Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 09:24:30

Player: Koznoz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (621)      621
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2966

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Terrain Scan Processor
       Improved Utility Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
        Compact Battery (200)
        Compact Matter Pod (0)
                Machine Analyzer
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Improved Propulsion Shielding
       Hardened Light Armor Plating
       Improved Trap Extractor (0/6)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Terrain Scan Processor
       Improved Utility Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Light Cannon
                Rocket Launcher
>               --- INVENTORY --------
                Disposable Heat Sink
        Compact Battery
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Improved Propulsion Shielding
       Hardened Light Armor Plating
       Improved Trap Extractor
       Improved Datajack
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scan Processor
  Device                   Improved Trap Extractor
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Improved Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             35   | 6   1   6   5   6   6   5   
  Power                    6    | 2   .   1   1   .   1   1   
    Engine                 6    | 2   .   1   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   1   .   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   1   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   
  Utility                  7    | .   1   1   2   1   2   .   
    Device                 1    | .   .   1   .   .   .   .   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              3    | .   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   3   2   1   3   4   
    Energy Gun             3    | 1   .   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   2   .   .   1   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 14   | .   1   .   .   1   .   12  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               3    | .   .   .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   8    | .   1   .   .   .   .   7   
  Highest Loss Streak      11   | .   1   .   .   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   79  97  100 95  92  86  
  Engine                   12   | .   14  14  11  11  11  13  
  Leg                      19   | .   28  28  22  13  18  13  
  Flight                   1    | .   .   .   .   7   .   .   
  Device                   5    | .   .   12  11  6   .   .   
  Storage                  10   | .   8   14  11  11  9   9   
  Processor                11   | .   .   .   11  11  18  18  
  Protection               7    | .   .   .   11  11  9   9   
  Energy Gun               3    | .   14  .   1   9   .   .   
  Ballistic Gun            10   | .   14  14  11  11  9   6   
  Ballistic Cannon         2    | .   .   .   .   .   9   6   
  Launcher                 2    | .   .   .   .   1   8   6   
  Special Melee Weapon     4    | .   .   13  9   .   .   .   
Peak Build Rating          26   | 5   6   15  23  23  26  26  
  Average Rating           18   | 4   5   13  21  20  23  23  
  On Entrance              13   | .   5   5   15  23  20  26  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             67   | 9   29  28  38  38  67  67  
  Greatest Support         25   | 20  20  25  25  25  25  25  
  Greatest Overweight (x)  19   | .   1   1   1   4   2   19  
  Average Overweight (x)   1    | .   .   1   1   1   1   3   
Largest Inventory Capacity 20   | 5   15  15  15  15  20  20  
  Average Capacity         15   | 5   10  15  15  15  18  20  
  Most Carried             13   | 4   6   9   13  12  9   12  
  Average Carried          7    | 2   5   5   8   10  7   9   
  Final Capacity           20   | 5   15  15  15  15  20  20  
  Final Carried            12   | 4   6   6   12  7   9   8   

 Class Distribution 
--------------------
 66% | Mutant
 22% | Tank
  5% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
   Tank | -8/Materials
   Tank | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto 
Matter Collected           736  | 272 20  .   54  151 55  184 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            815  | 47  78  .   50  181 69  390 
  Parts                    60   | 2   13  .   4   14  6   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  18   | 1   3   .   1   5   1   7   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     9    | 1   3   .   1   2   .   2   
  Cannons                  3    | .   .   .   .   .   1   2   
  AOE                      4    | .   .   .   .   2   .   2   
Classes Destroyed          8    | 1   2   .   .   2   1   2   
  Builder                  5    | .   .   .   .   1   1   3   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   .   .   3   
  Watcher                  2    | .   1   .   .   .   .   1   
  Swarmer                  8    | .   3   .   .   2   .   3   
  Grunt                    6    | 1   .   .   1   3   .   1   
  Sentry                   3    | .   .   .   .   .   1   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           11   | 1   3   .   1   3   2   11  
  Combat Bots Only         3    | 1   3   .   1   2   1   3   
Max Kills in Single Turn   2    | 1   1   .   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Hostile Shots Fired        210  | 4    50   .    24   16   4    112  
  Missed                   49   | 1    15   .    11   1    1    20   
Damage Taken               2227 | 34   351  34   186  204  44   1374 
  Core                     769  | .    79   17   71   44   .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  66   | .    .    .    9    8    .    49   
Core Remaining (%)         77   | 100  .    61   .    71   .    .    
