ############?????? | | ??# ???# #### #??????# #????????????????? | | ?## ########/#### #??????# #????????????????? | | ?# #?# #?????## ##???????????????? | | ?# #?# #?????#* #???????????????? | | ?# #?# ##+####### #???????????????? | | ?# #?# ## mg* +%= ] #???????????????? | | ## ### ##[!%== ##! #???????????????? | | # ## # "" %## #???????????????? | | #T ![ " +%S"" @####=###???????????????? | | ## #####+###### # "" = #??|%!#????????????????? | | ?# ?# !% ### ## % #?? * #????????????????? | | ?#??# """ #?# #########??# #?????????????????? | | ????# """ #?# #???????????##?????????????????? | | ????# """ #?# #??????????????????????????????? | | ????+ "" =[ #?# #??????????????????????????????? | | ????# "" /[ ### ###????????????????????????????? | | ????# [ # #????????????????????????????? | | ????# / ] # #????????????????????????????? | | ????########### < #????????????????????????????? | | ??????????????# #???###########??????????????? | | ??????????????# #???# """"""" #??????????????? | | ??????########## ###### """"""" #??????????????? | | ??????# # ##[ !# """"""" #??????????????? | | ??????#"""" * + ## # """"""" #??????????????? | | ??????#"""" # ## # #??????????????? | | ??????#"""" # ## ! # #??????????????? | | ??????#"""" # ## # [#??????????????? | | ??????#"""" # ## / # #??????????????? | | ??????#"""" # ## ###+###+###??????????????? | | ??????#"""" # ###+### ## #????????????????? | | ??????# # " #????????????????? | | ????#########+## ## ## #????????????????? | | ????# # ####### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 690 Matter Stores 500 Matter Capacity 500 Sight Range 21 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1025 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 58 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 43% | -8/Materials Gauss Cannon | 72% | -8/Materials Adv. Assault Cannon | 19% | -7/Factory Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Botjacking Bumper Bots Close Call Hey, That's Mine! Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker Spot Them First Survival Of The Most Covered Well Done Challenges ------------ None Game ------ Seed LightningHypervelocityMatter Manual? 0 Play Time 05:56:37 Cumulative 10.1 hours Start 2026.06.09 @ 11:04:56 End 2026.06.10 @ 20:21:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef54f565-4307-496b-be07-9484e672afdd