Volleys Fired              68   | 4    13   .    16   15   2    18   
  Largest                  3    | 2    2    .    1    2    3    3    
  Hottest                  95   | 60   60   .    20   79   95   95   
Shots Fired                128  | 8    26   .    16   30   5    43   
  Gun                      98   | 8    26   .    16   29   2    17   
  Cannon                   20   | .    .    .    .    .    2    18   
  Launcher                 10   | .    .    .    .    1    1    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  87   | 4    13   .    16   15   4    35   
  Thermal                  14   | .    .    .    .    14   .    .    
  Explosive                10   | .    .    .    .    1    1    8    
  Electromagnetic          17   | 4    13   .    .    .    .    .    
  Robot Hit Streak         8    | 4    2    .    3    4    4    8    
  Robot Miss Streak        4    | 3    4    .    1    3    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           78   | 4    11   3    12   16   4    28   
  Core Hits                45   | 2    7    .    4    8    3    21   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    2    1    .    
    Burn                   2    | .    .    .    .    2    .    .    
    Blast                  1    | .    .    .    .    .    1    .    
Melee Attacks              10   | .    .    3    1    .    1    5    
  Impact                   3    | .    .    .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    3    1    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1962 | 49   166  .    104  340  119  1184 
  Guns                     722  | 49   166  .    104  215  16   172  
  Cannons                  262  | .    .    .    .    .    44   218  
  Explosions               789  | .    .    .    .    120  54   615  
  Melee                    179  | .    .    .    .    .    .    179  
  Ramming                  10   | .    .    .    .    5    5    .    
  Kinetic                  710  | 25   63   .    104  68   60   390  
  Thermal                  147  | .    .    .    .    147  .    .    
  Explosive                789  | .    .    .    .    120  54   615  
  Electromagnetic          127  | 24   103  .    .    .    .    .    
  Impact                   179  | .    .    .    .    .    .    179  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    .    .    55   
  Projectiles              22   | .    .    .    .    .    .    22   
  Explosions               33   | .    .    .    .    .    .    33   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    1    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    1    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    .    48   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   2    | .    .    .    .    1    .    1    
Targets Rammed             5    | .    .    .    .    3    1    1    
  Kicked                   3    | .    .    .    .    2    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        204  | 18   48   .    6    204  18   125  
  Average Temperature      58   | 14   25   .    5    82   12   60   
  Received Heat Transfer   1053 | 18   132  .    60   114  9    720  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    
  Heat Transferred         518  | .    .    .    .    518  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Peak Influence             289  | 20  121 43  58  188 146 289 
  Initial                  72   | .   13  43  16  22  72  61  
  Average                  86   | 4   61  43  30  91  102 205 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         87   | 100 100 100 100 100 100 35  
  Level 1                  12   | .   .   .   .   .   .   64  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   .   2   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Distress Signals           3    | .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | 1   8   .   7   5   2   10  
  Peak Tracking Total      4    | 1   4   .   4   4   2   3   
  Tactical Retreats        2    | .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Traps Triggered            2    | .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Disabled          4    | .   2   .   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Accessed          3    | .   .   1   1   .   .   1   
  Terminals                2    | .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   .   1   6   .   .   4   
  Successful               5    | .   .   1   3   .   .   1   
  Failed                   6    | .   .   .   3   .   .   3   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   4   .   .   2   
  Terminals                10   | .   .   .   6   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   3   .   .   1   
  Record                   4    | .   .   .   3   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   1   .   .   1   1   
  Non-combat               1    | .   .   1   .   .   .   .   
  Combat                   2    | .   .   .   .   .   1   1   
Robot Hacks Applied        4    | .   .   2   .   .   1   1   
  parse_system             3    | .   .   1   .   .   1   1   
  no_distress              1    | .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Turns Passed               1593 | 100  174  175  353  273  221  297  
Spaces Moved               650  | 72   87   83   162  91   86   69   
  Core                     22   | 15   .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     608  | 57   87   83   162  71   86   62   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   20   | .    .    .    .    20   .    .    
  Fastest Speed            50   | 50   120  190  190  190  190  260  
  Average Speed            199  | 105  143  190  190  227  233  319  
  Slowest Speed            1000 | 120  190  190  190  357  260  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       17   | 6    24   15   26   23   11   17   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          44   | .    .    .    .    14   9    21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      43   | .    .    .    .    14   9    20   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Total                      826  | 85  111 103 196 127 101 103 
  Wait                     10   | .   5   1   1   3   .   .   
  Move                     644  | 71  86  82  161 90  85  69  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  28   | 4   4   4   8   .   4   4   
  Fast Attach              12   | 5   1   1   1   2   1   1   
  Attach                   16   | .   .   4   3   3   2   4   
  Detach                   10   | .   .   3   2   4   1   .   
  Swap                     7    | 1   .   1   1   1   3   .   
  Drop                     16   | .   2   4   2   6   1   1   
  Fire                     68   | 4   13  .   16  15  2   18  
  Melee                    10   | .   .   3   1   .   1   5   
  Ram                      2    | .   .   .   .   1   .   1   
  Kick                     3    | .   .   .   .   2   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
  101 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 7)
  275 | -10/Materials | Entered Mines
  293 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  322 | -10/Mines     | Build established: Mutant
  385 | -10/Mines     | Discovered new exit (range 9)
  423 | -10/Mines     | Learned Materials trap positions
  450 | -10/Mines     | Entered Materials
  450 | -9/Materials  | Evolved 2 slots: Utility x2
  451 | -9/Materials  | Loaded intel: 16 trap records
  787 | -9/Materials  | Discovered new exit (range 9)
  803 | -9/Materials  | Entered Mines
 1046 | -9/Mines      | Discovered new exit (range 8)
 1076 | -9/Mines      | Entered Materials
 1076 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1156 | -8/Materials  | Discovered new exit (range 20)
 1297 | -8/Materials  | Entered Storage
 1394 | -8/Storage    | Build established: Tank
 1564 | -8/Storage    | Core integrity fell below 50%
 1584 | -8/Storage    | Core integrity fell below 20%
 1594 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01534_ R-06 Scavenger destroyed.
01536_ U-05 Engineer lays Concrete. <x*>
01545_ Acquired 6 matter.
01546_ U-05 Engineer lays Concrete.
01547_ U-05 Engineer builds a Wall.
01547_ U-05 Engineer lays Concrete. <x8>
01554_ Field Laser destroyed.
01554_ U-05 Engineer lays Concrete.
01554_ G-47 Trooper destroyed.
01555_ U-05 Engineer lays Concrete. <x3>
01557_ Acquired 50 matter.
01559_ U-05 Engineer builds a Wall. <x2>
01567_ Great Maul destroyed.
01571_ Hvy. Mace destroyed.
01571_ Critical hit (Burn: +37). <x3>
01577_ Jacked G-47 Trooper...
>>parse_system
Reading system data...
01582_ Imp. Datajack destroyed.
01587_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       110
Utility Shielding          66
Evasion (%)                55
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              FlakSuperquantumMeganuke
  Manual?         0
Play Time         00:39:35
  Cumulative      4.1 hours
  Start           2025.04.12 @ 18:04:57
  End             2025.04.13 @ 09:24:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           2
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b0945e3-6155-4139-939a-18d9ea7b5695